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Sticky2000

Engine.ini v2

Jun 5th, 2023 (edited)
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INI file 31.06 KB | Gaming | 0 0
  1. [SystemSettings]
  2. r.DefaultFeature.AntiAliasing=1
  3. r.PostProcessAAQuality=3
  4. UseMinimalNedPooling=True
  5. UseLowQualityLightmaps=False
  6. UseDynamicLights=True
  7. UseDirectSound=True
  8. StaticDecals=True
  9. DynamicDecals=True
  10. UnbatchedDecals=True
  11. DecalCullDistanceScale=1.000000
  12. DynamicShadows=True
  13. LightEnvironmentShadows=True
  14. CompositeDynamicLights=True
  15. SHSecondaryLighting=True
  16. MotionBlur=False
  17. DepthOfField=False
  18. AmbientOcclusion=True
  19. Bloom=False
  20. bAllowLightShafts=True
  21. Distortion=True
  22. FilteredDistortion=True
  23. DropParticleDistortion=False
  24. bAllowDownsampledTranslucency=False
  25. SpeedTreeLeaves=True
  26. SpeedTreeFronds=True
  27. OnlyStreamInTextures=True
  28. LensFlares=False
  29. FogVolumes=True
  30. FloatingPointRenderTargets=True
  31. OneFrameThreadLag=False
  32. WaitForGPU=False
  33. UseVsync=False
  34. CustomFPS=0
  35. UpscaleScreenPercentage=True
  36. UpscaleTargetFramerateDocked=60.000000
  37. UpscaleTargetFramerateUndocked=60.000000
  38. MinimumScreenScale=100.000000
  39. AllowDynamicResolution=False
  40. ZCullSaveRestore=False
  41. AdaptiveZcull=False
  42. BinnerTileCache=False
  43. BinnerTileResX=64
  44. BinnerTileResY=64
  45. Fullscreen=True
  46. AllowOpenGL=False
  47. AllowRadialBlur=True
  48. AllowSubsurfaceScattering=False
  49. AllowImageReflections=True
  50. AllowImageReflectionShadowing=True
  51. bAllowSeparateTranslucency=False
  52. bAllowPostprocessMLAA=False
  53. bAllowHighQualityMaterials=True
  54. bUseTranslucentArenaShaders=True
  55. MaxFilterBlurSampleCount=16
  56. SkeletalMeshLODBias=0
  57. ParticleLODBias=0
  58. DetailMode=9
  59. MaxDrawDistanceScale=1.0
  60. ShadowFilterQualityBias=0
  61. AllowD3D9MSAA=True
  62. MaxMultiSamples=4
  63. MaxAnisotropy=16
  64. MinShadowResolution=64
  65. MinPreShadowResolution=8
  66. MaxShadowResolution=1120
  67. MobileShadowTextureResolution=1120
  68. MaxWholeSceneDominantShadowResolution=1344
  69. ShadowFadeResolution=32
  70. PreShadowFadeResolution=16
  71. ShadowFadeExponent=0.250000
  72. ResX=2560
  73. ResY=1440
  74. AutoDetectDesktopResolution=False
  75. Borderless=False
  76. AllowApexCloth=True
  77. ScreenPercentage=100.000000
  78. SceneCaptureStreamingMultiplier=1.000000
  79. ShadowTexelsPerPixel=1.273240
  80. PreShadowResolutionFactor=0.500000
  81. bEnableBranchingPCFShadows=False
  82. bAllowHardwareShadowFiltering=False
  83. r.TessellationAdaptivePixelsPerTriangle=100
  84. r.TessellationTriangleSize=10
  85. r.TessellationMaxDistance=5000
  86. bEnableForegroundShadowsOnWorld=True
  87. bEnableForegroundSelfShadowing=False
  88. bAllowWholeSceneDominantShadows=True
  89. bUseConservativeShadowBounds=False
  90. ShadowFilterRadius=2.000000
  91. ShadowDepthBias=0.012000
  92. PerObjectShadowTransition=60.000000
  93. PerSceneShadowTransition=600.000000
  94. CSMSplitPenumbraScale=0.500000
  95. CSMSplitSoftTransitionDistanceScale=4.000000
  96. CSMSplitDepthBiasScale=0.500000
  97. CSMMinimumFOV=40.000000
  98. CSMFOVRoundFactor=4.000000
  99. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  100. UnbuiltNumWholeSceneDynamicShadowCascades=3
  101. WholeSceneShadowUnbuiltInteractionThreshold=50
  102. bAllowFracturedDamage=True
  103. NumFracturedPartsScale=1.000000
  104. FractureDirectSpawnChanceScale=1.000000
  105. FractureRadialSpawnChanceScale=1.000000
  106. FractureCullDistanceScale=1.000000
  107. bForceCPUAccessToGPUSkinVerts=false
  108. bDisableSkeletalInstanceWeights=false
  109. HighPrecisionGBuffers=False
  110. AllowSecondaryDisplays=False
  111. SecondaryDisplayMaximumWidth=1280
  112. SecondaryDisplayMaximumHeight=720
