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- #include <a_samp>
- #define PRESSED(%0) \
- (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
- #define RELEASED(%0) \
- (((newkeys & (%0)) != (%0)) && ((oldkeys & (%0)) == (%0)))
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- if (PRESSED(KEY_WALK))//LALT KEY
- {
- if (IsPlayerInAnyVehicle(playerid))
- {
- for(new i = 0; i < MAX_PLAYERS; i++)
- SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i,false,true);
- GameTextForPlayer(playerid, "Locked", 5000, 3);
- }
- if (PRESSED(KEY_ACTION))//TAB KEY
- {
- if (IsPlayerInAnyVehicle(playerid))
- {
- for(new i = 0; i < MAX_PLAYERS; i++)
- SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i,false,false);
- GameTextForPlayer(playerid, "Unlocked", 5000, 3);
- }
- }
- }
- return 1;
- }
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