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mogre.txt

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May 13th, 2013
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  1. 03:19:02: Creating resource group General
  2. 03:19:02: Creating resource group Internal
  3. 03:19:02: Creating resource group Autodetect
  4. 03:19:02: SceneManagerFactory for type 'DefaultSceneManager' registered.
  5. 03:19:02: Registering ResourceManager for type Material
  6. 03:19:02: Registering ResourceManager for type Mesh
  7. 03:19:02: Registering ResourceManager for type Skeleton
  8. 03:19:02: MovableObjectFactory for type 'ParticleSystem' registered.
  9. 03:19:02: OverlayElementFactory for type Panel registered.
  10. 03:19:02: OverlayElementFactory for type BorderPanel registered.
  11. 03:19:02: OverlayElementFactory for type TextArea registered.
  12. 03:19:02: Registering ResourceManager for type Font
  13. 03:19:02: ArchiveFactory for archive type FileSystem registered.
  14. 03:19:02: ArchiveFactory for archive type Zip registered.
  15. 03:19:02: DDS codec registering
  16. 03:19:02: FreeImage version: 3.13.1
  17. 03:19:02: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
  18. 03:19:02: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
  19. 03:19:02: PVRTC codec registering
  20. 03:19:02: Registering ResourceManager for type HighLevelGpuProgram
  21. 03:19:02: Registering ResourceManager for type Compositor
  22. 03:19:02: MovableObjectFactory for type 'Entity' registered.
  23. 03:19:02: MovableObjectFactory for type 'Light' registered.
  24. 03:19:02: MovableObjectFactory for type 'BillboardSet' registered.
  25. 03:19:02: MovableObjectFactory for type 'ManualObject' registered.
  26. 03:19:02: MovableObjectFactory for type 'BillboardChain' registered.
  27. 03:19:02: MovableObjectFactory for type 'RibbonTrail' registered.
  28. 03:19:02: Loading library .\RenderSystem_Direct3D9
  29. 03:19:02: Installing plugin: D3D9 RenderSystem
  30. 03:19:02: D3D9 : Direct3D9 Rendering Subsystem created.
  31. 03:19:02: D3D9: Driver Detection Starts
  32. 03:19:02: D3D9: Driver Detection Ends
  33. 03:19:02: Plugin successfully installed
  34. 03:19:02: Loading library .\Plugin_ParticleFX
  35. 03:19:02: Installing plugin: ParticleFX
  36. 03:19:02: Particle Emitter Type 'Point' registered
  37. 03:19:02: Particle Emitter Type 'Box' registered
  38. 03:19:02: Particle Emitter Type 'Ellipsoid' registered
  39. 03:19:02: Particle Emitter Type 'Cylinder' registered
  40. 03:19:02: Particle Emitter Type 'Ring' registered
  41. 03:19:02: Particle Emitter Type 'HollowEllipsoid' registered
  42. 03:19:02: Particle Affector Type 'LinearForce' registered
  43. 03:19:02: Particle Affector Type 'ColourFader' registered
  44. 03:19:02: Particle Affector Type 'ColourFader2' registered
  45. 03:19:02: Particle Affector Type 'ColourImage' registered
  46. 03:19:02: Particle Affector Type 'ColourInterpolator' registered
  47. 03:19:02: Particle Affector Type 'Scaler' registered
  48. 03:19:02: Particle Affector Type 'Rotator' registered
  49. 03:19:02: Particle Affector Type 'DirectionRandomiser' registered
  50. 03:19:02: Particle Affector Type 'DeflectorPlane' registered
  51. 03:19:02: Plugin successfully installed
  52. 03:19:02: Loading library .\Plugin_OctreeSceneManager
  53. 03:19:02: Installing plugin: Octree & Terrain Scene Manager
  54. 03:19:02: Plugin successfully installed
