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- 03:19:02: Creating resource group General
- 03:19:02: Creating resource group Internal
- 03:19:02: Creating resource group Autodetect
- 03:19:02: SceneManagerFactory for type 'DefaultSceneManager' registered.
- 03:19:02: Registering ResourceManager for type Material
- 03:19:02: Registering ResourceManager for type Mesh
- 03:19:02: Registering ResourceManager for type Skeleton
- 03:19:02: MovableObjectFactory for type 'ParticleSystem' registered.
- 03:19:02: OverlayElementFactory for type Panel registered.
- 03:19:02: OverlayElementFactory for type BorderPanel registered.
- 03:19:02: OverlayElementFactory for type TextArea registered.
- 03:19:02: Registering ResourceManager for type Font
- 03:19:02: ArchiveFactory for archive type FileSystem registered.
- 03:19:02: ArchiveFactory for archive type Zip registered.
- 03:19:02: DDS codec registering
- 03:19:02: FreeImage version: 3.13.1
- 03:19:02: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
- 03:19:02: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
- 03:19:02: PVRTC codec registering
- 03:19:02: Registering ResourceManager for type HighLevelGpuProgram
- 03:19:02: Registering ResourceManager for type Compositor
- 03:19:02: MovableObjectFactory for type 'Entity' registered.
- 03:19:02: MovableObjectFactory for type 'Light' registered.
- 03:19:02: MovableObjectFactory for type 'BillboardSet' registered.
- 03:19:02: MovableObjectFactory for type 'ManualObject' registered.
- 03:19:02: MovableObjectFactory for type 'BillboardChain' registered.
- 03:19:02: MovableObjectFactory for type 'RibbonTrail' registered.
- 03:19:02: Loading library .\RenderSystem_Direct3D9
- 03:19:02: Installing plugin: D3D9 RenderSystem
- 03:19:02: D3D9 : Direct3D9 Rendering Subsystem created.
- 03:19:02: D3D9: Driver Detection Starts
- 03:19:02: D3D9: Driver Detection Ends
- 03:19:02: Plugin successfully installed
- 03:19:02: Loading library .\Plugin_ParticleFX
- 03:19:02: Installing plugin: ParticleFX
- 03:19:02: Particle Emitter Type 'Point' registered
- 03:19:02: Particle Emitter Type 'Box' registered
- 03:19:02: Particle Emitter Type 'Ellipsoid' registered
- 03:19:02: Particle Emitter Type 'Cylinder' registered
- 03:19:02: Particle Emitter Type 'Ring' registered
- 03:19:02: Particle Emitter Type 'HollowEllipsoid' registered
- 03:19:02: Particle Affector Type 'LinearForce' registered
- 03:19:02: Particle Affector Type 'ColourFader' registered
- 03:19:02: Particle Affector Type 'ColourFader2' registered
- 03:19:02: Particle Affector Type 'ColourImage' registered
- 03:19:02: Particle Affector Type 'ColourInterpolator' registered
- 03:19:02: Particle Affector Type 'Scaler' registered
- 03:19:02: Particle Affector Type 'Rotator' registered
- 03:19:02: Particle Affector Type 'DirectionRandomiser' registered
- 03:19:02: Particle Affector Type 'DeflectorPlane' registered
- 03:19:02: Plugin successfully installed
- 03:19:02: Loading library .\Plugin_OctreeSceneManager
- 03:19:02: Installing plugin: Octree & Terrain Scene Manager
- 03:19:02: Plugin successfully installed
- 03:19:02: Loading library .\Plugin_CgProgramManager
