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- Medica
- Restores a set amount of HP to one party member.
- Medica: 50 HP
- Medica II: 100 HP
- Medica III: 200 HP
- Medica IV: 500 HP
- Amrita
- Restores a set amount of TP to one party member.
- Amrita: 50 TP
- Amrita II: 100 TP
- Hamao
- Restores a set amount of HP and TP to one party member.
- Hamao: 100 HP, 20 TP
- Hamao Prime: 200 HP, 40 TP
- Soma
- Restores a set amount of HP to the entire party.
- Soma: 80 HP
- Soma Prime: 160 HP
- Nectar
- Revives a dead party member with a set amount of HP.
- Nectar: 20 HP
- Nectar II: 200 HP
- Bravant
- Increases one party member's physical/elemental attack by 30% for 6 turns.
- Stonard
- Increases one party member's physical/elemental defense by 30% for 6 turns.
- Fire/Ice/Volt Mist
- Raises the party's resistance to Fire/Ice/Volt by 35% for 6 turns.
- All Mist
- Raises the party's resistance to Fire, Ice, and Volt by 20% for 6 turns.
- Axcela
- Restores one party member's Force by 30.
- Holy Gift
- Increases EXP gained from the current battle by 40%. Does not stack.
- Four-Leaf Clover
- Based on internal data, apparently gives a 25% chance for any Grimoire created on the turn it's used to be max level. This is not for certain, however.
- Blind/Poison/Stun/Addle/Curse/Sleep/Fear Gas
- 40% chance to inflict blind/poison/paralyze/panic/curse/sleep/fear on all enemies. Poison Gas has a base damage of 50.
- Head/Arm/Leg Liberator
- 40% chance to bind all enemies' head/arms/legs.
- Fire/Ice/Volt Jar
- Deals 180% ranged TEC-based Fire/Ice/Volt damage to one enemy. Has a 90% speed modifier and 99 base accuracy.
- Flame/Frost/Shock Jar
- Deals 220% ranged TEC-based Fire/Ice/Volt damage to all enemies. Has a 90% speed modifier and 99 base accuracy.
- Cut/Stab/Bash Jar
- Deals 100% ranged STR-based Cut/Stab/Bash damage to all enemies. Has a 90% speed modifier and 99 base accuracy.
- Over Soma
- Restores 100 HP to every party member. If the party member is missing <= 99 HP, increases their max HP by the difference for 1 turn.
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