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UE Crash log

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Aug 13th, 2015
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  1. [2015.08.13-11.32.26:380][ 0]Log file open, 08/13/15 13:32:26
  2. [2015.08.13-11.32.26:380][ 0]LogInit:Display: Running engine for game: krassssh
  3. [2015.08.13-11.32.26:380][ 0]LogInit:Display: RandInit(1527653132) SRandInit(1527653132).
  4. [2015.08.13-11.32.26:380][ 0]LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
  5. [2015.08.13-11.32.26:380][ 0]LogStats: Stats thread started
  6. [2015.08.13-11.32.26:380][ 0]LogInit: Version: 4.8.3-2634408+++depot+UE4-Releases+4.8
  7. [2015.08.13-11.32.26:380][ 0]LogInit: API Version: 2579680
  8. [2015.08.13-11.32.26:380][ 0]LogInit: Compiled (64-bit): Jul 27 2015 16:24:33
  9. [2015.08.13-11.32.26:380][ 0]LogInit: Compiled with Visual C++: 18.00.21005.01
  10. [2015.08.13-11.32.26:380][ 0]LogInit: Build Configuration: Development
  11. [2015.08.13-11.32.26:380][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.8
  12. [2015.08.13-11.32.26:380][ 0]LogInit: Command line:
  13. [2015.08.13-11.32.26:380][ 0]LogInit: Base directory: D:/Programy/Epic Games/4.8/Engine/Binaries/Win64/
  14. [2015.08.13-11.32.26:380][ 0]LogInit: Rocket: 1
  15. [2015.08.13-11.32.26:392][ 0]LogInit: Using libcurl 7.41.0
  16. [2015.08.13-11.32.26:393][ 0]LogInit: - built for x86_64-pc-win32
  17. [2015.08.13-11.32.26:393][ 0]LogInit: - supports SSL with WinSSL
  18. [2015.08.13-11.32.26:393][ 0]LogInit: - other features:
  19. [2015.08.13-11.32.26:393][ 0]LogInit: CURL_VERSION_SSL
  20. [2015.08.13-11.32.26:393][ 0]LogInit: CURL_VERSION_IPV6
  21. [2015.08.13-11.32.26:393][ 0]LogInit: CURL_VERSION_ASYNCHDNS
  22. [2015.08.13-11.32.26:393][ 0]LogInit: CURL_VERSION_LARGEFILE
  23. [2015.08.13-11.32.26:393][ 0]LogInit: CURL_VERSION_IDN
  24. [2015.08.13-11.32.26:393][ 0]LogInit: CurlRequestOptions (configurable via config and command line):
  25. [2015.08.13-11.32.26:393][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  26. [2015.08.13-11.32.26:393][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  27. [2015.08.13-11.32.26:393][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  28. [2015.08.13-11.32.26:393][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  29. [2015.08.13-11.32.26:404][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
  30. [2015.08.13-11.32.26:417][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
  31. [2015.08.13-11.32.26:423][ 0]LogInit: Object subsystem initialized
  32. [2015.08.13-11.32.26:424][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)'
  33. [2015.08.13-11.32.26:424][ 0]LogConsoleResponse:Warning: Found in ini file 'D:/Unreal Projekty/krassssh/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  34. [2015.08.13-11.32.26:424][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
  35. [2015.08.13-11.32.26:424][ 0]LogConsoleResponse:Warning: Found in ini file 'D:/Unreal Projekty/krassssh/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  36. [2015.08.13-11.32.26:424][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
  37. [2015.08.13-11.32.26:424][ 0]LogConsoleResponse:Warning: Found in ini file 'D:/Unreal Projekty/krassssh/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  38. [2015.08.13-11.32.26:424][ 0]LogInit: Selected Device Profile: [Windows]
  39. [2015.08.13-11.32.26:424][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  40. [2015.08.13-11.32.26:432][ 0]LogInit: Computer: SLAVQKOMP
  41. [2015.08.13-11.32.26:432][ 0]LogInit: User: Slavq
  42. [2015.08.13-11.32.26:432][ 0]LogInit: CPU Page size=4096, Cores=4
  43. [2015.08.13-11.32.26:432][ 0]LogInit: High frequency timer resolution =3.320333 MHz
  44. [2015.08.13-11.32.26:432][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx)
  45. [2015.08.13-11.32.26:432][ 0]LogMemory: Platform Memory Stats for Windows
  46. [2015.08.13-11.32.26:432][ 0]LogMemory: Process Physical Memory: 50.45 MB used, 50.45 MB peak
  47. [2015.08.13-11.32.26:432][ 0]LogMemory: Process Virtual Memory: 22.76 MB used, 22.76 MB peak
  48. [2015.08.13-11.32.26:432][ 0]LogMemory: Physical Memory: 2941.86 MB used, 8139.06 MB total
  49. [2015.08.13-11.32.26:432][ 0]LogMemory: Virtual Memory: 295.93 MB used, 134217728.00 MB total
  50. [2015.08.13-11.32.26:461][ 0]LogTextLocalizationManager: The requested culture ('pl_PL') has no localization data; falling back to 'en' for localization and internationalization data.
  51. [2015.08.13-11.32.26:630][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
  52. Localization Resource: (D:/Programy/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...)
  53. Localization Resource: (D:/Programy/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.)
  54. [2015.08.13-11.32.26:965][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 760 (Feature Level 11_0)
  55. [2015.08.13-11.32.26:966][ 0]LogD3D11RHI: Adapter has 1990MB of dedicated video memory, 0MB of dedicated system memory, and 4069MB of shared system memory, 2 output[s]
  56. [2015.08.13-11.32.26:967][ 0]LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
  57. [2015.08.13-11.32.26:967][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4069MB of shared system memory, 0 output[s]
  58. [2015.08.13-11.32.26:967][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
  59. [2015.08.13-11.32.26:969][ 0]LogD3D11RHI: InitD3DDevice
  60. [2015.08.13-11.32.26:969][ 0]LogD3D11RHI: !Direct3DDevice
  61. [2015.08.13-11.32.26:969][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  62. [2015.08.13-11.32.26:981][ 0]LogD3D11RHI: Async texture creation enabled
  63. [2015.08.13-11.32.26:996][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
  64. [2015.08.13-11.32.27:685][ 0]LogTemp:Display: Loaded TP DesktopTargetPlatform
  65. [2015.08.13-11.32.27:699][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
  66. [2015.08.13-11.32.27:713][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
  67. [2015.08.13-11.32.27:726][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
  68. [2015.08.13-11.32.27:741][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
  69. [2015.08.13-11.32.27:753][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
  70. [2015.08.13-11.32.27:765][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
  71. [2015.08.13-11.32.27:777][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
  72. [2015.08.13-11.32.27:789][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
  73. [2015.08.13-11.32.27:801][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
  74. [2015.08.13-11.32.27:813][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
  75. [2015.08.13-11.32.27:825][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
  76. [2015.08.13-11.32.27:871][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
  77. [2015.08.13-11.32.27:882][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
  78. [2015.08.13-11.32.27:894][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
  79. [2015.08.13-11.32.27:908][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
  80. [2015.08.13-11.32.27:908][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  81. [2015.08.13-11.32.28:106][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
  82. [2015.08.13-11.32.28:156][ 0]LogDerivedDataCache: Loaded boot cache 0.05s 53MB C:/Users/Slavq/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc.
  83. [2015.08.13-11.32.28:156][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Slavq/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc
  84. [2015.08.13-11.32.28:156][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Unreal Projekty/krassssh/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  85. [2015.08.13-11.32.28:157][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  86. [2015.08.13-11.32.28:157][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Unreal Projekty/krassssh/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  87. [2015.08.13-11.32.28:157][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  88. [2015.08.13-11.32.28:274][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  89. [2015.08.13-11.32.28:286][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Slavq/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  90. [2015.08.13-11.32.28:475][ 0]LogInit: Selected Device Profile: [Windows]
  91. [2015.08.13-11.32.28:536][ 0]ImportText (ComponentSweepMultiTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))
  92. [2015.08.13-11.32.28:537][ 0]ImportText (LineTraceSingleByChannelTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))
  93. [2015.08.13-11.32.28:562][ 0]LogMeshUtilities: No automatic mesh reduction module available
  94. [2015.08.13-11.32.28:562][ 0]LogMeshUtilities: No automatic mesh merging module available
  95. [2015.08.13-11.32.28:826][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  96. [2015.08.13-11.32.29:660][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  97. [2015.08.13-11.32.29:971][ 0]SourceControl: Info Source control is disabled
  98. [2015.08.13-11.32.29:972][ 0]SourceControl: Info Source control is disabled
  99. [2015.08.13-11.32.29:982][ 0]SourceControl: Info Source control is disabled
  100. [2015.08.13-11.32.29:992][ 0]SourceControl: Info Source control is disabled
  101. [2015.08.13-11.32.30:209][ 0]LogObj: 26273 objects as part of root set at end of initial load.
  102. [2015.08.13-11.32.30:209][ 0]LogUObjectAllocator: 5409248 out of 0 bytes used by permanent object pool.
  103. [2015.08.13-11.32.30:270][ 0]LogEngine: Initializing Engine...
  104. [2015.08.13-11.32.30:273][ 0]LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.6.0.0
  105. [2015.08.13-11.32.30:274][ 0]LogHMD:Warning: SteamVR failed to initialize. Error: 110
  106. [2015.08.13-11.32.30:402][ 0]LogAIModule: Creating AISystem for world NewWorld
  107. [2015.08.13-11.32.30:407][ 0]LogInit: XAudio2 using 'Głośniki (AudioBox USB Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
  108. [2015.08.13-11.32.30:631][ 0]LogInit: FAudioDevice initialized.
  109. [2015.08.13-11.32.30:663][ 0]LogDerivedDataCache: Saved boot cache 0.03s 53MB C:/Users/Slavq/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc.
  110. [2015.08.13-11.32.30:669][ 0]LogInit: Texture streaming: Disabled
  111. [2015.08.13-11.32.30:693][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
  112. [2015.08.13-11.32.30:693][ 0]LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.8.3-2634408+++depot+UE4-Releases+4.8
  113. [2015.08.13-11.32.30:693][ 0]LogAnalytics: [UEEditor.Rocket.Release] SetUserId a7c3f0d1475f6bf6da8ae980c167c7d3|c1d68690821f4cc390cf7954d12c304f|8ffc1a52-ef8d-4c4a-90bc-c65f26b0d07e
  114. [2015.08.13-11.32.30:693][ 0]LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession
  115. [2015.08.13-11.32.30:716][ 0]LogInit: Transaction tracking system initialized
  116. [2015.08.13-11.32.30:846][ 0]BlueprintLog: New page: Editor Load
  117. [2015.08.13-11.32.30:879][ 0]LogAssetRegistry: FAssetRegistry took 0.0108 seconds to start up
  118. [2015.08.13-11.32.30:880][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
  119. [2015.08.13-11.32.31:551][ 0]LogConsoleManager:Warning: Console variable 'r.VSync' wasn't set ('GameSetting' has a lower priority than 'SystemSettingsIni')
  120. [2015.08.13-11.32.31:551][ 0]LogConsoleResponse:Display:
  121. [2015.08.13-11.32.31:634][ 0]LogCook:Display: Done creating registry. It took 0.00s.
  122. [2015.08.13-11.32.31:801][ 0]SourceControl: Info Source control is disabled
  123. [2015.08.13-11.32.31:802][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
  124. [2015.08.13-11.32.31:802][ 0]LightingResults: New page: Lighting Build
  125. [2015.08.13-11.32.31:814][ 0]MapCheck: New page: Map Check
  126. [2015.08.13-11.32.31:814][ 0]LightingResults: New page: Lighting Build
  127. [2015.08.13-11.32.31:822][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000EA5F7AD940
  128. [2015.08.13-11.32.32:140][ 0]LogAIModule: Creating AISystem for world Untitled_1
  129. [2015.08.13-11.32.32:146][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  130. [2015.08.13-11.32.32:152][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
  131. [2015.08.13-11.32.32:194][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 41.2ms to complete.
  132. [2015.08.13-11.32.32:194][ 0]LogFileHelpers: Loading map 'Template_Default' took 0.392
  133. [2015.08.13-11.32.32:303][ 0]LogCollectionManager: Loaded 0 collections in 0.001607 seconds
  134. [2015.08.13-11.32.32:309][ 0]LogContentBrowser: Native class hierarchy populated in 0.0056 seconds. Added 1792 classes and 301 folders.
  135. [2015.08.13-11.32.32:350][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
  136. [2015.08.13-11.32.32:375][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
  137. [2015.08.13-11.32.32:390][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 1 classes and 2 folders.
  138. [2015.08.13-11.32.32:436][ 0]LogCrashTracker: Crashtracker disabled due to settings.
  139. [2015.08.13-11.32.32:437][ 0]LogD3D11RHI: InitD3DDevice
  140. [2015.08.13-11.32.32:439][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
  141. [2015.08.13-11.32.32:462][ 0]LogLoad: Full Startup: 7.46 seconds (BP compile: 0.14 seconds)
  142. [2015.08.13-11.32.32:470][ 0]LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
  143. [2015.08.13-11.32.32:523][ 0]LogContentStreaming: Texture pool size is 0.000000MB
  144. [2015.08.13-11.32.32:541][ 0]LogContentStreaming: Texture pool size now 1000 MB
  145. [2015.08.13-11.32.32:644][ 0]LogRenderer: Reallocating scene render targets to support 1208x656 (Frame:2).
  146. [2015.08.13-11.32.32:822][ 4]LogAssetRegistry: Asset discovery search completed in 1.9539 seconds
  147. [2015.08.13-11.32.33:427][ 75]LogD3D11RHI: InitD3DDevice
  148. [2015.08.13-11.32.37:536][566]LogD3D11RHI: InitD3DDevice
  149. [2015.08.13-11.32.37:585][566]LogBlueprint:Warning: [compiler ClassA] Warning 'Child Of A' does not inherit from 'Class A' ( Cast To ChildOfA would always fail).
  150. [2015.08.13-11.32.37:585][566]LogBlueprint:Warning: [compiler ClassA] Warning [0012.58] Compile of ClassA successful, but with 1 Warning(s) [in 11 ms]
  151. [2015.08.13-11.32.37:585][566]LogBlueprint:Warning: [compiler ClassA] Warning [0012.58] Compile of ClassA successful, but with 2 Warning(s) [in 0 ms]
  152. [2015.08.13-11.32.37:585][566]LogBlueprint:Warning: [compiler ClassA] Warning [0012.58] Compile of ClassA successful, but with 3 Warning(s) [in 0 ms]
  153. [2015.08.13-11.32.37:651][566]LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Temp/Untitled_1.Untitled_1:PersistentLevel.LightSource.ArrowComponent0 and ArrowComponent /Game/test.test:PersistentLevel.LightSource.ArrowComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  154. [2015.08.13-11.32.37:651][566]LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Temp/Untitled_1.Untitled_1:PersistentLevel.PlayerStart.Arrow and ArrowComponent /Game/test.test:PersistentLevel.PlayerStart.Arrow, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  155. [2015.08.13-11.32.37:651][566]LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Temp/Untitled_1.Untitled_1:PersistentLevel.PlayerStart.Sprite and BillboardComponent /Game/test.test:PersistentLevel.PlayerStart.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  156. [2015.08.13-11.32.37:651][566]LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Temp/Untitled_1.Untitled_1:PersistentLevel.PlayerStart.Sprite2 and BillboardComponent /Game/test.test:PersistentLevel.PlayerStart.Sprite2, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  157. [2015.08.13-11.32.37:651][566]LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Temp/Untitled_1.Untitled_1:PersistentLevel.SkyLight_1.Sprite and BillboardComponent /Game/test.test:PersistentLevel.SkyLight_1.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  158. [2015.08.13-11.32.37:651][566]LogUObjectGlobals:Warning: Guid is in use by CapsuleComponent /Temp/Untitled_1.Untitled_1:PersistentLevel.PlayerStart.CollisionCapsule and CapsuleComponent /Game/test.test:PersistentLevel.PlayerStart.CollisionCapsule, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  159. [2015.08.13-11.32.37:651][566]LogUObjectGlobals:Warning: Guid is in use by DirectionalLightComponent /Temp/Untitled_1.Untitled_1:PersistentLevel.LightSource.LightComponent0 and DirectionalLightComponent /Game/test.test:PersistentLevel.LightSource.LightComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  160. [2015.08.13-11.32.37:652][566]LogUObjectGlobals:Warning: Guid is in use by SkyLightComponent /Temp/Untitled_1.Untitled_1:PersistentLevel.SkyLight_1.SkyLightComponent0 and SkyLightComponent /Game/test.test:PersistentLevel.SkyLight_1.SkyLightComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
  161. [2015.08.13-11.32.37:655][566]LogAIModule: Creating AISystem for world test
  162. [2015.08.13-11.32.37:710][566]Cmd: MAP LOAD FILE="../../../../../../Unreal Projekty/krassssh/Content/test.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  163. [2015.08.13-11.32.37:710][566]LightingResults: New page: Lighting Build
  164. [2015.08.13-11.32.37:728][566]LoadErrors: New page: Loading map: test.umap
  165. [2015.08.13-11.32.37:728][566]MapCheck: New page: Map Check
  166. [2015.08.13-11.32.37:728][566]LightingResults: New page: Lighting Build
  167. [2015.08.13-11.32.37:735][566]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000EA64DB36A0
  168. [2015.08.13-11.32.37:786][566]LogAIModule: Creating AISystem for world test
  169. [2015.08.13-11.32.37:809][566]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  170. [2015.08.13-11.32.37:843][566]Cmd: MAP CHECKDEP NOCLEARLOG
  171. [2015.08.13-11.32.37:885][566]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 41.321ms to complete.
  172. [2015.08.13-11.32.37:886][566]LogFileHelpers: Loading map 'test' took 0.176
  173. [2015.08.13-11.32.39:592][766]LogD3D11RHI: InitD3DDevice
  174. [2015.08.13-11.32.39:618][766]LogD3D11RHI: InitD3DDevice
  175. [2015.08.13-11.32.39:633][766]LogLinker:Warning: Asset '../../../Engine/Content/ArtTools/RenderToTexture/Macros/RenderToTextureMacros.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  176. [2015.08.13-11.32.39:706][766]LogLinker:Warning: Asset '../../../Engine/Content/ArtTools/RenderToTexture/Enums/RenderToTexture_Enum.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  177. [2015.08.13-11.32.41:391][861]BlueprintLog: New page: Compile ClassA
  178. [2015.08.13-11.32.41:407][861]LogBlueprint:Warning: [compiler ClassA] Warning 'Child Of A' does not inherit from 'Class A' ( Cast To ChildOfA would always fail).
  179. [2015.08.13-11.32.41:561][861]LogBlueprint:Warning: [compiler ClassA] Warning [0016.56] Compile of ClassA successful, but with 1 Warning(s) [in 170 ms]
  180. [2015.08.13-11.32.41:562][861]BlueprintEditorCompileResults:Warning: Warning 'Child Of A' does not inherit from 'Class A' ( Cast To ChildOfA would always fail).
  181. [2015.08.13-11.32.41:562][861]BlueprintEditorCompileResults:Warning: Warning [0016.56] Compile of ClassA successful, but with 1 Warning(s) [in 170 ms]
  182. [2015.08.13-11.32.43:579][ 44]LogD3D11RHI: InitD3DDevice
  183. [2015.08.13-11.32.43:605][ 44]LogD3D11RHI: InitD3DDevice
  184. [2015.08.13-11.32.45:675][234]LogD3D11RHI: InitD3DDevice
  185. [2015.08.13-11.32.47:699][441]BlueprintLog: New page: Compile ChildOfA
  186. [2015.08.13-11.32.47:761][441]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000EA6F0BE7A0
  187. [2015.08.13-11.32.47:785][441]BlueprintEditorCompileResults: Info [0022.78] Compile of ChildOfA successful! [in 85 ms]
  188. [2015.08.13-11.32.50:364][743]LogD3D11RHI: InitD3DDevice
  189. [2015.08.13-11.32.50:380][743]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ChildOfA" FILE="../../../../../../Unreal Projekty/krassssh/Content/ChildOfA.uasset" SILENT=true
  190. [2015.08.13-11.32.50:388][743]LogSavePackage: Save=6.551451ms
  191. [2015.08.13-11.32.50:388][743]LogSavePackage: Moving '../../../../../../Unreal Projekty/krassssh/Saved/ChildOfA9B2746AA4E09D550A87FE9B190DB1492.tmp' to '../../../../../../Unreal Projekty/krassssh/Content/ChildOfA.uasset'
  192. [2015.08.13-11.32.51:205][838]BlueprintLog: New page: Compile ChildOfA
  193. [2015.08.13-11.32.51:287][838]BlueprintEditorCompileResults: Info [0026.29] Compile of ChildOfA successful! [in 82 ms]
  194. [2015.08.13-11.33.11:712][257]LogEditorViewport: Clicking on Actor (LMB): ClassA_C (ClassA)
  195. [2015.08.13-11.33.12:996][409]LogEditorViewport: Clicking on Actor (LMB): ChildOfA_C (ChildOfA)
  196. [2015.08.13-11.33.15:015][649]LogD3D11RHI: InitD3DDevice
  197. [2015.08.13-11.33.15:031][649]LogD3D11RHI: InitD3DDevice
  198. [2015.08.13-11.33.16:798][809]BlueprintLog: New page: Compile ClassA
  199. [2015.08.13-11.33.16:817][809]LogBlueprint:Warning: [compiler ClassA] Warning 'Child Of A' does not inherit from 'Class A' ( Cast To ChildOfA would always fail).
