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Mar 28th, 2015
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  1. //Uniforms
  2. case 0:
  3. {
  4. [
  5. ["U_B_CTRG_3",nil,1000],
  6. ["U_B_CTRG_1",nil,1000],
  7. ["U_B_CTRG_2",nil,1000]
  8. ];
  9. };
  10. //Hats
  11. case 1:
  12. {
  13. [
  14. ["H_Beret_brn_SF",nil,1000],
  15. ["H_Booniehat_mcamo",nil,1000],
  16. ["H_HelmetSpecB",nil,1000]
  17. ];
  18. };
  19. //Glasses
  20. case 2:
  21. {
  22. [
  23. ];
  24. };
  25. //Vest
  26. case 3:
  27. {
  28. [
  29. ["V_PlateCarrierH_CTRG",nil,1000]
  30. ];
  31. };
  32. //Backpacks
  33. case 4:
  34. {
  35. [
  36. ["B_AssaultPack_sgg",nil,800],
  37. ["I_HMG_01_high_weapon_F",nil,800],
  38. ["I_Mortar_01_support_F",nil,800],
  39. ["I_Mortar_01_weapon_F",nil,800],
  40. ["B_AA_01_weapon_F",nil,800],
  41. ["I_AA_01_weapon_F",nil,800],
  42. ["B_AT_01_weapon_F",nil,800],
  43. ["I_AT_01_weapon_F",nil,800],
  44. ["B_Parachute",nil,800],
  45. ["B_UAV_01_backpack_F",nil,800],
  46. ["B_Kitbag_mcamo",nil,800]
  47. ];
  48. };
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