Advertisement
Guest User

Derpibroou Werewolf Roles

a guest
Apr 9th, 2013
85
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 11.09 KB | None | 0 0
  1. THIS IS A LIST OF ALL ROLES THAT MIGHT BE USED IN GAME. PLEASE NOTE THAT NOT ALL ROLES WILL BE USED DEPENDING ON THE GAME.
  2.  
  3. ROLES
  4.  
  5.  
  6. Role: Bodyguard
  7. Team: Good
  8. Description: This role can protect a player each night to prevent them from being killed, can usually not protect the same target two days in a row, can usually not protect themselves
  9. Action: Protect target player
  10. Occurence: Rare
  11.  
  12. ----------------------------------------------------
  13.  
  14. Role: Cultist
  15. Team: Evil
  16. Description: The cultist knows the identity of the werewolves
  17. Action: N/A
  18. Occurence: Common
  19.  
  20. ----------------------------------------------------
  21.  
  22. Role: Governor
  23. Team: Good
  24. Description: The governor can once per game decide who the lynch target will be
  25. Action: Decide lynch
  26. Occurence: Rare
  27.  
  28. ----------------------------------------------------
  29.  
  30. Role: Healer
  31. Team: Good
  32. Description: The healer can either cure a target player from infection each night or once per game raise a dead player back to life, or both
  33. Action: Cure/Raise target player
  34. Occurence: Rare
  35.  
  36. ----------------------------------------------------
  37.  
  38. Role: Hunter
  39. Team: Good
  40. Description: If the last two players alive are a wolf and a hunter, the hunter defeats evil parity and achieves a win for the good team
  41. Action: N/A
  42. Occurence: Common
  43.  
  44. ----------------------------------------------------
  45.  
  46. Role: Knight
  47. Team: Good
  48. Description: A knight is a tough villager, it takes two lynches, two nightkill attempts or one of both to kill him
  49. Action: N/A
  50. Occurence: Uncommon
  51.  
  52. ----------------------------------------------------
  53.  
  54. Role: Lover
  55. Team: Good/Evil
  56. Description: Cannot vote for each other during Knightkill and lynch sessions. When one lover dies, every other lover dies as well, lovers usually have the ability to chat together. One Lover, called the Romancer, will always be on the Good team by default.
  57. Action: N/A
  58. Occurence: Rare
  59.  
  60. ----------------------------------------------------
  61.  
  62. Role: Lyncher
  63. Team: Neutral
  64. Description: The lyncher has one or multiple target players, if those targets are lynched, he will achieve victory and leave the game, may sometimes convert to another role when his targets are nightkilled instead of lynched
  65. Action: N/A
  66. Occurence: Rare
  67.  
  68. ----------------------------------------------------
  69.  
  70. Role: Martyr
  71. Team: Good
  72. Description: This role can target a player each night, if the targeted player is killed that night, the martyr will die instead
  73. Action: Protect target player
  74. Occurence: Common
  75.  
  76. ----------------------------------------------------
  77.  
  78. Role: Mason
  79. Team: Good/Evil
  80. Description: Masons have the ability to chat with each other, sometimes every mason can chat with all other masons, sometimes they can chat in pairs.
  81. Action: N/A
  82. Occurence: Uncommon
  83.  
  84. ----------------------------------------------------
  85.  
  86. Role: Mayor
  87. Team: Good
  88. Description: The mayor can once per game decide that there will either be no lynch or that the lynch rolls down to the second player in line
  89. Action: Decide lynch
  90. Occurence: Rare
  91.  
  92. ----------------------------------------------------
  93.  
  94. Role: Medium
  95. Team: Good
  96. Description: Once per game the medium can call a seance, as a result one or more target dead players may post in the thread again that day
  97. Action: Call seance
  98. Occurence: Rare
  99.  
  100. ----------------------------------------------------
  101.  
  102. Role: Physician
  103. Team: Good
  104. Description: The physician may protect a target player each night, if the target player is a nightkill target he will survive one more day, after a protection is succesful the physician cannot attempt a protection again
  105. Action: Protect target player
  106. Occurence: Rare
  107.  
  108. ----------------------------------------------------
  109.  
  110. Role: Priest (Full)
  111. Team: Good
  112. Description: The full priest will learn the roles of all recently deceased players at each dawn
  113. Action: N/A
  114. Occurence: uncommon
  115.  
  116. ----------------------------------------------------
  117.  
  118. Role: Priest (Passive)
  119. Team: Good
  120. Description: As long as the passive priest is alive roles will be revealed on death
  121. Action: N/A
  122. Occurence: Rare
  123.  
  124. ----------------------------------------------------
  125.  
  126. Role: Priest (Standard)
  127. Team: Good
  128. Description: The standard priest will learn a role of one deceased player at each dawn
  129. Action: View target dead player's full role
  130. Occurence: Common
  131.  
  132. ----------------------------------------------------
  133.  
  134. Role: Seer (Aux)
  135. Team: Good
  136. Description: The aux seer views a player each night to see if that player is aux evil or not aux evil, sometimes views only for specific aux evil type(s)
  137. Action: View for aux evil/not aux evil
  138. Occurence: Uncommon
  139.  
  140. ----------------------------------------------------
  141.  
  142. Role: Seer (Half)
  143. Team: Good
  144. Description: The half seer views two players each night and will receive a result of wolf/not wolf for one of those players, without knowing which one
  145. Action: View for wolf/not wolf
  146. Occurence: Uncommon
  147.  
  148. ----------------------------------------------------
  149.  
  150. Role: Seer (Insane)
  151. Team: Good
  152. Description: The Insane seer views a player each night to see if that player is a wolf or not and will get incorrect results, the seer will not usually know he is insane
  153. Action: View for wolf/not wolf
  154. Occurence: Rare
  155.  
  156. ----------------------------------------------------
  157.  
  158. Role: Seer (Latent)
  159. Team: Good
  160. Description: The latent seer starts the game as a villager but will be promoted to full seer if the original seer dies
  161. Action: View for wolf/not wolf
  162. Occurence: Rare
  163.  
  164. ----------------------------------------------------
  165.  
  166. Role: Seer (Naïve)
  167. Team: Good
  168. Description: The Naïve seer views a player each night to see if that player is a wolf or not and will always receive 'X is not a wolf' as a result, the seer will not know he is Naïve
  169. Action: View for wolf/not wolf
  170. Occurence: Rare
  171.  
  172. ----------------------------------------------------
  173.  
  174. Role: Seer (Paranoid)
  175. Team: Good
  176. Description: The paranoid seer views a player each night to see if that player is a wolf or not and will always receive 'X is a wolf' as a result, the seer will not know he is paranoid
  177. Action: View for wolf/not wolf
  178. Occurence: Rare
  179.  
  180. ----------------------------------------------------
  181.  
  182. Role: Seer (Quasi)
  183. Team: Good
  184. Description: The quasi seer views two target players each night and will be told if the two targets have the same alignment or not, cannot view himself
  185. Action: View for alignment
  186. Occurence: Rare
  187.  
  188. ----------------------------------------------------
  189.  
  190. Role: Seer (Random Role)
  191. Team: Good/Evil
  192. Description: At night the random role seer receives a full role view of one of the players that voted for him during the day, the target is chosen at random
  193. Action: View target player (random)
  194. Occurence: Uncommon
  195.  
  196. ----------------------------------------------------
  197.  
  198. Role: Seer (True)
  199. Team: Good
  200. Description: The true seer views a player each night to see if that player is a wolf or not
  201. Action: View for wolf/not wolf
  202. Occurence: Common
  203.  
  204. ----------------------------------------------------
  205.  
  206. Role: Sorcerer
  207. Team: Evil
  208. Description: The sorcerer views a player each night to see if that player is a seer or not
  209. Action: View for seer/not seer
  210. Occurence: Common
  211.  
  212. ----------------------------------------------------
  213.  
  214. Role: Sorcerer (Latent)
  215. Team: Evil
  216. Description: The latent sorcerer starts the game as an evil villager but will be promoted to full sorcerer if the original sorcerer dies
  217. Action: View for seer/not seer
  218. Occurence: Rare
  219.  
