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- Works with enemy opening door:
- ctf_2fort both blu spawn doors
- ctf_2fort left red spawn door
- ctf_well both red & blu right spawn doors
- cp_coldfront second point both red & blu spawn doors
- cp_foundry second point both red & blu spawn doors
- cp_dustbowl first stage blu right spawn door
- cp_dustbowl first stage blu middle spawn door (needs to be in the precise spot to work)
- cp_dustbowl first stage red spawn and second stage blu spawn doors
- cp_dustbowl second stage red spawn and third stage blu spawn doors (good for getting rid of teles and evacuating)
- cp_dustbowl third stage red spawn doors except first point door
- cp_gravelpit right red spawn door (unsure about left)
- cp_steel red spawn door by A
- pl_badwater all red spawns
- pl_badwater blu’s second spawn
- Works with door unopened (you can use these any time to avoid enemy fire and teleport back to base when spawn-camping):
- cp_5gorge both red & blu second point spawns (good for when camping as pyro)
- cp_5gorge both red & blu far right first point spawn doors
- cp_5gorge both red & blu far left first point spawn doors
- cp_freight both red & blu right first spawn doors
- cp_freight both red & blu middle point spawns
- cp_degrootkeep front blu spawn
- cp_dustbowl first stage left door spawn
- cp_yukon all spawn doors except both red & blu second point spawns
- cp_mountainlab both bottom red spawn doors
- cp_steel spawn door close to area D (has a D sticker on the right side of it)
- pl_badwater all blu spawns at first except middle door
- pl_barnblitz blu last spawn balcony (useful for spawn campers evacuating)
- pl_barnblitz red last lower right spawn
- pl_frontier last red spawn:covers a huge area of balcony
- pl_upward last red spawn door (good for using after second point is captured)
- koth_lakeside
- Does not work:
- ctf_2fort red spawn door
- ctf_doublecross
- ctf_turbine
- ctf_sawmill
- ctf_well both red & blu left spawn doors
- cp_5gorge cp_gorge middle first point both red & blu spawn doors
- cp_gorge red spawn doors
- koth_harvest
- koth_nucleus
- cp_gravelpit blu spawn (respawn area is limited to only the house that blu spawns in)
- cp_junction (all respawn areas are small even for tf2 standards)
- cp_mountainlab all other doors
- cp_steel blu spawn
- plr_hightower (due to small respawn areas in both spawns)
- sd_doomsday (due to small respawn areas in both spawns)
- Not tried:
- ctf_2fort red blu intelligence spawns (haven’t tried open)
- cp_badlands (haven’t tried open)
- cp_coldfront (with doors open)
- cp_fastlane (with doors open)
- cp_freight (haven’t tried open)
- cp_granary (not tried open)
- cp_gullywash (with doors open)
- cp_process (haven’t tried open)
- cp_snakewater (with all open)
- cp_well (haven’t tried open)
- cp_standin (haven’t tried red side)
- cp_egypt all doors
- cp_steel all spawn doors open
- pl_frontier_final (with all open)
- pl_upward (with doors open)
- Not tested:
- tc_hydro
- cp_sawmill
- cp_manor_event (probably the same as mountain lab)
- pl_goldrush
- pl_hoodoo (some respawn areas are too small, but i think red’s spawn in the second stage works)
- pl_thundermountain
- plr_hightower_event
- plr_nightfall
- plr_pipeline (some areas work with enemy opening door)
- koth_badlands
- koth_viaduct_event
- koth_lakeside_event
- koth_king
- koth_viaduct
- rd_asteroid
- pl_cactuscanyon
- Other tips:
- Use the loadout script to quickly change respawn areas in case you need to spawn in another area (useful when at badwater’s red spawn to change between areas to get to your sentry faster as Engineer)
- Useful for refilling metal for building sentry close to a spawn door than running back to a resupply closet (can also send you way back further away depending on map)
- Useful for making quick trips to respawn lockers in case your health is low and on fire (depends on a maps forgivable respawn area boundry)
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