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- ambient[]={1,1,1,1};
- diffuse[]={1,1,1,1};
- forcedDiffuse[]={0,0,0,0};
- emmisive[]={0,0,0,1};
- specular[]={0,0,0,1};
- specularPower=0;
- PixelShaderID="NormalMapSpecularDIMap";
- VertexShaderID="NormalMap";
- class Stage0
- {
- texture="mm_buildings3\Texture_C\Paint.paa";
- uvSource="tex";
- };
- class Stage1
- {
- texture="mm_buildings3\Texture_C\paint_noHQ.paa";
- uvSource="tex";
- class uvTransform
- {
- aside[]={1,0,0};
- up[]={0,1,0};
- dir[]={0,0,1};
- pos[]={0,0,0};
- };
- };
- class Stage2
- {
- texture="mm_buildings3\Texture_C\Paint_SMDI.paa";
- uvSource="tex";
- class uvTransform
- {
- aside[]={1,0,0};
- up[]={0,1,0};
- dir[]={0,0,1};
- pos[]={0,0,0};
- };
- };
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