Advertisement
Guest User

Untitled

a guest
Oct 12th, 2015
120
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 25.34 KB | None | 0 0
  1. $Name: GTD Erebus#player
  2. $Short name: TCapAdv
  3. $Species: GTVA-TEI
  4. +Tech Description: XSTR( "BATTUTA, WRITE ME A TECH DESCRIPTION PLS", -1 )
  5. $end_multi_text
  6. $POF file: GTD_Erebus_Player.pof
  7. $Detail distance: (0, 4000, 8000, 10000)
  8. $Density: 1
  9. $Damp: 0.2
  10. $Rotdamp: 1.5
  11. $Max Velocity: 0.0, 0.0, 30.0
  12. $Rotation time: 100.0, 100.0, 100.0
  13. $Rear Velocity: 0.0
  14. $Forward accel: 20.0
  15. $Forward decel: 10.0
  16. $Slide accel: 0.0
  17. $Slide decel: 0.0
  18. $Expl inner rad: 100.0
  19. $Expl outer rad: 2400.0
  20. $Expl damage: 400.0
  21. $Expl blast: 6500.0
  22. $Expl Propagates: YES
  23. $Shockwave Speed: 600.0
  24. $Shockwave Count: 4
  25. $Allowed PBanks: ( "#None" )
  26. $Default PBanks: ( "#None" )
  27. $Allowed SBanks: ( )
  28. $Default SBanks: ( )
  29. $Shields: 1
  30. $Power Output: 100.0
  31. $Max Oclk Speed: 50.0
  32. $Max Weapon Eng: 100.0
  33. $Hitpoints: 145000
  34. $Armor Type: HeavyArmor
  35. $Flags: ( "capital" "big damage" "player_ship" "generate icon" "no pain flash" "show ship" "surface shields" )
  36. $AI Class: Captain
  37. $Afterburner: NO
  38. $Countermeasures: 0
  39. $Scan time: 2000
  40. $EngineSnd: 138
  41. $Closeup_pos: 0.0, 0.0, -500
  42. $Closeup_zoom: 0.5
  43. $Score: 1000
  44. $Subsystem: navigation, 5, 0.0
  45. $Subsystem: communications, 5, 0.0
  46. $Subsystem: weapons, 12.5, 0.0
  47. $Subsystem: sensors, 5, 0.0
  48. $Subsystem: engines, 18, 0.0
  49. $Engine Wash: Default900
  50. $Subsystem: fighterbay, 0, 0.0
  51.  
  52. ;;Main Beam Cannons
  53.  
  54. $Subsystem: turret01, 3, 3.0
  55. $Alt Subsystem Name: Main Beam
  56. $Default PBanks: ( "HBlue" )
  57. $Flags: ( "check hull" "only target if can fire" "target requires fov" )
  58. $Subsystem: rotator01outer, 1, 15.0
  59. $Flags: ( "untargetable" )
  60. $Subsystem: rotator01inner, 1, -15.0
  61. $Flags: ( "untargetable" )
  62. $Subsystem: turret02, 2, 3.0
  63. $Alt Subsystem Name: Main Beam
  64. $Default PBanks: ( "BBlue" )
  65. $Flags: ( "check hull" "only target if can fire" "target requires fov" )
  66. $Subsystem: turret03, 2, 3.0
  67. $Alt Subsystem Name: Beam Cannon
  68. $Default PBanks: ( "MBlue" )
  69. $Flags: ( "check hull" "only target if can fire" "target requires fov" )
  70. $Subsystem: turret04, 2, 3.0
  71. $Alt Subsystem Name: Beam Cannon
  72. $Default PBanks: ( "MBlue" )
  73. $Flags: ( "check hull" "only target if can fire" "target requires fov" )
  74. $Subsystem: turret05, 2, 3.0
  75. $Alt Subsystem Name: Beam Cannon
  76. $Default PBanks: ( "MBlue" )
  77. $Flags: ( "check hull" "only target if can fire" "target requires fov" )
  78. $Subsystem: turret06, 2, 3.0
  79. $Alt Subsystem Name: Beam Cannon
  80. $Default PBanks: ( "MBlue" )
  81. $Flags: ( "check hull" "only target if can fire" "target requires fov" )
  82. $Subsystem: turret07, 2, 3.0
  83. $Alt Subsystem Name: Beam Cannon
  84. $Default PBanks: ( "TerSlashBlue" )
  85. $Flags: ( "check hull" "only target if can fire" "target requires fov" )
