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BonusDucksCfg

Jun 11th, 2016
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  1. // Customizing settings:
  2. // In order to customize settings, you need to know what numbers to use.
  3. // Mostly, these settings can be changed simply by setting them to 0 or 1 (0 being off, and 1 being on)
  4. // However, this can vary for some settings (such as rootlod or mat_queue_mode)
  5. // -1 is usually the safest option for things such as mat_queue_mode or r_fastzreject, as it detects what is best
  6. // what is best for your machine and sets it for you.
  7. // As for the quality of some things, it usually goes from 0 to 2, but if the option "Very Low" is offered, that would
  8. // be 3
  9.  
  10. // This config takes away much of TF2's glamor without taking away it's style. This config is compatible with
  11. // both dx8 and 9, but lacks some settings that dx9 users may want to turn off for increased performance, as this
  12. // config is aimed towards people who want the most FPS and therefore play in dx8
  13.  
  14. // This config does not work in Matchmaking for TF2, it will crash your game.
  15.  
  16. //Ragdolls/gibs (currently turned off, comment this part out if you want ragdolls, don't change numbers)
  17. cl_ragdoll_fade_time 0 // Time it takes for ragdolls to begin fading
  18. cl_ragdoll_forcefade 1
  19. cl_ragdoll_physics_enable 0 // Disables ragdoll physics
  20. g_ragdoll_fadespeed 0 //How quickly ragdolls fade
  21. g_ragdoll_lvfadespeed 0
  22. ragdoll_sleepaftertime 0 //Ragdolls sleep after this time
  23. violence_agibs 0 // Disables alien gibs
  24. violence_hgibs 0 // Disables human gibs
  25. violence_hblood 0 // Disables human blood
  26. violence_ablood 0 // Disables alien blood
  27.  
  28. //Model detail (0=high;1=medium;2=low)
  29. r_rootlod 2 // Sets the highest level of detail will go to
  30. r_lod 2 // Sets level of detail
  31. r_drawmodeldecals 0 // Setting this to 1 has reported crashes by some people
  32. mp_usehwmmodels 0 //Better looking models, with smaller details. These models would be used in SFM
  33. mp_usehwmvcds 0
  34. lod_TransitionDist 0
  35.  
  36. //Textures
  37. mat_filterlightmaps 0
  38. mat_filtertextures 0
  39. mat_picmip -1
  40. mat_trilinear 1
  41. mat_compressedtextures 1
  42. mat_mipmaptextures 1
  43. mat_bumpmap 0
  44. mat_fastbump 1
  45. // ** NOTES ABOUT TEXTURES **
  46. // I'm not sure if it's worth noting, but textures at super low usually doesn't give much of an FPS improve. Some
  47. // Have even reported that there's no FPS difference between running on Very High textures and Low textures.
  48. // That being said, I've set the textures to High. Set mat_picmip to 2 for Very Low textures.
  49.  
  50. //Water detail (1-0; usually higher quality on water will kill your FPS in water-filled areas)
  51. mat_wateroverlaysize 0
  52. r_waterforceexpensive 0
  53. r_waterforcereflectentities 0
  54. r_WaterDrawReflection 0
  55. r_WaterDrawRefraction 0
  56. r_cheapwaterend 1
  57. r_cheapwaterstart 1
  58. r_forcewaterleaf 0
  59. cl_show_splashes 0
  60.  
  61. // Disable shadows (1-0; doesn't change FPS too much, but if your graphics card is terrible don't turn it on)
  62. mat_shadowstate 0
  63. r_shadowmaxrendered 0
  64. r_shadowrendertotexture 0
  65. r_shadows 0
  66.  
  67. //Antialiasing (1-0; wreaks havoc on your FPS)
  68. mat_antialias 0
  69. mat_aaquality 0
  70.  
  71. //Shader detail (1-0)
  72. mat_reducefillrate 1
  73.  