  55. 03:19:02: Loading library .\Plugin_CgProgramManager
  56. 03:19:02: Installing plugin: Cg Program Manager
  57. 03:19:02: Plugin successfully installed
  58. 03:19:02: *-*-* OGRE Initialising
  59. 03:19:02: *-*-* Version 1.7.1 (Cthugha)
  60. 03:19:02: CPU Identifier & Features
  61. 03:19:02: -------------------------
  62. 03:19:02: * CPU ID: GenuineIntel: Intel(R) Core(TM) i3-2350M CPU @ 2.30GHz
  63. 03:19:02: * SSE: yes
  64. 03:19:02: * SSE2: yes
  65. 03:19:02: * SSE3: yes
  66. 03:19:02: * MMX: yes
  67. 03:19:02: * MMXEXT: yes
  68. 03:19:02: * 3DNOW: no
  69. 03:19:02: * 3DNOWEXT: no
  70. 03:19:02: * CMOV: yes
  71. 03:19:02: * TSC: yes
  72. 03:19:02: * FPU: yes
  73. 03:19:02: * PRO: yes
  74. 03:19:02: * HT: no
  75. 03:19:02: -------------------------
  76. 03:19:02: D3D9 : Subsystem Initialising
  77. 03:19:02: Registering ResourceManager for type Texture
  78. 03:19:02: Registering ResourceManager for type GpuProgram
  79. 03:19:02: ***************************************
  80. 03:19:02: *** D3D9 : Subsystem Initialised OK ***
  81. 03:19:02: ***************************************
  82. 03:19:02: D3D9RenderSystem::_createRenderWindow "The Theft of Colour", 800x600 windowed miscParams: vsync=true
  83. 03:19:02: D3D9 : Created D3D9 Rendering Window 'The Theft of Colour' : 800x600, 32bpp
  84. 03:19:02: D3D9: Vertex texture format supported - PF_L8
  85. 03:19:02: D3D9: Vertex texture format supported - PF_L16
  86. 03:19:02: D3D9: Vertex texture format supported - PF_A8
  87. 03:19:02: D3D9: Vertex texture format supported - PF_A4L4
  88. 03:19:02: D3D9: Vertex texture format supported - PF_BYTE_LA
  89. 03:19:02: D3D9: Vertex texture format supported - PF_R5G6B5
  90. 03:19:02: D3D9: Vertex texture format supported - PF_B5G6R5
  91. 03:19:02: D3D9: Vertex texture format supported - PF_A4R4G4B4
  92. 03:19:02: D3D9: Vertex texture format supported - PF_A1R5G5B5
  93. 03:19:02: D3D9: Vertex texture format supported - PF_A8R8G8B8
  94. 03:19:02: D3D9: Vertex texture format supported - PF_B8G8R8A8
  95. 03:19:02: D3D9: Vertex texture format supported - PF_A2R10G10B10
  96. 03:19:02: D3D9: Vertex texture format supported - PF_A2B10G10R10
  97. 03:19:02: D3D9: Vertex texture format supported - PF_DXT1
  98. 03:19:02: D3D9: Vertex texture format supported - PF_DXT2
  99. 03:19:02: D3D9: Vertex texture format supported - PF_DXT3
  100. 03:19:02: D3D9: Vertex texture format supported - PF_DXT4
  101. 03:19:02: D3D9: Vertex texture format supported - PF_DXT5
  102. 03:19:02: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
  103. 03:19:02: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
  104. 03:19:02: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
  105. 03:19:02: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
  106. 03:19:02: D3D9: Vertex texture format supported - PF_X8R8G8B8
  107. 03:19:02: D3D9: Vertex texture format supported - PF_R8G8B8A8
  108. 03:19:02: D3D9: Vertex texture format supported - PF_DEPTH
  109. 03:19:02: D3D9: Vertex texture format supported - PF_SHORT_RGBA
  110. 03:19:02: D3D9: Vertex texture format supported - PF_FLOAT16_R
  111. 03:19:02: D3D9: Vertex texture format supported - PF_FLOAT32_R
  112. 03:19:02: D3D9: Vertex texture format supported - PF_SHORT_GR
  113. 03:19:02: D3D9: Vertex texture format supported - PF_FLOAT16_GR
  114. 03:19:02: D3D9: Vertex texture format supported - PF_FLOAT32_GR
  115. 03:19:02: D3D9: Vertex texture format supported - PF_SHORT_RGB
  116. 03:19:02: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
  117. 03:19:02: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
  118. 03:19:02: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
  119. 03:19:02: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
  120. 03:19:02: RenderSystem capabilities
  121. 03:19:02: -------------------------
  122. 03:19:02: RenderSystem Name: Direct3D9 Rendering Subsystem
  123. 03:19:02: GPU Vendor: intel
  124. 03:19:02: Device Name: Monitor-1-Intel(R) HD Graphics Family
  125. 03:19:02: Driver Version: 8.17.10.1114
  126. 03:19:02: * Fixed function pipeline: yes
  127. 03:19:02: * Hardware generation of mipmaps: yes
  128. 03:19:02: * Texture blending: yes
  129. 03:19:02: * Anisotropic texture filtering: yes
  130. 03:19:02: * Dot product texture operation: yes
  131. 03:19:02: * Cube mapping: yes
  132. 03:19:02: * Hardware stencil buffer: yes
  133. 03:19:02: - Stencil depth: 8
  134. 03:19:02: - Two sided stencil support: yes
  135. 03:19:02: - Wrap stencil values: yes
  136. 03:19:02: * Hardware vertex / index buffers: yes
  137. 03:19:02: * Vertex programs: yes
  138. 03:19:02: * Number of floating-point constants for vertex programs: 256
  139. 03:19:02: * Number of integer constants for vertex programs: 16
  140. 03:19:02: * Number of boolean constants for vertex programs: 16
  141. 03:19:02: * Fragment programs: yes
  142. 03:19:02: * Number of floating-point constants for fragment programs: 224
  143. 03:19:02: * Number of integer constants for fragment programs: 16
  144. 03:19:02: * Number of boolean constants for fragment programs: 16
  145. 03:19:02: * Geometry programs: no
  146. 03:19:02: * Number of floating-point constants for geometry programs: 0
  147. 03:19:02: * Number of integer constants for geometry programs: 0
  148. 03:19:02: * Number of boolean constants for geometry programs: 0
  149. 03:19:02: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
  150. 03:19:02: * Texture Compression: yes
  151. 03:19:02: - DXT: yes
  152. 03:19:02: - VTC: no
  153. 03:19:02: - PVRTC: no
  154. 03:19:02: * Scissor Rectangle: yes
  155. 03:19:02: * Hardware Occlusion Query: yes
  156. 03:19:02: * User clip planes: yes
  157. 03:19:02: * VET_UBYTE4 vertex element type: yes
  158. 03:19:02: * Infinite far plane projection: yes
  159. 03:19:02: * Hardware render-to-texture: yes
  160. 03:19:02: * Floating point textures: yes
  161. 03:19:02: * Non-power-of-two textures: yes
  162. 03:19:02: * Volume textures: yes
  163. 03:19:02: * Multiple Render Targets: 4
  164. 03:19:02: - With different bit depths: yes
  165. 03:19:02: * Point Sprites: yes
  166. 03:19:02: * Extended point parameters: yes
  167. 03:19:02: * Max Point Size: 10
  168. 03:19:02: * Vertex texture fetch: yes
  169. 03:19:02: * Number of world matrices: 0
  170. 03:19:02: * Number of texture units: 8
  171. 03:19:02: * Stencil buffer depth: 8
  172. 03:19:02: * Number of vertex blend matrices: 0
  173. 03:19:02: - Max vertex textures: 4
  174. 03:19:02: - Vertex textures shared: no
  175. 03:19:02: * Render to Vertex Buffer : no
  176. 03:19:02: * DirectX per stage constants: yes
  177. 03:19:02: DefaultWorkQueue('Root') initialising on thread main.
  178. 03:19:02: Particle Renderer Type 'billboard' registered
  179. 03:19:02: SceneManagerFactory for type 'OctreeSceneManager' registered.