  113. AllowPerFrameSleep=False
  114. AllowPerFrameYield=False
  115. MobileFeatureLevel=0
  116. MobileFog=True
  117. MobileHeightFog=False
  118. MobileSpecular=True
  119. MobileBumpOffset=True
  120. MobileNormalMapping=True
  121. MobileEnvMapping=True
  122. MobileRimLighting=True
  123. MobileColorBlending=True
  124. MobileColorGrading=False
  125. MobileVertexMovement=True
  126. MobileOcclusionQueries=False
  127. MobileGlobalGammaCorrection=False
  128. MobileAllowGammaCorrectionWorldOverride=False
  129. MobileAllowDepthPrePass=False
  130. MobileGfxGammaCorrection=False
  131. MobileLODBias=-0.5
  132. MobileBoneCount=75
  133. MobileBoneWeightCount=2
  134. MobileUsePreprocessedShaders=True
  135. MobileFlashRedForUncachedShaders=False
  136. MobileWarmUpPreprocessedShaders=True
  137. MobileCachePreprocessedShaders=False
  138. MobileProfilePreprocessedShaders=False
  139. MobileUseCPreprocessorOnShaders=True
  140. MobileLoadCPreprocessedShaders=True
  141. MobileSharePixelShaders=True
  142. MobileShareVertexShaders=True
  143. MobileShareShaderPrograms=True
  144. MobileEnableMSAA=False
  145. MobileContentScaleFactor=1.0
  146. MobileVertexScratchBufferSize=150
  147. MobileIndexScratchBufferSize=10
  148. MobileLightShaftScale=2.0
  149. MobileLightShaftFirstPass=0.5
  150. MobileLightShaftSecondPass=1.0
  151. MobileModShadows=True
  152. MobileTiltShift=False
  153. MobileMaxMemory=300
  154. MobilePostProcessBlurAmount=32.0
  155. bMobileUsingHighResolutionTiming=True
  156. MobileTiltShiftPosition=0.5
  157. MobileTiltShiftFocusWidth=0.3
  158. MobileTiltShiftTransitionWidth=0.5
  159. MobileMaxShadowRange=500.0
  160. MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
  161. MobileClearDepthBetweenDPG=False
  162. MobileSceneDepthResolveForShadows=TRUE
  163. MobileLandscapeLODBias=0
  164. MobileUseShaderGroupForStartupObjects=FALSE
  165. MobileMinimizeFogShaders=FALSE
  166. MobileFXAAQuality=0
  167. ApexLODResourceBudget=1000000000000000000000.0
  168. ApexDestructionMaxChunkIslandCount=2500
  169. ApexDestructionMaxShapeCount=0
  170. ApexDestructionMaxChunkSeparationLOD=1.0
  171. ApexDestructionMaxActorCreatesPerFrame=-1
  172. ApexDestructionMaxFracturesProcessedPerFrame=-1
  173. ApexDestructionSortByBenefit=True
  174. ApexGRBEnable=false
  175. ApexGRBGPUMemSceneSize=128
  176. ApexGRBGPUMemTempDataSize=128
  177. ApexGRBMeshCellSize=7.5
  178. ApexGRBNonPenSolverPosIterCount=9
  179. ApexGRBFrictionSolverPosIterCount=3
  180. ApexGRBFrictionSolverVelIterCount=3
  181. ApexGRBSkinWidth=0.025
  182. ApexGRBMaxLinearAcceleration=1000000.0
  183. bEnableParallelAPEXClothingFetch=True
  184. bApexClothingAsyncFetchResults=False
  185. ApexClothingAvgSimFrequencyWindow=60
  186. ApexClothingAllowAsyncCooking=True
  187. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  188. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=TMGS_Unfiltered,NumStreamedMips=0)
  189. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=TMGS_Unfiltered,NumStreamedMips=0)
  190. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=TMGS_Sharpen1,NumStreamedMips=0)
  191. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=TMGS_Unfiltered,NumStreamedMips=0)
  192. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=TMGS_Unfiltered,NumStreamedMips=0)
  193. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=TMGS_Sharpen1,NumStreamedMips=0)
  194. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=TMGS_Unfiltered,NumStreamedMips=0)
  195. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=TMGS_Unfiltered,NumStreamedMips=0)
  196. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=TMGS_Sharpen1,NumStreamedMips=0)
  197. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=TMGS_Unfiltered,NumStreamedMips=0)
  198. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=TMGS_Unfiltered,NumStreamedMips=0)