  200. [2015.08.13-11.33.16:851][809]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000EA11374680
  201. [2015.08.13-11.33.16:968][809]LogBlueprint:Warning: [compiler ClassA] Warning [0051.97] Compile of ClassA successful, but with 1 Warning(s) [in 169 ms]
  202. [2015.08.13-11.33.16:968][809]BlueprintEditorCompileResults:Warning: Warning 'Child Of A' does not inherit from 'Class A' ( Cast To ChildOfA would always fail).
  203. [2015.08.13-11.33.16:968][809]BlueprintEditorCompileResults:Warning: Warning [0051.97] Compile of ClassA successful, but with 1 Warning(s) [in 169 ms]
  204. [2015.08.13-11.33.19:179][ 45]LogD3D11RHI: InitD3DDevice
  205. [2015.08.13-11.33.21:232][239]BlueprintLog: New page: Compile ChildOfA
  206. [2015.08.13-11.33.21:323][239]BlueprintEditorCompileResults: Info [0056.32] Compile of ChildOfA successful! [in 91 ms]
  207. [2015.08.13-11.33.23:560][470]LogD3D11RHI: InitD3DDevice
  208. [2015.08.13-11.33.25:191][628]BlueprintLog: New page: Compile ChildOfA
  209. [2015.08.13-11.33.25:234][628]LogActorComponent: RegisterComponentWithWorld: Owner belongs to a DEADCLASS
  210. [2015.08.13-11.33.25:234][628]LogActorComponent: RegisterComponentWithWorld: Owner belongs to a DEADCLASS
  211. [2015.08.13-11.33.25:234][628]LogActorComponent: RegisterComponentWithWorld: Owner belongs to a DEADCLASS
  212. [2015.08.13-11.33.25:234][628]LogActor:Error: AActor::IncrementalRegisterComponents parent component '/Game/test.test:PersistentLevel.ChildOfA_C_0.DefaultSceneRoot' cannot be registered in actor '/Game/test.test:PersistentLevel.ChildOfA_C_0'
  213. [2015.08.13-11.33.25:234][628]LogWindows:Error: Windows GetLastError: Operacja ukończona pomyślnie. (0)
  214. [2015.08.13-11.33.25:234][628]LogCrashTracker:
  215.  
  216.  
  217. [2015.08.13-11.33.47:314][628]LogCrashTracker:
  218.  
  219.  
  220. [2015.08.13-11.33.47:314][628]LogWindows: === Critical error: ===
  221. Assertion failed: IncrementalRegisterComponents(0) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\Engine\Private\Actor.cpp] [Line: 3412]
  222.  
  223.  
  224.  
  225. KERNELBASE.dll {0x00007ffb3efea1c8} + 0 bytes
  226. UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() {0x00007ffb168a7c0f} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  227. UE4Editor-Core.dll!FOutputDevice::Logf__VA() {0x00007ffb167610b8} + 159 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  228. UE4Editor-Core.dll!FDebug::AssertFailed() {0x00007ffb16731e72} + 65 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  229. UE4Editor-Engine.dll!AActor::PostEditChangeProperty() {0x00007ffb138fa1e3} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  230. UE4Editor-CoreUObject.dll!UObject::PostEditChange() {0x00007ffb1ba8fcb4} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  231. UE4Editor-UnrealEd.dll!FBlueprintEditorUtils::PostEditChangeBlueprintActors() {0x00007ffb12221563} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  232. UE4Editor-Kismet.dll!FBlueprintEditor::OnBlueprintChangedImpl() {0x00007ffb10164aa2} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  233. UE4Editor-Kismet.dll!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,TTypeWrapper<void> __cdecl(UBlueprint * __ptr64)>::Execute() {0x00007ffb1011e7cc} + 35 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  234. UE4Editor-Kismet.dll!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,void __cdecl(UBlueprint * __ptr64)>::ExecuteIfSafe() {0x00007ffb10121fcc} + 11 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  235. UE4Editor-Engine.dll!TBaseMulticastDelegate<void,UBlueprint * __ptr64>::Broadcast() {0x00007ffb137fd33d} + 14 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  236. UE4Editor-UnrealEd.dll!FKismetEditorUtilities::RecompileBlueprintBytecode() {0x00007ffb122b9a27} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  237. UE4Editor-UnrealEd.dll!FBlueprintCompileReinstancer::ReinstanceObjects() {0x00007ffb122bddaf} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  238. UE4Editor-UnrealEd.dll!FKismetEditorUtilities::CompileBlueprint() {0x00007ffb12280186} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  239. UE4Editor-Kismet.dll!FBlueprintEditor::Compile() {0x00007ffb100dc4d6} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  240. UE4Editor-Kismet.dll!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,TTypeWrapper<void> __cdecl(void)>::Execute() {0x00007ffb1011eb11} + 32 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  241. UE4Editor-Kismet.dll!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,void __cdecl(void)>::ExecuteIfSafe() {0x00007ffb10122356} + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  242. UE4Editor-Slate.dll!FUICommandList::ExecuteAction() {0x00007ffb132f3ba6} + 60 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  243. UE4Editor-Slate.dll!SToolBarButtonBlock::OnClicked() {0x00007ffb133f9d57} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  244. UE4Editor-Slate.dll!TMemberFunctionCaller<SToolBarButtonBlock,FReply (__cdecl SToolBarButtonBlock::*)(void) __ptr64>::operator()<>() {0x00007ffb13371737} + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  245. UE4Editor-Slate.dll!TTupleImpl<TIntegerSequence<> >::ApplyAfter_ExplicitReturnType<FReply,TMemberFunctionCaller<SToolBarButtonBlock,FReply (__cdecl SToolBarButtonBlock::*)(void) __ptr64> >() {0x00007ffb13372bc9} + 19 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  246. UE4Editor-Slate.dll!TBaseSPMethodDelegateInstance<0,SToolBarButtonBlock,0,FReply __cdecl(void)>::Execute() {0x00007ffb133dd459} + 36 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  247. UE4Editor-Slate.dll!TBaseDelegate<FReply>::Execute() {0x00007ffb13490c7a} + 6 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  248. UE4Editor-Slate.dll!SButton::OnMouseButtonUp() {0x00007ffb134bf88f} + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  249. UE4Editor-Slate.dll!<lambda_de96dc3471181973108233c6db1f9843>::operator()() {0x00007ffb132c4ccc} + 24 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  250. UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_de96dc3471181973108233c6db1f9843> >() {0x00007ffb1327d167} + 21 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  251. UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent() {0x00007ffb13338617} + 78 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  252. UE4Editor-Slate.dll!FSlateApplication::OnMouseUp() {0x00007ffb13325d84} + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  253. UE4Editor-Core.dll!FWindowsApplication::ProcessDeferredMessage() {0x00007ffb1689d7ad} + 12 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  254. UE4Editor-Core.dll!FWindowsApplication::DeferMessage() {0x00007ffb168849d1} + 74 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  255. UE4Editor-Core.dll!FWindowsApplication::ProcessMessage() {0x00007ffb1689edc3} + 44 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  256. UE4Editor-Core.dll!FWindowsApplication::AppWndProc() {0x00007ffb1687e5ba} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  257. USER32.dll {0x00007ffb3f3e00dc} + 0 bytes
  258. USER32.dll {0x00007ffb3f3dfc07} + 0 bytes
  259. UE4Editor-Core.dll!FWindowsPlatformMisc::PumpMessages() {0x00007ffb168a0186} + 48 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  260. UE4Editor.exe!FEngineLoop::Tick() {0x00007ff712153c7a} + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  261. UE4Editor.exe!GuardedMain() {0x00007ff7121449cc} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  262. UE4Editor.exe!GuardedMainWrapper() {0x00007ff712144a4a} + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  263. UE4Editor.exe!WinMain() {0x00007ff7121565c9} + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  264. UE4Editor.exe!__tmainCRTStartup() {0x00007ff7121575d9} + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
  265. KERNEL32.DLL {0x00007ffb41522d92} + 0 bytes
  266. ntdll.dll {0x00007ffb42d39f64} + 0 bytes
  267. ntdll.dll {0x00007ffb42d39f64} + 0 bytes
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