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  1. ////////////////////////////////////////////////////////////////////////
  2. // OpenTibia - an opensource roleplaying game
  3. ////////////////////////////////////////////////////////////////////////
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program.  If not, see <http://www.gnu.org/licenses/>.
  16. ////////////////////////////////////////////////////////////////////////
  17. #include "otpch.h"
  18. #include <iostream>
  19.  
  20. #include "player.h"
  21. #include "manager.h"
  22.  
  23. #include "iologindata.h"
  24. #include "ioban.h"
  25.  
  26. #include "town.h"
  27. #include "house.h"
  28. #include "beds.h"
  29.  
  30. #include "combat.h"
  31. #include "movement.h"
  32. #include "weapons.h"
  33. #include "creatureevent.h"
  34.  
  35. #include "configmanager.h"
  36. #include "game.h"
  37. #include "chat.h"
  38. #include "textlogger.h"
  39.  
  40. #if defined(WINDOWS) && !defined(__CONSOLE__)
  41. #include "gui.h"
  42. #endif
  43.  
  44. extern ConfigManager g_config;
  45. extern Game g_game;
  46. extern Chat g_chat;
  47. extern MoveEvents* g_moveEvents;
  48. extern Weapons* g_weapons;
  49. extern CreatureEvents* g_creatureEvents;
  50.  
  51. AutoList<Player> Player::autoList;
  52. #ifdef __ENABLE_SERVER_DIAGNOSTIC__
  53. uint32_t Player::playerCount = 0;
  54. #endif
  55. MuteCountMap Player::muteCountMap;
  56.  
  57. Player::Player(const std::string& _name, ProtocolGame* p):
  58.     Creature(), transferContainer(ITEM_LOCKER), name(_name), nameDescription(_name), client(p)
  59. {
  60.     if(client)
  61.         client->setPlayer(this);
  62.  
  63.     pzLocked = isConnecting = addAttackSkillPoint = requestedOutfit = false;
  64.     saving = true;
  65.  
  66.     lastAttackBlockType = BLOCK_NONE;
  67.     chaseMode = CHASEMODE_STANDSTILL;
  68.     fightMode = FIGHTMODE_ATTACK;
  69.     tradeState = TRADE_NONE;
  70.     accountManager = MANAGER_NONE;
  71.     guildLevel = GUILDLEVEL_NONE;
  72.  
  73.     promotionLevel = walkTaskEvent = actionTaskEvent = nextStepEvent = bloodHitCount = shieldBlockCount = 0;
  74.     lastAttack = mailAttempts = idleTime = marriage = blessings = balance = premiumDays = mana = manaMax = manaSpent = 0;
  75.     soul = guildId = levelPercent = magLevelPercent = magLevel = experience = damageImmunities = rankId = 0;
  76.     conditionImmunities = conditionSuppressions = groupId = vocationId = managerNumber2 = town = skullEnd = 0;
  77.     lastLogin = lastLogout = lastIP = messageTicks = messageBuffer = nextAction = editListId = maxWriteLen = 0;
  78.     windowTextId = 0;
  79.  
  80.     purchaseCallback = saleCallback = -1;
  81.     level = shootRange = 1;
  82.     rates[SKILL__MAGLEVEL] = rates[SKILL__LEVEL] = 1.0f;
  83.     soulMax = 100;
  84.     capacity = 400.00;
  85.     stamina = STAMINA_MAX;
  86.     lastLoad = lastPing = lastPong = lastMail = OTSYS_TIME();
  87.  
  88.     writeItem = NULL;
  89.     group = NULL;
  90.     editHouse = NULL;
  91.     shopOwner = NULL;
  92.     tradeItem = NULL;
  93.     tradePartner = NULL;
  94.     walkTask = NULL;
  95.     weapon = NULL;
  96.  
  97.     setVocation(0);
  98.     setParty(NULL);
  99.  
  100.     transferContainer.setParent(NULL);
  101.     for(int32_t i = 0; i < 11; i++)
  102.     {
  103.         inventory[i] = NULL;
  104.         inventoryAbilities[i] = false;
  105.     }
  106.  
  107.     for(int32_t i = SKILL_FIRST; i <= SKILL_LAST; ++i)
  108.     {
  109.         skills[i][SKILL_LEVEL] = 10;
  110.         skills[i][SKILL_TRIES] = skills[i][SKILL_PERCENT] = 0;
  111.         rates[i] = 1.0f;
  112.     }
  113.  
  114.     for(int32_t i = SKILL_FIRST; i <= SKILL_LAST; ++i)
  115.         varSkills[i] = 0;
  116.  
  117.     for(int32_t i = STAT_FIRST; i <= STAT_LAST; ++i)
  118.         varStats[i] = 0;
  119.  
  120.     for(int32_t i = LOSS_FIRST; i <= LOSS_LAST; ++i)
  121.         lossPercent[i] = 100;
  122.  
  123.     for(int32_t i = 0; i <= 12; i++)
  124.         talkState[i] = false;
  125. #ifdef __ENABLE_SERVER_DIAGNOSTIC__
  126.  
  127.     playerCount++;
  128. #endif
  129. }
  130.  
  131. Player::~Player()
  132. {
  133. #ifdef __ENABLE_SERVER_DIAGNOSTIC__
  134.     playerCount--;
  135. #endif
  136.     setWriteItem(NULL);
  137.     for(int32_t i = 0; i < 11; i++)
  138.     {
  139.         if(inventory[i])
  140.         {
  141.             inventory[i]->setParent(NULL);
  142.             inventory[i]->unRef();
  143.  
  144.             inventory[i] = NULL;
  145.             inventoryAbilities[i] = false;
  146.         }
  147.     }
  148.  
  149.     setNextWalkActionTask(NULL);
  150.     transferContainer.setParent(NULL);
  151.     for(DepotMap::iterator it = depots.begin(); it != depots.end(); it++)
  152.         it->second.first->unRef();
  153. }
  154.  
  155. void Player::setVocation(uint32_t id)
  156. {
  157.     vocationId = id;
  158.     vocation = Vocations::getInstance()->getVocation(id);
  159.  
  160.     soulMax = vocation->getGain(GAIN_SOUL);
  161.     if(Condition* condition = getCondition(CONDITION_REGENERATION, CONDITIONID_DEFAULT))
  162.     {
  163.         condition->setParam(CONDITIONPARAM_HEALTHGAIN, vocation->getGainAmount(GAIN_HEALTH));
  164.         condition->setParam(CONDITIONPARAM_HEALTHTICKS, (vocation->getGainTicks(GAIN_HEALTH) * 1000));
  165.         condition->setParam(CONDITIONPARAM_MANAGAIN, vocation->getGainAmount(GAIN_MANA));
  166.         condition->setParam(CONDITIONPARAM_MANATICKS, (vocation->getGainTicks(GAIN_MANA) * 1000));
  167.     }
  168. }
  169.  
  170. bool Player::isPushable() const
  171. {
  172.     return accountManager == MANAGER_NONE && !hasFlag(PlayerFlag_CannotBePushed) && Creature::isPushable();
  173. }
  174.  
  175. std::string Player::getDescription(int32_t lookDistance) const
  176. {
  177.     std::stringstream s;
  178.     if(lookDistance == -1)
  179.     {
  180.         s << "yourself.";
  181.         if(hasFlag(PlayerFlag_ShowGroupNameInsteadOfVocation))
  182.             s << " You are " << group->getName();
  183.         else if(vocationId != 0)
  184.             s << " You are " << vocation->getDescription();
  185.         else
  186.             s << " You have no vocation";
  187.     }
  188.     else
  189.     {
  190.         s << nameDescription;
  191.         if(!hasCustomFlag(PlayerCustomFlag_HideLevel))
  192.             s << " (Level " << level << ")";
  193.  
  194.         s << ". " << (sex % 2 ? "He" : "She");
  195.         if(hasFlag(PlayerFlag_ShowGroupNameInsteadOfVocation))
  196.             s << " is " << group->getName();
  197.         else if(vocationId != 0)
  198.             s << " is " << vocation->getDescription();
  199.         else
  200.             s << " has no vocation";
  201.  
  202.         s << getSpecialDescription();
  203.     }
  204.  
  205.     std::string tmp;
  206.     if(marriage && IOLoginData::getInstance()->getNameByGuid(marriage, tmp))
  207.     {
  208.         s << ", ";
  209.         if(vocationId == 0)
  210.         {
  211.             if(lookDistance == -1)
  212.                 s << "and you are";
  213.             else
  214.                 s << "and is";
  215.  
  216.             s << " ";
  217.         }
  218.  
  219.         s << (sex % 2 ? "husband" : "wife") << " of " << tmp;
  220.     }
  221.  
  222.     s << ".";
  223.     if(guildId)
  224.     {
  225.         if(lookDistance == -1)
  226.             s << " You are ";
  227.         else
  228.             s << " " << (sex % 2 ? "He" : "She") << " is ";
  229.  
  230.         s << (rankName.empty() ? "a member" : rankName)<< " of the " << guildName;
  231.         if(!guildNick.empty())
  232.             s << " (" << guildNick << ")";
  233.  
  234.         s << ".";
  235.     }
  236.  
  237.     return s.str();
  238. }
  239.  
  240. Item* Player::getInventoryItem(slots_t slot) const
  241. {
  242.     if(slot > SLOT_PRE_FIRST && slot < SLOT_LAST)
  243.         return inventory[slot];
  244.  
  245.     if(slot == SLOT_HAND)
  246.         return inventory[SLOT_LEFT] ? inventory[SLOT_LEFT] : inventory[SLOT_RIGHT];
  247.  
  248.     return NULL;
  249. }
  250.  
  251. Item* Player::getEquippedItem(slots_t slot) const
  252. {
  253.     Item* item = getInventoryItem(slot);
  254.     if(!item)
  255.         return NULL;
  256.  
  257.     switch(slot)
  258.     {
  259.         case SLOT_LEFT:
  260.         case SLOT_RIGHT:
  261.             return item->getWieldPosition() == SLOT_HAND ? item : NULL;
  262.  
  263.         default:
  264.             break;
  265.     }
  266.  
  267.     return item->getWieldPosition() == slot ? item : NULL;
  268. }
  269.  
  270. void Player::setConditionSuppressions(uint32_t conditions, bool remove)
  271. {
  272.     if(remove)
  273.         conditionSuppressions &= ~conditions;
  274.     else
  275.         conditionSuppressions |= conditions;
  276. }
  277.  
  278. Item* Player::getWeapon(bool ignoreAmmo)
  279. {
  280.     if(weapon)
  281.         return weapon;
  282.  
  283.     Item* item = NULL;
  284.     for(int32_t slot = SLOT_RIGHT; slot <= SLOT_LEFT; ++slot)
  285.     {
  286.         if(!(item = getEquippedItem((slots_t)slot)) || item->getWeaponType() != WEAPON_DIST)
  287.             continue;
  288.  
  289.         if(!ignoreAmmo && item->getAmmoType() != AMMO_NONE)
  290.         {
  291.             Item* ammoItem = getInventoryItem(SLOT_AMMO);
  292.             if(ammoItem && ammoItem->getAmmoType() == item->getAmmoType())
  293.             {
  294.                 if(g_weapons->getWeapon(ammoItem))
  295.                 {
  296.                     shootRange = item->getShootRange();
  297.                     return ammoItem;
  298.                 }
  299.             }
  300.         }
  301.         else if(g_weapons->getWeapon(item))
  302.         {
  303.             shootRange = item->getShootRange();
  304.             return item;
  305.         }
  306.     }
  307.  
  308.     return NULL;
  309. }
  310.  
  311. ItemVector Player::getWeapons() const
  312. {
  313.     Item* item = NULL;
  314.     ItemVector weapons;
  315.     for(int32_t slot = SLOT_RIGHT; slot <= SLOT_LEFT; ++slot)
  316.     {
  317.         if(!(item = getEquippedItem((slots_t)slot)))
  318.             continue;
  319.  
  320.         switch(item->getWeaponType())
  321.         {
  322.             case WEAPON_DIST:
  323.                 if(item->getAmmoType() != AMMO_NONE)
  324.                     break;
  325.  
  326.             case WEAPON_SWORD:
  327.             case WEAPON_CLUB:
  328.             case WEAPON_AXE:
  329.             case WEAPON_FIST:
  330.             case WEAPON_WAND:
  331.             {
  332.                 if(g_weapons->getWeapon(item))
  333.                     weapons.push_back(item);
  334.  
  335.                 break;
  336.             }
  337.  
  338.             default:
  339.                 break;
  340.         }
  341.     }
  342.  
  343.     return weapons;
  344. }
  345.  
  346. void Player::updateWeapon()
  347. {
  348.     ItemVector weapons = getWeapons();
  349.     if(weapons.empty())
  350.         weapon = NULL;
  351.     else if(!weapon || weapons.size() == 1 || weapons[1] == weapon)
  352.         weapon = weapons[0];
  353.     else if(weapons[0] == weapon)
  354.         weapon = weapons[1];
  355.     else
  356.         weapon = NULL;
  357.  
  358.     if(weapon)
  359.         shootRange = weapon->getShootRange();
  360. }
  361.  
  362. WeaponType_t Player::getWeaponType()
  363. {
  364.     if(Item* item = getWeapon(false))
  365.         return item->getWeaponType();
  366.  
  367.     return WEAPON_NONE;
  368. }
  369.  
  370. int32_t Player::getWeaponSkill(const Item* item) const
  371. {
  372.     if(!item)
  373.         return getSkill(SKILL_FIST, SKILL_LEVEL);
  374.  
  375.     switch(item->getWeaponType())
  376.     {
  377.         case WEAPON_SWORD:
  378.             return getSkill(SKILL_SWORD, SKILL_LEVEL);
  379.  
  380.         case WEAPON_CLUB:
  381.             return getSkill(SKILL_CLUB, SKILL_LEVEL);
  382.  
  383.         case WEAPON_AXE:
  384.             return getSkill(SKILL_AXE, SKILL_LEVEL);
  385.  
  386.         case WEAPON_FIST:
  387.             return getSkill(SKILL_FIST, SKILL_LEVEL);
  388.  
  389.         case WEAPON_DIST:
  390.             return getSkill(SKILL_DIST, SKILL_LEVEL);
  391.  
  392.         default:
  393.             break;
  394.     }
  395.  
  396.     return 0;
  397. }
  398.  
  399. int32_t Player::getArmor() const
  400. {
  401.     int32_t i = SLOT_FIRST, armor = 0;
  402.     for(; i < SLOT_LAST; ++i)
  403.     {
  404.         if(Item* item = getInventoryItem((slots_t)i))
  405.             armor += item->getArmor();
  406.     }
  407.  
  408.     if(vocation->getMultiplier(MULTIPLIER_ARMOR) != 1.0)
  409.         return int32_t(armor * vocation->getMultiplier(MULTIPLIER_ARMOR));
  410.  
  411.     return armor;
  412. }
  413.  
  414. void Player::getShieldAndWeapon(const Item* &_shield, const Item* &_weapon) const
  415. {
  416.     _shield = NULL;
  417.     Item* item = NULL;
  418.     for(uint32_t slot = SLOT_RIGHT; slot <= SLOT_LEFT; ++slot)
  419.     {
  420.         if(!(item = getInventoryItem((slots_t)slot)) || item->getWeaponType() != WEAPON_SHIELD)
  421.             continue;
  422.  
  423.         if(!_shield || (_shield && item->getDefense() > _shield->getDefense()))
  424.             _shield = item;
  425.     }
  426.  
  427.     _weapon = weapon;
  428. }
  429.  
  430. int32_t Player::getDefense() const
  431. {
  432.     int32_t baseDefense = 5, defenseValue = 0, defenseSkill = 0, extraDefense = 0;
  433.     float defenseFactor = getDefenseFactor();
  434.  
  435.     const Item *_weapon = NULL, *_shield = NULL;
  436.     getShieldAndWeapon(_shield, _weapon);
  437.     if(_weapon)
  438.     {
  439.         extraDefense = _weapon->getExtraDefense();
  440.         defenseValue = baseDefense + _weapon->getDefense();
  441.         defenseSkill = getWeaponSkill(_weapon);
  442.     }
  443.  
  444.     if(_shield && _shield->getDefense() > defenseValue)
  445.     {
  446.         if(_shield->getExtraDefense() > extraDefense)
  447.             extraDefense = _shield->getExtraDefense();
  448.  
  449.         defenseValue = baseDefense + _shield->getDefense();
  450.         defenseSkill = getSkill(SKILL_SHIELD, SKILL_LEVEL);
  451.     }
  452.  
  453.     if(!defenseSkill)
  454.         return 0;
  455.  
  456.     defenseValue += extraDefense;
  457.     if(vocation->getMultiplier(MULTIPLIER_DEFENSE) != 1.0)
  458.         defenseValue = int32_t(defenseValue * vocation->getMultiplier(MULTIPLIER_DEFENSE));
  459.  
  460.     return ((int32_t)std::ceil(((float)(defenseSkill * (defenseValue * 0.015)) + (defenseValue * 0.1)) * defenseFactor));
  461. }
  462.  
  463. float Player::getAttackFactor() const
  464. {
  465.     switch(fightMode)
  466.     {
  467.         case FIGHTMODE_BALANCED:
  468.             return 1.2f;
  469.  
  470.         case FIGHTMODE_DEFENSE:
  471.             return 2.0f;
  472.  
  473.         case FIGHTMODE_ATTACK:
  474.         default:
  475.             break;
  476.     }
  477.  
  478.     return 1.0f;
  479. }
  480.  
  481. float Player::getDefenseFactor() const
  482. {
  483.     switch(fightMode)
  484.     {
  485.         case FIGHTMODE_BALANCED:
  486.             return 1.2f;
  487.  
  488.         case FIGHTMODE_DEFENSE:
  489.         {
  490.             if((OTSYS_TIME() - lastAttack) < getAttackSpeed()) //attacking will cause us to get into normal defense
  491.                 return 1.0f;
  492.  
  493.             return 2.0f;
  494.         }
  495.  
  496.         case FIGHTMODE_ATTACK:
  497.         default:
  498.             break;
  499.     }
  500.  
  501.     return 1.0f;
  502. }
  503.  
  504. void Player::sendIcons() const
  505. {
  506.     if(!client)
  507.         return;
  508.  
  509.     uint32_t icons = 0;
  510.     for(ConditionList::const_iterator it = conditions.begin(); it != conditions.end(); ++it)
  511.     {
  512.         if(!isSuppress((*it)->getType()))
  513.             icons |= (*it)->getIcons();
  514.     }
  515.  
  516.     if(getZone() == ZONE_PROTECTION)
  517.         icons |= ICON_PROTECTIONZONE;
  518.  
  519.     if(pzLocked)
  520.         icons |= ICON_PZ;
  521.  
  522.     client->sendIcons(icons);
  523. }
  524.  
  525. void Player::updateInventoryWeight()
  526. {
  527.     inventoryWeight = 0.00;
  528.     if(hasFlag(PlayerFlag_HasInfiniteCapacity))
  529.         return;
  530.  
  531.     for(int32_t i = SLOT_FIRST; i < SLOT_LAST; ++i)
  532.     {
  533.         if(Item* item = getInventoryItem((slots_t)i))
  534.             inventoryWeight += item->getWeight();
  535.     }
  536. }
  537.  
  538. void Player::updateInventoryGoods(uint32_t itemId)
  539. {
  540.     if(Item::items[itemId].worth)
  541.     {
  542.         sendGoods();
  543.         return;
  544.     }
  545.  
  546.     for(ShopInfoList::iterator it = shopOffer.begin(); it != shopOffer.end(); ++it)
  547.     {
  548.         if(it->itemId != itemId)
  549.             continue;
  550.  
  551.         sendGoods();
  552.         break;
  553.     }
  554. }
  555.  
  556. int32_t Player::getPlayerInfo(playerinfo_t playerinfo) const
  557. {
  558.     switch(playerinfo)
  559.     {
  560.         case PLAYERINFO_LEVEL:
  561.             return level;
  562.         case PLAYERINFO_LEVELPERCENT:
  563.             return levelPercent;
  564.         case PLAYERINFO_MAGICLEVEL:
  565.             return std::max((int32_t)0, ((int32_t)magLevel + varStats[STAT_MAGICLEVEL]));
  566.         case PLAYERINFO_MAGICLEVELPERCENT:
  567.             return magLevelPercent;
  568.         case PLAYERINFO_HEALTH:
  569.             return health;
  570.         case PLAYERINFO_MAXHEALTH:
  571.             return std::max((int32_t)1, ((int32_t)healthMax + varStats[STAT_MAXHEALTH]));
  572.         case PLAYERINFO_MANA:
  573.             return mana;
  574.         case PLAYERINFO_MAXMANA:
  575.             return std::max((int32_t)0, ((int32_t)manaMax + varStats[STAT_MAXMANA]));
  576.         case PLAYERINFO_SOUL:
  577.             return std::max((int32_t)0, ((int32_t)soul + varStats[STAT_SOUL]));
  578.         default:
  579.             break;
  580.     }
  581.  
  582.     return 0;
  583. }
  584.  
  585. int32_t Player::getSkill(skills_t skilltype, skillsid_t skillinfo) const
  586. {
  587.     int32_t ret = skills[skilltype][skillinfo];
  588.     if(skillinfo == SKILL_LEVEL)
  589.         ret += varSkills[skilltype];
  590.  
  591.     return std::max((int32_t)0, ret);
  592. }
  593.  
  594. void Player::addSkillAdvance(skills_t skill, uint32_t count, bool useMultiplier/* = true*/)
  595. {
  596.     if(!count)
  597.         return;
  598.  
  599.     //player has reached max skill
  600.     uint32_t currReqTries = vocation->getReqSkillTries(skill, skills[skill][SKILL_LEVEL]),
  601.         nextReqTries = vocation->getReqSkillTries(skill, skills[skill][SKILL_LEVEL] + 1);
  602.     if(currReqTries > nextReqTries)
  603.         return;
  604.  
  605.     if(useMultiplier)
  606.         count = uint32_t((double)count * rates[skill] * g_config.getDouble(ConfigManager::RATE_SKILL));
  607.  
  608.     std::stringstream s;
  609.     while(skills[skill][SKILL_TRIES] + count >= nextReqTries)
  610.     {
  611.         count -= nextReqTries - skills[skill][SKILL_TRIES];
  612.         skills[skill][SKILL_TRIES] = skills[skill][SKILL_PERCENT] = 0;
  613.         skills[skill][SKILL_LEVEL]++;
  614.  
  615.         s.str("");
  616.         s << "You advanced in " << getSkillName(skill);
  617.         if(g_config.getBool(ConfigManager::ADVANCING_SKILL_LEVEL))
  618.             s << " [" << skills[skill][SKILL_LEVEL] << "]";
  619.  
  620.         s << ".";
  621.         sendTextMessage(MSG_EVENT_ADVANCE, s.str().c_str());
  622.  
  623.         CreatureEventList advanceEvents = getCreatureEvents(CREATURE_EVENT_ADVANCE);
  624.         for(CreatureEventList::iterator it = advanceEvents.begin(); it != advanceEvents.end(); ++it)
  625.             (*it)->executeAdvance(this, skill, (skills[skill][SKILL_LEVEL] - 1), skills[skill][SKILL_LEVEL]);
  626.  
  627.         currReqTries = nextReqTries;
  628.         nextReqTries = vocation->getReqSkillTries(skill, skills[skill][SKILL_LEVEL] + 1);
  629.         if(currReqTries > nextReqTries)
  630.         {
  631.             count = 0;
  632.             break;
  633.         }
  634.     }
  635.  
  636.     if(count)
  637.         skills[skill][SKILL_TRIES] += count;
  638.  
  639.     //update percent
  640.     uint32_t newPercent = Player::getPercentLevel(skills[skill][SKILL_TRIES], nextReqTries);
  641.     if(skills[skill][SKILL_PERCENT] != newPercent)
  642.     {
  643.         skills[skill][SKILL_PERCENT] = newPercent;
  644.         sendSkills();
  645.     }
  646.     else if(!s.str().empty())
  647.         sendSkills();
  648. }
  649.  
  650. void Player::setVarStats(stats_t stat, int32_t modifier)
  651. {
  652.     varStats[stat] += modifier;
  653.     switch(stat)
  654.     {
  655.         case STAT_MAXHEALTH:
  656.         {
  657.             if(getHealth() > getMaxHealth())
  658.                 Creature::changeHealth(getMaxHealth() - getHealth());
  659.             else
  660.                 g_game.addCreatureHealth(this);
  661.  
  662.             break;
  663.         }
  664.  
  665.         case STAT_MAXMANA:
  666.         {
  667.             if(getMana() > getMaxMana())
  668.                 Creature::changeMana(getMaxMana() - getMana());
  669.  
  670.             break;
  671.         }
  672.  
  673.         default:
  674.             break;
  675.     }
  676. }
  677.  
  678. int32_t Player::getDefaultStats(stats_t stat)
  679. {
  680.     switch(stat)
  681.     {
  682.         case STAT_MAGICLEVEL:
  683.             return getMagicLevel() - getVarStats(STAT_MAGICLEVEL);
  684.         case STAT_MAXHEALTH:
  685.             return getMaxHealth() - getVarStats(STAT_MAXHEALTH);
  686.         case STAT_MAXMANA:
  687.             return getMaxMana() - getVarStats(STAT_MAXMANA);
  688.         case STAT_SOUL:
  689.             return getSoul() - getVarStats(STAT_SOUL);
  690.         default:
  691.             break;
  692.     }
  693.  
  694.     return 0;
  695. }
  696.  
  697. Container* Player::getContainer(uint32_t cid)
  698. {
  699.     for(ContainerVector::iterator it = containerVec.begin(); it != containerVec.end(); ++it)
  700.     {
  701.         if(it->first == cid)
  702.             return it->second;
  703.     }
  704.  
  705.     return NULL;
  706. }
  707.  
  708. int32_t Player::getContainerID(const Container* container) const
  709. {
  710.     for(ContainerVector::const_iterator cl = containerVec.begin(); cl != containerVec.end(); ++cl)
  711.     {
  712.         if(cl->second == container)
  713.             return cl->first;
  714.     }
  715.  
  716.     return -1;
  717. }
  718.  
  719. void Player::addContainer(uint32_t cid, Container* container)
  720. {
  721. #ifdef __DEBUG__
  722.     std::clog << getName() << ", addContainer: " << (int32_t)cid << std::endl;
  723. #endif
  724.     if(cid > 0xF)
  725.         return;
  726.  
  727.     for(ContainerVector::iterator cl = containerVec.begin(); cl != containerVec.end(); ++cl)
  728.     {
  729.         if(cl->first == cid)
  730.         {
  731.             cl->second = container;
  732.             return;
  733.         }
  734.     }
  735.  
  736.     containerVec.push_back(std::make_pair(cid, container));
  737. }
  738.  