  199. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=TMGS_Sharpen1,NumStreamedMips=0)
  200. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  201. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=linear,MipFilter=point,MipGenSettings=TMGS_Unfiltered,NumStreamedMips=0)
  202. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=linea,MipGenSettings=TMGS_Unfiltered,NumStreamedMips=0)
  203. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=TMGS_Unfiltered,NumStreamedMips=3)
  204. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=TMGS_Unfiltered,NumStreamedMips=0)
  205. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=TMGS_Blur5,NumStreamedMips=0)
  206. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=TMGS_Blur5,NumStreamedMips=0)
  207. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=TMGS_Sharpen1,NumStreamedMips=0)
  208. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=TMGS_Unfiltered,NumStreamedMips=0)
  209. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=TMGS_Unfiltered,NumStreamedMips=0)
  210. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=TMGS_Blur5,NumStreamedMips=0)
  211. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=TMGS_Unfiltered,NumStreamedMips=0)
  212. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=TMGS_Unfiltered,NumStreamedMips=0)
  213. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=anso,MipFilter=Point,MipGenSettings=TMGS_Blur5,NumStreamedMips=0)
  214. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  215. FullEffectIntensity=True
  216. bAllowBetterModulatedShadows=FALSE
  217. UncappedFramerate=False
  218. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  219.  
  220. [SystemSettingsBucket1]
  221. BasedOn=SystemSettings
  222.  
  223. [SystemSettingsBucket2]
  224. BasedOn=SystemSettings
  225.  
  226. [SystemSettingsBucket3]
  227. BasedOn=SystemSettings
  228.  
  229. [SystemSettingsBucket4]
  230. BasedOn=SystemSettings
  231.  
  232. [SystemSettingsBucket5]
  233. BasedOn=SystemSettings
  234.  
  235. [SystemSettingsScreenshot]
  236. BasedOn=SystemSettings
  237. MaxAnisotropy=16
  238. ShadowFilterQualityBias=1
  239. MinShadowResolution=16
  240. ShadowFadeResolution=1
  241. MinPreShadowResolution=16
  242. PreShadowFadeResolution=1
  243. ShadowTexelsPerPixel=4.0f
  244. PreShadowResolutionFactor=1.0
  245. MaxShadowResolution=4096
  246. MaxWholeSceneDominantShadowResolution=4096
  247. CompositeDynamicLights=FALSE
  248. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  249. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  250. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  251. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  252. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  253. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  254. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  255. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  256. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  257. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  258. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  259. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  260. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  261. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
  262. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  263. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  264. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  265. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  266. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  267. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  268. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  269. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  270. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  271. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  272. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  273.  
