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- 2.7.4 (IronPython 2.7.4 (2.7.0.40) on .NET 4.0.30319.42000 (64-bit))
- ['APIProps', 'AddLogProgressListener', 'AddLogViewer', 'AddMessages', 'AppWindow', 'CaptureDialog', 'CloseLogfile', 'Config', 'ConfigDirectory', 'ConfigFilename', 'CreateIDShader', 'CurBuffers', 'CurD3D11PipelineState', 'CurDrawcall', 'CurDrawcalls', 'CurEvent', 'CurFrame', 'CurGLPipelineState', 'CurPipelineState', 'CurTextures', 'DebugMessages', 'FrameInfo', 'GetAPIInspector', 'GetCBufferVariableContents', 'GetDebugMessages', 'GetDrawcall', 'GetDrawcalls', 'GetEventBrowser', 'GetPipelineStateViewer', 'GetTextureViewer', 'GetTimelineBar', 'HashBuffer', 'HashBuffers', 'HashShaders', 'HashTexture', 'HashTextures', 'LoadLogfile', 'LogFileName', 'LogLoaded', 'LogLoading', 'RemoveLogViewer', 'RemoveShaderReplacement', 'Renderer', 'ReplaceShader', 'SaveTexture', 'SetContextFilter', 'SetEventID', 'SetIDRendering', 'SetIDRenderingEvents', 'Shutdown', 'TempLogFilename', 'TimelineBar', 'UnreadMessageCount', '__class__', '__delattr__', '__doc__', '__format__', '__getattribute__', '__hash__', '__init__', '__new__', '__reduce__', '__reduce_ex__', '__repr__', '__setattr__', '__sizeof__', '__str__', '__subclasshook__']
- ['ID', '__class__', '__delattr__', '__doc__', '__format__', '__getattribute__', '__hash__', '__init__', '__new__', '__reduce__', '__reduce_ex__', '__repr__', '__setattr__', '__sizeof__', '__str__', '__subclasshook__', 'byteSize', 'creationFlags', 'customName', 'length', 'name', 'structureSize']
- Mona
- False
- Mina
- Help on FetchBuffer in module __builtin__
- | FetchBuffer()
- |
- |
- | Data and other attributes defined here:
- |
- | __repr__(...)
- | __repr__(self: object) -> str
- |
- None
- D:\gta5_frames\GTAVLauncher_2017.02.02_13.26.51_frame18951.rdc
- Array[FetchFrameInfo]((<renderdoc.FetchFrameInfo object at 0x000000000000002B [renderdoc.FetchFrameInfo]>))
- Extracting from frame 0
- D:/gta5_extracted///
- Output directory is D:/gta5_extracted///
- File prefix is GTAVLauncher_2017.02.02_13.26.51_frame18951_
- Found 159 drawcalls.
- drawcall Draw(6) has depth target!
- drawcall Colour Pass #1 (1 Targets + Depth) has depth target!
- drawcall ResolveSubresource(ID 54602, ID 54606) has depth target!
- drawcall Colour Pass #2 (1 Targets + Depth) has depth target!
- drawcall ResolveSubresource(ID 54602, ID 54606) has depth target!
- drawcall Colour Pass #3 (1 Targets + Depth) has depth target!
- drawcall ResolveSubresource(ID 54602, ID 54606) has depth target!
- drawcall Colour Pass #4 (1 Targets + Depth) has depth target!
- drawcall ResolveSubresource(ID 54602, ID 54606) has depth target!
- drawcall Colour Pass #5 (1 Targets + Depth) has depth target!
- drawcall ResolveSubresource(ID 54602, ID 54606) has depth target!
- drawcall Colour Pass #6 (1 Targets + Depth) has depth target!
- drawcall ResolveSubresource(ID 54602, ID 54606) has depth target!
- drawcall Draw(12) has depth target!
- drawcall CopySubresourceRegion(ID 54594, ID 54586) has depth target!
- drawcall Draw(6) has depth target!
- drawcall CopySubresourceRegion(ID 54594, ID 54586) has depth target!
- drawcall Draw(6) has depth target!
- drawcall CopySubresourceRegion(ID 54594, ID 54586) has depth target!
- drawcall Draw(6) has depth target!
- drawcall CopySubresourceRegion(ID 54594, ID 54586) has depth target!
- drawcall Draw(6) has depth target!
- drawcall CopySubresourceRegion(ID 54594, ID 54586) has depth target!
- drawcall Draw(6) has depth target!
- drawcall CopySubresourceRegion(ID 54594, ID 54586) has depth target!
- drawcall Draw(6) has depth target!
- drawcall CopyResource(ID 35169, ID 35161) has depth target!
- drawcall Draw(12) has depth target!
- drawcall CopyResource(ID 35169, ID 35161) has depth target!
- drawcall Draw(6) has depth target!
- drawcall CopyResource(ID 35146, ID 35166) has depth target!
- drawcall Draw(6) has depth target!
- drawcall CopyResource(ID 35147, ID 35146) has depth target!
- drawcall CopyResource(ID 35162, ID 35161) has depth target!
- drawcall Draw(6) has depth target!
- drawcall Compute Pass #1 has depth target!
- drawcall Colour Pass #7 (1 Targets) has depth target!
- drawcall Colour Pass #8 (4 Targets + Depth) has depth target!
- drawcall Draw(288) has depth target!
- drawcall Draw(288) has depth target!
- drawcall Dispatch(240, 135, 1) has depth target!
- drawcall Draw(6) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Compute Pass #2 has depth target!
- drawcall Colour Pass #9 (1 Targets) has depth target!
- drawcall Depth-only Pass #1 has depth target!
- drawcall ClearRenderTargetView(0.0000, 0.0000, 0.0000, 0.0000) has depth target!
- drawcall Draw(6) has depth target!
- drawcall ClearRenderTargetView(1.0000, 1.0000, 1.0000, 1.0000) has depth target!
- drawcall Draw(6) has depth target!
- drawcall Draw(6) has depth target!
- drawcall Draw(6) has depth target!
- drawcall ResolveSubresource(ID 7497, ID 7494) has depth target!
- drawcall Draw(4) has depth target!
- drawcall Draw(4) has depth target!
- drawcall Draw(4) has depth target!
- drawcall Draw(4) has depth target!
- drawcall Depth-only Pass #2 has depth target!
- drawcall Draw(6) has depth target!
- drawcall Draw(6) has depth target!
- drawcall Draw(6) has depth target!
- drawcall Draw(6) has depth target!
- drawcall Draw(6) has depth target!
- drawcall Draw(6) has depth target!
- drawcall Draw(6) has depth target!
- drawcall Draw(6) has depth target!
- drawcall Draw(6) has depth target!
- drawcall Colour Pass #10 (1 Targets + Depth) has depth target!
- drawcall ResolveSubresource(ID 1440, ID 1437) has depth target!
- drawcall Draw(4) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Colour Pass #11 (1 Targets + Depth) has depth target!
- drawcall Draw(6) has depth target!
- drawcall ClearRenderTargetView(0.0000, 0.0000, 0.0000, 0.0000) has depth target!
- drawcall ClearRenderTargetView(0.0000, 0.0000, 0.0000, 0.0000) has depth target!
- drawcall Colour Pass #12 (3 Targets + Depth) has depth target!
- drawcall ResolveSubresource(ID 35911, ID 35905) has depth target!
- drawcall ResolveSubresource(ID 35914, ID 35908) has depth target!
- drawcall DrawInstanced(4, 4) has depth target!
- drawcall ResolveSubresource(ID 1440, ID 1437) has depth target!
- drawcall Colour Pass #13 (3 Targets + Depth) has depth target!
- drawcall ResolveSubresource(ID 35911, ID 35905) has depth target!
- drawcall ResolveSubresource(ID 35914, ID 35908) has depth target!
- drawcall Draw(6) has depth target!
- drawcall ResolveSubresource(ID 1440, ID 1437) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Compute Pass #3 has depth target!
- drawcall Draw(3) has depth target!
- drawcall CopyResource(ID 6892, ID 6891) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Dispatch(32, 32, 1) has depth target!
- drawcall Dispatch(1, 1, 1) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Compute Pass #4 has depth target!
- drawcall Draw(6) has depth target!
- drawcall Draw(6) has depth target!
- drawcall ClearUnorderedAccessViewUint(0, 0, 0, 0) has depth target!
- drawcall ClearUnorderedAccessViewUint(0, 0, 0, 0) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Compute Pass #5 has depth target!
- drawcall ClearRenderTargetView(0.0000, 0.0000, 0.0000, 0.0000) has depth target!
- drawcall DrawInstancedIndirect(<0, 1>) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Colour Pass #14 (1 Targets) has depth target!
- drawcall ClearRenderTargetView(0.0000, 0.0000, 0.0000, 0.0000) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall ResolveSubresource(ID 1472, ID 7389) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(6) has depth target!
- drawcall CopyResource(ID 1500, ID 1499) has depth target!
- drawcall Colour Pass #15 (1 Targets + Depth) has depth target!
- drawcall Present() has depth target!
- dir of gbuffersCalls zero is ['__class__', '__delattr__', '__doc__', '__format__', '__getattribute__', '__hash__', '__init__', '__new__', '__reduce__', '__reduce_ex__', '__repr__', '__setattr__', '__sizeof__', '__str__', '__subclasshook__', 'children', 'context', 'copyDestination', 'copySource', 'depthOut', 'dispatchDimension', 'dispatchThreadsDimension', 'drawcallID', 'eventID', 'events', 'flags', 'indexByteWidth', 'indexOffset', 'instanceOffset', 'name', 'next', 'nextDrawcall', 'numIndices', 'numInstances', 'outputs', 'parent', 'parentDrawcall', 'previous', 'previousDrawcall', 'topology', 'vertexOffset']
- G-buffer pass has 120 drawcalls.
- G-buffer pass is done at EID 3447.
- drawcall Draw(6) has depth target!
- drawcall Colour Pass #1 (1 Targets + Depth) has depth target!
- drawcall ResolveSubresource(ID 54602, ID 54606) has depth target!
- drawcall Colour Pass #2 (1 Targets + Depth) has depth target!
- drawcall ResolveSubresource(ID 54602, ID 54606) has depth target!
- drawcall Colour Pass #3 (1 Targets + Depth) has depth target!
- drawcall ResolveSubresource(ID 54602, ID 54606) has depth target!
- drawcall Colour Pass #4 (1 Targets + Depth) has depth target!
- drawcall ResolveSubresource(ID 54602, ID 54606) has depth target!
- drawcall Colour Pass #5 (1 Targets + Depth) has depth target!
- drawcall ResolveSubresource(ID 54602, ID 54606) has depth target!
- drawcall Colour Pass #6 (1 Targets + Depth) has depth target!
- drawcall ResolveSubresource(ID 54602, ID 54606) has depth target!
- drawcall Draw(12) has depth target!
- drawcall CopySubresourceRegion(ID 54594, ID 54586) has depth target!
- drawcall Draw(6) has depth target!
- drawcall CopySubresourceRegion(ID 54594, ID 54586) has depth target!
- drawcall Draw(6) has depth target!
- drawcall CopySubresourceRegion(ID 54594, ID 54586) has depth target!
- drawcall Draw(6) has depth target!
- drawcall CopySubresourceRegion(ID 54594, ID 54586) has depth target!
- drawcall Draw(6) has depth target!
