Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- $Name: GTD Erebus#player
- $Short name: TCapAdv
- $Species: GTVA-TEI
- +Tech Description: XSTR( "BATTUTA, WRITE ME A TECH DESCRIPTION PLS", -1 )
- $end_multi_text
- $POF file: GTD_Erebus_Player.pof
- $Detail distance: (0, 4000, 8000, 10000)
- $Density: 1
- $Damp: 0.2
- $Rotdamp: 1.5
- $Max Velocity: 0.0, 0.0, 30.0
- $Rotation time: 100.0, 100.0, 100.0
- $Rear Velocity: 0.0
- $Forward accel: 20.0
- $Forward decel: 10.0
- $Slide accel: 0.0
- $Slide decel: 0.0
- $Expl inner rad: 100.0
- $Expl outer rad: 2400.0
- $Expl damage: 400.0
- $Expl blast: 6500.0
- $Expl Propagates: YES
- $Shockwave Speed: 600.0
- $Shockwave Count: 4
- $Allowed PBanks: ( "#None" )
- $Default PBanks: ( "#None" )
- $Allowed SBanks: ( )
- $Default SBanks: ( )
- $Shields: 1
- $Power Output: 100.0
- $Max Oclk Speed: 50.0
- $Max Weapon Eng: 100.0
- $Hitpoints: 145000
- $Armor Type: HeavyArmor
- $Flags: ( "capital" "big damage" "player_ship" "generate icon" "no pain flash" "show ship" "surface shields" )
- $AI Class: Captain
- $Afterburner: NO
- $Countermeasures: 0
- $Scan time: 2000
- $EngineSnd: 138
- $Closeup_pos: 0.0, 0.0, -500
- $Closeup_zoom: 0.5
- $Score: 1000
- $Subsystem: navigation, 5, 0.0
- $Subsystem: communications, 5, 0.0
- $Subsystem: weapons, 12.5, 0.0
- $Subsystem: sensors, 5, 0.0
- $Subsystem: engines, 18, 0.0
- $Engine Wash: Default900
- $Subsystem: fighterbay, 0, 0.0
- ;;Main Beam Cannons
- $Subsystem: turret01, 3, 3.0
- $Alt Subsystem Name: Main Beam
- $Default PBanks: ( "HBlue" )
- $Flags: ( "check hull" "only target if can fire" "target requires fov" )
- $Subsystem: rotator01outer, 1, 15.0
- $Flags: ( "untargetable" )
- $Subsystem: rotator01inner, 1, -15.0
- $Flags: ( "untargetable" )
- $Subsystem: turret02, 2, 3.0
- $Alt Subsystem Name: Main Beam
- $Default PBanks: ( "BBlue" )
- $Flags: ( "check hull" "only target if can fire" "target requires fov" )
- $Subsystem: turret03, 2, 3.0
- $Alt Subsystem Name: Beam Cannon
- $Default PBanks: ( "MBlue" )
- $Flags: ( "check hull" "only target if can fire" "target requires fov" )
- $Subsystem: turret04, 2, 3.0
- $Alt Subsystem Name: Beam Cannon
- $Default PBanks: ( "MBlue" )
- $Flags: ( "check hull" "only target if can fire" "target requires fov" )
- $Subsystem: turret05, 2, 3.0
- $Alt Subsystem Name: Beam Cannon
- $Default PBanks: ( "MBlue" )
- $Flags: ( "check hull" "only target if can fire" "target requires fov" )
- $Subsystem: turret06, 2, 3.0
- $Alt Subsystem Name: Beam Cannon
- $Default PBanks: ( "MBlue" )
- $Flags: ( "check hull" "only target if can fire" "target requires fov" )
- $Subsystem: turret07, 2, 3.0
- $Alt Subsystem Name: Beam Cannon
- $Default PBanks: ( "TerSlashBlue" )
- $Flags: ( "check hull" "only target if can fire" "target requires fov" )
- $Subsystem: turret08, 2, 3.0
- $Alt Subsystem Name: Beam Cannon
- $Default PBanks: ( "TerSlashBlue" )
- $Flags: ( "check hull" "only target if can fire" "target requires fov" )
- $Subsystem: turret09, 7, 6.0
- $Alt Subsystem Name: Beam Turrret
- $Default PBanks: ( "PBlue" )
- $Turret Base RotationSnd: 256
- $Turret Gun RotationSnd: 257
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Turret Reset Delay: 15000
- $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
- $animation: triggered
- $type: initial
- +relative_angle: 90, 180, 0
- $Subsystem: turret10, 7, 6.0
- $Alt Subsystem Name: Beam Turret
- $Default PBanks: ( "PBlue" )
- $Turret Base RotationSnd: 256
- $Turret Gun RotationSnd: 257
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Turret Reset Delay: 15000
