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- r3013
- Fixed my other Wonders with events so the art doesn't give a pink square.
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- r3012
- Fixed error in graphics path for Blarney Castle Visit event.
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- r3011
- official release
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- r3010
- New art put in core for C2C/Units.FPK
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- r3009
- Text changes requested for Story Teller, Celebrty and Lourve Museum. Added in other language tags for Modifieda4's Solar Panels.
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- r3008
- Fixed a broken tag.
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- r3007
- -Fixed Panda model
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- r3006
- -Modern Medivac now upgrades correctly -New Panda model -New button for the Sea Animals
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- r3005
- Someone changed it from 3 which i had to 0?? I changed it back to 3.
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- r3004
- Added a Llama Trainer.
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- r3003
- Added the Grand War tech quote by Acularius. Thanks!
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- r3002
- Tweaked the volcanoes again from iWeight 50 to 25
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- r3001
- -New buttons for the Apocalypse Units.
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- r3000
- -New gamespeed data for V24
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- r2999
- -Tweaked the Log Ram (formerly the Hand Ram)
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- r2998
- added all the new stuff ls612 added in Units/C2C.FPK's
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- r2997
- Added Gnarlo's new audio tech quotes.
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- r2996
- Fixed Winery.
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- r2995
- -Moved my art into the Core
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- r2994
- -Removed the 'Remove Before Freeze' Folder, as we are now in the freeze.
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- r2993
- -Added the Hatchet Warrior. -Removed my new buttons for now, I'll get them back in before V24 is released
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- r2992
- Moved units into core FPK
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- r2991
- Move interface and a btn to core C2C.FPK
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- r2990
- Moved Cannery to Food Preservation tech.
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- r2989
- Moved Distillery to Alchemy tech and Oracle to Divination tech.
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- r2988
- Photography Era: Industrial Location: X54 Y17 Cost: 4750 Prerequisite Techs: Chemistry AND Patent Rights (I'm using Patent Rights as a proxy for early-industrial inventing.)
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- r2987
- -Added buttons for the new Apocalypse Units (yes I can now create buttons)
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- r2986
- -Added Three new Post-Apocalypse Units -Fixed the Flailman. -New art for Joan of Arc
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- r2985
- my bad, i forgot to "add as a replacement: DUH!!
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- r2984
- Moved art into core FPK
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- r2983
- changed artstyle from Middle east to Egypt
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- r2982
- I believe i finally got ALL the Canada audio fixed #WHEW#
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- r2981
- 2nd install of Sgtslick tweaks traits, thx.
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- r2979
- Added Integer Expressions Added comparison tags to Boolean Expressions that use Integer Expressions Added GOM type GOM_IMPROVEMENT
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- r2978
- -Added Button for the Urban Crossbowman
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- r2977
- -Nerfed the Tribal Guardian
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- r2976
- Barbarian players don't get a tribal guardian in their first city now.
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- r2975
- -Added the Dolphin Mech and the Urban Crossbowman
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- r2974
- 4th Try on the Canada audio files
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- r2973
- Tweaks/Changes made by Sgtslick for Traits, (pls give advise)??
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- r2972
- Added 6 new Pet buildings.
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- r2971
- Updated my FPK.
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- r2970
- -Added the Walker Artillery
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- r2969
- -Added the Herero Rebel.
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- r2968
- Latest GEM maps with current resources
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- r2967
- Fixed major performance issue with AI fort attack routines
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- r2966
- tweaked AIWeight from 100 to 50 on volcanoes
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- r2965
- Added 5 new Law Buildings.
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- r2964
- Updating my FPK.
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- r2963
- Crime buildings AI weight moved from 200 to 350.
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- r2962
- -Moved most of the new Promotions farther up on the Promotion Tree.
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- r2961
- -Added the Medevac Dropship and the Manchu Horse Archer -Tweaked the Early and Modern Medivac Helis.
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- r2960
- Added Italy per personal request
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- r2959
- more Canada audio changes
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- r2958
- New Civ Uzbek LH Shaybani
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- r2957
- New Civ Yangshao
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- r2956
- New Civ: Xiongnu
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- r2954
- Added game object modifiers GOM_RELIGION and GOM_CORPORATION (for use in expressions).
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- r2953
- -Tweaked the Siege Engineering promotions.
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- r2951
- Added text display capabilities to boolean expressions Added ConstructCondition tag to building info which is a boolean expression that is evaluated on the city and can be used to define requirements Added TrainCondition tag to unit info wh...
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- r2950
- Tweaked Hippodrome, Circus Maximus, Bakery and Canoe Builder's Hut.
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- r2949
- Hippodrome now goes obsolete at Tournaments tech.
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- r2948
- Fixed a bug with a testing property source accidentally committed to the SVN (Apple resource access = lots of crime per turn).
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- r2947
- -Rebalanced Transhuman Mechs and Infantry.
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- r2946
- Added 5 new Eduction Civic Buildings (Online University, Learning Center, Creation Myth, Propaganda Office and Military School).
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- r2945
- Updated my FPK.
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- r2944
- Tweaked some Sports buildings.