  86. $Subsystem: turret08, 2, 3.0
  87. $Alt Subsystem Name: Beam Cannon
  88. $Default PBanks: ( "TerSlashBlue" )
  89. $Flags: ( "check hull" "only target if can fire" "target requires fov" )
  90. $Subsystem: turret09, 7, 6.0
  91. $Alt Subsystem Name: Beam Turrret
  92. $Default PBanks: ( "PBlue" )
  93. $Turret Base RotationSnd: 256
  94. $Turret Gun RotationSnd: 257
  95. $Turret BaseSnd Volume: 1.0
  96. $Turret GunSnd Volume: 1.0
  97. $Turret Reset Delay: 15000
  98. $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
  99. $animation: triggered
  100. $type: initial
  101. +relative_angle: 90, 180, 0
  102. $Subsystem: turret10, 7, 6.0
  103. $Alt Subsystem Name: Beam Turret
  104. $Default PBanks: ( "PBlue" )
  105. $Turret Base RotationSnd: 256
  106. $Turret Gun RotationSnd: 257
  107. $Turret BaseSnd Volume: 1.0
  108. $Turret GunSnd Volume: 1.0
  109. $Turret Reset Delay: 15000
  110. $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
  111. $animation: triggered
  112. $type: initial
  113. +relative_angle: 90, 180, 0
  114.  
  115. ;;Heavy Pulse Cannons
  116.  
  117. $Subsystem: turret11, 7, 6.0
  118. $Alt Subsystem Name: Heavy Pulse
  119. $Default PBanks: ( "TerPulse" )
  120. $Turret Base RotationSnd: 256
  121. $Turret Gun RotationSnd: 257
  122. $Turret BaseSnd Volume: 1.0
  123. $Turret GunSnd Volume: 1.0
  124. $Turret Reset Delay: 15000
  125. $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
  126. $animation: triggered
  127. $type: initial
  128. +relative_angle: 90, 0, 0
  129. $Subsystem: turret12, 7, 6.0
  130. $Alt Subsystem Name: Heavy Pulse
  131. $Default PBanks: ( "TerPulse" )
  132. $Turret Base RotationSnd: 256
  133. $Turret Gun RotationSnd: 257
  134. $Turret BaseSnd Volume: 1.0
  135. $Turret GunSnd Volume: 1.0
  136. $Turret Reset Delay: 15000
  137. $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
  138. $animation: triggered
  139. $type: initial
  140. +relative_angle: 90, 0, 0
  141. $Subsystem: turret13, 7, 6.0
  142. $Alt Subsystem Name: Heavy Pulse
  143. $Default PBanks: ( "TerPulse" )
  144. $Turret Base RotationSnd: 256
  145. $Turret Gun RotationSnd: 257
  146. $Turret BaseSnd Volume: 1.0
  147. $Turret GunSnd Volume: 1.0
  148. $Turret Reset Delay: 15000
  149. $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
  150. $animation: triggered
  151. $type: initial
  152. +relative_angle: 90, 0, 0
  153. $Subsystem: turret14, 7, 6.0
  154. $Alt Subsystem Name: Heavy Pulse
  155. $Default PBanks: ( "TerPulse" )
  156. $Turret Base RotationSnd: 256
  157. $Turret Gun RotationSnd: 257
  158. $Turret BaseSnd Volume: 1.0
  159. $Turret GunSnd Volume: 1.0
  160. $Turret Reset Delay: 15000
  161. $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
  162. $animation: triggered
  163. $type: initial
  164. +relative_angle: 90, 0, 0
  165. $Subsystem: turret15, 7, 6.0
  166. $Alt Subsystem Name: Heavy Pulse
  167. $Default PBanks: ( "TerPulse" )
  168. $Turret Base RotationSnd: 256
  169. $Turret Gun RotationSnd: 257
  170. $Turret BaseSnd Volume: 1.0
  171. $Turret GunSnd Volume: 1.0
  172. $Turret Reset Delay: 15000
  173. $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
  174. $animation: triggered
  175. $type: initial
  176. +relative_angle: 90, 180, 0
  177. $Subsystem: turret16, 7, 6.0
  178. $Alt Subsystem Name: Heavy Pulse
  179. $Default PBanks: ( "TerPulse" )
  180. $Turret Base RotationSnd: 256
  181. $Turret Gun RotationSnd: 257
  182. $Turret BaseSnd Volume: 1.0
  183. $Turret GunSnd Volume: 1.0
  184. $Turret Reset Delay: 15000
  185. $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
  186. $animation: triggered
  187. $type: initial
  188. +relative_angle: 90, 180, 0
  189. $Subsystem: turret17, 7, 6.0
  190. $Alt Subsystem Name: Heavy Pulse
  191. $Default PBanks: ( "TerPulse" )
  192. $Turret Base RotationSnd: 256
  193. $Turret Gun RotationSnd: 257
  194. $Turret BaseSnd Volume: 1.0
  195. $Turret GunSnd Volume: 1.0
  196. $Turret Reset Delay: 15000
  197. $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
  198. $animation: triggered
  199. $type: initial
  200. +relative_angle: 90, 180, 0
  201. $Subsystem: turret18, 7, 6.0
  202. $Alt Subsystem Name: Heavy Pulse
  203. $Default PBanks: ( "TerPulse" )
  204. $Turret Base RotationSnd: 256
  205. $Turret Gun RotationSnd: 257
  206. $Turret BaseSnd Volume: 1.0
  207. $Turret GunSnd Volume: 1.0
  208. $Turret Reset Delay: 15000
  209. $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
  210. $animation: triggered
  211. $type: initial
  212. +relative_angle: 90, 180, 0
  213.  
  214. ;;Light Pulse Cannons
  215.  
  216. $Subsystem: turret19, 3, 3.0
  217. $Alt Subsystem Name: Light Pulse
  218. $Default PBanks: ( "STerPulse" )
  219. $Turret Base RotationSnd: 256
  220. $Turret Gun RotationSnd: 257
  221. $Turret BaseSnd Volume: 1.0
  222. $Turret GunSnd Volume: 1.0
  223. $Turret Reset Delay: 15000
  224. $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
  225. $animation: triggered
  226. $type: initial
  227. +relative_angle: 90, 180, 0
  228. $Subsystem: turret20, 3, 3.0
  229. $Alt Subsystem Name: Light Pulse
  230. $Default PBanks: ( "STerPulse" )
  231. $Turret Base RotationSnd: 256
  232. $Turret Gun RotationSnd: 257
  233. $Turret BaseSnd Volume: 1.0
  234. $Turret GunSnd Volume: 1.0
  235. $Turret Reset Delay: 15000
  236. $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
  237. $animation: triggered
  238. $type: initial
  239. +relative_angle: 90, 0, 0
  240. $Subsystem: turret21, 3, 3.0
  241. $Alt Subsystem Name: Light Pulse
  242. $Default PBanks: ( "STerPulse" )
  243. $Turret Base RotationSnd: 256
  244. $Turret Gun RotationSnd: 257
  245. $Turret BaseSnd Volume: 1.0
  246. $Turret GunSnd Volume: 1.0
  247. $Turret Reset Delay: 15000
  248. $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
  249. $animation: triggered
  250. $type: initial
  251. +relative_angle: 90, 180, 0
  252. $Subsystem: turret22, 3, 3.0
  253. $Alt Subsystem Name: Light Pulse
  254. $Default PBanks: ( "STerPulse" )
  255. $Turret Base RotationSnd: 256
  256. $Turret Gun RotationSnd: 257
  257. $Turret BaseSnd Volume: 1.0
  258. $Turret GunSnd Volume: 1.0
  259. $Turret Reset Delay: 15000
  260. $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
  261. $animation: triggered
  262. $type: initial
  263. +relative_angle: 90, 180, 0
  264.  
  265. ;;Torpedo Launchers
  266.  
  267. $Subsystem: turret23, 4, 3.0
  268. $Alt Subsystem Name: Torpedo Battery
  269. $Default SBanks: ( "Eos" "Eos" "Eos" "Eos" )
  270. $SBank Capacity: (20000, 20000, 20000, 20000)
  271. $Turret Base RotationSnd: 256
  272. $Turret Gun RotationSnd: 257
  273. $Turret BaseSnd Volume: 1.0
  274. $Turret GunSnd Volume: 1.0
  275. $Turret Reset Delay: 15000
  276. $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "turret use ammo" )
  277. $animation: triggered
  278. $type: initial
  279. +relative_angle: 90, -90, 0
  280. $Subsystem: turret24, 4, 3.0
  281. $Alt Subsystem Name: Torpedo Battery
  282. $Default SBanks: ( "Eos" "Eos" "Eos" "Eos" )
  283. $SBank Capacity: (20000, 20000, 20000, 20000)
  284. $Turret Base RotationSnd: 256
  285. $Turret Gun RotationSnd: 257
  286. $Turret BaseSnd Volume: 1.0
  287. $Turret GunSnd Volume: 1.0
  288. $Turret Reset Delay: 15000
  289. $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "turret use ammo" )
  290. $animation: triggered
  291. $type: initial
  292. +relative_angle: 90, 90, 0
  293. $Subsystem: turret25, 4, 3.0
  294. $Alt Subsystem Name: Torpedo Battery
  295. $Default SBanks: ( "Eos" "Eos" "Eos" "Eos" )
  296. $SBank Capacity: (20000, 20000, 20000, 20000)
  297. $Turret Base RotationSnd: 256
  298. $Turret Gun RotationSnd: 257
  299. $Turret BaseSnd Volume: 1.0
  300. $Turret GunSnd Volume: 1.0
  301. $Turret Reset Delay: 15000
  302. $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "turret use ammo" )
  303. $animation: triggered
  304. $type: initial
  305. +relative_angle: 90, -90, 0
  306. $Subsystem: turret26, 4, 3.0
  307. $Alt Subsystem Name: Torpedo Battery
  308. $Default SBanks: ( "Eos" "Eos" "Eos" "Eos" )
  309. $SBank Capacity: (20000, 20000, 20000, 20000)
  310. $Turret Base RotationSnd: 256
  311. $Turret Gun RotationSnd: 257
  312. $Turret BaseSnd Volume: 1.0
  313. $Turret GunSnd Volume: 1.0
  314. $Turret Reset Delay: 15000
  315. $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "turret use ammo" )
  316. $animation: triggered
  317. $type: initial
  318. +relative_angle: 90, 90, 0
  319. $Subsystem: turret27, 4, 3.0
  320. $Alt Subsystem Name: Torpedo Battery
  321. $Default SBanks: ( "Eos" "Eos" "Eos" "Eos" )
  322. $SBank Capacity: (20000, 20000, 20000, 20000)
  323. $Turret Base RotationSnd: 256
  324. $Turret Gun RotationSnd: 257
  325. $Turret BaseSnd Volume: 1.0
  326. $Turret GunSnd Volume: 1.0
  327. $Turret Reset Delay: 15000
  328. $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "turret use ammo" )
  329. $animation: triggered
  330. $type: initial
  331. +relative_angle: 90, -90, 0
  332. $Subsystem: turret28, 4, 3.0
  333. $Alt Subsystem Name: Torpedo Battery
  334. $Default SBanks: ( "Eos" "Eos" "Eos" "Eos" )
  335. $SBank Capacity: (20000, 20000, 20000, 20000)
  336. $Turret Base RotationSnd: 256
  337. $Turret Gun RotationSnd: 257
  338. $Turret BaseSnd Volume: 1.0
  339. $Turret GunSnd Volume: 1.0
  340. $Turret Reset Delay: 15000
  341. $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "turret use ammo" )
  342. $animation: triggered
  343. $type: initial
  344. +relative_angle: 90, 90, 0
  345.  
  346. ;;AAA Beams
  347.  
  348. $Subsystem: turret29, 0.7, 3.0
  349. $Alt Subsystem Name: AAA Beam
  350. $Default PBanks: ( "Pulsar-AAA" )
  351. $Flags: ( "check hull" "only target if can fire" "target requires fov" )
  352. $Subsystem: turret30, 0.7, 3.0
  353. $Alt Subsystem Name: AAA Beam
  354. $Default PBanks: ( "Pulsar-AAA" )
  355. $Flags: ( "check hull" "only target if can fire" "target requires fov" )
  356. $Subsystem: turret31, 0.7, 3.0
  357. $Alt Subsystem Name: AAA Beam
  358. $Default PBanks: ( "Pulsar-AAA" )
  359. $Flags: ( "check hull" "only target if can fire" "target requires fov" )
  360. $Subsystem: turret32, 0.7, 3.0
  361. $Alt Subsystem Name: AAA Beam
  362. $Default PBanks: ( "Pulsar-AAA" )
  363. $Flags: ( "check hull" "only target if can fire" "target requires fov" )
  364. $Subsystem: turret33, 0.7, 3.0
  365. $Alt Subsystem Name: AAA Beam
  366. $Default PBanks: ( "Pulsar-AAA" )
  367. $Flags: ( "check hull" "only target if can fire" "target requires fov" )
  368. $Subsystem: turret34, 0.7, 3.0
  369. $Alt Subsystem Name: AAA Beam
  370. $Default PBanks: ( "Pulsar-AAA" )
  371. $Flags: ( "check hull" "only target if can fire" "target requires fov" )
  372. $Subsystem: turret35, 0.7, 3.0
  373. $Alt Subsystem Name: AAA Beam
  374. $Default PBanks: ( "Pulsar-AAA" )
  375. $Flags: ( "check hull" "only target if can fire" "target requires fov" )
  376. $Subsystem: turret36, 0.7, 3.0
  377. $Alt Subsystem Name: AAA Beam
  378. $Default PBanks: ( "Pulsar-AAA" )
  379. $Flags: ( "check hull" "only target if can fire" "target requires fov" )
  380.  
  381. ;;Point Defense Guns
  382.  
  383. ;;front pair
  384.  
  385. $Subsystem: turret37, 0.7, 3.0
  386. $Alt Subsystem Name: Point Defense
  387. $Default PBanks: ( "Terran Turret 2" )
  388. $Turret Base RotationSnd: 256
  389. $Turret Gun RotationSnd: 257
  390. $Turret BaseSnd Volume: 1.0
  391. $Turret GunSnd Volume: 1.0
  392. $Turret Reset Delay: 15000
  393. $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
  394. $animation: triggered
  395. $type: initial
  396. +relative_angle: 90, 180, 0
  397. $Subsystem: turret38, 0.7, 3.0
  398. $Alt Subsystem Name: Point Defense
  399. $Default PBanks: ( "Terran Turret 2" )
  400. $Turret Base RotationSnd: 256
  401. $Turret Gun RotationSnd: 257
  402. $Turret BaseSnd Volume: 1.0
  403. $Turret GunSnd Volume: 1.0
  404. $Turret Reset Delay: 15000
  405. $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
  406. $animation: triggered
  407. $type: initial
  408. +relative_angle: 90, 180, 0
  409.  
  410. ;;side guns
  411.  
  412. $Subsystem: turret39, 0.7, 3.0
  413. $Alt Subsystem Name: Point Defense
  414. $Default PBanks: ( "Terran Turret 2" )
  415. $Flags: ( "check hull" "only target if can fire" "target requires fov" )
  416. $Subsystem: turret40, 0.7, 3.0
  417. $Alt Subsystem Name: Point Defense
  418. $Default PBanks: ( "Terran Turret 2" )
  419. $Flags: ( "check hull" "only target if can fire" "target requires fov" )
  420. $Subsystem: turret41, 0.7, 3.0
  421. $Alt Subsystem Name: Point Defense
  422. $Default PBanks: ( "Terran Turret 2" )
  423. $Flags: ( "check hull" "only target if can fire" "target requires fov" )
  424. $Subsystem: turret42, 0.7, 3.0
  425. $Alt Subsystem Name: Point Defense
  426. $Default PBanks: ( "Terran Turret 2" )
  427. $Flags: ( "check hull" "only target if can fire" "target requires fov" )
  428. $Subsystem: turret43, 0.7, 3.0
  429. $Alt Subsystem Name: Point Defense
  430. $Default PBanks: ( "Terran Turret 2" )
  431. $Flags: ( "check hull" "only target if can fire" "target requires fov" )
  432. $Subsystem: turret44, 0.7, 3.0
  433. $Alt Subsystem Name: Point Defense
  434. $Default PBanks: ( "Terran Turret 2" )
  435. $Flags: ( "check hull" "only target if can fire" "target requires fov" )
  436. $Subsystem: turret45, 0.7, 3.0
  437. $Alt Subsystem Name: Point Defense
  438. $Default PBanks: ( "Terran Turret 2" )
  439. $Flags: ( "check hull" "only target if can fire" "target requires fov" )
  440. $Subsystem: turret46, 0.7, 3.0
  441. $Alt Subsystem Name: Point Defense
  442. $Default PBanks: ( "Terran Turret 2" )
  443. $Flags: ( "check hull" "only target if can fire" "target requires fov" )
  444. $Subsystem: turret47, 0.7, 3.0
  445. $Alt Subsystem Name: Point Defense
  446. $Default PBanks: ( "Terran Turret 2" )
  447. $Flags: ( "check hull" "only target if can fire" "target requires fov" )
  448. $Subsystem: turret48, 0.7, 3.0
  449. $Alt Subsystem Name: Point Defense
  450. $Default PBanks: ( "Terran Turret 2" )
  451. $Flags: ( "check hull" "only target if can fire" "target requires fov" )
  452. $Subsystem: turret49, 0.7, 3.0
  453. $Alt Subsystem Name: Point Defense
  454. $Default PBanks: ( "Terran Turret 2" )
  455. $Flags: ( "check hull" "only target if can fire" "target requires fov" )
  456. $Subsystem: turret50, 0.7, 3.0
  457. $Alt Subsystem Name: Point Defense
  458. $Default PBanks: ( "Terran Turret 2" )
  459. $Flags: ( "check hull" "only target if can fire" "target requires fov" )
  460.  
  461. ;;upper spine
  462.  
