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- [ShooterGame.SGUIHUDPlayer]
- NativeHUDResolution=(X=1280, Y=720)
- ScopeInfoPosition=(Attach=(H=HA_CENTER), PixelOffset=(Y=500), Skew=0)
- ConsoleMessageLogPosition=(Attach=(H=HA_LEFT, V=HA_TOP, VA="ChatInput"), Align=(H=HA_LEFT, V=HA_BOTTOM), Skew=0)
- ChatInputPosition=(Align=(H=HA_LEFT, V=HA_BOTTOM), Attach=(H=HA_LEFT, V=HA_TOP,VA="Minimap"), PixelOffset=(Y=400), Skew=0)
- IncapMenuPosition=(Align=(H=HA_CENTER, V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_TOP, VA="DeathInfoCard"), Skew=0)
- ObjectiveProgressionPosition=(Attach=(H=HA_LEFT, V=HA_TOP), PixelOffset=(X=25, Y=25), Skew=0)
- ObjectiveProgressionNotificationPosition=(Attach=(H=HA_CENTER, V=HA_CENTER), PixelOffset=(Y=-100), Skew=0)
- ObjectiveClockPosition=(Attach=(H=HA_CENTER, V=HA_TOP), PixelOffset=(X=0, Y=25), Skew=0)
- ObituaryMessageLogPosition=(Attach=(H=HA_RIGHT,V=HA_TOP), Skew=0)
- InteractionFillbarPosition=(Attach=(H=HA_CENTER),PixelOffset=(Y=420), Skew=0)
- ExpCounterPosition=(Align=(H=HA_CENTER, V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=220), Skew=0)
- GameplayNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP, VA="ExpCounter"), PixelOffset=(X=-6,Y=-20), Skew=0)
- SubtitlesPosition=(Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=710), Skew=0)
- ObjectiveNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP, VA="BadgeNotification"), PixelOffset=(Y=150), Skew=0)
- GameInfoPosition=(Attach=(H=HA_CENTER, V=HA_TOP), Skew=0)
- SpectatorInfoPosition=(Attach=(H=HA_CENTER,V=HA_BOTTOM),PixelOffset=(Y=150), Skew=0)
- DetectedNotificationPosition=(Align=(H=HA_CENTER, V=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=100), Skew=0)
- ReadyUpPosition=(Align=(V=HA_TOP,H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_TOP), Skew=0)
- BadgeNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP), Skew=0)
- DeathInfoCardPosition=(Align=(V=HA_BOTTOM,H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), Skew=0)
- GameWaveTimerPosition=(Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=140, X=-55), Skew=0)
- ObjectivePosition=(Align=(H=HA_LEFT, V=HA_TOP), Attach=(H=HA_LEFT, V=HA_TOP), PixelOffset=(X=0,Y=-1000), Skew=0)
- ActionMenuPosition=(Align=(H=HA_LEFT, V=HA_TOP), Attach=(H=HA_LEFT, V=HA_BOTTOM,VA="Objective"), Skew=0)
- CharacterSelectionPosition=(Align=(H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), Skew=0)
- AbilityCooldownPosition=(Align=(H=HA_RIGHT,V=HA_BOTTOM),Attach=(H=HA_RIGHT,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=330,Y=35), Skew=0)
- WeaponAmmoPosition=(Align=(H=HA_RIGHT,V=HA_BOTTOM),Attach=(H=HA_RIGHT,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=420,Y=150), Skew=0)
- MinimapPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_LEFT,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=450,Y=0), Skew=0)
- PlayerHealthPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_LEFT,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=580,Y=155), Skew=0)
- MaxNumHitReticules=16
- MaxNumConsoleMsg=10
- MaxConsoleMsgTime=-1
- MaxConsoleParentDisplayTime=8
- ConsoleMsgYBufferHeight=1
- MaxNumObituaryMsg=8
- MaxObituaryMsgTime=5
- ObituaryMsgYBufferHeight=1
- m_bEnableHudShake=false
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