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  1. GUNZ 1,0,0,290 launched. build (Dec 16 2016 18:39:29)
  2. Log time (03/22/17 22:17:41)
  3. Linear88's Runnable!
  4. CPU ID = GenuineIntel ( family = 2054 , model = 14 , stepping = 9 ) @ 2712 MHz
  5. Display Device = Intel(R) HD Graphics 620 ( vendor=8086 device=5916 subsys=81ed103c revision=2 )
  6. Display Driver Version = 21.20.0016.4550
  7. Windows = 6.2 Build 9200 , n/a (64-bit) (2097151KB) : Windows 8..
  8. Load XML from memory : system/locale.xml- SUCCESS
  9. Country : (USA), Language : (USA)
  10. Load Config from file : config.xml- SUCCESS
  11. Load XML from memory : system/system.xml- SUCCESS
  12. Load XML from memory : system/strings.xml(0x0009) - SUCCESS
  13. Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
  14. Load XML from memory : system/messages.xml(0x0009) - SUCCESS
  15. Load XML from memory : system/gametypecfg.xml
  16. Dmp ok.
  17. InitializeNotify ok.
  18. WFog Enabled Device.
  19. device created.
  20. Video memory 2043.000000
  21. shader initialize successful : 1
  22. main : RGetLenzFlare()->Initialize()
  23. InitialLoading success.
  24. interface Initialize success
  25. ZApplication::OnCreate : begin
  26. 0(Primary Sound Driver): Hardware Mixing Not Supported
  27. 1(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported
  28. [[[getMaxChannel32]]]]
  29. found 0 custom music
  30.  
  31. -------------------> Sound Engine Create : 1.603000
  32.  
  33. sound engine create.
  34. Load XML from memory : System/tips.xml(0x0009)- SUCCESS
  35. start log bipmap
  36. end of load bitmaps2
  37. loading pictures : 3.625000
  38. warning : bitmap frame_b.png not found.
  39. warning : bitmap frame_t.png not found.
  40. warning : bitmap stripe.tga not found.
  41. warning : bitmap slot_head.tga not found.
  42. warning : bitmap slot_head.tga not found.
  43. warning : bitmap icon_gameroom.tga not found.
  44. IDLResource Loading Success!!
  45. IDL resources : 0.205000
  46. start InitInterface option
  47. Number of Display mode : 8
  48. Number of Display mode : 0
  49. end of InitInterface option ok
  50. Init maps : no Current ChannelRule
  51. Screen Effect Manager Create : 0.173000
  52. Screen effect manager create success.
  53. SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
  54. SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
  55. SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
  56. SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
  57. SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
  58. SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
  59. SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
  60. SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
  61. SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
  62. SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
  63. SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
  64. SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
  65. SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
  66. SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
  67. SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
  68. SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
  69. SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
  70. SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
  71. SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
  72. SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
  73. SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
  74. ----------> in zip ( SFX/jjang_oldschool/ef_event_ongame_jjang.elu ) file not found!!
  75. in zip : SFX/jjang_oldschool/ef_event_ongame_jjang.elu.ani file not found!!
  76. Effect manager create success.
  77. Client create success.
  78. game interface create success.
  79.  
  80. -------------------> GameInterface Create : 4.320000
  81.  
  82. model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 Greater than
  83. model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 Greater than
  84. model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 Greater than
  85. model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 Greater than
  86. model/man/man-parts_nanosuit.elu mesh eq_chest_nanosuit node 680 face 0 point -> physique 3 Greater than
  87. model/man/man-parts_cloud.elu mesh eq_legs_cloud node 56 face 1 point -> physique 3 Greater than
  88. model/man/clonetrooper.elu mesh eq_chest_clone1234 node 0 face 0 point -> physique 3 Greater than
  89. model/woman/woman-parts_police.elu mesh eq_legs_police node 33 face 0 point -> physique 3 Greater than
  90. model/woman/woman-parts_police.elu mesh eq_chest_police node 376 face 0 point -> physique 3 Greater than
  91. model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 Greater than
  92. model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 Greater than
  93. model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 Greater than
  94. model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 Greater than
  95. model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 Greater than
  96. Load character.xml success,
  97.  
  98. -------------------> Character Loading : 3.356000
  99.  
  100.  
  101. -------------------> WeaponMesh Loading : 0.847000
  102.  
  103. Load weapon.xml success.
  104.  
  105. -------------------> Worlditem Loading : 0.047000
  106.  
  107. Load zitem info success.
  108. Load zBuff info success.
  109. Init world item manager success.
  110. Init map Descriptor success.
  111. Init channel rule manager success.
  112. Init abuse manager success.
  113. Init chatting filter. success
  114. Read SpyMapList.
  115. read SpyMode.
  116.  
  117. -------------------> ETC .. : 2.882000
  118.  
  119. BspObject open : begin interface/login/login.rs
  120. RBspObject::Open : Open_MaterialList
  121. RBspObject::Open : Open_LightList
  122. BspObject open object list : begin
  123. RBspObject::Open_ObjectList : size 8
  124. RBspObject::Open_ObjectList : end
  125. RBspObject::Open : OpenDescription
  126. RBspObject::OpenRs : file.Open
  127. RBspObject::OpenRs : file.Read(&header)
  128. RBspObject::OpenRs : file.Read(&nMaterial)
  129. RBspObject::OpenRs : Open_Nodes begin
  130. RBspObject::OpenRs : Open_Nodes end
  131. RBspObject::Open : OpenRs
  132. RBspObject::Open : OpenBsp
  133. BspObject load lightmap : file.Read(&header)
  134. BspObject load lightmap nCount = 1
  135. BspObject load lightmap 0
  136. BspObject load lightmap : file.Read(&m_nLightmap) done
  137. BspObject load lightmap : end
  138. RBspObject::Open : done
  139. Load smoke description mesh.
  140. main : OnCreate() done
  141. Server Connected
  142. Login Posted
  143. Login Successful.
  144. Responsed Account Charlist
  145. Selected character name : Perspicacity (50 65 72 73 70 69 63 61 63 69 74 79 ) (len = 12)
  146. StageCreated
  147. CastStageBridgePeer call in Zgame::Create
  148. game create begin , type = 7
  149. in zip : model/npc/school/man_jump_up.elu.ani file not found!!
  150. in zip : model/npc/school/man_jump_down.elu.ani file not found!!
  151. BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
  152. RBspObject::Open : Open_MaterialList
  153. RBspObject::Open : Open_LightList
  154. BspObject open object list : begin
  155. RBspObject::Open_ObjectList : size 1
  156. RBspObject::Open_ObjectList : end
  157. RBspObject::Open : OpenDescription
  158. RBspObject::OpenRs : file.Open
  159. RBspObject::OpenRs : file.Read(&header)
  160. RBspObject::OpenRs : file.Read(&nMaterial)
  161. RBspObject::OpenRs : Open_Nodes begin
  162. RBspObject::OpenRs : Open_Nodes end
  163. RBspObject::Open : OpenRs
  164. RBspObject::Open : OpenBsp
  165. BspObject load lightmap : file.Read(&header)
  166. BspObject load lightmap nCount = 1
  167. BspObject load lightmap 0
  168. BspObject load lightmap : file.Read(&m_nLightmap) done
  169. BspObject load lightmap : end
  170. RBspObject::Open : done
  171. game world create success.
  172. Reload all animation end
  173. ---------------------------------setBuffer
  174. game created ( 22:22:56 )
  175. model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 Greater than
  176. Create character : Name=Perspicacity Level=78
  177. Quest Failed
  178. game interface destroy begin.