  739. void Player::closeContainer(uint32_t cid)
  740. {
  741.     for(ContainerVector::iterator cl = containerVec.begin(); cl != containerVec.end(); ++cl)
  742.     {
  743.         if(cl->first == cid)
  744.         {
  745.             containerVec.erase(cl);
  746.             break;
  747.         }
  748.     }
  749. #ifdef __DEBUG__
  750.  
  751.     std::clog << getName() << ", closeContainer: " << (int32_t)cid << std::endl;
  752. #endif
  753. }
  754.  
  755. bool Player::canOpenCorpse(uint32_t ownerId)
  756. {
  757.     return guid == ownerId || (party && party->canOpenCorpse(ownerId)) || hasCustomFlag(PlayerCustomFlag_GamemasterPrivileges);
  758. }
  759.  
  760. uint16_t Player::getLookCorpse() const
  761. {
  762.     if(sex % 2)
  763.         return ITEM_MALE_CORPSE;
  764.  
  765.     return ITEM_FEMALE_CORPSE;
  766. }
  767.  
  768. void Player::dropLoot(Container* corpse)
  769. {
  770.     if(!corpse || lootDrop != LOOT_DROP_FULL)
  771.         return;
  772.  
  773.     uint32_t loss = lossPercent[LOSS_CONTAINERS];
  774.     if(g_config.getBool(ConfigManager::BLESSINGS))
  775.     {
  776.         uint32_t start = g_config.getNumber(ConfigManager::BLESS_REDUCTION_BASE), bless = getBlessings();
  777.         while(bless > 0 && loss > 0)
  778.         {
  779.             loss -= start;
  780.             start -= g_config.getNumber(ConfigManager::BLESS_REDUCTION_DECREMENT);
  781.             bless--;
  782.         }
  783.     }
  784.  
  785.     uint32_t itemLoss = (uint32_t)std::floor((5. + loss) * lossPercent[LOSS_ITEMS] / 1000.);
  786.     for(int32_t i = SLOT_FIRST; i < SLOT_LAST; ++i)
  787.     {
  788.         Item* item = inventory[i];
  789.         if(!item)
  790.             continue;
  791.  
  792.         uint32_t tmp = random_range(1, 100);
  793.         if(skull > SKULL_BLACK || (item->getContainer() && tmp < loss) || (!item->getContainer() && tmp < itemLoss))
  794.         {
  795.             g_game.internalMoveItem(NULL, this, corpse, INDEX_WHEREEVER, item, item->getItemCount(), 0);
  796.             sendRemoveInventoryItem((slots_t)i, inventory[(slots_t)i]);
  797.         }
  798.     }
  799. }
  800.  
  801. bool Player::setStorage(const std::string& key, const std::string& value)
  802. {
  803.     uint32_t numericKey = atol(key.c_str());
  804.     if(!IS_IN_KEYRANGE(numericKey, RESERVED_RANGE))
  805.         return Creature::setStorage(key, value);
  806.  
  807.     if(IS_IN_KEYRANGE(numericKey, OUTFITS_RANGE))
  808.     {
  809.         uint32_t lookType = atoi(value.c_str()) >> 16, addons = atoi(value.c_str()) & 0xFF;
  810.         if(addons < 4)
  811.         {
  812.             Outfit outfit;
  813.             if(Outfits::getInstance()->getOutfit(lookType, outfit))
  814.                 return addOutfit(outfit.outfitId, addons);
  815.         }
  816.         else
  817.             std::clog << "[Warning - Player::setStorage] Invalid addons value key: " << key
  818.                 << ", value: " << value << " for player: " << getName() << std::endl;
  819.     }
  820.     else if(IS_IN_KEYRANGE(numericKey, OUTFITSID_RANGE))
  821.     {
  822.         uint32_t outfitId = atoi(value.c_str()) >> 16, addons = atoi(value.c_str()) & 0xFF;
  823.         if(addons < 4)
  824.             return addOutfit(outfitId, addons);
  825.         else
  826.             std::clog << "[Warning - Player::setStorage] Invalid addons value key: " << key
  827.                 << ", value: " << value << " for player: " << getName() << std::endl;
  828.     }
  829.     else
  830.         std::clog << "[Warning - Player::setStorage] Unknown reserved key: " << key << " for player: " << getName() << std::endl;
  831.  
  832.     return false;
  833. }
  834.  
  835. void Player::eraseStorage(const std::string& key)
  836. {
  837.     Creature::eraseStorage(key);
  838.     if(IS_IN_KEYRANGE(atol(key.c_str()), RESERVED_RANGE))
  839.         std::clog << "[Warning - Player::eraseStorage] Unknown reserved key: " << key << " for player: " << name << std::endl;
  840. }
  841.  
  842. bool Player::canSee(const Position& pos) const
  843. {
  844.     if(client)
  845.         return client->canSee(pos);
  846.  
  847.     return false;
  848. }
  849.  
  850. bool Player::canSeeCreature(const Creature* creature) const
  851. {
  852.     if(creature == this)
  853.         return true;
  854.  
  855.     if(const Player* player = creature->getPlayer())
  856.         return !player->isGhost() || getGhostAccess() >= player->getGhostAccess();
  857.  
  858.     return !creature->isInvisible() || canSeeInvisibility();
  859. }
  860.  
  861. bool Player::canWalkthrough(const Creature* creature) const
  862. {
  863.     if(creature == this || hasFlag(PlayerFlag_CanPassThroughAllCreatures) || creature->isWalkable() ||
  864.         std::find(forceWalkthrough.begin(), forceWalkthrough.end(), creature->getID()) != forceWalkthrough.end()
  865.             || (creature->getMaster() && creature->getMaster() != this && canWalkthrough(creature->getMaster())))
  866.         return true;
  867.  
  868.     const Player* player = creature->getPlayer();
  869.     if(!player)
  870.         return false;
  871.  
  872.     if((((g_game.getWorldType() == WORLDTYPE_OPTIONAL &&
  873.         !player->isEnemy(this, true) &&
  874.         player->getVocation()->isAttackable()) || player->getTile()->hasFlag(TILESTATE_PROTECTIONZONE) || (player->getVocation()->isAttackable()
  875.             && player->getLevel() < (uint32_t)g_config.getNumber(ConfigManager::PROTECTION_LEVEL))) && player->getTile()->ground &&
  876.         Item::items[player->getTile()->ground->getID()].walkStack) && (!player->hasCustomFlag(PlayerCustomFlag_GamemasterPrivileges)
  877.         || player->getAccess() <= getAccess()))
  878.         return true;
  879.  
  880.     return (player->isGhost() && getGhostAccess() < player->getGhostAccess())
  881.         || (isGhost() && getGhostAccess() > player->getGhostAccess());
  882. }
  883.  
  884. void Player::setWalkthrough(const Creature* creature, bool walkthrough)
  885. {
  886.     std::vector<uint32_t>::iterator it = std::find(forceWalkthrough.begin(),
  887.         forceWalkthrough.end(), creature->getID());
  888.     bool update = false;
  889.     if(walkthrough && it == forceWalkthrough.end())
  890.     {
  891.         forceWalkthrough.push_back(creature->getID());
  892.         update = true;
  893.     }
  894.     else if(!walkthrough && it != forceWalkthrough.end())
  895.     {
  896.         forceWalkthrough.erase(it);
  897.         update = true;
  898.     }
  899.  
  900.     if(update)
  901.         sendCreatureWalkthrough(creature, !walkthrough ? canWalkthrough(creature) : walkthrough);
  902. }
  903.  
  904. Depot* Player::getDepot(uint32_t depotId, bool autoCreateDepot)
  905. {
  906.     DepotMap::iterator it = depots.find(depotId);
  907.     if(it != depots.end())
  908.         return it->second.first;
  909.  
  910.     //create a new depot?
  911.     if(autoCreateDepot)
  912.     {
  913.         Item* locker = Item::CreateItem(ITEM_LOCKER);
  914.         if(Container* container = locker->getContainer())
  915.         {
  916.             if(Depot* depot = container->getDepot())
  917.             {
  918.                 container->__internalAddThing(Item::CreateItem(ITEM_DEPOT));
  919.                 addDepot(depot, depotId);
  920.                 return depot;
  921.             }
  922.         }
  923.  
  924.         g_game.freeThing(locker);
  925.         std::clog << "Failure: Creating a new depot with id: " << depotId <<
  926.             ", for player: " << getName() << std::endl;
  927.     }
  928.  
  929.     return NULL;
  930. }
  931.  
  932. bool Player::addDepot(Depot* depot, uint32_t depotId)
  933. {
  934.     if(getDepot(depotId, false))
  935.         return false;
  936.  
  937.     depots[depotId] = std::make_pair(depot, false);
  938.     depot->setMaxDepotLimit((group != NULL ? group->getDepotLimit(isPremium()) : 1000));
  939.     return true;
  940. }
  941.  
  942. void Player::useDepot(uint32_t depotId, bool value)
  943. {
  944.     DepotMap::iterator it = depots.find(depotId);
  945.     if(it != depots.end())
  946.         depots[depotId] = std::make_pair(it->second.first, value);
  947. }
  948.  
  949. void Player::sendCancelMessage(ReturnValue message) const
  950. {
  951.     switch(message)
  952.     {
  953.         case RET_DESTINATIONOUTOFREACH:
  954.             sendCancel("Destination is out of reach.");
  955.             break;
  956.  
  957.         case RET_NOTMOVABLE:
  958.             sendCancel("You cannot move this object.");
  959.             break;
  960.  
  961.         case RET_DROPTWOHANDEDITEM:
  962.             sendCancel("Drop the double-handed object first.");
  963.             break;
  964.  
  965.         case RET_BOTHHANDSNEEDTOBEFREE:
  966.             sendCancel("Both hands need to be free.");
  967.             break;
  968.  
  969.         case RET_CANNOTBEDRESSED:
  970.             sendCancel("You cannot dress this object there.");
  971.             break;
  972.  
  973.         case RET_PUTTHISOBJECTINYOURHAND:
  974.             sendCancel("Put this object in your hand.");
  975.             break;
  976.  
  977.         case RET_PUTTHISOBJECTINBOTHHANDS:
  978.             sendCancel("Put this object in both hands.");
  979.             break;
  980.  
  981.         case RET_CANONLYUSEONEWEAPON:
  982.             sendCancel("You may use only one weapon.");
  983.             break;
  984.  
  985.         case RET_TOOFARAWAY:
  986.             sendCancel("Too far away.");
  987.             break;
  988.  
  989.         case RET_FIRSTGODOWNSTAIRS:
  990.             sendCancel("First go downstairs.");
  991.             break;
  992.  
  993.         case RET_FIRSTGOUPSTAIRS:
  994.             sendCancel("First go upstairs.");
  995.             break;
  996.  
  997.         case RET_NOTENOUGHCAPACITY:
  998.             sendCancel("This object is too heavy for you to carry.");
  999.             break;
  1000.  
  1001.         case RET_CONTAINERNOTENOUGHROOM:
  1002.             sendCancel("You cannot put more objects in this container.");
  1003.             break;
  1004.  
  1005.         case RET_NEEDEXCHANGE:
  1006.         case RET_NOTENOUGHROOM:
  1007.             sendCancel("There is not enough room.");
  1008.             break;
  1009.  
  1010.         case RET_CANNOTPICKUP:
  1011.             sendCancel("You cannot take this object.");
  1012.             break;
  1013.  
  1014.         case RET_CANNOTTHROW:
  1015.             sendCancel("You cannot throw there.");
  1016.             break;
  1017.  
  1018.         case RET_THEREISNOWAY:
  1019.             sendCancel("There is no way.");
  1020.             break;
  1021.  
  1022.         case RET_THISISIMPOSSIBLE:
  1023.             sendCancel("This is impossible.");
  1024.             break;
  1025.  
  1026.         case RET_PLAYERISPZLOCKED:
  1027.             sendCancel("You cannot enter a protection zone after attacking another player.");
  1028.             break;
  1029.  
  1030.         case RET_PLAYERISNOTINVITED:
  1031.             sendCancel("You are not invited.");
  1032.             break;
  1033.  
  1034.         case RET_CREATUREDOESNOTEXIST:
  1035.             sendCancel("Creature does not exist.");
  1036.             break;
  1037.  
  1038.         case RET_DEPOTISFULL:
  1039.             sendCancel("You cannot put more items in this depot.");
  1040.             break;
  1041.  
  1042.         case RET_CANNOTUSETHISOBJECT:
  1043.             sendCancel("You cannot use this object.");
  1044.             break;
  1045.  
  1046.         case RET_PLAYERWITHTHISNAMEISNOTONLINE:
  1047.             sendCancel("A player with this name is not online.");
  1048.             break;
  1049.  
  1050.         case RET_NOTREQUIREDLEVELTOUSERUNE:
  1051.             sendCancel("You do not have the required magic level to use this rune.");
  1052.             break;
  1053.  
  1054.         case RET_YOUAREALREADYTRADING:
  1055.             sendCancel("You are already trading.");
  1056.             break;
  1057.  
  1058.         case RET_THISPLAYERISALREADYTRADING:
  1059.             sendCancel("This player is already trading.");
  1060.             break;
  1061.  
  1062.         case RET_YOUMAYNOTLOGOUTDURINGAFIGHT:
  1063.             sendCancel("You may not logout during or immediately after a fight!");
  1064.             break;
  1065.  
  1066.         case RET_DIRECTPLAYERSHOOT:
  1067.             sendCancel("You are not allowed to shoot directly on players.");
  1068.             break;
  1069.  
  1070.         case RET_NOTENOUGHLEVEL:
  1071.             sendCancel("You do not have enough level.");
  1072.             break;
  1073.  
  1074.         case RET_NOTENOUGHMAGICLEVEL:
  1075.             sendCancel("You do not have enough magic level.");
  1076.             break;
  1077.  
  1078.         case RET_NOTENOUGHMANA:
  1079.             sendCancel("You do not have enough mana.");
  1080.             break;
  1081.  
  1082.         case RET_NOTENOUGHSOUL:
  1083.             sendCancel("You do not have enough soul.");
  1084.             break;
  1085.  
  1086.         case RET_YOUAREEXHAUSTED:
  1087.             sendCancel("You are exhausted.");
  1088.             break;
  1089.  
  1090.         case RET_CANONLYUSETHISRUNEONCREATURES:
  1091.             sendCancel("You can only use this rune on creatures.");
  1092.             break;
  1093.  
  1094.         case RET_PLAYERISNOTREACHABLE:
  1095.             sendCancel("Player is not reachable.");
  1096.             break;
  1097.  
  1098.         case RET_CREATUREISNOTREACHABLE:
  1099.             sendCancel("Creature is not reachable.");
  1100.             break;
  1101.  
  1102.         case RET_ACTIONNOTPERMITTEDINPROTECTIONZONE:
  1103.             sendCancel("This action is not permitted in a protection zone.");
  1104.             break;
  1105.  
  1106.         case RET_YOUMAYNOTATTACKTHISPLAYER:
  1107.             sendCancel("You may not attack this player.");
  1108.             break;
  1109.  
  1110.         case RET_YOUMAYNOTATTACKTHISCREATURE:
  1111.             sendCancel("You may not attack this creature.");
  1112.             break;
  1113.  
  1114.         case RET_YOUMAYNOTATTACKAPERSONINPROTECTIONZONE:
  1115.             sendCancel("You may not attack a person in a protection zone.");
  1116.             break;
  1117.  
  1118.         case RET_YOUMAYNOTATTACKAPERSONWHILEINPROTECTIONZONE:
  1119.             sendCancel("You may not attack a person while you are in a protection zone.");
  1120.             break;
  1121.  
  1122.         case RET_YOUCANONLYUSEITONCREATURES:
  1123.             sendCancel("You can only use it on creatures.");
  1124.             break;
  1125.  
  1126.         case RET_TURNSECUREMODETOATTACKUNMARKEDPLAYERS:
  1127.             sendCancel("Turn secure mode off if you really want to attack unmarked players.");
  1128.             break;
  1129.  
  1130.         case RET_YOUNEEDPREMIUMACCOUNT:
  1131.             sendCancel("You need a premium account.");
  1132.             break;
  1133.  
  1134.         case RET_YOUNEEDTOLEARNTHISSPELL:
  1135.             sendCancel("You need to learn this spell first.");
  1136.             break;
  1137.  
  1138.         case RET_YOURVOCATIONCANNOTUSETHISSPELL:
  1139.             sendCancel("Your vocation cannot use this spell.");
  1140.             break;
  1141.  
  1142.         case RET_YOUNEEDAWEAPONTOUSETHISSPELL:
  1143.             sendCancel("You need to equip a weapon to use this spell.");
  1144.             break;
  1145.  
  1146.         case RET_PLAYERISPZLOCKEDLEAVEPVPZONE:
  1147.             sendCancel("You cannot leave a pvp zone after attacking another player.");
  1148.             break;
  1149.  
  1150.         case RET_PLAYERISPZLOCKEDENTERPVPZONE:
  1151.             sendCancel("You cannot enter a pvp zone after attacking another player.");
  1152.             break;
  1153.  
  1154.         case RET_ACTIONNOTPERMITTEDINANOPVPZONE:
  1155.             sendCancel("This action is not permitted in a safe zone.");
  1156.             break;
  1157.  
  1158.         case RET_YOUCANNOTLOGOUTHERE:
  1159.             sendCancel("You cannot logout here.");
  1160.             break;
  1161.  
  1162.         case RET_YOUNEEDAMAGICITEMTOCASTSPELL:
  1163.             sendCancel("You need a magic item to cast this spell.");
  1164.             break;
  1165.  
  1166.         case RET_CANNOTCONJUREITEMHERE:
  1167.             sendCancel("You cannot conjure items here.");
  1168.             break;
  1169.  
  1170.         case RET_NAMEISTOOAMBIGUOUS:
  1171.             sendCancel("Name is too ambiguous.");
  1172.             break;
  1173.  
  1174.         case RET_CANONLYUSEONESHIELD:
  1175.             sendCancel("You may use only one shield.");
  1176.             break;
  1177.  
  1178.         case RET_YOUARENOTTHEOWNER:
  1179.             sendCancel("You are not the owner.");
  1180.             break;
  1181.  
  1182.         case RET_YOUMAYNOTCASTAREAONBLACKSKULL:
  1183.             sendCancel("You may not cast area spells while you have a black skull.");
  1184.             break;
  1185.  
  1186.         case RET_TILEISFULL:
  1187.             sendCancel("You cannot add more items on this tile.");
  1188.             break;
  1189.  
  1190.         case RET_NOTENOUGHSKILL:
  1191.             sendCancel("You do not have enough skill.");
  1192.             break;
  1193.  
  1194.         case RET_DONTSHOWMESSAGE:
  1195.             break;
  1196.  
  1197.         case RET_NOTPOSSIBLE:
  1198.         default:
  1199.             sendCancel("Sorry, not possible.");
  1200.             break;
  1201.     }
  1202. }
  1203.  
  1204. Item* Player::getWriteItem(uint32_t& _windowTextId, uint16_t& _maxWriteLen)
  1205. {
  1206.     _windowTextId = windowTextId;
  1207.     _maxWriteLen = maxWriteLen;
  1208.     return writeItem;
  1209. }
  1210.  
  1211. void Player::setWriteItem(Item* item, uint16_t _maxWriteLen/* = 0*/)
  1212. {
  1213.     windowTextId++;
  1214.     if(writeItem)
  1215.         writeItem->unRef();
  1216.  
  1217.     if(item)
  1218.     {
  1219.         writeItem = item;
  1220.         maxWriteLen = _maxWriteLen;
  1221.         writeItem->addRef();
  1222.     }
  1223.     else
  1224.     {
  1225.         writeItem = NULL;
  1226.         maxWriteLen = 0;
  1227.     }
  1228. }
  1229.  
  1230. House* Player::getEditHouse(uint32_t& _windowTextId, uint32_t& _listId)
  1231. {
  1232.     _windowTextId = windowTextId;
  1233.     _listId = editListId;
  1234.     return editHouse;
  1235. }
  1236.  
  1237. void Player::setEditHouse(House* house, uint32_t listId/* = 0*/)
  1238. {
  1239.     windowTextId++;
  1240.     editHouse = house;
  1241.     editListId = listId;
  1242. }
  1243.  
  1244. void Player::sendHouseWindow(House* house, uint32_t listId) const
  1245. {
  1246.     if(!client)
  1247.         return;
  1248.  
  1249.     std::string text;
  1250.     if(house->getAccessList(listId, text))
  1251.         client->sendHouseWindow(windowTextId, house, listId, text);
  1252. }
  1253.  
  1254. void Player::sendCreatureChangeVisible(const Creature* creature, Visible_t visible)
  1255. {
  1256.     if(!client)
  1257.         return;
  1258.  
  1259.     const Player* player = creature->getPlayer();
  1260.     if(player == this || (player && (visible < VISIBLE_GHOST_APPEAR || getGhostAccess() >= player->getGhostAccess()))
  1261.         || (!player && canSeeInvisibility()))
  1262.         sendCreatureChangeOutfit(creature, creature->getCurrentOutfit());
  1263.     else if(visible == VISIBLE_DISAPPEAR || visible == VISIBLE_GHOST_DISAPPEAR)
  1264.         sendCreatureDisappear(creature, creature->getTile()->getClientIndexOfThing(this, creature));
  1265.     else
  1266.         sendCreatureAppear(creature);
  1267. }
  1268.  
  1269. void Player::sendAddContainerItem(const Container* container, const Item* item)
  1270. {
  1271.     if(!client)
  1272.         return;
  1273.  
  1274.     for(ContainerVector::const_iterator cl = containerVec.begin(); cl != containerVec.end(); ++cl)
  1275.     {
  1276.         if(cl->second == container)
  1277.             client->sendAddContainerItem(cl->first, item);
  1278.     }
  1279. }
  1280.  
  1281. void Player::sendUpdateContainerItem(const Container* container, uint8_t slot, const Item*, const Item* newItem)
  1282. {
  1283.     if(!client)
  1284.         return;
  1285.  
  1286.     for(ContainerVector::const_iterator cl = containerVec.begin(); cl != containerVec.end(); ++cl)
  1287.     {
  1288.         if(cl->second == container)
  1289.             client->sendUpdateContainerItem(cl->first, slot, newItem);
  1290.     }
  1291. }
  1292.  
  1293. void Player::sendRemoveContainerItem(const Container* container, uint8_t slot, const Item*)
  1294. {
  1295.     if(!client)
  1296.         return;
  1297.  
  1298.     for(ContainerVector::const_iterator cl = containerVec.begin(); cl != containerVec.end(); ++cl)
  1299.     {
  1300.         if(cl->second == container)
  1301.             client->sendRemoveContainerItem(cl->first, slot);
  1302.     }
  1303. }
  1304.  
  1305. void Player::onUpdateTileItem(const Tile* tile, const Position& pos, const Item* oldItem,
  1306.     const ItemType& oldType, const Item* newItem, const ItemType& newType)
  1307. {
  1308.     Creature::onUpdateTileItem(tile, pos, oldItem, oldType, newItem, newType);
  1309.     if(oldItem != newItem)
  1310.         onRemoveTileItem(tile, pos, oldType, oldItem);
  1311.  
  1312.     if(tradeState != TRADE_TRANSFER && tradeItem && oldItem == tradeItem)
  1313.         g_game.internalCloseTrade(this);
  1314. }
  1315.  
  1316. void Player::onRemoveTileItem(const Tile* tile, const Position& pos, const ItemType& iType, const Item* item)
  1317. {
  1318.     Creature::onRemoveTileItem(tile, pos, iType, item);
  1319.     if(tradeState == TRADE_TRANSFER)
  1320.         return;
  1321.  
  1322.     checkTradeState(item);
  1323.     if(tradeItem)
  1324.     {
  1325.         const Container* container = item->getContainer();
  1326.         if(container && container->isHoldingItem(tradeItem))
  1327.             g_game.internalCloseTrade(this);
  1328.     }
  1329. }
  1330.  
  1331. void Player::onCreatureAppear(const Creature* creature)
  1332. {
  1333.     Creature::onCreatureAppear(creature);
  1334.     if(creature != this)
  1335.         return;
  1336.  
  1337.     Item* item = NULL;
  1338.     for(int32_t slot = SLOT_FIRST; slot < SLOT_LAST; ++slot)
  1339.     {
  1340.         if(!(item = getInventoryItem((slots_t)slot)))
  1341.             continue;
  1342.  
  1343.         item->__startDecaying();
  1344.         g_moveEvents->onPlayerEquip(this, item, (slots_t)slot, false);
  1345.     }
  1346.  
  1347.     updateWeapon();
  1348.     if(BedItem* bed = Beds::getInstance()->getBedBySleeper(guid))
  1349.         bed->wakeUp();
  1350.  
  1351.     Outfit outfit;
  1352.     if(Outfits::getInstance()->getOutfit(defaultOutfit.lookType, outfit))
  1353.         outfitAttributes = Outfits::getInstance()->addAttributes(getID(), outfit.outfitId, sex, defaultOutfit.lookAddons);
  1354.  
  1355.     if(lastLogout && stamina < STAMINA_MAX)
  1356.     {
  1357.         int64_t ticks = (int64_t)time(NULL) - lastLogout - 600;
  1358.         if(ticks > 0)
  1359.         {
  1360.             ticks = (int64_t)((double)(ticks * 1000) / g_config.getDouble(ConfigManager::RATE_STAMINA_GAIN));
  1361.             int64_t premium = g_config.getNumber(ConfigManager::STAMINA_LIMIT_TOP) * STAMINA_MULTIPLIER, period = ticks;
  1362.             if((int64_t)stamina <= premium)
  1363.             {
  1364.                 period += stamina;
  1365.                 if(period > premium)
  1366.                     period -= premium;
  1367.                 else
  1368.                     period = 0;
  1369.  
  1370.                 useStamina(ticks - period);
  1371.             }
  1372.  
  1373.             if(period > 0)
  1374.             {
  1375.                 ticks = (int64_t)((g_config.getDouble(ConfigManager::RATE_STAMINA_GAIN) * period)
  1376.                     / g_config.getDouble(ConfigManager::RATE_STAMINA_THRESHOLD));
  1377.                 if(stamina + ticks > STAMINA_MAX)
  1378.                     ticks = STAMINA_MAX - stamina;
  1379.  
  1380.                 useStamina(ticks);
  1381.             }
  1382.  
  1383.             sendStats();
  1384.         }
  1385.     }
  1386.  
  1387.     g_game.checkPlayersRecord(this);
  1388.     if(!isGhost())
  1389.         IOLoginData::getInstance()->updateOnlineStatus(guid, true);
  1390.  
  1391.     #if defined(WINDOWS) && !defined(__CONSOLE__)
  1392.     GUI::getInstance()->m_pBox.addPlayer(this);
  1393.     #endif
  1394.     if(g_config.getBool(ConfigManager::DISPLAY_LOGGING))
  1395.         std::clog << name << " has logged in." << std::endl;
  1396. }
  1397.  
  1398. void Player::onAttackedCreatureDisappear(bool isLogout)
  1399. {
  1400.     sendCancelTarget();
  1401.     if(!isLogout)
  1402.         sendTextMessage(MSG_STATUS_SMALL, "Target lost.");
  1403. }
  1404.  
  1405. void Player::onFollowCreatureDisappear(bool isLogout)
  1406. {
  1407.     sendCancelTarget();
  1408.     if(!isLogout)
  1409.         sendTextMessage(MSG_STATUS_SMALL, "Target lost.");
  1410. }
  1411.  
  1412. void Player::onChangeZone(ZoneType_t zone)
  1413. {
  1414.     if(zone == ZONE_PROTECTION)
  1415.     {
  1416.         if(attackedCreature && !hasFlag(PlayerFlag_IgnoreProtectionZone))
  1417.         {
  1418.             setAttackedCreature(NULL);
  1419.             onAttackedCreatureDisappear(false);
  1420.         }
  1421.     }
  1422.  
  1423.     g_game.updateCreatureWalkthrough(this);
  1424.     sendIcons();
  1425. }
  1426.  
  1427. void Player::onAttackedCreatureChangeZone(ZoneType_t zone)
  1428. {
  1429.     if(zone == ZONE_PROTECTION && !hasFlag(PlayerFlag_IgnoreProtectionZone))
  1430.     {
  1431.         setAttackedCreature(NULL);
  1432.         onAttackedCreatureDisappear(false);
  1433.     }
  1434.     else if(zone == ZONE_OPTIONAL && attackedCreature->getPlayer() && !hasFlag(PlayerFlag_IgnoreProtectionZone))
  1435.     {
  1436.         setAttackedCreature(NULL);
  1437.         onAttackedCreatureDisappear(false);
  1438.     }
  1439.     else if(zone == ZONE_OPEN && g_game.getWorldType() == WORLDTYPE_OPTIONAL && attackedCreature->getPlayer()
  1440.         && !attackedCreature->getPlayer()->isEnemy(this, true))
  1441.     {
  1442.         //attackedCreature can leave a pvp zone if not pzlocked
  1443.         setAttackedCreature(NULL);
  1444.         onAttackedCreatureDisappear(false);
  1445.     }
  1446. }
  1447.  
  1448. void Player::onCreatureDisappear(const Creature* creature, bool isLogout)
  1449. {
  1450.     Creature::onCreatureDisappear(creature, isLogout);
  1451.     if(creature != this)
  1452.         return;
  1453.  
  1454.     if(isLogout)
  1455.     {
  1456.         loginPosition = getPosition();
  1457.         lastLogout = time(NULL);
  1458.     }
  1459.  
  1460.     if(eventWalk)
  1461.         setFollowCreature(NULL);
  1462.  
  1463.     closeShopWindow();
  1464.     if(tradePartner)
  1465.         g_game.internalCloseTrade(this);
  1466.  
  1467.     clearPartyInvitations();
  1468.     if(party)
  1469.         party->leave(this);
  1470.  
  1471.     g_game.cancelRuleViolation(this);
  1472.     if(hasFlag(PlayerFlag_CanAnswerRuleViolations))
  1473.     {
  1474.         PlayerVector closeReportList;
  1475.         for(RuleViolationsMap::const_iterator it = g_game.getRuleViolations().begin(); it != g_game.getRuleViolations().end(); ++it)
  1476.         {
  1477.             if(it->second->gamemaster == this)
  1478.                 closeReportList.push_back(it->second->reporter);
  1479.         }
  1480.  
  1481.         for(PlayerVector::iterator it = closeReportList.begin(); it != closeReportList.end(); ++it)
  1482.             g_game.closeRuleViolation(*it);
  1483.     }
  1484.  
  1485.     g_chat.removeUserFromAllChannels(this);
  1486.     if(!isGhost())
  1487.         IOLoginData::getInstance()->updateOnlineStatus(guid, false);
  1488.  
  1489.     #if defined(WINDOWS) && !defined(__CONSOLE__)
  1490.     GUI::getInstance()->m_pBox.removePlayer(this);
  1491.     #endif
  1492.     if(g_config.getBool(ConfigManager::DISPLAY_LOGGING))
  1493.         std::clog << getName() << " has logged out." << std::endl;
  1494.  
  1495.     bool saved = false;
  1496.     for(uint32_t tries = 0; !saved && tries < 3; ++tries)
  1497.     {
  1498.         if(IOLoginData::getInstance()->savePlayer(this))
  1499.             saved = true;
  1500. #ifdef __DEBUG__
  1501.         else
  1502.             std::clog << "Error while saving player: " << getName() << ", strike " << tries << "." << std::endl;
  1503. #endif
  1504.     }
  1505.  
  1506.     if(!saved)
  1507. #ifndef __DEBUG__
  1508.         std::clog << "Error while saving player: " << getName() << "." << std::endl;
  1509. #else
  1510.         std::clog << "Player " << getName() << " couldn't be saved." << std::endl;
  1511. #endif
  1512. }
  1513.  
  1514. void Player::openShopWindow()
  1515. {
  1516.     sendShop();
  1517.     sendGoods();
  1518. }
  1519.  
  1520. void Player::closeShopWindow(bool send/* = true*/)
  1521. {
  1522.     int32_t onBuy = -1, onSell = -1;
  1523.     if(Npc* npc = getShopOwner(onBuy, onSell))
  1524.         npc->onPlayerEndTrade(this, onBuy, onSell);
  1525.  
  1526.     if(shopOwner)
  1527.     {
  1528.         shopOwner = NULL;
  1529.         if(send)
  1530.             sendCloseShop();
  1531.     }
  1532.  
  1533.     purchaseCallback = saleCallback = -1;
  1534.     shopOffer.clear();
  1535. }
  1536.  
  1537. bool Player::canShopItem(uint16_t itemId, uint8_t subType, ShopEvent_t event)
  1538. {
  1539.     for(ShopInfoList::iterator sit = shopOffer.begin(); sit != shopOffer.end(); ++sit)
  1540.     {
  1541.         if(sit->itemId != itemId || ((event != SHOPEVENT_BUY || sit->buyPrice < 0)
  1542.             && (event != SHOPEVENT_SELL || sit->sellPrice < 0)))
  1543.             continue;
  1544.  
  1545.         if(event == SHOPEVENT_SELL)
  1546.             return true;
  1547.  
  1548.         const ItemType& it = Item::items[id];
  1549.         if(it.isFluidContainer() || it.isSplash())
  1550.             return sit->subType == subType;
  1551.  
  1552.         return true;
  1553.     }
  1554.  
  1555.     return false;
  1556. }
  1557.  
  1558. void Player::onWalk(Direction& dir)
  1559. {
  1560.     Creature::onWalk(dir);
  1561.     setNextActionTask(NULL);
  1562.     setNextAction(OTSYS_TIME() + getStepDuration(dir));
  1563. }
  1564.  
  1565. void Player::onCreatureMove(const Creature* creature, const Tile* newTile, const Position& newPos,
  1566.     const Tile* oldTile, const Position& oldPos, bool teleport)
  1567. {
  1568.     Creature::onCreatureMove(creature, newTile, newPos, oldTile, oldPos, teleport);
  1569.     if(creature != this)
  1570.         return;
  1571.  
  1572.     if(party)
  1573.         party->updateSharedExperience();
  1574.  
  1575.     //check if we should close trade
  1576.     if(tradeState != TRADE_TRANSFER && ((tradeItem && !Position::areInRange<1,1,0>(tradeItem->getPosition(), getPosition()))
  1577.         || (tradePartner && !Position::areInRange<2,2,0>(tradePartner->getPosition(), getPosition()))))
  1578.         g_game.internalCloseTrade(this);
  1579.  
  1580.     if((teleport || oldPos.z != newPos.z) && !hasCustomFlag(PlayerCustomFlag_CanStairhop))
  1581.     {
  1582.         int32_t ticks = g_config.getNumber(ConfigManager::STAIRHOP_DELAY);
  1583.         if(ticks > 0)
  1584.         {
  1585.             addExhaust(ticks, EXHAUST_HEALING);
  1586.             addExhaust(ticks, EXHAUST_COMBAT);
  1587.             if(Condition* condition = Condition::createCondition(CONDITIONID_DEFAULT, CONDITION_PACIFIED, ticks))
  1588.                 addCondition(condition);
  1589.         }
  1590.     }
  1591. }
  1592.  
  1593. void Player::onAddContainerItem(const Container*, const Item* item)
  1594. {
  1595.     checkTradeState(item);
  1596. }
  1597.  
  1598. void Player::onUpdateContainerItem(const Container* container, uint8_t slot,
  1599.     const Item* oldItem, const ItemType&, const Item* newItem, const ItemType&)
  1600. {
  1601.     if(oldItem != newItem)
  1602.         onRemoveContainerItem(container, slot, oldItem);
  1603.  
  1604.     if(tradeState != TRADE_TRANSFER)
  1605.         checkTradeState(oldItem);
  1606. }
  1607.  
  1608. void Player::onRemoveContainerItem(const Container* container, uint8_t, const Item* item)
  1609. {
  1610.     if(tradeState == TRADE_TRANSFER)
  1611.         return;
  1612.  
  1613.     checkTradeState(item);
  1614.     if(tradeItem)
  1615.     {
  1616.         if(tradeItem->getParent() != container && container->isHoldingItem(tradeItem))
  1617.             g_game.internalCloseTrade(this);
  1618.     }
  1619. }
  1620.  
  1621. void Player::onCloseContainer(const Container* container)
  1622. {
  1623.     if(!client)
  1624.         return;
  1625.  
  1626.     for(ContainerVector::const_iterator cl = containerVec.begin(); cl != containerVec.end(); ++cl)
  1627.     {
  1628.         if(cl->second == container)
  1629.             client->sendCloseContainer(cl->first);
  1630.     }
  1631. }
  1632.  
  1633. void Player::onSendContainer(const Container* container)
  1634. {
  1635.     if(!client)
  1636.         return;
  1637.  
  1638.     bool hasParent = dynamic_cast<const Container*>(container->getParent()) != NULL;
  1639.     for(ContainerVector::const_iterator cl = containerVec.begin(); cl != containerVec.end(); ++cl)
  1640.     {
  1641.         if(cl->second == container)
  1642.             client->sendContainer(cl->first, container, hasParent);
  1643.     }
  1644. }
  1645.  
  1646. void Player::onUpdateInventoryItem(slots_t slot, Item* oldItem, const ItemType& ,
  1647.     Item* newItem, const ItemType&)
  1648. {
  1649.     if(oldItem != newItem)
  1650.         onRemoveInventoryItem(slot, oldItem);
  1651.  
  1652.     if(tradeState != TRADE_TRANSFER)
  1653.         checkTradeState(oldItem);
  1654. }
  1655.  
  1656. void Player::onRemoveInventoryItem(slots_t, Item* item)
  1657. {
  1658.     if(tradeState == TRADE_TRANSFER)
  1659.         return;
  1660.  
  1661.     checkTradeState(item);
  1662.     if(tradeItem)
  1663.     {
  1664.         const Container* container = item->getContainer();
  1665.         if(container && container->isHoldingItem(tradeItem))
  1666.             g_game.internalCloseTrade(this);
  1667.     }
  1668. }
  1669.  
  1670. void Player::checkTradeState(const Item* item)
  1671. {
  1672.     if(!tradeItem || tradeState == TRADE_TRANSFER)
  1673.         return;
  1674.  
  1675.     if(tradeItem != item)
  1676.     {
  1677.         const Container* container = dynamic_cast<const Container*>(item->getParent());
  1678.         while(container != NULL)
  1679.         {
  1680.             if(container == tradeItem)
  1681.             {
  1682.                 g_game.internalCloseTrade(this);
  1683.                 break;
  1684.             }
  1685.  
  1686.             container = dynamic_cast<const Container*>(container->getParent());
  1687.         }
  1688.     }
  1689.     else
  1690.         g_game.internalCloseTrade(this);
  1691. }
  1692.  
  1693. void Player::setNextWalkActionTask(SchedulerTask* task)
  1694. {
  1695.     if(walkTaskEvent)
  1696.     {
  1697.         Scheduler::getInstance().stopEvent(walkTaskEvent);
  1698.         walkTaskEvent = 0;
  1699.     }
  1700.  
  1701.     delete walkTask;
  1702.     walkTask = task;
  1703.     setIdleTime(0);
  1704. }
  1705.  
  1706. void Player::setNextWalkTask(SchedulerTask* task)
  1707. {
  1708.     if(nextStepEvent)
  1709.     {
  1710.         Scheduler::getInstance().stopEvent(nextStepEvent);
  1711.         nextStepEvent = 0;
  1712.     }
  1713.  
  1714.     if(task)
  1715.     {
  1716.         nextStepEvent = Scheduler::getInstance().addEvent(task);
  1717.         setIdleTime(0);
  1718.     }
  1719. }
  1720.  
  1721. void Player::setNextActionTask(SchedulerTask* task)
  1722. {
  1723.     if(actionTaskEvent)
  1724.     {
  1725.         Scheduler::getInstance().stopEvent(actionTaskEvent);
  1726.         actionTaskEvent = 0;
  1727.     }
  1728.  
  1729.     if(task)
  1730.     {
  1731.         actionTaskEvent = Scheduler::getInstance().addEvent(task);
  1732.         setIdleTime(0);
  1733.     }
  1734. }
  1735.  
  1736. uint32_t Player::getNextActionTime() const
  1737. {
  1738.     return (uint32_t)std::max((int64_t)SCHEDULER_MINTICKS, ((int64_t)nextAction - OTSYS_TIME()));
  1739. }
  1740.  
  1741. void Player::onThink(uint32_t interval)
  1742. {
  1743.     Creature::onThink(interval);
  1744.     int64_t timeNow = OTSYS_TIME();
  1745.     if(timeNow - lastPing >= 5000)
  1746.     {
  1747.         lastPing = timeNow;
  1748.         if(client)
  1749.             client->sendPing();
  1750.         else if(g_config.getBool(ConfigManager::STOP_ATTACK_AT_EXIT))
  1751.             setAttackedCreature(NULL);
  1752.     }
  1753.  
  1754.     if((timeNow - lastPong) >= 60000 && !getTile()->hasFlag(TILESTATE_NOLOGOUT)
  1755.         && !isConnecting && !pzLocked && !hasCondition(CONDITION_INFIGHT))
  1756.     {
  1757.         if(client)
  1758.             client->logout(true, true);
  1759.         else if(g_creatureEvents->playerLogout(this, false))
  1760.             g_game.removeCreature(this, true);
  1761.     }
  1762.  
  1763.     messageTicks += interval;
  1764.     if(messageTicks >= 1500)
  1765.     {
  1766.         messageTicks = 0;
  1767.         addMessageBuffer();
  1768.     }
  1769.  
  1770.     if(lastMail && lastMail < (uint64_t)(OTSYS_TIME() + g_config.getNumber(ConfigManager::MAIL_ATTEMPTS_FADE)))
  1771.         mailAttempts = lastMail = 0;
  1772. }
  1773.  
  1774. bool Player::isMuted(uint16_t channelId, SpeakClasses type, int32_t& time)
  1775. {
  1776.     time = 0;
  1777.     if(hasFlag(PlayerFlag_CannotBeMuted))
  1778.         return false;
  1779.  
  1780.     int32_t muteTicks = 0;
  1781.     for(ConditionList::iterator it = conditions.begin(); it != conditions.end(); ++it)
  1782.     {
  1783.         if((*it)->getType() == CONDITION_MUTED && (*it)->getSubId() == 0)
  1784.         {
  1785.             if((*it)->getTicks() == -1)
  1786.             {
  1787.                 time = -1;
  1788.                 break;
  1789.             }
  1790.  
  1791.             if((*it)->getTicks() > muteTicks)
  1792.                 muteTicks = (*it)->getTicks();
  1793.         }
  1794.     }
  1795.  
  1796.     if(muteTicks)
  1797.         time = (uint32_t)muteTicks / 1000;
  1798.  
  1799.     return type != SPEAK_PRIVATE_PN && (type != SPEAK_CHANNEL_Y || (channelId != CHANNEL_GUILD && !g_chat.isPrivateChannel(channelId)));
  1800. }
  1801.  
  1802. void Player::addMessageBuffer()
  1803. {
  1804.     if(!hasFlag(PlayerFlag_CannotBeMuted) && g_config.getNumber(ConfigManager::MAX_MESSAGEBUFFER) && messageBuffer)
  1805.         messageBuffer--;
  1806. }
  1807.  
  1808. void Player::removeMessageBuffer()
  1809. {
  1810.     if(hasFlag(PlayerFlag_CannotBeMuted))
  1811.         return;
  1812.  
  1813.     int32_t maxBuffer = g_config.getNumber(ConfigManager::MAX_MESSAGEBUFFER);
  1814.     if(!maxBuffer || messageBuffer > maxBuffer + 1 || ++messageBuffer <= maxBuffer)
  1815.         return;
  1816.  
  1817.     uint32_t muteCount = 1;
  1818.     MuteCountMap::iterator it = muteCountMap.find(guid);
  1819.     if(it != muteCountMap.end())
  1820.         muteCount = it->second;
  1821.  
  1822.     uint32_t muteTime = 5 * muteCount * muteCount;
  1823.     muteCountMap[guid] = muteCount + 1;
  1824.     if(Condition* condition = Condition::createCondition(CONDITIONID_DEFAULT, CONDITION_MUTED, muteTime * 1000))
  1825.         addCondition(condition);
  1826.  
  1827.     char buffer[50];
  1828.     sprintf(buffer, "You are muted for %d seconds.", muteTime);
  1829.     sendTextMessage(MSG_STATUS_SMALL, buffer);
  1830. }
  1831.  
  1832. void Player::drainHealth(Creature* attacker, CombatType_t combatType, int32_t damage)
  1833. {
  1834.     Creature::drainHealth(attacker, combatType, damage);
  1835.     char buffer[150];
  1836.     if(attacker)
  1837.         sprintf(buffer, "You lose %d hitpoint%s due to an attack by %s.", damage, (damage != 1 ? "s" : ""), attacker->getNameDescription().c_str());
  1838.     else
  1839.         sprintf(buffer, "You lose %d hitpoint%s.", damage, (damage != 1 ? "s" : ""));
  1840.  
  1841.     sendStats();
  1842.     sendTextMessage(MSG_EVENT_DEFAULT, buffer);
  1843. }
  1844.  
  1845. void Player::drainMana(Creature* attacker, CombatType_t combatType, int32_t damage)
  1846. {
  1847.     Creature::drainMana(attacker, combatType, damage);
  1848.     char buffer[150];
  1849.     if(attacker)
  1850.         sprintf(buffer, "You lose %d mana blocking an attack by %s.", damage, attacker->getNameDescription().c_str());
  1851.     else
  1852.         sprintf(buffer, "You lose %d mana.", damage);
  1853.  
  1854.     sendStats();
  1855.     sendTextMessage(MSG_EVENT_DEFAULT, buffer);
  1856. }
  1857.  
  1858. void Player::addManaSpent(uint64_t amount, bool useMultiplier/* = true*/)
  1859. {
  1860.     if(!amount)
  1861.         return;
  1862.  
  1863.     uint64_t currReqMana = vocation->getReqMana(magLevel), nextReqMana = vocation->getReqMana(magLevel + 1);
  1864.     if(currReqMana > nextReqMana) //player has reached max magic level
  1865.         return;
  1866.  
  1867.     if(useMultiplier)
  1868.         amount = uint64_t((double)amount * rates[SKILL__MAGLEVEL] * g_config.getDouble(ConfigManager::RATE_MAGIC));
  1869.  
  1870.     bool advance = false;
  1871.     while(manaSpent + amount >= nextReqMana)
  1872.     {
  1873.         amount -= nextReqMana - manaSpent;
  1874.         manaSpent = 0;
  1875.         magLevel++;
  1876.  
  1877.         char advMsg[50];
  1878.         sprintf(advMsg, "You advanced to magic level %d.", magLevel);
  1879.         sendTextMessage(MSG_EVENT_ADVANCE, advMsg);
  1880.  
  1881.         advance = true;
  1882.         CreatureEventList advanceEvents = getCreatureEvents(CREATURE_EVENT_ADVANCE);
  1883.         for(CreatureEventList::iterator it = advanceEvents.begin(); it != advanceEvents.end(); ++it)
  1884.             (*it)->executeAdvance(this, SKILL__MAGLEVEL, (magLevel - 1), magLevel);
  1885.  
  1886.         currReqMana = nextReqMana;
  1887.         nextReqMana = vocation->getReqMana(magLevel + 1);
  1888.         if(currReqMana > nextReqMana)
  1889.         {
  1890.             amount = 0;
  1891.             break;
  1892.         }
  1893.     }
  1894.  
  1895.     if(amount)
  1896.         manaSpent += amount;
  1897.  
  1898.     uint32_t newPercent = Player::getPercentLevel(manaSpent, nextReqMana);
  1899.     if(magLevelPercent != newPercent)
  1900.     {
  1901.         magLevelPercent = newPercent;
  1902.         sendStats();
  1903.     }
  1904.     else if(advance)
  1905.         sendStats();
  1906. }
  1907.  
  1908. void Player::addExperience(uint64_t exp)
  1909. {
  1910.     uint32_t prevLevel = level;
  1911.     uint64_t nextLevelExp = Player::getExpForLevel(level + 1);
  1912.     if(Player::getExpForLevel(level) > nextLevelExp)
  1913.     {
  1914.         //player has reached max level
  1915.         levelPercent = 0;
  1916.         sendStats();
  1917.         return;
  1918.     }
  1919.  
  1920.     experience += exp;
  1921.     while(experience >= nextLevelExp)
  1922.     {
  1923.         healthMax += vocation->getGain(GAIN_HEALTH);
  1924.         health += vocation->getGain(GAIN_HEALTH);
  1925.         manaMax += vocation->getGain(GAIN_MANA);
  1926.         mana += vocation->getGain(GAIN_MANA);
  1927.         capacity += vocation->getGainCap();
  1928.  
  1929.         ++level;
  1930.         nextLevelExp = Player::getExpForLevel(level + 1);
  1931.         if(Player::getExpForLevel(level) > nextLevelExp) //player has reached max level
  1932.             break;
  1933.     }
  1934.  
  1935.     if(prevLevel != level)
  1936.     {
  1937.         updateBaseSpeed();
  1938.         g_game.changeSpeed(this, 0);
  1939.         g_game.addMagicEffect(getPosition(), MAGIC_EFFECT_BIGCLOUDS);
  1940.         if(g_config.getBool(ConfigManager::HEAL_PLAYER_ON_LEVEL))
  1941.         {
  1942.             health = healthMax;
  1943.             mana = manaMax;
  1944.         }
  1945.  
  1946.         g_game.addCreatureHealth(this);
  1947.         if(party)
  1948.             party->updateSharedExperience();
  1949.  
  1950.         char advMsg[60];
  1951.         sprintf(advMsg, "You advanced from Level %d to Level %d.", prevLevel, level);
  1952.         sendTextMessage(MSG_EVENT_ADVANCE, advMsg);
  1953.  
  1954.         CreatureEventList advanceEvents = getCreatureEvents(CREATURE_EVENT_ADVANCE);
  1955.         for(CreatureEventList::iterator it = advanceEvents.begin(); it != advanceEvents.end(); ++it)
  1956.             (*it)->executeAdvance(this, SKILL__LEVEL, prevLevel, level);
  1957.     }
  1958.  
  1959.     uint64_t currLevelExp = Player::getExpForLevel(level);
  1960.     nextLevelExp = Player::getExpForLevel(level + 1);
  1961.     levelPercent = 0;
  1962.     if(nextLevelExp > currLevelExp)
  1963.         levelPercent = Player::getPercentLevel(experience - currLevelExp, nextLevelExp - currLevelExp);
  1964.  
  1965.     sendStats();
  1966. }
  1967.  
  1968. void Player::removeExperience(uint64_t exp, bool updateStats/* = true*/)
  1969. {
  1970.     uint32_t prevLevel = level;
  1971.     experience -= std::min(exp, experience);
  1972.     while(level > 1 && experience < Player::getExpForLevel(level))
  1973.     {
  1974.         level--;
  1975.         healthMax = std::max((int32_t)0, (healthMax - (int32_t)vocation->getGain(GAIN_HEALTH)));
  1976.         manaMax = std::max((int32_t)0, (manaMax - (int32_t)vocation->getGain(GAIN_MANA)));
  1977.         capacity = std::max((double)0, (capacity - (double)vocation->getGainCap()));
  1978.     }
  1979.  
  1980.     if(prevLevel != level)
  1981.     {
  1982.         if(updateStats)
  1983.         {
  1984.             updateBaseSpeed();
  1985.             g_game.changeSpeed(this, 0);
  1986.             g_game.addCreatureHealth(this);
  1987.         }
  1988.  
  1989.         char advMsg[90];
  1990.         sprintf(advMsg, "You were downgraded from Level %d to Level %d.", prevLevel, level);
  1991.         sendTextMessage(MSG_EVENT_ADVANCE, advMsg);
  1992.     }
  1993.  
  1994.     uint64_t currLevelExp = Player::getExpForLevel(level),
  1995.         nextLevelExp = Player::getExpForLevel(level + 1);
  1996.     if(nextLevelExp > currLevelExp)
  1997.         levelPercent = Player::getPercentLevel(experience - currLevelExp, nextLevelExp - currLevelExp);
  1998.     else
  1999.         levelPercent = 0;
  2000.  
  2001.     if(updateStats)
  2002.         sendStats();
  2003. }
  2004.  
  2005. uint32_t Player::getPercentLevel(uint64_t count, uint64_t nextLevelCount)
  2006. {
  2007.     if(nextLevelCount > 0)
  2008.         return std::min((uint32_t)100, std::max((uint32_t)0, uint32_t(count * 100 / nextLevelCount)));
  2009.  
  2010.     return 0;
  2011. }
  2012.  
  2013. void Player::onBlockHit(BlockType_t)
  2014. {
  2015.     if(shieldBlockCount > 0)
  2016.     {
  2017.         --shieldBlockCount;
  2018.         if(hasShield())
  2019.             addSkillAdvance(SKILL_SHIELD, 1);
  2020.     }
  2021. }
  2022.  
  2023. void Player::onAttackedCreatureBlockHit(Creature* target, BlockType_t blockType)
  2024. {
  2025.     Creature::onAttackedCreatureBlockHit(target, blockType);
  2026.     lastAttackBlockType = blockType;
  2027.     switch(blockType)
  2028.     {
  2029.         case BLOCK_NONE:
  2030.         {
  2031.             bloodHitCount = shieldBlockCount = 30;
  2032.             addAttackSkillPoint = true;
  2033.             break;
  2034.         }
  2035.  