- 03:19:02: Installing plugin: Cg Program Manager
- 03:19:02: Plugin successfully installed
- 03:19:02: *-*-* OGRE Initialising
- 03:19:02: *-*-* Version 1.7.1 (Cthugha)
- 03:19:02: CPU Identifier & Features
- 03:19:02: -------------------------
- 03:19:02: * CPU ID: GenuineIntel: Intel(R) Core(TM) i3-2350M CPU @ 2.30GHz
- 03:19:02: * SSE: yes
- 03:19:02: * SSE2: yes
- 03:19:02: * SSE3: yes
- 03:19:02: * MMX: yes
- 03:19:02: * MMXEXT: yes
- 03:19:02: * 3DNOW: no
- 03:19:02: * 3DNOWEXT: no
- 03:19:02: * CMOV: yes
- 03:19:02: * TSC: yes
- 03:19:02: * FPU: yes
- 03:19:02: * PRO: yes
- 03:19:02: * HT: no
- 03:19:02: -------------------------
- 03:19:02: D3D9 : Subsystem Initialising
- 03:19:02: Registering ResourceManager for type Texture
- 03:19:02: Registering ResourceManager for type GpuProgram
- 03:19:02: ***************************************
- 03:19:02: *** D3D9 : Subsystem Initialised OK ***
- 03:19:02: ***************************************
- 03:19:02: D3D9RenderSystem::_createRenderWindow "The Theft of Colour", 800x600 windowed miscParams: vsync=true
- 03:19:02: D3D9 : Created D3D9 Rendering Window 'The Theft of Colour' : 800x600, 32bpp
- 03:19:02: D3D9: Vertex texture format supported - PF_L8
- 03:19:02: D3D9: Vertex texture format supported - PF_L16
- 03:19:02: D3D9: Vertex texture format supported - PF_A8
- 03:19:02: D3D9: Vertex texture format supported - PF_A4L4
- 03:19:02: D3D9: Vertex texture format supported - PF_BYTE_LA
- 03:19:02: D3D9: Vertex texture format supported - PF_R5G6B5
- 03:19:02: D3D9: Vertex texture format supported - PF_B5G6R5
- 03:19:02: D3D9: Vertex texture format supported - PF_A4R4G4B4
- 03:19:02: D3D9: Vertex texture format supported - PF_A1R5G5B5
- 03:19:02: D3D9: Vertex texture format supported - PF_A8R8G8B8
- 03:19:02: D3D9: Vertex texture format supported - PF_B8G8R8A8
- 03:19:02: D3D9: Vertex texture format supported - PF_A2R10G10B10
- 03:19:02: D3D9: Vertex texture format supported - PF_A2B10G10R10
- 03:19:02: D3D9: Vertex texture format supported - PF_DXT1
- 03:19:02: D3D9: Vertex texture format supported - PF_DXT2
- 03:19:02: D3D9: Vertex texture format supported - PF_DXT3
- 03:19:02: D3D9: Vertex texture format supported - PF_DXT4
- 03:19:02: D3D9: Vertex texture format supported - PF_DXT5
- 03:19:02: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
- 03:19:02: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
- 03:19:02: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
- 03:19:02: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
- 03:19:02: D3D9: Vertex texture format supported - PF_X8R8G8B8
- 03:19:02: D3D9: Vertex texture format supported - PF_R8G8B8A8
- 03:19:02: D3D9: Vertex texture format supported - PF_DEPTH
- 03:19:02: D3D9: Vertex texture format supported - PF_SHORT_RGBA
- 03:19:02: D3D9: Vertex texture format supported - PF_FLOAT16_R
- 03:19:02: D3D9: Vertex texture format supported - PF_FLOAT32_R
- 03:19:02: D3D9: Vertex texture format supported - PF_SHORT_GR
- 03:19:02: D3D9: Vertex texture format supported - PF_FLOAT16_GR
- 03:19:02: D3D9: Vertex texture format supported - PF_FLOAT32_GR
- 03:19:02: D3D9: Vertex texture format supported - PF_SHORT_RGB
- 03:19:02: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
- 03:19:02: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
- 03:19:02: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
- 03:19:02: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
- 03:19:02: RenderSystem capabilities
- 03:19:02: -------------------------
- 03:19:02: RenderSystem Name: Direct3D9 Rendering Subsystem
- 03:19:02: GPU Vendor: intel
- 03:19:02: Device Name: Monitor-1-Intel(R) HD Graphics Family
- 03:19:02: Driver Version: 8.17.10.1114
- 03:19:02: * Fixed function pipeline: yes
- 03:19:02: * Hardware generation of mipmaps: yes
- 03:19:02: * Texture blending: yes
- 03:19:02: * Anisotropic texture filtering: yes
- 03:19:02: * Dot product texture operation: yes
- 03:19:02: * Cube mapping: yes
- 03:19:02: * Hardware stencil buffer: yes
- 03:19:02: - Stencil depth: 8
- 03:19:02: - Two sided stencil support: yes
- 03:19:02: - Wrap stencil values: yes
- 03:19:02: * Hardware vertex / index buffers: yes
- 03:19:02: * Vertex programs: yes
- 03:19:02: * Number of floating-point constants for vertex programs: 256
- 03:19:02: * Number of integer constants for vertex programs: 16
- 03:19:02: * Number of boolean constants for vertex programs: 16
- 03:19:02: * Fragment programs: yes
- 03:19:02: * Number of floating-point constants for fragment programs: 224
- 03:19:02: * Number of integer constants for fragment programs: 16
- 03:19:02: * Number of boolean constants for fragment programs: 16
- 03:19:02: * Geometry programs: no
- 03:19:02: * Number of floating-point constants for geometry programs: 0
- 03:19:02: * Number of integer constants for geometry programs: 0
- 03:19:02: * Number of boolean constants for geometry programs: 0
- 03:19:02: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
- 03:19:02: * Texture Compression: yes
- 03:19:02: - DXT: yes
- 03:19:02: - VTC: no
- 03:19:02: - PVRTC: no
- 03:19:02: * Scissor Rectangle: yes
- 03:19:02: * Hardware Occlusion Query: yes
- 03:19:02: * User clip planes: yes
- 03:19:02: * VET_UBYTE4 vertex element type: yes
- 03:19:02: * Infinite far plane projection: yes
- 03:19:02: * Hardware render-to-texture: yes
- 03:19:02: * Floating point textures: yes
- 03:19:02: * Non-power-of-two textures: yes
- 03:19:02: * Volume textures: yes
- 03:19:02: * Multiple Render Targets: 4
- 03:19:02: - With different bit depths: yes
- 03:19:02: * Point Sprites: yes
- 03:19:02: * Extended point parameters: yes
- 03:19:02: * Max Point Size: 10
- 03:19:02: * Vertex texture fetch: yes
- 03:19:02: * Number of world matrices: 0
- 03:19:02: * Number of texture units: 8
- 03:19:02: * Stencil buffer depth: 8
- 03:19:02: * Number of vertex blend matrices: 0
- 03:19:02: - Max vertex textures: 4
- 03:19:02: - Vertex textures shared: no
- 03:19:02: * Render to Vertex Buffer : no
- 03:19:02: * DirectX per stage constants: yes
- 03:19:02: DefaultWorkQueue('Root') initialising on thread main.
- 03:19:02: Particle Renderer Type 'billboard' registered
- 03:19:02: SceneManagerFactory for type 'OctreeSceneManager' registered.
- 03:19:02: SceneManagerFactory for type 'TerrainSceneManager' registered.
- 03:19:02: Creating resource group Bootstrap
- 03:19:02: Added resource location '../../Media/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap' with recursive option
- 03:19:02: Creating resource group Default
- 03:19:02: Added resource location '../../Media/textures' of type 'FileSystem' to resource group 'Default' with recursive option
- 03:19:02: Added resource location '../../Media/materials' of type 'FileSystem' to resource group 'Default' with recursive option
- 03:19:02: Added resource location '../../Media/models' of type 'FileSystem' to resource group 'Default' with recursive option
- 03:19:02: Initialising resource group Default
- 03:19:02: Parsing scripts for resource group Default
- 03:19:02: Parsing script colours.material
- 03:19:02: Parsing script colourTrans.material
- 03:19:02: Parsing script floor.material
- 03:19:02: Parsing script interiorWall.material
- 03:19:02: Parsing script Ogre.material
- 03:19:02: Parsing script titles.material
- 03:19:02: Finished parsing scripts for resource group Default
- 03:19:02: Loading resource group 'Default' - Resources: 1 World Geometry: 1
- 03:19:02: Texture: ColourYellow0.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourYellow1.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourYellow2.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourYellow3.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourWhite.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourOrange0.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourOrange1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourOrange2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourOrange3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourBrightOrange0.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourBrightOrange1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourBrightOrange2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourBrightOrange3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourGold0.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourGold1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourGold2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourGold3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourRed0.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourRed1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourRed2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourRed3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourDarkRed0.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourDarkRed1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourDarkRed2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourDarkRed3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourDarkBrown0.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourDarkBrown1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourDarkBrown2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourDarkBrown3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourCream0.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourCream1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourCream2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourCream3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourCyan0.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourCyan1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourCyan2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourCyan3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourMediumBlue0.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourMediumBlue1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourMediumBlue2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourMediumBlue3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourRoyalBlue0.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourRoyalBlue1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourRoyalBlue2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourRoyalBlue3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourLimeGreen0.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourLimeGreen1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourLimeGreen2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourLimeGreen3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourPaleGreen0.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourPaleGreen1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourPaleGreen2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourPaleGreen3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourDarkGreen0.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourDarkGreen1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourDarkGreen2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourDarkGreen3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourPurple0.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourPurple1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourPurple2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourPurple3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourMagenta0.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourMagenta1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourMagenta2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourMagenta3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourMediumGreen0.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourMediumGreen1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourMediumGreen2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourMediumGreen3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourPink0.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourPink1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourPink2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: ColourPink3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: Trans.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 03:19:02: Texture: BaseGrey.bmp: Loading 1 faces(PF_R8G8B8,2048x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x1024x1.
- 03:19:03: Texture: PlayerTex.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 03:19:03: Texture: ExtWall.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
- 03:19:03: Texture: IntWall.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
- 03:19:03: Texture: spheremap.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
- 03:19:03: Texture: GreenSkin.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
- 03:19:03: Texture: tusk.jpg: Loading 1 faces(PF_R8G8B8,96x96x1) with 6 generated mipmaps from Image. Internal format is PF_X8R8G8B8,96x96x1.
- 03:19:03: Texture: title.png: Loading 1 faces(PF_A8R8G8B8,640x400x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,640x400x1.
- 03:19:03: Finished loading resource group Default
- 03:19:04: Mesh: Loading PlayerBox.mesh.
- 03:19:04: Mesh: Loading floor.mesh.
- 03:19:04: Mesh: Loading WallT02.mesh.
- 03:19:04: Mesh: Loading WallB04.mesh.
- 03:19:04: Mesh: Loading WallR03.mesh.
- 03:19:04: Mesh: Loading WallInt1.mesh.
- 03:19:04: Mesh: Loading WallInt002.mesh.
- 03:19:04: Mesh: Loading WallInt003.mesh.
- 03:19:04: Mesh: Loading WallInt004.mesh.
- 03:19:04: Mesh: Loading WallInt5.mesh.
- 03:19:04: Mesh: Loading WallInt006.mesh.
- 03:19:04: Mesh: Loading WallInt007.mesh.
- 03:19:04: Mesh: Loading WallInt008.mesh.
- 03:19:04: Mesh: Loading lYellow01.mesh.
- 03:19:04: Mesh: Loading lYellow02.mesh.
- 03:19:04: Mesh: Loading lMediumGreen01.mesh.
- 03:19:04: Mesh: Loading lMediumGreen02.mesh.
- 03:19:04: Mesh: Loading lMediumGreen03.mesh.
- 03:19:04: Mesh: Loading lMediumGreen04.mesh.
- 03:19:04: Mesh: Loading lMediumGreen05.mesh.
- 03:19:04: Mesh: Loading lMediumGreen12.mesh.
- 03:19:04: Mesh: Loading lLimeGreen01.mesh.
- 03:19:04: Mesh: Loading lLimeGreen02.mesh.
- 03:19:04: Mesh: Loading lLimeGreen03.mesh.
- 03:19:04: Mesh: Loading lLimeGreen04.mesh.
- 03:19:04: Mesh: Loading lLimeGreen06.mesh.
- 03:19:04: Mesh: Loading lLimeGreen09.mesh.
- 03:19:04: Mesh: Loading lLimeGreen10.mesh.
- 03:19:04: Mesh: Loading lLimeGreen11.mesh.
- 03:19:04: Mesh: Loading lDarkGreen01.mesh.
- 03:19:04: Mesh: Loading lDarkGreen02.mesh.
- 03:19:04: Mesh: Loading lDarkGreen03.mesh.
- 03:19:04: Mesh: Loading lDarkGreen04.mesh.
- 03:19:04: Mesh: Loading lDarkGreen05.mesh.
- 03:19:04: Mesh: Loading lDarkGreen08.mesh.
- 03:19:04: Mesh: Loading lDarkBrown01.mesh.
- 03:19:04: Mesh: Loading lDarkBrown02.mesh.
- 03:19:04: Mesh: Loading lDarkBrown03.mesh.
- 03:19:04: Mesh: Loading lDarkBrown05.mesh.
- 03:19:04: Mesh: Loading lOrange01.mesh.
- 03:19:04: Mesh: Loading lOrange02.mesh.
- 03:19:04: Mesh: Loading lOrange03.mesh.
- 03:19:04: Mesh: Loading lOrange06.mesh.
- 03:19:04: Mesh: Loading lOrange07.mesh.
- 03:19:04: Mesh: Loading lOrange08.mesh.
- 03:19:04: Mesh: Loading lOrange09.mesh.
- 03:19:04: Mesh: Loading lOrange10.mesh.
- 03:19:04: Mesh: Loading lOrange11.mesh.
- 03:19:04: Mesh: Loading lBrightOrange01.mesh.
- 03:19:04: Mesh: Loading lBrightOrange03.mesh.
- 03:19:04: Mesh: Loading lBrightOrange04.mesh.
- 03:19:04: Mesh: Loading lPaleGreen01.mesh.
- 03:19:04: Mesh: Loading lPaleGreen02.mesh.
- 03:19:04: Mesh: Loading lPaleGreen03.mesh.
- 03:19:04: Mesh: Loading lPaleGreen04.mesh.
- 03:19:04: Mesh: Loading lPaleGreen06.mesh.
- 03:19:04: Mesh: Loading lPaleGreen08.mesh.
- 03:19:04: Mesh: Loading lPaleGreen09.mesh.
- 03:19:04: Mesh: Loading lPaleGreen10.mesh.
- 03:19:04: Mesh: Loading lPaleGreen12.mesh.
- 03:19:04: Mesh: Loading lSkyBlue01.mesh.
- 03:19:04: Mesh: Loading lSkyBlue02.mesh.
- 03:19:04: Mesh: Loading lRoyalBlue01.mesh.
- 03:19:04: Mesh: Loading lRoyalBlue02.mesh.
- 03:19:04: Mesh: Loading lRoyalBlue04.mesh.
- 03:19:04: Mesh: Loading lMediumBlue01.mesh.
- 03:19:04: Mesh: Loading lDarkRed01.mesh.
