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- var target : Transform;
- private var other;
- void Start()
- {
- other = gameObject.GetComponent("question1");
- if ( Vector3.Distance(target.position, transform.position ) < 5) {
- other.enabled = true;
- }
- if ( Vector3.Distance(target.position, transform.position ) > 5) {
- other.enabled = false;
- }
- }
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