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Aug 3rd, 2016
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  1. The goal with these changes is to focus primarily on buffs instead of nerfs. The aim is to make bad weapons closer to the strength of good ones and to make every WA as valuable and defining to their weapon as things like Onislayer or Stance.
  2.  
  3. Moundmakers -> when summoned through a white sign, killing a certain number of enemies will grant a shackle and return home.
  4.  
  5. Falchion, Carthus Curved Sword, Carthus Shotel, Pontiff Knight Curved Sword, Storm Curved Sword -> 1st 2HR1 startup increased, recovery increased. Spin Slash: damage increased.
  6. Scimitar, Rotten Ghru Curved Sword, Shotel, Carthus Curved Greatsword -> Spin Slash: followup: tracking greatly improved, forward movement increased, stagger added to airborne motion, status effect buildup increased.
  7.  
  8. Shotel, Carthus Shotel -> Spin Slash completely ignores shields and staggers their target, dealing full damage as though the attack was not guarded.
  9. Painting Guardian’s Curved Sword -> Chained Dance: damage and status buildup per hit increased
  10.  
  11. Straightswords -> hitboxes adjusted where necessary to better align with model and animation. Stance: stance R1 is no longer parryable
  12.  
  13. Katanas -> startup and recovery of 2H running attack increased, recovery of 1H running attack increased. Hold: stance R1 startup decreased. Bloodlust(WA): recovery greatly decreased. Darkdrift(WA): completely ignores shields and staggers their target, dealing full damage as though the attack was not guarded, no longer parryable.
  14. Thrusting Swords -> Stance: stance R1 now has iframes during the backstep portion of the attack, stance R2 will now properly stunlock for its full combo.
  15.  
  16. Thrusting Swords, Daggers, Spears -> Shield Splitter: no longer parryable
  17. All paired weapons (excluding fists) -> Damage of 3rd L1 increased
  18.  
  19. Brigand’s Twindaggers -> damage of 2nd L1 and rolling L1 increased, speed of running L1 significantly increased
  20.  
  21. Winged Knight Twinaxes -> Weapon art forward movement increased. Weapon art is no longer parryable
  22.  
  23. Dancer’s Enchanted Swords -> Weapon art damage increased, forward movement greatly increased, hyperarmor added. Weapon art is no longer parryable
  24.  
  25. Drang Hammers -> Spin Bash poise frames extended, poise modifier increased.
  26.  
  27. Ultra Greatswords -> R1s startup and recovery reduced, R2 recovery time reduced. Stomp (all variants): Immune to headshots, R2 followup recovery time and stamina cost reduced. Now instantly refreshes poise health to 100 upon use. If a hit is taken during stomp’s initial hyperarmor, it becomes instantly cancellable with a roll, movement or followup attack. If a followup attack is initiated in this way, its startup time is greatly reduced. Running attacks: startup time decreased, turning ability improved; can now turn at all points in the animation
  28.  
  29. Greathammers -> 1HR1 startup time reduced, turning ability improved; can now continue turning at all points in the animation. 2nd R2 startup time greatly reduced and damage reduced proportionally, R2-R2 now combos with all greathammers. Hitbox increased on all staggering shockwaves. Perseverance: no longer incur poise damage if attacked while perseverance is active, perseverance can no longer be poise-broken. Shockwave stagger hitbox on perseverance increased, stagger duration greatly increased; L2-R1 now combos (L2-R2 with Molten Perseverance. Exception: Morne’s Rage). Can no longer incur lethal damage if perseverance is active (Tears of Denial effect). Running attacks: startup time decreased, turning ability improved; can now turn at all points in the animation
  30.  
  31. Gargoyle Flame Hammer -> Kindled Fury: Can now be free-aimed while active. Initial L2 now has a small stagger hitbox that will chain into the followup at close range.
  32.  
  33. Axes, Clubs, Crescent Axe -> R2 charge-up time for fully charged variant decreased. Warcry: Shockwave stagger duration increased; L2-R1 now combos. Warcry now adds hyperarmor to uncharged R2s, charge-up time for fully charged variant greatly decreased. Fully charged Warcry-R2s can now be cancelled during the forward movement with a roll, before the actual attack becomes active. Warcry’s damage bonus is doubled when below 20% HP.