- 03:19:04: Mesh: Loading lDarkRed02.mesh.
- 03:19:04: Mesh: Loading lDarkRed04.mesh.
- 03:19:04: Mesh: Loading lRed01.mesh.
- 03:19:04: Mesh: Loading lRed02.mesh.
- 03:19:04: Mesh: Loading lRed03.mesh.
- 03:19:04: Mesh: Loading lRed04.mesh.
- 03:19:04: Mesh: Loading lRed05.mesh.
- 03:19:04: Mesh: Loading lRed06.mesh.
- 03:19:04: Mesh: Loading lPurple01.mesh.
- 03:19:04: Mesh: Loading lPurple02.mesh.
- 03:19:04: Mesh: Loading lPink01.mesh.
- 03:19:04: Mesh: Loading lPink05.mesh.
- 03:19:04: Mesh: Loading lGold01.mesh.
- 03:19:04: Mesh: Loading lGold03.mesh.
- 03:19:04: Mesh: Loading lGold04.mesh.
- 03:19:04: Mesh: Loading lGold05.mesh.
- 03:19:04: Mesh: Loading lGold06.mesh.
- 03:19:04: Mesh: Loading lCyan01.mesh.
- 03:19:04: Mesh: Loading lMagenta01.mesh.
- 03:19:04: Mesh: Loading lCream01.mesh.
- 03:19:04: Mesh: Loading lCream02.mesh.
- 03:19:04: Mesh: Loading lCream03.mesh.
- 03:19:04: Mesh: Loading lCream05.mesh.
- 03:19:04: Mesh: Loading lCream07.mesh.
- 03:19:04: Mesh: Loading playerBox.mesh.
- 03:19:04: Unloading resource group Default
- 03:19:04: Finished unloading resource group Default
- 03:19:04: Clearing resource group Autodetect
- 03:19:04: Finished clearing resource group Autodetect
- 03:19:04: Clearing resource group Bootstrap
- 03:19:04: Finished clearing resource group Bootstrap
- 03:19:04: Clearing resource group Default
- 03:19:04: Finished clearing resource group Default
- 03:19:04: Clearing resource group General
- 03:19:04: Finished clearing resource group General
- 03:19:04: Clearing resource group Internal
- 03:19:04: Finished clearing resource group Internal
- 03:19:05: DefaultWorkQueue('Root') shutting down on thread main.
- 03:19:05: *-*-* OGRE Shutdown
- 03:19:05: Unregistering ResourceManager for type Compositor
- 03:19:05: Unregistering ResourceManager for type Font
- 03:19:05: Unregistering ResourceManager for type Skeleton
- 03:19:05: Unregistering ResourceManager for type Mesh
- 03:19:05: Unregistering ResourceManager for type HighLevelGpuProgram
- 03:19:05: Uninstalling plugin: Cg Program Manager
- 03:19:05: Plugin successfully uninstalled
- 03:19:05: Unloading library .\Plugin_CgProgramManager
- 03:19:05: Uninstalling plugin: Octree & Terrain Scene Manager
- 03:19:05: Plugin successfully uninstalled
- 03:19:05: Unloading library .\Plugin_OctreeSceneManager
- 03:19:05: Uninstalling plugin: ParticleFX
- 03:19:05: Plugin successfully uninstalled
- 03:19:05: Unloading library .\Plugin_ParticleFX
- 03:19:05: Uninstalling plugin: D3D9 RenderSystem
- 03:19:05: D3D9 : Shutting down cleanly.
- 03:19:05: Unregistering ResourceManager for type Texture
- 03:19:05: Unregistering ResourceManager for type GpuProgram
- 03:19:05: D3D9 : Direct3D9 Rendering Subsystem destroyed.
- 03:19:05: Plugin successfully uninstalled
- 03:19:05: Unloading library .\RenderSystem_Direct3D9
- 03:19:05: Unregistering ResourceManager for type Material
- HI :)
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