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Unrooted Dryad and Myconids - /tg/ homebrew Pathfinder races

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Dec 2nd, 2015
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  1. DRYAD, UNROOTED
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  3. Unrooted dryads are a special offshoot that do not actually require a large, permanent tree to stay with like most dryads. While this makes them freer to roam the world and create closer communities, it does come at a significant loss in powers as well. Other dryads often call them "uprooted" dryads and react to them in much the same way humanoids react to the undead.
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  5. Unrooted dryads generally have more leaves as hair than regular ones.
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  7. ==Abilities== -2 Strength, +2 Dexterity, +2 Charisma
  8. ==Type== Fey
  9. ==Size== Medium
  10. ==Speed== 30ft
  11. ==Languages== Common, Elven, Sylvan, Speak With Plants
  12. ==Other== Low-Light Vision
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  14. ==Spell-Like Abilities (CL of class levels)==
  15. 1/day + 1 more per 2 levels beyond 1st: Charm Person or Suggestion, chosen at time of casting
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  17. ==Wild Empathy==
  18. These dryads have Wild Empathy with their class levels counting as druid levels, but with a -3 penalty while outside of their home forest. If it has the Wild Empathy feature from any class, the dryad instead counts all of its classes' levels for the check and doesn't take a -3 penalty.
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  20. ==Root to Rest==
  21. Unrooted dryads must sink their feet gently into dirt or soil to count as having rested for the night. They may also simply sleep in contact with an especially durable potted plant they travel with for the same effect, taking some of its nutrients, and the next time they rest with soil or dirt, plant it beside them to recoup their energy together. When an unrooted dryad travels with such a plant, it must stay sticking out of the top of their pack during the day, causing it to take a move action longer to fetch an item from under it.
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  25. MYCONID
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  27. This race of brutish intelligent mushrooms, possessing perpetually angry-looking eyes, a pair of puffy arms and stubby legs, is endlessly at war with any and all treelike races, such as ents and dryads. Their battles are savage, and the aftermath horrific - myconids bind still-living or even revived enemies and use them to grow new childlike myconids, swelling their ranks as little as a year later by the dozen. Myconid armies growing out of control are one of the very few issues for which hostile, plant-protecting fey will seek help even from tree-burning races to combat.
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  29. Despite not technically being plants themselves, for the sake of any effects or abilities they may as well be plants, and their creature type reflects that.
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  31. Myconids are technically sentient and will occasionally go out and seek adventure, but ever-present are the desires to harm plant life, and to collect warrior allies for even imagined upcoming strife. Myconids are almost always Evil-aligned.
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  33. ==Abilities== +4 Constitution, -2 Intelligence
  34. ==Type== Plant
  35. ==Size== Medium
  36. ==Speed== 20ft
  37. ==Languages== Common and either Undercommon or Sylvan
  38. ==Other== Low-Light Vision
  39. Darkvision 60ft
  40. Perception +4
  41. Survival +2
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  43. ==Track Plants (Ex)==
  44. Myconids can instantly identify tracks of plants and plant-like beings, and they add half their class levels (minimum 1) to Survival checks made to follow them.
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  46. ==Fire Weakness (Ex)==
  47. Myconids suffer from a drastic weakness to fire damage, taking 50% extra damage and needing to make a fortitude save to avoid being staggered for 2 round, with DC of either 15 or of the fire-causing ability, whichever is higher. A successful saving throw protects the myconid from all effects of this ability for a full minute.
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