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Jul 6th, 2012
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  1.  
  2. r3013
  3. Fixed my other Wonders with events so the art doesn't give a pink square.
  4. ---------------------
  5. r3012
  6. Fixed error in graphics path for Blarney Castle Visit event.
  7. ---------------------
  8. r3011
  9. official release
  10. ---------------------
  11. r3010
  12. New art put in core for C2C/Units.FPK
  13. ---------------------
  14. r3009
  15. Text changes requested for Story Teller, Celebrty and Lourve Museum. Added in other language tags for Modifieda4's Solar Panels.
  16. ---------------------
  17. r3008
  18. Fixed a broken tag.
  19. ---------------------
  20. r3007
  21. -Fixed Panda model
  22. ---------------------
  23. r3006
  24. -Modern Medivac now upgrades correctly -New Panda model -New button for the Sea Animals
  25. ---------------------
  26. r3005
  27. Someone changed it from 3 which i had to 0?? I changed it back to 3.
  28. ---------------------
  29. r3004
  30. Added a Llama Trainer.
  31. ---------------------
  32. r3003
  33. Added the Grand War tech quote by Acularius. Thanks!
  34. ---------------------
  35. r3002
  36. Tweaked the volcanoes again from iWeight 50 to 25
  37. ---------------------
  38. r3001
  39. -New buttons for the Apocalypse Units.
  40. ---------------------
  41. r3000
  42. -New gamespeed data for V24
  43. ---------------------
  44. r2999
  45. -Tweaked the Log Ram (formerly the Hand Ram)
  46. ---------------------
  47. r2998
  48. added all the new stuff ls612 added in Units/C2C.FPK's
  49. ---------------------
  50. r2997
  51. Added Gnarlo's new audio tech quotes.
  52. ---------------------
  53. r2996
  54. Fixed Winery.
  55. ---------------------
  56. r2995
  57. -Moved my art into the Core
  58. ---------------------
  59. r2994
  60. -Removed the 'Remove Before Freeze' Folder, as we are now in the freeze.
  61. ---------------------
  62. r2993
  63. -Added the Hatchet Warrior. -Removed my new buttons for now, I'll get them back in before V24 is released
  64. ---------------------
  65. r2992
  66. Moved units into core FPK
  67. ---------------------
  68. r2991
  69. Move interface and a btn to core C2C.FPK
  70. ---------------------
  71. r2990
  72. Moved Cannery to Food Preservation tech.
  73. ---------------------
  74. r2989
  75. Moved Distillery to Alchemy tech and Oracle to Divination tech.
  76. ---------------------
  77. r2988
  78. Photography Era: Industrial Location: X54 Y17 Cost: 4750 Prerequisite Techs: Chemistry AND Patent Rights (I'm using Patent Rights as a proxy for early-industrial inventing.)
  79. ---------------------
  80. r2987
  81. -Added buttons for the new Apocalypse Units (yes I can now create buttons)
  82. ---------------------
  83. r2986
  84. -Added Three new Post-Apocalypse Units -Fixed the Flailman. -New art for Joan of Arc
  85. ---------------------
  86. r2985
  87. my bad, i forgot to "add as a replacement: DUH!!
  88. ---------------------
  89. r2984
  90. Moved art into core FPK
  91. ---------------------
  92. r2983
  93. changed artstyle from Middle east to Egypt
  94. ---------------------
  95. r2982
  96. I believe i finally got ALL the Canada audio fixed #WHEW#
  97. ---------------------
  98. r2981
  99. 2nd install of Sgtslick tweaks traits, thx.
  100. ---------------------
  101. r2979
  102. Added Integer Expressions Added comparison tags to Boolean Expressions that use Integer Expressions Added GOM type GOM_IMPROVEMENT
  103. ---------------------
  104. r2978
  105. -Added Button for the Urban Crossbowman
  106. ---------------------
  107. r2977
  108. -Nerfed the Tribal Guardian
  109. ---------------------
  110. r2976
  111. Barbarian players don't get a tribal guardian in their first city now.
  112. ---------------------
  113. r2975
  114. -Added the Dolphin Mech and the Urban Crossbowman
  115. ---------------------
  116. r2974
  117. 4th Try on the Canada audio files
  118. ---------------------
  119. r2973
  120. Tweaks/Changes made by Sgtslick for Traits, (pls give advise)??
  121. ---------------------
  122. r2972
  123. Added 6 new Pet buildings.
  124. ---------------------
  125. r2971
  126. Updated my FPK.
  127. ---------------------
  128. r2970
  129. -Added the Walker Artillery
  130. ---------------------
  131. r2969
  132. -Added the Herero Rebel.
  133. ---------------------
  134. r2968
  135. Latest GEM maps with current resources
  136. ---------------------
  137. r2967
  138. Fixed major performance issue with AI fort attack routines
  139. ---------------------
  140. r2966
  141. tweaked AIWeight from 100 to 50 on volcanoes
  142. ---------------------
  143. r2965
  144. Added 5 new Law Buildings.
  145. ---------------------
  146. r2964
  147. Updating my FPK.
  148. ---------------------
  149. r2963
  150. Crime buildings AI weight moved from 200 to 350.
  151. ---------------------
  152. r2962
  153. -Moved most of the new Promotions farther up on the Promotion Tree.
  154. ---------------------
  155. r2961
  156. -Added the Medevac Dropship and the Manchu Horse Archer -Tweaked the Early and Modern Medivac Helis.
  157. ---------------------
  158. r2960
  159. Added Italy per personal request
  160. ---------------------
  161. r2959
  162. more Canada audio changes
  163. ---------------------
  164. r2958
  165. New Civ Uzbek LH Shaybani
  166. ---------------------
  167. r2957
  168. New Civ Yangshao
  169. ---------------------
  170. r2956
  171. New Civ: Xiongnu
  172. ---------------------
  173. r2954
  174. Added game object modifiers GOM_RELIGION and GOM_CORPORATION (for use in expressions).
  175. ---------------------
  176. r2953
  177. -Tweaked the Siege Engineering promotions.
  178. ---------------------
  179. r2951
  180. Added text display capabilities to boolean expressions Added ConstructCondition tag to building info which is a boolean expression that is evaluated on the city and can be used to define requirements Added TrainCondition tag to unit info wh...
  181. ---------------------
  182. r2950
  183. Tweaked Hippodrome, Circus Maximus, Bakery and Canoe Builder's Hut.
  184. ---------------------
  185. r2949
  186. Hippodrome now goes obsolete at Tournaments tech.
  187. ---------------------
  188. r2948
  189. Fixed a bug with a testing property source accidentally committed to the SVN (Apple resource access = lots of crime per turn).
