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Feb 4th, 2015
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  1. Works with enemy opening door:
  2. ctf_2fort both blu spawn doors
  3. ctf_2fort left red spawn door
  4. ctf_well both red & blu right spawn doors
  5. cp_coldfront second point both red & blu spawn doors
  6. cp_foundry second point both red & blu spawn doors
  7. cp_dustbowl first stage blu right spawn door
  8. cp_dustbowl first stage blu middle spawn door (needs to be in the precise spot to work)
  9. cp_dustbowl first stage red spawn and second stage blu spawn doors
  10. cp_dustbowl second stage red spawn and third stage blu spawn doors (good for getting rid of teles and evacuating)
  11. cp_dustbowl third stage red spawn doors except first point door
  12. cp_gravelpit right red spawn door (unsure about left)
  13. cp_steel red spawn door by A
  14. pl_badwater all red spawns
  15. pl_badwater blu’s second spawn
  16.  
  17. Works with door unopened (you can use these any time to avoid enemy fire and teleport back to base when spawn-camping):
  18. cp_5gorge both red & blu second point spawns (good for when camping as pyro)
  19. cp_5gorge both red & blu far right first point spawn doors
  20. cp_5gorge both red & blu far left first point spawn doors
  21. cp_freight both red & blu right first spawn doors
  22. cp_freight both red & blu middle point spawns
  23. cp_degrootkeep front blu spawn
  24. cp_dustbowl first stage left door spawn
  25. cp_yukon all spawn doors except both red & blu second point spawns
  26. cp_mountainlab both bottom red spawn doors
  27. cp_steel spawn door close to area D (has a D sticker on the right side of it)
  28. pl_badwater all blu spawns at first except middle door
  29. pl_barnblitz blu last spawn balcony (useful for spawn campers evacuating)
  30. pl_barnblitz red last lower right spawn
  31. pl_frontier last red spawn:covers a huge area of balcony
  32. pl_upward last red spawn door (good for using after second point is captured)
  33. koth_lakeside
  34.  
  35. Does not work:
  36. ctf_2fort red spawn door
  37. ctf_doublecross
  38. ctf_turbine
  39. ctf_sawmill
  40. ctf_well both red & blu left spawn doors
  41. cp_5gorge cp_gorge middle first point both red & blu spawn doors
  42. cp_gorge red spawn doors
  43. koth_harvest
  44. koth_nucleus
  45. cp_gravelpit blu spawn (respawn area is limited to only the house that blu spawns in)
  46. cp_junction (all respawn areas are small even for tf2 standards)
  47. cp_mountainlab all other doors
  48. cp_steel blu spawn
  49. plr_hightower (due to small respawn areas in both spawns)
  50. sd_doomsday (due to small respawn areas in both spawns)
  51.  
  52. Not tried:
  53. ctf_2fort red blu intelligence spawns (haven’t tried open)
  54. cp_badlands (haven’t tried open)
  55. cp_coldfront (with doors open)
  56. cp_fastlane (with doors open)
  57. cp_freight (haven’t tried open)
  58. cp_granary (not tried open)
  59. cp_gullywash (with doors open)
  60. cp_process (haven’t tried open)
  61. cp_snakewater (with all open)
  62. cp_well (haven’t tried open)
  63. cp_standin (haven’t tried red side)
  64. cp_egypt all doors
  65. cp_steel all spawn doors open
  66. pl_frontier_final (with all open)
  67. pl_upward (with doors open)
  68.  
  69. Not tested:
  70. tc_hydro
  71. cp_sawmill
  72. cp_manor_event (probably the same as mountain lab)
  73. pl_goldrush
  74. pl_hoodoo (some respawn areas are too small, but i think red’s spawn in the second stage works)
  75. pl_thundermountain
  76. plr_hightower_event
  77. plr_nightfall
  78. plr_pipeline (some areas work with enemy opening door)
  79. koth_badlands
  80. koth_viaduct_event
  81. koth_lakeside_event
  82. koth_king
  83. koth_viaduct
  84. rd_asteroid
  85. pl_cactuscanyon
  86.  
  87. Other tips:
  88. Use the loadout script to quickly change respawn areas in case you need to spawn in another area (useful when at badwater’s red spawn to change between areas to get to your sentry faster as Engineer)
  89. Useful for refilling metal for building sentry close to a spawn door than running back to a resupply closet (can also send you way back further away depending on map)
  90. Useful for making quick trips to respawn lockers in case your health is low and on fire (depends on a maps forgivable respawn area boundry)
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