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  1. /********************************************************
  2. override.js - version 4.0
  3.  
  4. This file is a part of SmoothVideo Project (SVP) package.
  5. See License_eng.txt for licensing.
  6.  
  7. Description: add some custom script options processing here
  8.  
  9. ********************************************************/
  10.  
  11. override = function()
  12. {
  13. // It's recommended to add needed options via Application settings ->
  14. // Additional options -> All settings -> User defines options
  15.  
  16. /***** SVSuper options *****/
  17.  
  18. //levels.pel = 2;
  19. //levels.gpu = 0;
  20.  
  21. levels.pel = 1;
  22.  
  23. //levels.scale.up = 2;
  24. //levels.scale.down = 4;
  25. //levels.full = true;
  26.  
  27. levels.full = false;
  28.  
  29. /***** SVAnalyse options *****/
  30.  
  31. //analyse.vectors = 3;
  32. //analyse.block.w = 16;
  33. //analyse.block.h = 16;
  34. //analyse.block.overlap = 2;
  35.  
  36. analyse.block = {w:32,h:32};
  37.  
  38. //analyse.main.levels = 0;
  39. //analyse.main.search.type = 4;
  40. //analyse.main.search.distance = -4;
  41. //analyse.main.search.sort = true;
  42. //analyse.main.search.satd = false;
  43. //analyse.main.search.coarse.type = 4;
  44. //analyse.main.search.coarse.distance = 0;
  45. //analyse.main.search.coarse.satd = true;
  46. //analyse.main.search.coarse.trymany = false;
  47. //analyse.main.search.coarse.width = 1050;
  48. //analyse.main.search.coarse.bad.sad = 1000;
  49. //analyse.main.search.coarse.bad.range = -24;
  50.  
  51. analyse.main.levels = 3;
  52. analyse.main.search = {coarse:{distance:-12,bad:{sad:2000}},type:3,distance:-8};
  53.  
  54. //analyse.main.penalty.lambda = 10.0;
  55. //analyse.main.penalty.plevel = 1.5;
  56. //analyse.main.penalty.lsad = 8000;
  57. //analyse.main.penalty.pnew = 50;
  58. //analyse.main.penalty.pglobal = 50;
  59. //analyse.main.penalty.pzero = 100;
  60. //analyse.main.penalty.pnbour = 50;
  61. //analyse.main.penalty.prev = 0;
  62.  
  63. //analyse.refine[0].thsad = 200;
  64. //analyse.refine[0].search.type = 4;
  65. //analyse.refine[0].search.distance = 2;
  66. //analyse.refine[0].search.satd = false;
  67. //analyse.refine[0].penalty.lambda = 10.0;
  68. //analyse.refine[0].penalty.lsad = 8000;
  69. //analyse.refine[0].penalty.pnew = 50;
  70.  
  71. analyse.refine[0] = {search:{type:2,distance:-4}};
  72. analyse.refine[1] = {search:{distance:2}};
  73.  
  74. /***** SVSmoothFps options *****/
  75.  
  76. //smooth.rate.num = 2;
  77. //smooth.rate.den = 1;
  78. //smooth.algo = 13;
  79. //smooth.block = false;
  80. //smooth.cubic = 0;
  81. //smooth.linear = true;
  82.  
  83. smooth.algo = 23;
  84.  
  85. //smooth.mask.cover = 100;
  86. //smooth.mask.area = 0;
  87. //smooth.mask.area_sharp = 1.0;
  88.  
  89. smooth.mask = {cover:80};
  90.  
  91. //smooth.scene.mode = 3;
  92. //smooth.scene.force13 = true;
  93. //smooth.scene.luma = 1.5;
  94. //smooth.scene.blend = false;
  95. //smooth.scene.limits.m1 = 1600;
  96. //smooth.scene.limits.m2 = 2800;
  97. //smooth.scene.limits.scene = 4000;
  98. //smooth.scene.limits.zero = 200;
  99. //smooth.scene.limits.blocks = 20;
  100.  
  101. smooth.scene = {mode:0};
  102.  
  103. //smooth.light.aspect = 0.0;
  104. //smooth.light.sar = 1.0;
  105. //smooth.light.border = 12;
  106. //smooth.light.lights = 16;
  107. //smooth.light.length = 100;
  108. //smooth.light.cell = 1.0;
  109.  
  110. //smooth.gpuid = 0;
  111. }
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