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- public OnPlayerSpawn(playerid)
- {
- if(!gPlayerAnimLibsPreloaded[playerid])
- {
- PreloadAnimLib(playerid,"BOMBER");
- PreloadAnimLib(playerid,"RAPPING");
- PreloadAnimLib(playerid,"SHOP");
- PreloadAnimLib(playerid,"BEACH");
- PreloadAnimLib(playerid,"SMOKING");
- PreloadAnimLib(playerid,"FOOD");
- PreloadAnimLib(playerid,"ON_LOOKERS");
- PreloadAnimLib(playerid,"DEALER");
- PreloadAnimLib(playerid,"CRACK");
- PreloadAnimLib(playerid,"CARRY");
- PreloadAnimLib(playerid,"COP_AMBIENT");
- PreloadAnimLib(playerid,"PARK");
- PreloadAnimLib(playerid,"INT_HOUSE");
- //PreloadAnimLib(playerid,"FLOOR_HIT");
- PreloadAnimLib(playerid,"FOOD");
- gPlayerAnimLibsPreloaded[playerid] = 1;
- }
- SetPlayerColor(playerid,COLOR_WHITE);
- pSpawned[playerid] = 1;
- SetPlayerHealth(playerid,100);
- SpawnPlayerToJob(playerid);
- if(DoC[playerid] >= 1)
- {
- if(OnDuty[playerid] >= 1)
- {
- SetPlayerSkin(playerid,71);
- GivePlayerWeapon(playerid, 3, 1); GivePlayerWeapon(playerid, 24, 15000); GivePlayerWeapon(playerid, 41, 15000);
- GivePlayerWeapon(playerid, 17, 3);
- if(DoC[playerid] == 1)
- {
- SetPlayerArmour(playerid, 50);
- }
- if(DoC[playerid] >= 2)
- {
- GivePlayerWeapon(playerid, 25, 15000);
- }
- if(DoC[playerid] >= 4)
- {
- GivePlayerWeapon(playerid, 29, 15000);
- }
- if(OnDuty[playerid] == 1)
- {
- SetPlayerArmour(playerid, 50);
- SetPlayerColor(playerid, 0xC2A2DAFF);
- }
- else if(OnDuty[playerid] == 2)
- {
- SetPlayerArmour(playerid, 75);
- SetPlayerColor(playerid, 0x613C71FF);
- }
- if(pInfo[playerid][pSex] == 2) SetPlayerSkin(playerid, 211);
- }
- }
- SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 200);
- SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 200);
- SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 200);
- SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1);
- SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 200);
- SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 200);
- SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 200);
- SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 200);
- SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 200);
- if(PlayerDied[playerid] == 1)
- {
- SetPlayerPos(playerid, DiedX[playerid], DiedY[playerid], DiedZ[playerid]);
- SetPlayerFacingAngle(playerid, DiedAngle[playerid]); SetPlayerInterior(playerid, DiedInt[playerid]);
- ApplyAnimation(playerid, "PED" , "FLOOR_HIT" , 2.0 , 0 , 2 , 1 , 1 , 0 , 1); TogglePlayerControllable(playerid, 0);
- SendCustomPlayerMessage(playerid, COLOR_WHITE, "{FF0000}* Seems like you just died you {FFFFFF} NOOB. {FF0000} Type /acceptdeath in order to get out of this state without medical help.");
- SetTimerEx("Anim", 500, 0, "i", playerid);
- }
- if(pJailTime[playerid] > 0)
- {
- SetPlayerInterior(playerid,3);
- SetPlayerPos(playerid,198.3887,161.9649,1003.0300);
- SetPlayerFacingAngle(playerid,179.2283);
- } else { SetPlayerInterior(playerid, 0); }
- if(dUserINT(PlayerName(playerid)).("Crashed") == 1)
- {
- SetPlayerPos(playerid, dUserFLOAT(PlayerName(playerid)).("X"), dUserFLOAT(PlayerName(playerid)).("Y"), dUserFLOAT(PlayerName(playerid)).("Z"));
- SetPlayerFacingAngle(playerid, dUserFLOAT(PlayerName(playerid)).("Angle"));
- SetPlayerInterior(playerid, dUserINT(PlayerName(playerid)).("Interior"));
- //dUserSetINT(PlayerName(playerid)).("Crashed", crash);
- }
- return 1;
- }
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