  220. ----------------------------------------------------
  221.  
  222. Role: Thief
  223. Team: Good/Evil
  224. Description: The thief can steal one or multiple items from a target player each night
  225. Action: Steal item from target player
  226. Occurence: Rare
  227.  
  228. ----------------------------------------------------
  229.  
  230. Role: Traitor
  231. Team: Evil
  232. Description: The traitor is similar to the villager except that his alignment is evil, in case of multiple traitors in one game they may be able to chat together
  233. Action: N/A
  234. Occurence: Uncommon
  235.  
  236. ----------------------------------------------------
  237.  
  238. Role: Truthsayer
  239. Team: Good
  240. Description: The truthsayer can check a statement in the form of 'I am (not) X' posted in the thread by any player each night and will be told if this statement was true or false
  241. Action: Chack statement for true/false
  242. Occurence: Uncommon
  243.  
  244. ----------------------------------------------------
  245.  
  246. Role: Vigilante
  247. Team: Good
  248. Description: The vigilante can kill a target player when killed, either through lynch or nightkill
  249. Action: Kill target player
  250. Occurence: Uncommon
  251.  
  252. ----------------------------------------------------
  253.  
  254. Role: Villager
  255. Team: Good
  256. Description: The most common vanilla role without attributes or abilities
  257. Action: N/A
  258. Occurence: Common
  259.  
  260. ----------------------------------------------------
  261.  
  262. Role: Werewolf/Changeling
  263. Team: Evil
  264. Description: The werewolf can chat with all other werewolves and together they can kill one player each night
  265. Action: Kill target player
  266. Occurence: Common
  267.  
  268. ----------------------------------------------------
  269.  
  270. Role: Werewolf King/Changeling Queen
  271. Team: Evil
  272. Description: The alpha wolf will be viewed as 'not wolf' by a seer in addition to his normal werewolf abilities
  273. Action: Kill target player
  274. Occurence: Uncommon
  275.  
  276. ----------------------------------------------------
  277.  
  278. Role: Werewolf/Changeling (Shaman)
  279. Team: Evil
  280. Description: The shaman wolf receives the full roles of the nightkilled players at dawn
  281. Action: N/A
  282. Occurence: Rare
  283.  
  284. ----------------------------------------------------
  285.  
  286. Role: Witch
  287. Team: Evil
  288. Description: The witch can block the night action of a target player each night
  289. Action: Block target player's night action
  290. Occurence: Uncommon
  291.  
  292. ----------------------------------------------------
  293.  
  294. Role: Witness
  295. Team: Good
  296. Description: The witness can target a player each night and if that player is nightkilled the witness will learn the identity of one of the werewolves
  297. Action: Watch target player
  298. Occurence: Uncommon
  299.  
  300. ----------------------------------------------------
  301.  
  302. Role: Wolf Cub/Infected Pony
  303. Team: Evil
  304. Description: The wolf cub will promote to werewolf when an original werewolf is killed, will sometimes know the identity of the werewolves and sometimes the werewolves will know the identity of the wolf cub
  305. Action: N/A
  306. Occurence: Uncommon
  307.  
  308. ATTRIBUTES
  309.  
  310.  
  311. Brutal: A brutal player can kill a target player when he is killed (never hidden)
  312.  
  313. Cursed: When a cursed player is targeted for nightkill he will instead promote to full werewolf (sometimes hidden)
  314.  
  315. Possessed: A possessed player is good aligned but counts for evil parity (always hidden)
  316.  
  317. Tinker: If a tinker is targeted by a role that views for X/Not X, the result that the viewing player receives is inverted (sometimes hidden)
  318.  
  319. Tough: A tough player needs to be killed twice before he dies (sometimes hidden)
  320.  
  321. Tough (kill): A kill tough player needs to be targeted for nightkill twice before he dies but will die after a single lynch attempt (sometimes hidden)
  322.  
  323. Tough (lynch): A lynch tough player needs to be lynched twice before he dies but will die after a single nightkill attempt (sometimes hidden)
  324.  
  325. White Hat: A white hat will always have his exact role revealed on death (sometimes hidden)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement