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Bug!

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Oct 13th, 2012
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  1. ACTOR DogPlayer : PlayerPawn
  2. {
  3. Height 24
  4. player.viewheight 16
  5. maxstepheight 25
  6. Gravity 0.9
  7. Player.MorphWeapon "Doggie"
  8. +NOPAIN
  9. +NODAMAGE
  10. +NOSKIN
  11. Player.ScoreIcon "MAN1"
  12. Player.JumpZ 7
  13. Player.ForwardMove 1.18, 1.2
  14. Player.SideMove 1.18, 1.2
  15. Player.AttackZOffset 18
  16. Player.ColorRange 160,168
  17.  
  18. scale 0.9
  19.  
  20. states
  21. {
  22. Spawn:
  23. PDOG B -1
  24. Loop
  25.  
  26. See:
  27. PDOG ABCD 4
  28. Loop
  29.  
  30. Missile:
  31. PDOG E 8
  32. Goto Spawn
  33.  
  34. Melee:
  35. PDOG E 8
  36. Goto Spawn
  37.  
  38. Death:
  39. PDOG A -1
  40. Stop
  41. Pain:
  42. PDOG A 1
  43. Goto Spawn
  44. }
  45. }
  46.  
  47. ACTOR DogDown
  48. {
  49. States
  50. {
  51. Spawn:
  52. TNT1 A 1
  53. TNT1 A 1 A_playsound("gen/dogdown")
  54. Stop
  55. }
  56. }
  57.  
  58.  
  59. ACTOR PowerDogmode : PowerMorph
  60. {
  61.  
  62. PowerMorph.PlayerClass "DogPlayer"
  63. PowerMorph.MorphFlash "nothing"
  64. PowerMorph.UnMorphFlash "DogDown"
  65. Inventory.Icon "stgnum0"
  66. }
  67.  
  68. Actor DogModeSpawner 20050
  69. {
  70. Height 1
  71. Radius 1
  72.  
  73. States
  74. {
  75. Spawn:
  76. TNT1 A 1
  77. TNT1 A 1 A_SpawnItem("DogModeGiver")
  78. Stop
  79. }
  80. }
  81.  
  82. Actor DogModeGiver : CustomInventory
  83. {
  84. inventory.amount 1
  85. inventory.maxamount 999
  86. Inventory.pickupmessage "Dog Mode!"
  87. Inventory.pickupsound "gen/dogmode"
  88. Scale 0.5
  89.  
  90. States
  91. {
  92. Spawn:
  93. DOGU ABCDEFGH 2 Bright
  94. Loop
  95. Pickup:
  96. TNT1 A 0 A_GiveInventory("Dogmode", 1)
  97. TNT1 A 0 A_Print("\cvDog Mode!")
  98. Stop
  99. }
  100. }
  101.  
  102. ACTOR DogMode : PowerupGiver
  103. {
  104. //$Category RoTT_Powerups
  105. +countitem
  106. Inventory.pickupmessage "Dog Mode!"
  107. Inventory.pickupsound "gen/dogmode"
  108. Inventory.MaxAmount 0
  109. powerup.duration -40
  110. powerup.type "PowerDogmode"
  111. Powerup.Mode Invulnerability
  112. SCALE 0.50
  113. +BRIGHT
  114. +NOGRAVITY
  115. +INVENTORY.AUTOACTIVATE
  116. +INVENTORY.ALWAYSPICKUP
  117.  
  118.  
  119. States
  120. {
  121. Spawn:
  122. DOGU ABCDEFGH 2
  123. LOOP
  124. HoldAndDestroy:
  125. DOGU A 0 A_Print("Dog Mode!")
  126. stop
  127. }
  128. }
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