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- ---
- #hometown: Shard
- #saferoom
- safe_room: 8926
- safe_room_id: 8926
- safe_room_empath: Xaji
- # safe_room: 8926 # Dirge - Xaji's Oasis
- # safe_room_empath: Xaji
- # safe_room: 8204 # Shard Trader Guild - Stargazers Loft (dont dump trash here, Mistanna gets mad)
- # safe_room: 2855 # Shard - Dark Clearing
- # safe_room: 1230 # Dirge - Camp Xaji
- #safe_room: 2624 # Shard - House of the Silver Star, Gardens
- # safe_room_id: 1230
- # safe_room_tip_amount: 2000
- # safe_room: 5733 # Crossing - Temple cemetary
- # safe_room: 851 # Crossing - Ranger Guild
- # safe_room: 984 # Crossing - WM Guild
- #safe_room: 1410 # Crossing - Siergeld Regard
- #safe_room: 1645 # Crossing - Spooky Tree ooOoOoO
- #safe_room: 19162 # Crossing - MM Guild (No vines)
- #safe_room: 2082 # Leth Deriel - sw of observatory
- #Training Manager Settings
- hunting_info:
- - :zone: leucro1
- :duration: 60
- stop_on:
- # - Parry Ability
- # - Shield Usage
- # - Crossbow
- # - Tactics
- - Small Edged
- - Crossbow
- # - Bow
- # Offhand Weapon
- training_manager_hunting_priority: true
- training_manager_priority_skills:
- - Crossbow
- - Small Edged
- #- Bow
- #- Light Thrown
- #- Brawling
- #- Small Blunt
- #- Offhand Weapon
- # - Large Blunt
- # - Twohanded Blunt
- # - Large Edged
- # - Twohanded Edged
- # - Polearms
- # - Slings
- weapon_training:
- Small Edged: Thrusting Blade
- Crossbow: stonebow
- Bow: Bow
- Light Thrown: Throwing Spike
- # Small Blunt: Throwing Spike
- Offhand Weapon: Steel Poignard
- Brawling: ''
- #hunting_zones: The set of hunting areas defined in base.yaml that can be directly reached with go2.
- #escort_zones: The set of hunting areas defined in base.yaml that requires custom pathing to reach.
- #hunting_buddies: List of PC's that you're ok to share a hunting room with, remember proper Capitalization.
- #empty_hunting_room_messages: List of messages to use when asking if a room is empty. A random message will be used each hunt.
- dance_skill: Small Edged
- combat_train_action_count: 10
- combat_trainer_target_increment: 3
- dance_threshold: 0
- retreat_threshold: 5
- training_abilities:
- Tactics: 30
- App Quick: 60
- Hunt: 80
- Ambush Stun: 60
- stun_skill: ambush
- stun_weapon: thrusting blade
- #training_abilities:App Careful: See above.
- use_lockpick_ring: true
- lockpick_type: stout
- picking_box_source: haversack
- picking_box_storage: haversack
- harvest_traps: true
- lockpick_dismantle: thump
- stop_pick_on_mindlock: true
- picking_pet_box_source: bag
- exp_timers:
- Locksmithing: 250
- Thievery: 500
- Augmentation: 500
- Utility: 500
- textbook: true
- training_nonspells:
- Augmentation: Khri Focus
- #Augmentation: Khri Avoidance
- Utility: Khri Hasten
- Utility: Khri Dampen
- crossing_training:
- - Locksmithing
- - Thievery
- - First Aid
- - Athletics
- - Outdoorsmanship
- - Engineering
- - Mechanical Lore
- #- Appraisal
- #- Perception
- #- Augmentation
- #- Utility
- # - Forging
- #- Outfitting
- braid_item: grass
- repair_withdrawal_amount: 1_000
- engineering_room: 8867
- train_workorders:
- #- Tailoring
- - Shaping
- workorder_diff: challenging
- workorder_min_items: 2
- gear:
- #List of gear that will be used in this script. Armor and Weapons.
- #CHEST
- - :adjective: roughspun
- :name: hauberk
- :is_leather: true
- :hinders_lockpicking: false
- :is_worn: true
- :swappable: false
- :tie_to:
- #HAND
- - :adjective: ring
- :name: gloves
- :is_leather: false
- :hinders_lockpicking: true
- :is_worn: true
- :swappable: false
- :tie_to:
- #HEAD
- - :adjective: scale
- :name: helm
- :is_leather: false
- :hinders_lockpicking: true
- :is_worn: true
- :swappable: false
- :tie_to:
- #EYES
- - :adjective: metal
- :name: goggles
- :is_leather: false
- :hinders_lockpicking: true
- :is_worn: true
- :swappable: false
- :tie_to:
- #BRAWL
- - :adjective: bear
- :name: handwrap
- :is_leather: true
- :hinders_lockpicking: true
- :is_worn: true
- :swappable: false
- :tie_to:
- #PARRY STICK
- - :adjective: parry
- :name: stick
- :is_leather: false
- :hinders_lockpicking: false
- :is_worn: true
- :swappable: false
- #SMALL EDGED
- - :adjective: thrusting
- :name: blade
- :is_leather: false
- :hinders_lockpicking:
- :is_worn: false
- :swappable: false
- :tie_to:
- - :adjective: steel
- :name: poignard
- :is_leather: false
- :hinders_lockpicking:
- :is_worn: false
- :swappable: false
- :tie_to:
- #LIGHT THROWN
- #SMALL BLUNT
- - :adjective: throwing
- :name: spike
- :is_leather: false
- :hinders_lockpicking:
- :is_worn: false
- :swappable: true
- :tie_to:
- #CROSSBOW
- - :adjective:
- :name: stonebow
- :is_leather: true
- :hinders_lockpicking:
- :is_worn: false
- :swappable: false
- :tie_to:
- #BOWS
- - :adjective:
- :name: bow
- :is_leather: true
- :hinders_lockpicking:
- :is_worn: true
- :swappable: false
- :tie_to:
- #SHIELD
- - :adjective: small
- :name: shield
- :is_leather: true
- :hinders_lockpicking: true
- :is_worn: true
- :swappable: false
- :tie_to:
- #gear:name: Noun of the item.
- #gear:is_leather: true if this is repaired at the leather repair npcs.
- #gear:hinders_lockpicking: true if should be removed for lockpicking.
- #gear:is_worn: true if the item is worn such as armor, shields, wearable weapons.
- #gear:swappable: true if this is a swappable weapon.
- #gear:tie_to: This is the name of what this weapon is tied to, e.g toolstrap.
- #gear:adjective: Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn't work then these settings are wrong.
- #gear:bound: true if the item bonded for hurl/invoke.
- gear_sets:
- standard:
- - roughspun hauberk
- #- ring gloves
- #- scale helm
- #- metal goggles
- - small shield
- - parry stick
- - bear handwrap
- - bow
- stealing: []
- ### COMBAT SETTINGS ###
- #dance_actions:
- # - analyze
- # - circle
- # - bob
- # - weave
- use_stealth_attacks: true
- #true to attempt to hide before attacking to use ambush/poach while stealth skill is not mindlocked.
- ambush: true
- #true to use stealth attacks to train backstab. Should only use either ambush or backstab flags at one time
- backstab: both
- skinning:
- skin: true
- arrange_all: false
- arrange_count: 5
- tie_bundle: true
- ############################
- ### LOOT SETTINGS ###
- ############################
- sell_loot_bundle: true
- storage_containers:
- - backpack
- - bag
- - haversack
- gem_pouch_adjective: fuzzy
- spare_gem_pouch_container: bag
- sell_loot_pouch: true
- loot_subtractions:
- - bolt
- - rock
- - rocks
- loot_additions:
- - shard
- - shards
- - cambrinth lump
- - package
- - sraeth runestone
- - gold ring
- - kirmhiro draught
- - signet ring
- - witch ball
- - satin pillow
- - license
- - writ
- - permit
- - pass
- - profile
- - seastars
- - pendant
- - card
- - jasper
- - heliodor
- - tasialm
- - seastar
- - papyrus roll
- - gold nugget
- - platinum nugget
- - lumium nugget
- - ninium nugget
- - muracite nugget
- - darkstone nugget
- - damite nugget
- - kertig nugget
- - haralun nugget
- - glaes nugget
- - animite nugget
- - coffer
- - strongbox
- - chest
- - caddy
- - trunk
- - casket
- - skippet
- - crate
- - box
- kneel_khri: false
- buff_nonspells:
- khri:
- - Prowess
- # - Strike
- - Focus
- # - Hasten
- - Dampen
- # - Steady
- - Darken
- listen: true
- crafting_container: bag
- hide_to_steal: true
- bin_stolen: true
- stealing_bag: haversack
- stealing_high_acceptable_count: 4
- stealing_low_acceptable_count: 4
- steal_past_mindlock: false
- stealing_buffs:
- khri:
- - Darken
- - Focus
- - Plunder
- #hand_armor: gloves
- #body_armor: hauberk
- #-----------------------------------------------
- favor_god: Damaris
- favor_goal: 20
- #-----------------------------------------------
- loot_specials:
- - name: stones
- bag: bag
- #-----------------------------------------------
- sell_loot_pouch: true
- sell_loot_bundle: true
- sell_loot_money_on_hand:
- sell_pouches_for_trading: false
- sale_pouches_container: backpack
- #-----------------------------------------------
- #khri_preps: Khri activation messages, let us know if yours is missing.
- #training_abilities: Special one off trainers during combat. Hash is training type keyed to cooldown in seconds.
- #training_abilities:PercMana: Moon mage attunement training, retreats first.
- #training_abilities:Perc: Attunement training with perc.
- #training_abilities:Perc Health: Empathy training with perc heal.
- #training_abilities:Astro: Predict weather for astrology training.
- #training_abilities:Hunt: Train perception and possibly scouting with the hunt command.
- #training_abilities:Stealth: Train stealth with hiding and stalking.
- #training_abilities:Recall: Uses 'recall' on a mob in the room, which trains Scholarship
- #stun_weapon_skill: small edged
- #training_abilities:Khri Prowess: Trains Debilitation with Khri Prowess.
- #fatigue_regen_action: Action to take when low on fatigue.
- #charged_maneuvers: Hash of charged maneuvers to use for each weapon skill.
- #aim_fillers: list of actions to take to fill time while aiming.
- #aim_fillers_stealth: Used in place of aim fillers if stealth experience is not capped.
- #dance_actions_stealth: Used in place of dance actions while stealth is not capped.
- #ignored_npcs: List of npc names to ignore, used to keep combat from trying to count/interact with pets, familiars, and roaming npcs. This is the single noun that identifies them, bear, warrior, Brokk. Currently caps sensitive.
- #stance_override: remove custom stance logic and simply set stance to provided string. E.g. 100 80 0
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