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- //=================================================================================
- // Creature: Corrupted Champion
- //=================================================================================
- "npc_dota_creature_corrupted_champion"
- {
- // General
- //----------------------------------------------------------------
- "Model" "models\creeps\neutral_creeps\n_creep_furbolg\n_creep_furbolg_disrupter.vmdl" // Model.
- "BaseClass" "npc_dota_creature"
- "SoundSet" "n_creep_Melee"
- "GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
- "Level" "15"
- "ModelScale" "1.5"
- // Abilities
- //----------------------------------------------------------------
- "Ability1" "troll_warlord_fervor" // Ability 1
- "Ability2" "lion_impale" // Ability 2
- "Ability3" "" // Ability 3
- "Ability4" "" // Ability 4
- // Armor
- //----------------------------------------------------------------
- "ArmorPhysical" "7" // Physical protection.
- // Attack
- //----------------------------------------------------------------
- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
- "AttackDamageMin" "50" // Damage range min.
- "AttackDamageMax" "65" // Damage range max.
- "AttackRate" "1" // Speed of attack.
- "AttackAnimationPoint" "0.4" // Normalized time in animation cycle to attack.
- "AttackAcquisitionRange" "800" // Range within a target can be acquired.
- "AttackRange" "100" // Range within a target can be attacked.
- "ProjectileModel" "particles/neutral_fx/gnoll_base_attack.vpcf" // Particle system model for projectile.
- "ProjectileSpeed" "1500" // Speed of projectile.
- // Bounds
- //----------------------------------------------------------------
- "RingRadius" "40"
- "HealthBarOffset" "170"
- // Bounty
- //----------------------------------------------------------------
- "BountyXP" "350" // Experience earn.
- "BountyGoldMin" "350" // Gold earned min.
- "BountyGoldMax" "350" // Gold earned max.
- // Movement
- //----------------------------------------------------------------
- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
- "MovementSpeed" "200" // Speed.
- // Status
- //----------------------------------------------------------------
- "StatusHealth" "1000" // Base health.
- "StatusHealthRegen" "3" // Health regeneration rate.
- "StatusMana" "550" // Base mana.
- "StatusManaRegen" "0.0" // Mana regeneration rate.
- // Vision
- //----------------------------------------------------------------
- "VisionDaytimeRange" "400" // Range of vision during day light.
- "VisionNighttimeRange" "400" // Range of vision at night time.
- // Team
- //----------------------------------------------------------------
- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name.
- "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
- "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
- "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
- // Creature Data
- //----------------------------------------------------------------
- "Creature"
- {
- "States"
- {
- "Invade"
- {
- "Name" "Invade"
- "Aggression" "100.0"
- "Avoidance" "0.0"
- "Support" "0.0"
- //"RoamDistance" "150.0"
- }
- }
- "DefaultState" "Invade"
- "OffensiveAbilities"
- {
- "Ability2"
- {
- "Name" "lion_impale"
- }
- }
- //Level Up
- "HPGain" "50"
- "DamageGain" "2"
- "ArmorGain" "0.25"
- "MagicResistGain" "0.1"
- "MoveSpeedGain" "1"
- "BountyGain" "3"
- "XPGain" "15"
- }
- }
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