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- r2943
- -missed a few
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- r2942
- -Reworked Transhuman Upgrade chains completely (part 1)
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- r2940
- NewCityFree tag now only gives the building free if the requirements to construct it are met (with the exception of building dependencies)
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- r2939
- -Part 1 of moving the modular Units to the core.
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- r2938
- German translations/corrections
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- r2937
- Updated my FPK.
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- r2936
- Added Cetacea Sapien culture resource.
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- r2935
- Icehouse moved to Masonry tech.
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- r2934
- Aborigine culture linked to Fine Clay and Australian linked to Gold.
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- r2933
- Added Gnarlo's (aka Darrinus) tech quote for Trench Warfare.
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- r2932
- -Changed art for the Levitation Artillery -Tweaked the Assault and Siege Droids -Tweaked prereqs for the Heavy Levitation Tank
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- r2931
- Houses now replace each other again.
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- r2930
- -Buttons for the Hover Arty and the Ancient Workboat.
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- r2929
- -Fixed the Russian Cossack -Fixed the fact that nothing upgraded into the NLOS cannon -Rocket Artillery can now upgrade to the Hover Artillery.
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- r2928
- -Added the Hover and Levitation Artillery.
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- r2927
- Tweaked Shaman Hut.
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- r2926
- Tweaked Icehouse.
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- r2924
- Added Is (e.g. TAG_WATER, which is true if it is next to a river or coast) and IntegrateOr to boolean expressions. Added NewCityFree tag to building info which is a boolean expression that is evaluated on founding a city and if it is true a...
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- r2923
- Fix to fix for beast master.
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- r2922
- Fix sound in Asatru religion founding movie.
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- r2921
- Get rid of error message in Beast master stuff.
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- r2920
- Add a cut scene for Mesoamerican religion Nagualism Use new cut scenes for Druid and Asatru religions.
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- r2919
- 3rd installment of audio fixes for Canada and others.
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- r2918
- fixed alot of Canada's Audio problems
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- r2917
- Fix cut scene for Nagualisimo religion Fix tech requirements for OV's Strategic Grain Storage Fix text for Indeginous Peoples improvement
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- r2916
- TXT_KEY_TRAIT_ANTI_CLERICAL added TXT
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- r2915
- -Various Upgrade Chain adjustments.
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- r2914
- Change grouping on resources. Remove Beastmaster fix
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- r2913
- Updated events so no XML error if pollution mod disabled. Minor changes to tamed and subdued animals
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- r2912
- reduced the Thundra and Snow caps, too many complaints, i hope this works better ??????? C2C_PerfectMongoose_v310
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- r2911
- -Added the Elephant Gunner and the Autogyro.
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- r2910
- -Whoops, I fixed the wrong thing.
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- r2909
- Changed Bandits Hideout to weight 200 change Potatoes from 50 to 65 placement
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- r2908
- -Turned on Koshling's new TREAT_NEGATIVE_GOLD_AS_MAINTAINENCE option in the GlobalDefines.
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- r2907
- -Fixed the Bombard Elephant.
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- r2906
- Added NEW traits as a third traits, changed to much to list.
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- r2905
- Added back in some old civic buildings with tweaked stats, buttons and names. (Grand Estate, Grand Manor, Grand Villa and Squatter Camps)
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- r2904
- Updated my FPK.
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- r2903
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- r2902
- Added Cyberimmuniology
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- r2901
- Removed duplicate TXT entries, thx Hydro
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- r2900
- New defender unit given free for the first city implemented. Beast master should not give a GG death message. Fix Hunter promotion names.
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- r2899
- (PER HYDRO) Military Training Req Techs: Bronze Working AND Board Games Microbiology Req Techs: Zoology AND Botany AND Food Preservation Battlefield Medicine Location: X51 Y17 (my mistake) (PER VOKARYA) I also found as many tech redunda...
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- r2898
- -Fixed the Elephant Worker
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- r2897
- -Added the Lunar Rover (currently inactive)
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- r2896
- deleted terrain that DH put in, made me sluggish and eyesore even more, it actually made me sicker.
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- r2895
- tweaked 2 earth maps
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- r2894
- Made the "punk" wonders nuke immune.
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- r2893
- Fixed my Wonders to be Nuke Immune.
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- r2892
- Fixed the "punk" buildings to 50% capture chance.
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- r2891
- Set all of my buildings which had 0% capturing probability to 50% and set my custom wonders to 100% capturing probability.
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- r2890
- -Fixed the Seed Camp
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- r2889
- deleted GEM maps, outdated
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- r2888
- moved art into the core, and deleted the RevDCM.FPK which ALREADY is in the C2C.FPK anyways, so that might have been casing problems, just tiding up alittle.
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- r2887
- -Added the Tribal Guardian (currently nonfunctional)
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- r2885
- Exposed the PathGenerator flags to Python under the name PathingFlags. So you can access them with PathingFlags.MOVE_WITH_CAUTION and similar.
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- r2884
- German translations/corrections
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- r2883
- -Fixed the Woodsman II Promotions. -Crime from Units now properly affects plots. -Crime from Promotions now properly affects plots.
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- r2882
- Alternate terrains as requested by SO test black terrain problem. Move Biodome to Zoology Tech
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- r2881
- Added 5 new Farm civic buildings.
