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CornerWorker

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Apr 6th, 2016
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  1.  
  2. //-----------------------------------------------------------------------------------------------------------CORNERWORKERS
  3. Instance=CornerWorker_000
  4. {
  5. MeshFile=cornerworker_000.gmt CollTarget=False HATTarget=False ShadowCaster=(Static,Solid)
  6. AnimFile=CW_FLAGDOWN.ANM AutoStart=(0)
  7. AnimFile=CW_FLAGHELD.ANM AutoStart=(0)
  8. AnimFile=CW_FLAGWAVE.ANM AutoStart=(0)
  9. AnimFile=CW_SAFETYCAR.ANM AutoStart=(0)
  10. AnimFile=CW_VICTORY.ANM AutoStart=(0)
  11.  
  12. MeshFile=digiflag_000.gmt CollTarget=False HATTarget=False ShadowCaster=(Static,Solid)
  13. AnimFile=CW_FLAGDOWN.ANM AutoStart=(0)
  14. AnimFile=CW_FLAGHELD.ANM AutoStart=(0)
  15. AnimFile=CW_FLAGWAVE.ANM AutoStart=(0)
  16. AnimFile=CW_SAFETYCAR.ANM AutoStart=(0)
  17.  
  18. }
  19.  
  20. Instance=cornerworker_001
  21. {
  22. MeshFile=cornerworker_001.gmt CollTarget=False HATTarget=False ShadowCaster=(Static,Solid)
  23. AnimFile=CW_FLAGDOWN.ANM AutoStart=(0)
  24. AnimFile=CW_FLAGHELD.ANM AutoStart=(0)
  25. AnimFile=CW_FLAGWAVE.ANM AutoStart=(0)
  26. AnimFile=CW_SAFETYCAR.ANM AutoStart=(0)
  27. AnimFile=CW_VICTORY.ANM AutoStart=(0)
  28.  
  29. MeshFile=digiflag_001.gmt CollTarget=False HATTarget=False
  30. AnimFile=CW_FLAGDOWN.ANM AutoStart=(0)
  31. AnimFile=CW_FLAGHELD.ANM AutoStart=(0)
  32. AnimFile=CW_FLAGWAVE.ANM AutoStart=(0)
  33. AnimFile=CW_SAFETYCAR.ANM AutoStart=(0)
  34. }
  35. Instance=cornerworker_002
  36. {
  37. MeshFile=cornerworker_002.gmt CollTarget=False HATTarget=False ShadowCaster=(Static,Solid)
  38. AnimFile=CW_FLAGDOWN.ANM AutoStart=(0)
  39. AnimFile=CW_FLAGHELD.ANM AutoStart=(0)
  40. AnimFile=CW_FLAGWAVE.ANM AutoStart=(0)
  41. AnimFile=CW_SAFETYCAR.ANM AutoStart=(0)
  42. AnimFile=CW_VICTORY.ANM AutoStart=(0)
  43.  
  44. MeshFile=digiflag_002.gmt CollTarget=False HATTarget=False ShadowCaster=(Static,Solid)
  45. AnimFile=CW_FLAGDOWN.ANM AutoStart=(0)
  46. AnimFile=CW_FLAGHELD.ANM AutoStart=(0)
  47. AnimFile=CW_FLAGWAVE.ANM AutoStart=(0)
  48. AnimFile=CW_SAFETYCAR.ANM AutoStart=(0)
  49. }
  50. Instance=CornerWorker_003
  51. {
  52. MeshFile=cornerworker_003.gmt CollTarget=False HATTarget=False ShadowCaster=(Static,Solid)
  53. AnimFile=CW_FLAGDOWN.ANM AutoStart=(0)
  54. AnimFile=CW_FLAGHELD.ANM AutoStart=(0)
  55. AnimFile=CW_FLAGWAVE.ANM AutoStart=(0)
  56. AnimFile=CW_SAFETYCAR.ANM AutoStart=(0)
  57. AnimFile=CW_VICTORY.ANM AutoStart=(0)
  58.  
  59. MeshFile=digiflag_003.gmt CollTarget=False HATTarget=False
  60. AnimFile=CW_FLAGDOWN.ANM AutoStart=(0)
  61. AnimFile=CW_FLAGHELD.ANM AutoStart=(0)
  62. AnimFile=CW_FLAGWAVE.ANM AutoStart=(0)
  63. AnimFile=CW_SAFETYCAR.ANM AutoStart=(0)
  64. }
  65. Instance=CornerWorker_004
  66. {
  67. MeshFile=cornerworker_004.gmt CollTarget=False HATTarget=False ShadowCaster=(Static,Solid)
  68. AnimFile=CW_FLAGDOWN.ANM AutoStart=(0)
  69. AnimFile=CW_FLAGHELD.ANM AutoStart=(0)
  70. AnimFile=CW_FLAGWAVE.ANM AutoStart=(0)
  71. AnimFile=CW_SAFETYCAR.ANM AutoStart=(0)
  72. AnimFile=CW_VICTORY.ANM AutoStart=(0)
  73.  
  74. MeshFile=digiflag_004.gmt CollTarget=False HATTarget=False ShadowCaster=(Static,Solid)
  75. AnimFile=CW_FLAGDOWN.ANM AutoStart=(0)
  76. AnimFile=CW_FLAGHELD.ANM AutoStart=(0)
  77. AnimFile=CW_FLAGWAVE.ANM AutoStart=(0)
  78. AnimFile=CW_SAFETYCAR.ANM AutoStart=(0)
  79. }
  80. Instance=CornerWorker_005
  81. {
  82. MeshFile=cornerworker_005.gmt CollTarget=False HATTarget=False ShadowCaster=(Static,Solid)
  83. AnimFile=CW_FLAGDOWN.ANM AutoStart=(0)
  84. AnimFile=CW_FLAGHELD.ANM AutoStart=(0)
  85. AnimFile=CW_FLAGWAVE.ANM AutoStart=(0)
  86. AnimFile=CW_SAFETYCAR.ANM AutoStart=(0)
  87. AnimFile=CW_VICTORY.ANM AutoStart=(0)
  88.  
  89. MeshFile=digiflag_005.gmt CollTarget=False HATTarget=False ShadowCaster=(Static,Solid)
  90. AnimFile=CW_FLAGDOWN.ANM AutoStart=(0)
  91. AnimFile=CW_FLAGHELD.ANM AutoStart=(0)
  92. AnimFile=CW_FLAGWAVE.ANM AutoStart=(0)
  93. AnimFile=CW_SAFETYCAR.ANM AutoStart=(0)
  94. }
  95. Instance=CornerWorker_006
  96. {
  97. MeshFile=cornerworker_006.gmt CollTarget=False HATTarget=False ShadowCaster=(Static,Solid)
  98. AnimFile=CW_FLAGDOWN.ANM AutoStart=(0)
  99. AnimFile=CW_FLAGHELD.ANM AutoStart=(0)
  100. AnimFile=CW_FLAGWAVE.ANM AutoStart=(0)
  101. AnimFile=CW_SAFETYCAR.ANM AutoStart=(0)
  102. AnimFile=CW_VICTORY.ANM AutoStart=(0)
  103. }
  104. Instance=CornerWorker_007
  105. {
  106. MeshFile=cornerworker_007.gmt CollTarget=False HATTarget=False ShadowCaster=(Static,Solid)
  107. AnimFile=CW_FLAGDOWN.ANM AutoStart=(0)
  108. AnimFile=CW_FLAGHELD.ANM AutoStart=(0)
  109. AnimFile=CW_FLAGWAVE.ANM AutoStart=(0)
  110. AnimFile=CW_SAFETYCAR.ANM AutoStart=(0)
  111. AnimFile=CW_VICTORY.ANM AutoStart=(0)
  112.  
  113. MeshFile=digiflag_007.gmt CollTarget=False HATTarget=False ShadowCaster=(Static,Solid)
  114. AnimFile=CW_FLAGDOWN.ANM AutoStart=(0)
  115. AnimFile=CW_FLAGHELD.ANM AutoStart=(0)
  116. AnimFile=CW_FLAGWAVE.ANM AutoStart=(0)
  117. AnimFile=CW_SAFETYCAR.ANM AutoStart=(0)
  118. }
  119. Instance=CornerWorker_008
  120. {
  121. MeshFile=cornerworker_008.gmt CollTarget=False HATTarget=False ShadowCaster=(Static,Solid)
  122. AnimFile=CW_FLAGDOWN.ANM AutoStart=(0)
  123. AnimFile=CW_FLAGHELD.ANM AutoStart=(0)
  124. AnimFile=CW_FLAGWAVE.ANM AutoStart=(0)
  125. AnimFile=CW_SAFETYCAR.ANM AutoStart=(0)
  126. AnimFile=CW_VICTORY.ANM AutoStart=(0)
  127. }
  128. Instance=CornerWorker_009
  129. {
  130. MeshFile=cornerworker_009.gmt CollTarget=False HATTarget=False ShadowCaster=(Static,Solid)
  131. AnimFile=CW_FLAGDOWN.ANM AutoStart=(0)
  132. AnimFile=CW_FLAGHELD.ANM AutoStart=(0)
  133. AnimFile=CW_FLAGWAVE.ANM AutoStart=(0)
  134. AnimFile=CW_SAFETYCAR.ANM AutoStart=(0)
  135. AnimFile=CW_VICTORY.ANM AutoStart=(0)
  136.  
  137. MeshFile=digiflag_009.gmt CollTarget=False HATTarget=False ShadowCaster=(Static,Solid)
  138. AnimFile=CW_FLAGDOWN.ANM AutoStart=(0)
  139. AnimFile=CW_FLAGHELD.ANM AutoStart=(0)
  140. AnimFile=CW_FLAGWAVE.ANM AutoStart=(0)
  141. AnimFile=CW_SAFETYCAR.ANM AutoStart=(0)
  142. }
  143. Instance=CornerWorker_010
  144. {
  145. MeshFile=cornerworker_010.gmt CollTarget=False HATTarget=False ShadowCaster=(Static,Solid)
  146. AnimFile=CW_FLAGDOWN.ANM AutoStart=(0)
  147. AnimFile=CW_FLAGHELD.ANM AutoStart=(0)
  148. AnimFile=CW_FLAGWAVE.ANM AutoStart=(0)
  149. AnimFile=CW_SAFETYCAR.ANM AutoStart=(0)
  150. AnimFile=CW_VICTORY.ANM AutoStart=(0)
  151. }
  152. Instance=CornerWorker_011
  153. {
  154. MeshFile=cornerworker_011.gmt CollTarget=False HATTarget=False ShadowCaster=(Static,Solid)
  155. AnimFile=CW_FLAGDOWN.ANM AutoStart=(0)
  156. AnimFile=CW_FLAGHELD.ANM AutoStart=(0)
  157. AnimFile=CW_FLAGWAVE.ANM AutoStart=(0)
  158. AnimFile=CW_SAFETYCAR.ANM AutoStart=(0)
  159. AnimFile=CW_VICTORY.ANM AutoStart=(0)
  160.  
  161. MeshFile=digiflag_011.gmt CollTarget=False HATTarget=False ShadowCaster=(Static,Solid)
  162. AnimFile=CW_FLAGDOWN.ANM AutoStart=(0)
  163. AnimFile=CW_FLAGHELD.ANM AutoStart=(0)
  164. AnimFile=CW_FLAGWAVE.ANM AutoStart=(0)
  165. AnimFile=CW_SAFETYCAR.ANM AutoStart=(0)
  166. }
  167. Instance=CornerWorker_012
  168. {
  169. MeshFile=cornerworker_012.gmt CollTarget=False HATTarget=False ShadowCaster=(Static,Solid)
  170. AnimFile=CW_FLAGDOWN.ANM AutoStart=(0)
  171. AnimFile=CW_FLAGHELD.ANM AutoStart=(0)
  172. AnimFile=CW_FLAGWAVE.ANM AutoStart=(0)
  173. AnimFile=CW_SAFETYCAR.ANM AutoStart=(0)
  174. AnimFile=CW_VICTORY.ANM AutoStart=(0)
  175. }
  176. Instance=CornerWorker_013
  177. {
  178. MeshFile=cornerworker_013.gmt CollTarget=False HATTarget=False ShadowCaster=(Static,Solid)
  179. AnimFile=CW_FLAGDOWN.ANM AutoStart=(0)
  180. AnimFile=CW_FLAGHELD.ANM AutoStart=(0)