  74. //Particle Effects (1-0; particles are poorly optimized in TF2, it's better to be as minimalistic with particles
  75. as possible)
  76. //Note: Decals are mainly blood and bullet, and mp and r_decals limits bullet holes
  77. mp_decals 9 // Could be from 0-200; 0 being nothing; 9 can show the spread of a scattergun
  78. r_decals 9 // How many decals are rendered, unlike how mp_decals works, but they should be the same
  79. tf_particles_disable_weather 1 //Disables weather like snow/rain
  80. mat_reduceparticles 1
  81. r_threaded_particles 1
  82. r_threaded_renderables 1 //I would leave this on because whenever my FPS dropped below the refreshrate
  83. of my monitor it go to all kinds of stages of fucky. I wouldn't mess with it
  84.  
  85. //Lighting (mostly 1-0; less fancy and easy to see, dx9 users will notice a lot more FPS than dx8)
  86. mat_debug_autoexposure 0
  87. mat_debug_bloom 0
  88. mat_specular 0 // Makes ubers non-shiny
  89. mat_fastspecular 1
  90. mat_hdr_level 0
  91. mat_hdr_enabled 0 // Disables high dynamic range
  92. mat_disable_lightwarp 1
  93. mat_disable_ps_patch 1
  94. mat_disable_fancy_blending 1 // Disables fancy blending
  95. mat_autoexposure_max 0
  96. mat_autoexposure_min 0
  97. mat_filterlightmaps 0
  98. mat_disable_bloom 1 // Disables bloom
  99. mat_bloomscale 0
  100. mat_force_bloom 0
  101. mat_parallaxmap 0
  102. r_dynamic 0
  103. r_lightaverage 0
  104. r_worldlightmin 0
  105. r_worldlights 0
  106. r_maxdlights 0
  107. r_PhysPropStaticLighting 0
  108. r_dopixelvisibility 0
  109. r_ambientboost 0
  110. r_ambientfactor 1
  111. r_dopixelvisibility 0
  112. cl_new_impact_effects 0
  113. mat_phong 0 // Phong lighting, helps a lot with dx9 viewmodel lag
  114. r_occlusion 0
  115. mat_colorcorrection 0 // Disables color correction
  116. r_fastzreject -1 // Detects if it's best for your system to use a fast Z rejection algorithm.
  117.  
  118. //Facial Features (1-0; this can make them look creepy, but it's a small fps boost.)
  119. r_eyes 0 // Disables eyes
  120. r_flex 0 // Disables face flexing
  121. r_teeth 0 // Disables teeth
  122.  
  123. //Ropes (1-0)
  124. rope_smooth_maxalphawidth 0
  125. rope_smooth_maxalpha 0
  126. rope_smooth_enlarge 0
  127. rope_wind_dist 0.01
  128. rope_subdiv 0
  129. rope_smooth_minwidth 0
  130. rope_smooth_minalpha 0
  131. rope_averagelight 0
  132. rope_smooth 0
  133. rope_shake 0
  134. rope_collide 0
  135. r_ropetranslucent 0
  136.  
  137. //Misc (1-0)
  138. muzzleflash_light 0 // Muzzle flashes
  139. cl_ejectbrass 0 // No bullet shells
  140. mat_clipz 1 // Reduces some useless things that go flying around
  141. cl_forcepreload 1 // Preloads some things on maps, less stress on your CPU
  142. sv_forcepreload 1 // Server-side command of the command above
  143. cl_disablehtmlmotd 0 //Disables HTML Message of the Day (also gets rid of plugins like Sizzling Stats)
  144. r_3dsky 0 // 3D rendered skybox (doesn't make much of a difference except on big maps)
  145. fps_max 132 // Max FPS -- a steady FPS is more desirable than a simple high one
  146. cl_phys_props_enable 0 // Physics props
  147. cl_phys_props_max 0 // Max physics props
  148. props_break_max_pieces 0 // Max break pieces for props
  149. r_propsmaxdist 0 // Max distance for props
  150. mat_disable_d3d9ex 1 // Increases alt-tabbing and can help people who play in windowed mode
  151. r_pixelfog 1 (fog, only noticeable in dx9)
  152.  
  153. // Config last updated: 6/29/16
  154.  
  155. echo "~~~~~~~~~~~~~~~~~~~~~~~~~~~"
  156. echo "BonusDucksCfg loaded"
  157. echo "~~~~~~~~~~~~~~~~~~~~~~~~~~~"
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