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- r2880
- -Minor pedia edit of Botany -fixed Food Preservation prereq -ADDED Artificial Photosynthesis
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- r2879
- Updating my FPK.
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- r2878
- -PLASMA PREREQ FIX Hydroelectricity Location: X60 Y15
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- r2877
- Button for Games, Boadgames, and food preservation
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- r2876
- Tweaked Seminary School and School of Scribes.
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- r2875
- Fixed Areodrome.
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- r2874
- Moved down AI weight of Crime buildings to 500.
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- r2873
- Forgot the boolean expression source files.
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- r2871
- Exposed pathing engine to Python via CyMap: bool generatePathForHypotheticalUnit(CyPlot* pFrom, CyPlot* pTo, int /*PlayerTypes*/ ePlayer, int /*UnitTypes*/ eUnit, int iFlags, int iMaxTurns); int getLastPathStepNum(); CyPlot* getLastPathP...
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- r2870
- Forgot when i deleted the soundtracks i needed the old soundtrack back in the main audio also, DUH!!
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- r2869
- deleted the soundtracks from the title area of sounds
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- r2868
- -Fized Paleontology to have botany instead of Biology
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- r2867
- (Per Hydro) Edited Agricultural Engineering
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- r2866
- Tweaked many of the science labs to get bonuses from the new techs.
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- r2865
- (PER Vokarya) Here's what I noticed: Microbiology: TECH_BOTONY should be TECH_BOTANY. Animalia Exoskeleton: Is this supposed to be singular or plural? You have it plural in your XML code, but singular in your text. Also, change TECH_lENGIN...
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- r2864
- (Per Hydro) 1. Exotic Architecture has a random + sign in its text. 2. These techs are missing their strategy text. - Automated Urbanization - Transonic Traffic - Intelligent Pavement (a misspelling) - Graphene 3. These techs are missing...
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- r2863
- Two deletions didn't quite take the first time.
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- r2862
- Moved all my Wonder movies into the core.
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- r2861
- Moved buildings to the new Zoology, Botany and Wildlife Conservation techs.
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- r2860
- Fixed Pharmacy.
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- r2859
- New Techs Zoology Era: Renaissance Location: X48 Y15 Cost: 4680 Req Techs: Biology AND Anatomy Botany Era: Renaissance Location: X48 Y17 Cost: 4680 Req Techs: Biology AND Crop Rotation AND Agricultural Tools Wilderness Conservation Era: ...
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- r2858
- New tech buttons
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- r2857
- Move all the sounds around.
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- r2856
- AI Weight for Crime buildings increased from 100 to 1000! (As requested)
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- r2855
- Move Coastal Fisheries building (built by subdued fish) to Aquaculture. Step one of fixing Religion sounds. Put Beast master python back in, some how it got lost. And fix for load games.
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- r2853
- Added GOM_CIVIC to game object modifiers for use in the Has tag of the expression system.
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- r2852
- Rewrote part of the XML reading code to allow a global define ID at any position that a bool, int or float is expected. To use that the dt:type="int" (or similar for the other types) has to be removed from the schema. So if you want a speci...
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- r2851
- Fixed the Disease icon/button.
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- r2850
- Added Disease property.
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- r2849
- -Added Molecular Consortium -Added Simulated Society
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- r2848
- -deleted Saturn Exploration Tech -renamed Jupiter Tech to Jovian -renamed Horizontal skyscrapers to exotic architecture
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- r2847
- I am fed up with losing all the stuff I am working on so I am putting it on the SVN but inactive.
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- r2846
- Changed tech requirements for SS parts ...
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- r2845
- German translation
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- r2844
- New Kelp art. Yoruba Shrine now gives Great Prophet points. Sea Animals included in Hunter promotions. Art only for new feature Sea grass - XML still to come.
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- r2843
- -moved first response robotics one to the right -fixed specialized police quote -fixed A.U.r.a command quote
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- r2842
- Fixed multiple TECH_Quotes errors
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- r2841
- -Added many new Techs to Trnanshuman Era..
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- r2840
- GameText and Quotes for New Techs. TechInfos is coming up after i triple check everything.
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- r2839
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- r2838
- Added New Tech Buttons. Had errors and the TechTree buton folder got deleted so i had to recreate it.
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- r2837
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- r2836
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- r2835
- changed some event texts to hopefully fix the civ displayed as triggering the event. changed the volcano events, removed requirement to have the plot visible, but it now needs to be owned, also slightly upped the chance of some of the volca...
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- r2834
- Fixed tendency of automated workers to try to build routes through neutral territory and die to animals
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- r2833
- New C2C.FPK
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- r2832
- Changed the Colosseum back into a normal building.
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- r2831
- Undid the changes to the Colosseum. Oops!
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- r2830
- New Units.FPK
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- r2829
- Changed the stats of The Colosseum.
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- r2828
- Made The Colosseum a Wonder.
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- r2827
- Added 5 new Garbage buildings.
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- r2826
- Updated my SVN.
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- r2825
- Updated my Transhuman Prototype with new progress.
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- r2824
- Buttons for some x92 Techs
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- r2823
- Some but not all the Canada Audio files fixed
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- r2822
- Moved Submerged Town Platform to Marine Architectur tech.
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- r2821
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- r2820
- Fixed some more audio files around, there will be more.
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- r2819
- Uploading the unfinished Transhuman Era for safe keeping at my folder.
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- r2818
- Techbutton for Virtual Society
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- r2817
- The Missing TechButtons..maybe i had to click ADD to send them.
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- r2816
- Increased AI weight for Assassin's Den, Bandit's Hideout, etc.
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- r2815
- missed one
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- r2814
- Some artdefine mistakes
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- r2813
- Fix polar ice Adjust bonuses slightly
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- r2812
- -For some reason, I forgot to remove combat strength from the Gatherer. That is fixed now.
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- r2811
- Tweaked The University Of Sankore.
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- r2810
- Fixed French Salon.
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- r2809
- reduced flammability event chances added global warming event
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- r2808
- Adjust Beast Master animals to better fit in C2C. They now upgrade (go obsolete) to Guard Dogs but the Biodome should give you free ones. They can now build some buildings also.
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- r2807
- Added TREAT_NEGATIVE_GOLD_AS_MAINTENANCE global define option to allow negative gold from buildings to be handled better
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- r2806
- Added Sophisticated Lasers techpic
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- r2805
- -Changed the UnitCombat types for the Modern and Robotic Imperial Guards.
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- r2804
- -Added SPECIALUNIT_TROOP to several Modern and Transhuman infantry units.
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- r2803
- Moved Transhuman Prototype to my modular folder
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- r2802
- Uploaded the current prototype of have I the Transhuman Era. It is only 30% done and I'm uploading it to SVN only for safekeeping,( this is the safest backup source of them all). This is not ready ,(after x90) to be included in the game but...
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- r2801
- Increased the Cost of Theater of Dionysus by 50% and The Great Wall by 100%.
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- r2800
- Increased the Cost of The Hanging Gardens by 50%.
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- r2799
- Increased the Cost of The Great Lighthouse and The Colossus by 100%.
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- r2798
- Increased the Cost of the The Temple of Artemus by 50% and the The Oracle and Stonehenge by 100%.
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- r2797
- Increased the Cost of Plato's Academy and The Great Library by 50%.
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- r2796
- Increased the Cost of the Sphinx, Petra, Angkor Wat and Shwedagon Paya by 50%.
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- r2795
- Increased the Cost of the Flavian Amphatheater and Hadrian's Wall by 50%.
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- r2794
- Fixed multiple production bug affected AI players and AI governor
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- r2793
- -Added three new Hovercraft units. -Changed name of Hover Tank to Heavy Levitation Tank.
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- r2792
- Tengri Shrine now gives Great Prophet points.
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- r2791
- Fixed the Water Pollution Icon.
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- r2790
- Added names to the Credits area.
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- r2789
- Ngai Shrine now gives points towards Great Prophet.
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- r2788
- -Tweaked the APCs a good bit.
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- r2787
- Fixed Water Pollution triggers.
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- r2786
- Fixed CTD when playing at Blitz speed
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- r2785
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- r2784
- Fixed Cocoa Plantation building.
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- r2783
- Fix Sugar to not be a Fruit but a Spice. Add Cocoa to health care buildings.
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- r2782
- Tweaked more audio, and more coming, keep finding errors in the audio files
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- r2781
- small cloning prereq error
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- r2780
- Fixed nanogenerator spelling in invisibility tech
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- r2779
- * Added the King's Tournament national wonder. * Added the Pocket Monsters building suite (Breeding Facility, Store, Dueling Arena, League HQ) * Deleted the Motorized Infantry.
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- r2778
- -The Great Koshing Tech Error Find ( all tech errors found by koshing have been edited)
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- r2777
- Peyote now used by health care buildings.
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- r2776
- -More fixes for Flamethrowers.
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- r2775
- Fixed AI bug that caused it to repeatedly build and then scrap sea workers in some circumstances
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- r2774
- -Fixed Grammatical Names [Animalia Exoskeleton, Biomathematics, Theoretical Physics, Contemporary Vehicles, Media Pyschology) [Thanks koshing!]
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- r2773
- Removed spaceship sound referances.
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- r2772
- - Fized Grammatical Errors and added new text content to New Transhuman Era Pedia - Added Sophisticated Lasers and Virtual Society Techs to Transhuman Era - Added missing quote to Gene Jurisprudence -Moved some x84 Techs Y positions for gre...
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- r2771
- -Updated Marathon to new timeline settings. -Tweaked several multipliers slightly in GameSpeeds.
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- r2770
- -Fixed the buttons for the new Flamethrower units.
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- r2769
- HUH there was a duplicate Geronimo LH
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- r2768
- Duplicate Techs were added causing Black Terrain.
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- r2767
- Fixed tag error for Cloning tech.
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- r2766
- Remove Tungsten and Water Ice since I can't get them working. Move CO2 Ice and Helium3 into core. Add Cashed Probe as goody hut for space terrains.
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- r2765
- Added Mr.Azure's tech changes. (Thanks Mr.Azure!)
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- r2764
- Changed very little on the Marathon Speed, just testing it out for now.
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- r2763
- Fixed Natural Gas Power Plant.
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- r2762
- Move Poultry map resource into core. Second attempt at getting bonuses a bit more balanced.
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- r2761
- Got rid of the title songs, except Civilization w/Lyrics
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- r2760
- Fixed Plasmathrower upgrading to itself.
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- r2759
- Tweaked Calvary, Zebra Calvary, Apache Calvary, Mountie, Hussar, Llanero, Camel Gunner and Modern ACP.
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- r2758
- -Major reorganization of my NormalUnits folder -Added three new Flamethrower units. -Changed around some upgrade paths for modern units. -Armored car Gametext fix.
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- r2757
- Fixed alot of DIPLO on LHs
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- r2756
- reduced thresholds and increased chances for fire events again, also reduced flammability threshold of theater fire to 25 and industrial fire to 50. the files also contain rudimentary code for a global warming event that is currently non-fu...
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- r2755
- Added 11 new Water Pollutions.
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- r2754
- Fixed Haitian wonder from giving Hopi culture by mistake.
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- r2753
- Add barley to Druid temples and monasteries.
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- r2752
- -Fixed pink Repeating Crossbowman button.
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- r2751
- Update graphics for Peyote.
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- r2750
- -Fixed several RoM and C2C hints
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- r2749
- -Added the buttons for the new Culture Units.
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- r2748
- Corrected some wrong Dilpo LH's
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- r2747
- Change graphics on ancient work boat.
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- r2746
- Added 20 new Culture Wonders.
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- r2745
- Use correct art for Cocoa resource.
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- r2744
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- r2743
- Fix Poultry problem with the bonus improvements not set.
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- r2742
- Civics now refer to ORCHARD rather than APPLE_Farm Prickly Pear and Cocoa resources added
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- r2741
- -Fixed the Early Skirmisher
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- r2740
- -Added the Menalamba, Uighur Knight, and Swazi Tracker
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- r2739
- -Removed the Combat Workers and Normal Worker Combat Strength until after V24 release, at Koshling's request.
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- r2738
- Fixed tag error for Prickly Pear building.
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- r2737
- Remove stuff to be removed before next release now that their removal does not cause save games not to load. Some text.
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- r2736
- Re-Posting bonus changes to fix errors.
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- r2735
- changed tornado event in Events/CIV4EventTriggerInfos.xml to reflect change of apple farm to orchards.
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- r2734
- Finish major reorganisation of improvements.
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- r2733
- Updated Coconut, Date, Pistachio and Pomegranate city vicinity buildings to use the new resources.
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- r2732
- -Oops, added a duplicate.
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- r2731
- -Fixed error with the BuildInfos.
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- r2730
- -Changed the Industrial Worker to TECH_NITROGLYCERIN -Reduced the combat strength of the "normal" workers.
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- r2729
- -Added the Repeating Crossbowman.
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- r2728
- Added all the terrain that was added and put them in CORE to FPK, just want to see if it help on the turn times lately??
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- r2727
- Fixed CTD when eliminating a player who still owns forts Hardened the DLL against Python queries about non-existent promotions
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- r2725
- Forgot the DLL.
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- r2724
- Allowed missing (removed from XML) improvements, bonuses or routes on plots in savegames.
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- r2723
- Rename PROMOTION_BARBAR_HUNTER to PROMOTION_BARBARIAN_HUNTER in the python
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- r2722
- Add resources BONUS_COCONUT. BONUS_DATES, BONUS_PISTACHIO and BONUS_POMEGRANATE. New map art for Jungle Camp by hrochland
- ---------------------
- r2721
- fIXED TROUBLEMAKER2/3
- ---------------------
- r2720
- Fixed WFoC hang from divine prophets
- ---------------------
- r2719
- Added NEW Mexican Civ, with help from new trainee SargontheGreat2
- ---------------------
- r2718
- -Added back the combat Workers for now as removing them caused errors.
- ---------------------
- r2717
- -Removed the Combat Workers for now.
- ---------------------
- r2716
- -Added a new Clockpunk tank. -Modified the cost of the Heavy XBowman.
- ---------------------
- r2715
- Fixed Mayan Ball Court.
- ---------------------
- r2714
- -Modified the Combat strength of the Armed Worker and the normal Worker
- ---------------------
- r2713
- -Removed extra buttons from the Dieselpunk units.
- ---------------------
- r2712
- ---------------------
- r2711
- Fixed inability of AI to build units in simultaneous turn MP games Fixed tendency of AI to go into inappropriate defensive posture due to presence of animals
- ---------------------
- r2710
- one wrong line
- ---------------------
- r2709
- changed the artdefines for Combat Engineer and Android Worker they were duplicates
- ---------------------
- r2708
- Move builds from Combat workers into module for removal later.
- ---------------------
- r2707
- Fixed spelling error
- ---------------------
- r2706
- ---------------------
- r2705
- added scrub and desert terrain to donkey event
- ---------------------
- r2704
- Changed a WHOLE bunch of sounds around,
- ---------------------
- r2703
- Fix Zebra spawn Adjust Solar Cell improvement yields New FPK - move diplomat art and add new female missionary art. Fix effect art for some of the religions. Continue move of expiring improvement data out of core and into a module.
