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- // Auto reconstructed from vtable block @ 0x006D5B30
- // from "server.dylib", by ida_vtables.idc
- 0 CItem_AmmoBox::~CItem_AmmoBox()
- 1 CItem_AmmoBox::~CItem_AmmoBox()
- 2 CBaseEntity::SetRefEHandle(CBaseHandle const&)
- 3 CBaseEntity::GetRefEHandle(void)const
- 4 CBaseEntity::GetCollideable(void)
- 5 CBaseEntity::GetNetworkable(void)
- 6 CBaseEntity::GetBaseEntity(void)
- 7 CBaseEntity::GetModelIndex(void)const
- 8 CBaseEntity::GetModelName(void)const
- 9 CBaseEntity::SetModelIndex(int)
- 10 CItem_AmmoBox::GetServerClass(void)
- 11 CItem_AmmoBox::YouForgotToImplementOrDeclareServerClass(void)
- 12 CItem_AmmoBox::GetDataDescMap(void)
- 13 CBaseEntity::SetModelIndexOverride(int,int)
- 14 CBaseAnimating::TestCollision(Ray_t const&,unsigned int,CGameTrace &)
- 15 CBaseAnimating::TestHitboxes(Ray_t const&,unsigned int,CGameTrace &)
- 16 CBaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *)
- 17 CBaseEntity::ShouldCollide(int,int)const
- 18 CBaseEntity::SetOwnerEntity(CBaseEntity*)
- 19 CBaseEntity::ShouldTransmit(CCheckTransmitInfo const*)
- 20 CBaseEntity::UpdateTransmitState(void)
- 21 CBaseAnimating::SetTransmit(CCheckTransmitInfo *,bool)
- 22 CBaseEntity::GetTracerType(void)
- 23 CItem_AmmoBox::Spawn(void)
- 24 CItem_AmmoBox::Precache(void)
- 25 CBaseAnimating::SetModel(char const*)
- 26 CBaseAnimating::OnNewModel(void)
- 27 CBaseEntity::PostConstructor(char const*)
- 28 CBaseEntity::PostClientActive(void)
- 29 CBaseEntity::ParseMapData(CEntityMapData *)
- 30 CBaseEntity::KeyValue(char const*,char const*)
- 31 CBaseEntity::KeyValue(char const*,float)
- 32 CBaseEntity::KeyValue(char const*,Vector const&)
- 33 CBaseEntity::GetKeyValue(char const*,char *,int)
- 34 CBaseAnimating::Activate(void)
- 35 CBaseEntity::SetParent(CBaseEntity*,int)
- 36 CItem_AmmoBox::ObjectCaps(void)
- 37 CBaseEntity::AcceptInput(char const*,CBaseEntity*,CBaseEntity*,variant_t,int)
- 38 CBaseAnimating::GetInputDispatchEffectPosition(char const*,Vector &,QAngle &)
- 39 CBaseEntity::DrawDebugGeometryOverlays(void)
- 40 CBaseAnimating::DrawDebugTextOverlays(void)
- 41 CBaseEntity::Save(ISave &)
- 42 CBaseAnimating::Restore(IRestore &)
- 43 CBaseEntity::ShouldSavePhysics(void)
- 44 CBaseEntity::OnSave(IEntitySaveUtils *)
- 45 CBaseAnimating::OnRestore(void)
- 46 CBaseEntity::RequiredEdictIndex(void)
- 47 CBaseEntity::MoveDone(void)
- 48 CBaseEntity::Think(void)
- 49 CBaseEntity::NetworkStateChanged_m_nNextThinkTick(void)
- 50 CBaseEntity::NetworkStateChanged_m_nNextThinkTick(void *)
- 51 CBaseAnimating::GetBaseAnimating(void)
- 52 CBaseEntity::GetResponseSystem(void)
- 53 CBaseEntity::DispatchResponse(char const*)
- 54 CBaseEntity::Classify(void)
- 55 CBaseEntity::DeathNotice(CBaseEntity*)
- 56 CBaseEntity::ShouldAttractAutoAim(CBaseEntity*)
- 57 CBaseEntity::GetAutoAimRadius(void)
