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Mar 19th, 2014
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  1. ambient[]={1,1,1,1};
  2. diffuse[]={1,1,1,1};
  3. forcedDiffuse[]={0,0,0,0};
  4. emmisive[]={0,0,0,1};
  5. specular[]={0,0,0,1};
  6. specularPower=0;
  7. PixelShaderID="NormalMapSpecularDIMap";
  8. VertexShaderID="NormalMap";
  9. class Stage0
  10. {
  11.     texture="mm_buildings3\Texture_C\Paint.paa";
  12.     uvSource="tex";
  13. };
  14. class Stage1
  15. {
  16.     texture="mm_buildings3\Texture_C\paint_noHQ.paa";
  17.     uvSource="tex";
  18.     class uvTransform
  19.     {
  20.         aside[]={1,0,0};
  21.         up[]={0,1,0};
  22.         dir[]={0,0,1};
  23.         pos[]={0,0,0};
  24.     };
  25. };
  26. class Stage2
  27. {
  28.     texture="mm_buildings3\Texture_C\Paint_SMDI.paa";
  29.     uvSource="tex";
  30.     class uvTransform
  31.     {
  32.         aside[]={1,0,0};
  33.         up[]={0,1,0};
  34.         dir[]={0,0,1};
  35.         pos[]={0,0,0};
  36.     };
  37. };
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