  181. AnimFile=CW_FLAGWAVE.ANM AutoStart=(0)
  182. AnimFile=CW_SAFETYCAR.ANM AutoStart=(0)
  183. AnimFile=CW_VICTORY.ANM AutoStart=(0)
  184. }
  185. Instance=CornerWorker_014
  186. {
  187. MeshFile=cornerworker_014.gmt CollTarget=False HATTarget=False ShadowCaster=(Static,Solid)
  188. AnimFile=CW_FLAGDOWN.ANM AutoStart=(0)
  189. AnimFile=CW_FLAGHELD.ANM AutoStart=(0)
  190. AnimFile=CW_FLAGWAVE.ANM AutoStart=(0)
  191. AnimFile=CW_SAFETYCAR.ANM AutoStart=(0)
  192. AnimFile=CW_VICTORY.ANM AutoStart=(0)
  193. }
  194. Instance=CornerWorker_015
  195. {
  196. MeshFile=cornerworker_015.gmt CollTarget=False HATTarget=False ShadowCaster=(Static,Solid)
  197. AnimFile=CW_FLAGDOWN.ANM AutoStart=(0)
  198. AnimFile=CW_FLAGHELD.ANM AutoStart=(0)
  199. AnimFile=CW_FLAGWAVE.ANM AutoStart=(0)
  200. AnimFile=CW_SAFETYCAR.ANM AutoStart=(0)
  201. AnimFile=CW_VICTORY.ANM AutoStart=(0)
  202.  
  203. MeshFile=digiflag_015.gmt CollTarget=False HATTarget=False ShadowCaster=(Static,Solid)
  204. AnimFile=CW_FLAGDOWN.ANM AutoStart=(0)
  205. AnimFile=CW_FLAGHELD.ANM AutoStart=(0)
  206. AnimFile=CW_FLAGWAVE.ANM AutoStart=(0)
  207. AnimFile=CW_SAFETYCAR.ANM AutoStart=(0)
  208. }
  209. Instance=CornerWorker_016
  210. {
  211. MeshFile=cornerworker_016.gmt CollTarget=False HATTarget=False ShadowCaster=(Static,Solid)
  212. AnimFile=CW_FLAGDOWN.ANM AutoStart=(0)
  213. AnimFile=CW_FLAGHELD.ANM AutoStart=(0)
  214. AnimFile=CW_FLAGWAVE.ANM AutoStart=(0)
  215. AnimFile=CW_SAFETYCAR.ANM AutoStart=(0)
  216. AnimFile=CW_VICTORY.ANM AutoStart=(0)
  217. }
  218. Instance=CornerWorker_017
  219. {
  220. MeshFile=cornerworker_017.gmt CollTarget=False HATTarget=False ShadowCaster=(Static,Solid)
  221. AnimFile=CW_FLAGDOWN.ANM AutoStart=(0)
  222. AnimFile=CW_FLAGHELD.ANM AutoStart=(0)
  223. AnimFile=CW_FLAGWAVE.ANM AutoStart=(0)
  224. AnimFile=CW_SAFETYCAR.ANM AutoStart=(0)
  225. AnimFile=CW_VICTORY.ANM AutoStart=(0)
  226. }
  227. Instance=CornerWorker_018
  228. {
  229. MeshFile=cornerworker_018.gmt CollTarget=False HATTarget=False ShadowCaster=(Static,Solid)
  230. AnimFile=CW_FLAGDOWN.ANM AutoStart=(0)
  231. AnimFile=CW_FLAGHELD.ANM AutoStart=(0)
  232. AnimFile=CW_FLAGWAVE.ANM AutoStart=(0)
  233. AnimFile=CW_SAFETYCAR.ANM AutoStart=(0)
  234. AnimFile=CW_VICTORY.ANM AutoStart=(0)
  235.  
  236. MeshFile=digiflag_018.gmt CollTarget=False HATTarget=False ShadowCaster=(Static,Solid)
  237. AnimFile=CW_FLAGDOWN.ANM AutoStart=(0)
  238. AnimFile=CW_FLAGHELD.ANM AutoStart=(0)
  239. AnimFile=CW_FLAGWAVE.ANM AutoStart=(0)
  240. AnimFile=CW_SAFETYCAR.ANM AutoStart=(0)
  241. }
  242. Instance=CornerWorker_019
  243. {
  244. MeshFile=cornerworker_019.gmt CollTarget=False HATTarget=False ShadowCaster=(Static,Solid)
  245. AnimFile=CW_FLAGDOWN.ANM AutoStart=(0)
  246. AnimFile=CW_FLAGHELD.ANM AutoStart=(0)
  247. AnimFile=CW_FLAGWAVE.ANM AutoStart=(0)
  248. AnimFile=CW_SAFETYCAR.ANM AutoStart=(0)
  249. AnimFile=CW_VICTORY.ANM AutoStart=(0)
  250.  
  251. MeshFile=digiflag_019.gmt CollTarget=False HATTarget=False ShadowCaster=(Static,Solid)
  252. AnimFile=CW_FLAGDOWN.ANM AutoStart=(0)
  253. AnimFile=CW_FLAGHELD.ANM AutoStart=(0)
  254. AnimFile=CW_FLAGWAVE.ANM AutoStart=(0)
  255. AnimFile=CW_SAFETYCAR.ANM AutoStart=(0)
  256. }
  257. Instance=CornerWorker_020
  258. {
  259. MeshFile=cornerworker_020.gmt CollTarget=False HATTarget=False ShadowCaster=(Static,Solid)
  260. AnimFile=CW_FLAGDOWN.ANM AutoStart=(0)
  261. AnimFile=CW_FLAGHELD.ANM AutoStart=(0)
  262. AnimFile=CW_FLAGWAVE.ANM AutoStart=(0)
  263. AnimFile=CW_SAFETYCAR.ANM AutoStart=(0)
  264. AnimFile=CW_VICTORY.ANM AutoStart=(0)
  265.  
  266. MeshFile=digiflag_020.gmt CollTarget=False HATTarget=False ShadowCaster=(Static,Solid)
  267. AnimFile=CW_FLAGDOWN.ANM AutoStart=(0)
  268. AnimFile=CW_FLAGHELD.ANM AutoStart=(0)
  269. AnimFile=CW_FLAGWAVE.ANM AutoStart=(0)
  270. AnimFile=CW_SAFETYCAR.ANM AutoStart=(0)
  271. }
  272. Instance=CornerWorker_021
  273. {
  274. MeshFile=cornerworker_021.gmt CollTarget=False HATTarget=False ShadowCaster=(Static,Solid)
  275. AnimFile=CW_FLAGDOWN.ANM AutoStart=(0)
  276. AnimFile=CW_FLAGHELD.ANM AutoStart=(0)
  277. AnimFile=CW_FLAGWAVE.ANM AutoStart=(0)
  278. AnimFile=CW_SAFETYCAR.ANM AutoStart=(0)
  279. AnimFile=CW_VICTORY.ANM AutoStart=(0)
  280.  
  281. MeshFile=digiflag_021.gmt CollTarget=False HATTarget=False ShadowCaster=(Static,Solid)
  282. AnimFile=CW_FLAGDOWN.ANM AutoStart=(0)
  283. AnimFile=CW_FLAGHELD.ANM AutoStart=(0)
  284. AnimFile=CW_FLAGWAVE.ANM AutoStart=(0)
  285. AnimFile=CW_SAFETYCAR.ANM AutoStart=(0)
  286. }
  287. Instance=CornerWorker_022
  288. {
  289. MeshFile=cornerworker_022.gmt CollTarget=False HATTarget=False ShadowCaster=(Static,Solid)
  290. AnimFile=CW_FLAGDOWN.ANM AutoStart=(0)
  291. AnimFile=CW_FLAGHELD.ANM AutoStart=(0)
  292. AnimFile=CW_FLAGWAVE.ANM AutoStart=(0)
  293. AnimFile=CW_SAFETYCAR.ANM AutoStart=(0)
  294. AnimFile=CW_VICTORY.ANM AutoStart=(0)
  295.  
  296. MeshFile=digiflag_022.gmt CollTarget=False HATTarget=False ShadowCaster=(Static,Solid)
  297. AnimFile=CW_FLAGDOWN.ANM AutoStart=(0)
  298. AnimFile=CW_FLAGHELD.ANM AutoStart=(0)
  299. AnimFile=CW_FLAGWAVE.ANM AutoStart=(0)
  300. AnimFile=CW_SAFETYCAR.ANM AutoStart=(0)
  301. }
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