- 58 CBaseEntity::GetAutoAimCenter(void)
- 59 CBaseEntity::GetBeamTraceFilter(void)
- 60 CBaseEntity::PassesDamageFilter(CTakeDamageInfo const&)
- 61 CBaseEntity::TraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *,CDmgAccumulator *)
- 62 CBaseEntity::CanBeHitByMeleeAttack(CBaseEntity*)
- 63 CBaseEntity::OnTakeDamage(CTakeDamageInfo const&)
- 64 CBaseEntity::TakeDamage(CTakeDamageInfo const&)
- 65 CBaseEntity::AdjustDamageDirection(CTakeDamageInfo const&,Vector &,CBaseEntity*)
- 66 CBaseEntity::TakeHealth(float,int)
- 67 CBaseEntity::IsAlive(void)
- 68 CBaseEntity::Event_Killed(CTakeDamageInfo const&)
- 69 CBaseEntity::Event_KilledOther(CBaseEntity*,CTakeDamageInfo const&)
- 70 CBaseEntity::BloodColor(void)
- 71 CBaseEntity::IsTriggered(CBaseEntity*)
- 72 CBaseEntity::IsNPC(void)const
- 73 CBaseEntity::MyCombatCharacterPointer(void)
- 74 CBaseEntity::MyNextBotPointer(void)
- 75 CBaseEntity::GetDelay(void)
- 76 CBaseEntity::IsMoving(void)
- 77 CBaseEntity::DamageDecal(int,int)
- 78 CBaseEntity::DecalTrace(CGameTrace *,char const*)
- 79 CBaseEntity::ImpactTrace(CGameTrace *,int,char const*)
- 80 CBaseEntity::OnControls(CBaseEntity*)
- 81 CBaseEntity::HasTarget(string_t)
- 82 CBaseEntity::IsPlayer(void)const
- 83 CBaseEntity::IsNetClient(void)const
- 84 CBaseEntity::IsTemplate(void)
- 85 CBaseEntity::IsBaseObject(void)const
- 86 CBaseEntity::IsBaseTrain(void)const
- 87 CBaseEntity::IsBaseCombatWeapon(void)const
- 88 CBaseEntity::IsWearable(void)const
- 89 CBaseEntity::MyCombatWeaponPointer(void)
- 90 CBaseEntity::GetServerVehicle(void)
- 91 CBaseEntity::IsViewable(void)
- 92 CBaseEntity::ChangeTeam(int)
- 93 CBaseEntity::OnEntityEvent(EntityEvent_t,void *)
- 94 CBaseEntity::CanStandOn(CBaseEntity*)const
- 95 CBaseEntity::CanStandOn(edict_t *)const
- 96 CBaseEntity::GetEnemy(void)
- 97 CBaseEntity::GetEnemy(void)const
- 98 CItem_AmmoBox::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float)
- 99 CBaseEntity::EndUse(CBaseEntity*,CBaseEntity*)
- 100 CBaseEntity::StartTouch(CBaseEntity*)
- 101 CBaseEntity::Touch(CBaseEntity*)
- 102 CBaseEntity::EndTouch(CBaseEntity*)
- 103 CBaseEntity::StartBlocked(CBaseEntity*)
- 104 CBaseEntity::Blocked(CBaseEntity*)
- 105 CBaseEntity::EndBlocked(void)
- 106 CBaseEntity::PhysicsSimulate(void)
- 107 CBaseEntity::UpdateOnRemove(void)
- 108 CBaseEntity::StopLoopingSounds(void)
- 109 CBaseEntity::SUB_AllowedToFade(void)
- 110 CBaseAnimating::Teleport(Vector const*,QAngle const*,Vector const*)
- 111 CBaseEntity::NotifySystemEvent(CBaseEntity*,notify_system_event_t,notify_system_event_params_t const&)
- 112 CBaseEntity::MakeTracer(Vector const&,CGameTrace const&,int)
- 113 CBaseEntity::GetTracerAttachment(void)
- 114 CBaseEntity::FireBullets(FireBulletsInfo_t const&)
- 115 CBaseEntity::DoImpactEffect(CGameTrace &,int)
- 116 CBaseEntity::ModifyFireBulletsDamage(CTakeDamageInfo *)
