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- distance: 20.0 #Distance in-Blocks after which the level increases
- multiplier: 0.1 #Number to input in health algorythm
- #Algorythm: MaxHealth + (MaxHealth * (trueDistance * multiplier))
- expMultiplier: 0.2 #Number to input in exp algorythm
- #Algorythm: BaseDroppedExp + BaseDroppedExp * (expMultiplier * lvl)
- damageMultiplier: 0.05 #Number to input in damage algorythm
- #Algorythm: BaseDamage + BaseDamage * (damageMultiplier * lvl)
- exemptedMobs: [bat, pig, chicken, squid, sheep, horse] #Here you can put all mobs that you want to exempt from the Level system
- deathMessage: true #Set this to false if you do not want my custom death message!
- constantVisibility: true #Set this to true if you want mobs health and level visible at all times
- generalSettings:
- worlds: [world,world_nether] #Put all the world names here of every world you want to use the Level system, has to be the EXACT same name as the folder of the world
- worldLocations:
- world: #start again here with the EXACT name of a world you listed in the list above!
- exemptedMobs: [bat, pig, chicken, squid, sheep, horse] #Put all mobs here that should be exempted from the level system
- centralSpawns: [spawn1,spawn2] #add any amount of spawns, you have to keep the name so the next would be spawn3, spawn4, spawn5 etc....
- spawnLocations: #list all the locations you added to the list above below here just like the example i put there for you
- spawn1:
- x: -3
- y: 62
- z: -273
- spawn2:
- x: 500
- y: 100
- z: 500
- world_nether:
- exemptedMobs: [bat, pig, chicken, squid, sheep, horse] #Put all mobs here that should be exempted from the level system
- centralSpawns: [spawn1, spawn2]
- spawnLocations:
- spawn1:
- x: 100
- y: 100
- z: 100
- spawn2:
- x: 500
- y: 100
- z: 500
- zombie:
- giants:
- enabled: true #Enabled Giants
- chance: 2% #Chance from a normal Zombie spawn that a Giant spawns
- level: 10 #Level after which they start to appear
- armor:
- enabled: true #Enable Zombies from spawning with armor
- chance: 20% #Chance that this happens from a normal Zombie spawn
- level: 20 #Number of levels after which it increases in tier so 1LVL-20LVL --> nothing, 21LVL-40LVL --> Leather etc
- skeleton:
- armor:
- enabled: true#Enable Skeletons from spawning with armor
- chance: 20% #Chance that this happens from a normal Skeleton spawn
- level: 10 #Number of levels after which it increases in tier so 1LVL-20LVL --> nothing, 21LVL-40LVL --> Leather etc
- elite:
- enabled: true #Enables the "ELITE" skeletons, Wither skeletons with enchanted gear
- chance: 20% #Chance that one spawns from armored skeleton spawns, in this case 10% from the 20% which is 2% of all skeleton spawns
- #Note that all Elites will spawn above the highest armor tier!
- #===================Legendary Items===================
- legendaryItems:
- enabled: true
- elites:
- enabled: true
- dropChance: 30%
- normalMobs:
- mobsThatDropLegendarys: [skeleton, zombie, ghast] #Declare all mobs to drop legendaries here
- dropChance: 10%
- legendaryNames: [TheStickOfBeating,GoldenShower]
- TheStickOfBeating:
- material: STICK #Material to be used for item
- name: The Stick of Beating #Displayname ingame, supports colourcode
- lore: [A stick to whoop some booty!,Use at own Risk!] #String list of all lore you want to add
- enchantments: [DAMAGE_ALL,KNOCKBACK] #List of all Enchantments
- enchantmentLevels: [3,5] #Level of enchantments, 3 would correspond to DAMAGE_ALL and 5 to KNOCKBACK NOTE: Yuu can go from 0-32607 levels
- dropLevel: 30 #MobLevel after which they drop
- GoldenShower:
- material: GOLD_SWORD
- name: The Golden Shower
- lore: [Its a spelling Mistake i swear!]
- enchantments: [LOOT_BONUS_BLOCKS,KNOCKBACK]
- enchantmentLevels: [3,6]
- dropLevel: 50
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