- drawcall CopySubresourceRegion(ID 54594, ID 54586) has depth target!
- drawcall Draw(6) has depth target!
- drawcall CopySubresourceRegion(ID 54594, ID 54586) has depth target!
- drawcall Draw(6) has depth target!
- drawcall CopyResource(ID 35169, ID 35161) has depth target!
- drawcall Draw(12) has depth target!
- drawcall CopyResource(ID 35169, ID 35161) has depth target!
- drawcall Draw(6) has depth target!
- drawcall CopyResource(ID 35146, ID 35166) has depth target!
- drawcall Draw(6) has depth target!
- drawcall CopyResource(ID 35147, ID 35146) has depth target!
- drawcall CopyResource(ID 35162, ID 35161) has depth target!
- drawcall Draw(6) has depth target!
- drawcall Compute Pass #1 has depth target!
- drawcall Colour Pass #7 (1 Targets) has depth target!
- drawcall Colour Pass #8 (4 Targets + Depth) has depth target!
- drawcall Draw(288) has depth target!
- drawcall Draw(288) has depth target!
- drawcall Dispatch(240, 135, 1) has depth target!
- drawcall Draw(6) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Compute Pass #2 has depth target!
- drawcall Colour Pass #9 (1 Targets) has depth target!
- drawcall Depth-only Pass #1 has depth target!
- drawcall ClearRenderTargetView(0.0000, 0.0000, 0.0000, 0.0000) has depth target!
- drawcall Draw(6) has depth target!
- drawcall ClearRenderTargetView(1.0000, 1.0000, 1.0000, 1.0000) has depth target!
- drawcall Draw(6) has depth target!
- drawcall Draw(6) has depth target!
- drawcall Draw(6) has depth target!
- drawcall ResolveSubresource(ID 7497, ID 7494) has depth target!
- drawcall Draw(4) has depth target!
- drawcall Draw(4) has depth target!
- drawcall Draw(4) has depth target!
- drawcall Draw(4) has depth target!
- drawcall Depth-only Pass #2 has depth target!
- drawcall Draw(6) has depth target!
- drawcall Draw(6) has depth target!
- drawcall Draw(6) has depth target!
- drawcall Draw(6) has depth target!
- drawcall Draw(6) has depth target!
- drawcall Draw(6) has depth target!
- drawcall Draw(6) has depth target!
- drawcall Draw(6) has depth target!
- drawcall Draw(6) has depth target!
- drawcall Colour Pass #10 (1 Targets + Depth) has depth target!
- drawcall ResolveSubresource(ID 1440, ID 1437) has depth target!
- drawcall Draw(4) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Colour Pass #11 (1 Targets + Depth) has depth target!
- drawcall Draw(6) has depth target!
- drawcall ClearRenderTargetView(0.0000, 0.0000, 0.0000, 0.0000) has depth target!
- drawcall ClearRenderTargetView(0.0000, 0.0000, 0.0000, 0.0000) has depth target!
- drawcall Colour Pass #12 (3 Targets + Depth) has depth target!
- drawcall ResolveSubresource(ID 35911, ID 35905) has depth target!
- drawcall ResolveSubresource(ID 35914, ID 35908) has depth target!
- drawcall DrawInstanced(4, 4) has depth target!
- drawcall ResolveSubresource(ID 1440, ID 1437) has depth target!
- drawcall Colour Pass #13 (3 Targets + Depth) has depth target!
- drawcall ResolveSubresource(ID 35911, ID 35905) has depth target!
- drawcall ResolveSubresource(ID 35914, ID 35908) has depth target!
- drawcall Draw(6) has depth target!
- drawcall ResolveSubresource(ID 1440, ID 1437) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Compute Pass #3 has depth target!
- drawcall Draw(3) has depth target!
- drawcall CopyResource(ID 6892, ID 6891) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Dispatch(32, 32, 1) has depth target!
- drawcall Dispatch(1, 1, 1) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Compute Pass #4 has depth target!
- drawcall Draw(6) has depth target!
- drawcall Draw(6) has depth target!
- drawcall ClearUnorderedAccessViewUint(0, 0, 0, 0) has depth target!
- drawcall ClearUnorderedAccessViewUint(0, 0, 0, 0) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Compute Pass #5 has depth target!
- drawcall ClearRenderTargetView(0.0000, 0.0000, 0.0000, 0.0000) has depth target!
- drawcall DrawInstancedIndirect(<0, 1>) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Colour Pass #14 (1 Targets) has depth target!
- drawcall ClearRenderTargetView(0.0000, 0.0000, 0.0000, 0.0000) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall ResolveSubresource(ID 1472, ID 7389) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(3) has depth target!
- drawcall Draw(6) has depth target!
- drawcall CopyResource(ID 1500, ID 1499) has depth target!
- drawcall Colour Pass #15 (1 Targets + Depth) has depth target!
- drawcall Present() has depth target!
- Found 1 potential HUD passes.
- drawcall Draw(6) does not have depth target
- drawcall Colour Pass #1 (1 Targets + Depth) does not have depth target
- drawcall ResolveSubresource(ID 54602, ID 54606) does not have depth target
- drawcall Colour Pass #2 (1 Targets + Depth) does not have depth target
- drawcall ResolveSubresource(ID 54602, ID 54606) does not have depth target
- drawcall Colour Pass #3 (1 Targets + Depth) does not have depth target
- drawcall ResolveSubresource(ID 54602, ID 54606) does not have depth target
- drawcall Colour Pass #4 (1 Targets + Depth) does not have depth target
- drawcall ResolveSubresource(ID 54602, ID 54606) does not have depth target
- drawcall Colour Pass #5 (1 Targets + Depth) does not have depth target
- drawcall ResolveSubresource(ID 54602, ID 54606) does not have depth target
- drawcall Colour Pass #6 (1 Targets + Depth) does not have depth target
- drawcall ResolveSubresource(ID 54602, ID 54606) does not have depth target
- drawcall Draw(12) does not have depth target
- drawcall CopySubresourceRegion(ID 54594, ID 54586) does not have depth target
- drawcall Draw(6) does not have depth target
- drawcall CopySubresourceRegion(ID 54594, ID 54586) does not have depth target
- drawcall Draw(6) does not have depth target
- drawcall CopySubresourceRegion(ID 54594, ID 54586) does not have depth target
- drawcall Draw(6) does not have depth target
- drawcall CopySubresourceRegion(ID 54594, ID 54586) does not have depth target
- drawcall Draw(6) does not have depth target
- drawcall CopySubresourceRegion(ID 54594, ID 54586) does not have depth target
- drawcall Draw(6) does not have depth target
- drawcall CopySubresourceRegion(ID 54594, ID 54586) does not have depth target
- drawcall Draw(6) does not have depth target
- drawcall CopyResource(ID 35169, ID 35161) does not have depth target
- drawcall Draw(12) does not have depth target
- drawcall CopyResource(ID 35169, ID 35161) does not have depth target
- drawcall Draw(6) does not have depth target
- drawcall CopyResource(ID 35146, ID 35166) does not have depth target
- drawcall Draw(6) does not have depth target
- drawcall CopyResource(ID 35147, ID 35146) does not have depth target
- drawcall CopyResource(ID 35162, ID 35161) does not have depth target
- drawcall Draw(6) does not have depth target
- drawcall Compute Pass #1 does not have depth target
- drawcall Colour Pass #7 (1 Targets) does not have depth target
- drawcall Colour Pass #8 (4 Targets + Depth) does not have depth target
- drawcall Draw(288) does not have depth target
- drawcall Draw(288) does not have depth target
- drawcall Dispatch(240, 135, 1) does not have depth target
- drawcall Draw(6) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Compute Pass #2 does not have depth target
- drawcall Colour Pass #9 (1 Targets) does not have depth target
- drawcall Depth-only Pass #1 does not have depth target
- drawcall ClearRenderTargetView(0.0000, 0.0000, 0.0000, 0.0000) does not have depth target
- drawcall Draw(6) does not have depth target
- drawcall ClearRenderTargetView(1.0000, 1.0000, 1.0000, 1.0000) does not have depth target
- drawcall Draw(6) does not have depth target
- drawcall Draw(6) does not have depth target
- drawcall Draw(6) does not have depth target
- drawcall ResolveSubresource(ID 7497, ID 7494) does not have depth target
- drawcall Draw(4) does not have depth target
- drawcall Draw(4) does not have depth target
- drawcall Draw(4) does not have depth target
- drawcall Draw(4) does not have depth target
- drawcall Depth-only Pass #2 does not have depth target
- drawcall Draw(6) does not have depth target
- drawcall Draw(6) does not have depth target
- drawcall Draw(6) does not have depth target
- drawcall Draw(6) does not have depth target
- drawcall Draw(6) does not have depth target
- drawcall Draw(6) does not have depth target
- drawcall Draw(6) does not have depth target
- drawcall Draw(6) does not have depth target
- drawcall Draw(6) does not have depth target
- drawcall Colour Pass #10 (1 Targets + Depth) does not have depth target
- drawcall ResolveSubresource(ID 1440, ID 1437) does not have depth target
- drawcall Draw(4) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Colour Pass #11 (1 Targets + Depth) does not have depth target
- drawcall Draw(6) does not have depth target
- drawcall ClearRenderTargetView(0.0000, 0.0000, 0.0000, 0.0000) does not have depth target
- drawcall ClearRenderTargetView(0.0000, 0.0000, 0.0000, 0.0000) does not have depth target
- drawcall Colour Pass #12 (3 Targets + Depth) does not have depth target
- drawcall ResolveSubresource(ID 35911, ID 35905) does not have depth target
- drawcall ResolveSubresource(ID 35914, ID 35908) does not have depth target
- drawcall DrawInstanced(4, 4) does not have depth target
- drawcall ResolveSubresource(ID 1440, ID 1437) does not have depth target
- drawcall Colour Pass #13 (3 Targets + Depth) does not have depth target
- drawcall ResolveSubresource(ID 35911, ID 35905) does not have depth target
- drawcall ResolveSubresource(ID 35914, ID 35908) does not have depth target
- drawcall Draw(6) does not have depth target
- drawcall ResolveSubresource(ID 1440, ID 1437) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Compute Pass #3 does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall CopyResource(ID 6892, ID 6891) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Dispatch(32, 32, 1) does not have depth target
- drawcall Dispatch(1, 1, 1) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Compute Pass #4 does not have depth target
- drawcall Draw(6) does not have depth target
- drawcall Draw(6) does not have depth target
- drawcall ClearUnorderedAccessViewUint(0, 0, 0, 0) does not have depth target
- drawcall ClearUnorderedAccessViewUint(0, 0, 0, 0) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Compute Pass #5 does not have depth target
- drawcall ClearRenderTargetView(0.0000, 0.0000, 0.0000, 0.0000) does not have depth target
- drawcall DrawInstancedIndirect(<0, 1>) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Colour Pass #14 (1 Targets) does not have depth target
- drawcall ClearRenderTargetView(0.0000, 0.0000, 0.0000, 0.0000) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall ResolveSubresource(ID 1472, ID 7389) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(3) does not have depth target
- drawcall Draw(6) does not have depth target
- drawcall CopyResource(ID 1500, ID 1499) does not have depth target
- drawcall Colour Pass #15 (1 Targets + Depth) does not have depth target
- drawcall Present() does not have depth target
- Rendering ids... 7389
- 7392
- 7398
- 7395
- done.
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