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- let ex = ObjMove_GetX(objEnemy);
- let ey = ObjMove_GetY(objEnemy);
- if(frame == 15)
- {
- CreateShotA1(ex, ey, 4, 90, DS_BALL_S_RED, 30);
- }
- if(frame == 30)
- {
- CreateShotA1(ex, ey, 4, 90, DS_BALL_S_RED, 30);
- }
- if(frame == 45)
- {
- CreateShotA1(ex, ey, 4, 90, DS_BALL_S_RED, 30);
- }
- if(frame == 60)
- {
- CreateShotA1(ex, ey, 3, 120, DS_BALL_S_RED, 30);
- CreateShotA1(ex, ey, 3, 60, DS_BALL_S_RED, 30);
- CreateShotA1(ex, ey, 4, 90, DS_BALL_S_RED, 30);
- let px = GetPlayerX();
- let py = GetPlayerY();
- let angleToPlayer = atan2(py - ey, px - ex)
- let angle = -30;
- while(angle <= 30)
- {
- CreateShotA1(ex, ey, 3, angle + angleToPlayer, DS_RICE_S_BLUE, 30);
- angle += 15;
- }
- frame = 0;
- }
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