- 117 CBaseEntity::Respawn(void)
- 118 CBaseEntity::IsLockedByMaster(void)
- 119 CBaseEntity::GetMaxHealth(void)const
- 120 CBaseAnimating::ModifyOrAppendCriteria(AI_CriteriaSet &)
- 121 CBaseEntity::NetworkStateChanged_m_iMaxHealth(void)
- 122 CBaseEntity::NetworkStateChanged_m_iMaxHealth(void *)
- 123 CBaseEntity::NetworkStateChanged_m_iHealth(void)
- 124 CBaseEntity::NetworkStateChanged_m_iHealth(void *)
- 125 CBaseEntity::NetworkStateChanged_m_lifeState(void)
- 126 CBaseEntity::NetworkStateChanged_m_lifeState(void *)
- 127 CBaseEntity::NetworkStateChanged_m_takedamage(void)
- 128 CBaseEntity::NetworkStateChanged_m_takedamage(void *)
- 129 CBaseEntity::GetDamageType(void)const
- 130 CBaseEntity::GetDamage(void)
- 131 CBaseEntity::SetDamage(float)
- 132 CBaseEntity::EyePosition(void)
- 133 CBaseEntity::EyeAngles(void)
- 134 CBaseEntity::LocalEyeAngles(void)
- 135 CBaseEntity::EarPosition(void)
- 136 CBaseEntity::BodyTarget(Vector const&,bool)
- 137 CBaseEntity::HeadTarget(Vector const&)
- 138 CBaseEntity::GetVectors(Vector *,Vector *,Vector *)const
- 139 CBaseEntity::GetViewOffset(void)const
- 140 CBaseEntity::SetViewOffset(Vector const&)
- 141 CBaseEntity::GetSmoothedVelocity(void)
- 142 CBaseAnimating::GetVelocity(Vector *,Vector *)
- 143 CBaseEntity::FVisible(CBaseEntity*,int,CBaseEntity**)
- 144 CBaseEntity::FVisible(Vector const&,int,CBaseEntity**)
- 145 CBaseEntity::CanBeSeenBy(CAI_BaseNPC *)
- 146 CBaseEntity::GetAttackDamageScale(CBaseEntity*)
- 147 CBaseEntity::GetReceivedDamageScale(CBaseEntity*)
- 148 CBaseEntity::GetGroundVelocityToApply(Vector &)
- 149 CBaseEntity::PhysicsSplash(Vector const&,Vector const&,float,float)
- 150 CBaseEntity::Splash(void)
- 151 CBaseEntity::WorldSpaceCenter(void)const
- 152 CBaseEntity::GetSoundEmissionOrigin(void)const
- 153 CBaseEntity::ModifyEmitSoundParams(EmitSound_t &)
- 154 CBaseEntity::IsDeflectable(void)
- 155 CBaseEntity::Deflected(CBaseEntity*,Vector &)
- 156 CBaseEntity::CreateVPhysics(void)
- 157 CBaseEntity::ForceVPhysicsCollide(CBaseEntity*)
- 158 CBaseEntity::VPhysicsDestroyObject(void)
- 159 CBaseEntity::VPhysicsUpdate(IPhysicsObject *)
- 160 CBaseEntity::VPhysicsTakeDamage(CTakeDamageInfo const&)
- 161 CBaseEntity::VPhysicsShadowCollision(int,gamevcollisionevent_t *)
- 162 CBaseEntity::VPhysicsShadowUpdate(IPhysicsObject *)
- 163 CBaseEntity::VPhysicsCollision(int,gamevcollisionevent_t *)
- 164 CBaseEntity::VPhysicsFriction(IPhysicsObject *,float,int,int)
- 165 CBaseEntity::UpdatePhysicsShadowToCurrentPosition(float)
- 166 CBaseEntity::VPhysicsGetObjectList(IPhysicsObject **,int)
- 167 CBaseEntity::VPhysicsIsFlesh(void)
- 168 CBaseEntity::HasPhysicsAttacker(float)
- 169 CBaseEntity::PhysicsSolidMaskForEntity(void)const
- 170 CBaseEntity::ResolveFlyCollisionCustom(CGameTrace &,Vector &)
- 171 CBaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *)
- 172 CBaseAnimating::GetStepOrigin(void)const
- 173 CBaseAnimating::GetStepAngles(void)const
- 174 CBaseEntity::ShouldDrawWaterImpacts(void)
- 175 CBaseEntity::NetworkStateChanged_m_fFlags(void)
- 176 CBaseEntity::NetworkStateChanged_m_fFlags(void *)
- 177 CBaseEntity::NetworkStateChanged_m_nWaterLevel(void)
- 178 CBaseEntity::NetworkStateChanged_m_nWaterLevel(void *)
- 179 CBaseEntity::NetworkStateChanged_m_hGroundEntity(void)
- 180 CBaseEntity::NetworkStateChanged_m_hGroundEntity(void *)
- 181 CBaseEntity::NetworkStateChanged_m_vecBaseVelocity(void)
- 182 CBaseEntity::NetworkStateChanged_m_vecBaseVelocity(void *)
- 183 CBaseEntity::NetworkStateChanged_m_flFriction(void)
- 184 CBaseEntity::NetworkStateChanged_m_flFriction(void *)
- 185 CBaseEntity::NetworkStateChanged_m_vecVelocity(void)
- 186 CBaseEntity::NetworkStateChanged_m_vecVelocity(void *)
- 187 CBaseEntity::NetworkStateChanged_m_vecViewOffset(void)
- 188 CBaseEntity::NetworkStateChanged_m_vecViewOffset(void *)
- 189 CBaseAnimating::GetIdealSpeed(void)const
- 190 CBaseAnimating::GetIdealAccel(void)const
- 191 CBaseAnimating::StudioFrameAdvance(void)
- 192 CBaseAnimating::SetSequence(int)
- 193 CBaseAnimating::IsActivityFinished(void)
- 194 CBaseAnimating::GetSequenceGroundSpeed(CStudioHdr *,int)
- 195 CBaseAnimating::ClampRagdollForce(Vector const&,Vector*)
- 196 CBaseAnimating::BecomeRagdollOnClient(Vector const&)
- 197 CBaseAnimating::IsRagdoll(void)
- 198 CBaseAnimating::CanBecomeRagdoll(void)
- 199 CBaseAnimating::GetSkeleton(CStudioHdr *,Vector *,Quaternion *,int)
- 200 CBaseAnimating::GetBoneTransform(int,matrix3x4_t &)
- 201 CBaseAnimating::SetupBones(matrix3x4_t *,int)
- 202 CBaseAnimating::CalculateIKLocks(float)
- 203 CBaseAnimating::DispatchAnimEvents(CBaseAnimating*)
- 204 CBaseAnimating::HandleAnimEvent(animevent_t *)
- 205 CBaseAnimating::PopulatePoseParameters(void)
- 206 CBaseAnimating::GetAttachment(int,matrix3x4_t &)
- 207 CBaseAnimating::InitBoneControllers(void)
- 208 CBaseAnimating::GetGroundSpeedVelocity(void)
- 209 CBaseAnimating::RefreshCollisionBounds(void)
- 210 CBaseAnimating::Ignite(float,bool,float,bool,CBaseEntity *)
- 211 CBaseAnimating::IgniteLifetime(float)
- 212 CBaseAnimating::IgniteNumHitboxFires(int)
- 213 CBaseAnimating::IgniteHitboxFireScale(float)
- 214 CBaseAnimating::Extinguish(void)
- 215 CBaseAnimating::SetLightingOriginRelative(CBaseEntity *)
- 216 CBaseAnimating::SetLightingOrigin(CBaseEntity *)
- 217 CItem_AmmoBox::GetUseGlowColor(CBasePlayer *)
- 218 CItem_AmmoBox::CanBeUsed(CBasePlayer *)
- 219 CItem_AmmoBox::SetAmmoType(char *)
- 220 CItem_AmmoBox::SetAmmoCount(int)
- 221 CItem_AmmoBox::GetMaxAmmo(void)
- 222 CItem_AmmoBox::Drop(Vector &)
- 223 CItem_AmmoBox::GetAmmoData(void)
- 224 CItem_AmmoBox::FallInit(void)
- 225 CItem_AmmoBox::FallThink(void)
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