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- // Customizing settings:
- // In order to customize settings, you need to know what numbers to use.
- // Mostly, these settings can be changed simply by setting them to 0 or 1 (0 being off, and 1 being on)
- // However, this can vary for some settings (such as rootlod or mat_queue_mode)
- // -1 is usually the safest option for things such as mat_queue_mode or r_fastzreject, as it detects what is best
- // what is best for your machine and sets it for you.
- // As for the quality of some things, it usually goes from 0 to 2, but if the option "Very Low" is offered, that would
- // be 3
- // This config takes away much of TF2's glamor without taking away it's style. This config is compatible with
- // both dx8 and 9, but lacks some settings that dx9 users may want to turn off for increased performance, as this
- // config is aimed towards people who want the most FPS and therefore play in dx8
- // This config does not work in Matchmaking for TF2, it will crash your game.
- //Ragdolls/gibs (currently turned off, comment this part out if you want ragdolls, don't change numbers)
- cl_ragdoll_fade_time 0 // Time it takes for ragdolls to begin fading
- cl_ragdoll_forcefade 1
- cl_ragdoll_physics_enable 0 // Disables ragdoll physics
- g_ragdoll_fadespeed 0 //How quickly ragdolls fade
- g_ragdoll_lvfadespeed 0
- ragdoll_sleepaftertime 0 //Ragdolls sleep after this time
- violence_agibs 0 // Disables alien gibs
- violence_hgibs 0 // Disables human gibs
- violence_hblood 0 // Disables human blood
- violence_ablood 0 // Disables alien blood
- //Model detail (0=high;1=medium;2=low)
- r_rootlod 2 // Sets the highest level of detail will go to
- r_lod 2 // Sets level of detail
- r_drawmodeldecals 0 // Setting this to 1 has reported crashes by some people
- mp_usehwmmodels 0 //Better looking models, with smaller details. These models would be used in SFM
- mp_usehwmvcds 0
- lod_TransitionDist 0
- //Textures
- mat_filterlightmaps 0
- mat_filtertextures 0
- mat_picmip -1
- mat_trilinear 1
- mat_compressedtextures 1
- mat_mipmaptextures 1
- mat_bumpmap 0
- mat_fastbump 1
- // ** NOTES ABOUT TEXTURES **
- // I'm not sure if it's worth noting, but textures at super low usually doesn't give much of an FPS improve. Some
- // Have even reported that there's no FPS difference between running on Very High textures and Low textures.
- // That being said, I've set the textures to High. Set mat_picmip to 2 for Very Low textures.
- //Water detail (1-0; usually higher quality on water will kill your FPS in water-filled areas)
- mat_wateroverlaysize 0
- r_waterforceexpensive 0
- r_waterforcereflectentities 0
- r_WaterDrawReflection 0
- r_WaterDrawRefraction 0
- r_cheapwaterend 1
- r_cheapwaterstart 1
- r_forcewaterleaf 0
- cl_show_splashes 0
- // Disable shadows (1-0; doesn't change FPS too much, but if your graphics card is terrible don't turn it on)
- mat_shadowstate 0
- r_shadowmaxrendered 0
- r_shadowrendertotexture 0
- r_shadows 0
- //Antialiasing (1-0; wreaks havoc on your FPS)
- mat_antialias 0
- mat_aaquality 0
- //Shader detail (1-0)
- mat_reducefillrate 1
- //Particle Effects (1-0; particles are poorly optimized in TF2, it's better to be as minimalistic with particles
- as possible)
- //Note: Decals are mainly blood and bullet, and mp and r_decals limits bullet holes
- mp_decals 9 // Could be from 0-200; 0 being nothing; 9 can show the spread of a scattergun
- r_decals 9 // How many decals are rendered, unlike how mp_decals works, but they should be the same
- tf_particles_disable_weather 1 //Disables weather like snow/rain
- mat_reduceparticles 1
- r_threaded_particles 1
- r_threaded_renderables 1 //I would leave this on because whenever my FPS dropped below the refreshrate
- of my monitor it go to all kinds of stages of fucky. I wouldn't mess with it
- //Lighting (mostly 1-0; less fancy and easy to see, dx9 users will notice a lot more FPS than dx8)
- mat_debug_autoexposure 0
- mat_debug_bloom 0
- mat_specular 0 // Makes ubers non-shiny
- mat_fastspecular 1
- mat_hdr_level 0
- mat_hdr_enabled 0 // Disables high dynamic range
- mat_disable_lightwarp 1
- mat_disable_ps_patch 1
- mat_disable_fancy_blending 1 // Disables fancy blending
- mat_autoexposure_max 0
- mat_autoexposure_min 0
- mat_filterlightmaps 0
- mat_disable_bloom 1 // Disables bloom
- mat_bloomscale 0
- mat_force_bloom 0
- mat_parallaxmap 0
- r_dynamic 0
- r_lightaverage 0
- r_worldlightmin 0
- r_worldlights 0
- r_maxdlights 0
- r_PhysPropStaticLighting 0
- r_dopixelvisibility 0
- r_ambientboost 0
- r_ambientfactor 1
- r_dopixelvisibility 0
- cl_new_impact_effects 0
- mat_phong 0 // Phong lighting, helps a lot with dx9 viewmodel lag
- r_occlusion 0
- mat_colorcorrection 0 // Disables color correction
- r_fastzreject -1 // Detects if it's best for your system to use a fast Z rejection algorithm.
- //Facial Features (1-0; this can make them look creepy, but it's a small fps boost.)
- r_eyes 0 // Disables eyes
- r_flex 0 // Disables face flexing
- r_teeth 0 // Disables teeth
- //Ropes (1-0)
- rope_smooth_maxalphawidth 0
- rope_smooth_maxalpha 0
- rope_smooth_enlarge 0
- rope_wind_dist 0.01
- rope_subdiv 0
- rope_smooth_minwidth 0
- rope_smooth_minalpha 0
- rope_averagelight 0
- rope_smooth 0
- rope_shake 0
- rope_collide 0
- r_ropetranslucent 0
- //Misc (1-0)
- muzzleflash_light 0 // Muzzle flashes
- cl_ejectbrass 0 // No bullet shells
- mat_clipz 1 // Reduces some useless things that go flying around
- cl_forcepreload 1 // Preloads some things on maps, less stress on your CPU
- sv_forcepreload 1 // Server-side command of the command above
- cl_disablehtmlmotd 0 //Disables HTML Message of the Day (also gets rid of plugins like Sizzling Stats)
- r_3dsky 0 // 3D rendered skybox (doesn't make much of a difference except on big maps)
- fps_max 132 // Max FPS -- a steady FPS is more desirable than a simple high one
- cl_phys_props_enable 0 // Physics props
- cl_phys_props_max 0 // Max physics props
- props_break_max_pieces 0 // Max break pieces for props
- r_propsmaxdist 0 // Max distance for props
- mat_disable_d3d9ex 1 // Increases alt-tabbing and can help people who play in windowed mode
- r_pixelfog 1 (fog, only noticeable in dx9)
- // Config last updated: 6/29/16
- echo "~~~~~~~~~~~~~~~~~~~~~~~~~~~"
- echo "BonusDucksCfg loaded"
- echo "~~~~~~~~~~~~~~~~~~~~~~~~~~~"
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