  190. ---------------------
  191. r2947
  192. -Rebalanced Transhuman Mechs and Infantry.
  193. ---------------------
  194. r2946
  195. Added 5 new Eduction Civic Buildings (Online University, Learning Center, Creation Myth, Propaganda Office and Military School).
  196. ---------------------
  197. r2945
  198. Updated my FPK.
  199. ---------------------
  200. r2944
  201. Tweaked some Sports buildings.
  202. ---------------------
  203. r2943
  204. -missed a few
  205. ---------------------
  206. r2942
  207. -Reworked Transhuman Upgrade chains completely (part 1)
  208. ---------------------
  209. r2940
  210. NewCityFree tag now only gives the building free if the requirements to construct it are met (with the exception of building dependencies)
  211. ---------------------
  212. r2939
  213. -Part 1 of moving the modular Units to the core.
  214. ---------------------
  215. r2938
  216. German translations/corrections
  217. ---------------------
  218. r2937
  219. Updated my FPK.
  220. ---------------------
  221. r2936
  222. Added Cetacea Sapien culture resource.
  223. ---------------------
  224. r2935
  225. Icehouse moved to Masonry tech.
  226. ---------------------
  227. r2934
  228. Aborigine culture linked to Fine Clay and Australian linked to Gold.
  229. ---------------------
  230. r2933
  231. Added Gnarlo's (aka Darrinus) tech quote for Trench Warfare.
  232. ---------------------
  233. r2932
  234. -Changed art for the Levitation Artillery -Tweaked the Assault and Siege Droids -Tweaked prereqs for the Heavy Levitation Tank
  235. ---------------------
  236. r2931
  237. Houses now replace each other again.
  238. ---------------------
  239. r2930
  240. -Buttons for the Hover Arty and the Ancient Workboat.
  241. ---------------------
  242. r2929
  243. -Fixed the Russian Cossack -Fixed the fact that nothing upgraded into the NLOS cannon -Rocket Artillery can now upgrade to the Hover Artillery.
  244. ---------------------
  245. r2928
  246. -Added the Hover and Levitation Artillery.
  247. ---------------------
  248. r2927
  249. Tweaked Shaman Hut.
  250. ---------------------
  251. r2926
  252. Tweaked Icehouse.
  253. ---------------------
  254. r2924
  255. Added Is (e.g. TAG_WATER, which is true if it is next to a river or coast) and IntegrateOr to boolean expressions. Added NewCityFree tag to building info which is a boolean expression that is evaluated on founding a city and if it is true a...
  256. ---------------------
  257. r2923
  258. Fix to fix for beast master.
  259. ---------------------
  260. r2922
  261. Fix sound in Asatru religion founding movie.
  262. ---------------------
  263. r2921
  264. Get rid of error message in Beast master stuff.
  265. ---------------------
  266. r2920
  267. Add a cut scene for Mesoamerican religion Nagualism Use new cut scenes for Druid and Asatru religions.
  268. ---------------------
  269. r2919
  270. 3rd installment of audio fixes for Canada and others.
  271. ---------------------
  272. r2918
  273. fixed alot of Canada's Audio problems
  274. ---------------------
  275. r2917
  276. Fix cut scene for Nagualisimo religion Fix tech requirements for OV's Strategic Grain Storage Fix text for Indeginous Peoples improvement
  277. ---------------------
  278. r2916
  279. TXT_KEY_TRAIT_ANTI_CLERICAL added TXT
  280. ---------------------
  281. r2915
  282. -Various Upgrade Chain adjustments.
  283. ---------------------
  284. r2914
  285. Change grouping on resources. Remove Beastmaster fix
  286. ---------------------
  287. r2913
  288. Updated events so no XML error if pollution mod disabled. Minor changes to tamed and subdued animals
  289. ---------------------
  290. r2912
  291. reduced the Thundra and Snow caps, too many complaints, i hope this works better ??????? C2C_PerfectMongoose_v310
  292. ---------------------
  293. r2911
  294. -Added the Elephant Gunner and the Autogyro.
  295. ---------------------
  296. r2910
  297. -Whoops, I fixed the wrong thing.
  298. ---------------------
  299. r2909
  300. Changed Bandits Hideout to weight 200 change Potatoes from 50 to 65 placement
  301. ---------------------
  302. r2908
  303. -Turned on Koshling's new TREAT_NEGATIVE_GOLD_AS_MAINTAINENCE option in the GlobalDefines.
  304. ---------------------
  305. r2907
  306. -Fixed the Bombard Elephant.
  307. ---------------------
  308. r2906
  309. Added NEW traits as a third traits, changed to much to list.
  310. ---------------------
  311. r2905
  312. Added back in some old civic buildings with tweaked stats, buttons and names. (Grand Estate, Grand Manor, Grand Villa and Squatter Camps)
  313. ---------------------
  314. r2904
  315. Updated my FPK.
  316. ---------------------
  317. r2903
  318.  
  319. ---------------------
  320. r2902
  321. Added Cyberimmuniology
  322. ---------------------
  323. r2901
  324. Removed duplicate TXT entries, thx Hydro
  325. ---------------------
  326. r2900
  327. New defender unit given free for the first city implemented. Beast master should not give a GG death message. Fix Hunter promotion names.
  328. ---------------------
  329. r2899
  330. (PER HYDRO) Military Training Req Techs: Bronze Working AND Board Games Microbiology Req Techs: Zoology AND Botany AND Food Preservation Battlefield Medicine Location: X51 Y17 (my mistake) (PER VOKARYA) I also found as many tech redunda...
  331. ---------------------
  332. r2898
  333. -Fixed the Elephant Worker
  334. ---------------------
  335. r2897
  336. -Added the Lunar Rover (currently inactive)
  337. ---------------------
  338. r2896
  339. deleted terrain that DH put in, made me sluggish and eyesore even more, it actually made me sicker.
  340. ---------------------
  341. r2895
  342. tweaked 2 earth maps
  343. ---------------------
  344. r2894
  345. Made the "punk" wonders nuke immune.
  346. ---------------------
  347. r2893
  348. Fixed my Wonders to be Nuke Immune.
  349. ---------------------
  350. r2892
  351. Fixed the "punk" buildings to 50% capture chance.
  352. ---------------------
  353. r2891
  354. Set all of my buildings which had 0% capturing probability to 50% and set my custom wonders to 100% capturing probability.
  355. ---------------------
  356. r2890
  357. -Fixed the Seed Camp
  358. ---------------------
  359. r2889
  360. deleted GEM maps, outdated
  361. ---------------------
  362. r2888
  363. moved art into the core, and deleted the RevDCM.FPK which ALREADY is in the C2C.FPK anyways, so that might have been casing problems, just tiding up alittle.
  364. ---------------------
  365. r2887
  366. -Added the Tribal Guardian (currently nonfunctional)
  367. ---------------------
  368. r2885
  369. Exposed the PathGenerator flags to Python under the name PathingFlags. So you can access them with PathingFlags.MOVE_WITH_CAUTION and similar.
  370. ---------------------
  371. r2884
  372. German translations/corrections
  373. ---------------------
  374. r2883
  375. -Fixed the Woodsman II Promotions. -Crime from Units now properly affects plots. -Crime from Promotions now properly affects plots.
  376. ---------------------
  377. r2882
  378. Alternate terrains as requested by SO test black terrain problem. Move Biodome to Zoology Tech
  379. ---------------------
  380. r2881
  381. Added 5 new Farm civic buildings.
  382. ---------------------
  383. r2880
  384. -Minor pedia edit of Botany -fixed Food Preservation prereq -ADDED Artificial Photosynthesis
  385. ---------------------
  386. r2879
  387. Updating my FPK.
  388. ---------------------
  389. r2878
  390. -PLASMA PREREQ FIX Hydroelectricity Location: X60 Y15
  391. ---------------------
  392. r2877
  393. Button for Games, Boadgames, and food preservation
  394. ---------------------
  395. r2876
  396. Tweaked Seminary School and School of Scribes.
  397. ---------------------
  398. r2875
  399. Fixed Areodrome.
  400. ---------------------
  401. r2874
  402. Moved down AI weight of Crime buildings to 500.
  403. ---------------------
  404. r2873
  405. Forgot the boolean expression source files.
  406. ---------------------
  407. r2871
  408. Exposed pathing engine to Python via CyMap: bool generatePathForHypotheticalUnit(CyPlot* pFrom, CyPlot* pTo, int /*PlayerTypes*/ ePlayer, int /*UnitTypes*/ eUnit, int iFlags, int iMaxTurns); int getLastPathStepNum(); CyPlot* getLastPathP...
  409. ---------------------
  410. r2870
  411. Forgot when i deleted the soundtracks i needed the old soundtrack back in the main audio also, DUH!!
  412. ---------------------
  413. r2869
  414. deleted the soundtracks from the title area of sounds
  415. ---------------------
  416. r2868
  417. -Fized Paleontology to have botany instead of Biology
  418. ---------------------
  419. r2867
  420. (Per Hydro) Edited Agricultural Engineering
  421. ---------------------
  422. r2866
  423. Tweaked many of the science labs to get bonuses from the new techs.
  424. ---------------------
  425. r2865
  426. (PER Vokarya) Here's what I noticed: Microbiology: TECH_BOTONY should be TECH_BOTANY. Animalia Exoskeleton: Is this supposed to be singular or plural? You have it plural in your XML code, but singular in your text. Also, change TECH_lENGIN...
  427. ---------------------
  428. r2864
  429. (Per Hydro) 1. Exotic Architecture has a random + sign in its text. 2. These techs are missing their strategy text. - Automated Urbanization - Transonic Traffic - Intelligent Pavement (a misspelling) - Graphene 3. These techs are missing...
  430. ---------------------
  431. r2863
  432. Two deletions didn't quite take the first time.
  433. ---------------------
  434. r2862
  435. Moved all my Wonder movies into the core.
  436. ---------------------
  437. r2861
  438. Moved buildings to the new Zoology, Botany and Wildlife Conservation techs.
  439. ---------------------
  440. r2860
  441. Fixed Pharmacy.
  442. ---------------------
  443. r2859
  444. New Techs Zoology Era: Renaissance Location: X48 Y15 Cost: 4680 Req Techs: Biology AND Anatomy Botany Era: Renaissance Location: X48 Y17 Cost: 4680 Req Techs: Biology AND Crop Rotation AND Agricultural Tools Wilderness Conservation Era: ...
  445. ---------------------
  446. r2858
  447. New tech buttons
  448. ---------------------
  449. r2857
  450. Move all the sounds around.
  451. ---------------------
  452. r2856
  453. AI Weight for Crime buildings increased from 100 to 1000! (As requested)
  454. ---------------------
  455. r2855
  456. Move Coastal Fisheries building (built by subdued fish) to Aquaculture. Step one of fixing Religion sounds. Put Beast master python back in, some how it got lost. And fix for load games.
  457. ---------------------
  458. r2853
  459. Added GOM_CIVIC to game object modifiers for use in the Has tag of the expression system.
  460. ---------------------
  461. r2852
  462. Rewrote part of the XML reading code to allow a global define ID at any position that a bool, int or float is expected. To use that the dt:type="int" (or similar for the other types) has to be removed from the schema. So if you want a speci...
  463. ---------------------
  464. r2851
  465. Fixed the Disease icon/button.
  466. ---------------------
  467. r2850
  468. Added Disease property.
  469. ---------------------
  470. r2849
  471. -Added Molecular Consortium -Added Simulated Society
  472. ---------------------
  473. r2848
  474. -deleted Saturn Exploration Tech -renamed Jupiter Tech to Jovian -renamed Horizontal skyscrapers to exotic architecture
  475. ---------------------
  476. r2847
  477. I am fed up with losing all the stuff I am working on so I am putting it on the SVN but inactive.
  478. ---------------------
  479. r2846
  480. Changed tech requirements for SS parts ...
  481. ---------------------
  482. r2845
  483. German translation
  484. ---------------------
  485. r2844
  486. New Kelp art. Yoruba Shrine now gives Great Prophet points. Sea Animals included in Hunter promotions. Art only for new feature Sea grass - XML still to come.
  487. ---------------------
  488. r2843
  489. -moved first response robotics one to the right -fixed specialized police quote -fixed A.U.r.a command quote
  490. ---------------------
  491. r2842
  492. Fixed multiple TECH_Quotes errors
  493. ---------------------
  494. r2841
  495. -Added many new Techs to Trnanshuman Era..
  496. ---------------------
  497. r2840
  498. GameText and Quotes for New Techs. TechInfos is coming up after i triple check everything.
  499. ---------------------
  500. r2839
  501.  
  502. ---------------------
  503. r2838
  504. Added New Tech Buttons. Had errors and the TechTree buton folder got deleted so i had to recreate it.
  505. ---------------------
  506. r2837
  507.  
  508. ---------------------
  509. r2836
  510.  
  511. ---------------------
  512. r2835
  513. changed some event texts to hopefully fix the civ displayed as triggering the event. changed the volcano events, removed requirement to have the plot visible, but it now needs to be owned, also slightly upped the chance of some of the volca...
  514. ---------------------
  515. r2834
  516. Fixed tendency of automated workers to try to build routes through neutral territory and die to animals
  517. ---------------------
  518. r2833
  519. New C2C.FPK
  520. ---------------------
  521. r2832
  522. Changed the Colosseum back into a normal building.
  523. ---------------------
  524. r2831
  525. Undid the changes to the Colosseum. Oops!
  526. ---------------------
  527. r2830
  528. New Units.FPK
  529. ---------------------
  530. r2829
  531. Changed the stats of The Colosseum.
  532. ---------------------
  533. r2828
  534. Made The Colosseum a Wonder.
  535. ---------------------
  536. r2827
  537. Added 5 new Garbage buildings.
  538. ---------------------
  539. r2826
  540. Updated my SVN.
  541. ---------------------
  542. r2825
  543. Updated my Transhuman Prototype with new progress.
  544. ---------------------
  545. r2824
  546. Buttons for some x92 Techs
  547. ---------------------
  548. r2823
  549. Some but not all the Canada Audio files fixed
  550. ---------------------
  551. r2822
  552. Moved Submerged Town Platform to Marine Architectur tech.
  553. ---------------------
  554. r2821
  555.  
  556. ---------------------
  557. r2820
  558. Fixed some more audio files around, there will be more.
  559. ---------------------
  560. r2819
  561. Uploading the unfinished Transhuman Era for safe keeping at my folder.
  562. ---------------------
  563. r2818
  564. Techbutton for Virtual Society
  565. ---------------------
  566. r2817
  567. The Missing TechButtons..maybe i had to click ADD to send them.
  568. ---------------------
  569. r2816
  570. Increased AI weight for Assassin's Den, Bandit's Hideout, etc.
  571. ---------------------
  572. r2815
  573. missed one
  574. ---------------------
  575. r2814
  576. Some artdefine mistakes
  577. ---------------------
  578. r2813
  579. Fix polar ice Adjust bonuses slightly
  580. ---------------------
  581. r2812
  582. -For some reason, I forgot to remove combat strength from the Gatherer. That is fixed now.
  583. ---------------------
  584. r2811
  585. Tweaked The University Of Sankore.
  586. ---------------------
  587. r2810
  588. Fixed French Salon.
  589. ---------------------
  590. r2809
  591. reduced flammability event chances added global warming event
  592. ---------------------
  593. r2808
  594. Adjust Beast Master animals to better fit in C2C. They now upgrade (go obsolete) to Guard Dogs but the Biodome should give you free ones. They can now build some buildings also.
  595. ---------------------
  596. r2807
  597. Added TREAT_NEGATIVE_GOLD_AS_MAINTENANCE global define option to allow negative gold from buildings to be handled better
  598. ---------------------
  599. r2806
  600. Added Sophisticated Lasers techpic
  601. ---------------------
  602. r2805
  603. -Changed the UnitCombat types for the Modern and Robotic Imperial Guards.
  604. ---------------------
  605. r2804
  606. -Added SPECIALUNIT_TROOP to several Modern and Transhuman infantry units.
  607. ---------------------
  608. r2803
  609. Moved Transhuman Prototype to my modular folder
  610. ---------------------
  611. r2802
  612. Uploaded the current prototype of have I the Transhuman Era. It is only 30% done and I'm uploading it to SVN only for safekeeping,( this is the safest backup source of them all). This is not ready ,(after x90) to be included in the game but...
  613. ---------------------
  614. r2801
  615. Increased the Cost of Theater of Dionysus by 50% and The Great Wall by 100%.
  616. ---------------------
  617. r2800
  618. Increased the Cost of The Hanging Gardens by 50%.
  619. ---------------------
  620. r2799
  621. Increased the Cost of The Great Lighthouse and The Colossus by 100%.
  622. ---------------------
  623. r2798
  624. Increased the Cost of the The Temple of Artemus by 50% and the The Oracle and Stonehenge by 100%.
  625. ---------------------
  626. r2797
  627. Increased the Cost of Plato's Academy and The Great Library by 50%.
  628. ---------------------
  629. r2796
  630. Increased the Cost of the Sphinx, Petra, Angkor Wat and Shwedagon Paya by 50%.
  631. ---------------------
  632. r2795
  633. Increased the Cost of the Flavian Amphatheater and Hadrian's Wall by 50%.
  634. ---------------------
  635. r2794
  636. Fixed multiple production bug affected AI players and AI governor
  637. ---------------------
  638. r2793
  639. -Added three new Hovercraft units. -Changed name of Hover Tank to Heavy Levitation Tank.
  640. ---------------------
  641. r2792
  642. Tengri Shrine now gives Great Prophet points.
  643. ---------------------
  644. r2791
  645. Fixed the Water Pollution Icon.
  646. ---------------------
  647. r2790
  648. Added names to the Credits area.
  649. ---------------------
  650. r2789
  651. Ngai Shrine now gives points towards Great Prophet.
  652. ---------------------
  653. r2788
  654. -Tweaked the APCs a good bit.
  655. ---------------------
  656. r2787
  657. Fixed Water Pollution triggers.
  658. ---------------------
  659. r2786
  660. Fixed CTD when playing at Blitz speed
  661. ---------------------
  662. r2785
  663.  
  664. ---------------------
  665. r2784
  666. Fixed Cocoa Plantation building.
  667. ---------------------
  668. r2783
  669. Fix Sugar to not be a Fruit but a Spice. Add Cocoa to health care buildings.
  670. ---------------------
  671. r2782
  672. Tweaked more audio, and more coming, keep finding errors in the audio files
  673. ---------------------
  674. r2781
  675. small cloning prereq error
  676. ---------------------
  677. r2780
  678. Fixed nanogenerator spelling in invisibility tech
  679. ---------------------
  680. r2779
  681. * Added the King's Tournament national wonder. * Added the Pocket Monsters building suite (Breeding Facility, Store, Dueling Arena, League HQ) * Deleted the Motorized Infantry.
  682. ---------------------
  683. r2778
  684. -The Great Koshing Tech Error Find ( all tech errors found by koshing have been edited)
  685. ---------------------
  686. r2777
  687. Peyote now used by health care buildings.
  688. ---------------------
  689. r2776
  690. -More fixes for Flamethrowers.
  691. ---------------------
  692. r2775
  693. Fixed AI bug that caused it to repeatedly build and then scrap sea workers in some circumstances
  694. ---------------------
  695. r2774
  696. -Fixed Grammatical Names [Animalia Exoskeleton, Biomathematics, Theoretical Physics, Contemporary Vehicles, Media Pyschology) [Thanks koshing!]