  180. 03:19:02: SceneManagerFactory for type 'TerrainSceneManager' registered.
  181. 03:19:02: Creating resource group Bootstrap
  182. 03:19:02: Added resource location '../../Media/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap' with recursive option
  183. 03:19:02: Creating resource group Default
  184. 03:19:02: Added resource location '../../Media/textures' of type 'FileSystem' to resource group 'Default' with recursive option
  185. 03:19:02: Added resource location '../../Media/materials' of type 'FileSystem' to resource group 'Default' with recursive option
  186. 03:19:02: Added resource location '../../Media/models' of type 'FileSystem' to resource group 'Default' with recursive option
  187. 03:19:02: Initialising resource group Default
  188. 03:19:02: Parsing scripts for resource group Default
  189. 03:19:02: Parsing script colours.material
  190. 03:19:02: Parsing script colourTrans.material
  191. 03:19:02: Parsing script floor.material
  192. 03:19:02: Parsing script interiorWall.material
  193. 03:19:02: Parsing script Ogre.material
  194. 03:19:02: Parsing script titles.material
  195. 03:19:02: Finished parsing scripts for resource group Default
  196. 03:19:02: Loading resource group 'Default' - Resources: 1 World Geometry: 1
  197. 03:19:02: Texture: ColourYellow0.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  198. 03:19:02: Texture: ColourYellow1.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  199. 03:19:02: Texture: ColourYellow2.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  200. 03:19:02: Texture: ColourYellow3.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  201. 03:19:02: Texture: ColourWhite.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  202. 03:19:02: Texture: ColourOrange0.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  203. 03:19:02: Texture: ColourOrange1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  204. 03:19:02: Texture: ColourOrange2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  205. 03:19:02: Texture: ColourOrange3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  206. 03:19:02: Texture: ColourBrightOrange0.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  207. 03:19:02: Texture: ColourBrightOrange1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  208. 03:19:02: Texture: ColourBrightOrange2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  209. 03:19:02: Texture: ColourBrightOrange3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  210. 03:19:02: Texture: ColourGold0.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  211. 03:19:02: Texture: ColourGold1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  212. 03:19:02: Texture: ColourGold2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  213. 03:19:02: Texture: ColourGold3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  214. 03:19:02: Texture: ColourRed0.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  215. 03:19:02: Texture: ColourRed1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  216. 03:19:02: Texture: ColourRed2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  217. 03:19:02: Texture: ColourRed3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  218. 03:19:02: Texture: ColourDarkRed0.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  219. 03:19:02: Texture: ColourDarkRed1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  220. 03:19:02: Texture: ColourDarkRed2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  221. 03:19:02: Texture: ColourDarkRed3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  222. 03:19:02: Texture: ColourDarkBrown0.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  223. 03:19:02: Texture: ColourDarkBrown1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  224. 03:19:02: Texture: ColourDarkBrown2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  225. 03:19:02: Texture: ColourDarkBrown3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  226. 03:19:02: Texture: ColourCream0.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  227. 03:19:02: Texture: ColourCream1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  228. 03:19:02: Texture: ColourCream2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  229. 03:19:02: Texture: ColourCream3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  230. 03:19:02: Texture: ColourCyan0.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  231. 03:19:02: Texture: ColourCyan1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  232. 03:19:02: Texture: ColourCyan2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  233. 03:19:02: Texture: ColourCyan3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  234. 03:19:02: Texture: ColourMediumBlue0.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  235. 03:19:02: Texture: ColourMediumBlue1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  236. 03:19:02: Texture: ColourMediumBlue2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  237. 03:19:02: Texture: ColourMediumBlue3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  238. 03:19:02: Texture: ColourRoyalBlue0.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  239. 03:19:02: Texture: ColourRoyalBlue1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  240. 03:19:02: Texture: ColourRoyalBlue2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  241. 03:19:02: Texture: ColourRoyalBlue3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  242. 03:19:02: Texture: ColourLimeGreen0.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  243. 03:19:02: Texture: ColourLimeGreen1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  244. 03:19:02: Texture: ColourLimeGreen2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  245. 03:19:02: Texture: ColourLimeGreen3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  246. 03:19:02: Texture: ColourPaleGreen0.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  247. 03:19:02: Texture: ColourPaleGreen1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  248. 03:19:02: Texture: ColourPaleGreen2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  249. 03:19:02: Texture: ColourPaleGreen3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  250. 03:19:02: Texture: ColourDarkGreen0.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  251. 03:19:02: Texture: ColourDarkGreen1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  252. 03:19:02: Texture: ColourDarkGreen2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  253. 03:19:02: Texture: ColourDarkGreen3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  254. 03:19:02: Texture: ColourPurple0.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  255. 03:19:02: Texture: ColourPurple1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  256. 03:19:02: Texture: ColourPurple2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  257. 03:19:02: Texture: ColourPurple3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  258. 03:19:02: Texture: ColourMagenta0.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  259. 03:19:02: Texture: ColourMagenta1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  260. 03:19:02: Texture: ColourMagenta2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  261. 03:19:02: Texture: ColourMagenta3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  262. 03:19:02: Texture: ColourMediumGreen0.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  263. 03:19:02: Texture: ColourMediumGreen1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  264. 03:19:02: Texture: ColourMediumGreen2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  265. 03:19:02: Texture: ColourMediumGreen3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  266. 03:19:02: Texture: ColourPink0.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  267. 03:19:02: Texture: ColourPink1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  268. 03:19:02: Texture: ColourPink2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  269. 03:19:02: Texture: ColourPink3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  270. 03:19:02: Texture: Trans.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  271. 03:19:02: Texture: BaseGrey.bmp: Loading 1 faces(PF_R8G8B8,2048x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x1024x1.
  272. 03:19:03: Texture: PlayerTex.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  273. 03:19:03: Texture: ExtWall.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  274. 03:19:03: Texture: IntWall.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  275. 03:19:03: Texture: spheremap.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  276. 03:19:03: Texture: GreenSkin.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  277. 03:19:03: Texture: tusk.jpg: Loading 1 faces(PF_R8G8B8,96x96x1) with 6 generated mipmaps from Image. Internal format is PF_X8R8G8B8,96x96x1.
  278. 03:19:03: Texture: title.png: Loading 1 faces(PF_A8R8G8B8,640x400x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,640x400x1.
  279. 03:19:03: Finished loading resource group Default
  280. 03:19:04: Mesh: Loading PlayerBox.mesh.
  281. 03:19:04: Mesh: Loading floor.mesh.
  282. 03:19:04: Mesh: Loading WallT02.mesh.
  283. 03:19:04: Mesh: Loading WallB04.mesh.
  284. 03:19:04: Mesh: Loading WallR03.mesh.
  285. 03:19:04: Mesh: Loading WallInt1.mesh.
  286. 03:19:04: Mesh: Loading WallInt002.mesh.
  287. 03:19:04: Mesh: Loading WallInt003.mesh.
  288. 03:19:04: Mesh: Loading WallInt004.mesh.
  289. 03:19:04: Mesh: Loading WallInt5.mesh.
  290. 03:19:04: Mesh: Loading WallInt006.mesh.
  291. 03:19:04: Mesh: Loading WallInt007.mesh.
  292. 03:19:04: Mesh: Loading WallInt008.mesh.
  293. 03:19:04: Mesh: Loading lYellow01.mesh.
  294. 03:19:04: Mesh: Loading lYellow02.mesh.
  295. 03:19:04: Mesh: Loading lMediumGreen01.mesh.
  296. 03:19:04: Mesh: Loading lMediumGreen02.mesh.
  297. 03:19:04: Mesh: Loading lMediumGreen03.mesh.
  298. 03:19:04: Mesh: Loading lMediumGreen04.mesh.
  299. 03:19:04: Mesh: Loading lMediumGreen05.mesh.
  300. 03:19:04: Mesh: Loading lMediumGreen12.mesh.
  301. 03:19:04: Mesh: Loading lLimeGreen01.mesh.
  302. 03:19:04: Mesh: Loading lLimeGreen02.mesh.
  303. 03:19:04: Mesh: Loading lLimeGreen03.mesh.
  304. 03:19:04: Mesh: Loading lLimeGreen04.mesh.
  305. 03:19:04: Mesh: Loading lLimeGreen06.mesh.
  306. 03:19:04: Mesh: Loading lLimeGreen09.mesh.
  307. 03:19:04: Mesh: Loading lLimeGreen10.mesh.
  308. 03:19:04: Mesh: Loading lLimeGreen11.mesh.
  309. 03:19:04: Mesh: Loading lDarkGreen01.mesh.
  310. 03:19:04: Mesh: Loading lDarkGreen02.mesh.
  311. 03:19:04: Mesh: Loading lDarkGreen03.mesh.
  312. 03:19:04: Mesh: Loading lDarkGreen04.mesh.
  313. 03:19:04: Mesh: Loading lDarkGreen05.mesh.
  314. 03:19:04: Mesh: Loading lDarkGreen08.mesh.
  315. 03:19:04: Mesh: Loading lDarkBrown01.mesh.
  316. 03:19:04: Mesh: Loading lDarkBrown02.mesh.
  317. 03:19:04: Mesh: Loading lDarkBrown03.mesh.
  318. 03:19:04: Mesh: Loading lDarkBrown05.mesh.
  319. 03:19:04: Mesh: Loading lOrange01.mesh.
  320. 03:19:04: Mesh: Loading lOrange02.mesh.
  321. 03:19:04: Mesh: Loading lOrange03.mesh.
  322. 03:19:04: Mesh: Loading lOrange06.mesh.
  323. 03:19:04: Mesh: Loading lOrange07.mesh.
  324. 03:19:04: Mesh: Loading lOrange08.mesh.
  325. 03:19:04: Mesh: Loading lOrange09.mesh.
  326. 03:19:04: Mesh: Loading lOrange10.mesh.
  327. 03:19:04: Mesh: Loading lOrange11.mesh.
  328. 03:19:04: Mesh: Loading lBrightOrange01.mesh.
  329. 03:19:04: Mesh: Loading lBrightOrange03.mesh.
  330. 03:19:04: Mesh: Loading lBrightOrange04.mesh.
  331. 03:19:04: Mesh: Loading lPaleGreen01.mesh.
  332. 03:19:04: Mesh: Loading lPaleGreen02.mesh.
  333. 03:19:04: Mesh: Loading lPaleGreen03.mesh.
  334. 03:19:04: Mesh: Loading lPaleGreen04.mesh.
  335. 03:19:04: Mesh: Loading lPaleGreen06.mesh.
  336. 03:19:04: Mesh: Loading lPaleGreen08.mesh.
  337. 03:19:04: Mesh: Loading lPaleGreen09.mesh.
  338. 03:19:04: Mesh: Loading lPaleGreen10.mesh.
  339. 03:19:04: Mesh: Loading lPaleGreen12.mesh.
  340. 03:19:04: Mesh: Loading lSkyBlue01.mesh.
  341. 03:19:04: Mesh: Loading lSkyBlue02.mesh.
  342. 03:19:04: Mesh: Loading lRoyalBlue01.mesh.
  343. 03:19:04: Mesh: Loading lRoyalBlue02.mesh.
  344. 03:19:04: Mesh: Loading lRoyalBlue04.mesh.
  345. 03:19:04: Mesh: Loading lMediumBlue01.mesh.
  346. 03:19:04: Mesh: Loading lDarkRed01.mesh.
  347. 03:19:04: Mesh: Loading lDarkRed02.mesh.
  348. 03:19:04: Mesh: Loading lDarkRed04.mesh.
  349. 03:19:04: Mesh: Loading lRed01.mesh.
