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TheInsidiousOne

(ME) Chaotics

Aug 8th, 2018
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  1. Chaotic Beast - Golem
  2. 10
  3. DARK
  4. Machine/Evolute/Effect
  5. ATK 4000
  6. DEF 4000
  7. 3: DARK, Machine
  8. Must be Evolute Summoned. For this card's Evolute Summon, you can treat as many "Chaotic" monsters as possible as Machine. If this card is Evolute Summoned: You can destroy as many face-up monsters your opponent controls as possible that were Special Summoned from the Extra Deck, and if you do, inflict 1000 damage to your opponent for each, and if you do that, this card can make a second attack during each Battle Phase this turn. Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can remove 4 E-Cs from this card; negate the activation.
  9.  
  10. Chaotic Beast - Lilith
  11. 10
  12. DARK
  13. Machine/Evolute/Effect
  14. ATK ?
  15. DEF ?
  16. 3: DARK Machine
  17. Must be first Evolute Summoned. For this card's Evolute Summon, you can treat as many "Chaotic" monsters as possible as Machine. This card's Evolute Summon cannot be negated. When Evolute Summoned, cards and effects cannot be activated. This card gains 500 ATK/DEF for each E-Counter placed on it. Once per turn, instead of conducting your normal draw: You can place 4 E-Counters on this card, and if you do, you cannot Normal/Special Summon OR Set monsters this turn. If a monster(s) is Normal or Special Summoned to your opponent's field :You can remove 5 E-Counters from this card; That monster(s) 's ATK become 0,also, its effects are negated.
  18.  
  19. Chaotic Beast - Wyrm
  20. 10
  21. DARK
  22. Machine/Evolute/Effect
  23. ATK ?
  24. DEF ?
  25. 3: DARK Machine
  26. Must be Evolute Summoned, and Cannot be Special Summoned by other ways. For this card's Evolute Summon, you can treat as many "Chaotic" monsters as possible as Machine. This card's Evolute Summon cannot be negated. When Evolute Summoned, cards and effects cannot be activated. This card gains ATK and DEF equal to the total ATK/DEF of the monsters used for this card's Evolute Summon (Permanently). Other monsters you control cannot attack.If this card attacks a Defense Position monster, inflict double piercing battle damage to your opponent. Once per turn: You can remove 8 E-Counters from this card; Banish all cards your opponent controls face-down.
  27.  
  28. Chaotic Chimera
  29. ​★​★​★
  30. DARK
  31. Fiend/Tuner/Effect
  32. ATK 1610
  33. DEF 0
  34. When this card you control is destroyed by your opponent's card (either by battle or by effect): You can target 1 "Chaotic" monster in your GY, except "Chaotic Chimera"; Special Summon it. If this card is Summoned: You can add 1 "Chaotic" monster from your Deck to your hand, except "Chaotic Chimera". You can only use this effect of "Chaotic Chimera" once per turn.
  35.  
  36. Chaotic Cursed Sealing Chains
  37. Continuous Trap
  38. Activate this card only if you control a "Chaotic" monster. target 1 Special Summoned monster on the field: that target cannot attack, change its battle position, its effects are negated, it cannot be Tributed or be used as a Fusion, Synchro, or Xyz Material for a Summon. also, it loses 700 ATK. During your End Phase, if you control no "Chaotic" monsters, or the target leaves the field, send this face-up card to the Graveyard.
  39.  
  40. Chaotic Damage Port 404 - Area C
  41. Continuous Trap
  42. There can be only 1 face-up "Chaotic Damage Port 404 - Area C" on the field. Once per turn, when a Special Summoned monster's ATK changes: You can destroy 1 face-up "Chaotic"monster you control; That monster's controller takes 1000 Damage, if it was a Special Summoned monster, the Damage is doubled.
  43.  
  44. Chaotic edgy Ransomware Bahamut
  45. ​★​★​★
  46. DARK
  47. Fiend/Xyz/Effect
  48. ATK 0
  49. DEF 2750
  50. 2 Level 3 Fiend monsters
  51. Your opponent must pay 400 LP to Summon Level/Rank 4 or higher monsters. Once per turn:You can detach 1 Material from this card; Until your opponent's End Phase, your opponent must Summon 1 Level /Rank 4 or higher monster or they lose 1000 LP. During your Standby Phase, Tribute 1 other monster or destroy this card.
  52.  
  53. Chaotic Grimoire Magician
  54. ​★​★​★​★​
  55. DARK
  56. Fiend/Tuner/Effect
  57. ATK 1550
  58. DEF 1600
  59. When this card you control is destroyed by your opponent's card (either by battle or by effect): You can Target any number of monsters on the field, equal to face-up "Chaotic" monsters you control; Destroy those targets. Only Counter Trap Cards can activate in response to this card's activation. When this card is Summoned:You can Fusion Summon 1 "Chaotic" Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.
  60.  
  61. Chaotic Head-Cracking Ghoul
  62. ​★​​★​​★​​★​​★​​★​​★​
  63. DARK
  64. Zombie/Synchro/Effect
  65. ATK 2500
  66. DEF 0
  67. 1 Tuner + 1+ non-Tuner "Chaotic" monsters
  68. Your opponent cannot Special Summon monsters by the effect of a Spell/Trap Card. During your Main Phase: You can target 1 Level 4 or lower "Chaotic" monster in your GY; Special Summon that target. You can only use this effect of "Chaotic Head-Cracking Ghoul" once per turn.
  69.  
  70. Chaotic Hunter Duva
  71. ★​​★​​★​​★​
  72. DARK
  73. Fiend/Effect
  74. ATK 1200
  75. DEF 1000
  76. When this card in your Monster Zone is destroyed by your opponent's card (either by battle or by effect):You can target 1 face-up monster your opponent controls: Equip this card to that target. During your opponent's Standby Phase: Force the activation of opponent's monster 's effect,if the activation timing is incorrect;Your opponent Takes 2000 LP damage. When this card is Summoned: You can Special Summon 1 Level 5 or higher "Chaotic" monster from your hand or Graveyard. You can only use 1 "Chaotic Hunter Duva" effect per turn, and only once that turn.
  77.  
  78. Chaotic Metal Snake
  79. ​​★​​​​★​​​​★​​​​★​​​​★​​
  80. DARK
  81. Fiend/Effect
  82. ATK 2100
  83. DEF 1600
  84. If you control no monsters, or all monsters you control are "Chaotic" monsters: You can Special Summon this card from your hand. When this card you control is destroyed by your opponent's card (either by battle or by effect): You can target 1 card your opponent controls; banish it. If this card is Summoned: You can Special Summon 1 "Chaotic" monster from your hand, except "Chaotic Metal Snake". You can only use this effect of "Chaotic Metal Snake" once per turn.
  85.  
  86. Chaotic Queen of Torture Karolyn
  87. ​​​​★​​​​★​​​​★​​​​★​​​​★​​​​★​​​​★​​​​★
  88. DARK
  89. Machine/Fusion/Effect
  90. ATK 2700
  91. DEF 1400
  92. 2 "Chaotic" monsters
  93. Once per turn: You can target 1 monster your opponent controls; equip it to this card, and if you do, this card gains ATK equal to the original ATK of that monster. (You can only equip this card with 1 monster at a time with this effect.) Once per turn: You can send 1 monster equipped to this card to the GY; inflict damage to your opponent equal to its original ATK, but this card cannot attack the turn you activate this effect.
  94.  
  95. Chaotic Scythraco
  96. ★​​​​★
  97. DARK
  98. Fiend/Tuner/Effect
  99. ATK 700
  100. DEF 600
  101. When this card you control is destroyed by your opponent's card (either by battle or by effect): You can Add 1 "Chaotic" monster from your Deck to your hand. If this card is Normal or Flip Summoned: You can Target 1 face-up Spell/Trap card your opponent controls; Add that target to your hand. You can only use 1 "Chaotic Scythraco" effect per turn, and only once that turn.
  102.  
  103. Chaotic Torture Chair
  104. ★★★
  105. DARK
  106. Fiend/Effect
  107. ATK 800
  108. DEF 2000
  109. When this card you control is destroyed by your opponent's card (either by battle or by effect): You can draw 1 card. When this card is Normal Summoned: You can Special Summon 1 "Chaotic" monster from your hand.
  110.  
  111. Chaotic's Corrupted Zone
  112. Field Spell
  113. If this card is activated: You can add 1 "Chaotic" monster from your Deck to your hand. The activation of your other "Chaotic" cards and effects that activated if Summoned/activated, or if destroyed, cannot be negated. You can only activate 1 "Chaotic's Corrupted Zone" per turn.
  114.  
  115. Chaotic's Forceful DNA Conversion
  116. Continuous Spell
  117. If this card is activated: Add 1 "Chaotic" Spell/Trap From your Deck to your hand, except "Chaotic's Forceful DNA Conversion". When a "Chaotic" monster of the below card type is Special Summoned from the Extra Deck to your field: You can activate the appropriate effect once per turn;
  118. ● Fusion: Special Summon 1 "Chaotic" monster from your Deck in Defense Position, but it has its effect(s) negated.
  119. ● Synchro: Special Summon 1 "Chaotic" monster from your GY.
  120. ● Xyz: Draw 1 card.
  121. ● Evolute: Special Summon 1 "Chaotic" monster from your hand.
  122.  
  123. Chaotic Barox
  124. ★★★★★
  125. DARK
  126. Fiend/Effect
  127. ATK 1380
  128. DEF 1530
  129. When this card you control is destroyed by your opponent's card (either by battle or by effect): You can banish 1 card from your opponent's GY. If this card is Summoned: You can target 1 "Chaotic" card in your GY, except "Chaotic Barox"; add it to your hand. You can only use this effect of "Chaotic Barox" once per turn.
  130.  
  131. Chaotic Canceller
  132. ★★★★
  133. DARK
  134. Fiend/Effect
  135. ATK 1800
  136. DEF 1600
  137. If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). When this card you control is destroyed by your opponent's card (either by battle or by effect): You can target 1 Spell/Trap your opponent controls; banish it. If this card is Summoned: You can target 1 "Chaotic" monster in your GY, except "Chaotic Canceller"; Special Summon it. You can only use this effect of "Chaotic Canceller" once per turn.
  138.  
  139. Chaotic Mythical Beast Chimera
  140. ★★★★
  141. DARK
  142. Fiend/Xyz/Effect
  143. ATK 2100
  144. DEF 1800
  145. 2 Level 4 DARK monsters
  146. During your Main Phase: You can target 1 Level 4 or lower "Chaotic" monster in your GY; Special Summon that target. You can only use this effect of "Chaotic Mythical Beast Chimera" once per turn. Once per turn, if your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; the activated effect becomes "Destroy the DARK monster your opponent controls with the lowest ATK."
  147.  
  148. Chaotic Mythical Beast Gazelle
  149. ★★★★
  150. DARK
  151. Fiend/Effect
  152. ATK 1500
  153. DEF 1200
  154. When this card you control is destroyed by your opponent's card (either by battle or by effect): You can shuffle 1 random card from your opponent's hand into the Deck. If this card is Summoned: You can send 1 "Chaotic" monster from your Deck to the GY, except "Chaotic Mythical Beast Gazelle". You can only use this effect of "Chaotic Mythical Beast Gazelle" once per turn.
  155.  
  156. Chaotic Knife Magician
  157. ★★★★★★★
  158. DARK
  159. Machine/Fusion/Effect
  160. ATK 2500
  161. DEF 2100
  162. 2 "Chaotic" monsters
  163. During your Main Phase: You can target 1 Level 4 or lower "Chaotic" monster in your GY; Special Summon that target. You can only use this effect of "Chaotic Knife Magician" once per turn. At the start of the Damage Step, if this card battles a Special Summoned monster: Banish that monster, and if you do, inflict damage to your opponent equal to half the original ATK of the destroyed monster.
  164.  
  165. Chaotic Ring
  166. Normal Trap
  167. If you control a face-up "Chaotic" monster: You can target 1 monster your opponent controls; destroy that target, and if you do, inflict damage to your opponent equal to half that monster's original ATK, also if that monster has an effect that activates in the Graveyard, negate that effect. You can only activate 1 "Chaotic Ring" per turn.
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