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- // Password for private servers. Uncomment this if you wish to run a private server
- password = "1200";
- /*
- * Password to protect admin access
- * type: #login mypassword
- * in ingame client chatbox to login as admin
- * type: #missions
- * in ingame client chatbox to display the mission list
- */
- passwordAdmin = "1200";
- // The name of the server that shall be displayed in the public server list
- hostname="ItsAliveGaming.com BETA AW Invade & Annex";
- /*
- * Message of the day. It can be several lines, separated by comma
- * empty messages "" will not be displayed at all but are only for increasing the interval
- */
- motd[]=
- {
- "Join us on Teamspeak ts3.itsalivegaming.com",
- "Join us on http://www.itsalivegaming.com",
- "Join the steamgroup for details and events",
- };
- // Time interval (in seconds) between each message of the day
- motdInterval=5;
- /*
- * 25% or more players need to vote for mission to become effective
- * set to 1.5 to turn off missions voting
- */
- voteThreshold=0.25;
- /*
- * Maximum amount of server slots
- * server will always display 64 slots if maxPlayers is >64 and server is empty
- */
- maxPlayers=66;
- /*
- * Gamespy reporting url for public server list inclusion
- * use 127.0.0.1 for LAN server
- */
- //reportingIP="arma3pc.master.gamespy.com";
- /*
- * If specified player connects/disconnects and player id are written to file.
- * log file is persistant and appends data on server restart.
- */
- logfile="myserver.log";
- /*
- * Specifies the mission rotation and related difficulty settings.
- * leave blank i.e class Missions {};
- * to enable player's selection from mission list & difficulty settings
- * (voted on if no admin logged in)
- */
- // MISSIONS CYCLE (see below)
- class Missions
- {
- class Mission
- {
- template="co60_AW_Invade_Annex_2_82D.Altis";
- difficulty="Regular";
- };
- };
- // If class missions is blank start voting when 1 players connect.
- voteMissionPlayers=0;
- // Do not allow players with duplicate ids to connect
- kickduplicate=1;
- // If set to 1 players must use exactly the same -mod= startup parameter as the server.
- equalModRequired=0;
- // If set to 1, Voice over Net will not be available
- disableVoN=0;
- /*
- * Quality from 1 to 10
- * refer to:
- * http://community.bistudio.com/wiki/ArmA:_Multiplayer#VOIP_support
- * for codec info. 7 is the best.
- */
- vonCodecQuality=7;
- /*
- * Set the timestamp format used on each report line in server-side RPT file.
- * possible values are:
- * none (default), short & full
- */
- timeStampFormat=full;
- /*
- * Enables persistent battlefield
- * dependent on the mission specifiying persistence, otherwise has no effect.
- * missions must contain either instant respawn or base respawn options located in the missions description.ext file
- */
- persistent=1;
- /*
- * Enables signature verification for addons
- * this will prevent pbo hacks by only allowing pbos that pass servers public key checks
- */
- verifySignatures=1;
- /*
- * Enables BattlEye.
- * You can find more information on BattlEye at http://community.bistudio.com/wiki/BattlEye
- * BattlEye also has rcon support that you can enable by adding a line like this to
- * BattlEye/beserver.cfg:
- *
- * RConPassword 1200
- *
- */
- BattlEye=1;
- // HC
- localClient[]={127.0.0.1};
- // SIGNATURE VERIFICATION
- onUnsignedData = "kick (_this select 0)";
- onHackedData = "kick (_this select 0)";
- onDifferentData = "";
- // Signature timeout fix
- regularcheck="{}";
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