Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ////////////////
- /// Bindings ///
- ////////////////
- bind "F8" "+autoexecute" // load this config again with an on-screen feedback
- bind "F10" "showgraph" // toggle net-graph
- bind "F5" "exec invoker.cfg" // use Invoker.cfg and overwrite binds
- bind "F6" "exec autoexec.cfg" // set binds to normal
- bind "M" "quick_courier" // quick courier script
- bind "N" "secret_courier" // courier to Secret Shop Script
- bind "J" "stash_courier" // courier items to Stash
- bind "LEFTARROW" "dota_camera_set_lookatpos -2273.898682 1832.745483" // move camera to top rune
- bind "RIGHTARROW" "dota_camera_set_lookatpos 3035.773438 -2472.680176" // move camera to bottom rune
- bind "H" "runecheck" //Runecheck toggle bindings
- bind "MOUSE4" "+holdpos" // hold position when holding key
- bind "Q" "orb" // Puck orb jump on Q
- ///////////////
- /// Console ///
- ///////////////
- con_enable "1" // enables console
- con_filter_enable "1" // filtering of console printout
- con_notifytime "2" // leaves notifications up for 2 seconds
- developer "0" // enables top left console printout
- ////////////
- /// Misc ///
- ////////////
- dota_force_right_click_attack "1" // right-click deny enabled (default 0)
- dota_enable_range_finder "1" // show spell range indicator (default 1)
- dota_unit_allow_moveto_direction "1" // ALT + right click = no path-finding (default 0)
- dota_player_auto_repeat_right_mouse "1" // holding right mouse = repeated clicking (default 0)
- dota_topbar_buyback_time "25" // duration of the buyback icon (default 10)
- dota_unit_fly_bonus_height "150" // flying height of air units (default 150)
- dota_show_itempickups "0" // show pop-up when ally buys an item (default 1)
- dota_show_hero_finder "1" // show hero indicator when holding ALT (default 1)
- dota_selector_fulldeck_mode "1" // doesn't work?
- dota_always_show_player_names "1" // always show player names
- dota_sf_game_end_delay "0" // delay until showing stat panel after game ends (default 10)
- snd_updateaudiocache // update audio cache
- dota_embers "1" // use selected loading screen as background
- dota_portrait_animate "1" // enable portrait animation
- dota_screen_shake "0" // enable screen shaking
- ///////////////
- /// Ability ///
- ///////////////
- dota_ability_legacy_mode_quick_cast "0" // enable legacy mode
- dota_ability_quick_cast "0" // enable quick cast
- dota_ability_self_cast_timeout "0.6" // maximum time between clicks to execute self-cast before a timeout.
- ///////////////////
- /// Performance ///
- ///////////////////
- r_lod "0" // Controls weather objects and textures become less detailed the further away they are from you. (default 1)
- cl_forcepreload "1" // force client side pre-loading
- sv_forcepreload "1" // force server side pre-loading
- engine_no_focus_sleep "0" // maintain high fps when alt tabbed
- fps_max "9999" // set max FPS
- //////////////
- /// Camera ///
- //////////////
- dota_camera_accelerate "50" // camera acceleration (instant stop = 50, smooth slowdown = 1, Wc3 DotA = 50)
- dota_camera_speed "3000" // camera speed (default 3000, Wc3 DotA = about 6500)
- dota_camera_disable_zoom "0" // disable mousewheel zoom if set
- dota_camera_deatheffect "1" // show death effect
- dota_camera_edgemove "1" // enable edge pan
- dota_camera_hold_select_to_follow "0" // pressing the select hero button will actively follow and keep you on screen
- dota_reset_camera_on_spawn "0" // moves camera to hero on respawn
- ////////////
- /// Chat ///
- ////////////
- dota_chat_mute_all "0" // mute all chat
- ///////////////
- /// Minimap ///
- ///////////////
- dota_minimap_hero_size "900" // size of hero icons on minimap (default 600)
- dota_minimap_rune_size "500" // size of rune icons on minimap for observer (default 500)
- dota_minimap_creep_scale "1" // size of creeps on minimap (default 1)
- dota_minimap_hero_scalar "1" // hero icons proximity to each other scale down to prevent overlapping. (default 0)
- dota_minimap_hero_scalar_distance "14" // proximity in pixels to begin scaling (default 12)
- dota_minimap_hero_scalar_minimum "600" // minimum scaled size (default 500)
- dota_minimap_show_hero_icon "1" // holding ALT will show hero icons (default 1)
- dota_minimap_always_draw_hero_icons "0" // always shows hero icons (default 0)
- dota_minimap_hide_background "0" // hides minimap background (default 0)
- dota_minimap_simple_colors "0" // simplifies minimap icon colors (default 0)
- dota_minimap_misclick_time "0.3" // threshold delay to accept minimap clicks (default 0.2)
- dota_minimap_disable_rightclick "0" // disables right-clicks on minimap (default 0)
- dota_minimap_tower_defend_distance "500" // distance from tower for ping to use defend signal (default 500)
- dota_minimap_ping_duration "7" // ping duration on minimap (default 3)
- ///////////////////////
- /// Healthbar / HUD ///
- ///////////////////////
- dota_health_marker_major_alpha "255" // opacity of the big health marker (default 255)
- dota_health_marker_minor_alpha "255" // opacity of the small health marker (default 128)
- dota_health_per_vertical_marker "250" // health between each small health marker (default 250)
- dota_hud_healthbar_hoveroutline_alpha "200" // Mouse hover outline brightness on healthbars (default 200)
- dota_hud_healthbar_number "1" // show health value above healthbar (default 1)
- dota_hud_healthbar_number_critical "10" // percentage of health left before hitpoint number turns red (default 20, value between 1 - 100)
- dota_hud_healthbar_number_danger "50" // percentage of health left before hitpoint number turns orange (default 40, value between 1 - 100)
- dota_hud_reduced_flash "0" // reduces flashing effects on certain abilities
- dota_health_hurt_decay_time_max 0 // default 0.8
- dota_health_hurt_decay_time_min 0 // default 0.3
- dota_health_hurt_delay 0 // default 0.1
- dota_pain_decay 0 // default 0.8
- dota_pain_factor 0 // default 3
- dota_pain_multiplier 0 // default 0.8
- dota_pain_fade_rate 0 // default 3
- // Makes HP change instantaneous if set to 0
- //////////////////////
- /// Coloring / HUD ///
- //////////////////////
- dota_unit_use_player_color "1"; // use player colors
- dota_hud_colorblind "1" // enable colorblind mode
- dota_friendly_color_r "0.6" // red percentage of the friendly unit color
- dota_friendly_color_g "0.9" // green percentage of the friendly unit color
- dota_friendly_color_b "1" // blue percentage of the friendly unit color
- dota_enemy_color_r "1" // red percentage of the enemy unit color
- dota_enemy_color_g "0" // green percentage of the enemy unit color
- dota_enemy_color_b "1" // blue percentage of the enemy unit color
- //dota_neutral_color_r "1" // red percentage of the neutral unit color
- //dota_neutral_color_g "0" // green percentage of the neutral unit color
- //dota_neutral_color_b "1" // blue percentage of the neutral unit color
- dota_friendly_color_r_cb "0.6" // use this when colorblind mode is on
- dota_friendly_color_g_cb "0.9" // use this when colorblind mode is on
- dota_friendly_color_b_cb "1" // use this when colorblind mode is on
- dota_enemy_color_r_cb "1" // use this when colorblind mode is on
- dota_enemy_color_g_cb "0.5" // use this when colorblind mode is on
- dota_enemy_color_b_cb "0" // use this when colorblind mode is on
- //dota_neutral_color_r_cb "1" // use this when colorblind mode is on
- //dota_neutral_color_g_cb "0" // use this when colorblind mode is on
- //dota_neutral_color_b_cb "1" // use this when colorblind mode is on
- // Note: This will change minimap colors of friendly/enemy units and their glow when hovering over them.
- ////////////////
- /// Netgraph ///
- ////////////////
- net_graph "1" // enable net-graph
- net_graphheight "64" // net_graph insert from
- net_graphinsettop "0" // net_graph insert from top
- net_graphinsetbottom "437" // net_graph insert from bottom
- net_graphinsetright "-130" // net_graph insert from right
- net_graphinsetleft "0" // net_graph insert from left
- net_graphproportionalfont "0" // adapting net-graph font proportional if set
- net_graphpos "1" // position of net-graph
- net_graphtext "1" // draw text fields
- ///////////////
- /// Netcode ///
- ///////////////
- cl_interp "0.033" // Interpolate object positions starting this many seconds in past (default 0.055, min 0.033)
- cl_interp_ratio "1" // Multiplies final result of cl_interp (default 2)
- cl_smoothtime "0.01" // When errors occur smooth display over X time, 0 Disables (default 0.1)
- rate "80000" // Total amount of bandwidth Dota 2 may use (default 80000)
- cl_updaterate "30" // Amount of updates received from server per second (default 30, max 30)
- cl_cmdrate "30" // Amount of updates sent to server per second (default 30, max 30)
- // Although the lerp value will probably blink red/yellowish in your netgraph, tests have shown that this is likely the most responsive setup possible.
- /////////////
- ///Scripts///
- /////////////
- // Courier picks up whole stash and brings it to you with speedup before returning to base
- alias "quick_courier" "dota_courier_deliver; dota_select_courier; dota_ability_execute 5; +dota_camera_follow; +dota_camera_follow; -dota_camera_follow" // say_team Courier is coming to me! Please wait.
- // Courier flies to Secret Shop
- alias "secret_courier" "dota_select_courier; dota_ability_execute 1; dota_ability_execute 5; +dota_camera_follow; -dota_camera_follow"
- // Courier brings items to stash
- alias "stash_courier" "dota_select_courier; dota_ability_execute 2; dota_ability_execute 5; +dota_camera_follow; -dota_camera_follow"
- // Net_Graph Toggle Script
- alias "showgraph" "showgraph_off"
- alias "showgraph_on" "net_graph 1; alias showgraph showgraph_off"
- alias "showgraph_off" "net_graph 0; alias showgraph showgraph_on"
- // Executes the autoexec.cfg with an on-screen feedback
- alias "output" "echo #######################; echo Custom config executed!; echo #######################"
- alias "+autoexecute" "exec autoexec.cfg; con_filter_enable 0; developer 1"
- alias "-autoexecute" "output; con_filter_enable 1; developer 0"
- // Runecheck toggle bindings
- alias "runecheck" "runechecktop"
- alias "runechecktop" "dota_camera_set_lookatpos -2273.898682 1832.745483; alias runecheck runecheckbot"
- alias "runecheckbot" "dota_camera_set_lookatpos 3035.773438 -2472.680176; alias runecheck runecheckhero"
- alias "runecheckhero" "+dota_camera_follow; +dota_camera_follow; -dota_camera_follow; alias runecheck runechecktop"
- // Stop auto-attack when holding key
- alias "+holdpos" "dota_player_units_auto_attack 0; dota_stop; dota_hold"
- alias "-holdpos" "dota_player_units_auto_attack 1"
- // Remove binding Q ingame to enable Puck orb jump on Q
- alias "orb" "dota_ability_execute 0; dota_ability_execute 3"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement