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  1. // NOTE: If you experience crashes out of the blue, put all of the cvars in the threading section to "0".
  2. // ---------------------------------------------------------------------------------------------------------------------------------
  3. // Chris' highframes config, designed to get you a large performance boost
  4. // v1.076 | 2 November 2010 | fakkelbrigade.eu/chris/configs/
  5. // ---------------------------------------------------------------------------------------------------------------------------------
  6. // Problems or questions? Contact me at #christf2 on QuakeNet.
  7. // ---------------------------------------------------------------------------------------------------------------------------------
  8. // Some of the commands in here are redundant to others, they are failsafes for server-side variable locks.
  9. //
  10. // Launch options:
  11. // FOR FULLSCREEN: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -nojoy -noipx -novid -useforcedmparms -noforcemaccel -noforcemspd
  12. // FOR WINDOWED MODE: -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -nojoy -noipx -novid -useforcedmparms -noforcemaccel -noforcemspd
  13. //
  14. // ---------------------------------------------------------------------------------------------------------------------------------
  15. // CONFIG BEGINS
  16. // ---------------------------------------------------------------------------------------------------------------------------------
  17.  
  18. sv_cheats "1" // To change vars that require a sv_cheats enabled server without error
  19.  
  20. // ---------------------------------------------------------------------------------------------------------------------------------
  21. // SETTINGS THAT YOU MAY WISH TO CUSTOMISE
  22. // ---------------------------------------------------------------------------------------------------------------------------------
  23.  
  24. // To uncomment a section, remove the // from all but the description line.
  25.  
  26. // -------
  27. // FPS CAP
  28. // -------
  29. fps_max "241" // Caps fps to improve performance. The best value for this is freq * 2 + 1. Do not set lower than cl_cmdrate or you will experience hitreg issues.
  30.  
  31. // ------------
  32. // NET SETTINGS
  33. // ------------
  34.  
  35. // Net settings for good connections -- UNCOMMENT THIS SECTION IF YOU WANT THESE SETTINGS
  36. cl_cmdrate "+67"
  37. cl_interp "0.016" // Change to 0.024 for hitscan
  38. cl_interp_ratio "1"
  39. cl_lagcompensation "1"
  40. cl_pred_optimize "2"
  41. cl_smooth "0"
  42. cl_smoothtime "0.01"
  43. cl_updaterate "+67"
  44. rate "60000"
  45.  
  46. // ------
  47. // SPRAYS
  48. // ------
  49.  
  50. // Disable sprays -- DELETE THIS SECTION IF YOU WANT SPRAYS ENABLED
  51. cl_playerspraydisable "1"
  52. r_decals "0"
  53. r_spray_lifetime "0"
  54.  
  55. // -------
  56. // SHADOWS
  57. // -------
  58.  
  59. // Enable shadows -- not enabled by default
  60. mat_shadowstate "1"
  61. r_shadowmaxrendered "11"
  62. r_shadowrendertotexture "1" // Set this to 1 for high definition shadows
  63. r_shadows "1"
  64.  
  65.  
  66. // ---------------
  67. // FACIAL FEATURES
  68. // ---------------
  69.  
  70. // Enable facial features -- not enabled by default
  71. blink_duration "0.2"
  72. r_eyes "1"
  73. r_flex "1"
  74. r_lod "2"
  75. r_rootlod "2"
  76. r_teeth "1"
  77. flex_rules "1"
  78. flex_smooth "1"
  79.  
  80.  
  81. // --------
  82. // RAGDOLLS
  83. // --------
  84.  
  85.  
  86. // Disable ragdolls -- DELETE THIS SECTION IF YOU WANT RAGDOLLS ENABLED
  87. cl_ragdoll_fade_time "0.80"
  88. cl_ragdoll_forcefade "0"
  89. cl_ragdoll_physics_enable "1"
  90. g_ragdoll_fadespeed "600"
  91. g_ragdoll_lvfadespeed "100"
  92. ragdoll_sleepaftertime "5.0f"
  93.  
  94.  
  95. // ----
  96. // GIBS
  97. // ----
  98.  
  99. // Disable gibs -- DELETE THIS SECTION IF YOU WANT GIBS ENABLED
  100. cl_phys_props_enable "0"
  101. cl_phys_props_max "0"
  102. props_break_max_pieces "0"
  103. r_propsmaxdist "1"
  104. violence_ablood "0"
  105. violence_agibs "0"
  106. violence_hblood "1"
  107. violence_hgibs "0"
  108.  
  109.  
  110.  
  111. // ---------------------------------------------------------------------------------------------------------------------------------
  112. // END OF CUSTOMISATION
  113. // ---------------------------------------------------------------------------------------------------------------------------------
  114.  
  115. // Cleaning up and stopping debug flooding
  116. adsp_debug "0"
  117. cl_clearhinthistory "1"
  118. cl_debugrumble "0"
  119. cl_rumblescale "0"
  120. mat_debugdepthval "0"
  121. mat_debugdepthvalmax "0"
  122. mat_debug_postprocessing_effects "0"
  123.  
  124. // Graphical
  125. cl_burninggibs "0"
  126. cl_detaildist "0"
  127. cl_detailfade "0"
  128. cl_drawmonitors "0"
  129. cl_ejectbrass "0"
  130. cl_muzzleflash_dlight_1st "0"
  131. cl_ragdoll_collide "0"
  132. cl_show_splashes "0"
  133. func_break_max_pieces "1"
  134. glow_outline_effect_enable "0"
  135. lod_transitiondist "0"
  136. mat_aaquality "0"
  137. mat_alphacoverage "0"
  138. mat_antialias "0"
  139. mat_autoexposure_max "0"
  140. mat_autoexposure_min "0"
  141. mat_bloomscale "0"
  142. mat_bloom_scalefactor_scalar "0"
  143. mat_bumpmap "0"
  144. mat_colcorrection_disableentities "1"
  145. mat_colorcorrection "0"
  146. mat_compressedtextures "1"
  147. mat_disable_bloom "1"
  148. mat_disable_fancy_blending "1"
  149. mat_disable_lightwarp "1"
  150. mat_envmapsize "0"
  151. mat_envmaptgasize "0"
  152. mat_excludetextures "1"
  153. mat_fastnobump "0"
  154. mat_fastspecular "1"
  155. mat_filterlightmaps "1"
  156. mat_filtertextures "0"
  157. mat_forceaniso "0"
  158. mat_forcehardwaresync "0"
  159. mat_hdr_level "0"
  160. mat_max_worldmesh_vertices "0"
  161. mat_mipmaptextures "1"
  162. mat_monitorgamma "1.7" // Controls brightness, try 1.8 to get it brighter or 2.2 to get it darker. Only works in fullscreen.
  163. mat_motion_blur_enabled "0"
  164. mat_non_hdr_bloom_scalefactor "0"
  165. mat_parallaxmap "0"
  166. mat_picmip "2"
  167. mat_postprocess_x "0"
  168. mat_postprocess_y "0"
  169. mat_reducefillrate "1"
  170. mat_reduceparticles "1" // I see no difference but apparently it works for some
  171. mat_softwarelighting "0"
  172. mat_softwarelighting "0"
  173. mat_software_aa_blur_one_pixel_lines "0"
  174. mat_software_aa_blur_one_pixel_lines "0"
  175. mat_software_aa_strength "0"
  176. mat_software_aa_strength "0"
  177. mat_software_aa_strength_vgui "0"
  178. mat_software_aa_strength_vgui "0"
  179. mat_software_aa_tap_offset "0"
  180. mat_software_aa_tap_offset "0"
  181. mat_specular "1" // Set to 0 if you don't want shiny ubers, this pretty much has no performance hit set at 1 though
  182. mat_trilinear "1"
  183. mat_use_compressed_hdr_textures "1"
  184. mat_wateroverlaysize "2"
  185. mp_usehwmmodels "0"
  186. mp_usehwmvcds "0"
  187. muzzleflash_light "0"
  188. rope_averagelight "0"
  189. rope_collide "0"
  190. rope_rendersolid "0"
  191. rope_shake "0"
  192. rope_smooth "0"
  193. rope_smooth_enlarge "0"
  194. rope_smooth_maxalpha "0"
  195. rope_smooth_maxalphawidth "0"
  196. rope_smooth_minalpha "0"
  197. rope_smooth_minwidth "0"
  198. rope_solid_maxalpha "0"
  199. rope_solid_maxwidth "0"
  200. rope_solid_minalpha "0"
  201. rope_solid_minwidth "0"
  202. rope_subdiv "0"
  203. rope_wind_dist "0"
  204. r_3dsky "0"
  205. r_ambientboost "0"
  206. r_ambientfactor "0"
  207. r_ambientmin "0"
  208. r_avglight "0"
  209. r_bloomtintb "0"
  210. r_bloomtintexponent "0"
  211. r_bloomtintg "0"
  212. r_bloomtintr "0"
  213. r_cheapwaterend "1"
  214. r_cheapwaterstart "1"
  215. r_decalstaticprops "0"
  216. r_decal_cullsize "0"
  217. r_dopixelvisibility "0"
  218. r_drawbatchdecals "0"
  219. r_drawdetailprops "0"
  220. r_drawflecks "0"
  221. r_drawmodeldecals "0"
  222. r_drawspecificstaticprop "0"
  223. r_dynamic "0"
  224. r_eyemove "0"
  225. r_flashlightdepthtexture "0"
  226. r_flashlightrendermodels "0"
  227. r_flashlightrenderworld "0"
  228. r_forcewaterleaf "1"
  229. r_lightaverage "0"
  230. r_maxdlights "0"
  231. r_maxmodeldecal "0"
  232. r_maxnewsamples "0"
  233. r_maxsampledist "0"
  234. r_minnewsamples "0"
  235. r_physpropstaticlighting "0"
  236. r_pixelfog "0"
  237. r_radiosity "0"
  238. r_renderoverlayfragment "0"
  239. r_ropetranslucent "0"
  240. r_staticprop_lod "4"
  241. r_updaterefracttexture "0"
  242. r_visualizeproplightcaching "1"
  243. r_waterdrawreflection "0"
  244. r_waterdrawrefraction "1"
  245. r_waterforceexpensive "0"
  246. r_waterforcereflectentities "0"
  247. r_worldlights "0"
  248. tf_particles_disable_weather "1"
  249.  
  250. // Misc
  251. cl_predict "1"
  252. cl_predictweapons "1"
  253. cl_showfps "0" // Show unsmoothed FPS meter
  254. fps_max "151"
  255. cl_showpluginmessages "0"
  256.  
  257. // Performance
  258. cl_forcepreload "1" // Preloads maps, may cause a few seconds more loading the map at the benefit of a more consistent FPS (because the whole map is preloaded)
  259. cl_soundemitter_flush "1"
  260. mat_bufferprimitives "1"
  261. mat_clipz "1" // FX owners should set this to 0
  262. mat_disablehwmorph "0"
  263. mat_disable_ps_patch "1"
  264. mat_forcehardwaresync "0"
  265. mat_forcemanagedtextureintohardware "0"
  266. mat_framebuffercopyoverlaysize "0"
  267. mat_levelflush "0"
  268. mat_maxframelatency "0"
  269. mat_postprocessing_combine "1"
  270. mat_vsync "0"
  271. r_fastzreject "-1" // Some ATI cards aren't autodetected, if you know that your card supports it, try setting it to 1.
  272. r_hunkalloclightmaps "0"
  273. r_lightcache_zbuffercache "0"
  274. r_occlusion "1"
  275. r_unloadlightmaps "0"
  276. soundscape_flush "1"
  277.  
  278. // Sound
  279. dsp_enhance_stereo "1"
  280. dsp_slow_cpu "0"
  281. snd_async_fullyasync "1" // Can help stop freezes and sound looping
  282. snd_pitchquality "1"
  283. snd_spatialize_roundrobin "0"
  284.  
  285. // Threading
  286. cl_threaded_bone_setup "0"
  287. cl_threaded_client_leaf_system "0"
  288. mat_queue_mode "2"
  289. r_threaded_client_shadow_manager "1"
  290. r_threaded_particles "1"
  291. r_threaded_renderables "1"
  292. r_queued_decals "0"
  293. r_queued_post_processing "0"
  294. r_queued_ropes "1"
  295.  
  296.  
  297. play hitsound
  298. tf_dingalingaling "1"
  299. tf_dingaling_pitchmaxdmg "100"
  300. tf_dingaling_pitchmindmg "100"
  301. tf_dingaling_volume "1.1"
  302.  
  303. m_filter 0
  304. bind "J" "exec cross"
  305. bind "U" "exec cross3"
  306. bind "Z" "exec cross4"
  307. bind "K" "exec cross2"
  308. bind "F" "viewmodel_fov 110"
  309. bind "L" "jpeg"
  310. bind "Q" "timeleft"
  311. bind "G" "taunt"
  312. bind "F7" "net_graph 0"
  313. bind "F8" "net_graph 1"
  314. bind "x" "dropitem"
  315. bind 9 "prec_mark"
  316. cl_autoreload 1
  317. unbind shift
  318. bind "F" "cl_crosshair_file """
  319. fov_desired 90
  320. hud_saytext_time 0
  321.  
  322.  
  323. alias +crouchjump "+jump; +duck"
  324. alias -crouchjump "-duck; -jump"
  325. bind "space" "+crouchjump"
  326.  
  327.  
  328. sv_cheats "0"
  329.  
  330. // Console printout
  331. clear
  332. echo "-------------------------------------------------------"
  333. echo " Chris' highframes config loaded. "
  334. echo "-------------------------------------------------------"
  335. echo "Please direct all comments/queries/whatnot to"
  336. echo "#christf2 on QuakeNet."
  337. echo " "
  338. echo "-------------------------------------------------------"
  339. echo " Memory stats "
  340. echo "-------------------------------------------------------"
  341. memory
  342. echo " "
  343. echo "-------------------------------------------------------"
  344. echo " Code support "
  345. echo "-------------------------------------------------------"
  346. r_3dnow
  347. r_sse2
  348. echo "-------------------------------------------------------"
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