  179. game destroy begin
  180. Destroy sound engine()
  181. game destroy match destroy
  182. ------------------------ReleaseBuffer
  183. Cloth VertexBuffer is Released
  184. game destroyed ( 22:23:49 )
  185. game interface destroy finished
  186. StageCreated
  187. CastStageBridgePeer call in Zgame::Create
  188. game create begin , type = 7
  189. BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
  190. RBspObject::Open : Open_MaterialList
  191. RBspObject::Open : Open_LightList
  192. BspObject open object list : begin
  193. RBspObject::Open_ObjectList : size 1
  194. RBspObject::Open_ObjectList : end
  195. RBspObject::Open : OpenDescription
  196. RBspObject::OpenRs : file.Open
  197. RBspObject::OpenRs : file.Read(&header)
  198. RBspObject::OpenRs : file.Read(&nMaterial)
  199. RBspObject::OpenRs : Open_Nodes begin
  200. RBspObject::OpenRs : Open_Nodes end
  201. RBspObject::Open : OpenRs
  202. RBspObject::Open : OpenBsp
  203. BspObject load lightmap : file.Read(&header)
  204. BspObject load lightmap nCount = 1
  205. BspObject load lightmap 0
  206. BspObject load lightmap : file.Read(&m_nLightmap) done
  207. BspObject load lightmap : end
  208. RBspObject::Open : done
  209. game world create success.
  210. Reload all animation end
  211. ---------------------------------setBuffer
  212. game created ( 22:23:56 )
  213. Create character : Name=Perspicacity Level=78
  214. Quest Completed
  215. game interface destroy begin.
  216. game destroy begin
  217. Destroy sound engine()
  218. game destroy match destroy
  219. ------------------------ReleaseBuffer
  220. Cloth VertexBuffer is Released
  221. game destroyed ( 22:25:42 )
  222. game interface destroy finished
  223. StageCreated
  224. CastStageBridgePeer call in Zgame::Create
  225. game create begin , type = 7
  226. BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
  227. RBspObject::Open : Open_MaterialList
  228. RBspObject::Open : Open_LightList
  229. BspObject open object list : begin
  230. RBspObject::Open_ObjectList : size 1
  231. RBspObject::Open_ObjectList : end
  232. RBspObject::Open : OpenDescription
  233. RBspObject::OpenRs : file.Open
  234. RBspObject::OpenRs : file.Read(&header)
  235. RBspObject::OpenRs : file.Read(&nMaterial)
  236. RBspObject::OpenRs : Open_Nodes begin
  237. RBspObject::OpenRs : Open_Nodes end
  238. RBspObject::Open : OpenRs
  239. RBspObject::Open : OpenBsp
  240. BspObject load lightmap : file.Read(&header)
  241. BspObject load lightmap nCount = 1
  242. BspObject load lightmap 0
  243. BspObject load lightmap : file.Read(&m_nLightmap) done
  244. BspObject load lightmap : end
  245. RBspObject::Open : done
  246. game world create success.
  247. Reload all animation end
  248. ---------------------------------setBuffer
  249. game created ( 22:25:49 )
  250. Create character : Name=Perspicacity Level=78
  251. Quest Completed
  252. game interface destroy begin.
  253. game destroy begin
  254. Destroy sound engine()
  255. game destroy match destroy
  256. ------------------------ReleaseBuffer
  257. Cloth VertexBuffer is Released
  258. game destroyed ( 22:27:21 )
  259. game interface destroy finished
  260. StageCreated
  261. CastStageBridgePeer call in Zgame::Create
  262. game create begin , type = 7
  263. BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
  264. RBspObject::Open : Open_MaterialList
  265. RBspObject::Open : Open_LightList
  266. BspObject open object list : begin
  267. RBspObject::Open_ObjectList : size 1
  268. RBspObject::Open_ObjectList : end
  269. RBspObject::Open : OpenDescription
  270. RBspObject::OpenRs : file.Open
  271. RBspObject::OpenRs : file.Read(&header)
  272. RBspObject::OpenRs : file.Read(&nMaterial)
  273. RBspObject::OpenRs : Open_Nodes begin
  274. RBspObject::OpenRs : Open_Nodes end
  275. RBspObject::Open : OpenRs
  276. RBspObject::Open : OpenBsp
  277. BspObject load lightmap : file.Read(&header)
  278. BspObject load lightmap nCount = 1
  279. BspObject load lightmap 0
  280. BspObject load lightmap : file.Read(&m_nLightmap) done
  281. BspObject load lightmap : end
  282. RBspObject::Open : done
  283. game world create success.
  284. Reload all animation end
  285. ---------------------------------setBuffer
  286. game created ( 22:27:37 )
  287. Create character : Name=Perspicacity Level=78
  288. Quest Completed
  289. game interface destroy begin.
  290. game destroy begin
  291. Destroy sound engine()
  292. game destroy match destroy
  293. ------------------------ReleaseBuffer
  294. Cloth VertexBuffer is Released
  295. game destroyed ( 22:29:16 )
  296. game interface destroy finished
  297. StageCreated
  298. CastStageBridgePeer call in Zgame::Create
  299. game create begin , type = 7
  300. BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
  301. RBspObject::Open : Open_MaterialList
  302. RBspObject::Open : Open_LightList
  303. BspObject open object list : begin
  304. RBspObject::Open_ObjectList : size 1
  305. RBspObject::Open_ObjectList : end
  306. RBspObject::Open : OpenDescription
  307. RBspObject::OpenRs : file.Open
  308. RBspObject::OpenRs : file.Read(&header)
  309. RBspObject::OpenRs : file.Read(&nMaterial)
  310. RBspObject::OpenRs : Open_Nodes begin
  311. RBspObject::OpenRs : Open_Nodes end
  312. RBspObject::Open : OpenRs
  313. RBspObject::Open : OpenBsp
  314. BspObject load lightmap : file.Read(&header)
  315. BspObject load lightmap nCount = 1
  316. BspObject load lightmap 0
  317. BspObject load lightmap : file.Read(&m_nLightmap) done
  318. BspObject load lightmap : end
  319. RBspObject::Open : done
  320. game world create success.
  321. Reload all animation end
  322. ---------------------------------setBuffer
  323. game created ( 22:29:24 )
  324. Create character : Name=Perspicacity Level=78
  325. Quest Completed
  326. game interface destroy begin.
  327. game destroy begin
  328. Destroy sound engine()
  329. game destroy match destroy
  330. ------------------------ReleaseBuffer
  331. Cloth VertexBuffer is Released
  332. game destroyed ( 22:33:12 )
  333. game interface destroy finished
  334. StageCreated
  335. CastStageBridgePeer call in Zgame::Create
  336. game create begin , type = 7
  337. BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
  338. RBspObject::Open : Open_MaterialList
  339. RBspObject::Open : Open_LightList
  340. BspObject open object list : begin
  341. RBspObject::Open_ObjectList : size 1
  342. RBspObject::Open_ObjectList : end
  343. RBspObject::Open : OpenDescription
  344. RBspObject::OpenRs : file.Open
  345. RBspObject::OpenRs : file.Read(&header)
  346. RBspObject::OpenRs : file.Read(&nMaterial)
  347. RBspObject::OpenRs : Open_Nodes begin
  348. RBspObject::OpenRs : Open_Nodes end
  349. RBspObject::Open : OpenRs
  350. RBspObject::Open : OpenBsp
  351. BspObject load lightmap : file.Read(&header)
  352. BspObject load lightmap nCount = 1
  353. BspObject load lightmap 0
  354. BspObject load lightmap : file.Read(&m_nLightmap) done
  355. BspObject load lightmap : end
  356. RBspObject::Open : done
  357. game world create success.
  358. Reload all animation end
  359. ---------------------------------setBuffer
  360. game created ( 22:33:19 )
  361. Create character : Name=Perspicacity Level=78
  362. Quest Completed
  363. game interface destroy begin.
  364. game destroy begin
  365. Destroy sound engine()
  366. game destroy match destroy
  367. ------------------------ReleaseBuffer
  368. Cloth VertexBuffer is Released
  369. game destroyed ( 22:34:53 )
  370. game interface destroy finished
  371. StageCreated
  372. Responsed Account Charlist
  373. BspObject open : begin interface/login/login.rs
  374. RBspObject::Open : Open_MaterialList
  375. RBspObject::Open : Open_LightList
  376. BspObject open object list : begin
  377. RBspObject::Open_ObjectList : size 8
  378. RBspObject::Open_ObjectList : end
  379. RBspObject::Open : OpenDescription
  380. RBspObject::OpenRs : file.Open
  381. RBspObject::OpenRs : file.Read(&header)
  382. RBspObject::OpenRs : file.Read(&nMaterial)
  383. RBspObject::OpenRs : Open_Nodes begin
  384. RBspObject::OpenRs : Open_Nodes end
  385. RBspObject::Open : OpenRs
  386. RBspObject::Open : OpenBsp
  387. BspObject load lightmap : file.Read(&header)
  388. BspObject load lightmap nCount = 1
  389. BspObject load lightmap 0
  390. BspObject load lightmap : file.Read(&m_nLightmap) done
  391. BspObject load lightmap : end
  392. RBspObject::Open : done
  393. Load smoke description mesh.
  394. Selected character name : Perspicacity (50 65 72 73 70 69 63 61 63 69 74 79 ) (len = 12)
  395. Reset Device
  396. Video memory 2043.000000
  397. shader initialize successful : 1
  398. devices Restored.
  399. StageCreated
  400. Reset Device
  401. Video memory 2043.000000
  402. shader initialize successful : 1
  403. devices Restored.
  404. Reset Device
  405. Video memory 2043.000000
  406. shader initialize successful : 1
  407. devices Restored.
  408. Reset Device
  409. Video memory 2043.000000
  410. shader initialize successful : 1
  411. devices Restored.
  412. StageCreated
  413. StageCreated
  414. Reset Device
  415. Video memory 2043.000000
  416. shader initialize successful : 1
  417. devices Restored.
  418. CastStageBridgePeer call in Zgame::Create
  419. game create begin , type = 7
  420. in zip : model/npc/goblin/goblinG_ranged_attacked2.elu.ani file not found!!
  421. BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
  422. RBspObject::Open : Open_MaterialList
  423. RBspObject::Open : Open_LightList
  424. BspObject open object list : begin
  425. RBspObject::Open_ObjectList : size 1
  426. RBspObject::Open_ObjectList : end
  427. RBspObject::Open : OpenDescription
  428. RBspObject::OpenRs : file.Open
  429. RBspObject::OpenRs : file.Read(&header)
  430. RBspObject::OpenRs : file.Read(&nMaterial)
  431. RBspObject::OpenRs : Open_Nodes begin
  432. RBspObject::OpenRs : Open_Nodes end
  433. RBspObject::Open : OpenRs
  434. RBspObject::Open : OpenBsp
  435. BspObject load lightmap : file.Read(&header)
  436. BspObject load lightmap nCount = 1
  437. BspObject load lightmap 0
  438. BspObject load lightmap : file.Read(&m_nLightmap) done
  439. BspObject load lightmap : end
  440. RBspObject::Open : done
  441. game world create success.
  442. Reload all animation end
  443. ---------------------------------setBuffer
  444. game created ( 22:47:35 )
  445. Create character : Name=Perspicacity Level=78
  446. Quest Completed
  447. game interface destroy begin.
  448. game destroy begin
  449. Destroy sound engine()
  450. game destroy match destroy
  451. ------------------------ReleaseBuffer
  452. game destroyed ( 22:49:13 )
  453. game interface destroy finished
  454. StageCreated
  455. Reset Device
  456. Video memory 2043.000000
  457. shader initialize successful : 1
  458. devices Restored.
  459. StageCreated
  460. CastStageBridgePeer call in Zgame::Create
  461. game create begin , type = 7
  462. BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
  463. RBspObject::Open : Open_MaterialList
  464. RBspObject::Open : Open_LightList
  465. BspObject open object list : begin
  466. RBspObject::Open_ObjectList : size 1
  467. RBspObject::Open_ObjectList : end
  468. RBspObject::Open : OpenDescription
  469. RBspObject::OpenRs : file.Open
  470. RBspObject::OpenRs : file.Read(&header)
  471. RBspObject::OpenRs : file.Read(&nMaterial)
  472. RBspObject::OpenRs : Open_Nodes begin
  473. RBspObject::OpenRs : Open_Nodes end
  474. RBspObject::Open : OpenRs
  475. RBspObject::Open : OpenBsp
  476. BspObject load lightmap : file.Read(&header)
  477. BspObject load lightmap nCount = 1
  478. BspObject load lightmap 0
  479. BspObject load lightmap : file.Read(&m_nLightmap) done
  480. BspObject load lightmap : end
  481. RBspObject::Open : done
  482. game world create success.
  483. Reload all animation end
  484. ---------------------------------setBuffer
  485. game created ( 22:49:43 )
  486. Create character : Name=Perspicacity Level=79
  487. Quest Completed
  488. game interface destroy begin.
  489. game destroy begin
  490. Destroy sound engine()
  491. game destroy match destroy
  492. ------------------------ReleaseBuffer
  493. game destroyed ( 22:51:29 )
  494. game interface destroy finished
  495. StageCreated
  496. CastStageBridgePeer call in Zgame::Create
  497. game create begin , type = 7
  498. BspObject open : begin quest/maps/Mansion_Hall2/Mansion_Hall2.rs
  499. RBspObject::Open : Open_MaterialList
  500. RBspObject::Open : Open_LightList
  501. BspObject open object list : begin
  502. RBspObject::Open_ObjectList : size 1
  503. RBspObject::Open_ObjectList : end
  504. RBspObject::Open : OpenDescription
  505. RBspObject::OpenRs : file.Open
  506. RBspObject::OpenRs : file.Read(&header)
  507. RBspObject::OpenRs : file.Read(&nMaterial)
  508. RBspObject::OpenRs : Open_Nodes begin
  509. RBspObject::OpenRs : Open_Nodes end
  510. RBspObject::Open : OpenRs
  511. RBspObject::Open : OpenBsp
  512. BspObject load lightmap : file.Read(&header)
  513. BspObject load lightmap nCount = 1
  514. BspObject load lightmap 0
  515. BspObject load lightmap : file.Read(&m_nLightmap) done
  516. BspObject load lightmap : end
  517. RBspObject::Open : done
  518. game world create success.
  519. Reload all animation end
  520. ---------------------------------setBuffer
  521. game created ( 22:51:35 )
  522. Create character : Name=Perspicacity Level=79
  523. Connect to Agent by UDP
  524. Quest Completed
  525. game interface destroy begin.
  526. game destroy begin
  527. Destroy sound engine()
  528. game destroy match destroy
  529. ------------------------ReleaseBuffer
  530. Cloth VertexBuffer is Released
  531. game destroyed ( 22:53:29 )
  532. game interface destroy finished
  533. StageCreated
  534. BspObject open : begin interface/login/login.rs
  535. RBspObject::Open : Open_MaterialList
  536. RBspObject::Open : Open_LightList
  537. BspObject open object list : begin
  538. RBspObject::Open_ObjectList : size 8
  539. RBspObject::Open_ObjectList : end
  540. RBspObject::Open : OpenDescription
  541. RBspObject::OpenRs : file.Open
  542. RBspObject::OpenRs : file.Read(&header)
  543. RBspObject::OpenRs : file.Read(&nMaterial)
  544. RBspObject::OpenRs : Open_Nodes begin
  545. RBspObject::OpenRs : Open_Nodes end
  546. RBspObject::Open : OpenRs
  547. RBspObject::Open : OpenBsp
  548. BspObject load lightmap : file.Read(&header)
  549. BspObject load lightmap nCount = 1
  550. BspObject load lightmap 0
  551. BspObject load lightmap : file.Read(&m_nLightmap) done
  552. BspObject load lightmap : end
  553. RBspObject::Open : done
  554. Load smoke description mesh.
  555. Reset Device
  556. Video memory 2043.000000
  557. shader initialize successful : 1
  558. devices Restored.
  559. Server Connected
  560. Login Posted
  561. Login Successful.
  562. Responsed Account Charlist
  563. Selected character name : Perspicacity (50 65 72 73 70 69 63 61 63 69 74 79 ) (len = 12)
  564. StageCreated
  565. StageCreated
  566. Cloth VertexBuffer is Released
  567. CastStageBridgePeer call in Zgame::Create
  568. game create begin , type = 12
  569. BspObject open : begin challengequest/maps/G_HC_3/G_HC_3.rs
  570. RBspObject::Open : Open_MaterialList
  571. RBspObject::Open : Open_LightList
  572. BspObject open object list : begin
  573. RBspObject::Open_ObjectList : size 0
  574. RBspObject::Open_ObjectList : end
  575. RBspObject::Open : OpenDescription
  576. RBspObject::OpenRs : file.Open
  577. RBspObject::OpenRs : file.Read(&header)
  578. RBspObject::OpenRs : file.Read(&nMaterial)
  579. RBspObject::OpenRs : Open_Nodes begin
  580. RBspObject::OpenRs : Open_Nodes end
  581. RBspObject::Open : OpenRs
  582. RBspObject::Open : OpenBsp
  583. BspObject load lightmap : file.Read(&header)
  584. BspObject load lightmap nCount = 1
  585. BspObject load lightmap 0
  586. BspObject load lightmap : file.Read(&m_nLightmap) done
  587. BspObject load lightmap : end
  588. RBspObject::Open : done
  589. game world create success.
  590. BspObject open : begin challengequest/maps/G_HC_4/G_HC_4.rs
  591. RBspObject::Open : Open_MaterialList
  592. RBspObject::Open : Open_LightList
  593. BspObject open object list : begin
  594. RBspObject::Open_ObjectList : size 0
  595. RBspObject::Open_ObjectList : end
  596. RBspObject::Open : OpenDescription
  597. RBspObject::OpenRs : file.Open
  598. RBspObject::OpenRs : file.Read(&header)
  599. RBspObject::OpenRs : file.Read(&nMaterial)
  600. RBspObject::OpenRs : Open_Nodes begin
  601. RBspObject::OpenRs : Open_Nodes end
  602. RBspObject::Open : OpenRs
  603. RBspObject::Open : OpenBsp
  604. BspObject load lightmap : file.Read(&header)
  605. BspObject load lightmap nCount = 1
  606. BspObject load lightmap 0
  607. BspObject load lightmap : file.Read(&m_nLightmap) done
  608. BspObject load lightmap : end
  609. RBspObject::Open : done
  610. game world create success.
  611. BspObject open : begin challengequest/maps/G_HC_2/G_HC_2.rs
  612. RBspObject::Open : Open_MaterialList
  613. RBspObject::Open : Open_LightList
  614. BspObject open object list : begin
  615. RBspObject::Open_ObjectList : size 0
  616. RBspObject::Open_ObjectList : end
  617. RBspObject::Open : OpenDescription
  618. RBspObject::OpenRs : file.Open
  619. RBspObject::OpenRs : file.Read(&header)
  620. RBspObject::OpenRs : file.Read(&nMaterial)
  621. RBspObject::OpenRs : Open_Nodes begin
  622. RBspObject::OpenRs : Open_Nodes end
  623. RBspObject::Open : OpenRs
  624. RBspObject::Open : OpenBsp
  625. BspObject load lightmap : file.Read(&header)
  626. BspObject load lightmap nCount = 1
  627. BspObject load lightmap 0
  628. BspObject load lightmap : file.Read(&m_nLightmap) done
  629. BspObject load lightmap : end
  630. RBspObject::Open : done
  631. game world create success.
  632. BspObject open : begin challengequest/maps/G_HC_5/G_HC_5.rs
  633. RBspObject::Open : Open_MaterialList
  634. RBspObject::Open : Open_LightList
  635. BspObject open object list : begin
  636. RBspObject::Open_ObjectList : size 0
  637. RBspObject::Open_ObjectList : end
  638. RBspObject::Open : OpenDescription
  639. RBspObject::OpenRs : file.Open
  640. RBspObject::OpenRs : file.Read(&header)
  641. RBspObject::OpenRs : file.Read(&nMaterial)
  642. RBspObject::OpenRs : Open_Nodes begin
  643. RBspObject::OpenRs : Open_Nodes end
  644. RBspObject::Open : OpenRs
  645. RBspObject::Open : OpenBsp
  646. BspObject load lightmap : file.Read(&header)
  647. BspObject load lightmap nCount = 1
  648. BspObject load lightmap 0
  649. BspObject load lightmap : file.Read(&m_nLightmap) done
  650. BspObject load lightmap : end
  651. RBspObject::Open : done
  652. game world create success.
  653. BspObject open : begin challengequest/maps/G_HC_6/G_HC_6.rs
  654. RBspObject::Open : Open_MaterialList
  655. RBspObject::Open : Open_LightList
  656. BspObject open object list : begin
  657. RBspObject::Open_ObjectList : size 0
  658. RBspObject::Open_ObjectList : end
  659. RBspObject::Open : OpenDescription
  660. RBspObject::OpenRs : file.Open
  661. RBspObject::OpenRs : file.Read(&header)
  662. RBspObject::OpenRs : file.Read(&nMaterial)
  663. RBspObject::OpenRs : Open_Nodes begin
  664. RBspObject::OpenRs : Open_Nodes end
  665. RBspObject::Open : OpenRs
  666. RBspObject::Open : OpenBsp
  667. BspObject load lightmap : file.Read(&header)
  668. BspObject load lightmap nCount = 1
  669. BspObject load lightmap 0
  670. BspObject load lightmap : file.Read(&m_nLightmap) done
  671. BspObject load lightmap : end
  672. RBspObject::Open : done
  673. game world create success.
  674. BspObject open : begin challengequest/maps/G_HC_1/G_HC_1.rs
  675. RBspObject::Open : Open_MaterialList
  676. RBspObject::Open : Open_LightList
  677. BspObject open object list : begin
  678. RBspObject::Open_ObjectList : size 0
  679. RBspObject::Open_ObjectList : end
  680. RBspObject::Open : OpenDescription
  681. RBspObject::OpenRs : file.Open
  682. RBspObject::OpenRs : file.Read(&header)
  683. RBspObject::OpenRs : file.Read(&nMaterial)
  684. RBspObject::OpenRs : Open_Nodes begin
  685. RBspObject::OpenRs : Open_Nodes end
  686. RBspObject::Open : OpenRs
  687. RBspObject::Open : OpenBsp
  688. BspObject load lightmap : file.Read(&header)
  689. BspObject load lightmap nCount = 1
  690. BspObject load lightmap 0
  691. BspObject load lightmap : file.Read(&m_nLightmap) done
  692. BspObject load lightmap : end
  693. RBspObject::Open : done
  694. game world create success.
  695. Reload all animation end
  696. ---------------------------------setBuffer
  697. game created ( 22:54:29 )
  698. model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 Greater than
  699. Create character : Name=Perspicacity Level=79
  700. Reset Device
  701. ------------------------ReleaseBuffer
  702. Video memory 2043.000000
  703. ---------------------------------setBuffer
  704. shader initialize successful : 1
  705. devices Restored.
  706. Connect to Agent by UDP
  707. game interface destroy begin.
  708. game destroy begin
  709. Destroy sound engine()
  710. game destroy match destroy
  711. ------------------------ReleaseBuffer
  712. game destroyed ( 22:57:33 )
  713. game interface destroy finished
  714. StageCreated
  715. CastStageBridgePeer call in Zgame::Create
  716. game create begin , type = 12
  717. BspObject open : begin challengequest/maps/G_HC_2/G_HC_2.rs
  718. RBspObject::Open : Open_MaterialList
  719. RBspObject::Open : Open_LightList
  720. BspObject open object list : begin
  721. RBspObject::Open_ObjectList : size 0
  722. RBspObject::Open_ObjectList : end
  723. RBspObject::Open : OpenDescription
  724. RBspObject::OpenRs : file.Open
  725. RBspObject::OpenRs : file.Read(&header)
  726. RBspObject::OpenRs : file.Read(&nMaterial)
  727. RBspObject::OpenRs : Open_Nodes begin
  728. RBspObject::OpenRs : Open_Nodes end
  729. RBspObject::Open : OpenRs
  730. RBspObject::Open : OpenBsp
  731. BspObject load lightmap : file.Read(&header)
  732. BspObject load lightmap nCount = 1
  733. BspObject load lightmap 0
  734. BspObject load lightmap : file.Read(&m_nLightmap) done
  735. BspObject load lightmap : end
  736. RBspObject::Open : done
  737. game world create success.
  738. BspObject open : begin challengequest/maps/G_HC_5/G_HC_5.rs
  739. RBspObject::Open : Open_MaterialList
  740. RBspObject::Open : Open_LightList
  741. BspObject open object list : begin
  742. RBspObject::Open_ObjectList : size 0
  743. RBspObject::Open_ObjectList : end
  744. RBspObject::Open : OpenDescription
  745. RBspObject::OpenRs : file.Open
  746. RBspObject::OpenRs : file.Read(&header)
  747. RBspObject::OpenRs : file.Read(&nMaterial)
  748. RBspObject::OpenRs : Open_Nodes begin
  749. RBspObject::OpenRs : Open_Nodes end
  750. RBspObject::Open : OpenRs
  751. RBspObject::Open : OpenBsp
  752. BspObject load lightmap : file.Read(&header)
  753. BspObject load lightmap nCount = 1
  754. BspObject load lightmap 0
  755. BspObject load lightmap : file.Read(&m_nLightmap) done
  756. BspObject load lightmap : end
  757. RBspObject::Open : done
  758. game world create success.
  759. BspObject open : begin challengequest/maps/G_HC_1/G_HC_1.rs
  760. RBspObject::Open : Open_MaterialList
  761. RBspObject::Open : Open_LightList
  762. BspObject open object list : begin
  763. RBspObject::Open_ObjectList : size 0
  764. RBspObject::Open_ObjectList : end
  765. RBspObject::Open : OpenDescription
  766. RBspObject::OpenRs : file.Open
  767. RBspObject::OpenRs : file.Read(&header)
  768. RBspObject::OpenRs : file.Read(&nMaterial)
  769. RBspObject::OpenRs : Open_Nodes begin
  770. RBspObject::OpenRs : Open_Nodes end
  771. RBspObject::Open : OpenRs
  772. RBspObject::Open : OpenBsp
  773. BspObject load lightmap : file.Read(&header)
  774. BspObject load lightmap nCount = 1
  775. BspObject load lightmap 0
  776. BspObject load lightmap : file.Read(&m_nLightmap) done
  777. BspObject load lightmap : end
  778. RBspObject::Open : done
  779. game world create success.
  780. BspObject open : begin challengequest/maps/G_HC_4/G_HC_4.rs
  781. RBspObject::Open : Open_MaterialList
  782. RBspObject::Open : Open_LightList
  783. BspObject open object list : begin
  784. RBspObject::Open_ObjectList : size 0
  785. RBspObject::Open_ObjectList : end
  786. RBspObject::Open : OpenDescription
  787. RBspObject::OpenRs : file.Open
  788. RBspObject::OpenRs : file.Read(&header)
  789. RBspObject::OpenRs : file.Read(&nMaterial)
  790. RBspObject::OpenRs : Open_Nodes begin
  791. RBspObject::OpenRs : Open_Nodes end
  792. RBspObject::Open : OpenRs
  793. RBspObject::Open : OpenBsp
  794. BspObject load lightmap : file.Read(&header)
  795. BspObject load lightmap nCount = 1
  796. BspObject load lightmap 0
  797. BspObject load lightmap : file.Read(&m_nLightmap) done
  798. BspObject load lightmap : end
  799. RBspObject::Open : done
  800. game world create success.
  801. BspObject open : begin challengequest/maps/G_HC_3/G_HC_3.rs
  802. RBspObject::Open : Open_MaterialList
  803. RBspObject::Open : Open_LightList
  804. BspObject open object list : begin
  805. RBspObject::Open_ObjectList : size 0
  806. RBspObject::Open_ObjectList : end
  807. RBspObject::Open : OpenDescription
  808. RBspObject::OpenRs : file.Open
  809. RBspObject::OpenRs : file.Read(&header)
  810. RBspObject::OpenRs : file.Read(&nMaterial)
  811. RBspObject::OpenRs : Open_Nodes begin
  812. RBspObject::OpenRs : Open_Nodes end
  813. RBspObject::Open : OpenRs
  814. RBspObject::Open : OpenBsp
  815. BspObject load lightmap : file.Read(&header)
  816. BspObject load lightmap nCount = 1
  817. BspObject load lightmap 0
  818. BspObject load lightmap : file.Read(&m_nLightmap) done
  819. BspObject load lightmap : end
  820. RBspObject::Open : done
  821. game world create success.
  822. BspObject open : begin challengequest/maps/G_HC_6/G_HC_6.rs
  823. RBspObject::Open : Open_MaterialList
  824. RBspObject::Open : Open_LightList
  825. BspObject open object list : begin
  826. RBspObject::Open_ObjectList : size 0
  827. RBspObject::Open_ObjectList : end
  828. RBspObject::Open : OpenDescription
  829. RBspObject::OpenRs : file.Open
  830. RBspObject::OpenRs : file.Read(&header)
  831. RBspObject::OpenRs : file.Read(&nMaterial)
  832. RBspObject::OpenRs : Open_Nodes begin
  833. RBspObject::OpenRs : Open_Nodes end
  834. RBspObject::Open : OpenRs
  835. RBspObject::Open : OpenBsp
  836. BspObject load lightmap : file.Read(&header)
  837. BspObject load lightmap nCount = 1
  838. BspObject load lightmap 0
  839. BspObject load lightmap : file.Read(&m_nLightmap) done
  840. BspObject load lightmap : end
  841. RBspObject::Open : done
  842. game world create success.
  843. Reload all animation end
  844. ---------------------------------setBuffer
  845. game created ( 22:57:39 )
  846. Create character : Name=Perspicacity Level=79
  847. Connect to Agent by UDP
  848. game interface destroy begin.
  849. game destroy begin
  850. Destroy sound engine()
  851. game destroy match destroy
  852. ------------------------ReleaseBuffer
  853. game destroyed ( 23:02:01 )
  854. game interface destroy finished
  855. StageCreated
  856. CastStageBridgePeer call in Zgame::Create
  857. game create begin , type = 12
  858. BspObject open : begin challengequest/maps/G_HC_1/G_HC_1.rs
  859. RBspObject::Open : Open_MaterialList
  860. RBspObject::Open : Open_LightList
  861. BspObject open object list : begin
  862. RBspObject::Open_ObjectList : size 0
  863. RBspObject::Open_ObjectList : end
  864. RBspObject::Open : OpenDescription
  865. RBspObject::OpenRs : file.Open
  866. RBspObject::OpenRs : file.Read(&header)
  867. RBspObject::OpenRs : file.Read(&nMaterial)
  868. RBspObject::OpenRs : Open_Nodes begin
  869. RBspObject::OpenRs : Open_Nodes end
  870. RBspObject::Open : OpenRs
  871. RBspObject::Open : OpenBsp
  872. BspObject load lightmap : file.Read(&header)
  873. BspObject load lightmap nCount = 1
  874. BspObject load lightmap 0
  875. BspObject load lightmap : file.Read(&m_nLightmap) done
  876. BspObject load lightmap : end
  877. RBspObject::Open : done
  878. game world create success.
  879. BspObject open : begin challengequest/maps/G_HC_5/G_HC_5.rs
  880. RBspObject::Open : Open_MaterialList
  881. RBspObject::Open : Open_LightList
  882. BspObject open object list : begin
  883. RBspObject::Open_ObjectList : size 0
  884. RBspObject::Open_ObjectList : end
  885. RBspObject::Open : OpenDescription
  886. RBspObject::OpenRs : file.Open
  887. RBspObject::OpenRs : file.Read(&header)
  888. RBspObject::OpenRs : file.Read(&nMaterial)
  889. RBspObject::OpenRs : Open_Nodes begin
  890. RBspObject::OpenRs : Open_Nodes end
  891. RBspObject::Open : OpenRs
  892. RBspObject::Open : OpenBsp
  893. BspObject load lightmap : file.Read(&header)
  894. BspObject load lightmap nCount = 1
  895. BspObject load lightmap 0
  896. BspObject load lightmap : file.Read(&m_nLightmap) done
  897. BspObject load lightmap : end
  898. RBspObject::Open : done
  899. game world create success.
  900. BspObject open : begin challengequest/maps/G_HC_6/G_HC_6.rs
  901. RBspObject::Open : Open_MaterialList
  902. RBspObject::Open : Open_LightList
  903. BspObject open object list : begin
  904. RBspObject::Open_ObjectList : size 0
  905. RBspObject::Open_ObjectList : end
  906. RBspObject::Open : OpenDescription
  907. RBspObject::OpenRs : file.Open
  908. RBspObject::OpenRs : file.Read(&header)
  909. RBspObject::OpenRs : file.Read(&nMaterial)
  910. RBspObject::OpenRs : Open_Nodes begin
  911. RBspObject::OpenRs : Open_Nodes end
  912. RBspObject::Open : OpenRs
  913. RBspObject::Open : OpenBsp
  914. BspObject load lightmap : file.Read(&header)
  915. BspObject load lightmap nCount = 1
  916. BspObject load lightmap 0
  917. BspObject load lightmap : file.Read(&m_nLightmap) done
  918. BspObject load lightmap : end
  919. RBspObject::Open : done
  920. game world create success.
  921. BspObject open : begin challengequest/maps/G_HC_3/G_HC_3.rs
  922. RBspObject::Open : Open_MaterialList
  923. RBspObject::Open : Open_LightList
  924. BspObject open object list : begin
  925. RBspObject::Open_ObjectList : size 0
  926. RBspObject::Open_ObjectList : end
  927. RBspObject::Open : OpenDescription
  928. RBspObject::OpenRs : file.Open
  929. RBspObject::OpenRs : file.Read(&header)
  930. RBspObject::OpenRs : file.Read(&nMaterial)
  931. RBspObject::OpenRs : Open_Nodes begin
  932. RBspObject::OpenRs : Open_Nodes end
  933. RBspObject::Open : OpenRs
  934. RBspObject::Open : OpenBsp
  935. BspObject load lightmap : file.Read(&header)
  936. BspObject load lightmap nCount = 1
  937. BspObject load lightmap 0
  938. BspObject load lightmap : file.Read(&m_nLightmap) done
  939. BspObject load lightmap : end
  940. RBspObject::Open : done
  941. game world create success.
  942. BspObject open : begin challengequest/maps/G_HC_4/G_HC_4.rs
  943. RBspObject::Open : Open_MaterialList
  944. RBspObject::Open : Open_LightList
  945. BspObject open object list : begin
  946. RBspObject::Open_ObjectList : size 0
  947. RBspObject::Open_ObjectList : end
  948. RBspObject::Open : OpenDescription
  949. RBspObject::OpenRs : file.Open
  950. RBspObject::OpenRs : file.Read(&header)
  951. RBspObject::OpenRs : file.Read(&nMaterial)
  952. RBspObject::OpenRs : Open_Nodes begin
  953. RBspObject::OpenRs : Open_Nodes end
  954. RBspObject::Open : OpenRs
  955. RBspObject::Open : OpenBsp
  956. BspObject load lightmap : file.Read(&header)
  957. BspObject load lightmap nCount = 1
  958. BspObject load lightmap 0
  959. BspObject load lightmap : file.Read(&m_nLightmap) done
  960. BspObject load lightmap : end
  961. RBspObject::Open : done
  962. game world create success.
  963. BspObject open : begin challengequest/maps/G_HC_2/G_HC_2.rs
  964. RBspObject::Open : Open_MaterialList
  965. RBspObject::Open : Open_LightList
  966. BspObject open object list : begin
  967. RBspObject::Open_ObjectList : size 0
  968. RBspObject::Open_ObjectList : end
  969. RBspObject::Open : OpenDescription
  970. RBspObject::OpenRs : file.Open
  971. RBspObject::OpenRs : file.Read(&header)
  972. RBspObject::OpenRs : file.Read(&nMaterial)
  973. RBspObject::OpenRs : Open_Nodes begin
  974. RBspObject::OpenRs : Open_Nodes end
  975. RBspObject::Open : OpenRs
  976. RBspObject::Open : OpenBsp
  977. BspObject load lightmap : file.Read(&header)
  978. BspObject load lightmap nCount = 1
  979. BspObject load lightmap 0
  980. BspObject load lightmap : file.Read(&m_nLightmap) done
  981. BspObject load lightmap : end
  982. RBspObject::Open : done
  983. game world create success.
  984. Reload all animation end
  985. ---------------------------------setBuffer
  986. game created ( 23:02:05 )
  987. Create character : Name=Perspicacity Level=79
  988. Connect to Agent by UDP
  989. game interface destroy begin.
  990. game destroy begin
  991. Destroy sound engine()
  992. game destroy match destroy
  993. ------------------------ReleaseBuffer
  994. game destroyed ( 23:06:42 )
  995. game interface destroy finished
  996. StageCreated
  997. CastStageBridgePeer call in Zgame::Create
  998. game create begin , type = 12
  999. BspObject open : begin challengequest/maps/G_HC_1/G_HC_1.rs
  1000. RBspObject::Open : Open_MaterialList
  1001. RBspObject::Open : Open_LightList
  1002. BspObject open object list : begin
  1003. RBspObject::Open_ObjectList : size 0
  1004. RBspObject::Open_ObjectList : end
  1005. RBspObject::Open : OpenDescription
  1006. RBspObject::OpenRs : file.Open
  1007. RBspObject::OpenRs : file.Read(&header)
  1008. RBspObject::OpenRs : file.Read(&nMaterial)
  1009. RBspObject::OpenRs : Open_Nodes begin
  1010. RBspObject::OpenRs : Open_Nodes end
  1011. RBspObject::Open : OpenRs
  1012. RBspObject::Open : OpenBsp
  1013. BspObject load lightmap : file.Read(&header)
  1014. BspObject load lightmap nCount = 1
  1015. BspObject load lightmap 0
  1016. BspObject load lightmap : file.Read(&m_nLightmap) done
  1017. BspObject load lightmap : end
  1018. RBspObject::Open : done
  1019. game world create success.
  1020. BspObject open : begin challengequest/maps/G_HC_5/G_HC_5.rs
  1021. RBspObject::Open : Open_MaterialList
  1022. RBspObject::Open : Open_LightList
  1023. BspObject open object list : begin
  1024. RBspObject::Open_ObjectList : size 0
  1025. RBspObject::Open_ObjectList : end
  1026. RBspObject::Open : OpenDescription
  1027. RBspObject::OpenRs : file.Open
  1028. RBspObject::OpenRs : file.Read(&header)
  1029. RBspObject::OpenRs : file.Read(&nMaterial)
  1030. RBspObject::OpenRs : Open_Nodes begin
  1031. RBspObject::OpenRs : Open_Nodes end
  1032. RBspObject::Open : OpenRs
  1033. RBspObject::Open : OpenBsp
  1034. BspObject load lightmap : file.Read(&header)
  1035. BspObject load lightmap nCount = 1
  1036. BspObject load lightmap 0
  1037. BspObject load lightmap : file.Read(&m_nLightmap) done
  1038. BspObject load lightmap : end
  1039. RBspObject::Open : done
  1040. game world create success.
