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- Messages: 81
- Quest: FGDFU00A
- DisplayName: Scattered Fiends
- -- Message panels
- QRC:
- QuestorOffer: [1000]
- <ce> %pcf, my name is _questgiver_. Just
- <ce> being straight with ya, but something
- <ce> weird's going on in the city. I dunno
- <ce> what's causing it but we've got a rash
- <ce> of summoned monsters showing up in
- <ce> shops, wreaking havoc. You'll probably
- <ce> hear about it if you stick around for
- <ce> a few minutes. Want to give us a hand
- <ce> going around for a few exterminations?
- RefuseQuest: [1001]
- <ce> Fine then. Go find something else to do.
- AcceptQuest: [1002]
- <ce> You hear a scream coming from outside.
- <ce>
- <ce> "It's in _place1_! Someone help!"
- <ce>
- <ce> _questgiver_ says, "Well, that's your cue.
- <ce> We'll talk about your reward when they're dead.
- QuestFail: [1003]
- <ce> The town guard's not going to keep this
- <ce> city safe, and neither will you apparently.
- QuestComplete: [1004]
- <ce> Fine work, %pcf. Did you know some of
- <ce> the upper circles were talking about the work
- <ce> you did today? Don't ask me how I know.
- <ce> Here, take this _reward_. It's the
- <ce> lease I could scrounge up for you.
- <ce> Don't let it go to waste now.
- Message: 1020
- <ce> A cry comes from outside.
- <ce>
- <ce> "It's in _place2_! Run!"
- Message: 1021
- <ce> You hear a cry outside.
- <ce>
- <ce> "Something's in _place3_!
- <ce> Help! Anyone!"
- Message: 1022
- <ce> You hear someone shout in distress.
- <ce>
- <ce> "A monster's in _place4_!
- <ce> Someone kill it!"
- Message: 1023
- <ce> You hear a wail of despair.
- <ce>
- <ce> "Get it out! Kill it! It's
- <ce> in _place5_! "
- Message: 1024
- <ce> The city has fallen silent.
- Message: 1030
- %qdt:
- The Fighters Guild in
- ___questgiver_ needs me to
- dispatch monsters that are
- appearing in buildings
- throughout the city. I can't
- take longer than one day.
- The first is _place1_.
- Message: 1031
- %qdt:
- I must hurry to _place2_.
- Message: 1032
- %qdt:
- A monster is in _place3_.
- Message: 1033
- %qdt:
- An enemy is in _place4_.
- Message: 1034
- %qdt:
- I heard a cry to help _place5_.
- Message: 1035
- %qdt:
- Everything has gone quiet.
- QBN:
- Item _reward_ weapon
- Person _questgiver_ group Questor male
- Place _place1_ local random
- Place _place2_ local random
- Place _place3_ local random
- Place _place4_ local random
- Place _place5_ local random
- Clock _timer_ 24:00
- Foe _mon1a_ is Gargoyle
- Foe _mon1b_ is Daedroth
- Foe _mon2a_ is Gargoyle
- Foe _mon2b_ is Daedroth
- Foe _mon3a_ is Gargoyle
- Foe _mon3b_ is Daedroth
- Foe _mon4a_ is Gargoyle
- Foe _mon4b_ is Daedroth
- Foe _mon5a_ is Gargoyle
- Foe _mon5b_ is Daedroth
- -- Quest start-up:
- start timer _timer_
- log 1030 step 0
- pick one of _spawn1a_ _spawn1b_
- _spawn1a_ task:
- place foe _mon1a_ at _place1_
- _spawn1b_ task:
- place foe _mon1b_ at _place1_
- _killed1_ task:
- killed _mon1a_
- killed _mon1b_
- say 1020
- log 1031 step 1
- pick one of _spawn2a_ _spawn2b_
- _spawn2a_ task:
- place foe _mon2a_ at _place2_
- _spawn2b_ task:
- place foe _mon2b_ at _place2_
- _killed2_ task:
- killed _mon2a_
- killed _mon2b_
- pick one of _spawn3a_ _spawn3b_
- _spawn3a_ task:
- say 1021
- log 1032 step 2
- place foe _mon3a_ at _place3_
- _spawn3b_ task:
- say 1021
- log 1032 step 2
- place foe _mon3b_ at _place3_
- _killed3_ task:
- killed _mon3a_
- killed _mon3b_
- pick one of _spawn4a_ _spawn4b_ _killed5_
- _spawn4a_ task:
- say 1022
- log 1033 step 3
- place foe _mon4a_ at _place4_
- _spawn4b_ task:
- say 1022
- log 1033 step 3
- place foe _mon4b_ at _place4_
- _killed4_ task:
- killed _mon4a_
- killed _mon4b_
- pick one of _spawn5a_ _spawn5b_ _killed5_
- _spawn5a_ task:
- say 1023
- log 1034 step 4
- place foe _mon5a_ at _place5_
- _spawn5b_ task:
- say 1023
- log 1034 step 4
- place foe _mon5b_ at _place5_
- _killed5_ task:
- killed _mon5a_
- killed _mon5b_
- log 1035 step 5
- say 1024
- _pcgetsgold_ task:
- when _qgclicked_ and _killed5_
- give pc _reward_
- end quest
- _qgclicked_ task:
- clicked npc _questgiver_
- _timer_ task:
- end quest
- variable _2ndparton_
- _clearclick_ task:
- when _qgclicked_ and not _killed5_
- clear _qgclicked_ _clearclick_
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