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  1. 5.1.0
  2.  
  3. WARNING:
  4.  
  5. The first line indicates the version of this file.
  6. If it does not match the version of the mod, this file will be replaced.
  7. Backup this file if you want to keep any changes you made to it.
  8.  
  9. Instruction on how to customize the Lucky Block might be added
  10. For now, look at everything below the '>drops' line to understand the syntax.
  11.  
  12. ~SPAWNRATE/STRUCTURECHANCE~
  13.  
  14. The spawnrate means the Lucky Block will have a 1 in (spawnrate) chance of spawning per chunk.
  15. This means the smaller the spawnrate, the more likely it is to spawn. Set it to 0 to prevent natural spawning.
  16. The structureChance means every time the Lucky Block spawns it will have a 1 in (structureChance) chance of spawning within a structure.
  17.  
  18. ~RECIPE~
  19.  
  20. To configure the recipe, use the first 3 groups of letters to show what the recipe will look like in the crafting table.
  21. A space instead of a letter will indicate that nothing goes there. Then, match each letter to it's appropriate item/block.
  22. Look below to understand. for no recipe, don't put anything below the recipe line.
  23.  
  24. >properties
  25. spawnrate=0
  26. structureChance=0
  27. recipe=ggg,gsg,ggg,g,gold_ingot,s,glass_shards:glass_shards
  28. doDropsOnCreativeMode=false
  29.  
  30. >craftingitems
  31. diamond=12
  32. diamond_block=100
  33. emerald=8
  34. emerald_block=80
  35. gold_ingot=6
  36. gold_block=60
  37. iron_ingot=3
  38. iron_block=30
  39.  
  40. golden_carrot=30
  41. golden_apple,0=40
  42. golden_apple,1=100
  43. nether_star=100
  44.  
  45. rotten_flesh=-5
  46. spider_eye=-10
  47. fermented_spider_eye=-20
  48. poisonous_potato=-10
  49. fish,3=-20
  50.  
  51. >drops
  52. /========== TOOLS & ARMOR ==========
  53.  
  54. /all wood, stone and gold tools
  55. group(ID=wooden_sword;ID=wooden_shovel;ID=wooden_pickaxe;ID=wooden_axe;ID=wooden_hoe)@luck=0
  56. group(ID=stone_sword;ID=stone_shovel;ID=stone_pickaxe;ID=stone_axe;ID=stone_hoe)@luck=0
  57. group(ID=golden_sword;ID=golden_shovel;ID=golden_pickaxe;ID=golden_axe;ID=golden_hoe)@luck=1
  58. /2-3 iron tools
  59. group:#random-2-3(ID=iron_shovel;ID=iron_pickaxe;ID=iron_axe;ID=iron_sword;ID=iron_hoe)@luck=1
  60. /1-2 diamond tools
  61. group:#random-1-2(ID=diamond_sword;ID=diamond_shovel;ID=diamond_pickaxe;ID=diamond_axe;ID=diamond_hoe)@luck=2
  62. /all leather and gold armor
  63. group(ID=leather_helmet;ID=leather_chestplate;ID=leather_leggings;ID=leather_boots)@luck=0
  64. group(ID=golden_helmet;ID=golden_chestplate;ID=golden_leggings;ID=golden_boots;ID=golden_horse_armor)@luck=1
  65. /2-3 chain and iron armor
  66. group:#random-2-3(ID=chainmail_helmet;ID=chainmail_chestplate;ID=chainmail_leggings;ID=chainmail_boots)@luck=2
  67. group:#random-2-3(ID=iron_helmet;ID=iron_chestplate;ID=iron_leggings;ID=iron_boots;ID=iron_horse_armor)@luck=1
  68. /1-2 diamond armor
  69. group:#random-1-2(ID=diamond_helmet;ID=diamond_chestplate;ID=diamond_leggings;ID=diamond_boots;ID=diamond_horse_armor)@luck=2
  70. /all horse armor
  71. group:#random(ID=iron_horse_armor;ID=golden_horse_armor;ID=diamond_horse_armor)@luck=3
  72. /bow and arrows
  73. group(ID=bow;ID=arrow,amount=#random-3-16)@luck=1
  74.  
  75. /========== BLOCKS ==========
  76.  
  77. ID=sponge@luck=0
  78. ID=tnt,amount=1@luck=1
  79. ID=obsidian,amount=3@luck=2
  80. ID=hay_block,amount=8@luck=1
  81. ID=lucky:lucky_block@luck=0
  82.  
  83. /========= ITEMS ==========
  84.  
  85. ID=gold_ingot,amount=#random-1-16@luck=1
  86. ID=stick@luck=-1
  87. ID=painting,amount=4@luck=0
  88. ID=saddle@luck=2
  89. ID=cake@luck=0
  90. ID=rotten_flesh@luck=-1
  91. /ID=red_flower,NBTTag=(display=(Name="#cRomantic Rose"))@luck=-1
  92. ID=snowball,amount=16@luck=0
  93. ID=slime_ball,amount=16@luck=1
  94. ID=TConstruct:strangeFood,amount=16@luck=1
  95. ID=ink_sack,amount=3@luck=0
  96. ID=glass_bottle,amount=16@luck=0
  97. ID=poisonous_potato@luck=0
  98. ID=name_tag@luck=2
  99. ID=feather,amount=2@luck=1
  100. ID=coal,amount=16@luck=1
  101. ID=coal,amount=16,damage=1@luck=1
  102. ID=customitems:prismarine_shard,amount=16@luck=1
  103.  
  104. /========== GROUPS ==========
  105.  
  106. /bookshelves and books
  107. /group(ID=bookshelf,amount=#random-6-12;ID=book,amount=#random-8-16)@luck=0
  108. /pumpkins and jack o'lanterns
  109. /group(ID=pumpkin,amount=#random-8-16;ID=lit_pumpkin,amount=#random-8-16)@luck=0
  110. /golden apples
  111. /group(ID=golden_apple,amount=#random-2-4;ID=golden_apple,amount=#random-1-2,damage=1)@luck=2
  112. /meat (raw and cooked)
  113. /group:1(group(ID=porkchop,amount=#random-8-16;ID=cooked_porkchop,amount=#random-4-8);group(ID=fish,amount=#random-8-16;ID=cooked_fished,amount=#random-4-8);group(ID=beef,amount=#random-8-16;ID=cooked_beef,amount=#random-4-8);group(ID=chicken,amount=#random-8-16;ID=cooked_chicken,amount=#random-4-8))@luck=1
  114. /vegetable food (carrots, potatoes, pumpkin pie)
  115. /group:1(group(ID=carrot,amount=#random-8-16;ID=golden_carrot,amount=#random-4-8);group(ID=potato,amount=#random-8-16;ID=baked_potato,amount=#random-4-8;ID=poisonous_potato,amount=#random-2-4);group(ID=beef,amount=#random-8-16;ID=cooked_beef,amount=#random-4-8);group(ID=pumpkin_pie,amount=#random-6-12))@luck=1
  116. /ender pearls and eyes
  117. /group(ID=ender_pearl,amount=10;ID=ender_eye,amount=5)@luck=2
  118. /potions
  119. ID=potion,damage=#randomPotionDamage,amount=#random-1-4,reinitialize=true@luck=1
  120. /spawn eggs
  121. /ID=spawn_egg,damage=#randomSpawnEggDamage,amount=#random-4-8,reinitialize=true@luck=1
  122. /heads
  123. ID=skull,damage=#random-0-4,amount=#random-1-2,reinitialize=true@luck=2
  124. /jukebox music discs
  125. /group(ID=jukebox;ID=#random-2256-2267,amount=#random-1-3,reinitialize=true)@luck=1
  126. /brewing
  127. /group(ID=ender_pearl,amount=#random-1-3;ID=blaze_rod,amount=#random-1-3;ID=ghast_tear,amount=#random-1-3;ID=gold_nugget,amount=#random-1-3;ID=nether_wart,amount=#random-1-3;ID=spider_eye,amount=#random-1-3;ID=fermented_spider_eye,amount=#random-1-3;ID=blaze_powder,amount=#random-1-3;ID=magma_cream,amount=#random-1-3;ID=ender_eye,amount=#random-1-3;ID=382,amount=#random-1-3;type=particle,ID=2002,damage=3)@luck=2
  128. /redstone
  129. /group(ID=dispenser,amount=#random-2-4;ID=noteblock,amount=1;ID=sticky_piston,amount=#random-2-4;ID=piston,amount=4;ID=tnt,amount=#random-4-6;ID=lever,amount=2;ID=stone_pressure_plate,amount=2;ID=wooden_pressure_plate,amount=2;ID=redstone_torch,amount=8;ID=stone_button,amount=2;ID=trapdoor,amount=2;ID=fence_gate,amount=1;ID=redstone_lamp,amount=4;ID=tripwire_hook,amount=2;ID=wooden_button,amount=2;ID=light_weighted_pressure_plate,amount=1;ID=heavy_weighted_pressure_plate,amount=1;ID=daylight_detector,amount=1;ID=hopper,amount=4;ID=dropper,amount=#random-2-4;ID=wooden_door,amount=1;ID=iron_door,amount=1;ID=redstone,amount=#random-32-64;ID=repeater,amount=8;ID=comparator,amount=2;type=particle,ID=2002,damage=9)@luck=2
  130. /colorful
  131. /group(group:1(ID=wool,damage=#random-0-15,amount=#random-32-64,reinitialize=true;ID=stained_hardened_clay,damage=#random-0-15,amount=#random-32-64,reinitialize=true;ID=dye,damage=#random-0-15,amount=#random-32-64,reinitialize=true);type=particle,ID=2002,damage=#randomPotionEffect,amount=20,reinitialize=true)@luck=1
  132. /iron, gold, diamond, emerald with fireworks
  133. /group(ID=iron_ingot,amount=#random-8-16;ID=gold_ingot,amount=#random-8-16;ID=diamond,amount=#random-8-16;ID=emerald,amount=#random-8-16;type=entity,ID=fireworks,NBTTag=#randomFireworkRocket,amount=20,scatterOffset=0-2,reinitialize=true)@luck=2
  134. /quartz
  135. /group(ID=stone_slab,damage=7,amount=#random-4-8;ID=quartz_ore,amount=#random-16-32;ID=quartz_block,amount=#random-4-8;ID=quartz_block,damage=1,amount=#random-4-8;ID=quartz_block,damage=2,amount=#random-4-8;ID=quartz_stairs,amount=#random-4-8;ID=quartz,amount=#random-24-32;type=particle,ID=2002,damage=14)@luck=1
  136. /fish
  137. group(ID=fishing_rod;ID=#random-349-350,damage=#random-0-3,amount=#random-1-8,reinitialize=true)@luck=1
  138. /message with mushroom
  139. group(type=command,ID="/tell #playerName Listen to me, #playerName. You are in great danger. You need to run. Now. Take this mushroom, it is your only hope.",commandSender="PlayerInDistress";ID=red_mushroom,NBTTag=(display=(Name="#cOnly Hope")))@luck=0;
  140. /random jokes
  141. /group:1(ID=clock,NBTTag=(display=(Name="You're wasting your time"));ID=fish,damage=2,NBTTag=(display=(Name="I'm funny"));ID=fish,damage=3,NBTTag=(display=(Name="Oooooh!")))@luck=-1
  142. /flowers
  143. group(ID=red_flower,damage=#random-0-8,amount=4,reinitialize=true)@luck=1
  144. /enchantment books
  145. ID=enchanted_book,NBTTag=(ench=#randomEnchantment),amount=#random-1-3,reinitialize=true@luck=2
  146.  
  147. /========== ENTITIES ==========
  148.  
  149. /passive mobs
  150. group:1(type=entity,ID=Pig,NBTTag=(CustomName="#e#lLucky Pig",CustomNameVisible=true);type=entity,ID=Cow,NBTTag=(CustomName="#e#lLucky Cow",CustomNameVisible=true);type=entity,ID=Chicken,NBTTag=(CustomName="#e#lLucky Chicken",CustomNameVisible=true);type=entity,ID=Sheep,NBTTag=(CustomName="#e#lLucky Sheep",CustomNameVisible=true,Color=#random-0-15b);type=entity,ID=Squid,NBTTag=(CustomName="#e#lUnlucky Squid",CustomNameVisible=true))@luck=1
  151. /lucky eggs
  152. type=entity,ID=luckyegg,amount=10@luck=3
  153. /launched expbottles
  154. type=entity,ID=launched_expbottle,amount=#random-1-16@luck=2
  155. /launched tnt
  156. type=entity,ID=launched_tnt,amount=15@luck=-2
  157. /lightning creeper
  158. group(type=difficulty,ID=hard;type=entity,ID=Creeper;type=entity,ID=lightning)@luck=-3
  159. /giant
  160. /group(type=difficulty,ID=hard;type=entity,ID=Giant)@luck=-3
  161. /wither
  162. /group(type=difficulty,ID=hard;type=entity,ID=WitherBoss)@chance=0.1@luck=-10
  163. /ghast
  164. group(type=difficulty,ID=hard;type=entity,ID=Ghast)@chance=0.2@luck=-2
  165. /bob the decked zombie
  166. group(type=difficulty,ID=hard;type=entity,ID=Zombie,NBTTag=(Equipment=[(id=diamond_sword,Count=1,Damage=0,tag=(ench=#luckySwordEnchantments)),(id=diamond_helmet,Count=1,Damage=0,tag=(ench=#luckyHelmetEnchantments)),(id=diamond_chestplate,Count=1,Damage=0,tag=(ench=#luckyChestplateEnchantments)),(id=diamond_leggings,Count=1,Damage=0,tag=(ench=#luckyLeggingsEnchantments)),(id=diamond_boots,Count=1,Damage=0,tag=(ench=#luckyBootsEnchantments))],CustomName="#e#lBob",CustomNameVisible=true))@luck=-3
  167. /stacked villager and pigs
  168. /type=entity,ID=Villager,NBTTag=(Riding=(id=Pig,Riding=(id=Pig,Riding=(id=Pig,Riding=(id=Pig,Riding=(id=Pig,Riding=(id=Pig,Riding=(id=Pig))))))))@luck=0
  169. /horses
  170. /type=entity,ID=EntityHorse,amount=12,scatterOffset=4-4,adjustHeight=2,reinitialize=true,NBTTag=(Type=#random-0-4,Owner=#playerName)@luck=1
  171. /witch with bats
  172. group(type=difficulty,ID=hard;type=entity,ID=Witch,adjustHeight=1;type=entity,ID=Bat,amount=64,posY=#bPosY+#random-0-2,scatterOffset=0-1,adjustHeight=1,reinitialize=true)@luck=-1
  173. /huge slime and magma cube
  174. group:1(type=entity,ID=Slime,NBTTag=(Size=5);type=entity,ID=LavaSlime,NBTTag=(Size=5))@luck=-2
  175. /pet wolves
  176. group(type=particle,ID="heart",amount=20,scatterOffset=0-2,reinitialize=true;type=entity,ID=Wolf,amount=#random-1-5,scatterOffset=3-3,adjustHeight=1,reinitialize=true,NBTTag=(CollarColor=#random-0-14,Owner=#playerName,Sitting=1))@luck=2
  177. /pet cats
  178. group(type=particle,ID="heart",amount=20,scatterOffset=0-2,reinitialize=true;type=entity,ID=Ozelot,amount=#random-1-5,scatterOffset=3-3,adjustHeight=1,reinitialize=true,NBTTag=(CatType=#random-0-3,Owner=#playerName,Sitting=1))@luck=2
  179. /lucky villagers
  180. /type=entity,ID=Villager,NBTTag=(Offers=(Recipes=[(buy=(id=diamond,Count=#random-20-25),sell=(id=golden_sword,Count=1,tag=(ench=#luckySwordEnchantments,display=(Name="#e#lLucky Sword"))),maxUses=1),(buy=(id=diamond,Count=#random-20-25),sell=(id=bow,Count=1,tag=(ench=#luckyBowEnchantments,display=(Name="#e#lLucky Bow"))),maxUses=1),(buy=(id=diamond,Count=#random-10-15),sell=(id=fishing_rod,Count=1,tag=(ench=#luckyFishingRodEnchantments,display=(Name="#e#lLucky Fishing Rod"))),maxUses=1),(buy=(id=diamond,Count=#random-10-15),sell=(id=potion,Damage=8195,Count=1,tag=(CustomPotionEffects=#luckyPotionEffects,display=(Name="#e#lLucky Potion"))),maxUses=1),(buy=(id=diamond,Count=#random-7-12),sell=(id=potion,Damage=16428,Count=1,tag=(CustomPotionEffects=#unluckyPotionEffects,display=(Name="#e#lUnlucky Potion"))),maxUses=1)]),CustomName="#e#lLucky Villager",CustomNameVisible=true)@luck=1
  181. /type=entity,ID=Villager,NBTTag=(Offers=(Recipes=[(buy=(id=diamond,Count=#random-12-17),sell=(id=golden_helmet,Count=1,tag=(ench=#luckyHelmetEnchantments,display=(Name="#e#lLucky Helmet"))),maxUses=1),(buy=(id=diamond,Count=#random-20-25),sell=(id=golden_chestplate,Count=1,tag=(ench=#luckyChestplateEnchantments,display=(Name="#e#lLucky Chestplate"))),maxUses=1),(buy=(id=diamond,Count=#random-15-20),sell=(id=golden_leggings,Count=1,tag=(ench=#luckyLeggingsEnchantments,display=(Name="#e#lLucky Leggings"))),maxUses=1),(buy=(id=diamond,Count=#random-12-17),sell=(id=golden_boots,Count=1,tag=(ench=#luckyBootsEnchantments,display=(Name="#e#lLucky Boots"))),maxUses=1)]),CustomName="#e#lLucky Villager",CustomNameVisible=true)@luck=1
  182. /type=entity,ID=Villager,NBTTag=(Offers=(Recipes=[(buy=(id=diamond,Count=#random-10-15),sell=(id=golden_shovel,Count=1,tag=(ench=#luckyToolEnchantments,display=(Name="#e#lLucky Shovel"))),maxUses=1),(buy=(id=diamond,Count=#random-15-20),sell=(id=golden_pickaxe,Count=1,tag=(ench=#luckyToolEnchantments,display=(Name="#e#lLucky Pickaxe"))),maxUses=1),(buy=(id=diamond,Count=#random-15-20),sell=(id=golden_axe,Count=1,tag=(ench=#luckyAxeEnchantments,display=(Name="#e#lLucky Axe"))),maxUses=1),(buy=(id=diamond,Count=#random-10-15),sell=(id=golden_hoe,Count=1,tag=(ench=#luckyToolEnchantments,display=(Name="#e#lLucky Hoe"))),maxUses=1)]),CustomName="#e#lLucky Villager",CustomNameVisible=true)@luck=1
  183.  
  184. /========== STRUCTURES ==========
  185.  
  186. /traps
  187. /type=structure,ID=anvil_trap,relativeToPlayer=true@luck=-2
  188. type=structure,ID=lava_trap,relativeToPlayer=true@luck=-3
  189. type=structure,ID=water_trap,relativeToPlayer=true@luck=-3
  190.  
  191. /lucky fort and temple
  192. /type=structure,ID=fort,relativeToPlayer=true@luck=2
  193. /type=structure,ID=temple,relativeToPlayer=true@chance=0.4@luck=2
  194.  
  195. /falling blocks (iron, gold, diamond, emerald)
  196. type=falling_block,ID=TConstruct:MetalBlock,damage=3@luck=2
  197. type=falling_block,ID=TConstruct:MetalBlock,damage=5@luck=2
  198. type=falling_block,ID=TConstruct:MetalBlock,damage=6@luck=2
  199. type=falling_block,ID=TConstruct:MetalBlock,damage=10@luck=2
  200. type=falling_block,ID=TConstruct:MetalBlock,damage=4@luck=3
  201. type=falling_block,ID=redstone_block@luck=2
  202. type=falling_block,ID=iron_block@luck=3
  203. type=falling_block,ID=gold_block@luck=3
  204. type=falling_block,ID=TConstruct:MetalBlock,damage=9@luck=3
  205. type=falling_block,ID=tinkersdefense:QueensGoldblock@luck=2
  206. type=falling_block,ID=emerald_block@luck=4
  207. type=falling_block,ID=diamond_block@luck=4
  208. type=falling_block,ID=TConstruct:MetalBlock@luck=4
  209. type=falling_block,ID=TConstruct:MetalBlock,damage=1@luck=4
  210.  
  211. /bedrock problem
  212. type=structure,ID=bedrock_problem@luck=-3
  213.  
  214. /explosion
  215. /group(type=difficulty,ID=hard;type=structure,ID=explosion,damage=4)@luck=-2
  216.  
  217. /Fake Explosion TROLOLOLO
  218. group(type=difficulty,ID=hard;type=structure,ID=explosion,damage=0)@luck=-2
  219.  
  220. /colorful pole
  221. group(type=falling_block,ID=stained_hardened_clay,damage=14;type=falling_block,ID=stained_hardened_clay,damage=1,posY=#bPosY+10;type=falling_block,ID=stained_hardened_clay,damage=4,posY=#bPosY+20;type=falling_block,ID=stained_hardened_clay,damage=5,posY=#bPosY+30;type=falling_block,ID=stained_hardened_clay,damage=3,posY=#bPosY+40;type=falling_block,ID=stained_hardened_clay,damage=11,posY=#bPosY+50;type=falling_block,ID=stained_hardened_clay,damage=10,posY=#bPosY+60;type=falling_block,ID=stained_hardened_clay,damage=2,posY=#bPosY+70;type=falling_block,ID=stained_hardened_clay,damage=6,posY=#bPosY+80)@luck=2
  222.  
  223. /chests
  224. type=structure,ID=chest,NBTTag=(type="bonusChest")@luck=0
  225. type=structure,ID=chest,NBTTag=(type="dungeonChest")@luck=1
  226. type=structure,ID=chest,NBTTag=(type="villageBlacksmith")@luck=1
  227. type=structure,ID=chest,NBTTag=(items=[(id=iron_ingot,maxAmount=8,weight=10),(id=gold_ingot,maxAmount=4,weight=10),(id=emerald,maxAmount=4,weight=10),(id=diamond,maxAmount=2,weight=10),(id=lucky:lucky_block,maxAmount=2,weight=10),(id=golden_apple,maxAmount=1,weight=5)],min=1,max=8)@luck=3
  228.  
  229. /choice of 2 lucky blocks
  230. type=structure,ID=lucky_choice,relativeToPlayer=true@luck=1
  231.  
  232. /wishing wells
  233. /group(type=structure,ID=wishing_well;type=message,ID="A wishing well? Maybe you should throw in a coin...";type=command,ID="/give #playerName gold_nugget 1 0 {display:{Name:\"#6Coin\"}}";type=block,ID=lucky:lucky_block,posY=#bPosY-3,NBTTag=(Drops=["group(type=message,ID=\"#bYour wish came true!\";type=block,ID=air,posY='#'bPosY+3;type=block,ID=beacon,posY='#'bPosY+2;type=entity,ID=fireworks,NBTTag='#'randomFireworkRocket,amount=20,posY='#'bPosY+3,scatterOffset=2-2,reinitialize=true;ID=gold_ingot,amount=#random-20-30,posY='#'bPosY+10,scatterOffset=2-2;ID=emerald,amount=#random-20-30,posY='#'bPosY+10,scatterOffset=2-2;ID=diamond,amount=#random-20-30,posY='#'bPosY+10,scatterOffset=2-2)"]))@luck=2
  234. /group(type=structure,ID=wishing_well;type=message,ID="A wishing well? Maybe you should throw in a coin...";type=command,ID="/give #playerName gold_nugget 1 0 {display:{Name:\"#6Coin\"}}";type=block,ID=lucky:lucky_block,posY=#bPosY-3,NBTTag=(Drops=["group(type=message,ID=\"#eYour wish came true! (If you like potatoes)\";type=block,ID=air,posY='#'bPosY+3;type=block,ID=beacon,posY='#'bPosY+2;ID=potato,amount=128,posY='#'bPosY+10,scatterOffset=2-2;ID=baked_potato,amount=64,posY='#'bPosY+10,scatterOffset=2-2;ID=poisonous_potato,amount=32,posY='#'bPosY+10,scatterOffset=2-2)"]))@luck=1
  235. /group(type=structure,ID=wishing_well;type=message,ID="A wishing well? Maybe you should throw in a coin...";type=command,ID="/give #playerName gold_nugget 1 0 {display:{Name:\"#6Coin\"}}";type=block,ID=lucky:lucky_block,posY=#bPosY-3,NBTTag=(Drops=["group(type=message,ID=\"#4Your death wish came true!\";type=block,ID=air,posY='#'bPosY+3;type=block,ID=beacon,posY='#'bPosY+2;type=entity,ID=launched_tnt,posY='#'bPosY+7,amount=20)"]))@luck=-2
  236.  
  237. /========== MONSTER APOCALYPSE ==========
  238.  
  239. /sword, difficulty, time, potion effects
  240. group(ID=wooden_sword;type=difficulty,ID=hard;type=time,ID=18750;type=effect,ID=2,duration=30,damage=4;type=effect,ID=8,duration=30;type=effect,ID=15,duration=30;>
  241. /zombies, creepers, spiders + cave spiders
  242. group:1(type=entity,ID=Zombie,amount=#random-20-50,scatterOffset=8-10,adjustHeight=2,reinitialize=true;type=entity,ID=Creeper,amount=#random-10-30,scatterOffset=8-10,adjustHeight=2,reinitialize=true;group(type=entity,ID=Spider,amount=#random-15-45,scatterOffset=8-10,adjustHeight=2,reinitialize=true;type=entity,ID=CaveSpider,amount=#random-5-10,scatterOffset=8-10,adjustHeight=2,reinitialize=true);>
  243. /all
  244. group(type=entity,ID=Zombie,amount=#random-20-50,scatterOffset=8-10,adjustHeight=2,reinitialize=true;type=entity,ID=Creeper,amount=#random-10-30,scatterOffset=8-10,adjustHeight=2,reinitialize=true;group(type=entity,ID=Spider,amount=#random-15-45,scatterOffset=8-10,adjustHeight=2,reinitialize=true;type=entity,ID=CaveSpider,amount=#random-5-10,scatterOffset=8-10,adjustHeight=2,reinitialize=true))))@luck=-2
  245.  
  246. /========== ENCHANTED ITEMS ==========
  247.  
  248. /lucky block book
  249. ID=written_book,NBTTag=(author="PlayerInDistress",title="#e#lLucky Block Book",pages=["#l#nThe Lucky Block#r\n\nThe Lucky Block (#ofortunus blockus#r) was brought to Minecraft by the gods to reward the good and punish the evil.","The player's true self will be revealed after mining this block.\n\nSome fear it, and others have been made rich by it.","You must mine it and be prepared for whatever will follow.\n\nIt is not luck.\n\nIt is #bdestiny."])@luck=1
  250. /lucky sword
  251. ID=golden_sword,NBTTag=(ench=#luckySwordEnchantments,display=(Name="#e#lLucky Sword"))@luck=3
  252. /lucky bow
  253. ID=bow,NBTTag=(ench=#luckyBowEnchantments,display=(Name="#e#lLucky Bow"))@luck=3
  254. /lucky fishing rod
  255. ID=fishing_rod,NBTTag=(ench=#luckyFishingRodEnchantments,display=(Name="#e#lLucky Fishing Rod"))@luck=3
  256. /lucky tools
  257. group:#random-1-2(ID=golden_shovel,NBTTag=(ench=#luckyToolEnchantments,display=(Name="#e#lLucky Shovel"));ID=golden_pickaxe,NBTTag=(ench=#luckyToolEnchantments,display=(Name="#e#lLucky Pickaxe"));ID=golden_axe,NBTTag=(ench=#luckyAxeEnchantments,display=(Name="#e#lLucky Axe"));ID=golden_hoe,NBTTag=(ench=#luckyToolEnchantments,display=(Name="#e#lLucky Hoe")))@luck=3
  258. /lucky armor
  259. group:#random-1-2(ID=golden_helmet,NBTTag=(ench=#luckyHelmetEnchantments,display=(Name="#e#lLucky Helmet"));ID=golden_chestplate,NBTTag=(ench=#luckyChestplateEnchantments,display=(Name="#e#lLucky Chestplate"));ID=golden_leggings,NBTTag=(ench=#luckyLeggingsEnchantments,display=(Name="#e#lLucky Leggings"));ID=golden_boots,NBTTag=(ench=#luckyBootsEnchantments,display=(Name="#e#lLucky Boots")))@luck=3
  260. /lucky potion
  261. /ID=potion,damage=8195,NBTTag=(CustomPotionEffects=#luckyPotionEffects,display=(Name="#e#lLucky Potion"))@luck=3
  262. /unlucky potion
  263. ID=potion,damage=16428,NBTTag=(CustomPotionEffects=#unluckyPotionEffects,display=(Name="#e#lUnlucky Potion"))@luck=2
  264.  
  265. /========== NOTHING, seriously, this gives you nothing because crafting_table is not an existing structure ==========
  266.  
  267. /ten times nothing
  268. type=structure,ID=crafting_table@luck=0
  269. type=structure,ID=crafting_table@luck=0
  270. type=structure,ID=crafting_table@luck=0
  271. type=structure,ID=crafting_table@luck=0
  272. type=structure,ID=crafting_table@luck=0
  273. type=structure,ID=crafting_table@luck=0
  274. type=structure,ID=crafting_table@luck=0
  275. type=structure,ID=crafting_table@luck=0
  276. type=structure,ID=crafting_table@luck=0
  277. type=structure,ID=crafting_table@luck=0
  278. type=structure,ID=crafting_table@luck=0
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