  1041. BspObject open : begin challengequest/maps/G_HC_6/G_HC_6.rs
  1042. RBspObject::Open : Open_MaterialList
  1043. RBspObject::Open : Open_LightList
  1044. BspObject open object list : begin
  1045. RBspObject::Open_ObjectList : size 0
  1046. RBspObject::Open_ObjectList : end
  1047. RBspObject::Open : OpenDescription
  1048. RBspObject::OpenRs : file.Open
  1049. RBspObject::OpenRs : file.Read(&header)
  1050. RBspObject::OpenRs : file.Read(&nMaterial)
  1051. RBspObject::OpenRs : Open_Nodes begin
  1052. RBspObject::OpenRs : Open_Nodes end
  1053. RBspObject::Open : OpenRs
  1054. RBspObject::Open : OpenBsp
  1055. BspObject load lightmap : file.Read(&header)
  1056. BspObject load lightmap nCount = 1
  1057. BspObject load lightmap 0
  1058. BspObject load lightmap : file.Read(&m_nLightmap) done
  1059. BspObject load lightmap : end
  1060. RBspObject::Open : done
  1061. game world create success.
  1062. BspObject open : begin challengequest/maps/G_HC_3/G_HC_3.rs
  1063. RBspObject::Open : Open_MaterialList
  1064. RBspObject::Open : Open_LightList
  1065. BspObject open object list : begin
  1066. RBspObject::Open_ObjectList : size 0
  1067. RBspObject::Open_ObjectList : end
  1068. RBspObject::Open : OpenDescription
  1069. RBspObject::OpenRs : file.Open
  1070. RBspObject::OpenRs : file.Read(&header)
  1071. RBspObject::OpenRs : file.Read(&nMaterial)
  1072. RBspObject::OpenRs : Open_Nodes begin
  1073. RBspObject::OpenRs : Open_Nodes end
  1074. RBspObject::Open : OpenRs
  1075. RBspObject::Open : OpenBsp
  1076. BspObject load lightmap : file.Read(&header)
  1077. BspObject load lightmap nCount = 1
  1078. BspObject load lightmap 0
  1079. BspObject load lightmap : file.Read(&m_nLightmap) done
  1080. BspObject load lightmap : end
  1081. RBspObject::Open : done
  1082. game world create success.
  1083. BspObject open : begin challengequest/maps/G_HC_4/G_HC_4.rs
  1084. RBspObject::Open : Open_MaterialList
  1085. RBspObject::Open : Open_LightList
  1086. BspObject open object list : begin
  1087. RBspObject::Open_ObjectList : size 0
  1088. RBspObject::Open_ObjectList : end
  1089. RBspObject::Open : OpenDescription
  1090. RBspObject::OpenRs : file.Open
  1091. RBspObject::OpenRs : file.Read(&header)
  1092. RBspObject::OpenRs : file.Read(&nMaterial)
  1093. RBspObject::OpenRs : Open_Nodes begin
  1094. RBspObject::OpenRs : Open_Nodes end
  1095. RBspObject::Open : OpenRs
  1096. RBspObject::Open : OpenBsp
  1097. BspObject load lightmap : file.Read(&header)
  1098. BspObject load lightmap nCount = 1
  1099. BspObject load lightmap 0
  1100. BspObject load lightmap : file.Read(&m_nLightmap) done
  1101. BspObject load lightmap : end
  1102. RBspObject::Open : done
  1103. game world create success.
  1104. BspObject open : begin challengequest/maps/G_HC_2/G_HC_2.rs
  1105. RBspObject::Open : Open_MaterialList
  1106. RBspObject::Open : Open_LightList
  1107. BspObject open object list : begin
  1108. RBspObject::Open_ObjectList : size 0
  1109. RBspObject::Open_ObjectList : end
  1110. RBspObject::Open : OpenDescription
  1111. RBspObject::OpenRs : file.Open
  1112. RBspObject::OpenRs : file.Read(&header)
  1113. RBspObject::OpenRs : file.Read(&nMaterial)
  1114. RBspObject::OpenRs : Open_Nodes begin
  1115. RBspObject::OpenRs : Open_Nodes end
  1116. RBspObject::Open : OpenRs
  1117. RBspObject::Open : OpenBsp
  1118. BspObject load lightmap : file.Read(&header)
  1119. BspObject load lightmap nCount = 1
  1120. BspObject load lightmap 0
  1121. BspObject load lightmap : file.Read(&m_nLightmap) done
  1122. BspObject load lightmap : end
  1123. RBspObject::Open : done
  1124. game world create success.
  1125. Reload all animation end
  1126. ---------------------------------setBuffer
  1127. game created ( 23:07:17 )
  1128. Create character : Name=Perspicacity Level=79
  1129. Connect to Agent by UDP
  1130. Jump bug Activity
  1131. game interface destroy begin.
  1132. game destroy begin
  1133. Destroy sound engine()
  1134. game destroy match destroy
  1135. ------------------------ReleaseBuffer
  1136. game destroyed ( 23:11:38 )
  1137. game interface destroy finished
  1138. StageCreated
  1139. Reset Device
  1140. Video memory 2043.000000
  1141. shader initialize successful : 1
  1142. devices Restored.
  1143. CastStageBridgePeer call in Zgame::Create
  1144. game create begin , type = 12
  1145. BspObject open : begin challengequest/maps/G_HC_6/G_HC_6.rs
  1146. RBspObject::Open : Open_MaterialList
  1147. RBspObject::Open : Open_LightList
  1148. BspObject open object list : begin
  1149. RBspObject::Open_ObjectList : size 0
  1150. RBspObject::Open_ObjectList : end
  1151. RBspObject::Open : OpenDescription
  1152. RBspObject::OpenRs : file.Open
  1153. RBspObject::OpenRs : file.Read(&header)
  1154. RBspObject::OpenRs : file.Read(&nMaterial)
  1155. RBspObject::OpenRs : Open_Nodes begin
  1156. RBspObject::OpenRs : Open_Nodes end
  1157. RBspObject::Open : OpenRs
  1158. RBspObject::Open : OpenBsp
  1159. BspObject load lightmap : file.Read(&header)
  1160. BspObject load lightmap nCount = 1
  1161. BspObject load lightmap 0
  1162. BspObject load lightmap : file.Read(&m_nLightmap) done
  1163. BspObject load lightmap : end
  1164. RBspObject::Open : done
  1165. game world create success.
  1166. BspObject open : begin challengequest/maps/G_HC_2/G_HC_2.rs
  1167. RBspObject::Open : Open_MaterialList
  1168. RBspObject::Open : Open_LightList
  1169. BspObject open object list : begin
  1170. RBspObject::Open_ObjectList : size 0
  1171. RBspObject::Open_ObjectList : end
  1172. RBspObject::Open : OpenDescription
  1173. RBspObject::OpenRs : file.Open
  1174. RBspObject::OpenRs : file.Read(&header)
  1175. RBspObject::OpenRs : file.Read(&nMaterial)
  1176. RBspObject::OpenRs : Open_Nodes begin
  1177. RBspObject::OpenRs : Open_Nodes end
  1178. RBspObject::Open : OpenRs
  1179. RBspObject::Open : OpenBsp
  1180. BspObject load lightmap : file.Read(&header)
  1181. BspObject load lightmap nCount = 1
  1182. BspObject load lightmap 0
  1183. BspObject load lightmap : file.Read(&m_nLightmap) done
  1184. BspObject load lightmap : end
  1185. RBspObject::Open : done
  1186. game world create success.
  1187. BspObject open : begin challengequest/maps/G_HC_1/G_HC_1.rs
  1188. RBspObject::Open : Open_MaterialList
  1189. RBspObject::Open : Open_LightList
  1190. BspObject open object list : begin
  1191. RBspObject::Open_ObjectList : size 0
  1192. RBspObject::Open_ObjectList : end
  1193. RBspObject::Open : OpenDescription
  1194. RBspObject::OpenRs : file.Open
  1195. RBspObject::OpenRs : file.Read(&header)
  1196. RBspObject::OpenRs : file.Read(&nMaterial)
  1197. RBspObject::OpenRs : Open_Nodes begin
  1198. RBspObject::OpenRs : Open_Nodes end
  1199. RBspObject::Open : OpenRs
  1200. RBspObject::Open : OpenBsp
  1201. BspObject load lightmap : file.Read(&header)
  1202. BspObject load lightmap nCount = 1
  1203. BspObject load lightmap 0
  1204. BspObject load lightmap : file.Read(&m_nLightmap) done
  1205. BspObject load lightmap : end
  1206. RBspObject::Open : done
  1207. game world create success.
  1208. BspObject open : begin challengequest/maps/G_HC_5/G_HC_5.rs
  1209. RBspObject::Open : Open_MaterialList
  1210. RBspObject::Open : Open_LightList
  1211. BspObject open object list : begin
  1212. RBspObject::Open_ObjectList : size 0
  1213. RBspObject::Open_ObjectList : end
  1214. RBspObject::Open : OpenDescription
  1215. RBspObject::OpenRs : file.Open
  1216. RBspObject::OpenRs : file.Read(&header)
  1217. RBspObject::OpenRs : file.Read(&nMaterial)
  1218. RBspObject::OpenRs : Open_Nodes begin
  1219. RBspObject::OpenRs : Open_Nodes end
  1220. RBspObject::Open : OpenRs
  1221. RBspObject::Open : OpenBsp
  1222. BspObject load lightmap : file.Read(&header)
  1223. BspObject load lightmap nCount = 1
  1224. BspObject load lightmap 0
  1225. BspObject load lightmap : file.Read(&m_nLightmap) done
  1226. BspObject load lightmap : end
  1227. RBspObject::Open : done
  1228. game world create success.
  1229. BspObject open : begin challengequest/maps/G_HC_3/G_HC_3.rs
  1230. RBspObject::Open : Open_MaterialList
  1231. RBspObject::Open : Open_LightList
  1232. BspObject open object list : begin
  1233. RBspObject::Open_ObjectList : size 0
  1234. RBspObject::Open_ObjectList : end
  1235. RBspObject::Open : OpenDescription
  1236. RBspObject::OpenRs : file.Open
  1237. RBspObject::OpenRs : file.Read(&header)
  1238. RBspObject::OpenRs : file.Read(&nMaterial)
  1239. RBspObject::OpenRs : Open_Nodes begin
  1240. RBspObject::OpenRs : Open_Nodes end
  1241. RBspObject::Open : OpenRs
  1242. RBspObject::Open : OpenBsp
  1243. BspObject load lightmap : file.Read(&header)
  1244. BspObject load lightmap nCount = 1
  1245. BspObject load lightmap 0
  1246. BspObject load lightmap : file.Read(&m_nLightmap) done
  1247. BspObject load lightmap : end
  1248. RBspObject::Open : done
  1249. game world create success.
  1250. BspObject open : begin challengequest/maps/G_HC_4/G_HC_4.rs
  1251. RBspObject::Open : Open_MaterialList
  1252. RBspObject::Open : Open_LightList
  1253. BspObject open object list : begin
  1254. RBspObject::Open_ObjectList : size 0
  1255. RBspObject::Open_ObjectList : end
  1256. RBspObject::Open : OpenDescription
  1257. RBspObject::OpenRs : file.Open
  1258. RBspObject::OpenRs : file.Read(&header)
  1259. RBspObject::OpenRs : file.Read(&nMaterial)
  1260. RBspObject::OpenRs : Open_Nodes begin
  1261. RBspObject::OpenRs : Open_Nodes end
  1262. RBspObject::Open : OpenRs
  1263. RBspObject::Open : OpenBsp
  1264. BspObject load lightmap : file.Read(&header)
  1265. BspObject load lightmap nCount = 1
  1266. BspObject load lightmap 0
  1267. BspObject load lightmap : file.Read(&m_nLightmap) done
  1268. BspObject load lightmap : end
  1269. RBspObject::Open : done
  1270. game world create success.
  1271. Reload all animation end
  1272. ---------------------------------setBuffer
  1273. game created ( 23:11:46 )
  1274. Create character : Name=Perspicacity Level=79
  1275. Connect to Agent by UDP
  1276. game interface destroy begin.
  1277. game destroy begin
  1278. Destroy sound engine()
  1279. game destroy match destroy
  1280. ------------------------ReleaseBuffer
  1281. game destroyed ( 23:16:00 )
  1282. game interface destroy finished
  1283. StageCreated
  1284. Reset Device
  1285. Crash ( 23:16:06 )
  1286. Build Dec 16 2016 18:39:07
  1287.  
  1288. dwTotalMemKB = 8303748 KB
  1289. dwAvailMemKB = 4512656 KB
  1290. dwVirtualMemKB = 2097024 KB
  1291.  
  1292. [Exception]
  1293. Address : 005ee059
  1294. ExpCode : c0000005
  1295. Flags : 00000000
  1296. #Param : 00000002
  1297. other : 00000000
  1298.  
  1299. [Context]
  1300. GS : 0000002b FS : 00000053 ES : 0000002b DS : 0000002b
  1301. EDI: 00000016 ESI: 88760868 EBX: 0019f4a0 EDX: 0529e06c
  1302. ECX: 6da72647 EAX: 00000000 EBP: 0019f490 EIP: 005ee059
  1303. CS : 00000023 Flg: 00210246 ESP: 0019f460 SS : 0000002b
  1304.  
  1305. [Stack]
  1306. 0077056c 00000000 0000000d 71251296 0043fb15 77bee79c 0019f5c8 773c15b0
  1307. 067fa9de fffffffe 0019f4f0 9906b890 0019f4b4 005ef643 00000106 001c0001
  1308. 00000550 00000300 00000001 00000016 00000104 0019f4f0 005ef760 001c0001
  1309. 0000000d 005ef6a0 773bd2b3 0077056c 00000106 0000000d 001c0001 0000000d
  1310. dcbaabcd 005ef6a0 001c0001 0000000d 0019f5d8 7739e88a 005ef6a0 0077056c
  1311. 00000106 0000000d 001c0001 712513c6 005ef6a0 0077056c 00000106 0019f540
  1312. 0019f544 0019f548 9906ba88 997bf994 05397c10 00558d78 88760868 6da6ed15
  1313. 00000000 00000000 773af600 7125139e 00000028 02980000 00000024 00000001
  1314. 00000000 00000000 00000030 ffffffff ffffffff 7739e71c 00000000 00000000
  1315. 00000000 00000000 00000000 00000000 005ef6a0 00000000 02c009f8 00000000
  1316. 00000010 00000000 00000000 00000010 00000000 00000001 0077056c 712513c6
  1317. 463d20a4 0019ee10 0019f760 773c15b0 067fa99e 00000000 0019f614 773b0128
  1318. 005ef6a0 00000000 00000106 0000000d 001c0001 00000000 00000000 0077056c
  1319. 0000000d 005ef6a0 02980000 00000000 7125100a 0019f65c 6daa638f 005ef6a0
  1320. 0077056c 00000106 0000000d 001c0001 001c0001 0000000d 6da6ca70 005ef6a0
  1321. 77baaed3 747d417c 6dac5339 0019f65c 050e7650 8ad37e4a 6dac579e 0019f688
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