  2036.         case BLOCK_DEFENSE:
  2037.         case BLOCK_ARMOR:
  2038.         {
  2039.             //need to draw blood every 30 hits
  2040.             if(bloodHitCount > 0)
  2041.             {
  2042.                 addAttackSkillPoint = true;
  2043.                 --bloodHitCount;
  2044.             }
  2045.             else
  2046.                 addAttackSkillPoint = false;
  2047.  
  2048.             break;
  2049.         }
  2050.  
  2051.         default:
  2052.         {
  2053.             addAttackSkillPoint = false;
  2054.             break;
  2055.         }
  2056.     }
  2057. }
  2058.  
  2059. bool Player::hasShield() const
  2060. {
  2061.     Item* item = getInventoryItem(SLOT_LEFT);
  2062.     return (item && item->getWeaponType() == WEAPON_SHIELD) || ((item = getInventoryItem(SLOT_RIGHT)) && item->getWeaponType() == WEAPON_SHIELD);
  2063. }
  2064.  
  2065. BlockType_t Player::blockHit(Creature* attacker, CombatType_t combatType, int32_t& damage,
  2066.     bool checkDefense/* = false*/, bool checkArmor/* = false*/, bool reflect/* = true*/, bool field/* = false*/)
  2067. {
  2068.     BlockType_t blockType = Creature::blockHit(attacker, combatType, damage, checkDefense, checkArmor, reflect, field);
  2069.     if(attacker)
  2070.     {
  2071.         int16_t color = g_config.getNumber(ConfigManager::SQUARE_COLOR);
  2072.         if(color < 0)
  2073.             color = random_range(0, 254);
  2074.  
  2075.         sendCreatureSquare(attacker, color);
  2076.     }
  2077.  
  2078.     if(blockType != BLOCK_NONE)
  2079.         return blockType;
  2080.  
  2081.     if(vocation->getMultiplier(MULTIPLIER_MAGICDEFENSE) != 1.0 && combatType != COMBAT_PHYSICALDAMAGE &&
  2082.         combatType != COMBAT_NONE && combatType != COMBAT_UNDEFINEDDAMAGE && combatType != COMBAT_DROWNDAMAGE)
  2083.         damage -= (int32_t)std::ceil((double)(damage * vocation->getMultiplier(MULTIPLIER_MAGICDEFENSE)) / 100.);
  2084.  
  2085.     if(damage <= 0)
  2086.         return blockType;
  2087.  
  2088.     int32_t blocked = 0, reflected = 0;
  2089.     if(reflect)
  2090.         reflect = attacker && !attacker->isRemoved() && attacker->getHealth() > 0;
  2091.  
  2092.     Item* item = NULL;
  2093.     for(int32_t slot = SLOT_FIRST; slot < SLOT_LAST; ++slot)
  2094.     {
  2095.         if(!(item = getInventoryItem((slots_t)slot)) || item->isRemoved() ||
  2096.                 (g_moveEvents->hasEquipEvent(item) && !isItemAbilityEnabled((slots_t)slot)))
  2097.             continue;
  2098.  
  2099.         const ItemType& it = Item::items[item->getID()];
  2100.         if(!field)
  2101.         {
  2102.             if(it.abilities.absorb[combatType])
  2103.             {
  2104.                 blocked += (int32_t)std::ceil((double)(damage * it.abilities.absorb[combatType]) / 100.);
  2105.                 if(item->hasCharges())
  2106.                     g_game.transformItem(item, item->getID(), std::max((int32_t)0, (int32_t)item->getCharges() - 1));
  2107.             }
  2108.         }
  2109.         else if(it.abilities.fieldAbsorb[combatType])
  2110.         {
  2111.             blocked += (int32_t)std::ceil((double)(damage * it.abilities.fieldAbsorb[combatType]) / 100.);
  2112.             if(item->hasCharges())
  2113.                 g_game.transformItem(item, item->getID(), std::max((int32_t)0, (int32_t)item->getCharges() - 1));
  2114.         }
  2115.  
  2116.         if(!reflect)
  2117.             continue;
  2118.  
  2119.         if(it.abilities.reflect[REFLECT_PERCENT][combatType] && random_range(1, 100) < it.abilities.reflect[REFLECT_CHANCE][combatType])
  2120.         {
  2121.             reflected += (int32_t)std::ceil((double)(damage * it.abilities.reflect[REFLECT_PERCENT][combatType]) / 100.);
  2122.             if(item->hasCharges() && !it.abilities.absorb[combatType])
  2123.                 g_game.transformItem(item, item->getID(), std::max((int32_t)0, (int32_t)item->getCharges() - 1));
  2124.         }
  2125.     }
  2126.  
  2127.     if(outfitAttributes)
  2128.     {
  2129.         uint32_t tmp = Outfits::getInstance()->getOutfitAbsorb(defaultOutfit.lookType, sex, combatType);
  2130.         if(tmp)
  2131.             blocked += (int32_t)std::ceil((double)(damage * tmp) / 100.);
  2132.  
  2133.         if(reflect)
  2134.         {
  2135.             tmp = Outfits::getInstance()->getOutfitReflect(defaultOutfit.lookType, sex, combatType);
  2136.             if(tmp)
  2137.                 reflected += (int32_t)std::ceil((double)(damage * tmp) / 100.);
  2138.         }
  2139.     }
  2140.  
  2141.     if(vocation->getAbsorb(combatType))
  2142.         blocked += (int32_t)std::ceil((double)(damage * vocation->getAbsorb(combatType)) / 100.);
  2143.  
  2144.     if(reflect && vocation->getReflect(combatType))
  2145.         reflected += (int32_t)std::ceil((double)(damage * vocation->getReflect(combatType)) / 100.);
  2146.  
  2147.     damage -= blocked;
  2148.     if(damage <= 0)
  2149.     {
  2150.         damage = 0;
  2151.         blockType = BLOCK_DEFENSE;
  2152.     }
  2153.  
  2154.     if(reflected)
  2155.     {
  2156.         if(combatType != COMBAT_HEALING)
  2157.             reflected = -reflected;
  2158.  
  2159.         if(!g_game.combatBlockHit(combatType, this, attacker, reflected, false, false, false))
  2160.             g_game.combatChangeHealth(combatType, NULL, attacker, reflected);
  2161.     }
  2162.  
  2163.     return blockType;
  2164. }
  2165.  
  2166. uint32_t Player::getIP() const
  2167. {
  2168.     if(client)
  2169.         return client->getIP();
  2170.  
  2171.     return lastIP;
  2172. }
  2173.  
  2174. bool Player::onDeath()
  2175. {
  2176.     Item *preventLoss = NULL, *preventDrop = NULL;
  2177.     if(getZone() == ZONE_HARDCORE)
  2178.     {
  2179.         setDropLoot(LOOT_DROP_NONE);
  2180.         setLossSkill(false);
  2181.     }
  2182.     else if(skull < SKULL_RED)
  2183.     {
  2184.         Item* item = NULL;
  2185.         for(int32_t i = SLOT_FIRST; ((skillLoss || lootDrop == LOOT_DROP_FULL) && i < SLOT_LAST); ++i)
  2186.         {
  2187.             if(!(item = getInventoryItem((slots_t)i)) || item->isRemoved() ||
  2188.                 (g_moveEvents->hasEquipEvent(item) && !isItemAbilityEnabled((slots_t)i)))
  2189.                 continue;
  2190.  
  2191.             const ItemType& it = Item::items[item->getID()];
  2192.             if(lootDrop == LOOT_DROP_FULL && it.abilities.preventDrop)
  2193.             {
  2194.                 setDropLoot(LOOT_DROP_PREVENT);
  2195.                 preventDrop = item;
  2196.             }
  2197.  
  2198.             if(skillLoss && !preventLoss && it.abilities.preventLoss)
  2199.                 preventLoss = item;
  2200.         }
  2201.     }
  2202.  
  2203.     if(!Creature::onDeath())
  2204.     {
  2205.         if(preventDrop)
  2206.             setDropLoot(LOOT_DROP_FULL);
  2207.  
  2208.         return false;
  2209.     }
  2210.  
  2211.     if(preventLoss)
  2212.     {
  2213.         setLossSkill(false);
  2214.         if(preventLoss->getCharges() > 1) //weird, but transform failed to remove for some hosters
  2215.             g_game.transformItem(preventLoss, preventLoss->getID(), std::max(0, ((int32_t)preventLoss->getCharges() - 1)));
  2216.         else
  2217.             g_game.internalRemoveItem(NULL, preventDrop);
  2218.     }
  2219.  
  2220.     if(preventDrop && preventDrop != preventLoss)
  2221.     {
  2222.         if(preventDrop->getCharges() > 1) //weird, but transform failed to remove for some hosters
  2223.             g_game.transformItem(preventDrop, preventDrop->getID(), std::max(0, ((int32_t)preventDrop->getCharges() - 1)));
  2224.         else
  2225.             g_game.internalRemoveItem(NULL, preventDrop);
  2226.     }
  2227.  
  2228.     removeConditions(CONDITIONEND_DEATH);
  2229.     if(skillLoss)
  2230.     {
  2231.         uint64_t lossExperience = getLostExperience();
  2232.         removeExperience(lossExperience, false);
  2233.         double percent = 1. - ((double)(experience - lossExperience) / experience);
  2234.  
  2235.         //Magic level loss
  2236.         uint32_t sumMana = 0;
  2237.         uint64_t lostMana = 0;
  2238.         for(uint32_t i = 1; i <= magLevel; ++i)
  2239.             sumMana += vocation->getReqMana(i);
  2240.  
  2241.         sumMana += manaSpent;
  2242.         lostMana = (uint64_t)std::ceil(sumMana * ((double)(percent * lossPercent[LOSS_MANA]) / 100.));
  2243.         while(lostMana > manaSpent && magLevel > 0)
  2244.         {
  2245.             lostMana -= manaSpent;
  2246.             manaSpent = vocation->getReqMana(magLevel);
  2247.             magLevel--;
  2248.         }
  2249.  
  2250.         manaSpent -= std::max((int32_t)0, (int32_t)lostMana);
  2251.         uint64_t nextReqMana = vocation->getReqMana(magLevel + 1);
  2252.         if(nextReqMana > vocation->getReqMana(magLevel))
  2253.             magLevelPercent = Player::getPercentLevel(manaSpent, nextReqMana);
  2254.         else
  2255.             magLevelPercent = 0;
  2256.  
  2257.         //Skill loss
  2258.         uint32_t lostSkillTries, sumSkillTries;
  2259.         for(int16_t i = 0; i < 7; ++i) //for each skill
  2260.         {
  2261.             lostSkillTries = sumSkillTries = 0;
  2262.             for(uint32_t c = 11; c <= skills[i][SKILL_LEVEL]; ++c) //sum up all required tries for all skill levels
  2263.                 sumSkillTries += vocation->getReqSkillTries(i, c);
  2264.  
  2265.             sumSkillTries += skills[i][SKILL_TRIES];
  2266.             lostSkillTries = (uint32_t)std::ceil(sumSkillTries * ((double)(percent * lossPercent[LOSS_SKILLS]) / 100.));
  2267.             while(lostSkillTries > skills[i][SKILL_TRIES])
  2268.             {
  2269.                 lostSkillTries -= skills[i][SKILL_TRIES];
  2270.                 skills[i][SKILL_TRIES] = vocation->getReqSkillTries(i, skills[i][SKILL_LEVEL]);
  2271.                 if(skills[i][SKILL_LEVEL] < 11)
  2272.                 {
  2273.                     skills[i][SKILL_LEVEL] = 10;
  2274.                     skills[i][SKILL_TRIES] = lostSkillTries = 0;
  2275.                     break;
  2276.                 }
  2277.                 else
  2278.                     skills[i][SKILL_LEVEL]--;
  2279.             }
  2280.  
  2281.             skills[i][SKILL_TRIES] = std::max((int32_t)0, (int32_t)(skills[i][SKILL_TRIES] - lostSkillTries));
  2282.         }
  2283.  
  2284.         blessings = 0;
  2285.         loginPosition = masterPosition;
  2286.             if(g_config.getBool(ConfigManager::ROOK_SYSTEM) && level <= (uint32_t)g_config.getNumber(ConfigManager::ROOK_LEVELTO) && vocationId != 0)
  2287.                 {
  2288.                         if(Town* _town = Towns::getInstance()->getTown(g_config.getNumber(ConfigManager::ROOK_TOWN)))
  2289.                         {
  2290.                                 level = 1;
  2291.                                 soulMax = 100;
  2292.                                 capacity = 555;
  2293.                                 stamina = STAMINA_MAX;
  2294.                                 health = healthMax = 155;
  2295.                                 mana = manaMax = 55;
  2296.                                 loginPosition = masterPosition = _town->getPosition();
  2297.                                 experience = magLevel = manaSpent = soul = balance = marriage = promotionLevel = 0;
  2298.                                 setTown(_town->getID());
  2299.                                 setVocation(0);
  2300.                                 leaveGuild();
  2301.                                 storageMap.clear();
  2302.  
  2303.                                 for(uint32_t i = SKILL_FIRST; i <= SKILL_LAST; ++i)
  2304.                                 {
  2305.                                         skills[i][SKILL_LEVEL] = 10;
  2306.                                         skills[i][SKILL_TRIES] = 0;
  2307.                                 }
  2308.  
  2309.                                 for(uint32_t i = SLOT_FIRST; i < SLOT_LAST; ++i)
  2310.                                 {
  2311.                                         if(inventory[i])
  2312.                                                 g_game.internalRemoveItem(NULL, inventory[i]);
  2313.                                 }
  2314.                         }
  2315.                 }
  2316.                 else if(!inventory[SLOT_BACKPACK])
  2317.             __internalAddThing(SLOT_BACKPACK, Item::CreateItem(g_config.getNumber(ConfigManager::DEATH_CONTAINER)));
  2318.  
  2319.         sendIcons();
  2320.         sendStats();
  2321.         sendSkills();
  2322.  
  2323.         g_creatureEvents->playerLogout(this, true);
  2324.         g_game.removeCreature(this, false);
  2325.         sendReLoginWindow();
  2326.     }
  2327.     else
  2328.     {
  2329.         setLossSkill(true);
  2330.         if(preventLoss)
  2331.         {
  2332.             loginPosition = masterPosition;
  2333.             g_creatureEvents->playerLogout(this, true);
  2334.  
  2335.             g_game.removeCreature(this, false);
  2336.             sendReLoginWindow();
  2337.         }
  2338.     }
  2339.  
  2340.     return true;
  2341. }
  2342.  
  2343. void Player::dropCorpse(DeathList deathList)
  2344. {
  2345.     if(lootDrop == LOOT_DROP_NONE)
  2346.     {
  2347.         pzLocked = false;
  2348.         if(health <= 0)
  2349.         {
  2350.             health = healthMax;
  2351.             if(getZone() != ZONE_HARDCORE || g_config.getBool(ConfigManager::PVPZONE_ADDMANASPENT))
  2352.             mana = manaMax;
  2353.         }
  2354.  
  2355.         setDropLoot(LOOT_DROP_FULL);
  2356.         sendStats();
  2357.         sendIcons();
  2358.  
  2359.         onIdleStatus();
  2360.         g_game.addCreatureHealth(this);
  2361.         g_game.internalTeleport(this, masterPosition, false);
  2362.     }
  2363.     else
  2364.     {
  2365.         Creature::dropCorpse(deathList);
  2366.         if(g_config.getBool(ConfigManager::DEATH_LIST))
  2367.             IOLoginData::getInstance()->playerDeath(this, deathList);
  2368.     }
  2369. }
  2370.  
  2371. Item* Player::createCorpse(DeathList deathList)
  2372. {
  2373.     Item* corpse = Creature::createCorpse(deathList);
  2374.     if(!corpse)
  2375.         return NULL;
  2376.  
  2377.     std::stringstream ss;
  2378.     ss << "You recognize " << getNameDescription() << ". " << (sex % 2 ? "He" : "She") << " was killed by ";
  2379.     if(deathList[0].isCreatureKill())
  2380.     {
  2381.         ss << deathList[0].getKillerCreature()->getNameDescription();
  2382.         if(deathList[0].getKillerCreature()->getMaster())
  2383.             ss << " summoned by " << deathList[0].getKillerCreature()->getMaster()->getNameDescription();
  2384.     }
  2385.     else
  2386.         ss << deathList[0].getKillerName();
  2387.  
  2388.     if(deathList.size() > 1)
  2389.     {
  2390.         if(deathList[0].getKillerType() != deathList[1].getKillerType())
  2391.         {
  2392.             if(deathList[1].isCreatureKill())
  2393.             {
  2394.                 ss << " and by " << deathList[1].getKillerCreature()->getNameDescription();
  2395.                 if(deathList[1].getKillerCreature()->getMaster())
  2396.                     ss << " summoned by " << deathList[1].getKillerCreature()->getMaster()->getNameDescription();
  2397.             }
  2398.             else
  2399.                 ss << " and by " << deathList[1].getKillerName();
  2400.         }
  2401.         else if(deathList[1].isCreatureKill())
  2402.         {
  2403.             if(deathList[0].getKillerCreature()->getName() != deathList[1].getKillerCreature()->getName())
  2404.             {
  2405.                 ss << " and by " << deathList[1].getKillerCreature()->getNameDescription();
  2406.                 if(deathList[1].getKillerCreature()->getMaster())
  2407.                     ss << " summoned by " << deathList[1].getKillerCreature()->getMaster()->getNameDescription();
  2408.             }
  2409.         }
  2410.         else if(asLowerCaseString(deathList[0].getKillerName()) != asLowerCaseString(deathList[1].getKillerName()))
  2411.             ss << " and by " << deathList[1].getKillerName();
  2412.     }
  2413.  
  2414.     ss << ".";
  2415.     corpse->setSpecialDescription(ss.str().c_str());
  2416.     return corpse;
  2417. }
  2418.  
  2419. void Player::addExhaust(uint32_t ticks, Exhaust_t type)
  2420. {
  2421.     if(Condition* condition = Condition::createCondition(CONDITIONID_DEFAULT,
  2422.         CONDITION_EXHAUST, ticks, 0, false, (uint32_t)type))
  2423.         addCondition(condition);
  2424. }
  2425.  
  2426. void Player::addInFightTicks(bool pzLock, int32_t ticks/* = 0*/)
  2427. {
  2428.     if(hasFlag(PlayerFlag_NotGainInFight))
  2429.         return;
  2430.  
  2431.     if(!ticks)
  2432.         ticks = g_config.getNumber(ConfigManager::PZ_LOCKED);
  2433.     else
  2434.         ticks = std::max(-1, ticks);
  2435.  
  2436.     if(pzLock)
  2437.         pzLocked = true;
  2438.  
  2439.     if(Condition* condition = Condition::createCondition(CONDITIONID_DEFAULT,
  2440.         CONDITION_INFIGHT, ticks))
  2441.         addCondition(condition);
  2442. }
  2443.  
  2444. void Player::addDefaultRegeneration(uint32_t addTicks)
  2445. {
  2446.     Condition* condition = getCondition(CONDITION_REGENERATION, CONDITIONID_DEFAULT);
  2447.     if(condition)
  2448.         condition->setTicks(condition->getTicks() + addTicks);
  2449.     else if((condition = Condition::createCondition(CONDITIONID_DEFAULT, CONDITION_REGENERATION, addTicks)))
  2450.     {
  2451.         condition->setParam(CONDITIONPARAM_HEALTHGAIN, vocation->getGainAmount(GAIN_HEALTH));
  2452.         condition->setParam(CONDITIONPARAM_HEALTHTICKS, vocation->getGainTicks(GAIN_HEALTH) * 1000);
  2453.         condition->setParam(CONDITIONPARAM_MANAGAIN, vocation->getGainAmount(GAIN_MANA));
  2454.         condition->setParam(CONDITIONPARAM_MANATICKS, vocation->getGainTicks(GAIN_MANA) * 1000);
  2455.         addCondition(condition);
  2456.     }
  2457. }
  2458.  
  2459. void Player::removeList()
  2460. {
  2461.     Manager::getInstance()->removeUser(id);
  2462.     autoList.erase(id);
  2463.     if(!isGhost())
  2464.     {
  2465.         for(AutoList<Player>::iterator it = autoList.begin(); it != autoList.end(); ++it)
  2466.             it->second->notifyLogOut(this);
  2467.     }
  2468.     else
  2469.     {
  2470.         for(AutoList<Player>::iterator it = autoList.begin(); it != autoList.end(); ++it)
  2471.         {
  2472.             if(it->second->canSeeCreature(this))
  2473.                 it->second->notifyLogOut(this);
  2474.         }
  2475.     }
  2476. }
  2477.  
  2478. void Player::addList()
  2479. {
  2480.     if(!isGhost())
  2481.     {
  2482.         for(AutoList<Player>::iterator it = autoList.begin(); it != autoList.end(); ++it)
  2483.             it->second->notifyLogIn(this);
  2484.     }
  2485.     else
  2486.     {
  2487.         for(AutoList<Player>::iterator it = autoList.begin(); it != autoList.end(); ++it)
  2488.         {
  2489.             if(it->second->canSeeCreature(this))
  2490.                 it->second->notifyLogIn(this);
  2491.         }
  2492.     }
  2493.  
  2494.     autoList[id] = this;
  2495.     Manager::getInstance()->addUser(this);
  2496. }
  2497.  
  2498. void Player::kick(bool displayEffect, bool forceLogout)
  2499. {
  2500.     if(!client)
  2501.     {
  2502.         if(g_creatureEvents->playerLogout(this, forceLogout))
  2503.             g_game.removeCreature(this);
  2504.     }
  2505.     else
  2506.         client->logout(displayEffect, forceLogout);
  2507. }
  2508.  
  2509. void Player::notifyLogIn(Player* loginPlayer)
  2510. {
  2511.     if(!client)
  2512.         return;
  2513.  
  2514.     VIPSet::iterator it = VIPList.find(loginPlayer->getGUID());
  2515.     if(it != VIPList.end())
  2516.         client->sendVIPLogIn(loginPlayer->getGUID());
  2517. }
  2518.  
  2519. void Player::notifyLogOut(Player* logoutPlayer)
  2520. {
  2521.     if(!client)
  2522.         return;
  2523.  
  2524.     VIPSet::iterator it = VIPList.find(logoutPlayer->getGUID());
  2525.     if(it != VIPList.end())
  2526.         client->sendVIPLogOut(logoutPlayer->getGUID());
  2527. }
  2528.  
  2529. bool Player::removeVIP(uint32_t _guid)
  2530. {
  2531.     VIPSet::iterator it = VIPList.find(_guid);
  2532.     if(it == VIPList.end())
  2533.         return false;
  2534.  
  2535.     VIPList.erase(it);
  2536.     return true;
  2537. }
  2538.  
  2539. bool Player::addVIP(uint32_t _guid, std::string& name, bool isOnline, bool internal/* = false*/)
  2540. {
  2541.     if(guid == _guid)
  2542.     {
  2543.         if(!internal)
  2544.             sendTextMessage(MSG_STATUS_SMALL, "You cannot add yourself.");
  2545.  
  2546.         return false;
  2547.     }
  2548.  
  2549.     if(VIPList.size() > (group ? group->getMaxVips(isPremium()) : g_config.getNumber(ConfigManager::VIPLIST_DEFAULT_LIMIT)))
  2550.     {
  2551.         if(!internal)
  2552.             sendTextMessage(MSG_STATUS_SMALL, "You cannot add more buddies.");
  2553.  
  2554.         return false;
  2555.     }
  2556.  
  2557.     VIPSet::iterator it = VIPList.find(_guid);
  2558.     if(it != VIPList.end())
  2559.     {
  2560.         if(!internal)
  2561.             sendTextMessage(MSG_STATUS_SMALL, "This player is already in your list.");
  2562.  
  2563.         return false;
  2564.     }
  2565.  
  2566.     VIPList.insert(_guid);
  2567.     if(client && !internal)
  2568.         client->sendVIP(_guid, name, isOnline);
  2569.  
  2570.     return true;
  2571. }
  2572.  
  2573. //close container and its child containers
  2574. void Player::autoCloseContainers(const Container* container)
  2575. {
  2576.     typedef std::vector<uint32_t> CloseList;
  2577.     CloseList closeList;
  2578.     for(ContainerVector::iterator it = containerVec.begin(); it != containerVec.end(); ++it)
  2579.     {
  2580.         Container* tmp = it->second;
  2581.         while(tmp != NULL)
  2582.         {
  2583.             if(tmp->isRemoved() || tmp == container)
  2584.             {
  2585.                 closeList.push_back(it->first);
  2586.                 break;
  2587.             }
  2588.  
  2589.             tmp = dynamic_cast<Container*>(tmp->getParent());
  2590.         }
  2591.     }
  2592.  
  2593.     for(CloseList::iterator it = closeList.begin(); it != closeList.end(); ++it)
  2594.     {
  2595.         closeContainer(*it);
  2596.         if(client)
  2597.             client->sendCloseContainer(*it);
  2598.     }
  2599. }
  2600.  
  2601. bool Player::hasCapacity(const Item* item, uint32_t count) const
  2602. {
  2603.     if(hasFlag(PlayerFlag_CannotPickupItem))
  2604.         return false;
  2605.  
  2606.     if(hasFlag(PlayerFlag_HasInfiniteCapacity) || item->getTopParent() == this)
  2607.         return true;
  2608.  
  2609.     double itemWeight = 0;
  2610.     if(item->isStackable())
  2611.         itemWeight = Item::items[item->getID()].weight * count;
  2612.     else
  2613.         itemWeight = item->getWeight();
  2614.  
  2615.     return (itemWeight < getFreeCapacity());
  2616. }
  2617.  
  2618. ReturnValue Player::__queryAdd(int32_t index, const Thing* thing, uint32_t count, uint32_t flags, Creature*) const
  2619. {
  2620.     const Item* item = thing->getItem();
  2621.     if(!item)
  2622.         return RET_NOTPOSSIBLE;
  2623.  
  2624.     bool childOwner = ((flags & FLAG_CHILDISOWNER) == FLAG_CHILDISOWNER), skipLimit = ((flags & FLAG_NOLIMIT) == FLAG_NOLIMIT);
  2625.     if(childOwner)
  2626.     {
  2627.         //a child container is querying the player, just check if enough capacity
  2628.         if(skipLimit || hasCapacity(item, count))
  2629.             return RET_NOERROR;
  2630.  
  2631.         return RET_NOTENOUGHCAPACITY;
  2632.     }
  2633.  
  2634.     if(!item->isPickupable())
  2635.         return RET_CANNOTPICKUP;
  2636.  
  2637.     ReturnValue ret = RET_NOERROR;
  2638.     if((item->getSlotPosition() & SLOTP_HEAD) || (item->getSlotPosition() & SLOTP_NECKLACE) ||
  2639.         (item->getSlotPosition() & SLOTP_BACKPACK) || (item->getSlotPosition() & SLOTP_ARMOR) ||
  2640.         (item->getSlotPosition() & SLOTP_LEGS) || (item->getSlotPosition() & SLOTP_FEET) ||
  2641.         (item->getSlotPosition() & SLOTP_RING) || (!g_config.getBool(ConfigManager::TIBIA_SLOTS) &&
  2642.         (item->getSlotPosition() & SLOTP_AMMO)))
  2643.         ret = RET_CANNOTBEDRESSED;
  2644.     else if(item->getSlotPosition() & SLOTP_TWO_HAND)
  2645.         ret = RET_PUTTHISOBJECTINBOTHHANDS;
  2646.     else if((item->getSlotPosition() & SLOTP_RIGHT) || (item->getSlotPosition() & SLOTP_LEFT))
  2647.         ret = RET_PUTTHISOBJECTINYOURHAND;
  2648.  
  2649.     switch(index)
  2650.     {
  2651.         case SLOT_HEAD:
  2652.             if(item->getSlotPosition() & SLOTP_HEAD)
  2653.                 ret = RET_NOERROR;
  2654.             break;
  2655.         case SLOT_NECKLACE:
  2656.             if(item->getSlotPosition() & SLOTP_NECKLACE)
  2657.                 ret = RET_NOERROR;
  2658.             break;
  2659.         case SLOT_BACKPACK:
  2660.             if(item->getSlotPosition() & SLOTP_BACKPACK)
  2661.                 ret = RET_NOERROR;
  2662.             break;
  2663.         case SLOT_ARMOR:
  2664.             if(item->getSlotPosition() & SLOTP_ARMOR)
  2665.                 ret = RET_NOERROR;
  2666.             break;
  2667.         case SLOT_RIGHT:
  2668.             if(item->getSlotPosition() & SLOTP_RIGHT)
  2669.             {
  2670.                 //check if we already carry an item in the other hand
  2671.                 if(!g_config.getBool(ConfigManager::TIBIA_SLOTS))
  2672.                 {
  2673.                     if(!item->isWeapon() || (item->getWeaponType() != WEAPON_SHIELD && !item->isDualWield()))
  2674.                         ret = RET_NOTPOSSIBLE;
  2675.                     else if(inventory[SLOT_LEFT] && inventory[SLOT_LEFT]->getSlotPosition() & SLOTP_TWO_HAND)
  2676.                         ret = RET_DROPTWOHANDEDITEM;
  2677.                     else
  2678.                         ret = RET_NOERROR;
  2679.                 }
  2680.                 else if(item->getSlotPosition() & SLOTP_TWO_HAND)
  2681.                 {
  2682.                     if(inventory[SLOT_LEFT] && inventory[SLOT_LEFT] != item)
  2683.                         ret = RET_BOTHHANDSNEEDTOBEFREE;
  2684.                     else
  2685.                         ret = RET_NOERROR;
  2686.                 }
  2687.                 else if(inventory[SLOT_LEFT])
  2688.                 {
  2689.                     const Item* leftItem = inventory[SLOT_LEFT];
  2690.                     WeaponType_t type = item->getWeaponType(), leftType = leftItem->getWeaponType();
  2691.                     if(leftItem->getSlotPosition() & SLOTP_TWO_HAND)
  2692.                         ret = RET_DROPTWOHANDEDITEM;
  2693.                     else if(item == leftItem && item->getItemCount() == count)
  2694.                         ret = RET_NOERROR;
  2695.                     else if(leftType == WEAPON_SHIELD && type == WEAPON_SHIELD)
  2696.                         ret = RET_CANONLYUSEONESHIELD;
  2697.                     else if(!leftItem->isWeapon() || !item->isWeapon() ||
  2698.                         leftType == WEAPON_AMMO || type == WEAPON_AMMO ||
  2699.                         leftType == WEAPON_SHIELD || type == WEAPON_SHIELD ||
  2700.                         (leftItem->isDualWield() && item->isDualWield()))
  2701.                         ret = RET_NOERROR;
  2702.                     else
  2703.                         ret = RET_CANONLYUSEONEWEAPON;
  2704.                 }
  2705.                 else
  2706.                     ret = RET_NOERROR;
  2707.             }
  2708.             break;
  2709.         case SLOT_LEFT:
  2710.             if(item->getSlotPosition() & SLOTP_LEFT)
  2711.             {
  2712.                 if(!g_config.getBool(ConfigManager::TIBIA_SLOTS))
  2713.                 {
  2714.                     if(!item->isWeapon() || item->getWeaponType() == WEAPON_SHIELD)
  2715.                         ret = RET_NOTPOSSIBLE;
  2716.                     else if(inventory[SLOT_RIGHT] && item->getSlotPosition() & SLOTP_TWO_HAND)
  2717.                         ret = RET_BOTHHANDSNEEDTOBEFREE;
  2718.                     else
  2719.                         ret = RET_NOERROR;
  2720.                 }
  2721.                 else if(item->getSlotPosition() & SLOTP_TWO_HAND)
  2722.                 {
  2723.                     if(inventory[SLOT_RIGHT] && inventory[SLOT_RIGHT] != item)
  2724.                         ret = RET_BOTHHANDSNEEDTOBEFREE;
  2725.                     else
  2726.                         ret = RET_NOERROR;
  2727.                 }
  2728.                 else if(inventory[SLOT_RIGHT])
  2729.                 {
  2730.                     const Item* rightItem = inventory[SLOT_RIGHT];
  2731.                     WeaponType_t type = item->getWeaponType(), rightType = rightItem->getWeaponType();
  2732.                     if(rightItem->getSlotPosition() & SLOTP_TWO_HAND)
  2733.                         ret = RET_DROPTWOHANDEDITEM;
  2734.                     else if(item == rightItem && item->getItemCount() == count)
  2735.                         ret = RET_NOERROR;
  2736.                     else if(rightType == WEAPON_SHIELD && type == WEAPON_SHIELD)
  2737.                         ret = RET_CANONLYUSEONESHIELD;
  2738.                     else if(!rightItem->isWeapon() || !item->isWeapon() ||
  2739.                         rightType == WEAPON_AMMO || type == WEAPON_AMMO ||
  2740.                         rightType == WEAPON_SHIELD || type == WEAPON_SHIELD ||
  2741.                         (rightItem->isDualWield() && item->isDualWield()))
  2742.                         ret = RET_NOERROR;
  2743.                     else
  2744.                         ret = RET_CANONLYUSEONEWEAPON;
  2745.                 }
  2746.                 else
  2747.                     ret = RET_NOERROR;
  2748.             }
  2749.             break;
  2750.         case SLOT_LEGS:
  2751.             if(item->getSlotPosition() & SLOTP_LEGS)
  2752.                 ret = RET_NOERROR;
  2753.             break;
  2754.         case SLOT_FEET:
  2755.             if(item->getSlotPosition() & SLOTP_FEET)
  2756.                 ret = RET_NOERROR;
  2757.             break;
  2758.         case SLOT_RING:
  2759.             if(item->getSlotPosition() & SLOTP_RING)
  2760.                 ret = RET_NOERROR;
  2761.             break;
  2762.         case SLOT_AMMO:
  2763.             if(item->getSlotPosition() & SLOTP_AMMO)
  2764.                 ret = RET_NOERROR;
  2765.             break;
  2766.         case SLOT_WHEREEVER:
  2767.         case -1:
  2768.             ret = RET_NOTENOUGHROOM;
  2769.             break;
  2770.         default:
  2771.             ret = RET_NOTPOSSIBLE;
  2772.             break;
  2773.     }
  2774.  
  2775.     if(ret == RET_NOERROR || ret == RET_NOTENOUGHROOM)
  2776.     {
  2777.         //need an exchange with source?
  2778.         if(getInventoryItem((slots_t)index) != NULL && (!getInventoryItem((slots_t)index)->isStackable()
  2779.             || getInventoryItem((slots_t)index)->getID() != item->getID()))
  2780.             return RET_NEEDEXCHANGE;
  2781.  
  2782.         if(!g_moveEvents->onPlayerEquip(const_cast<Player*>(this), const_cast<Item*>(item), (slots_t)index, true))
  2783.             return RET_CANNOTBEDRESSED;
  2784.  
  2785.         //check if enough capacity
  2786.         if(!hasCapacity(item, count))
  2787.             return RET_NOTENOUGHCAPACITY;
  2788.     }
  2789.  
  2790.     return ret;
  2791. }
  2792.  
  2793. ReturnValue Player::__queryMaxCount(int32_t index, const Thing* thing, uint32_t count, uint32_t& maxQueryCount,
  2794.     uint32_t flags) const
  2795. {
  2796.     const Item* item = thing->getItem();
  2797.     if(!item)
  2798.     {
  2799.         maxQueryCount = 0;
  2800.         return RET_NOTPOSSIBLE;
  2801.     }
  2802.  
  2803.     if(index == INDEX_WHEREEVER)
  2804.     {
  2805.         uint32_t n = 0;
  2806.         for(int32_t i = SLOT_FIRST; i < SLOT_LAST; ++i)
  2807.         {
  2808.             if(Item* inventoryItem = inventory[i])
  2809.             {
  2810.                 if(Container* subContainer = inventoryItem->getContainer())
  2811.                 {
  2812.                     uint32_t queryCount = 0;
  2813.                     subContainer->__queryMaxCount(INDEX_WHEREEVER, item, item->getItemCount(), queryCount, flags);
  2814.  
  2815.                     //iterate through all items, including sub-containers (deep search)
  2816.                     n += queryCount;
  2817.                     for(ContainerIterator cit = subContainer->begin(); cit != subContainer->end(); ++cit)
  2818.                     {
  2819.                         if(Container* tmpContainer  = (*cit)->getContainer())
  2820.                         {
  2821.                             queryCount = 0;
  2822.                             tmpContainer->__queryMaxCount(INDEX_WHEREEVER, item, item->getItemCount(), queryCount, flags);
  2823.                             n += queryCount;
  2824.                         }
  2825.                     }
  2826.                 }
  2827.                 else if(inventoryItem->isStackable() && item->getID() == inventoryItem->getID() && inventoryItem->getItemCount() < 100)
  2828.                 {
  2829.                     uint32_t remainder = (100 - inventoryItem->getItemCount());
  2830.                     if(__queryAdd(i, item, remainder, flags) == RET_NOERROR)
  2831.                         n += remainder;
  2832.                 }
  2833.             }
  2834.             else if(__queryAdd(i, item, item->getItemCount(), flags) == RET_NOERROR)
  2835.             {
  2836.                 if(item->isStackable())
  2837.                     n += 100;
  2838.                 else
  2839.                     n += 1;
  2840.             }
  2841.         }
  2842.  
  2843.         maxQueryCount = n;
  2844.     }
  2845.     else
  2846.     {
  2847.         const Thing* destThing = __getThing(index);
  2848.         const Item* destItem = NULL;
  2849.         if(destThing)
  2850.             destItem = destThing->getItem();
  2851.  
  2852.         if(destItem)
  2853.         {
  2854.             if(destItem->isStackable() && item->getID() == destItem->getID() && destItem->getItemCount() < 100)
  2855.                 maxQueryCount = 100 - destItem->getItemCount();
  2856.             else
  2857.                 maxQueryCount = 0;
  2858.         }
  2859.         else if(__queryAdd(index, item, count, flags) == RET_NOERROR)
  2860.         {
  2861.             if(item->isStackable())
  2862.                 maxQueryCount = 100;
  2863.             else
  2864.                 maxQueryCount = 1;
  2865.  
  2866.             return RET_NOERROR;
  2867.         }
  2868.     }
  2869.  
  2870.     if(maxQueryCount < count)
  2871.         return RET_NOTENOUGHROOM;
  2872.  
  2873.     return RET_NOERROR;
  2874. }
  2875.  
  2876. ReturnValue Player::__queryRemove(const Thing* thing, uint32_t count, uint32_t flags, Creature*) const
  2877. {
  2878.     int32_t index = __getIndexOfThing(thing);
  2879.     if(index == -1)
  2880.         return RET_NOTPOSSIBLE;
  2881.  
  2882.     const Item* item = thing->getItem();
  2883.     if(!item)
  2884.         return RET_NOTPOSSIBLE;
  2885.  
  2886.     if(!count || (item->isStackable() && count > item->getItemCount()))
  2887.         return RET_NOTPOSSIBLE;
  2888.  
  2889.      if(!item->isMovable() && !hasBitSet(FLAG_IGNORENOTMOVABLE, flags))
  2890.         return RET_NOTMOVABLE;
  2891.  
  2892.     return RET_NOERROR;
  2893. }
  2894.  
  2895. Cylinder* Player::__queryDestination(int32_t& index, const Thing* thing, Item** destItem,
  2896.     uint32_t& flags)
  2897. {
  2898.     if(!index /*drop to capacity window*/ || index == INDEX_WHEREEVER)
  2899.     {
  2900.         *destItem = NULL;
  2901.         const Item* item = thing->getItem();
  2902.         if(!item)
  2903.             return this;
  2904.  
  2905.         std::list<std::pair<Container*, int32_t> > containers;
  2906.         std::list<std::pair<Cylinder*, int32_t> > freeSlots;
  2907.  
  2908.         bool autoStack = !((flags & FLAG_IGNOREAUTOSTACK) == FLAG_IGNOREAUTOSTACK);
  2909.         for(int32_t i = SLOT_FIRST; i < SLOT_LAST; ++i)
  2910.         {
  2911.             if(Item* invItem = inventory[i])
  2912.             {
  2913.                 if(invItem == item || invItem == tradeItem)
  2914.                     continue;
  2915.  
  2916.                 if(autoStack && item->isStackable() && __queryAdd(i, item, item->getItemCount(), 0)
  2917.                     == RET_NOERROR && invItem->getID() == item->getID() && invItem->getItemCount() < 100)
  2918.                 {
  2919.                     *destItem = invItem;
  2920.                     index = i;
  2921.                     return this;
  2922.                 }
  2923.  
  2924.                 if(Container* container = invItem->getContainer())
  2925.                 {
  2926.                     if(!autoStack && container->__queryAdd(INDEX_WHEREEVER,
  2927.                         item, item->getItemCount(), flags) == RET_NOERROR)
  2928.                     {
  2929.                         index = INDEX_WHEREEVER;
  2930.                         return container;
  2931.                     }
  2932.  
  2933.                     containers.push_back(std::make_pair(container, 0));
  2934.                 }
  2935.             }
  2936.             else if(!autoStack)
  2937.             {
  2938.                 if(__queryAdd(i, item, item->getItemCount(), 0) == RET_NOERROR)
  2939.                 {
  2940.                     index = i;
  2941.                     return this;
  2942.                 }
  2943.             }
  2944.             else
  2945.                 freeSlots.push_back(std::make_pair(this, i));
  2946.         }
  2947.  
  2948.         int32_t deepness = g_config.getNumber(ConfigManager::PLAYER_DEEPNESS);
  2949.         while(!containers.empty())
  2950.         {
  2951.             Container* tmpContainer = containers.front().first;
  2952.             int32_t level = containers.front().second;
  2953.  
  2954.             containers.pop_front();
  2955.             if(!tmpContainer)
  2956.                 continue;
  2957.  
  2958.             for(uint32_t n = 0; n < tmpContainer->capacity(); ++n)
  2959.             {
  2960.                 if(Item* tmpItem = tmpContainer->getItem(n))
  2961.                 {
  2962.                     if(tmpItem == item || tmpItem == tradeItem)
  2963.                         continue;
  2964.  
  2965.                     if(autoStack && item->isStackable() && tmpContainer->__queryAdd(n, item, item->getItemCount(),
  2966.                         0) == RET_NOERROR && tmpItem->getID() == item->getID() && tmpItem->getItemCount() < 100)
  2967.                     {
  2968.                         index = n;
  2969.                         *destItem = tmpItem;
  2970.                         return tmpContainer;
  2971.                     }
  2972.  
  2973.                     if(Container* container = tmpItem->getContainer())
  2974.                     {
  2975.                         if(!autoStack && container->__queryAdd(INDEX_WHEREEVER,
  2976.                             item, item->getItemCount(), flags) == RET_NOERROR)
  2977.                         {
  2978.                             index = INDEX_WHEREEVER;
  2979.                             return container;
  2980.                         }
  2981.  
  2982.                         if(deepness < 0 || level < deepness)
  2983.                             containers.push_back(std::make_pair(container, level + 1));
  2984.                     }
  2985.                 }
  2986.                 else
  2987.                 {
  2988.                     if(!autoStack)
  2989.                     {
  2990.                         if(tmpContainer->__queryAdd(n, item, item->getItemCount(), 0) == RET_NOERROR)
  2991.                         {
  2992.                             index = n;
  2993.                             return tmpContainer;
  2994.                         }
  2995.                     }
  2996.                     else
  2997.                         freeSlots.push_back(std::make_pair(tmpContainer, n));
  2998.  
  2999.                     break; // one slot to check is definitely enough.
  3000.                 }
  3001.             }
  3002.         }
  3003.  
  3004.         if(autoStack)
  3005.         {
  3006.             while(!freeSlots.empty())
  3007.             {
  3008.                 Cylinder* tmpCylinder = freeSlots.front().first;
  3009.                 int32_t i = freeSlots.front().second;
  3010.  
  3011.                 freeSlots.pop_front();
  3012.                 if(!tmpCylinder)
  3013.                     continue;
  3014.  
  3015.                 if(tmpCylinder->__queryAdd(i, item, item->getItemCount(), flags) == RET_NOERROR)
  3016.                 {
  3017.                     index = i;
  3018.                     return tmpCylinder;
  3019.                 }
  3020.             }
  3021.         }
  3022.  
  3023.         return this;
  3024.     }
  3025.  
  3026.     Thing* destThing = __getThing(index);
  3027.     if(destThing)
  3028.         *destItem = destThing->getItem();
  3029.  
  3030.     if(Cylinder* subCylinder = dynamic_cast<Cylinder*>(destThing))
  3031.     {
  3032.         index = INDEX_WHEREEVER;
  3033.         *destItem = NULL;
  3034.         return subCylinder;
  3035.     }
  3036.  
  3037.     return this;
  3038. }
  3039.  
  3040. void Player::__addThing(Creature* actor, Thing* thing)
  3041. {
  3042.     __addThing(actor, 0, thing);
  3043. }
  3044.  
  3045. void Player::__addThing(Creature*, int32_t index, Thing* thing)
  3046. {
  3047.     if(index < 0 || index > 11)
  3048.     {
  3049. #ifdef __DEBUG_MOVESYS__
  3050.         std::clog << "Failure: [Player::__addThing], " << "player: " << getName() << ", index: " << index << ", index < 0 || index > 11" << std::endl;
  3051. #endif
  3052.         return /*RET_NOTPOSSIBLE*/;
  3053.     }
  3054.  
  3055.     if(!index)
  3056.     {
  3057. #ifdef __DEBUG_MOVESYS__
  3058.         std::clog << "Failure: [Player::__addThing], " << "player: " << getName() << ", index == 0" << std::endl;
  3059. #endif
  3060.         return /*RET_NOTENOUGHROOM*/;
  3061.     }
  3062.  
  3063.     Item* item = thing->getItem();
  3064.     if(!item)
  3065.     {
  3066. #ifdef __DEBUG_MOVESYS__
  3067.         std::clog << "Failure: [Player::__addThing], " << "player: " << getName() << ", item == NULL" << std::endl;
  3068. #endif
  3069.         return /*RET_NOTPOSSIBLE*/;
  3070.     }
  3071.  
  3072.     item->setParent(this);
  3073.     inventory[index] = item;
  3074.  
  3075.     //send to client
  3076.     sendAddInventoryItem((slots_t)index, item);
  3077.     //event methods
  3078.     onAddInventoryItem((slots_t)index, item);
  3079. }
  3080.  
  3081. void Player::__updateThing(Thing* thing, uint16_t itemId, uint32_t count)
  3082. {
  3083.     int32_t index = __getIndexOfThing(thing);
  3084.     if(index == -1)
  3085.     {
  3086. #ifdef __DEBUG_MOVESYS__
  3087.         std::clog << "Failure: [Player::__updateThing], " << "player: " << getName() << ", index == -1" << std::endl;
  3088. #endif
  3089.         return /*RET_NOTPOSSIBLE*/;
  3090.     }
  3091.  
  3092.     Item* item = thing->getItem();
  3093.     if(!item)
  3094.     {
  3095. #ifdef __DEBUG_MOVESYS__
  3096.         std::clog << "Failure: [Player::__updateThing], " << "player: " << getName() << ", item == NULL" << std::endl;
  3097. #endif
  3098.         return /*RET_NOTPOSSIBLE*/;
  3099.     }
  3100.  
  3101.     const ItemType& oldType = Item::items[item->getID()];
  3102.     const ItemType& newType = Item::items[itemId];
  3103.  
  3104.     item->setID(itemId);
  3105.     item->setSubType(count);
  3106.  
  3107.     //send to client
  3108.     sendUpdateInventoryItem((slots_t)index, item, item);
  3109.     //event methods
  3110.     onUpdateInventoryItem((slots_t)index, item, oldType, item, newType);
  3111. }
  3112.  
  3113. void Player::__replaceThing(uint32_t index, Thing* thing)
  3114. {
  3115.     if(index > 11)
  3116.     {
  3117. #ifdef __DEBUG_MOVESYS__
  3118.         std::clog << "Failure: [Player::__replaceThing], " << "player: " << getName() << ", index: " << index << ", index < 0 || index > 11" << std::endl;
  3119. #endif
  3120.         return /*RET_NOTPOSSIBLE*/;
  3121.     }
  3122.  
  3123.     Item* oldItem = getInventoryItem((slots_t)index);
  3124.     if(!oldItem)
  3125.     {
  3126. #ifdef __DEBUG_MOVESYS__
  3127.         std::clog << "Failure: [Player::__updateThing], " << "player: " << getName() << ", oldItem == NULL" << std::endl;
  3128. #endif
  3129.         return /*RET_NOTPOSSIBLE*/;
  3130.     }
  3131.  
  3132.     Item* item = thing->getItem();
  3133.     if(!item)
  3134.     {
  3135. #ifdef __DEBUG_MOVESYS__
  3136.         std::clog << "Failure: [Player::__updateThing], " << "player: " << getName() << ", item == NULL" << std::endl;
  3137. #endif
  3138.         return /*RET_NOTPOSSIBLE*/;
  3139.     }
  3140.  
  3141.     const ItemType& oldType = Item::items[oldItem->getID()];
  3142.     const ItemType& newType = Item::items[item->getID()];
  3143.  
  3144.     //send to client
  3145.     sendUpdateInventoryItem((slots_t)index, oldItem, item);
  3146.     //event methods
  3147.     onUpdateInventoryItem((slots_t)index, oldItem, oldType, item, newType);
  3148.  
  3149.     item->setParent(this);
  3150.     inventory[index] = item;
  3151. }
  3152.  
  3153. void Player::__removeThing(Thing* thing, uint32_t count)
  3154. {
  3155.     Item* item = thing->getItem();
  3156.     if(!item)
  3157.     {
  3158. #ifdef __DEBUG_MOVESYS__
  3159.         std::clog << "Failure: [Player::__removeThing], " << "player: " << getName() << ", item == NULL" << std::endl;
  3160. #endif
  3161.         return /*RET_NOTPOSSIBLE*/;
  3162.     }
  3163.  
  3164.     int32_t index = __getIndexOfThing(thing);
  3165.     if(index == -1)
  3166.     {
  3167. #ifdef __DEBUG_MOVESYS__
  3168.         std::clog << "Failure: [Player::__removeThing], " << "player: " << getName() << ", index == -1" << std::endl;
  3169. #endif
  3170.         return /*RET_NOTPOSSIBLE*/;
  3171.     }
  3172.  
  3173.     if(item->isStackable())
  3174.     {
  3175.         if(count == item->getItemCount())
  3176.         {
  3177.             //send change to client
  3178.             sendRemoveInventoryItem((slots_t)index, item);
  3179.             //event methods
  3180.             onRemoveInventoryItem((slots_t)index, item);
  3181.  
  3182.             item->setParent(NULL);
  3183.             inventory[index] = NULL;
  3184.         }
  3185.         else
  3186.         {
  3187.             item->setItemCount(std::max(0, (int32_t)(item->getItemCount() - count)));
  3188.             const ItemType& it = Item::items[item->getID()];
  3189.  
  3190.             //send change to client
  3191.             sendUpdateInventoryItem((slots_t)index, item, item);
  3192.             //event methods
  3193.             onUpdateInventoryItem((slots_t)index, item, it, item, it);
  3194.         }
  3195.     }
  3196.     else
  3197.     {
  3198.         //send change to client
  3199.         sendRemoveInventoryItem((slots_t)index, item);
  3200.         //event methods
  3201.         onRemoveInventoryItem((slots_t)index, item);
  3202.  
  3203.         item->setParent(NULL);
  3204.         inventory[index] = NULL;
  3205.     }
  3206. }
  3207.  
  3208. Thing* Player::__getThing(uint32_t index) const
  3209. {
  3210.     if(index > SLOT_PRE_FIRST && index < SLOT_LAST)
  3211.         return inventory[index];
  3212.  
  3213.     return NULL;
  3214. }
  3215.  
  3216. int32_t Player::__getIndexOfThing(const Thing* thing) const
  3217. {
  3218.     for(int32_t i = SLOT_FIRST; i < SLOT_LAST; ++i)
  3219.     {
  3220.         if(inventory[i] == thing)
  3221.             return i;
  3222.     }
  3223.  
  3224.     return -1;
  3225. }
  3226.  
  3227. int32_t Player::__getFirstIndex() const
  3228. {
  3229.     return SLOT_FIRST;
  3230. }
  3231.  
  3232. int32_t Player::__getLastIndex() const
  3233. {
  3234.     return SLOT_LAST;
  3235. }
  3236.  
  3237. uint32_t Player::__getItemTypeCount(uint16_t itemId, int32_t subType /*= -1*/) const
  3238. {
  3239.     Item* item = NULL;
  3240.     Container* container = NULL;
  3241.  
  3242.     uint32_t count = 0;
  3243.     for(int32_t i = SLOT_FIRST; i < SLOT_LAST; ++i)
  3244.     {
  3245.         if(!(item = inventory[i]))
  3246.             continue;
  3247.  
  3248.         if(item->getID() != itemId)
  3249.         {
  3250.             if(!(container = item->getContainer()))
  3251.                 continue;
  3252.  
  3253.             for(ContainerIterator it = container->begin(), end = container->end(); it != end; ++it)
  3254.             {
  3255.                 if((*it)->getID() == itemId)
  3256.                     count += Item::countByType(*it, subType);
  3257.             }
  3258.         }
  3259.         else
  3260.             count += Item::countByType(item, subType);
  3261.     }
  3262.  
  3263.     return count;
  3264.  
  3265. }
  3266.  
  3267. std::map<uint32_t, uint32_t>& Player::__getAllItemTypeCount(std::map<uint32_t, uint32_t>& countMap) const
  3268. {
  3269.     Item* item = NULL;
  3270.     Container* container = NULL;
  3271.     for(int32_t i = SLOT_FIRST; i < SLOT_LAST; ++i)
  3272.     {
  3273.         if(!(item = inventory[i]))
  3274.             continue;
  3275.  