  350. 03:19:04: Mesh: Loading lRed02.mesh.
  351. 03:19:04: Mesh: Loading lRed03.mesh.
  352. 03:19:04: Mesh: Loading lRed04.mesh.
  353. 03:19:04: Mesh: Loading lRed05.mesh.
  354. 03:19:04: Mesh: Loading lRed06.mesh.
  355. 03:19:04: Mesh: Loading lPurple01.mesh.
  356. 03:19:04: Mesh: Loading lPurple02.mesh.
  357. 03:19:04: Mesh: Loading lPink01.mesh.
  358. 03:19:04: Mesh: Loading lPink05.mesh.
  359. 03:19:04: Mesh: Loading lGold01.mesh.
  360. 03:19:04: Mesh: Loading lGold03.mesh.
  361. 03:19:04: Mesh: Loading lGold04.mesh.
  362. 03:19:04: Mesh: Loading lGold05.mesh.
  363. 03:19:04: Mesh: Loading lGold06.mesh.
  364. 03:19:04: Mesh: Loading lCyan01.mesh.
  365. 03:19:04: Mesh: Loading lMagenta01.mesh.
  366. 03:19:04: Mesh: Loading lCream01.mesh.
  367. 03:19:04: Mesh: Loading lCream02.mesh.
  368. 03:19:04: Mesh: Loading lCream03.mesh.
  369. 03:19:04: Mesh: Loading lCream05.mesh.
  370. 03:19:04: Mesh: Loading lCream07.mesh.
  371. 03:19:04: Mesh: Loading playerBox.mesh.
  372. 03:19:04: Unloading resource group Default
  373. 03:19:04: Finished unloading resource group Default
  374. 03:19:04: Clearing resource group Autodetect
  375. 03:19:04: Finished clearing resource group Autodetect
  376. 03:19:04: Clearing resource group Bootstrap
  377. 03:19:04: Finished clearing resource group Bootstrap
  378. 03:19:04: Clearing resource group Default
  379. 03:19:04: Finished clearing resource group Default
  380. 03:19:04: Clearing resource group General
  381. 03:19:04: Finished clearing resource group General
  382. 03:19:04: Clearing resource group Internal
  383. 03:19:04: Finished clearing resource group Internal
  384. 03:19:05: DefaultWorkQueue('Root') shutting down on thread main.
  385. 03:19:05: *-*-* OGRE Shutdown
  386. 03:19:05: Unregistering ResourceManager for type Compositor
  387. 03:19:05: Unregistering ResourceManager for type Font
  388. 03:19:05: Unregistering ResourceManager for type Skeleton
  389. 03:19:05: Unregistering ResourceManager for type Mesh
  390. 03:19:05: Unregistering ResourceManager for type HighLevelGpuProgram
  391. 03:19:05: Uninstalling plugin: Cg Program Manager
  392. 03:19:05: Plugin successfully uninstalled
  393. 03:19:05: Unloading library .\Plugin_CgProgramManager
  394. 03:19:05: Uninstalling plugin: Octree & Terrain Scene Manager
  395. 03:19:05: Plugin successfully uninstalled
  396. 03:19:05: Unloading library .\Plugin_OctreeSceneManager
  397. 03:19:05: Uninstalling plugin: ParticleFX
  398. 03:19:05: Plugin successfully uninstalled
  399. 03:19:05: Unloading library .\Plugin_ParticleFX
  400. 03:19:05: Uninstalling plugin: D3D9 RenderSystem
  401. 03:19:05: D3D9 : Shutting down cleanly.
  402. 03:19:05: Unregistering ResourceManager for type Texture
  403. 03:19:05: Unregistering ResourceManager for type GpuProgram
  404. 03:19:05: D3D9 : Direct3D9 Rendering Subsystem destroyed.
  405. 03:19:05: Plugin successfully uninstalled
  406. 03:19:05: Unloading library .\RenderSystem_Direct3D9
  407. 03:19:05: Unregistering ResourceManager for type Material
  408. HI :)
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