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Feb 28th, 2017
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  1. with (obj_character)
  2. {
  3. jumpspeed = jumpspeed_powerup;
  4. sprite_index = spr_characterPU1;
  5. alarm[0] = 300; //300 is frames. 60 fps = 5 seconds.
  6. }
  7.  
  8. instance_destroy();
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