  274. [SystemSettingsEditor]
  275. BasedOn=SystemSettings
  276. ResX=1280
  277. ResY=720
  278.  
  279. [SystemSettingsSplitScreen2]
  280. BasedOn=SystemSettings
  281. bAllowWholeSceneDominantShadows=False
  282. bAllowLightShafts=False
  283. DetailMode=1
  284.  
  285. [SystemSettingsMobile]
  286. BasedOn=SystemSettings
  287. Fullscreen=True
  288. DirectionalLightmaps=False
  289. DynamicLights=False
  290. SHSecondaryLighting=False
  291. StaticDecals=True
  292. DynamicDecals=False
  293. UnbatchedDecals=False
  294. MotionBlur=FALSE
  295. MotionBlurPause=FALSE
  296. DepthOfField=FALSE
  297. AmbientOcclusion=FALSE
  298. Bloom=FALSE
  299. Distortion=FALSE
  300. FilteredDistortion=FALSE
  301. DropParticleDistortion=TRUE
  302. FloatingPointRenderTargets=FALSE
  303. MaxAnisotropy=2
  304. bAllowLightShafts=FALSE
  305. MobileModShadows=False
  306. MobileClearDepthBetweenDPG=False
  307. MaxFilterBlurSampleCount=4
  308. DynamicShadows=False
  309. MobileMaxMemory=300
  310. MobileLandscapeLodBias=0
  311. AllowRadialBlur=False
  312.  
  313. [SystemSettingsMobilePreviewer]
  314. BasedOn=SystemSettingsMobile
  315. Fullscreen=False
  316.  
  317. [SystemSettingsMobileTextureBias]
  318. BasedOn=SystemSettingsMobile
  319. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  320. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  321. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  322. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  323. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  324. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  325. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  326. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  327. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  328. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  329. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  330. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  331. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  332. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  333. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  334. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  335. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  336. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  337. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  338. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  339. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  340. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  341. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  342. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  343. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  344.  
  345. [SystemSettingsAndroid]
  346. BasedOn=SystemSettingsMobileTextureBias
  347.  
  348. [SystemSettingsAndroid_Performance1_MemoryLow]
  349. BasedOn=SystemSettingsMobileTextureBias
  350. MobileFeatureLevel=1
  351. MobileFog=False
  352. MobileSpecular=False
  353. MobileBumpOffset=False
  354. MobileNormalMapping=False
  355. MobileEnvMapping=False
  356. MobileRimLighting=False
  357. MobileContentScaleFactor=0.9375
  358.  
  359. [SystemSettingsAndroid_Performance2_MemoryLow]
  360. BasedOn=SystemSettingsMobileTextureBias
  361. MobileBumpOffset=False
  362. MobileNormalMapping=False
  363. MobileContentScaleFactor=0.9375
  364.  
  365. [SystemSettingsAndroid_Performance1_Memory1024]
  366. BasedOn=SystemSettingsMobile
  367. MobileFeatureLevel=1
  368. MobileFog=False
  369. MobileSpecular=False
  370. MobileBumpOffset=False
  371. MobileNormalMapping=False
  372. MobileEnvMapping=False
  373. MobileRimLighting=False
  374. MobileContentScaleFactor=0.9375
  375.  
  376. [SystemSettingsAndroid_Performance2_Memory1024]
  377. BasedOn=SystemSettingsMobile
  378. MobileBumpOffset=False
  379. MobileNormalMapping=False
  380. MobileContentScaleFactor=0.9375
  381.  
  382. [SystemSettingsFlash]
  383. BasedOn=SystemSettingsMobileTextureBias
  384. MotionBlur=FALSE
  385. MotionBlurPause=FALSE
  386. DepthOfField=FALSE
  387. AmbientOcclusion=FALSE
  388. Bloom=FALSE
  389. Distortion=FALSE
  390. FilteredDistortion=FALSE
  391. bAllowLightShafts=FALSE
  392. MobileModShadows=True
  393. DynamicShadows=True
  394. MobileClearDepthBetweenDPG=True
  395. DirectionalLightmaps=False
  396. MobileHeightFog=False
  397.  
  398. [SystemSettingsIPhone]
  399. BasedOn=SystemSettingsMobileTextureBias
  400. bMobileUsingHighResolutionTiming=False
  401.  
  402. [SystemSettingsIPhone3GS]
  403. BasedOn=SystemSettingsMobileTextureBias
  404. LensFlares=False
  405. DetailMode=1
  406. MobileEnableMSAA=True
  407. MobileMaxMemory=100
  408. bMobileUsingHighResolutionTiming=False
  409. MobileLandscapeLodBias=2
  410.  
  411. [SystemSettingsIPhone4]
  412. BasedOn=SystemSettingsMobile
  413. MobileContentScaleFactor=2.0
  414. LensFlares=False
  415. bMobileUsingHighResolutionTiming=False
  416. MobileLandscapeLodBias=1
  417.  
  418. [SystemSettingsIPhone4S]
  419. BasedOn=SystemSettingsMobile
  420. MobileEnableMSAA=True
  421. bAllowLightShafts=True
  422. MobileModShadows=True
  423. DynamicShadows=False
  424. ShadowDepthBias=0.025
  425. MobileContentScaleFactor=2.0
  426. MaxShadowResolution=256
  427. MobileShadowTextureResolution=256
  428.  
  429. [SystemSettingsIPhone5]
  430. BasedOn=SystemSettingsMobile
  431. MobileEnableMSAA=True
  432. bAllowLightShafts=True
  433. MobileModShadows=True
  434. DynamicShadows=False
  435. ShadowDepthBias=0.025
  436. MobileContentScaleFactor=2.0
  437. MaxShadowResolution=256
  438. MobileShadowTextureResolution=1024
  439. AllowRadialBlur=True
  440.  
  441. [SystemSettingsIPodTouch4]
  442. BasedOn=SystemSettingsMobileTextureBias
  443. MobileContentScaleFactor=2.0
  444. LensFlares=False
  445. MobileMaxMemory=100
  446. bMobileUsingHighResolutionTiming=False
  447. MobileLandscapeLodBias=2
  448.  
  449. [SystemSettingsIPodTouch5]
  450. BasedOn=SystemSettingsMobile
  451. MobileEnableMSAA=True
  452. bAllowLightShafts=True
  453. MobileModShadows=True
  454. DynamicShadows=False
  455. ShadowDepthBias=0.025
  456. MobileContentScaleFactor=2.0
  457. MaxShadowResolution=256
  458. MobileShadowTextureResolution=256
  459.  
  460. [SystemSettingsIPad]
  461. BasedOn=SystemSettingsMobileTextureBias
  462. MobileFeatureLevel=1
  463. MobileFog=False
  464. MobileSpecular=False
  465. MobileBumpOffset=False
  466. MobileNormalMapping=False
  467. MobileEnvMapping=False
  468. MobileRimLighting=False
  469. MobileMaxMemory=100
  470. bMobileUsingHighResolutionTiming=False
  471. MobileLandscapeLodBias=1
  472. MobileContentScaleFactor=0.9375
  473.  
  474. [SystemSettingsIPad2]
  475. BasedOn=SystemSettingsMobile
  476. MobileEnableMSAA=False
  477. bAllowLightShafts=True
  478. MobileModShadows=True
  479. DynamicShadows=False
  480. ShadowDepthBias=0.016
  481. MobileContentScaleFactor=1.0
  482. MaxShadowResolution=256
  483. MobileShadowTextureResolution=256
  484.  
  485. [SystemSettingsIPad3]
  486. BasedOn=SystemSettingsMobile
  487. MobileEnableMSAA=False
  488. bAllowLightShafts=True
  489. MobileModShadows=True
  490. DynamicShadows=True
  491. ShadowDepthBias=0.016
  492. MobileContentScaleFactor=1.40625
  493. MaxShadowResolution=256
  494. MobileShadowTextureResolution=256
  495. MobileMaxMemory=500
  496.  
  497. [SystemSettingsIPad4]
  498. BasedOn=SystemSettingsMobile
  499. MobileEnableMSAA=False
  500. bAllowLightShafts=True
  501. MobileModShadows=True
  502. DynamicShadows=True
  503. ShadowDepthBias=0.016
  504. MobileContentScaleFactor=2.0
  505. MaxShadowResolution=512
  506. MobileShadowTextureResolution=512
  507. MobileMaxMemory=500
  508. AllowRadialBlur=True
  509.  
  510. [SystemSettingsIPadMini]
  511. BasedOn=SystemSettingsMobile
  512. MobileEnableMSAA=False
  513. bAllowLightShafts=True
  514. MobileModShadows=True
  515. DynamicShadows=False
  516. ShadowDepthBias=0.016
  517. MobileContentScaleFactor=1.0
  518. MaxShadowResolution=256
  519. MobileShadowTextureResolution=256
  520.  
  521. [SystemSettingsIPad2_Detail]
  522. BasedOn=SystemSettingsIPad2
  523.  
  524. [Configuration]
  525.  
  526. [SystemSettingsTexturesDerp]
  527. BasedOn=SystemSettings
  528. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  529. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  530. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  531. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  532. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  533. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  534. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  535. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  536. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  537. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  538. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  539. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  540. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  541. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  542. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  543. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  544. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  545. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  546. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  547. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  548. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  549. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  550. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  551. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  552. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  553. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  554. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  555. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  556. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=128,LODBias=0)
  557.  
  558. [SystemSettingsTexturesLow]
  559. BasedOn=SystemSettings
  560. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  561. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  562. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  563. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  564. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  565. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  566. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  567. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  568. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  569. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  570. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  571. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  572. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0)
  573. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0)
  574. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  575. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  576. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  577. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  578. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  579. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  580. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  581. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  582. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  583. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  584. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  585. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  586. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  587. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  588. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  589.  
  590. [SystemSettingsTexturesMedium]
  591. BasedOn=SystemSettings
  592. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  593. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  594. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  595. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  596. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  597. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  598. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  599. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  600. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  601. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  602. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  603. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  604. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  605. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0)
  606. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  607. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  608. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  609. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  610. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  611. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  612. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  613. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  614. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  615. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  616. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  617. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  618. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  619. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  620. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  621.  
  622. [SystemSettingsTexturesHigh]
  623. BasedOn=SystemSettings
  624. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  625. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  626. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  627. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  628. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  629. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  630. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  631. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  632. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  633. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  634. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  635. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  636. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  637. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  638. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  639. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  640. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  641. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  642. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  643. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  644. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  645. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  646. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  647. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  648. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  649. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  650. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  651. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  652. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  653.  
  654. [SystemSettingsTexturesHigher]
  655. BasedOn=SystemSettings
  656. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  657. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  658. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  659. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  660. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  661. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  662. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  663. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  664. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  665. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  666. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  667. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  668. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  669. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  670. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  671. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  672. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  673. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  674. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  675. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  676. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  677. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  678. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  679. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  680. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  681. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  682. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  683. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  684. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  685.  
  686. [SystemSettingsProfileDetailLow]
  687. BasedOn=SystemSettings
  688. DetailMode=0
  689. AmbientOcclusion=False
  690. DepthOfField=False
  691. Bloom=False
  692. bAllowLightShafts=False
  693. LensFlares=False
  694. DynamicShadows=False
  695. MotionBlur=False
  696.  
  697. [SystemSettingsProfileDetailHigh]
  698. BasedOn=SystemSettings
  699. DetailMode=2
  700. AmbientOcclusion=True
  701. DepthOfField=True
  702. Bloom=True
  703. bAllowLightShafts=True
  704. LensFlares=True
  705. DynamicShadows=True
  706. MotionBlur=True
  707.  
  708. [IniVersion]
  709. 0=1648763828.000000
  710. 1=1670453093.000000
  711.  
  712.  
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