- ---------------------
- r2702
- Added Llama Migration - Active 90%, iWeight 50 on barren, scrub or desert tiles, starts at Scavenging, no feature, road, other bonus or improvement allowed on tile
- ---------------------
- r2701
- Changed the whole audio files around for Canada/Audio
- ---------------------
- r2699
- Added missing newline in the property mouseover Added FontButtonIndex to property info XML (specifies which icon to use for the property in the game font relative to the first property icon)
- ---------------------
- r2697
- Added multi feature capability (not yet active or complete) Added property change from sources like population and decay to property mouseover on the city screen Exposed property change functions to Python Feature types in a save game that ...
- ---------------------
- r2696
- added btns for Calligraphy, Ideograms, pictographs
- ---------------------
- r2695
- Added Pollution properties to improvements.
- ---------------------
- r2694
- -Added 6 new Dieselpunk units.
- ---------------------
- r2692
- -Tweaks to Construct rates and Hurry Cost Modifiers.
- ---------------------
- r2691
- Fixed All religious game options. All should be perfectly compatible and working correctly, independently and together.
- ---------------------
- r2690
- Add Moon Rocks Add disease property
- ---------------------
- r2689
- Just as an experiment i am changing the AI Weight of the invisible/Camo units per Koshling to see if it has any effect on units made in this category.
- ---------------------
- r2688
- * Added the Augur building. * Moved all of my Wonders to the Vokarya/Wonders folder.
- ---------------------
- r2687
- Added 8 new Dieselpunk buildings.
- ---------------------
- r2686
- modified CvRandomEventInterface.py removing unused checks
- ---------------------
- r2685
- Fire event changes: removed python check for cando event, now uses xml tags for triggering. HighestFire: requires Flammability of >=200, iWeight 7200 HighFire: requires Flammability of >=150, iWeight 1600 MediumFire: requires Flammability o...
- ---------------------
- r2684
- -Removed the Guided Missile promo, we already have it, DUH.
- ---------------------
- r2683
- -Added 9 new Promotions.
- ---------------------
- r2682
- Reduce appearance of some of the newer food resources.
- ---------------------
- r2681
- Prepare for the removal of features for next version.
- ---------------------
- r2680
- Fixed Automobile Factory.
- ---------------------
- r2679
- added... per MrAzure
- ---------------------
- r2678
- per=Vokarya You can remove Mysticism from Sacrifice Cult, remove Trade from Road Building, remove City Planning from Architecture, remove Guilds from Chivalry, and remove Nuclear Pulse Propulsion from VASIMR Propulsion and it will not make...
- ---------------------
- r2677
- Added Pollution values to Terrain Features.
- ---------------------
- r2676
- Moved Prophets civic to Divination tech.
- ---------------------
- r2675
- -Slave can now upgrade to the Stone Thrower.
- ---------------------
- r2674
- Mars Rocks, Whaling Boats moved to harpoon making. Barbary Cousair tweaks
- ---------------------
- r2673
- Just playing around with the Congo Flag, because i cant see the gorilla in the flag, so trying different things out.
- ---------------------
- r2672
- Had to change Hydro and DH files to reflect the current change of Commercial Whaling tech sorry guys.
- ---------------------
- r2671
- deleted double tags for Horseback Riding
- ---------------------
- r2670
- added Unit Combat combat worker to naming option in python
- ---------------------
- r2669
- Fixed a Pollution bug.
- ---------------------
- r2668
- New work boat units.
- ---------------------
- r2667
- Added 13 Pollutions.
- ---------------------
- r2666
- Updating my FPK.
- ---------------------
- r2665
- -Added the Wood Spearman. -Modified unit upgrade paths to fit new Wood Spearman.
- ---------------------
- r2664
- -Updated the tech prereqs on the early ships.
- ---------------------
- r2663
- -Small text fixes for the Combat Workers.
- ---------------------
- r2662
- that darn mars rock was messing with my head, another error in UnitArtDefines
- ---------------------
- r2661
- one wrong line
- ---------------------
- r2660
- Added GG Middle Eastern and to Israel/Israel_CIV4UnitArtStyleTypeInfos.xml
- ---------------------
- r2659
- Fix problem with State Church civic not being able to build missionaries of some religions without the monastery in the city.
- ---------------------
- r2658
- Added new font icons for the Air and Water pollution properties.
- ---------------------
- r2657
- Added Air and Water Pollution to the Steampunk buildings.
- ---------------------
- r2656
- Some more Air/Water Pollution buildings I missed.
- ---------------------
- r2655
- Added Air and Water Pollution to the core buildings.
- ---------------------
- r2654
- Added Air and Water Pollution properties to building in the Hydro folder.
- ---------------------
- r2653
- Huge techs changes in ALL Era's: per Vokarya
- ---------------------
- r2652
- Added Air and Water Pollution properties.
- ---------------------
- r2651
- top line fixed i hope
- ---------------------
- r2650
- -Fixed some buttons for the new Workers.
- ---------------------
- r2649
- -Added 5 New Worker Combat units -Gave combat strengths to existing workers (but they are weak) -Added new COMBAT_WORKER Unitcombat -Made the Elephant Worker a National Unit (Limit 5)
- ---------------------
- r2648
- Moved Confucianism to Meritocracy tech. (Thanks Vokarya!)
- ---------------------
- r2647
- Per Hydromancerx Please change ...
- ---------------------
- r2646
- Fixed spelling error Subterranean
- ---------------------
- r2645
- Misspelling found by Vokarya
- ---------------------
- r2644
- Added 5 new buildings.
- ---------------------
- r2643
- Updated my SVN.
- ---------------------
- r2642
- Tweaked a few strategy's but they are not correct.
- ---------------------
- r2641
- Caves should now work but wont be put on generated maps yet. Moved art to core for caves and lunar craters.
- ---------------------
- r2640
- added btns for Barbed Wire, criticalthought.dds, emancipation.dds, enlightenment.dds, explosives.dds, minorityrights.dds, nitroglycerin.dds, patentrights.dds, womenssuffrage.dds
- ---------------------
- r2639
- Fixed Meritocracy, Writing, Civil Service and Philosophy techs since their OR/AND requirements were backwards.
- ---------------------
- r2638
- Tweaked Counter's Hut.
- ---------------------
- r2637
- Tweaked Veterinarian.
- ---------------------
- r2636
- Put the C02 bonus in the wrong folder
- ---------------------
- r2635
- Fix cactus, add lunar terrains to resources and add crater feature for the lunar terrains.
- ---------------------
- r2634
- -Changed the Imperial Guard icons.
- ---------------------
- r2633
- -Changed the default gamespeed to Snail.
- ---------------------
- r2632
- Changed Text to read 50000BC rather than 12000
- ---------------------
- r2631
- Replaced the Water to Dark Blue Ocean and changed btn for Divination/Meritocracy/Rudder
- ---------------------
- r2630
- Some text changes.
- ---------------------
- r2629
- Added Tech Tree Btns
- ---------------------
- r2628
- tweaked a few techs around to stop from CTD
- ---------------------
- r2627
- Changed the names and tags of the Lunar terrains.
- ---------------------
- r2626
- Added Lunar terrain from the Song of the Moon mod.
- ---------------------
- r2625
- Changed the hint from C2C is best played from Marathon to Snail.
- ---------------------
- r2624
- -Hunter units can no longer take the Looter promotion.
- ---------------------
- r2623
- New Techs ... [B]Divination[/B] Era: Ancient Cost: 100 Location: X23 Y19 Required Techs: Priesthood [B]Meritocracy[/B] Era: Classical Cost: 400 Location: X30 Y1 Prerequisites: Literature AND Code of Laws [B]Rudder[/B] Era: Medieval Locat...
- ---------------------
- r2622
- Added Israel Civ (This is the MOST d/l'ed Civ in CivIV
- ---------------------
- r2621
- Moving ocean terrain graphics and some old feature and improvements into core.
- ---------------------
- r2619
- Savegame fix for Nukefix
- ---------------------
- r2617
- Fixed Peyote Plantation building.
- ---------------------
- r2616
- Replace Barrel Cactus feature with Cactus Feature. Add a new resource Peyote.
- ---------------------
- r2615
- TB Nukefix The Manhattan Project has been updated to grant nuclear weapon access only to those players that have built it.
- ---------------------
- r2614
- Changed buttons around for the tech tree . . .
- ---------------------
- r2613
- -Art fixes for the new Chariot Units.
- ---------------------
- r2612
- -Added the Early Chariot, Chariot Archer, War Wagon, and Siege Wagon. -Redid existing Chariots to be in line with the new Chariot Units. -Made the Bandit Rider upgrade to the Highwayman.
- ---------------------
- r2611
- Fixed eventsInfo:
- ---------------------
- r2610
- -Moved forward the start of Neander spawns.
- ---------------------
- r2609
- Added Great Artist Darrinus per Hydro for his UTube for C2C, thx.
- ---------------------
- r2608
- Changed Game Migration Events: Now disallow any Route on tile, removed check for city tile (should still not occur on city tile).
- ---------------------
- r2607
- Added 20 new Fungi buildings and Patent Office.
- ---------------------
- r2606
- Updated my FPK.
- ---------------------
- r2605
- Minor fix to the Privateer and Hospital Ship upgrades. Plus short Angor Wat movie.
- ---------------------
- r2604
- -Major gamespeed changes for Snail, Epic, and Eternity, see the forums for all of the details.
- ---------------------
- r2603
- Moved obsoletion of Slave Market building from Labor Union tech to Emancipation tech.
- ---------------------
- r2602
- fixed the yields i did wrong for cottages and improvements plus added per BlueGenie thx.
- ---------------------
- r2601
- added TXT to new techs
- ---------------------
- r2600
- Tweaked ... [B]Nitroglycerin[/B] Workers Build 50% Faster [B]Naval Tactics[/B] +1 Extra Moves to Water Units [B]Sonar[/B] +1 Extra Moves To Water Units [B]Hunting Tactics[/B] +1 :food: to Camp and Jungle Camp [B]Labor Union[/B] -1 :com...
- ---------------------
- r2599
- ---------------------
- r2598
- Move art from The_J's modules into my FPK. Move Orion Veteran's wonder movies into core. Tweak promotions that allow XP after maximum has been reached from animals and barbarians. Update my FPK.
- ---------------------
- r2597
- -More tweaks on the Upgrade trees.
- ---------------------
- r2596
- Church of the State building was moved to Enlightenment tech.
- ---------------------
- r2595
- Moved Atheist civic from Compulsory Eduction tech to Enlightenment tech.
- ---------------------
- r2594
- changes Vokarya pointed out.
- ---------------------
- r2593
- Fix Sea Creature promotion requirements. Fix the text and python code for the Animal Hunter promotion that gives extra XP when a unit already has the maximum for that type.
- ---------------------
- r2592
- Women's Suffrage wonder moves to Women's Suffrage tech.
- ---------------------
- r2591
- changed Emancipation to <Y>7</X>
- ---------------------
- r2590
- Fixed Red Cross building.
- ---------------------
- r2589
- Change Heal promotion so it is available to all units. Remove free promotion from Ngai Missionary, Supply train and Great Doctor. Ensure Work Elephant can build the same things and Work Mule and Work Buffalo.
- ---------------------
- r2588
- missed a line in the techinfo's
- ---------------------
- r2587
- new techs ... [B]Critical Thought[/B] Era: Renaissance Required Techs: Divine Right AND Eduction AND Clockworks Location: X44 Y5 [B]Enlightenment[/B] Era: Renaissance Required Techs: Printing Press AND Critical Thought AND Social Contract...
- ---------------------
- r2586
- ---------------------
- r2585
- Removed Highwayman -> Cavalry upgrade path.
- ---------------------
- r2584
- Fixed CIV4ImprovementInfos code error.
- ---------------------
- r2583
- Moved Barbwire Fence to Barbed Wire tech.
- ---------------------
- r2582
- Replaced the Highwayman icon.
- ---------------------
- r2581
- new techs ... [B]Barbed Wire[/B] Era: Industrial Era Required Techs: Steel AND Agricultural Engineering Location: X58 Y3 Special: +1 :food: for Pastures [B]Nitroglycerin[/B] Era: Industrial Era Required Techs: Explosives AND Geology Locat...
- ---------------------
- r2580
- -More changes to the AA upgrade lines.
- ---------------------
- r2579
- ---------------------
- r2578
- Changed Stained Glass to have at least a TXT strategy
- ---------------------
- r2577
- Added 10 new Transportation buildings.
- ---------------------
- r2576
- Updated my FPK.
- ---------------------
- r2575
- more hero units that the barbarian civ cant produce
- ---------------------
- r2574
- -Redid some of the Crime Unit upgrade lines. -Redid the upgrade lines leading to SAM Infantry.
- ---------------------
- r2573
- Fixed Instrument making buildings.
- ---------------------
- r2572
- -Changed the Riot Control promotions to Policing, and put them back the way they were before.
- ---------------------
- r2571
- extra mlf
- ---------------------
- r2570
- Added Polynesian Civ Changed MLF_CIV4ModularLoadingControls.xml
- ---------------------
- r2569
- Limited Religions and Divine Prophets are now fully compatible.
- ---------------------
- r2568
- Added Highwayman to Outlaw upgrade path.
- ---------------------
- r2567
- -Tweaked the Culture Units to be in line with the new Swordsman Upgrades.
- ---------------------
- r2566
- -Tweaked the Heavy Cavalry.
- ---------------------
- r2565
- -Replaced the buttons for the Bandit and Fire Ship promotions.
- ---------------------
- r2564
- -Tweaked the Early Units some more.
- ---------------------
- r2563
- Moved Leonardo Di Vinci's Workshop to TECH_INVENTION.
- ---------------------
- r2562
- Tweaked Furniture Workshop and Artesian Well.
- ---------------------
- r2561
- Fixed date exceptions (confusion in the code between 1-based and 0-based months) Fixed CTD when clicking on a human automated unit that is mid-mission
- ---------------------
- r2560
- Added two new units: Highwayman and Motorized Infantry. Added 221B Baker Street wonder.
- ---------------------
- r2559
- Added Jivaro Civ (Head Hunters) even to this day and age!!
- ---------------------
- r2558
- Changed/Tweaked
- ---------------------
- r2557
- Tweaked Bricks resource.
- ---------------------
- r2556
- Tweaked Books, Ice Cream and Tires resources.
- ---------------------
- r2555
- Added Potter's Workshop, Ceramics Factory, Comicbook Store, Book Store and Coffee Shop.
- ---------------------
- r2554
- Updated my FPK.
- ---------------------
- r2553
- - Changed Mad Scientist's Castle to go Obsolete at Thought Scanning tech.
- ---------------------
- r2552
- - Changed Step Reckoner Manufactory to go Obsolete at Computers tech.
- ---------------------
- r2551
- - Changed Plastic Surgery Clinic to go Obsolete at Mind Uploading tech.
- ---------------------
- r2550
- - Changed Brick Mason to go Obsolete at Organic Cities tech. - Changed Mattress Store to go Obsolete at Homo Superior tech. - Changed Seal Maker to go Obsolete at Compulsory Education tech. - Changed Tire Factory to go Obsolete at Skyroads ...
- ---------------------
- r2549
- Changed Parking Meters to go Obsolete at Teleportation tech.
- ---------------------
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