  3276.         countMap[item->getID()] += Item::countByType(item, -1);
  3277.         if(!(container = item->getContainer()))
  3278.             continue;
  3279.  
  3280.         for(ContainerIterator it = container->begin(), end = container->end(); it != end; ++it)
  3281.             countMap[(*it)->getID()] += Item::countByType(*it, -1);
  3282.     }
  3283.  
  3284.     return countMap;
  3285. }
  3286.  
  3287. void Player::postAddNotification(Creature*, Thing* thing, const Cylinder* oldParent,
  3288.     int32_t index, CylinderLink_t link /*= LINK_OWNER*/)
  3289. {
  3290.     if(link == LINK_OWNER) //calling movement scripts
  3291.         g_moveEvents->onPlayerEquip(this, thing->getItem(), (slots_t)index, false);
  3292.  
  3293.     bool requireListUpdate = true;
  3294.     if(link == LINK_OWNER || link == LINK_TOPPARENT)
  3295.     {
  3296.         if(const Item* item = (oldParent ? oldParent->getItem() : NULL))
  3297.         {
  3298.             assert(item->getContainer() != NULL);
  3299.             requireListUpdate = item->getContainer()->getHoldingPlayer() != this;
  3300.         }
  3301.         else
  3302.             requireListUpdate = oldParent != this;
  3303.  
  3304.         updateInventoryWeight();
  3305.         updateItemsLight();
  3306.         updateWeapon();
  3307.         sendStats();
  3308.     }
  3309.  
  3310.     if(const Item* item = thing->getItem())
  3311.     {
  3312.         if(const Container* container = item->getContainer())
  3313.             onSendContainer(container);
  3314.  
  3315.         if(shopOwner && requireListUpdate)
  3316.             updateInventoryGoods(item->getID());
  3317.     }
  3318.     else if(const Creature* creature = thing->getCreature())
  3319.     {
  3320.         if(creature != this)
  3321.             return;
  3322.  
  3323.         std::vector<Container*> containers;
  3324.         for(ContainerVector::iterator it = containerVec.begin(); it != containerVec.end(); ++it)
  3325.         {
  3326.             if(!Position::areInRange<1,1,0>(it->second->getPosition(), getPosition()))
  3327.                 containers.push_back(it->second);
  3328.         }
  3329.  
  3330.         for(std::vector<Container*>::const_iterator it = containers.begin(); it != containers.end(); ++it)
  3331.             autoCloseContainers(*it);
  3332.     }
  3333. }
  3334.  
  3335. void Player::postRemoveNotification(Creature*, Thing* thing, const Cylinder* newParent,
  3336.     int32_t index, bool isCompleteRemoval, CylinderLink_t link /*= LINK_OWNER*/)
  3337. {
  3338.     if(link == LINK_OWNER) //calling movement scripts
  3339.         g_moveEvents->onPlayerDeEquip(this, thing->getItem(), (slots_t)index, isCompleteRemoval);
  3340.  
  3341.     bool requireListUpdate = true;
  3342.     if(link == LINK_OWNER || link == LINK_TOPPARENT)
  3343.     {
  3344.         if(const Item* item = (newParent ? newParent->getItem() : NULL))
  3345.         {
  3346.             assert(item->getContainer() != NULL);
  3347.             requireListUpdate = item->getContainer()->getHoldingPlayer() != this;
  3348.         }
  3349.         else
  3350.             requireListUpdate = newParent != this;
  3351.  
  3352.         updateInventoryWeight();
  3353.         updateItemsLight();
  3354.         updateWeapon();
  3355.         sendStats();
  3356.     }
  3357.  
  3358.     if(const Item* item = thing->getItem())
  3359.     {
  3360.         if(const Container* container = item->getContainer())
  3361.         {
  3362.             if(container->isRemoved() || !Position::areInRange<1,1,0>(getPosition(), container->getPosition()))
  3363.                 autoCloseContainers(container);
  3364.             else if(container->getTopParent() == this)
  3365.                 onSendContainer(container);
  3366.             else if(const Container* topContainer = dynamic_cast<const Container*>(container->getTopParent()))
  3367.             {
  3368.                 if(const Depot* depot = dynamic_cast<const Depot*>(topContainer))
  3369.                 {
  3370.                     bool isOwner = false;
  3371.                     for(DepotMap::iterator it = depots.begin(); it != depots.end(); ++it)
  3372.                     {
  3373.                         if(it->second.first != depot)
  3374.                             continue;
  3375.  
  3376.                         isOwner = true;
  3377.                         onSendContainer(container);
  3378.                     }
  3379.  
  3380.                     if(!isOwner)
  3381.                         autoCloseContainers(container);
  3382.                 }
  3383.                 else
  3384.                     onSendContainer(container);
  3385.             }
  3386.             else
  3387.                 autoCloseContainers(container);
  3388.         }
  3389.  
  3390.         if(shopOwner && requireListUpdate)
  3391.             updateInventoryGoods(item->getID());
  3392.     }
  3393. }
  3394.  
  3395. void Player::__internalAddThing(Thing* thing)
  3396. {
  3397.     __internalAddThing(0, thing);
  3398. }
  3399.  
  3400. void Player::__internalAddThing(uint32_t index, Thing* thing)
  3401. {
  3402. #ifdef __DEBUG_MOVESYS__
  3403.     std::clog << "[Player::__internalAddThing] index: " << index << std::endl;
  3404.  
  3405. #endif
  3406.     if(!index || index > 11)
  3407.     {
  3408. #ifdef __DEBUG_MOVESYS__
  3409.         std::clog << "Failure: [Player::__internalAddThing] index == 0 || index > 11" << std::endl;
  3410. #endif
  3411.         return;
  3412.     }
  3413.  
  3414.     if(inventory[index])
  3415.     {
  3416. #ifdef __DEBUG_MOVESYS__
  3417.         std::clog << "Warning: [Player::__internalAddThing], player: " << getName() << ", items[index] is not empty." << std::endl;
  3418. #endif
  3419.         return;
  3420.     }
  3421.  
  3422.     Item* item = thing->getItem();
  3423.     if(!item)
  3424.     {
  3425. #ifdef __DEBUG_MOVESYS__
  3426.         std::clog << "Failure: [Player::__internalAddThing] item == NULL" << std::endl;
  3427. #endif
  3428.         return;
  3429.     }
  3430.  
  3431.     inventory[index] = item;
  3432.     item->setParent(this);
  3433. }
  3434.  
  3435. bool Player::setFollowCreature(Creature* creature, bool fullPathSearch /*= false*/)
  3436. {
  3437.     bool deny = false;
  3438.     CreatureEventList followEvents = getCreatureEvents(CREATURE_EVENT_FOLLOW);
  3439.     for(CreatureEventList::iterator it = followEvents.begin(); it != followEvents.end(); ++it)
  3440.     {
  3441.         if(creature && !(*it)->executeFollow(this, creature))
  3442.             deny = true;
  3443.     }
  3444.  
  3445.     if(!deny && Creature::setFollowCreature(creature, fullPathSearch))
  3446.         return true;
  3447.  
  3448.     setFollowCreature(NULL);
  3449.     setAttackedCreature(NULL);
  3450.     if(!deny)
  3451.         sendCancelMessage(RET_THEREISNOWAY);
  3452.  
  3453.     sendCancelTarget();
  3454.     cancelNextWalk = true;
  3455.     return false;
  3456. }
  3457.  
  3458. bool Player::setAttackedCreature(Creature* creature)
  3459. {
  3460.     if(!Creature::setAttackedCreature(creature))
  3461.     {
  3462.         sendCancelTarget();
  3463.         return false;
  3464.     }
  3465.  
  3466.     if(chaseMode == CHASEMODE_FOLLOW && creature)
  3467.     {
  3468.         if(followCreature != creature) //chase opponent
  3469.             setFollowCreature(creature);
  3470.     }
  3471.     else
  3472.         setFollowCreature(NULL);
  3473.  
  3474.     if(creature)
  3475.         Dispatcher::getInstance().addTask(createTask(boost::bind(&Game::checkCreatureAttack, &g_game, getID())));
  3476.  
  3477.     return true;
  3478. }
  3479.  
  3480. void Player::goToFollowCreature()
  3481. {
  3482.     if(!walkTask)
  3483.         Creature::goToFollowCreature();
  3484. }
  3485.  
  3486. void Player::getPathSearchParams(const Creature* creature, FindPathParams& fpp) const
  3487. {
  3488.     Creature::getPathSearchParams(creature, fpp);
  3489.     fpp.fullPathSearch = true;
  3490. }
  3491.  
  3492. void Player::doAttacking(uint32_t)
  3493. {
  3494.     if(!lastAttack)
  3495.         lastAttack = OTSYS_TIME() - getAttackSpeed() - 1;
  3496.     else if((OTSYS_TIME() - lastAttack) < getAttackSpeed())
  3497.         return;
  3498.  
  3499.     if(hasCondition(CONDITION_PACIFIED) && !hasCustomFlag(PlayerCustomFlag_IgnorePacification))
  3500.     {
  3501.         lastAttack = OTSYS_TIME();
  3502.         return;
  3503.     }
  3504.  
  3505.     Item* item = getWeapon(false);
  3506.     if(const Weapon* _weapon = g_weapons->getWeapon(item))
  3507.     {
  3508.         if(_weapon->interruptSwing() && !canDoAction())
  3509.         {
  3510.             SchedulerTask* task = createSchedulerTask(getNextActionTime(),
  3511.                 boost::bind(&Game::checkCreatureAttack, &g_game, getID()));
  3512.             setNextActionTask(task);
  3513.         }
  3514.         else
  3515.         {
  3516.             if((!_weapon->hasExhaustion() || !hasCondition(CONDITION_EXHAUST, EXHAUST_COMBAT)) && _weapon->useWeapon(this, item, attackedCreature))
  3517.                 lastAttack = OTSYS_TIME();
  3518.  
  3519.             updateWeapon();
  3520.         }
  3521.     }
  3522.     else if(Weapon::useFist(this, attackedCreature))
  3523.         lastAttack = OTSYS_TIME();
  3524. }
  3525.  
  3526. double Player::getGainedExperience(Creature* attacker) const
  3527. {
  3528.     if(!skillLoss)
  3529.         return 0;
  3530.  
  3531.     double rate = g_config.getDouble(ConfigManager::RATE_PVP_EXPERIENCE);
  3532.     if(rate <= 0)
  3533.         return 0;
  3534.  
  3535.     Player* attackerPlayer = attacker->getPlayer();
  3536.     if(!attackerPlayer || attackerPlayer == this)
  3537.         return 0;
  3538.  
  3539.     double attackerLevel = (double)attackerPlayer->getLevel(), min = g_config.getDouble(
  3540.         ConfigManager::EFP_MIN_THRESHOLD), max = g_config.getDouble(ConfigManager::EFP_MAX_THRESHOLD);
  3541.     if((min > 0 && level < (uint32_t)std::floor(attackerLevel * min)) || (max > 0 &&
  3542.         level > (uint32_t)std::floor(attackerLevel * max)))
  3543.         return 0;
  3544.  
  3545.     /*
  3546.         Formula
  3547.         a = attackers level * 0.9
  3548.         b = victims level
  3549.         c = victims experience
  3550.  
  3551.         result = (1 - (a / b)) * 0.05 * c
  3552.         Not affected by special multipliers(!)
  3553.     */
  3554.     uint32_t a = (uint32_t)std::floor(attackerLevel * 0.9), b = level;
  3555.     uint64_t c = getExperience();
  3556.     return (double)std::max((uint64_t)0, (uint64_t)std::floor(getDamageRatio(attacker)
  3557.         * std::max((double)0, ((double)(1 - (((double)a / b))))) * 0.05 * c)) * rate;
  3558. }
  3559.  
  3560. void Player::onFollowCreature(const Creature* creature)
  3561. {
  3562.     if(!creature)
  3563.         cancelNextWalk = true;
  3564. }
  3565.  
  3566. void Player::setChaseMode(chaseMode_t mode)
  3567. {
  3568.     chaseMode_t prevChaseMode = chaseMode;
  3569.     chaseMode = mode;
  3570.  
  3571.     if(prevChaseMode == chaseMode)
  3572.         return;
  3573.  
  3574.     if(chaseMode == CHASEMODE_FOLLOW)
  3575.     {
  3576.         if(!followCreature && attackedCreature) //chase opponent
  3577.             setFollowCreature(attackedCreature);
  3578.     }
  3579.     else if(attackedCreature)
  3580.     {
  3581.         setFollowCreature(NULL);
  3582.         cancelNextWalk = true;
  3583.     }
  3584. }
  3585.  
  3586. void Player::onWalkAborted()
  3587. {
  3588.     setNextWalkActionTask(NULL);
  3589.     sendCancelWalk();
  3590. }
  3591.  
  3592. void Player::onWalkComplete()
  3593. {
  3594.     if(!walkTask)
  3595.         return;
  3596.  
  3597.     walkTaskEvent = Scheduler::getInstance().addEvent(walkTask);
  3598.     walkTask = NULL;
  3599. }
  3600.  
  3601. void Player::getCreatureLight(LightInfo& light) const
  3602. {
  3603.     if(internalLight.level > itemsLight.level)
  3604.         light = internalLight;
  3605.     else
  3606.         light = itemsLight;
  3607. }
  3608.  
  3609. void Player::updateItemsLight(bool internal/* = false*/)
  3610. {
  3611.     LightInfo maxLight, curLight;
  3612.     Item* item = NULL;
  3613.     for(int32_t i = SLOT_FIRST; i < SLOT_LAST; ++i)
  3614.     {
  3615.         if(!(item = getInventoryItem((slots_t)i)))
  3616.             continue;
  3617.  
  3618.         item->getLight(curLight);
  3619.         if(curLight.level > maxLight.level)
  3620.             maxLight = curLight;
  3621.     }
  3622.  
  3623.     if(maxLight.level > itemsLight.level || (maxLight.level == itemsLight.level && maxLight.color != itemsLight.color))
  3624.     {
  3625.         itemsLight = maxLight;
  3626.         if(!internal)
  3627.             g_game.changeLight(this);
  3628.     }
  3629. }
  3630.  
  3631. void Player::onAddCondition(ConditionType_t type, bool hadCondition)
  3632. {
  3633.     Creature::onAddCondition(type, hadCondition);
  3634.     if(type == CONDITION_GAMEMASTER)
  3635.         return;
  3636.  
  3637.     if(getLastPosition().x)
  3638.         sendIcons();
  3639. }
  3640.  
  3641. void Player::onAddCombatCondition(ConditionType_t type, bool)
  3642. {
  3643.     std::string tmp;
  3644.     switch(type)
  3645.     {
  3646.         //client hardcoded
  3647.         case CONDITION_FIRE:
  3648.             tmp = "burning";
  3649.             break;
  3650.         case CONDITION_POISON:
  3651.             tmp = "poisoned";
  3652.             break;
  3653.         case CONDITION_ENERGY:
  3654.             tmp = "electrified";
  3655.             break;
  3656.         case CONDITION_FREEZING:
  3657.             tmp = "freezing";
  3658.             break;
  3659.         case CONDITION_DAZZLED:
  3660.             tmp = "dazzled";
  3661.             break;
  3662.         case CONDITION_CURSED:
  3663.             tmp = "cursed";
  3664.             break;
  3665.         case CONDITION_DROWN:
  3666.             tmp = "drowning";
  3667.             break;
  3668.         case CONDITION_DRUNK:
  3669.             tmp = "drunk";
  3670.             break;
  3671.         case CONDITION_PARALYZE:
  3672.             tmp = "paralyzed";
  3673.             break;
  3674.         /*case CONDITION_MANASHIELD:
  3675.             tmp = "protected by a magic shield";
  3676.             break;
  3677.         case CONDITION_HASTE:
  3678.             tmp = "hasted";
  3679.             break;
  3680.         case CONDITION_ATTRIBUTES:
  3681.             tmp = "strengthened";
  3682.             break;*/
  3683.         default:
  3684.             break;
  3685.     }
  3686.  
  3687.     if(!tmp.empty())
  3688.         sendTextMessage(MSG_STATUS_DEFAULT, "You are " + tmp + ".");
  3689. }
  3690.  
  3691. void Player::onEndCondition(ConditionType_t type)
  3692. {
  3693.     Creature::onEndCondition(type);
  3694.     if(type == CONDITION_INFIGHT)
  3695.     {
  3696.         onIdleStatus();
  3697.         clearAttacked();
  3698.  
  3699.         pzLocked = false;
  3700.         if(skull < SKULL_RED)
  3701.  
  3702.         g_game.updateCreatureSkull(this);
  3703.     }
  3704.  
  3705.     sendIcons();
  3706. }
  3707.  
  3708. void Player::onCombatRemoveCondition(const Creature*, Condition* condition)
  3709. {
  3710.     //Creature::onCombatRemoveCondition(attacker, condition);
  3711.     bool remove = true;
  3712.     if(condition->getId() > 0)
  3713.     {
  3714.         remove = false;
  3715.         //Means the condition is from an item, id == slot
  3716.         if(g_game.getWorldType() == WORLDTYPE_HARDCORE)
  3717.         {
  3718.             if(Item* item = getInventoryItem((slots_t)condition->getId()))
  3719.             {
  3720.                 //25% chance to destroy the item
  3721.                 if(random_range(1, 100) < 26)
  3722.                     g_game.internalRemoveItem(NULL, item);
  3723.             }
  3724.         }
  3725.     }
  3726.  
  3727.     if(remove)
  3728.     {
  3729.         if(!canDoAction())
  3730.         {
  3731.             int32_t delay = getNextActionTime();
  3732.             delay -= (delay % EVENT_CREATURE_THINK_INTERVAL);
  3733.             if(delay < 0)
  3734.                 removeCondition(condition);
  3735.             else
  3736.                 condition->setTicks(delay);
  3737.         }
  3738.         else
  3739.             removeCondition(condition);
  3740.     }
  3741. }
  3742.  
  3743. void Player::onTickCondition(ConditionType_t type, int32_t interval, bool& _remove)
  3744. {
  3745.     Creature::onTickCondition(type, interval, _remove);
  3746.     if(type == CONDITION_HUNTING)
  3747.         useStamina(-(interval * g_config.getNumber(ConfigManager::RATE_STAMINA_LOSS)));
  3748. }
  3749.  
  3750. void Player::onAttackedCreature(Creature* target)
  3751. {
  3752.     Creature::onAttackedCreature(target);
  3753.     if(hasFlag(PlayerFlag_NotGainInFight))
  3754.         return;
  3755.  
  3756.     addInFightTicks(false);
  3757.     Player* targetPlayer = target->getPlayer();
  3758.     if(!targetPlayer)
  3759.         return;
  3760.  
  3761.     addAttacked(targetPlayer);
  3762.     if(Combat::isInPvpZone(this, targetPlayer) || isPartner(targetPlayer) ||
  3763.         isAlly(targetPlayer) ||
  3764.         (g_config.getBool(ConfigManager::ALLOW_FIGHTBACK) && targetPlayer->hasAttacked(this)
  3765.             && !targetPlayer->isEnemy(this, false)))
  3766.         return;
  3767.  
  3768.     if(!pzLocked)
  3769.     {
  3770.         pzLocked = true;
  3771.         sendIcons();
  3772.     }
  3773.  
  3774.     if(getZone() != target->getZone() || skull != SKULL_NONE
  3775.         || targetPlayer->isEnemy(this, true))
  3776.         return;
  3777. }
  3778.  
  3779. void Player::onSummonAttackedCreature(Creature* summon, Creature* target)
  3780. {
  3781.     Creature::onSummonAttackedCreature(summon, target);
  3782.     onAttackedCreature(target);
  3783. }
  3784.  
  3785. void Player::onAttacked()
  3786. {
  3787.     Creature::onAttacked();
  3788.     addInFightTicks(false);
  3789. }
  3790.  
  3791. bool Player::checkLoginDelay(uint32_t playerId) const
  3792. {
  3793.     return (!hasCustomFlag(PlayerCustomFlag_IgnoreLoginDelay) && OTSYS_TIME() <= (lastLoad + g_config.getNumber(
  3794.         ConfigManager::LOGIN_PROTECTION)) && !hasBeenAttacked(playerId));
  3795. }
  3796.  
  3797. void Player::onIdleStatus()
  3798. {
  3799.     Creature::onIdleStatus();
  3800.     if(getParty())
  3801.         getParty()->clearPlayerPoints(this);
  3802. }
  3803.  
  3804. void Player::onPlacedCreature()
  3805. {
  3806.     //scripting event - onLogin
  3807.     if(!g_creatureEvents->playerLogin(this))
  3808.         kick(true, true);
  3809. }
  3810.  
  3811. void Player::onAttackedCreatureDrain(Creature* target, int32_t points)
  3812. {
  3813.     Creature::onAttackedCreatureDrain(target, points);
  3814.     if(party && target && (!target->getMaster() || !target->getMaster()->getPlayer())
  3815.         && target->getMonster() && target->getMonster()->isHostile()) //we have fulfilled a requirement for shared experience
  3816.         getParty()->addPlayerDamageMonster(this, points);
  3817.  
  3818.     char buffer[100];
  3819.     sprintf(buffer, "You deal %d damage to %s.", points, target->getNameDescription().c_str());
  3820.     sendTextMessage(MSG_STATUS_DEFAULT, buffer);
  3821. }
  3822.  
  3823. void Player::onSummonAttackedCreatureDrain(Creature* summon, Creature* target, int32_t points)
  3824. {
  3825.     Creature::onSummonAttackedCreatureDrain(summon, target, points);
  3826.  
  3827.     char buffer[100];
  3828.     sprintf(buffer, "Your %s deals %d damage to %s.", summon->getName().c_str(), points, target->getNameDescription().c_str());
  3829.     sendTextMessage(MSG_EVENT_DEFAULT, buffer);
  3830. }
  3831.  
  3832. void Player::onTargetCreatureGainHealth(Creature* target, int32_t points)
  3833. {
  3834.     Creature::onTargetCreatureGainHealth(target, points);
  3835.     if(target && getParty())
  3836.     {
  3837.         Player* tmpPlayer = NULL;
  3838.         if(target->getPlayer())
  3839.             tmpPlayer = target->getPlayer();
  3840.         else if(target->getMaster() && target->getMaster()->getPlayer())
  3841.             tmpPlayer = target->getMaster()->getPlayer();
  3842.  
  3843.         if(isPartner(tmpPlayer))
  3844.             party->addPlayerHealedMember(this, points);
  3845.     }
  3846. }
  3847.  
  3848. GuildEmblems_t Player::getGuildEmblem(const Creature* creature) const
  3849. {
  3850.     const Player* player = creature->getPlayer();
  3851.     if(!player || !player->hasEnemy())
  3852.         return Creature::getGuildEmblem(creature);
  3853.  
  3854.     if(player->isEnemy(this, false))
  3855.         return EMBLEM_RED;
  3856.  
  3857.     return player->getGuildId() == guildId ? EMBLEM_GREEN : EMBLEM_BLUE;
  3858. }
  3859.  
  3860. bool Player::getEnemy(const Player* player, War_t& data) const
  3861. {
  3862.     if(!guildId || !player || player->isRemoved())
  3863.         return false;
  3864.  
  3865.     uint32_t guild = player->getGuildId();
  3866.     if(!guild)
  3867.         return false;
  3868.  
  3869.     WarMap::const_iterator it = warMap.find(guild);
  3870.     if(it == warMap.end())
  3871.         return false;
  3872.  
  3873.     data = it->second;
  3874.     return true;
  3875. }
  3876.  
  3877. bool Player::isEnemy(const Player* player, bool allies) const
  3878. {
  3879.     if(!guildId || !player || player->isRemoved())
  3880.         return false;
  3881.  
  3882.     uint32_t guild = player->getGuildId();
  3883.     if(!guild)
  3884.         return false;
  3885.  
  3886.     return !warMap.empty() && (((g_game.getWorldType() != WORLDTYPE_OPTIONAL || g_config.getBool(
  3887.         ConfigManager::OPTIONAL_WAR_ATTACK_ALLY)) && allies && guildId == guild) ||
  3888.         warMap.find(guild) != warMap.end());
  3889. }
  3890.  
  3891. bool Player::isAlly(const Player* player) const
  3892. {
  3893.     return !warMap.empty() && player && player->getGuildId() == guildId;
  3894. }
  3895.  
  3896. bool Player::onKilledCreature(Creature* target, DeathEntry& entry)
  3897. {
  3898.     if(!Creature::onKilledCreature(target, entry))
  3899.         return false;
  3900.  
  3901.     if(hasFlag(PlayerFlag_NotGenerateLoot))
  3902.         target->setDropLoot(LOOT_DROP_NONE);
  3903.  
  3904.     Condition* condition = NULL;
  3905.     if(target->getMonster() && !target->isPlayerSummon() && !hasFlag(PlayerFlag_HasInfiniteStamina)
  3906.         && (condition = Condition::createCondition(CONDITIONID_DEFAULT, CONDITION_HUNTING,
  3907.         g_config.getNumber(ConfigManager::HUNTING_DURATION))))
  3908.         addCondition(condition);
  3909.  
  3910.     if(hasFlag(PlayerFlag_NotGainInFight) || getZone() != target->getZone())
  3911.         return true;
  3912.  
  3913.     Player* targetPlayer = target->getPlayer();
  3914.     if(!targetPlayer || Combat::isInPvpZone(this, targetPlayer) || isPartner(targetPlayer)
  3915.         || isAlly(targetPlayer))
  3916.         return true;
  3917.  
  3918.     War_t enemy;
  3919.     if(targetPlayer->getEnemy(this, enemy) && (!entry.isLast() || IOGuild::getInstance()->updateWar(enemy)))
  3920.         entry.setWar(enemy);
  3921.  
  3922.     if(!entry.isJustify() || !hasCondition(CONDITION_INFIGHT))
  3923.         return true;
  3924.  
  3925.     if(!targetPlayer->hasAttacked(this) && target->getSkull() == SKULL_NONE && targetPlayer != this
  3926.         && (addUnjustifiedKill(targetPlayer, !enemy.war) || entry.isLast()))
  3927.         entry.setUnjustified();
  3928.  
  3929.     addInFightTicks(true, g_config.getNumber(ConfigManager::WHITE_SKULL_TIME));
  3930.     return true;
  3931. }
  3932.  
  3933. bool Player::gainExperience(double& gainExp, Creature* target)
  3934. {
  3935.     if(!rateExperience(gainExp, target))
  3936.         return false;
  3937.  
  3938.     //soul regeneration
  3939.     if(gainExp >= level)
  3940.     {
  3941.         if(Condition* condition = Condition::createCondition(
  3942.             CONDITIONID_DEFAULT, CONDITION_SOUL, 4 * 60 * 1000))
  3943.         {
  3944.             condition->setParam(CONDITIONPARAM_SOULGAIN,
  3945.                 vocation->getGainAmount(GAIN_SOUL));
  3946.             condition->setParam(CONDITIONPARAM_SOULTICKS,
  3947.                 (vocation->getGainTicks(GAIN_SOUL) * 1000));
  3948.             addCondition(condition);
  3949.         }
  3950.     }
  3951.  
  3952.     addExperience((uint64_t)gainExp);
  3953.     return true;
  3954. }
  3955.  
  3956. bool Player::rateExperience(double& gainExp, Creature* target)
  3957. {
  3958.     if(hasFlag(PlayerFlag_NotGainExperience) || gainExp <= 0)
  3959.         return false;
  3960.  
  3961.     if(target->getPlayer())
  3962.         return true;
  3963.  
  3964.     gainExp *= rates[SKILL__LEVEL] * g_game.getExperienceStage(level,
  3965.         vocation->getExperienceMultiplier());
  3966.     if(!hasFlag(PlayerFlag_HasInfiniteStamina))
  3967.     {
  3968.         int32_t minutes = getStaminaMinutes();
  3969.         if(minutes >= g_config.getNumber(ConfigManager::STAMINA_LIMIT_TOP))
  3970.         {
  3971.             if(isPremium() || !g_config.getBool(ConfigManager::STAMINA_BONUS_PREMIUM))
  3972.                 gainExp *= g_config.getDouble(ConfigManager::RATE_STAMINA_ABOVE);
  3973.         }
  3974.         else if(minutes < (g_config.getNumber(ConfigManager::STAMINA_LIMIT_BOTTOM)) && minutes > 0)
  3975.             gainExp *= g_config.getDouble(ConfigManager::RATE_STAMINA_UNDER);
  3976.         else if(minutes <= 0)
  3977.             gainExp = 0;
  3978.     }
  3979.     else if(isPremium() || !g_config.getBool(ConfigManager::STAMINA_BONUS_PREMIUM))
  3980.         gainExp *= g_config.getDouble(ConfigManager::RATE_STAMINA_ABOVE);
  3981.  
  3982.     return true;
  3983. }
  3984.  
  3985. void Player::onGainExperience(double& gainExp, Creature* target, bool multiplied)
  3986. {
  3987.     if(party && party->isSharedExperienceEnabled() && party->isSharedExperienceActive())
  3988.     {
  3989.         party->shareExperience(gainExp, target, multiplied);
  3990.         rateExperience(gainExp, target);
  3991.         return; //we will get a share of the experience through the sharing mechanism
  3992.     }
  3993.  
  3994.     if(gainExperience(gainExp, target))
  3995.         Creature::onGainExperience(gainExp, target, true);
  3996. }
  3997.  
  3998. void Player::onGainSharedExperience(double& gainExp, Creature* target, bool)
  3999. {
  4000.     if(gainExperience(gainExp, target))
  4001.         Creature::onGainSharedExperience(gainExp, target, true);
  4002. }
  4003.  
  4004. bool Player::isImmune(CombatType_t type) const
  4005. {
  4006.     return hasCustomFlag(PlayerCustomFlag_IsImmune) || Creature::isImmune(type);
  4007. }
  4008.  
  4009. bool Player::isImmune(ConditionType_t type) const
  4010. {
  4011.     return hasCustomFlag(PlayerCustomFlag_IsImmune) || Creature::isImmune(type);
  4012. }
  4013.  
  4014. bool Player::isAttackable() const
  4015. {
  4016.     return (!hasFlag(PlayerFlag_CannotBeAttacked) && !isAccountManager());
  4017. }
  4018.  
  4019. void Player::changeHealth(int32_t healthChange)
  4020. {
  4021.     Creature::changeHealth(healthChange);
  4022.     sendStats();
  4023. }
  4024.  
  4025. void Player::changeMana(int32_t manaChange)
  4026. {
  4027.     if(!hasFlag(PlayerFlag_HasInfiniteMana))
  4028.         Creature::changeMana(manaChange);
  4029.  
  4030.     sendStats();
  4031. }
  4032.  
  4033. void Player::changeSoul(int32_t soulChange)
  4034. {
  4035.     if(!hasFlag(PlayerFlag_HasInfiniteSoul))
  4036.         soul = std::min((int32_t)soulMax, (int32_t)soul + soulChange);
  4037.  
  4038.     sendStats();
  4039. }
  4040.  
  4041. bool Player::changeOutfit(Outfit_t outfit, bool checkList)
  4042. {
  4043.     uint32_t outfitId = Outfits::getInstance()->getOutfitId(outfit.lookType);
  4044.     if(checkList && (!canWearOutfit(outfitId, outfit.lookAddons) || !requestedOutfit))
  4045.         return false;
  4046.  
  4047.     requestedOutfit = false;
  4048.     if(outfitAttributes)
  4049.     {
  4050.         uint32_t oldId = Outfits::getInstance()->getOutfitId(defaultOutfit.lookType);
  4051.         outfitAttributes = !Outfits::getInstance()->removeAttributes(getID(), oldId, sex);
  4052.     }
  4053.  
  4054.     defaultOutfit = outfit;
  4055.     outfitAttributes = Outfits::getInstance()->addAttributes(getID(), outfitId, sex, defaultOutfit.lookAddons);
  4056.     return true;
  4057. }
  4058.  
  4059. bool Player::canWearOutfit(uint32_t outfitId, uint32_t addons)
  4060. {
  4061.     OutfitMap::iterator it = outfits.find(outfitId);
  4062.     if(it == outfits.end() || (it->second.isPremium && !isPremium()) || getAccess() < it->second.accessLevel
  4063.         || ((it->second.addons & addons) != addons && !hasCustomFlag(PlayerCustomFlag_CanWearAllAddons)))
  4064.         return false;
  4065.  
  4066.     if(it->second.storageId.empty())
  4067.         return true;
  4068.  
  4069.     std::string value;
  4070.     getStorage(it->second.storageId, value);
  4071.  
  4072.     bool ret = value == it->second.storageValue;
  4073.     if(ret)
  4074.         return ret;
  4075.  
  4076.     int32_t tmp = atoi(value.c_str());
  4077.     if(!tmp && value != "0")
  4078.         return ret;
  4079.  
  4080.     tmp = atoi(it->second.storageValue.c_str());
  4081.     if(!tmp && it->second.storageValue != "0")
  4082.         return ret;
  4083.  
  4084.     return atoi(value.c_str()) >= tmp;
  4085. }
  4086.  
  4087. bool Player::addOutfit(uint32_t outfitId, uint32_t addons)
  4088. {
  4089.     Outfit outfit;
  4090.     if(!Outfits::getInstance()->getOutfit(outfitId, sex, outfit))
  4091.         return false;
  4092.  
  4093.     OutfitMap::iterator it = outfits.find(outfitId);
  4094.     if(it != outfits.end())
  4095.         outfit.addons |= it->second.addons;
  4096.  
  4097.     outfit.addons |= addons;
  4098.     outfits[outfitId] = outfit;
  4099.     return true;
  4100. }
  4101.  
  4102. bool Player::removeOutfit(uint32_t outfitId, uint32_t addons)
  4103. {
  4104.     OutfitMap::iterator it = outfits.find(outfitId);
  4105.     if(it == outfits.end())
  4106.         return false;
  4107.  
  4108.     if(addons == 0xFF) //remove outfit
  4109.         outfits.erase(it);
  4110.     else //remove addons
  4111.         outfits[outfitId].addons = it->second.addons & (~addons);
  4112.  
  4113.     return true;
  4114. }
  4115.  
  4116. void Player::generateReservedStorage()
  4117. {
  4118.     uint32_t key = PSTRG_OUTFITSID_RANGE_START + 1;
  4119.     const OutfitMap& defaultOutfits = Outfits::getInstance()->getOutfits(sex);
  4120.     for(OutfitMap::const_iterator it = outfits.begin(); it != outfits.end(); ++it)
  4121.     {
  4122.         OutfitMap::const_iterator dit = defaultOutfits.find(it->first);
  4123.         if(dit == defaultOutfits.end() || (dit->second.isDefault && (dit->second.addons
  4124.             & it->second.addons) == it->second.addons))
  4125.             continue;
  4126.  
  4127.         std::stringstream k, v;
  4128.         k << key++; // this may not work as intended, revalidate it
  4129.         v << ((it->first << 16) | (it->second.addons & 0xFF));
  4130.  
  4131.         storageMap[k.str()] = v.str();
  4132.         if(key <= PSTRG_OUTFITSID_RANGE_START + PSTRG_OUTFITSID_RANGE_SIZE)
  4133.             continue;
  4134.  
  4135.         std::clog << "[Warning - Player::genReservedStorageRange] Player " << getName() << " with more than 500 outfits!" << std::endl;
  4136.         break;
  4137.     }
  4138. }
  4139.  
  4140. void Player::setSex(uint16_t newSex)
  4141. {
  4142.     sex = newSex;
  4143.     const OutfitMap& defaultOutfits = Outfits::getInstance()->getOutfits(sex);
  4144.     for(OutfitMap::const_iterator it = defaultOutfits.begin(); it != defaultOutfits.end(); ++it)
  4145.     {
  4146.         if(it->second.isDefault)
  4147.             addOutfit(it->first, it->second.addons);
  4148.     }
  4149. }
  4150.  
  4151. Skulls_t Player::getSkull() const
  4152. {
  4153.     if(hasFlag(PlayerFlag_NotGainInFight) || hasCustomFlag(PlayerCustomFlag_NotGainSkull))
  4154.         return SKULL_NONE;
  4155.  
  4156.     return skull;
  4157. }
  4158.  
  4159. Skulls_t Player::getSkullType(const Creature* creature) const
  4160. {
  4161.     const Player* player = creature->getPlayer();
  4162.     if(player && player->getSkull() == SKULL_NONE)
  4163.     {
  4164.     }
  4165.  
  4166.     return Creature::getSkullType(creature);
  4167. }
  4168.  
  4169. bool Player::hasAttacked(const Player* attacked) const
  4170. {
  4171.     return !hasFlag(PlayerFlag_NotGainInFight) && attacked &&
  4172.         attackedSet.find(attacked->getID()) != attackedSet.end();
  4173. }
  4174.  
  4175. void Player::addAttacked(const Player* attacked)
  4176. {
  4177.     if(hasFlag(PlayerFlag_NotGainInFight) || !attacked)
  4178.         return;
  4179.  
  4180.     uint32_t attackedId = attacked->getID();
  4181.     if(attackedSet.find(attackedId) == attackedSet.end())
  4182.         attackedSet.insert(attackedId);
  4183. }
  4184.  
  4185. void Player::setSkullEnd(time_t _time, bool login, Skulls_t _skull)
  4186. {
  4187.     if(g_game.getWorldType() != WORLDTYPE_OPEN || hasFlag(PlayerFlag_NotGainInFight) ||
  4188.             hasCustomFlag(PlayerCustomFlag_NotGainSkull))
  4189.         return;
  4190.  
  4191.     bool requireUpdate = false;
  4192.     if(_time > time(NULL))
  4193.     {
  4194.         requireUpdate = true;
  4195.         setSkull(_skull);
  4196.     }
  4197.     else if(skull == _skull)
  4198.     {
  4199.         requireUpdate = true;
  4200.         _time = 0;
  4201.     }
  4202.  
  4203.     if(requireUpdate)
  4204.     {
  4205.         skullEnd = _time;
  4206.         if(!login)
  4207.             g_game.updateCreatureSkull(this);
  4208.     }
  4209. }
  4210.  
  4211. bool Player::addUnjustifiedKill(const Player* attacked, bool countNow)
  4212. {
  4213.     if(!g_config.getBool(ConfigManager::USE_FRAG_HANDLER) || hasFlag(
  4214.         PlayerFlag_NotGainInFight) || g_game.getWorldType() != WORLDTYPE_OPEN
  4215.         || hasCustomFlag(PlayerCustomFlag_NotGainUnjustified) || hasCustomFlag(
  4216.         PlayerCustomFlag_NotGainSkull) || attacked == this)
  4217.         return false;
  4218.  
  4219.     if(countNow)
  4220.     {
  4221.         char buffer[90];
  4222.         sprintf(buffer, "Warning! The murder of %s was not justified.", attacked->getName().c_str());
  4223.         sendTextMessage(MSG_STATUS_WARNING, buffer);
  4224.     }
  4225.  
  4226.     time_t now = time(NULL), today = (now - 84600), week = (now - (7 * 84600));
  4227.     std::vector<time_t> dateList;
  4228.  
  4229.     IOLoginData::getInstance()->getUnjustifiedDates(guid, dateList, now);
  4230.     if(countNow)
  4231.         dateList.push_back(now);
  4232.  
  4233.     uint32_t tc = 0, wc = 0, mc = dateList.size();
  4234.     for(std::vector<time_t>::iterator it = dateList.begin(); it != dateList.end(); ++it)
  4235.     {
  4236.         if((*it) > week)
  4237.             wc++;
  4238.  
  4239.         if((*it) > today)
  4240.             tc++;
  4241.     }
  4242.  
  4243.     uint32_t d = g_config.getNumber(ConfigManager::RED_DAILY_LIMIT), w = g_config.getNumber(
  4244.         ConfigManager::RED_WEEKLY_LIMIT), m = g_config.getNumber(ConfigManager::RED_MONTHLY_LIMIT);
  4245.     if(skull < SKULL_RED && ((d > 0 && tc >= d) || (w > 0 && wc >= w) || (m > 0 && mc >= m)))
  4246.         setSkullEnd(now + g_config.getNumber(ConfigManager::RED_SKULL_LENGTH), false, SKULL_RED);
  4247.  
  4248.     if(!g_config.getBool(ConfigManager::USE_BLACK_SKULL))
  4249.     {
  4250.         d += g_config.getNumber(ConfigManager::BAN_DAILY_LIMIT);
  4251.         w += g_config.getNumber(ConfigManager::BAN_WEEKLY_LIMIT);
  4252.         m += g_config.getNumber(ConfigManager::BAN_MONTHLY_LIMIT);
  4253.         if((d <= 0 || tc < d) && (w <= 0 || wc < w) && (m <= 0 || mc < m))
  4254.             return true;
  4255.  
  4256.         if(!IOBan::getInstance()->addAccountBanishment(accountId, (now + g_config.getNumber(
  4257.             ConfigManager::KILLS_BAN_LENGTH)), 20, ACTION_BANISHMENT, "Unjustified player killing.", 0, guid))
  4258.             return true;
  4259.  
  4260.         sendTextMessage(MSG_INFO_DESCR, "You have been banished.");
  4261.         g_game.addMagicEffect(getPosition(), MAGIC_EFFECT_WRAPS_GREEN);
  4262.         Scheduler::getInstance().addEvent(createSchedulerTask(1000, boost::bind(
  4263.             &Game::kickPlayer, &g_game, getID(), false)));
  4264.     }
  4265.     else
  4266.     {
  4267.         d += g_config.getNumber(ConfigManager::BLACK_DAILY_LIMIT);
  4268.         w += g_config.getNumber(ConfigManager::BLACK_WEEKLY_LIMIT);
  4269.         m += g_config.getNumber(ConfigManager::BLACK_MONTHLY_LIMIT);
  4270.         if(skull < SKULL_BLACK && ((d > 0 && tc >= d) || (w > 0 && wc >= w) || (m > 0 && mc >= m)))
  4271.         {
  4272.             setSkullEnd(now + g_config.getNumber(ConfigManager::BLACK_SKULL_LENGTH), false, SKULL_BLACK);
  4273.             setAttackedCreature(NULL);
  4274.             destroySummons();
  4275.         }
  4276.     }
  4277.  
  4278.     return true;
  4279. }
  4280.  
  4281. void Player::setPromotionLevel(uint32_t pLevel)
  4282. {
  4283.     if(pLevel > promotionLevel)
  4284.     {
  4285.         uint32_t tmpLevel = 0, currentVoc = vocationId;
  4286.         for(uint32_t i = promotionLevel; i < pLevel; ++i)
  4287.         {
  4288.             currentVoc = Vocations::getInstance()->getPromotedVocation(currentVoc);
  4289.             if(!currentVoc)
  4290.                 break;
  4291.  
  4292.             tmpLevel++;
  4293.             Vocation* voc = Vocations::getInstance()->getVocation(currentVoc);
  4294.             if(voc->isPremiumNeeded() && !isPremium() && g_config.getBool(ConfigManager::PREMIUM_FOR_PROMOTION))
  4295.                 continue;
  4296.  
  4297.             vocationId = currentVoc;
  4298.         }
  4299.  
  4300.         promotionLevel += tmpLevel;
  4301.     }
  4302.     else if(pLevel < promotionLevel)
  4303.     {
  4304.         uint32_t tmpLevel = 0, currentVoc = vocationId;
  4305.         for(uint32_t i = pLevel; i < promotionLevel; ++i)
  4306.         {
  4307.             Vocation* voc = Vocations::getInstance()->getVocation(currentVoc);
  4308.             if(voc->getFromVocation() == currentVoc)
  4309.                 break;
  4310.  
  4311.             tmpLevel++;
  4312.             currentVoc = voc->getFromVocation();
  4313.             if(voc->isPremiumNeeded() && !isPremium() && g_config.getBool(ConfigManager::PREMIUM_FOR_PROMOTION))
  4314.                 continue;
  4315.  
  4316.             vocationId = currentVoc;
  4317.         }
  4318.  
  4319.         promotionLevel -= tmpLevel;
  4320.     }
  4321.  
  4322.     setVocation(vocationId);
  4323. }
  4324.  
  4325. uint16_t Player::getBlessings() const
  4326. {
  4327.     if(!g_config.getBool(ConfigManager::BLESSINGS) || (!isPremium() &&
  4328.         g_config.getBool(ConfigManager::BLESSING_ONLY_PREMIUM)))
  4329.         return 0;
  4330.  
  4331.     uint16_t count = 0;
  4332.     for(int16_t i = 0; i < 16; ++i)
  4333.     {
  4334.         if(hasBlessing(i))
  4335.             count++;
  4336.     }
  4337.  
  4338.     return count;
  4339. }
  4340.  
  4341. uint64_t Player::getLostExperience() const
  4342. {
  4343.     if(!skillLoss)
  4344.         return 0;
  4345.  
  4346.     double percent = (double)(lossPercent[LOSS_EXPERIENCE] - vocation->getLessLoss() - (getBlessings() * g_config.getNumber(
  4347.         ConfigManager::BLESS_REDUCTION))) / 100.;
  4348.     if(level <= 25)
  4349.         return (uint64_t)std::floor((double)(experience * percent) / 10.);
  4350.  
  4351.     int32_t base = level;
  4352.     double levels = (double)(base + 50) / 100.;
  4353.  
  4354.     uint64_t lost = 0;
  4355.     while(levels > 1.0f)
  4356.     {
  4357.         lost += (getExpForLevel(base) - getExpForLevel(base - 1));
  4358.         base--;
  4359.         levels -= 1.;
  4360.     }
  4361.  
  4362.     if(levels > 0.)
  4363.         lost += (uint64_t)std::floor((double)(getExpForLevel(base) - getExpForLevel(base - 1)) * levels);
  4364.  
  4365.     return (uint64_t)std::floor((double)(lost * percent));
  4366. }
  4367.  
  4368. uint32_t Player::getAttackSpeed() const
  4369. {
  4370.     return ((weapon && weapon->getAttackSpeed() != 0) ? weapon->getAttackSpeed() : (vocation->getAttackSpeed() / std::max((size_t)1, getWeapons().size())));
  4371. }
  4372.  
  4373. void Player::learnInstantSpell(const std::string& name)
  4374. {
  4375.     if(!hasLearnedInstantSpell(name))
  4376.         learnedInstantSpellList.push_back(name);
  4377. }
  4378.  
  4379. void Player::unlearnInstantSpell(const std::string& name)
  4380. {
  4381.     if(!hasLearnedInstantSpell(name))
  4382.         return;
  4383.  
  4384.     LearnedInstantSpellList::iterator it = std::find(learnedInstantSpellList.begin(), learnedInstantSpellList.end(), name);
  4385.     if(it != learnedInstantSpellList.end())
  4386.         learnedInstantSpellList.erase(it);
  4387. }
  4388.  
  4389. bool Player::hasLearnedInstantSpell(const std::string& name) const
  4390. {
  4391.     if(hasFlag(PlayerFlag_CannotUseSpells))
  4392.         return false;
  4393.  
  4394.     if(hasFlag(PlayerFlag_IgnoreSpellCheck))
  4395.         return true;
  4396.  
  4397.     for(LearnedInstantSpellList::const_iterator it = learnedInstantSpellList.begin(); it != learnedInstantSpellList.end(); ++it)
  4398.     {
  4399.         if(boost::algorithm::iequals(*it, name))
  4400.             return true;
  4401.     }
  4402.  
  4403.     return false;
  4404. }
  4405.  
  4406. void Player::manageAccount(const std::string &text)
  4407. {
  4408.     std::stringstream msg;
  4409.     msg << "Account Manager: ";
  4410.  
  4411.     bool noSwap = true;
  4412.     switch(accountManager)
  4413.     {
  4414.         case MANAGER_NAMELOCK:
  4415.         {
  4416.             if(!talkState[1])
  4417.             {
  4418.                 managerString = text;
  4419.                 trimString(managerString);
  4420.                 if(managerString.length() < 4)
  4421.                     msg << "Your name you want is too short, please select a longer name.";
  4422.                 else if(managerString.length() > 20)
  4423.                     msg << "The name you want is too long, please select a shorter name.";
  4424.                 else if(!isValidName(managerString))
  4425.                     msg << "That name seems to contain invalid symbols, please choose another name.";
  4426.                 else if(IOLoginData::getInstance()->playerExists(managerString, true))
  4427.                     msg << "A player with that name already exists, please choose another name.";
  4428.                 else
  4429.                 {
  4430.                     std::string tmp = asLowerCaseString(managerString);
  4431.                     if(tmp.substr(0, 4) != "god " && tmp.substr(0, 3) != "cm " && tmp.substr(0, 3) != "gm ")
  4432.                     {
  4433.                         talkState[1] = true;
  4434.                         talkState[2] = true;
  4435.                         msg << managerString << ", are you sure?";
  4436.                     }
  4437.                     else
  4438.                         msg << "Your character is not a staff member, please tell me another name!";
  4439.                 }
  4440.             }
  4441.             else if(checkText(text, "no") && talkState[2])
  4442.             {
  4443.                 talkState[1] = talkState[2] = false;
  4444.                 msg << "What else would you like to name your character?";
  4445.             }
  4446.             else if(checkText(text, "yes") && talkState[2])
  4447.             {
  4448.                 if(!IOLoginData::getInstance()->playerExists(managerString, true))
  4449.                 {
  4450.                     uint32_t tmp;
  4451.                     if(IOLoginData::getInstance()->getGuidByName(tmp, managerString2) &&
  4452.                         IOLoginData::getInstance()->changeName(tmp, managerString, managerString2) &&
  4453.                         IOBan::getInstance()->removePlayerBanishment(tmp, PLAYERBAN_LOCK))
  4454.                     {
  4455.                         if(House* house = Houses::getInstance()->getHouseByPlayerId(tmp))
  4456.                             house->updateDoorDescription(managerString);
  4457.  
  4458.                         talkState[1] = true;
  4459.                         talkState[2] = false;
  4460.                         msg << "Your character has been successfully renamed, you should now be able to login at it without any problems.";
  4461.                     }
  4462.                     else
  4463.                     {
  4464.                         talkState[1] = talkState[2] = false;
  4465.                         msg << "Failed to change your name, please try again.";
  4466.                     }
  4467.                 }
  4468.                 else
  4469.                 {
  4470.                     talkState[1] = talkState[2] = false;
  4471.                     msg << "A player with that name already exists, please choose another name.";
  4472.                 }
  4473.             }
  4474.             else
  4475.                 msg << "Sorry, but I can't understand you, please try to repeat that!";
  4476.  
  4477.             break;
  4478.         }
  4479.         case MANAGER_ACCOUNT:
  4480.         {
  4481.             Account account = IOLoginData::getInstance()->loadAccount(managerNumber);
  4482.             if(checkText(text, "cancel") || (checkText(text, "account") && !talkState[1]))
  4483.             {
  4484.                 talkState[1] = true;
  4485.                 for(int8_t i = 2; i <= 12; i++)
  4486.                     talkState[i] = false;
  4487.  
  4488.                 msg << "Do you want to change your 'password', request a 'recovery key', add a 'character', or 'delete' a character?";
  4489.             }
  4490.             else if(checkText(text, "delete") && talkState[1])
  4491.             {
  4492.                 talkState[1] = false;
  4493.                 talkState[2] = true;
  4494.                 msg << "Which character would you like to delete?";
  4495.             }
  4496.             else if(talkState[2])
  4497.             {
  4498.                 std::string tmp = text;
  4499.                 trimString(tmp);
  4500.                 if(!isValidName(tmp, false))
  4501.                     msg << "That name contains invalid characters, try to say your name again, you might have typed it wrong.";
  4502.                 else
  4503.                 {
  4504.                     talkState[2] = false;
  4505.                     talkState[3] = true;
  4506.                     managerString = tmp;
  4507.                     msg << "Do you really want to delete the character named " << managerString << "?";
  4508.                 }
  4509.             }
  4510.             else if(checkText(text, "yes") && talkState[3])
  4511.             {
  4512.                 switch(IOLoginData::getInstance()->deleteCharacter(managerNumber, managerString))
  4513.                 {
  4514.                     case DELETE_INTERNAL:
  4515.                         msg << "An error occured while deleting your character. Either the character does not belong to you or it doesn't exist.";
  4516.                         break;
  4517.  
  4518.                     case DELETE_SUCCESS:
  4519.                         msg << "Your character has been deleted.";
  4520.                         break;
  4521.  
  4522.                     case DELETE_HOUSE:
  4523.                         msg << "Your character owns a house. To make sure you really want to lose your house by deleting your character, you have to login and leave the house or pass it to someone else first.";
  4524.                         break;
  4525.  
  4526.                     case DELETE_LEADER:
  4527.                         msg << "Your character is the leader of a guild. You need to disband or pass the leadership someone else to delete your character.";
  4528.                         break;
  4529.  
  4530.                     case DELETE_ONLINE:
  4531.                         msg << "A character with that name is currently online, to delete a character it has to be offline.";
  4532.                         break;
  4533.                 }
  4534.  
  4535.                 talkState[1] = true;
  4536.                 for(int8_t i = 2; i <= 12; i++)
  4537.                     talkState[i] = false;
  4538.             }
  4539.             else if(checkText(text, "no") && talkState[3])
  4540.             {
  4541.                 talkState[1] = true;
  4542.                 talkState[3] = false;
  4543.                 msg << "Tell me what character you want to delete.";
  4544.             }
  4545.             else if(checkText(text, "password") && talkState[1])
  4546.             {
  4547.                 talkState[1] = false;
  4548.                 talkState[4] = true;
  4549.                 msg << "Tell me your new password please.";
  4550.             }
  4551.             else if(talkState[4])
  4552.             {
  4553.                 std::string tmp = text;
  4554.                 trimString(tmp);
  4555.                 if(tmp.length() < 6)
  4556.                     msg << "That password is too short, at least 6 digits are required. Please select a longer password.";
  4557.                 else if(!isValidPassword(tmp))
  4558.                     msg << "Your password contains invalid characters... please tell me another one.";
  4559.                 else
  4560.                 {
  4561.                     talkState[4] = false;
  4562.                     talkState[5] = true;
  4563.                     managerString = tmp;
  4564.                     msg << "Should '" << managerString << "' be your new password?";
  4565.                 }
  4566.             }
  4567.             else if(checkText(text, "yes") && talkState[5])
  4568.             {
  4569.                 talkState[1] = true;
  4570.                 for(int8_t i = 2; i <= 12; i++)
  4571.                     talkState[i] = false;
  4572.  
  4573.                 IOLoginData::getInstance()->setPassword(managerNumber, managerString);
  4574.                 msg << "Your password has been changed.";
  4575.             }
  4576.             else if(checkText(text, "no") && talkState[5])
  4577.             {
  4578.                 talkState[1] = true;
  4579.                 for(int8_t i = 2; i <= 12; i++)
  4580.                     talkState[i] = false;
  4581.  
  4582.                 msg << "Then not.";
  4583.             }
  4584.             else if(checkText(text, "character") && talkState[1])
  4585.             {
  4586.                 if(account.charList.size() <= 15)
  4587.                 {
  4588.                     talkState[1] = false;
  4589.                     talkState[6] = true;
  4590.                     msg << "What would you like as your character name?";
  4591.                 }
  4592.                 else
  4593.                 {
  4594.                     talkState[1] = true;
  4595.                     for(int8_t i = 2; i <= 12; i++)
  4596.                         talkState[i] = false;
  4597.  
  4598.                     msg << "Your account reach the limit of 15 players, you can 'delete' a character if you want to create a new one.";
  4599.                 }
  4600.             }
  4601.             else if(talkState[6])
  4602.             {
  4603.                 managerString = text;
  4604.                 trimString(managerString);
  4605.                 if(managerString.length() < 4)
  4606.                     msg << "Your name you want is too short, please select a longer name.";
  4607.                 else if(managerString.length() > 20)
  4608.                     msg << "The name you want is too long, please select a shorter name.";
  4609.                 else if(!isValidName(managerString))
  4610.                     msg << "That name seems to contain invalid symbols, please choose another name.";
  4611.                 else if(IOLoginData::getInstance()->playerExists(managerString, true))
  4612.                     msg << "A player with that name already exists, please choose another name.";
  4613.                 else
  4614.                 {
  4615.                     std::string tmp = asLowerCaseString(managerString);
  4616.                     if(tmp.substr(0, 4) != "god " && tmp.substr(0, 3) != "cm " && tmp.substr(0, 3) != "gm ")
  4617.                     {
  4618.                         talkState[6] = false;
  4619.                         talkState[7] = true;
  4620.                         msg << managerString << ", are you sure?";
  4621.                     }
  4622.                     else
  4623.                         msg << "Your character is not a staff member, please tell me another name!";
  4624.                 }
  4625.             }
  4626.             else if(checkText(text, "no") && talkState[7])
  4627.             {
  4628.                 talkState[6] = true;
  4629.                 talkState[7] = false;
  4630.                 msg << "What else would you like to name your character?";
  4631.             }
  4632.             else if(checkText(text, "yes") && talkState[7])
  4633.             {
  4634.                 talkState[7] = false;
  4635.                 talkState[8] = true;
  4636.                 msg << "Should your character be a 'male' or a 'female'.";
  4637.             }
  4638.             else if(talkState[8] && (checkText(text, "female") || checkText(text, "male")))
  4639.             {
  4640.                 talkState[8] = false;
  4641.                 talkState[9] = true;
  4642.                 if(checkText(text, "female"))
  4643.                 {
  4644.                     msg << "A female, are you sure?";
  4645.                     managerSex = PLAYERSEX_FEMALE;
  4646.                 }
  4647.                 else
  4648.                 {
  4649.                     msg << "A male, are you sure?";
  4650.                     managerSex = PLAYERSEX_MALE;
  4651.                 }
  4652.             }
  4653.             else if(checkText(text, "no") && talkState[9])
  4654.             {
  4655.                 talkState[8] = true;
  4656.                 talkState[9] = false;
  4657.                 msg << "Tell me... would you like to be a 'male' or a 'female'?";
  4658.             }
  4659.             else if(checkText(text, "yes") && talkState[9])
  4660.             {
  4661.                 if(g_config.getBool(ConfigManager::START_CHOOSEVOC))
  4662.                 {
  4663.                     talkState[9] = false;
  4664.                     talkState[11] = true;
  4665.  
  4666.                     bool firstPart = true;
  4667.                     for(VocationsMap::iterator it = Vocations::getInstance()->getFirstVocation(); it != Vocations::getInstance()->getLastVocation(); ++it)
  4668.                     {
  4669.                         if(it->first == it->second->getFromVocation() && it->first != 0)
  4670.                         {
  4671.                             if(firstPart)
  4672.                             {
  4673.                                 msg << "What do you want to be... " << it->second->getDescription();
  4674.                                 firstPart = false;
  4675.                             }
  4676.                             else if(it->first - 1 != 0)
  4677.                                 msg << ", " << it->second->getDescription();
  4678.                             else
  4679.                                 msg << " or " << it->second->getDescription() << ".";
  4680.                         }
  4681.                     }
  4682.                 }
  4683.                 else if(!IOLoginData::getInstance()->playerExists(managerString, true))
  4684.                 {
  4685.                     talkState[1] = true;
  4686.                     for(int8_t i = 2; i <= 12; i++)
  4687.                         talkState[i] = false;
  4688.  
  4689.                     if(IOLoginData::getInstance()->createCharacter(managerNumber, managerString, managerNumber2, (uint16_t)managerSex))
  4690.                         msg << "Your character has been created.";
  4691.                     else
  4692.                         msg << "Your character couldn't be created, please try again.";
  4693.                 }
  4694.                 else
  4695.                 {
  4696.                     talkState[6] = true;
  4697.                     talkState[9] = false;
  4698.                     msg << "A player with that name already exists, please choose another name.";
  4699.                 }
  4700.             }
  4701.             else if(talkState[11])
  4702.             {
  4703.                 for(VocationsMap::iterator it = Vocations::getInstance()->getFirstVocation(); it != Vocations::getInstance()->getLastVocation(); ++it)
  4704.                 {
  4705.                     std::string tmp = asLowerCaseString(it->second->getName());
  4706.                     if(checkText(text, tmp) && it != Vocations::getInstance()->getLastVocation() && it->first == it->second->getFromVocation() && it->first != 0)
  4707.                     {
  4708.                         msg << "So you would like to be " << it->second->getDescription() << "... are you sure?";
  4709.                         managerNumber2 = it->first;
  4710.                         talkState[11] = false;
  4711.                         talkState[12] = true;
  4712.                     }
  4713.                 }
  4714.  
  4715.                 if(msg.str().length() == 17)
  4716.                     msg << "I don't understand what vocation you would like to be... could you please repeat it?";
  4717.             }
  4718.             else if(checkText(text, "yes") && talkState[12])
  4719.             {
  4720.                 if(!IOLoginData::getInstance()->playerExists(managerString, true))
  4721.                 {
  4722.                     talkState[1] = true;
  4723.                     for(int8_t i = 2; i <= 12; i++)
  4724.                         talkState[i] = false;
  4725.  
  4726.                     if(IOLoginData::getInstance()->createCharacter(managerNumber, managerString, managerNumber2, (uint16_t)managerSex))
  4727.                         msg << "Your character has been created.";
  4728.                     else
  4729.                         msg << "Your character couldn't be created, please try again.";
  4730.                 }
  4731.                 else
  4732.                 {
  4733.                     talkState[6] = true;
  4734.                     talkState[9] = false;
  4735.                     msg << "A player with that name already exists, please choose another name.";
  4736.                 }
  4737.             }
  4738.             else if(checkText(text, "no") && talkState[12])
  4739.             {
  4740.                 talkState[11] = true;
  4741.                 talkState[12] = false;
  4742.                 msg << "No? Then what would you like to be?";
  4743.             }
  4744.             else if(checkText(text, "recovery key") && talkState[1])
  4745.             {
  4746.                 talkState[1] = false;
  4747.                 talkState[10] = true;
  4748.                 msg << "Would you like a recovery key?";
  4749.             }
  4750.             else if(checkText(text, "yes") && talkState[10])
  4751.             {
  4752.                 if(account.recoveryKey != "0")
  4753.                     msg << "Sorry, you already have a recovery key, for security reasons I may not give you a new one.";
  4754.                 else
  4755.                 {
  4756.                     managerString = generateRecoveryKey(4, 4);
  4757.                     IOLoginData::getInstance()->setRecoveryKey(managerNumber, managerString);
  4758.                     msg << "Your recovery key is: " << managerString << ".";
  4759.                 }
  4760.  
  4761.                 talkState[1] = true;
  4762.                 for(int8_t i = 2; i <= 12; i++)
  4763.                     talkState[i] = false;
  4764.             }
  4765.             else if(checkText(text, "no") && talkState[10])
  4766.             {
  4767.                 msg << "Then not.";
  4768.                 talkState[1] = true;
  4769.                 for(int8_t i = 2; i <= 12; i++)
  4770.                     talkState[i] = false;
  4771.             }
  4772.             else
  4773.                 msg << "Please read the latest message that I have specified, I don't understand the current requested action.";
  4774.  
  4775.             break;
  4776.         }
  4777.         case MANAGER_NEW:
  4778.         {
  4779.             if(checkText(text, "account") && !talkState[1])
  4780.             {
  4781.                 msg << "What would you like your password to be?";
  4782.                 talkState[1] = true;
  4783.                 talkState[2] = true;
  4784.             }
  4785.             else if(talkState[2])
  4786.             {
  4787.                 std::string tmp = text;
  4788.                 trimString(tmp);
  4789.                 if(tmp.length() < 6)
  4790.                     msg << "That password is too short, at least 6 digits are required. Please select a longer password.";
  4791.                 else if(!isValidPassword(tmp))
  4792.                     msg << "Your password contains invalid characters... please tell me another one.";
  4793.                 else
  4794.                 {
  4795.                     talkState[3] = true;
  4796.                     talkState[2] = false;
  4797.                     managerString = tmp;
  4798.                     msg << managerString << " is it? 'yes' or 'no'?";
  4799.                 }
  4800.             }
  4801.             else if(checkText(text, "yes") && talkState[3])
  4802.             {
  4803.                 if(g_config.getBool(ConfigManager::GENERATE_ACCOUNT_NUMBER))
  4804.                 {
  4805.                     do
  4806.                         sprintf(managerChar, "%d%d%d%d%d%d%d", random_range(2, 9), random_range(2, 9), random_range(2, 9), random_range(2, 9), random_range(2, 9), random_range(2, 9), random_range(2, 9));
  4807.                     while(IOLoginData::getInstance()->accountNameExists(managerChar));
  4808.  
  4809.                     uint32_t id = (uint32_t)IOLoginData::getInstance()->createAccount(managerChar, managerString);
  4810.                     if(id)
  4811.                     {
  4812.                         accountManager = MANAGER_ACCOUNT;
  4813.                         managerNumber = id;
  4814.  
  4815.                         noSwap = talkState[1] = false;
  4816.                         msg << "Your account has been created, you may manage it now, but remember your account name: '"
  4817.                             << managerChar << "' and password: '" << managerString
  4818.                             << "'! If the account name is too hard to remember, please note it somewhere.";
  4819.                     }
  4820.                     else
  4821.                         msg << "Your account could not be created, please try again.";
  4822.  
  4823.                     for(int8_t i = 2; i <= 5; i++)
  4824.                         talkState[i] = false;
  4825.                 }
  4826.                 else
  4827.                 {
  4828.                     msg << "What would you like your account name to be?";
  4829.                     talkState[3] = false;
  4830.                     talkState[4] = true;
  4831.                 }
  4832.             }
  4833.             else if(checkText(text, "no") && talkState[3])
  4834.             {
  4835.                 talkState[2] = true;
  4836.                 talkState[3] = false;
  4837.                 msg << "What would you like your password to be then?";
  4838.             }
  4839.             else if(talkState[4])
  4840.             {
  4841.                 std::string tmp = text;
  4842.                 trimString(tmp);
  4843.                 if(tmp.length() < 3)
  4844.                     msg << "That account name is too short, at least 3 digits are required. Please select a longer account name.";
  4845.                 else if(tmp.length() > 25)
  4846.                     msg << "That account name is too long, not more than 25 digits are required. Please select a shorter account name.";
  4847.                 else if(!isValidAccountName(tmp))
  4848.                     msg << "Your account name contains invalid characters, please choose another one.";
  4849.                 else if(asLowerCaseString(tmp) == asLowerCaseString(managerString))
  4850.                     msg << "Your account name cannot be same as password, please choose another one.";
  4851.                 else
  4852.                 {
  4853.                     sprintf(managerChar, "%s", tmp.c_str());
  4854.                     msg << managerChar << ", are you sure?";
  4855.                     talkState[4] = false;
  4856.                     talkState[5] = true;
  4857.                 }
  4858.             }
  4859.             else if(checkText(text, "yes") && talkState[5])
  4860.             {
  4861.                 if(!IOLoginData::getInstance()->accountNameExists(managerChar))
  4862.                 {
  4863.                     uint32_t id = (uint32_t)IOLoginData::getInstance()->createAccount(managerChar, managerString);
  4864.                     if(id)
  4865.                     {
  4866.                         accountManager = MANAGER_ACCOUNT;
  4867.                         managerNumber = id;
  4868.  
  4869.                         noSwap = talkState[1] = false;
  4870.                         msg << "Your account has been created, you may manage it now, but remember your account name: '"
  4871.                             << managerChar << "' and password: '" << managerString << "'!";
  4872.                     }
  4873.                     else
  4874.                         msg << "Your account could not be created, please try again.";
  4875.  
  4876.                     for(int8_t i = 2; i <= 5; i++)
  4877.                         talkState[i] = false;
  4878.                 }
  4879.                 else
  4880.                 {
  4881.                     msg << "An account with that name already exists, please try another account name.";
  4882.                     talkState[4] = true;
  4883.                     talkState[5] = false;
  4884.                 }
  4885.             }
  4886.             else if(checkText(text, "no") && talkState[5])
  4887.             {
  4888.                 talkState[5] = false;
  4889.                 talkState[4] = true;
  4890.                 msg << "What else would you like as your account name?";
  4891.             }
  4892.             else if(checkText(text, "recover") && !talkState[6])
  4893.             {
  4894.                 talkState[6] = true;
  4895.                 talkState[7] = true;
  4896.                 msg << "What was your account name?";
  4897.             }
  4898.             else if(talkState[7])
  4899.             {
  4900.                 managerString = text;
  4901.                 if(IOLoginData::getInstance()->getAccountId(managerString, (uint32_t&)managerNumber))
  4902.                 {
  4903.                     talkState[7] = false;
  4904.                     talkState[8] = true;
  4905.                     msg << "What was your recovery key?";
  4906.                 }
  4907.                 else
  4908.                 {
  4909.                     msg << "Sorry, but account with such name doesn't exists.";
  4910.                     talkState[6] = talkState[7] = false;
  4911.                 }
  4912.             }
  4913.             else if(talkState[8])
  4914.             {
  4915.                 managerString2 = text;
  4916.                 if(IOLoginData::getInstance()->validRecoveryKey(managerNumber, managerString2) && managerString2 != "0")
  4917.                 {
  4918.                     sprintf(managerChar, "%s%d", g_config.getString(ConfigManager::SERVER_NAME).c_str(), random_range(100, 999));
  4919.                     IOLoginData::getInstance()->setPassword(managerNumber, managerChar);
  4920.                     msg << "Correct! Your new password is: " << managerChar << ".";
  4921.                 }
  4922.                 else
  4923.                     msg << "Sorry, but this key doesn't match to account you gave me.";
  4924.  
  4925.                 talkState[7] = talkState[8] = false;
  4926.             }
  4927.             else
  4928.                 msg << "Sorry, but I can't understand you, please try to repeat that.";
  4929.  
  4930.             break;
  4931.         }
  4932.         default:
  4933.             return;
  4934.             break;
  4935.     }
  4936.  
  4937.     sendTextMessage(MSG_STATUS_CONSOLE_BLUE, msg.str().c_str());
  4938.     if(!noSwap)
  4939.         sendTextMessage(MSG_STATUS_CONSOLE_ORANGE, "Hint: Type 'account' to manage your account and if you want to start over then type 'cancel'.");
  4940. }
  4941.  
  4942. bool Player::isGuildInvited(uint32_t guildId) const
  4943. {
  4944.     for(InvitedToGuildsList::const_iterator it = invitedToGuildsList.begin(); it != invitedToGuildsList.end(); ++it)
  4945.     {
  4946.         if((*it) == guildId)
  4947.             return true;
  4948.     }
  4949.  
  4950.     return false;
  4951. }
  4952.  
  4953. void Player::leaveGuild()
  4954. {
  4955.     sendClosePrivate(CHANNEL_GUILD);
  4956.     warMap.clear();
  4957.     g_game.updateCreatureEmblem(this);
  4958.  
  4959.     guildLevel = GUILDLEVEL_NONE;
  4960.     guildId = rankId = 0;
  4961.     guildName = rankName = guildNick = std::string();
  4962. }
  4963.  
  4964. bool Player::isPremium() const
  4965. {
  4966.     if(g_config.getBool(ConfigManager::FREE_PREMIUM) || hasFlag(PlayerFlag_IsAlwaysPremium))
  4967.         return true;
  4968.  
  4969.     return premiumDays;
  4970. }
  4971.  
  4972. bool Player::setGuildLevel(GuildLevel_t newLevel, uint32_t rank/* = 0*/)
  4973. {
  4974.     std::string name;
  4975.     if(!IOGuild::getInstance()->getRankEx(rank, name, guildId, newLevel))
  4976.         return false;
  4977.  
  4978.     guildLevel = newLevel;
  4979.     rankName = name;
  4980.     rankId = rank;
  4981.     return true;
  4982. }
  4983.  
  4984. void Player::setGroupId(int32_t newId)
  4985. {
  4986.     if(Group* tmp = Groups::getInstance()->getGroup(newId))
  4987.     {
  4988.         groupId = newId;
  4989.         group = tmp;
  4990.     }
  4991. }
  4992.  
  4993. void Player::setGroup(Group* newGroup)
  4994. {
  4995.     if(!newGroup)
  4996.         return;
  4997.  
  4998.     group = newGroup;
  4999.     groupId = group->getId();
  5000. }
  5001.  
  5002. PartyShields_t Player::getPartyShield(const Creature* creature) const
  5003. {
  5004.     const Player* player = creature->getPlayer();
  5005.     if(!player)
  5006.         return Creature::getPartyShield(creature);
  5007.  
  5008.     if(Party* party = getParty())
  5009.     {
  5010.         if(party->getLeader() == player)
  5011.         {
  5012.             if(!party->isSharedExperienceActive())
  5013.                 return SHIELD_YELLOW;
  5014.  
  5015.             if(party->isSharedExperienceEnabled())
  5016.                 return SHIELD_YELLOW_SHAREDEXP;
  5017.  
  5018.             if(party->canUseSharedExperience(player))
  5019.                 return SHIELD_YELLOW_NOSHAREDEXP;
  5020.  
  5021.             return SHIELD_YELLOW_NOSHAREDEXP_BLINK;
  5022.         }
  5023.  
  5024.         if(party->isPlayerMember(player))
  5025.         {
  5026.             if(!party->isSharedExperienceActive())
  5027.                 return SHIELD_BLUE;
  5028.  
  5029.             if(party->isSharedExperienceEnabled())
  5030.                 return SHIELD_BLUE_SHAREDEXP;
  5031.  
  5032.             if(party->canUseSharedExperience(player))
  5033.                 return SHIELD_BLUE_NOSHAREDEXP;
  5034.  
  5035.             return SHIELD_BLUE_NOSHAREDEXP_BLINK;
  5036.         }
  5037.  
  5038.         if(isInviting(player))
  5039.             return SHIELD_WHITEBLUE;
  5040.     }
  5041.  
  5042.     if(player->isInviting(this))
  5043.         return SHIELD_WHITEYELLOW;
  5044.  
  5045.     return SHIELD_NONE;
  5046. }
  5047.  
  5048. bool Player::isInviting(const Player* player) const
  5049. {
  5050.     if(!player || player->isRemoved() || !party || party->getLeader() != this)
  5051.         return false;
  5052.  
  5053.     return party->isPlayerInvited(player);
  5054. }
  5055.  
  5056. bool Player::isPartner(const Player* player) const
  5057. {
  5058.     return player && player->getParty() && player->getParty() == party;
  5059. }
  5060.  
  5061. bool Player::getHideHealth() const
  5062. {
  5063.     if(hasFlag(PlayerFlag_HideHealth))
  5064.         return true;
  5065.  
  5066.     return hideHealth;
  5067. }
  5068.  
  5069. void Player::sendPlayerIcons(Player* player)
  5070. {
  5071.     sendCreatureShield(player);
  5072.     sendCreatureSkull(player);
  5073. }
  5074.  
  5075. bool Player::addPartyInvitation(Party* party)
  5076. {
  5077.     if(!party)
  5078.         return false;
  5079.  
  5080.     PartyList::iterator it = std::find(invitePartyList.begin(), invitePartyList.end(), party);
  5081.     if(it != invitePartyList.end())
  5082.         return false;
  5083.  
  5084.     invitePartyList.push_back(party);
  5085.     return true;
  5086. }
  5087.  
  5088. bool Player::removePartyInvitation(Party* party)
  5089. {
  5090.     if(!party)
  5091.         return false;
  5092.  
  5093.     PartyList::iterator it = std::find(invitePartyList.begin(), invitePartyList.end(), party);
  5094.     if(it != invitePartyList.end())
  5095.     {
  5096.         invitePartyList.erase(it);
  5097.         return true;
  5098.     }
  5099.     return false;
  5100. }
  5101.  
  5102. void Player::clearPartyInvitations()
  5103. {
  5104.     if(invitePartyList.empty())
  5105.         return;
  5106.  
  5107.     PartyList list;
  5108.     for(PartyList::iterator it = invitePartyList.begin(); it != invitePartyList.end(); ++it)
  5109.         list.push_back(*it);
  5110.  
  5111.     invitePartyList.clear();
  5112.     for(PartyList::iterator it = list.begin(); it != list.end(); ++it)
  5113.         (*it)->removeInvite(this);
  5114. }
  5115.  
  5116. void Player::increaseCombatValues(int32_t& min, int32_t& max, bool useCharges, bool countWeapon)
  5117. {
  5118.     if(min > 0)
  5119.         min = (int32_t)(min * vocation->getMultiplier(MULTIPLIER_HEALING));
  5120.     else
  5121.         min = (int32_t)(min * vocation->getMultiplier(MULTIPLIER_MAGIC));
  5122.  
  5123.     if(max > 0)
  5124.         max = (int32_t)(max * vocation->getMultiplier(MULTIPLIER_HEALING));
  5125.     else
  5126.         max = (int32_t)(max * vocation->getMultiplier(MULTIPLIER_MAGIC));
  5127.  
  5128.     Item* item = NULL;
  5129.     int32_t minValue = 0, maxValue = 0, i = SLOT_FIRST;
  5130.     for(; i < SLOT_LAST; ++i)
  5131.     {
  5132.         if(!(item = getInventoryItem((slots_t)i)) || item->isRemoved() ||
  5133.                 (g_moveEvents->hasEquipEvent(item) && !isItemAbilityEnabled((slots_t)i)))
  5134.             continue;
  5135.  
  5136.         const ItemType& it = Item::items[item->getID()];
  5137.         if(min > 0)
  5138.         {
  5139.             minValue += it.abilities.increment[HEALING_VALUE];
  5140.             if(it.abilities.increment[HEALING_PERCENT])
  5141.                 min = (int32_t)std::ceil((double)(min * it.abilities.increment[HEALING_PERCENT]) / 100.);
  5142.         }
  5143.         else
  5144.         {
  5145.             minValue -= it.abilities.increment[MAGIC_VALUE];
  5146.             if(it.abilities.increment[MAGIC_PERCENT])
  5147.                 min = (int32_t)std::ceil((double)(min * it.abilities.increment[MAGIC_PERCENT]) / 100.);
  5148.         }
  5149.  
  5150.         if(max > 0)
  5151.         {
  5152.             maxValue += it.abilities.increment[HEALING_VALUE];
  5153.             if(it.abilities.increment[HEALING_PERCENT])
  5154.                 max = (int32_t)std::ceil((double)(max * it.abilities.increment[HEALING_PERCENT]) / 100.);
  5155.         }
  5156.         else
  5157.         {
  5158.             maxValue -= it.abilities.increment[MAGIC_VALUE];
  5159.             if(it.abilities.increment[MAGIC_PERCENT])
  5160.                 max = (int32_t)std::ceil((double)(max * it.abilities.increment[MAGIC_PERCENT]) / 100.);
  5161.         }
  5162.  
  5163.         bool removeCharges = false;
  5164.         for(int32_t j = INCREMENT_FIRST; j <= INCREMENT_LAST; ++j)
  5165.         {
  5166.             if(!it.abilities.increment[(Increment_t)j])
  5167.                 continue;
  5168.  
  5169.             removeCharges = true;
  5170.             break;
  5171.         }
  5172.  
  5173.         if(useCharges && removeCharges && (countWeapon || item != weapon) && item->hasCharges())
  5174.             g_game.transformItem(item, item->getID(), std::max((int32_t)0, (int32_t)item->getCharges() - 1));
  5175.     }
  5176.  
  5177.     min += minValue;
  5178.     max += maxValue;
  5179. }
  5180.  
  5181. bool Player::transferMoneyTo(const std::string& name, uint64_t amount)
  5182. {
  5183.     if(!g_config.getBool(ConfigManager::BANK_SYSTEM) || amount > balance)
  5184.         return false;
  5185.  
  5186.     Player* target = g_game.getPlayerByNameEx(name);
  5187.     if(!target)
  5188.         return false;
  5189.  
  5190.     balance -= amount;
  5191.     target->balance += amount;
  5192.     if(target->isVirtual())
  5193.     {
  5194.         IOLoginData::getInstance()->savePlayer(target);
  5195.         delete target;
  5196.     }
  5197.  
  5198.     return true;
  5199. }
  5200.  
  5201. void Player::sendCritical() const
  5202. {
  5203.     if(g_config.getBool(ConfigManager::DISPLAY_CRITICAL_HIT))
  5204.         g_game.addAnimatedText(getPosition(), COLOR_DARKRED, "CRITICAL!");
  5205. }
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