  697. ---------------------
  698. r2773
  699. Removed spaceship sound referances.
  700. ---------------------
  701. r2772
  702. - Fized Grammatical Errors and added new text content to New Transhuman Era Pedia - Added Sophisticated Lasers and Virtual Society Techs to Transhuman Era - Added missing quote to Gene Jurisprudence -Moved some x84 Techs Y positions for gre...
  703. ---------------------
  704. r2771
  705. -Updated Marathon to new timeline settings. -Tweaked several multipliers slightly in GameSpeeds.
  706. ---------------------
  707. r2770
  708. -Fixed the buttons for the new Flamethrower units.
  709. ---------------------
  710. r2769
  711. HUH there was a duplicate Geronimo LH
  712. ---------------------
  713. r2768
  714. Duplicate Techs were added causing Black Terrain.
  715. ---------------------
  716. r2767
  717. Fixed tag error for Cloning tech.
  718. ---------------------
  719. r2766
  720. Remove Tungsten and Water Ice since I can't get them working. Move CO2 Ice and Helium3 into core. Add Cashed Probe as goody hut for space terrains.
  721. ---------------------
  722. r2765
  723. Added Mr.Azure's tech changes. (Thanks Mr.Azure!)
  724. ---------------------
  725. r2764
  726. Changed very little on the Marathon Speed, just testing it out for now.
  727. ---------------------
  728. r2763
  729. Fixed Natural Gas Power Plant.
  730. ---------------------
  731. r2762
  732. Move Poultry map resource into core. Second attempt at getting bonuses a bit more balanced.
  733. ---------------------
  734. r2761
  735. Got rid of the title songs, except Civilization w/Lyrics
  736. ---------------------
  737. r2760
  738. Fixed Plasmathrower upgrading to itself.
  739. ---------------------
  740. r2759
  741. Tweaked Calvary, Zebra Calvary, Apache Calvary, Mountie, Hussar, Llanero, Camel Gunner and Modern ACP.
  742. ---------------------
  743. r2758
  744. -Major reorganization of my NormalUnits folder -Added three new Flamethrower units. -Changed around some upgrade paths for modern units. -Armored car Gametext fix.
  745. ---------------------
  746. r2757
  747. Fixed alot of DIPLO on LHs
  748. ---------------------
  749. r2756
  750. reduced thresholds and increased chances for fire events again, also reduced flammability threshold of theater fire to 25 and industrial fire to 50. the files also contain rudimentary code for a global warming event that is currently non-fu...
  751. ---------------------
  752. r2755
  753. Added 11 new Water Pollutions.
  754. ---------------------
  755. r2754
  756. Fixed Haitian wonder from giving Hopi culture by mistake.
  757. ---------------------
  758. r2753
  759. Add barley to Druid temples and monasteries.
  760. ---------------------
  761. r2752
  762. -Fixed pink Repeating Crossbowman button.
  763. ---------------------
  764. r2751
  765. Update graphics for Peyote.
  766. ---------------------
  767. r2750
  768. -Fixed several RoM and C2C hints
  769. ---------------------
  770. r2749
  771. -Added the buttons for the new Culture Units.
  772. ---------------------
  773. r2748
  774. Corrected some wrong Dilpo LH's
  775. ---------------------
  776. r2747
  777. Change graphics on ancient work boat.
  778. ---------------------
  779. r2746
  780. Added 20 new Culture Wonders.
  781. ---------------------
  782. r2745
  783. Use correct art for Cocoa resource.
  784. ---------------------
  785. r2744
  786.  
  787. ---------------------
  788. r2743
  789. Fix Poultry problem with the bonus improvements not set.
  790. ---------------------
  791. r2742
  792. Civics now refer to ORCHARD rather than APPLE_Farm Prickly Pear and Cocoa resources added
  793. ---------------------
  794. r2741
  795. -Fixed the Early Skirmisher
  796. ---------------------
  797. r2740
  798. -Added the Menalamba, Uighur Knight, and Swazi Tracker
  799. ---------------------
  800. r2739
  801. -Removed the Combat Workers and Normal Worker Combat Strength until after V24 release, at Koshling's request.
  802. ---------------------
  803. r2738
  804. Fixed tag error for Prickly Pear building.
  805. ---------------------
  806. r2737
  807. Remove stuff to be removed before next release now that their removal does not cause save games not to load. Some text.
  808. ---------------------
  809. r2736
  810. Re-Posting bonus changes to fix errors.
  811. ---------------------
  812. r2735
  813. changed tornado event in Events/CIV4EventTriggerInfos.xml to reflect change of apple farm to orchards.
  814. ---------------------
  815. r2734
  816. Finish major reorganisation of improvements.
  817. ---------------------
  818. r2733
  819. Updated Coconut, Date, Pistachio and Pomegranate city vicinity buildings to use the new resources.
  820. ---------------------
  821. r2732
  822. -Oops, added a duplicate.
  823. ---------------------
  824. r2731
  825. -Fixed error with the BuildInfos.
  826. ---------------------
  827. r2730
  828. -Changed the Industrial Worker to TECH_NITROGLYCERIN -Reduced the combat strength of the "normal" workers.
  829. ---------------------
  830. r2729
  831. -Added the Repeating Crossbowman.
  832. ---------------------
  833. r2728
  834. Added all the terrain that was added and put them in CORE to FPK, just want to see if it help on the turn times lately??
  835. ---------------------
  836. r2727
  837. Fixed CTD when eliminating a player who still owns forts Hardened the DLL against Python queries about non-existent promotions
  838. ---------------------
  839. r2725
  840. Forgot the DLL.
  841. ---------------------
  842. r2724
  843. Allowed missing (removed from XML) improvements, bonuses or routes on plots in savegames.
  844. ---------------------
  845. r2723
  846. Rename PROMOTION_BARBAR_HUNTER to PROMOTION_BARBARIAN_HUNTER in the python
  847. ---------------------
  848. r2722
  849. Add resources BONUS_COCONUT. BONUS_DATES, BONUS_PISTACHIO and BONUS_POMEGRANATE. New map art for Jungle Camp by hrochland
  850. ---------------------
  851. r2721
  852. fIXED TROUBLEMAKER2/3
  853. ---------------------
  854. r2720
  855. Fixed WFoC hang from divine prophets
  856. ---------------------
  857. r2719
  858. Added NEW Mexican Civ, with help from new trainee SargontheGreat2
  859. ---------------------
  860. r2718
  861. -Added back the combat Workers for now as removing them caused errors.
  862. ---------------------
  863. r2717
  864. -Removed the Combat Workers for now.
  865. ---------------------
  866. r2716
  867. -Added a new Clockpunk tank. -Modified the cost of the Heavy XBowman.
  868. ---------------------
  869. r2715
  870. Fixed Mayan Ball Court.
  871. ---------------------
  872. r2714
  873. -Modified the Combat strength of the Armed Worker and the normal Worker
  874. ---------------------
  875. r2713
  876. -Removed extra buttons from the Dieselpunk units.
  877. ---------------------
  878. r2712
  879.  
  880. ---------------------
  881. r2711
  882. Fixed inability of AI to build units in simultaneous turn MP games Fixed tendency of AI to go into inappropriate defensive posture due to presence of animals
  883. ---------------------
  884. r2710
  885. one wrong line
  886. ---------------------
  887. r2709
  888. changed the artdefines for Combat Engineer and Android Worker they were duplicates
  889. ---------------------
  890. r2708
  891. Move builds from Combat workers into module for removal later.
  892. ---------------------
  893. r2707
  894. Fixed spelling error
  895. ---------------------
  896. r2706
  897.  
  898. ---------------------
  899. r2705
  900. added scrub and desert terrain to donkey event
  901. ---------------------
  902. r2704
  903. Changed a WHOLE bunch of sounds around,
  904. ---------------------
  905. r2703
  906. Fix Zebra spawn Adjust Solar Cell improvement yields New FPK - move diplomat art and add new female missionary art. Fix effect art for some of the religions. Continue move of expiring improvement data out of core and into a module.
  907. ---------------------
  908. r2702
  909. Added Llama Migration - Active 90%, iWeight 50 on barren, scrub or desert tiles, starts at Scavenging, no feature, road, other bonus or improvement allowed on tile
  910. ---------------------
  911. r2701
  912. Changed the whole audio files around for Canada/Audio
  913. ---------------------
  914. r2699
  915. Added missing newline in the property mouseover Added FontButtonIndex to property info XML (specifies which icon to use for the property in the game font relative to the first property icon)
  916. ---------------------
  917. r2697
  918. Added multi feature capability (not yet active or complete) Added property change from sources like population and decay to property mouseover on the city screen Exposed property change functions to Python Feature types in a save game that ...
  919. ---------------------
  920. r2696
  921. added btns for Calligraphy, Ideograms, pictographs
  922. ---------------------
  923. r2695
  924. Added Pollution properties to improvements.
  925. ---------------------
  926. r2694
  927. -Added 6 new Dieselpunk units.
  928. ---------------------
  929. r2692
  930. -Tweaks to Construct rates and Hurry Cost Modifiers.
  931. ---------------------
  932. r2691
  933. Fixed All religious game options. All should be perfectly compatible and working correctly, independently and together.
  934. ---------------------
  935. r2690
  936. Add Moon Rocks Add disease property
  937. ---------------------
  938. r2689
  939. Just as an experiment i am changing the AI Weight of the invisible/Camo units per Koshling to see if it has any effect on units made in this category.
  940. ---------------------
  941. r2688
  942. * Added the Augur building. * Moved all of my Wonders to the Vokarya/Wonders folder.
  943. ---------------------
  944. r2687
  945. Added 8 new Dieselpunk buildings.
  946. ---------------------
  947. r2686
  948. modified CvRandomEventInterface.py removing unused checks
  949. ---------------------
  950. r2685
  951. Fire event changes: removed python check for cando event, now uses xml tags for triggering. HighestFire: requires Flammability of >=200, iWeight 7200 HighFire: requires Flammability of >=150, iWeight 1600 MediumFire: requires Flammability o...
  952. ---------------------
  953. r2684
  954. -Removed the Guided Missile promo, we already have it, DUH.
  955. ---------------------
  956. r2683
  957. -Added 9 new Promotions.
  958. ---------------------
  959. r2682
  960. Reduce appearance of some of the newer food resources.
  961. ---------------------
  962. r2681
  963. Prepare for the removal of features for next version.
  964. ---------------------
  965. r2680
  966. Fixed Automobile Factory.
  967. ---------------------
  968. r2679
  969. added... per MrAzure
  970. ---------------------
  971. r2678
  972. per=Vokarya You can remove Mysticism from Sacrifice Cult, remove Trade from Road Building, remove City Planning from Architecture, remove Guilds from Chivalry, and remove Nuclear Pulse Propulsion from VASIMR Propulsion and it will not make...
  973. ---------------------
  974. r2677
  975. Added Pollution values to Terrain Features.
  976. ---------------------
  977. r2676
  978. Moved Prophets civic to Divination tech.
  979. ---------------------
  980. r2675
  981. -Slave can now upgrade to the Stone Thrower.
  982. ---------------------
  983. r2674
  984. Mars Rocks, Whaling Boats moved to harpoon making. Barbary Cousair tweaks
  985. ---------------------
  986. r2673
  987. Just playing around with the Congo Flag, because i cant see the gorilla in the flag, so trying different things out.
  988. ---------------------
  989. r2672
  990. Had to change Hydro and DH files to reflect the current change of Commercial Whaling tech sorry guys.
  991. ---------------------
  992. r2671
  993. deleted double tags for Horseback Riding
  994. ---------------------
  995. r2670
  996. added Unit Combat combat worker to naming option in python
  997. ---------------------
  998. r2669
  999. Fixed a Pollution bug.
  1000. ---------------------
  1001. r2668
  1002. New work boat units.
  1003. ---------------------
  1004. r2667
  1005. Added 13 Pollutions.
  1006. ---------------------
  1007. r2666
  1008. Updating my FPK.
  1009. ---------------------
  1010. r2665
  1011. -Added the Wood Spearman. -Modified unit upgrade paths to fit new Wood Spearman.
  1012. ---------------------
  1013. r2664
  1014. -Updated the tech prereqs on the early ships.
  1015. ---------------------
  1016. r2663
  1017. -Small text fixes for the Combat Workers.
  1018. ---------------------
  1019. r2662
  1020. that darn mars rock was messing with my head, another error in UnitArtDefines
  1021. ---------------------
  1022. r2661
  1023. one wrong line
  1024. ---------------------
  1025. r2660
  1026. Added GG Middle Eastern and to Israel/Israel_CIV4UnitArtStyleTypeInfos.xml
  1027. ---------------------
  1028. r2659
  1029. Fix problem with State Church civic not being able to build missionaries of some religions without the monastery in the city.
  1030. ---------------------
  1031. r2658
  1032. Added new font icons for the Air and Water pollution properties.
  1033. ---------------------
  1034. r2657
  1035. Added Air and Water Pollution to the Steampunk buildings.
  1036. ---------------------
  1037. r2656
  1038. Some more Air/Water Pollution buildings I missed.
  1039. ---------------------
  1040. r2655
  1041. Added Air and Water Pollution to the core buildings.
  1042. ---------------------
  1043. r2654
  1044. Added Air and Water Pollution properties to building in the Hydro folder.
  1045. ---------------------
  1046. r2653
  1047. Huge techs changes in ALL Era's: per Vokarya
  1048. ---------------------
  1049. r2652
  1050. Added Air and Water Pollution properties.
  1051. ---------------------
  1052. r2651
  1053. top line fixed i hope
  1054. ---------------------
  1055. r2650
  1056. -Fixed some buttons for the new Workers.
  1057. ---------------------
  1058. r2649
  1059. -Added 5 New Worker Combat units -Gave combat strengths to existing workers (but they are weak) -Added new COMBAT_WORKER Unitcombat -Made the Elephant Worker a National Unit (Limit 5)
  1060. ---------------------
  1061. r2648
  1062. Moved Confucianism to Meritocracy tech. (Thanks Vokarya!)
  1063. ---------------------
  1064. r2647
  1065. Per Hydromancerx Please change ...
  1066. ---------------------
  1067. r2646
  1068. Fixed spelling error Subterranean
  1069. ---------------------
  1070. r2645
  1071. Misspelling found by Vokarya
  1072. ---------------------
  1073. r2644
  1074. Added 5 new buildings.
  1075. ---------------------
  1076. r2643
  1077. Updated my SVN.
  1078. ---------------------
  1079. r2642
  1080. Tweaked a few strategy's but they are not correct.
  1081. ---------------------
  1082. r2641
  1083. Caves should now work but wont be put on generated maps yet. Moved art to core for caves and lunar craters.
  1084. ---------------------
  1085. r2640
  1086. added btns for Barbed Wire, criticalthought.dds, emancipation.dds, enlightenment.dds, explosives.dds, minorityrights.dds, nitroglycerin.dds, patentrights.dds, womenssuffrage.dds
  1087. ---------------------
  1088. r2639
  1089. Fixed Meritocracy, Writing, Civil Service and Philosophy techs since their OR/AND requirements were backwards.
  1090. ---------------------
  1091. r2638
  1092. Tweaked Counter's Hut.
  1093. ---------------------
  1094. r2637
  1095. Tweaked Veterinarian.
  1096. ---------------------
  1097. r2636
  1098. Put the C02 bonus in the wrong folder
  1099. ---------------------
  1100. r2635
  1101. Fix cactus, add lunar terrains to resources and add crater feature for the lunar terrains.
  1102. ---------------------
  1103. r2634
  1104. -Changed the Imperial Guard icons.
  1105. ---------------------
  1106. r2633
  1107. -Changed the default gamespeed to Snail.
  1108. ---------------------
  1109. r2632
  1110. Changed Text to read 50000BC rather than 12000
  1111. ---------------------
  1112. r2631
  1113. Replaced the Water to Dark Blue Ocean and changed btn for Divination/Meritocracy/Rudder
  1114. ---------------------
  1115. r2630
  1116. Some text changes.
  1117. ---------------------
  1118. r2629
  1119. Added Tech Tree Btns
  1120. ---------------------
  1121. r2628
  1122. tweaked a few techs around to stop from CTD
  1123. ---------------------
  1124. r2627
  1125. Changed the names and tags of the Lunar terrains.
  1126. ---------------------
  1127. r2626
  1128. Added Lunar terrain from the Song of the Moon mod.
  1129. ---------------------
  1130. r2625
  1131. Changed the hint from C2C is best played from Marathon to Snail.
  1132. ---------------------
  1133. r2624
  1134. -Hunter units can no longer take the Looter promotion.
  1135. ---------------------
  1136. r2623
  1137. New Techs ... [B]Divination[/B] Era: Ancient Cost: 100 Location: X23 Y19 Required Techs: Priesthood [B]Meritocracy[/B] Era: Classical Cost: 400 Location: X30 Y1 Prerequisites: Literature AND Code of Laws [B]Rudder[/B] Era: Medieval Locat...
  1138. ---------------------
  1139. r2622
  1140. Added Israel Civ (This is the MOST d/l'ed Civ in CivIV
  1141. ---------------------
  1142. r2621
  1143. Moving ocean terrain graphics and some old feature and improvements into core.
  1144. ---------------------
  1145. r2619
  1146. Savegame fix for Nukefix
  1147. ---------------------
  1148. r2617
  1149. Fixed Peyote Plantation building.
  1150. ---------------------
  1151. r2616
  1152. Replace Barrel Cactus feature with Cactus Feature. Add a new resource Peyote.
  1153. ---------------------
  1154. r2615
  1155. TB Nukefix The Manhattan Project has been updated to grant nuclear weapon access only to those players that have built it.
  1156. ---------------------
  1157. r2614
  1158. Changed buttons around for the tech tree . . .
  1159. ---------------------
  1160. r2613
  1161. -Art fixes for the new Chariot Units.
  1162. ---------------------
  1163. r2612
  1164. -Added the Early Chariot, Chariot Archer, War Wagon, and Siege Wagon. -Redid existing Chariots to be in line with the new Chariot Units. -Made the Bandit Rider upgrade to the Highwayman.
  1165. ---------------------
  1166. r2611
  1167. Fixed eventsInfo:
  1168. ---------------------
  1169. r2610
  1170. -Moved forward the start of Neander spawns.
  1171. ---------------------
  1172. r2609
  1173. Added Great Artist Darrinus per Hydro for his UTube for C2C, thx.
  1174. ---------------------
  1175. r2608
  1176. Changed Game Migration Events: Now disallow any Route on tile, removed check for city tile (should still not occur on city tile).
  1177. ---------------------
  1178. r2607
  1179. Added 20 new Fungi buildings and Patent Office.
  1180. ---------------------
  1181. r2606
  1182. Updated my FPK.
  1183. ---------------------
  1184. r2605
  1185. Minor fix to the Privateer and Hospital Ship upgrades. Plus short Angor Wat movie.
  1186. ---------------------
  1187. r2604
  1188. -Major gamespeed changes for Snail, Epic, and Eternity, see the forums for all of the details.
  1189. ---------------------
  1190. r2603
  1191. Moved obsoletion of Slave Market building from Labor Union tech to Emancipation tech.
  1192. ---------------------
  1193. r2602
  1194. fixed the yields i did wrong for cottages and improvements plus added per BlueGenie thx.
  1195. ---------------------
  1196. r2601
  1197. added TXT to new techs
  1198. ---------------------
  1199. r2600
  1200. Tweaked ... [B]Nitroglycerin[/B] Workers Build 50% Faster [B]Naval Tactics[/B] +1 Extra Moves to Water Units [B]Sonar[/B] +1 Extra Moves To Water Units [B]Hunting Tactics[/B] +1 :food: to Camp and Jungle Camp [B]Labor Union[/B] -1 :com...
  1201. ---------------------
  1202. r2599
  1203.  
  1204. ---------------------
  1205. r2598
  1206. Move art from The_J's modules into my FPK. Move Orion Veteran's wonder movies into core. Tweak promotions that allow XP after maximum has been reached from animals and barbarians. Update my FPK.
  1207. ---------------------
  1208. r2597
  1209. -More tweaks on the Upgrade trees.
  1210. ---------------------
  1211. r2596
  1212. Church of the State building was moved to Enlightenment tech.
  1213. ---------------------
  1214. r2595
  1215. Moved Atheist civic from Compulsory Eduction tech to Enlightenment tech.
  1216. ---------------------
  1217. r2594
  1218. changes Vokarya pointed out.
  1219. ---------------------
  1220. r2593
  1221. Fix Sea Creature promotion requirements. Fix the text and python code for the Animal Hunter promotion that gives extra XP when a unit already has the maximum for that type.
  1222. ---------------------
  1223. r2592
  1224. Women's Suffrage wonder moves to Women's Suffrage tech.
  1225. ---------------------
  1226. r2591
  1227. changed Emancipation to <Y>7</X>
  1228. ---------------------
  1229. r2590
  1230. Fixed Red Cross building.
  1231. ---------------------
  1232. r2589
  1233. Change Heal promotion so it is available to all units. Remove free promotion from Ngai Missionary, Supply train and Great Doctor. Ensure Work Elephant can build the same things and Work Mule and Work Buffalo.
  1234. ---------------------
  1235. r2588
  1236. missed a line in the techinfo's
  1237. ---------------------
  1238. r2587
  1239. new techs ... [B]Critical Thought[/B] Era: Renaissance Required Techs: Divine Right AND Eduction AND Clockworks Location: X44 Y5 [B]Enlightenment[/B] Era: Renaissance Required Techs: Printing Press AND Critical Thought AND Social Contract...
  1240. ---------------------
  1241. r2586
  1242.  
  1243. ---------------------
  1244. r2585
  1245. Removed Highwayman -> Cavalry upgrade path.
  1246. ---------------------
  1247. r2584
  1248. Fixed CIV4ImprovementInfos code error.
  1249. ---------------------
  1250. r2583
  1251. Moved Barbwire Fence to Barbed Wire tech.
  1252. ---------------------
  1253. r2582
  1254. Replaced the Highwayman icon.
  1255. ---------------------
  1256. r2581
  1257. new techs ... [B]Barbed Wire[/B] Era: Industrial Era Required Techs: Steel AND Agricultural Engineering Location: X58 Y3 Special: +1 :food: for Pastures [B]Nitroglycerin[/B] Era: Industrial Era Required Techs: Explosives AND Geology Locat...
  1258. ---------------------
  1259. r2580
  1260. -More changes to the AA upgrade lines.
  1261. ---------------------
  1262. r2579
  1263.  
  1264. ---------------------
  1265. r2578
  1266. Changed Stained Glass to have at least a TXT strategy
  1267. ---------------------
  1268. r2577
  1269. Added 10 new Transportation buildings.
  1270. ---------------------
  1271. r2576
  1272. Updated my FPK.
  1273. ---------------------
  1274. r2575
  1275. more hero units that the barbarian civ cant produce
  1276. ---------------------
  1277. r2574
  1278. -Redid some of the Crime Unit upgrade lines. -Redid the upgrade lines leading to SAM Infantry.
  1279. ---------------------
  1280. r2573
  1281. Fixed Instrument making buildings.
  1282. ---------------------
  1283. r2572
  1284. -Changed the Riot Control promotions to Policing, and put them back the way they were before.
  1285. ---------------------
  1286. r2571
  1287. extra mlf
  1288. ---------------------
  1289. r2570
  1290. Added Polynesian Civ Changed MLF_CIV4ModularLoadingControls.xml
  1291. ---------------------
  1292. r2569
  1293. Limited Religions and Divine Prophets are now fully compatible.
  1294. ---------------------
  1295. r2568
  1296. Added Highwayman to Outlaw upgrade path.
  1297. ---------------------
  1298. r2567
  1299. -Tweaked the Culture Units to be in line with the new Swordsman Upgrades.
  1300. ---------------------
  1301. r2566
  1302. -Tweaked the Heavy Cavalry.
  1303. ---------------------
  1304. r2565
  1305. -Replaced the buttons for the Bandit and Fire Ship promotions.
  1306. ---------------------
  1307. r2564
  1308. -Tweaked the Early Units some more.
  1309. ---------------------
  1310. r2563
  1311. Moved Leonardo Di Vinci's Workshop to TECH_INVENTION.
  1312. ---------------------
  1313. r2562
  1314. Tweaked Furniture Workshop and Artesian Well.
  1315. ---------------------
  1316. r2561
  1317. Fixed date exceptions (confusion in the code between 1-based and 0-based months) Fixed CTD when clicking on a human automated unit that is mid-mission
  1318. ---------------------
  1319. r2560
  1320. Added two new units: Highwayman and Motorized Infantry. Added 221B Baker Street wonder.
  1321. ---------------------
  1322. r2559
  1323. Added Jivaro Civ (Head Hunters) even to this day and age!!
  1324. ---------------------
  1325. r2558
  1326. Changed/Tweaked
  1327. ---------------------
  1328. r2557
  1329. Tweaked Bricks resource.
  1330. ---------------------
  1331. r2556
  1332. Tweaked Books, Ice Cream and Tires resources.
  1333. ---------------------
  1334. r2555
  1335. Added Potter's Workshop, Ceramics Factory, Comicbook Store, Book Store and Coffee Shop.
  1336. ---------------------
  1337. r2554
  1338. Updated my FPK.
  1339. ---------------------
  1340. r2553
  1341. - Changed Mad Scientist's Castle to go Obsolete at Thought Scanning tech.
  1342. ---------------------
  1343. r2552
  1344. - Changed Step Reckoner Manufactory to go Obsolete at Computers tech.
  1345. ---------------------
  1346. r2551
  1347. - Changed Plastic Surgery Clinic to go Obsolete at Mind Uploading tech.
  1348. ---------------------
  1349. r2550
  1350. - Changed Brick Mason to go Obsolete at Organic Cities tech. - Changed Mattress Store to go Obsolete at Homo Superior tech. - Changed Seal Maker to go Obsolete at Compulsory Education tech. - Changed Tire Factory to go Obsolete at Skyroads ...
  1351. ---------------------
  1352. r2549
  1353. Changed Parking Meters to go Obsolete at Teleportation tech.
  1354. ---------------------
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