  34.  
  35. Eleonora -> Feast Bell: buff now affects all nearby allies.
  36.  
  37. Greataxe, Black Knight Greataxe, Yhorm’s Machete, Large Club, Great Club -> Warcry: Shockwave stagger duration increased; L2->R2 now combos. Tracking on the 2nd Warcried R2 greatly improved. Yhorm’s Warcried R2s now cover more distance, especially when charged, and can combo R2-R2. Damage bonus doubled when below 20% HP
  38. Demon’s Greataxe -> 2HR1s now combo more consistently. Demonic Flare: Startup time greatly decreased, AoE and damage also decreased. Demonic Flare can now be charged by holding down L2, extending the windup but increasing the damage and area of effect. Area of Effect hitbox now lingers momentarily.
  39.  
  40. Dragonslayer Greataxe -> Falling Bolt: Area of Effect hitbox now lingers momentarily, can no longer be parried. Vertical hitbox greatly improved.
  41.  
  42. Great Machete, Butcher’s Knife -> Sharpen: No longer has a time-limited duration; buff now persists until the weapon hits an enemy 10 times.
  43.  
  44. Warpick, Pickaxe -> Galvanize: now instantly restores 50 stamina upon use in addition to the regeneration buff.
  45.  
  46. Fist Weapons -> startup time of 1st R1 and L1 reduced.
  47.  
  48. Caestus -> Perseverance recovery slightly increased to compensate for the above change.
  49.  
  50. Claws, 2kat -> Leaping Slash/Onislayer: Status effect buildup reduced, airborne stagger can no longer headshot.
  51.  
  52. Crossbows -> Tackle: Now pushes enemies backwards significantly and staggers long enough for a followup shot.
  53.  
  54. All Glaives -> 2HR1 poise modifier reduced, recovery of 1st 2HR1 slightly increased.
  55.  
  56. Glaive, Black Knight Glaive, Lucerne, Spiked Mace, Great Wooden Hammer -> Spin Sweep/Bash: damage of initial hit reduced, damage of followup hits increased. Poise modifier of initial hit increased.
  57.  
  58. Immolation Tinder -> Punitive Flame: tracking greatly improved, fire trail now lingers for a second.
  59.  
  60. Gundyr’s Halberd -> Champion’s Charge: Final hit is no longer parryable.
  61.  
  62. Spears, Pikes, Halberds, Astora Greatsword -> Charge: poise frames extended, followup damage increased.
  63.  
  64. Greatlance -> R2 and running attack tracking improved, damage increased.
  65.  
  66. Scythes -> Neck Swipe: poise frames extended, startup greatly reduced. Now will always trigger a headshot if possible. Status buildup increased. Frost: frost buildup per hit increased to 100.
  67.  
  68. Blessed Infusion -> Buffable, HP regen now scales with faith. Current upgrade level dictates the maximum HP regen per tick (1 tick each second), while faith dictates how much of that maximum you actually get. At +10, the max is 2 per tick, which is reached at 60fth. At base faith, the regen rate is a paltry 0.20 per tick
  69.  
  70. Morne’s Greathammer, Anri’s Straightsword, Lothric’s Holy Sword, Saint’s Bident, Golden Ritual Spear, Archdeacon’s Greatstaff, Scholar’s Candlestick, Cleric’s Candlestick, Astora Straightsword, Sunlight Straightsword, Yorshka’s Spear, Pontiff Knight’s Great Scythe, Wolnir’s Holy Sword -> Now innately receive the benefits of the blessed infusion, including the faith-scaling hp regen and bonus against skeletons
  71.  
  72. Blessed Weapon (spell) -> No longer has a time-based duration. Heals a total amount of HP, scaling with faith, over its duration. Does not tick when user is at full HP, and will not expire until it has delivered its full healing value.
  73.  
  74. Lightning Spear, Great Lightning Spear -> casting speed increased, damage increased
  75.  
  76. Sunlight Spear -> Damage no longer decays over distance
  77.  
  78. Lightning Stake -> Area of effect hitbox size increased and duration extended. Damage at the edge of the AoE increased.
  79.  
  80. Lightning Storm -> startup time greatly reduced, hitbox of initial lightning strike increased
  81.  
  82. Body Buffs (regen buffs, Tears, Power Within, Carthus Beacon, GMB, Sacred Oath, Deep Protection, green blossom etc.) -> No longer stack with one another, a player may only have one body buff active at any one time. The most recently applied body buff overwrites whatever previous buff was active. All body buffs now give their full benefit in pvp. Buffs applied to you by allies will receive the pvp penalty, but will stack with your own, unpenalized buff.
  83.  
  84. Gnaw, Dhorys’ Gnawing, Deep Soul, Great Deep Soul -> Tracking greatly increased
  85.  
  86. Lifehunt Scythe -> casting speed increased, HP return greatly increased.
  87.  
  88. Dead Again -> range increased, damage increased
  89.  
  90. Emit Force -> Area of effect hitbox size and duration increased, damage increased, poise damage increased, FP cost decreased.
  91.  
  92. Caressing Tears -> now applies its effect to nearby allies as well
  93.  
  94. Magic Barrier (not great) -> Now applies its effect to nearby allies as well
  95.  
  96. Divine Pillars of Light -> Can now hold down the casting button to extend the effect, continuing to consume FP at a rate of 3 per pillar until the button is released or FP exhausted. Area where pillars will land is greatly increased. 1 in 4 pillars will track and come down directly on any target within the affected area. Will now properly prevent skeletons from reviving
  97.  
  98. Wrath of the Gods -> casting time slightly reduced, range greatly increased. Will now properly prevent skeletons from reviving.
  99.  
  100. Crystal Hail -> tracking greatly increased
  101.  
  102. Soul Spear, Crystal Soul Spear, Soul Stream -> damage increased
  103.  
  104. Farron Flashsword -> fixed a bug where flashsword would sometimes deal single-digit damage.
  105.  
  106. Soul Greatsword -> maximum benefit from cast speed greatly increased.
  107.  
  108. Magic Weapon -> duration doubled
  109.  
  110. Pestilent Mercury -> casting time decreased, damage per tick increased. Enemies within the effect area have their movement speed greatly reduced; players within the area are forced to slow-walk, but can roll as normal.
  111.  
  112. White Dragon Breath -> damage increased. Secondary hitbox now lingers along the spell’s trail, dealing half damage.
  113.  
  114. Bursting Fireball -> Only 1 fireball can damage the same enemy per cast, but damage per fireball is increased to match Great FireOrb.
  115.  
  116. Great Combustion -> tracking improved
  117.  
  118. Acid Surge -> weapon durability damage increased. Deals its full durability damage instantly if a player enters the field instead of ticking over time.
  119.  
  120. Carthus Beacon -> As long as the aggression bonus is active, the spell’s duration will not tick down.
  121.  
  122. Chaos Storm -> increase effect area and # of pillars per cast.
  123.  
  124. Firestorm -> decrease casting time, increase effect area and # of pillars per cast.
  125.  
  126. Profaned Flame -> greatly increase damage, increase area of effect.
  127.  
  128. Fire Whip -> improve tracking during casting startup.
  129.  
  130. Crescent Moon Sword -> magic damage increased. Crescent Blade: startup time greatly reduced
  131.  
  132. Darkmoon Longbow -> Int requirement increased to 18, can now perform rolling and running shots. Darkmoon Arrow (WA): damage bonus increased, now creates a small area of effect if used with Darkmoon Arrows (ammo)
  133.  
  134. Moonlight Greatsword -> fix beams to track properly when locked onto players in pvp.
  135.  
  136. Cleric’s Candlestick, Heysel Pick -> increase base magic damage.
  137.  
  138. Stormruler -> Now additionally scales with luck. Storm King(WA): now fires its projectile outside of the Yhorm boss fight at greatly reduced damage; deals full damage to Giants found elsewhere in the game.
  139.  
  140. Wolnir’s Holy Sword -> Wrath of the Gods (WA): Initial sword thrust now has poise frames. Delay between thrust and WoG reduced and will now combo properly.
  141.  
  142. Lothric’s Holy Sword -> Sacred Lothric Light: stance R2 FP cost reduced.
  143.  
  144. Wolf Knight Greatsword -> Wolf Sword: stance R1 startup reduced, stance r2 recovery reduced and damage increased.
  145.  
  146. Whips -> Impact: stamina regen debuff doubled.
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