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Development-Game Build Issue

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Sep 25th, 2016
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  1. Running AutomationTool...
  2. Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Pine Fire Studios/Kieru/dev/Kieru/Kieru.uproject" BuildCookRun -project="C:/Pine Fire Studios/Kieru/dev/Kieru/Kieru.uproject" -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Win64 -targetplatform=Win64 -build -cookonthefly -map= -compressed -stage -deploy -cmdline=" -Messaging" -device=WindowsNoEditor@JACK-STUDIO -addcmdline="-SessionId=668F617040F6832484E76F96A248CA85 -SessionOwner='jknob' -SessionName='JACK-STUDIO' " -run
  3. Automation.Process: Setting up command environment.
  4. BuildCookRun.SetupParams: Setting up ProjectParams for C:\Pine Fire Studios\Kieru\dev\Kieru\Kieru.uproject
  5. Project.Build: ********** BUILD COMMAND STARTED **********
  6. CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe Kieru Win64 Development -Project="C:\Pine Fire Studios\Kieru\dev\Kieru\Kieru.uproject" "C:\Pine Fire Studios\Kieru\dev\Kieru\Kieru.uproject" -remoteini="C:\Pine Fire Studios\Kieru\dev\Kieru" -noxge -generatemanifest -NoHotReload
  7. CommandUtils.Run: Run: Took 1.0821205s to run UnrealBuildTool.exe, ExitCode=0
  8. CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe Kieru Win64 Development -Project="C:\Pine Fire Studios\Kieru\dev\Kieru\Kieru.uproject" "C:\Pine Fire Studios\Kieru\dev\Kieru\Kieru.uproject" -remoteini="C:\Pine Fire Studios\Kieru\dev\Kieru" -noxge -NoHotReload -ignorejunk
  9. UnrealBuildTool: Performing 1 actions (4 in parallel)
  10. UnrealBuildTool: [1/1] Link Kieru.exe
  11. UnrealBuildTool: LINK : fatal error LNK1181: cannot open input file 'libsndfile-1.lib'
  12. UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Pine Fire Studios\Kieru\dev\Kieru\Binaries\Win64\Kieru.exe
  13. UnrealBuildTool: Total build time: 4.13 seconds
  14. CommandUtils.Run: Run: Took 4.2649884s to run UnrealBuildTool.exe, ExitCode=5
  15. Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe Kieru Win64 Development -Project="C:\Pine Fire Studios\Kieru\dev\Kieru\Kieru.uproject" "C:\Pine Fire Studios\Kieru\dev\Kieru\Kieru.uproject" -remoteini="C:\Pine Fire Studios\Kieru\dev\Kieru" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.09.25-14.56.14.txt'
  16. at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
  17. at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
  18. at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
  19. at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
  20. at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
  21. at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest)
  22. at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
  23. at BuildCookRun.DoBuildCookRun(ProjectParams Params)
  24. at AutomationTool.BuildCommand.Execute()
  25. at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
  26. at AutomationTool.Automation.Process(String[] Arguments)
  27. at AutomationTool.Program.MainProc(Object Param)
  28. at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
  29. at AutomationTool.Program.Main()
  30. Program.Main: AutomationTool exiting with ExitCode=5 (5)
  31. BUILD FAILED
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