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Aug 21st, 2014
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  1. //=================================================================================
  2. // Creature: Corrupted Champion
  3. //=================================================================================
  4. "npc_dota_creature_corrupted_champion"
  5. {
  6. // General
  7. //----------------------------------------------------------------
  8. "Model" "models\creeps\neutral_creeps\n_creep_furbolg\n_creep_furbolg_disrupter.vmdl" // Model.
  9. "BaseClass" "npc_dota_creature"
  10. "SoundSet" "n_creep_Melee"
  11. "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
  12. "Level" "15"
  13. "ModelScale" "1.5"
  14.  
  15. // Abilities
  16. //----------------------------------------------------------------
  17. "Ability1" "troll_warlord_fervor" // Ability 1
  18. "Ability2" "lion_impale" // Ability 2
  19. "Ability3" "" // Ability 3
  20. "Ability4" "" // Ability 4
  21.  
  22. // Armor
  23. //----------------------------------------------------------------
  24. "ArmorPhysical" "7" // Physical protection.
  25.  
  26. // Attack
  27. //----------------------------------------------------------------
  28. "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
  29. "AttackDamageMin" "50" // Damage range min.
  30. "AttackDamageMax" "65" // Damage range max.
  31. "AttackRate" "1" // Speed of attack.
  32. "AttackAnimationPoint" "0.4" // Normalized time in animation cycle to attack.
  33. "AttackAcquisitionRange" "800" // Range within a target can be acquired.
  34. "AttackRange" "100" // Range within a target can be attacked.
  35. "ProjectileModel" "particles/neutral_fx/gnoll_base_attack.vpcf" // Particle system model for projectile.
  36. "ProjectileSpeed" "1500" // Speed of projectile.
  37.  
  38. // Bounds
  39. //----------------------------------------------------------------
  40. "RingRadius" "40"
  41. "HealthBarOffset" "170"
  42.  
  43. // Bounty
  44. //----------------------------------------------------------------
  45. "BountyXP" "350" // Experience earn.
  46. "BountyGoldMin" "350" // Gold earned min.
  47. "BountyGoldMax" "350" // Gold earned max.
  48.  
  49. // Movement
  50. //----------------------------------------------------------------
  51. "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
  52. "MovementSpeed" "200" // Speed.
  53.  
  54. // Status
  55. //----------------------------------------------------------------
  56. "StatusHealth" "1000" // Base health.
  57. "StatusHealthRegen" "3" // Health regeneration rate.
  58. "StatusMana" "550" // Base mana.
  59. "StatusManaRegen" "0.0" // Mana regeneration rate.
  60.  
  61. // Vision
  62. //----------------------------------------------------------------
  63. "VisionDaytimeRange" "400" // Range of vision during day light.
  64. "VisionNighttimeRange" "400" // Range of vision at night time.
  65.  
  66. // Team
  67. //----------------------------------------------------------------
  68. "TeamName" "DOTA_TEAM_NEUTRALS" // Team name.
  69. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
  70. "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
  71. "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
  72.  
  73. // Creature Data
  74. //----------------------------------------------------------------
  75. "Creature"
  76. {
  77. "States"
  78. {
  79. "Invade"
  80. {
  81. "Name" "Invade"
  82. "Aggression" "100.0"
  83. "Avoidance" "0.0"
  84. "Support" "0.0"
  85. //"RoamDistance" "150.0"
  86. }
  87. }
  88.  
  89. "DefaultState" "Invade"
  90.  
  91. "OffensiveAbilities"
  92. {
  93. "Ability2"
  94. {
  95. "Name" "lion_impale"
  96. }
  97. }
  98.  
  99. //Level Up
  100. "HPGain" "50"
  101. "DamageGain" "2"
  102. "ArmorGain" "0.25"
  103. "MagicResistGain" "0.1"
  104. "MoveSpeedGain" "1"
  105. "BountyGain" "3"
  106. "XPGain" "15"
  107. }
  108. }
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