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Dachurchill

server.cfg

May 4th, 2015
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  1. // Password for private servers. Uncomment this if you wish to run a private server
  2. password = "1200";
  3.  
  4. /*
  5. * Password to protect admin access
  6. * type: #login mypassword
  7. * in ingame client chatbox to login as admin
  8. * type: #missions
  9. * in ingame client chatbox to display the mission list
  10. */
  11. passwordAdmin = "1200";
  12.  
  13. // The name of the server that shall be displayed in the public server list
  14. hostname="ItsAliveGaming.com BETA AW Invade & Annex";
  15.  
  16. /*
  17. * Message of the day. It can be several lines, separated by comma
  18. * empty messages "" will not be displayed at all but are only for increasing the interval
  19. */
  20. motd[]=
  21. {
  22. "Join us on Teamspeak ts3.itsalivegaming.com",
  23. "Join us on http://www.itsalivegaming.com",
  24. "Join the steamgroup for details and events",
  25. };
  26.  
  27. // Time interval (in seconds) between each message of the day
  28. motdInterval=5;
  29.  
  30. /*
  31. * 25% or more players need to vote for mission to become effective
  32. * set to 1.5 to turn off missions voting
  33. */
  34. voteThreshold=0.25;
  35.  
  36. /*
  37. * Maximum amount of server slots
  38. * server will always display 64 slots if maxPlayers is >64 and server is empty
  39. */
  40. maxPlayers=66;
  41.  
  42. /*
  43. * Gamespy reporting url for public server list inclusion
  44. * use 127.0.0.1 for LAN server
  45. */
  46. //reportingIP="arma3pc.master.gamespy.com";
  47.  
  48. /*
  49. * If specified player connects/disconnects and player id are written to file.
  50. * log file is persistant and appends data on server restart.
  51. */
  52. logfile="myserver.log";
  53.  
  54. /*
  55. * Specifies the mission rotation and related difficulty settings.
  56. * leave blank i.e class Missions {};
  57. * to enable player's selection from mission list & difficulty settings
  58. * (voted on if no admin logged in)
  59. */
  60.  
  61. // MISSIONS CYCLE (see below)
  62. class Missions
  63. {
  64. class Mission
  65. {
  66. template="co60_AW_Invade_Annex_2_82D.Altis";
  67. difficulty="Regular";
  68. };
  69. };
  70.  
  71. // If class missions is blank start voting when 1 players connect.
  72. voteMissionPlayers=0;
  73.  
  74. // Do not allow players with duplicate ids to connect
  75. kickduplicate=1;
  76.  
  77. // If set to 1 players must use exactly the same -mod= startup parameter as the server.
  78. equalModRequired=0;
  79.  
  80. // If set to 1, Voice over Net will not be available
  81. disableVoN=0;
  82.  
  83. /*
  84. * Quality from 1 to 10
  85. * refer to:
  86. * http://community.bistudio.com/wiki/ArmA:_Multiplayer#VOIP_support
  87. * for codec info. 7 is the best.
  88. */
  89. vonCodecQuality=7;
  90.  
  91.  
  92. /*
  93. * Set the timestamp format used on each report line in server-side RPT file.
  94. * possible values are:
  95. * none (default), short & full
  96. */
  97. timeStampFormat=full;
  98.  
  99. /*
  100. * Enables persistent battlefield
  101. * dependent on the mission specifiying persistence, otherwise has no effect.
  102. * missions must contain either instant respawn or base respawn options located in the missions description.ext file
  103. */
  104. persistent=1;
  105.  
  106. /*
  107. * Enables signature verification for addons
  108. * this will prevent pbo hacks by only allowing pbos that pass servers public key checks
  109. */
  110. verifySignatures=1;
  111.  
  112. /*
  113. * Enables BattlEye.
  114. * You can find more information on BattlEye at http://community.bistudio.com/wiki/BattlEye
  115. * BattlEye also has rcon support that you can enable by adding a line like this to
  116. * BattlEye/beserver.cfg:
  117. *
  118. * RConPassword 1200
  119. *
  120. */
  121. BattlEye=1;
  122.  
  123. // HC
  124. localClient[]={127.0.0.1};
  125.  
  126. // SIGNATURE VERIFICATION
  127. onUnsignedData = "kick (_this select 0)";
  128. onHackedData = "kick (_this select 0)";
  129. onDifferentData = "";
  130.  
  131. // Signature timeout fix
  132. regularcheck="{}";
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