  463. $Subsystem: turret51, 0.7, 3.0
  464. $Alt Subsystem Name: Point Defense
  465. $Default PBanks: ( "Terran Turret 2" )
  466. $Turret Base RotationSnd: 256
  467. $Turret Gun RotationSnd: 257
  468. $Turret BaseSnd Volume: 1.0
  469. $Turret GunSnd Volume: 1.0
  470. $Turret Reset Delay: 15000
  471. $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
  472. $animation: triggered
  473. $type: initial
  474. +relative_angle: 90, 0, 0
  475. $Subsystem: turret52, 0.7, 3.0
  476. $Alt Subsystem Name: Point Defense
  477. $Default PBanks: ( "Terran Turret 2" )
  478. $Turret Base RotationSnd: 256
  479. $Turret Gun RotationSnd: 257
  480. $Turret BaseSnd Volume: 1.0
  481. $Turret GunSnd Volume: 1.0
  482. $Turret Reset Delay: 15000
  483. $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
  484. $animation: triggered
  485. $type: initial
  486. +relative_angle: 90, 0, 0
  487. $Subsystem: turret53, 0.7, 3.0
  488. $Alt Subsystem Name: Point Defense
  489. $Default PBanks: ( "Terran Turret 2" )
  490. $Turret Base RotationSnd: 256
  491. $Turret Gun RotationSnd: 257
  492. $Turret BaseSnd Volume: 1.0
  493. $Turret GunSnd Volume: 1.0
  494. $Turret Reset Delay: 15000
  495. $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
  496. $animation: triggered
  497. $type: initial
  498. +relative_angle: 90, 0, 0
  499.  
  500. ;; bottom
  501.  
  502. $Subsystem: turret54, 0.7, 3.0
  503. $Alt Subsystem Name: Point Defense
  504. $Default PBanks: ( "Terran Turret 2" )
  505. $Turret Base RotationSnd: 256
  506. $Turret Gun RotationSnd: 257
  507. $Turret BaseSnd Volume: 1.0
  508. $Turret GunSnd Volume: 1.0
  509. $Turret Reset Delay: 15000
  510. $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
  511. $animation: triggered
  512. $type: initial
  513. +relative_angle: 90, 0, 0
  514.  
  515. ;;rear guns
  516.  
  517. $Subsystem: turret55, 0.7, 3.0
  518. $Alt Subsystem Name: Point Defense
  519. $Default PBanks: ( "Terran Turret 2" )
  520. $Turret Base RotationSnd: 256
  521. $Turret Gun RotationSnd: 257
  522. $Turret BaseSnd Volume: 1.0
  523. $Turret GunSnd Volume: 1.0
  524. $Turret Reset Delay: 15000
  525. $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
  526. $animation: triggered
  527. $type: initial
  528. +relative_angle: 90, 180, 0
  529. $Subsystem: turret56, 0.7, 3.0
  530. $Alt Subsystem Name: Point Defense
  531. $Default PBanks: ( "Terran Turret 2" )
  532. $Turret Base RotationSnd: 256
  533. $Turret Gun RotationSnd: 257
  534. $Turret BaseSnd Volume: 1.0
  535. $Turret GunSnd Volume: 1.0
  536. $Turret Reset Delay: 15000
  537. $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
  538. $animation: triggered
  539. $type: initial
  540. +relative_angle: 90, 180, 0
  541. $Subsystem: turret57, 0.7, 3.0
  542. $Alt Subsystem Name: Point Defense
  543. $Default PBanks: ( "Terran Turret 2" )
  544. $Turret Base RotationSnd: 256
  545. $Turret Gun RotationSnd: 257
  546. $Turret BaseSnd Volume: 1.0
  547. $Turret GunSnd Volume: 1.0
  548. $Turret Reset Delay: 15000
  549. $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
  550. $animation: triggered
  551. $type: initial
  552. +relative_angle: 90, 0, 0
  553. $Subsystem: turret58, 0.7, 3.0
  554. $Alt Subsystem Name: Point Defense
  555. $Default PBanks: ( "Terran Turret 2" )
  556. $Turret Base RotationSnd: 256
  557. $Turret Gun RotationSnd: 257
  558. $Turret BaseSnd Volume: 1.0
  559. $Turret GunSnd Volume: 1.0
  560. $Turret Reset Delay: 15000
  561. $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
  562. $animation: triggered
  563. $type: initial
  564. +relative_angle: 90, 0, 0
  565.  
  566. ;;Hangar guns
  567.  
  568. $Subsystem: turret59, 0.7, 3.0
  569. $Alt Subsystem Name: Point Defense
  570. $Default PBanks: ( "Terran Turret 2" )
  571. $Turret Base RotationSnd: 256
  572. $Turret Gun RotationSnd: 257
  573. $Turret BaseSnd Volume: 1.0
  574. $Turret GunSnd Volume: 1.0
  575. $Turret Reset Delay: 15000
  576. $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
  577. $animation: triggered
  578. $type: initial
  579. +relative_angle: 90, 90, 0
  580. $Subsystem: turret60, 0.7, 3.0
  581. $Alt Subsystem Name: Point Defense
  582. $Default PBanks: ( "Terran Turret 2" )
  583. $Turret Base RotationSnd: 256
  584. $Turret Gun RotationSnd: 257
  585. $Turret BaseSnd Volume: 1.0
  586. $Turret GunSnd Volume: 1.0
  587. $Turret Reset Delay: 15000
  588. $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
  589. $animation: triggered
  590. $type: initial
  591. +relative_angle: 90, -90, 0
  592. $Subsystem: turret61, 0.7, 3.0
  593. $Alt Subsystem Name: Point Defense
  594. $Default PBanks: ( "Terran Turret 2" )
  595. $Turret Base RotationSnd: 256
  596. $Turret Gun RotationSnd: 257
  597. $Turret BaseSnd Volume: 1.0
  598. $Turret GunSnd Volume: 1.0
  599. $Turret Reset Delay: 15000
  600. $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
  601. $animation: triggered
  602. $type: initial
  603. +relative_angle: 90, 90, 0
  604. $Subsystem: turret62, 0.7, 3.0
  605. $Alt Subsystem Name: Point Defense
  606. $Default PBanks: ( "Terran Turret 2" )
  607. $Turret Base RotationSnd: 256
  608. $Turret Gun RotationSnd: 257
  609. $Turret BaseSnd Volume: 1.0
  610. $Turret GunSnd Volume: 1.0
  611. $Turret Reset Delay: 15000
  612. $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" "fire on target" "only target if can fire" "target requires fov" )
  613. $animation: triggered
  614. $type: initial
  615. +relative_angle: 90, -90, 0
  616.  
  617. ;;Countermeasure Launchers
  618.  
  619. $Subsystem: turret63, 0.7, 3.0
  620. $Alt Subsystem Name: Missile System
  621. $Default PBanks: ( "" )
  622. $Default SBanks: ( "Harpoon" )
  623. $Turret Base RotationSnd: 256
  624. $Turret Gun RotationSnd: 257
  625. $Turret BaseSnd Volume: 1.0
  626. $Turret GunSnd Volume: 1.0
  627. $Turret Reset Delay: 15000
  628. $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" )
  629. $animation: triggered
  630. $type: initial
  631. +relative_angle: 90, 0, 0
  632. $Subsystem: turret64, 0.7, 3.0
  633. $Alt Subsystem Name: Missile System
  634. $Default PBanks: ( "" )
  635. $Default SBanks: ( "Harpoon" )
  636. $Turret Base RotationSnd: 256
  637. $Turret Gun RotationSnd: 257
  638. $Turret BaseSnd Volume: 1.0
  639. $Turret GunSnd Volume: 1.0
  640. $Turret Reset Delay: 15000
  641. $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" )
  642. $animation: triggered
  643. $type: initial
  644. +relative_angle: 90, 180, 0
  645. $Subsystem: turret65, 5, 3.0
  646. $Alt Subsystem Name: Missile System
  647. $Default PBanks: ( "" )
  648. $Default SBanks: ( "Harpoon" "Harpoon" "Harpoon" "Harpoon")
  649. $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" )
  650. $Subsystem: turret66, 5, 3.0
  651. $Alt Subsystem Name: Missile System
  652. $Default PBanks: ( "" )
  653. $Default SBanks: ( "Harpoon" "Harpoon" "Harpoon" "Harpoon" )
  654. $Flags: ( "check hull" "reset when idle" "carry no damage" "carry shockwave" )
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement