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presh ui june 3

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Jun 3rd, 2015
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  1. [ShooterGame.SGUIHUDPlayer]
  2. NativeHUDResolution=(X=1280, Y=720)
  3. ScopeInfoPosition=(Attach=(H=HA_CENTER), PixelOffset=(Y=500), Skew=0)
  4. ConsoleMessageLogPosition=(Attach=(H=HA_LEFT, V=HA_TOP, VA="ChatInput"), Align=(H=HA_LEFT, V=HA_BOTTOM), Skew=0)
  5. ChatInputPosition=(Align=(H=HA_LEFT, V=HA_BOTTOM), Attach=(H=HA_LEFT, V=HA_TOP,VA="Minimap"), PixelOffset=(Y=400), Skew=0)
  6. IncapMenuPosition=(Align=(H=HA_CENTER, V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_TOP, VA="DeathInfoCard"), Skew=0)
  7. ObjectiveProgressionPosition=(Attach=(H=HA_LEFT, V=HA_TOP), PixelOffset=(X=25, Y=25), Skew=0)
  8. ObjectiveProgressionNotificationPosition=(Attach=(H=HA_CENTER, V=HA_CENTER), PixelOffset=(Y=-100), Skew=0)
  9. ObjectiveClockPosition=(Attach=(H=HA_CENTER, V=HA_TOP), PixelOffset=(X=0, Y=25), Skew=0)
  10. ObituaryMessageLogPosition=(Attach=(H=HA_RIGHT,V=HA_TOP), Skew=0)
  11. InteractionFillbarPosition=(Attach=(H=HA_CENTER),PixelOffset=(Y=420), Skew=0)
  12. ExpCounterPosition=(Align=(H=HA_CENTER, V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=220), Skew=0)
  13. GameplayNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP, VA="ExpCounter"), PixelOffset=(X=-6,Y=-20), Skew=0)
  14. SubtitlesPosition=(Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=710), Skew=0)
  15. ObjectiveNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP, VA="BadgeNotification"), PixelOffset=(Y=150), Skew=0)
  16. GameInfoPosition=(Attach=(H=HA_CENTER, V=HA_TOP), Skew=0)
  17. SpectatorInfoPosition=(Attach=(H=HA_CENTER,V=HA_BOTTOM),PixelOffset=(Y=150), Skew=0)
  18. DetectedNotificationPosition=(Align=(H=HA_CENTER, V=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=100), Skew=0)
  19. ReadyUpPosition=(Align=(V=HA_TOP,H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_TOP), Skew=0)
  20. BadgeNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP), Skew=0)
  21. DeathInfoCardPosition=(Align=(V=HA_BOTTOM,H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), Skew=0)
  22. GameWaveTimerPosition=(Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=140, X=-55), Skew=0)
  23. ObjectivePosition=(Align=(H=HA_LEFT, V=HA_TOP), Attach=(H=HA_LEFT, V=HA_TOP), PixelOffset=(X=0,Y=-1000), Skew=0)
  24. ActionMenuPosition=(Align=(H=HA_LEFT, V=HA_TOP), Attach=(H=HA_LEFT, V=HA_BOTTOM,VA="Objective"), Skew=0)
  25. CharacterSelectionPosition=(Align=(H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), Skew=0)
  26. AbilityCooldownPosition=(Align=(H=HA_RIGHT,V=HA_BOTTOM),Attach=(H=HA_RIGHT,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=330,Y=35), Skew=0)
  27. WeaponAmmoPosition=(Align=(H=HA_RIGHT,V=HA_BOTTOM),Attach=(H=HA_RIGHT,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=420,Y=150), Skew=0)
  28. MinimapPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_LEFT,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=450,Y=0), Skew=0)
  29. PlayerHealthPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_LEFT,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=580,Y=155), Skew=0)
  30. MaxNumHitReticules=16
  31. MaxNumConsoleMsg=10
  32. MaxConsoleMsgTime=-1
  33. MaxConsoleParentDisplayTime=8
  34. ConsoleMsgYBufferHeight=1
  35. MaxNumObituaryMsg=8
  36. MaxObituaryMsgTime=5
  37. ObituaryMsgYBufferHeight=1
  38. m_bEnableHudShake=false
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