- $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
- $animation: triggered
- $type: initial
- +relative_angle: 90, 180, 0
- ;;Heavy Pulse Cannons
- $Subsystem: turret11, 7, 6.0
- $Alt Subsystem Name: Heavy Pulse
- $Default PBanks: ( "TerPulse" )
- $Turret Base RotationSnd: 256
- $Turret Gun RotationSnd: 257
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Turret Reset Delay: 15000
- $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
- $animation: triggered
- $type: initial
- +relative_angle: 90, 0, 0
- $Subsystem: turret12, 7, 6.0
- $Alt Subsystem Name: Heavy Pulse
- $Default PBanks: ( "TerPulse" )
- $Turret Base RotationSnd: 256
- $Turret Gun RotationSnd: 257
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Turret Reset Delay: 15000
- $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
- $animation: triggered
- $type: initial
- +relative_angle: 90, 0, 0
- $Subsystem: turret13, 7, 6.0
- $Alt Subsystem Name: Heavy Pulse
- $Default PBanks: ( "TerPulse" )
- $Turret Base RotationSnd: 256
- $Turret Gun RotationSnd: 257
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Turret Reset Delay: 15000
- $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
- $animation: triggered
- $type: initial
- +relative_angle: 90, 0, 0
- $Subsystem: turret14, 7, 6.0
- $Alt Subsystem Name: Heavy Pulse
- $Default PBanks: ( "TerPulse" )
- $Turret Base RotationSnd: 256
- $Turret Gun RotationSnd: 257
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Turret Reset Delay: 15000
- $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
- $animation: triggered
- $type: initial
- +relative_angle: 90, 0, 0
- $Subsystem: turret15, 7, 6.0
- $Alt Subsystem Name: Heavy Pulse
- $Default PBanks: ( "TerPulse" )
- $Turret Base RotationSnd: 256
- $Turret Gun RotationSnd: 257
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Turret Reset Delay: 15000
- $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
- $animation: triggered
- $type: initial
- +relative_angle: 90, 180, 0
- $Subsystem: turret16, 7, 6.0
- $Alt Subsystem Name: Heavy Pulse
- $Default PBanks: ( "TerPulse" )
- $Turret Base RotationSnd: 256
- $Turret Gun RotationSnd: 257
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Turret Reset Delay: 15000
- $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
- $animation: triggered
- $type: initial
- +relative_angle: 90, 180, 0
- $Subsystem: turret17, 7, 6.0
- $Alt Subsystem Name: Heavy Pulse
- $Default PBanks: ( "TerPulse" )
- $Turret Base RotationSnd: 256
- $Turret Gun RotationSnd: 257
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Turret Reset Delay: 15000
- $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
- $animation: triggered
- $type: initial
- +relative_angle: 90, 180, 0
- $Subsystem: turret18, 7, 6.0
- $Alt Subsystem Name: Heavy Pulse
- $Default PBanks: ( "TerPulse" )
- $Turret Base RotationSnd: 256
- $Turret Gun RotationSnd: 257
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Turret Reset Delay: 15000
- $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
- $animation: triggered
- $type: initial
- +relative_angle: 90, 180, 0
- ;;Light Pulse Cannons
- $Subsystem: turret19, 3, 3.0
- $Alt Subsystem Name: Light Pulse
- $Default PBanks: ( "STerPulse" )
- $Turret Base RotationSnd: 256
- $Turret Gun RotationSnd: 257
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Turret Reset Delay: 15000
- $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
- $animation: triggered
- $type: initial
- +relative_angle: 90, 180, 0
- $Subsystem: turret20, 3, 3.0
- $Alt Subsystem Name: Light Pulse
- $Default PBanks: ( "STerPulse" )
- $Turret Base RotationSnd: 256
- $Turret Gun RotationSnd: 257
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Turret Reset Delay: 15000
- $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
- $animation: triggered
- $type: initial
- +relative_angle: 90, 0, 0
- $Subsystem: turret21, 3, 3.0
- $Alt Subsystem Name: Light Pulse
- $Default PBanks: ( "STerPulse" )
- $Turret Base RotationSnd: 256
- $Turret Gun RotationSnd: 257
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Turret Reset Delay: 15000
- $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
- $animation: triggered
- $type: initial
- +relative_angle: 90, 180, 0
- $Subsystem: turret22, 3, 3.0
- $Alt Subsystem Name: Light Pulse
- $Default PBanks: ( "STerPulse" )
- $Turret Base RotationSnd: 256
- $Turret Gun RotationSnd: 257
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Turret Reset Delay: 15000
- $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
- $animation: triggered
- $type: initial
- +relative_angle: 90, 180, 0
- ;;Torpedo Launchers
- $Subsystem: turret23, 4, 3.0
- $Alt Subsystem Name: Torpedo Battery
- $Default SBanks: ( "Eos" "Eos" "Eos" "Eos" )
- $SBank Capacity: (20000, 20000, 20000, 20000)
- $Turret Base RotationSnd: 256
- $Turret Gun RotationSnd: 257
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Turret Reset Delay: 15000
- $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "turret use ammo" )
- $animation: triggered
- $type: initial
- +relative_angle: 90, -90, 0
- $Subsystem: turret24, 4, 3.0
- $Alt Subsystem Name: Torpedo Battery
- $Default SBanks: ( "Eos" "Eos" "Eos" "Eos" )
- $SBank Capacity: (20000, 20000, 20000, 20000)
- $Turret Base RotationSnd: 256
- $Turret Gun RotationSnd: 257
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Turret Reset Delay: 15000
- $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "turret use ammo" )
- $animation: triggered
- $type: initial
- +relative_angle: 90, 90, 0
- $Subsystem: turret25, 4, 3.0
- $Alt Subsystem Name: Torpedo Battery
- $Default SBanks: ( "Eos" "Eos" "Eos" "Eos" )
- $SBank Capacity: (20000, 20000, 20000, 20000)
- $Turret Base RotationSnd: 256
- $Turret Gun RotationSnd: 257
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Turret Reset Delay: 15000
- $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "turret use ammo" )
- $animation: triggered
- $type: initial
- +relative_angle: 90, -90, 0
- $Subsystem: turret26, 4, 3.0
- $Alt Subsystem Name: Torpedo Battery
- $Default SBanks: ( "Eos" "Eos" "Eos" "Eos" )
- $SBank Capacity: (20000, 20000, 20000, 20000)
- $Turret Base RotationSnd: 256
- $Turret Gun RotationSnd: 257
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Turret Reset Delay: 15000
- $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "turret use ammo" )
- $animation: triggered
- $type: initial
- +relative_angle: 90, 90, 0
- $Subsystem: turret27, 4, 3.0
- $Alt Subsystem Name: Torpedo Battery
- $Default SBanks: ( "Eos" "Eos" "Eos" "Eos" )
- $SBank Capacity: (20000, 20000, 20000, 20000)
- $Turret Base RotationSnd: 256
- $Turret Gun RotationSnd: 257
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Turret Reset Delay: 15000
- $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "turret use ammo" )
- $animation: triggered
- $type: initial
- +relative_angle: 90, -90, 0
- $Subsystem: turret28, 4, 3.0
- $Alt Subsystem Name: Torpedo Battery
- $Default SBanks: ( "Eos" "Eos" "Eos" "Eos" )
- $SBank Capacity: (20000, 20000, 20000, 20000)
- $Turret Base RotationSnd: 256
- $Turret Gun RotationSnd: 257
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Turret Reset Delay: 15000
- $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "turret use ammo" )
- $animation: triggered
- $type: initial
- +relative_angle: 90, 90, 0
- ;;AAA Beams
- $Subsystem: turret29, 0.7, 3.0
- $Alt Subsystem Name: AAA Beam
- $Default PBanks: ( "Pulsar-AAA" )
- $Flags: ( "check hull" "only target if can fire" "target requires fov" )
- $Subsystem: turret30, 0.7, 3.0
- $Alt Subsystem Name: AAA Beam
- $Default PBanks: ( "Pulsar-AAA" )
- $Flags: ( "check hull" "only target if can fire" "target requires fov" )
- $Subsystem: turret31, 0.7, 3.0
- $Alt Subsystem Name: AAA Beam
- $Default PBanks: ( "Pulsar-AAA" )
- $Flags: ( "check hull" "only target if can fire" "target requires fov" )
- $Subsystem: turret32, 0.7, 3.0
- $Alt Subsystem Name: AAA Beam
- $Default PBanks: ( "Pulsar-AAA" )
- $Flags: ( "check hull" "only target if can fire" "target requires fov" )
- $Subsystem: turret33, 0.7, 3.0
- $Alt Subsystem Name: AAA Beam
- $Default PBanks: ( "Pulsar-AAA" )
- $Flags: ( "check hull" "only target if can fire" "target requires fov" )
- $Subsystem: turret34, 0.7, 3.0
- $Alt Subsystem Name: AAA Beam
- $Default PBanks: ( "Pulsar-AAA" )
- $Flags: ( "check hull" "only target if can fire" "target requires fov" )
- $Subsystem: turret35, 0.7, 3.0
- $Alt Subsystem Name: AAA Beam
- $Default PBanks: ( "Pulsar-AAA" )
- $Flags: ( "check hull" "only target if can fire" "target requires fov" )
- $Subsystem: turret36, 0.7, 3.0
- $Alt Subsystem Name: AAA Beam
- $Default PBanks: ( "Pulsar-AAA" )
- $Flags: ( "check hull" "only target if can fire" "target requires fov" )
- ;;Point Defense Guns
- ;;front pair
- $Subsystem: turret37, 0.7, 3.0
- $Alt Subsystem Name: Point Defense
- $Default PBanks: ( "Terran Turret 2" )
- $Turret Base RotationSnd: 256
- $Turret Gun RotationSnd: 257
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Turret Reset Delay: 15000
- $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
- $animation: triggered
- $type: initial
- +relative_angle: 90, 180, 0
- $Subsystem: turret38, 0.7, 3.0
- $Alt Subsystem Name: Point Defense
- $Default PBanks: ( "Terran Turret 2" )
- $Turret Base RotationSnd: 256
- $Turret Gun RotationSnd: 257
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Turret Reset Delay: 15000
- $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
- $animation: triggered
- $type: initial
- +relative_angle: 90, 180, 0
- ;;side guns
- $Subsystem: turret39, 0.7, 3.0
- $Alt Subsystem Name: Point Defense
- $Default PBanks: ( "Terran Turret 2" )
- $Flags: ( "check hull" "only target if can fire" "target requires fov" )
- $Subsystem: turret40, 0.7, 3.0
- $Alt Subsystem Name: Point Defense
- $Default PBanks: ( "Terran Turret 2" )
- $Flags: ( "check hull" "only target if can fire" "target requires fov" )
- $Subsystem: turret41, 0.7, 3.0
- $Alt Subsystem Name: Point Defense
- $Default PBanks: ( "Terran Turret 2" )
- $Flags: ( "check hull" "only target if can fire" "target requires fov" )
- $Subsystem: turret42, 0.7, 3.0
- $Alt Subsystem Name: Point Defense
- $Default PBanks: ( "Terran Turret 2" )
- $Flags: ( "check hull" "only target if can fire" "target requires fov" )
- $Subsystem: turret43, 0.7, 3.0
- $Alt Subsystem Name: Point Defense
- $Default PBanks: ( "Terran Turret 2" )
- $Flags: ( "check hull" "only target if can fire" "target requires fov" )
- $Subsystem: turret44, 0.7, 3.0
- $Alt Subsystem Name: Point Defense
- $Default PBanks: ( "Terran Turret 2" )
- $Flags: ( "check hull" "only target if can fire" "target requires fov" )
- $Subsystem: turret45, 0.7, 3.0
- $Alt Subsystem Name: Point Defense
- $Default PBanks: ( "Terran Turret 2" )
- $Flags: ( "check hull" "only target if can fire" "target requires fov" )
- $Subsystem: turret46, 0.7, 3.0
- $Alt Subsystem Name: Point Defense
- $Default PBanks: ( "Terran Turret 2" )
- $Flags: ( "check hull" "only target if can fire" "target requires fov" )
- $Subsystem: turret47, 0.7, 3.0
- $Alt Subsystem Name: Point Defense
- $Default PBanks: ( "Terran Turret 2" )
- $Flags: ( "check hull" "only target if can fire" "target requires fov" )
- $Subsystem: turret48, 0.7, 3.0
- $Alt Subsystem Name: Point Defense
- $Default PBanks: ( "Terran Turret 2" )
- $Flags: ( "check hull" "only target if can fire" "target requires fov" )
- $Subsystem: turret49, 0.7, 3.0
- $Alt Subsystem Name: Point Defense
- $Default PBanks: ( "Terran Turret 2" )
- $Flags: ( "check hull" "only target if can fire" "target requires fov" )
- $Subsystem: turret50, 0.7, 3.0
- $Alt Subsystem Name: Point Defense
- $Default PBanks: ( "Terran Turret 2" )
- $Flags: ( "check hull" "only target if can fire" "target requires fov" )
- ;;upper spine
- $Subsystem: turret51, 0.7, 3.0
- $Alt Subsystem Name: Point Defense
- $Default PBanks: ( "Terran Turret 2" )
- $Turret Base RotationSnd: 256
- $Turret Gun RotationSnd: 257
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Turret Reset Delay: 15000
- $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
- $animation: triggered
- $type: initial
- +relative_angle: 90, 0, 0
- $Subsystem: turret52, 0.7, 3.0
- $Alt Subsystem Name: Point Defense
- $Default PBanks: ( "Terran Turret 2" )
- $Turret Base RotationSnd: 256
- $Turret Gun RotationSnd: 257
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Turret Reset Delay: 15000
- $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
- $animation: triggered
- $type: initial
- +relative_angle: 90, 0, 0
- $Subsystem: turret53, 0.7, 3.0
- $Alt Subsystem Name: Point Defense
- $Default PBanks: ( "Terran Turret 2" )
- $Turret Base RotationSnd: 256
- $Turret Gun RotationSnd: 257
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Turret Reset Delay: 15000
- $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
- $animation: triggered
- $type: initial
- +relative_angle: 90, 0, 0
- ;; bottom
- $Subsystem: turret54, 0.7, 3.0
- $Alt Subsystem Name: Point Defense
- $Default PBanks: ( "Terran Turret 2" )
- $Turret Base RotationSnd: 256
- $Turret Gun RotationSnd: 257
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Turret Reset Delay: 15000
- $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
- $animation: triggered
- $type: initial
- +relative_angle: 90, 0, 0
- ;;rear guns
- $Subsystem: turret55, 0.7, 3.0
- $Alt Subsystem Name: Point Defense
- $Default PBanks: ( "Terran Turret 2" )
- $Turret Base RotationSnd: 256
- $Turret Gun RotationSnd: 257
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Turret Reset Delay: 15000
- $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
- $animation: triggered
- $type: initial
- +relative_angle: 90, 180, 0
- $Subsystem: turret56, 0.7, 3.0
- $Alt Subsystem Name: Point Defense
- $Default PBanks: ( "Terran Turret 2" )
- $Turret Base RotationSnd: 256
- $Turret Gun RotationSnd: 257
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Turret Reset Delay: 15000
- $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
- $animation: triggered
- $type: initial
- +relative_angle: 90, 180, 0
- $Subsystem: turret57, 0.7, 3.0
- $Alt Subsystem Name: Point Defense
- $Default PBanks: ( "Terran Turret 2" )
- $Turret Base RotationSnd: 256
- $Turret Gun RotationSnd: 257
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Turret Reset Delay: 15000
- $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
- $animation: triggered
- $type: initial
- +relative_angle: 90, 0, 0
- $Subsystem: turret58, 0.7, 3.0
- $Alt Subsystem Name: Point Defense
- $Default PBanks: ( "Terran Turret 2" )
- $Turret Base RotationSnd: 256
- $Turret Gun RotationSnd: 257
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Turret Reset Delay: 15000
- $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
- $animation: triggered
- $type: initial
- +relative_angle: 90, 0, 0
- ;;Hangar guns
- $Subsystem: turret59, 0.7, 3.0
- $Alt Subsystem Name: Point Defense
- $Default PBanks: ( "Terran Turret 2" )
- $Turret Base RotationSnd: 256
- $Turret Gun RotationSnd: 257
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Turret Reset Delay: 15000
- $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
- $animation: triggered
- $type: initial
- +relative_angle: 90, 90, 0
- $Subsystem: turret60, 0.7, 3.0
- $Alt Subsystem Name: Point Defense
- $Default PBanks: ( "Terran Turret 2" )
- $Turret Base RotationSnd: 256
- $Turret Gun RotationSnd: 257
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Turret Reset Delay: 15000
- $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
- $animation: triggered
- $type: initial
- +relative_angle: 90, -90, 0
- $Subsystem: turret61, 0.7, 3.0
- $Alt Subsystem Name: Point Defense
- $Default PBanks: ( "Terran Turret 2" )
- $Turret Base RotationSnd: 256
- $Turret Gun RotationSnd: 257
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Turret Reset Delay: 15000
- $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
- $animation: triggered
- $type: initial
- +relative_angle: 90, 90, 0
- $Subsystem: turret62, 0.7, 3.0
- $Alt Subsystem Name: Point Defense
- $Default PBanks: ( "Terran Turret 2" )
- $Turret Base RotationSnd: 256
- $Turret Gun RotationSnd: 257
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Turret Reset Delay: 15000
- $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
- $animation: triggered
- $type: initial
- +relative_angle: 90, -90, 0
- ;;Countermeasure Launchers
- $Subsystem: turret63, 0.7, 3.0
- $Alt Subsystem Name: Missile System
- $Default PBanks: ( "" )
- $Default SBanks: ( "Harpoon" )
- $Turret Base RotationSnd: 256
- $Turret Gun RotationSnd: 257
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Turret Reset Delay: 15000
- $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" )
- $animation: triggered
- $type: initial
- +relative_angle: 90, 0, 0
- $Subsystem: turret64, 0.7, 3.0
- $Alt Subsystem Name: Missile System
- $Default PBanks: ( "" )
- $Default SBanks: ( "Harpoon" )
- $Turret Base RotationSnd: 256
- $Turret Gun RotationSnd: 257
- $Turret BaseSnd Volume: 1.0
- $Turret GunSnd Volume: 1.0
- $Turret Reset Delay: 15000
- $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" )
- $animation: triggered
- $type: initial
- +relative_angle: 90, 180, 0
- $Subsystem: turret65, 5, 3.0
- $Alt Subsystem Name: Missile System
- $Default PBanks: ( "" )
- $Default SBanks: ( "Harpoon" "Harpoon" "Harpoon" "Harpoon")
- $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" )
- $Subsystem: turret66, 5, 3.0
- $Alt Subsystem Name: Missile System
- $Default PBanks: ( "" )
- $Default SBanks: ( "Harpoon" "Harpoon" "Harpoon" "Harpoon" )
- $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" )
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement