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Eiwets86

cfg

May 25th, 2015
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  1. Left 4 dead 2 Config by Wrugb
  2.  
  3. //NETWORKING
  4. cl_updaterate "100" //Number of packets per second of updates you are requesting from the server
  5. cl_cmdrate "100" //Max number of command packets sent to server per second
  6. rate "100000" //Max bytes/sec the host can receive data
  7. cl_interp "0" //Interpolate object positions starting this many seconds in past
  8. cl_interp_ratio "-1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
  9. cl_lagcompensation "1" //Perform server side lag compensation of weapon firing events.
  10. cl_resend "1.5" //Delay in seconds before the client will resend the 'connect' attempt
  11. cl_timeout "20" //After this many seconds without receiving a packet from the server, the client will disconnect itself
  12. net_allow_multicast "0"
  13. sv_region "3" //The region of the world to report this server in.
  14. net_splitpacket_maxrate "30000" //Max bytes per second when queueing splitpacket chunks
  15. net_splitrate "3" //Number of fragments for a splitpacket that can be sent per frame
  16. net_maxroutable "1200" //Requested max packet size before packets are split.
  17.  
  18. //VIDEOSETTING
  19. mat_monitorgamma "1.6" //Monitor gamma (typically 2.2 for CRT and 1.6 for LCD).
  20. mat_bloom_scalefactor_scalar "0"
  21. mat_grain_scale_override "0"
  22. cl_forcepreload "1" //Whether we should force preloading.
  23. muzzleflash_light "1"
  24. r_dynamic "0"
  25. r_PhysPropStaticLighting "0"
  26. r_skyboxfogfactor "0.0"
  27. r_cheapwaterend "1"
  28. r_cheapwaterstart "1"
  29. dsp_enhance_stereo "1"
  30. func_break_max_pieces "0"
  31. mat_bloom_scalefactor_scalar "0"
  32. z_wound_client_disabled "1"
  33. cl_ragdoll_limit "0"
  34. cl_detail_max_sway "0" //Amplitude of the detail prop sway
  35. r_eyemove "0"
  36. r_eyesize 0
  37. r_eyeshift_z "0"
  38. r_eyeshift_y "0"
  39. r_eyeshift_x "0"
  40. c_thirdpersonshoulder "0"
  41. cl_viewmodelfovsurvivor "80"
  42.  
  43. //AUDIOSETTING
  44. volume "0.5" //Sound volume
  45. snd_musicvolume "0.75" //Music volume
  46. dsp_slow_cpu "0"
  47. mat_grain_scale_override "0"
  48. cc_predisplay_time "0" //Close caption delay before showing caption
  49. cc_linger_time "0.75" //Close caption linger time
  50. budget_show_history "0" //Turn history graph off and on. . good to turn off on low end
  51. snd_pitchquality "1"
  52. voice_modenable "1" //Enable/disable voice in this mod
  53. voice_enable "1"
  54. voice_vox "0"
  55. voice_threshold "1"
  56. voice_scale "1"
  57.  
  58. //MOUSE
  59. con_enable "1" //Allows the console to be activated.
  60. m_rawinput "1" //Use Raw Input for mouse input.
  61. m_filter "1" //Mouse filtering (set this to 1 to average the mouse over 2 frames).
  62. m_customaccel "0" //Custom mouse acceleration: 0: custom accelaration disabled 1
  63. joystick "0"
  64.  
  65.  
  66. //SUBTITLES&INSTRUCTOR
  67. gameinstructor_enable "0"
  68. spec_allowroaming "1"
  69. cc_subtitles "0" //Wont help hearing impaired players
  70.  
  71. //BINDS
  72. bind f3 "say !ready"
  73. bind f4 "say !unready"
  74. bind f5 "jointeam 1; say_team /spectate"
  75. bind f6 "jointeam 2"
  76. bind f7 "jointeam 3"
  77. bind f8 "sm_health;sm_boss;say_team /bonus"
  78. bind f9 "sm_mvp"
  79. bind f11 disconnect
  80. bind LEFTarrow +left
  81. bind RIGHTarrow +right
  82. bind mwheelup "+jump"
  83. bind o openserverbrowser
  84. bind 1 "slot1; sm_warpto 1"
  85. bind 2 "slot2; sm_warpto 2"
  86. bind 3 "slot3; sm_warpto 3"
  87. bind 4 "slot4; sm_warpto 4"
  88. bind 5 slot5
  89.  
  90. //INFO ABOUT SERVER
  91. bind i serverinfo
  92. alias serverinfo "toggleconsole; clear; status; ping; sm plugins list"
  93.  
  94. //PAUSE
  95. bind p "pause"
  96. alias "pause" "pauseON"
  97. alias "pauseON" "say_team /pause; alias pause pauseOFF"
  98. alias "pauseOFF" "say_team /unpause; alias pause pauseON"
  99.  
  100. //CROSSHAIR
  101. cl_colorblind 0
  102. cl_crosshair_alpha 255
  103. cl_crosshair_blue 0
  104. cl_crosshair_red 255
  105. cl_crosshair_green 255
  106. cl_crosshair_dynamic 0
  107. cl_crosshair_thickness 2
  108.  
  109.  
  110. //CROSSHAIR CHANGER (you can change your chrosshair by pressing ALT)
  111. bind alt crs
  112. alias crs dyn
  113. alias dyn "cl_crosshair_dynamic 1; cl_crosshair_thickness 1; cl_colorblind 1; alias crs sta"
  114. alias sta "cl_crosshair_dynamic 0; cl_crosshair_thickness 2; cl_colorblind 0; alias crs dyn"
  115.  
  116. //NET_GRAPH WHEN SCORE
  117. net_graphpos 3
  118. net_graphheight 170
  119. net_graphproportionalfont 1
  120. bind tab +graph
  121. alias +graph "+showscores; net_graph 4; cl_showfps 0; net_graphpos 1"
  122. alias -graph "-showscores; net_graph 0; cl_showfps 1"
  123.  
  124. //RATE CHANGER (you can change your rates by pressing K)
  125. bind K cmdupd
  126. alias "cmdupd" "cmdupd100"
  127. alias "cmdupd100" "cl_updaterate 100; cl_cmdrate 100; rate 100000; alias cmdupd cmdupd30"
  128. alias "cmdupd30" "cl_updaterate 30; cl_cmdrate 30; rate 30000; alias cmdupd cmdupd66"
  129. alias "cmdupd66" "cl_updaterate 66; cl_cmdrate 66; rate 66000; alias cmdupd cmdupd100"
  130.  
  131. //GLOWS
  132. cl_glow_survivor_health_bleed_pulse 1
  133. cl_glow_survivor_health_bleed_pulse_amount 1
  134. cl_glow_survivor_health_bleed_pulse_speed 70
  135. cl_glow_survivor_health_include_buffer 1
  136. cl_witch_glow_angry_r 1; cl_witch_glow_angry_g 0; cl_witch_glow_angry_b 0
  137. cl_glow_ability_r 1; cl_glow_ability_g 0; cl_glow_ability_b 0
  138. cl_glow_infected_r 0.1; cl_glow_infected_g 0.3; cl_glow_infected_b 1
  139. cl_glow_survivor_vomit_r 1; cl_glow_survivor_vomit_g 0; cl_glow_survivor_vomit_b 1
  140. cl_glow_ghost_infected_r 1; cl_glow_ghost_infected_g 1; cl_glow_ghost_infected_b 1
  141. cl_glow_infected_vomit_r 1; cl_glow_infected_vomit_g 0; cl_glow_infected_vomit_b 1
  142. cl_glow_item_r 0; cl_glow_item_g 1; cl_glow_item_b 0
  143. cl_glow_item_far_r 0; cl_glow_item_far_g 1; cl_glow_item_far_b 1
  144. cl_glow_thirdstrike_item_r 0; cl_glow_thirdstrike_item_g 1; cl_glow_thirdstrike_item_b 0
  145. cl_glow_survivor_r 0.5; cl_glow_survivor_g 0.4; cl_glow_survivor_b 1
  146. cl_glow_survivor_health_crit_r 1; cl_glow_survivor_health_crit_g 0.2; cl_glow_survivor_health_crit_b 0.2
  147. cl_glow_survivor_health_high_r 0; cl_glow_survivor_health_high_g 1; cl_glow_survivor_health_high_b 0
  148. cl_glow_survivor_health_med_r 1; cl_glow_survivor_health_med_g 1; cl_glow_survivor_health_med_b 0
  149. cl_glow_survivor_health_low_r 1; cl_glow_survivor_health_low_g 0; cl_glow_survivor_health_low_b 0
  150. cl_glow_survivor_hurt_r 1; cl_glow_survivor_hurt_g 0.2; cl_glow_survivor_hurt_b 0
  151. cl_witch_glow_idle_r 1; cl_witch_glow_idle_g 1; cl_witch_glow_idle_b 1
  152.  
  153.  
  154. exec hldj_init.cfg
  155. wait 50; clear
  156. wait 55; echo "L4D2 Wrugb config has been fully loaded =3"; echo "$$$$$"
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