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- root@firefly:/usr/lib# es2_info
- EGL_VERSION: 1.4 Midgard-"r4p0-02rel0"
- EGL_VENDOR: ARM
- EGL_EXTENSIONS:
- EGL_KHR_config_attribs, EGL_KHR_image, EGL_KHR_image_base,
- EGL_KHR_fence_sync, EGL_KHR_wait_sync, EGL_ARM_pixmap_multisample_discard,
- EGL_KHR_gl_texture_2D_image, EGL_KHR_gl_renderbuffer_image,
- EGL_KHR_create_context, EGL_KHR_surfaceless_context,
- EGL_KHR_gl_texture_cubemap_image, EGL_CHROMIUM_sync_control,
- EGL_KHR_image_pixmap, EGL_KHR_image_dma_buf_import
- EGL_CLIENT_APIS: OpenGL_ES
- GL_VERSION: OpenGL ES 3.0
- GL_RENDERER: Mali-T760
- GL_EXTENSIONS:
- GL_ARM_rgba8, GL_ARM_mali_shader_binary, GL_OES_depth24,
- GL_OES_depth_texture, GL_OES_depth_texture_cube_map,
- GL_OES_packed_depth_stencil, GL_OES_rgb8_rgba8, GL_EXT_read_format_bgra,
- GL_OES_compressed_paletted_texture, GL_OES_compressed_ETC1_RGB8_texture,
- GL_OES_standard_derivatives, GL_OES_EGL_image, GL_OES_EGL_image_external,
- GL_OES_EGL_sync, GL_OES_texture_npot, GL_OES_vertex_half_float,
- GL_OES_required_internalformat, GL_OES_vertex_array_object,
- GL_OES_mapbuffer, GL_EXT_texture_format_BGRA8888, GL_EXT_texture_rg,
- GL_EXT_texture_type_2_10_10_10_REV, GL_OES_fbo_render_mipmap,
- GL_OES_element_index_uint, GL_EXT_shadow_samplers,
- GL_OES_texture_compression_astc, GL_KHR_texture_compression_astc_ldr,
- GL_KHR_texture_compression_astc_hdr, GL_KHR_debug,
- GL_EXT_occlusion_query_boolean, GL_EXT_blend_minmax,
- GL_EXT_discard_framebuffer, GL_OES_get_program_binary, GL_OES_texture_3D,
- GL_EXT_texture_storage, GL_EXT_multisampled_render_to_texture,
- GL_OES_surfaceless_context, GL_EXT_shader_pixel_local_storage,
- GL_ARM_shader_framebuffer_fetch,
- GL_ARM_shader_framebuffer_fetch_depth_stencil, GL_ARM_mali_program_binary,
- GL_EXT_texture_compression_dxt1, GL_ANGLE_texture_compression_dxt3,
- GL_ANGLE_texture_compression_dxt5
- root@firefly:~# es2gears
- EGL_VERSION = 1.4 Midgard-"r4p0-02rel0"
- vertex shader info:
- fragment shader info:
- info:
- 619 frames in 5.0 seconds = 123.800 FPS
- 644 frames in 5.0 seconds = 128.671 FPS
- 656 frames in 5.0 seconds = 131.174 FPS
- 650 frames in 5.0 seconds = 129.896 FPS
- 664 frames in 5.0 seconds = 132.800 FPS
- 653 frames in 5.0 seconds = 130.600 FPS
- 656 frames in 5.0 seconds = 131.121 FPS
- 664 frames in 5.0 seconds = 132.800 FPS
- 661 frames in 5.0 seconds = 132.174 FPS
- 645 frames in 5.0 seconds = 128.845 FPS
- root@firefly:~# glmark2-es2
- =======================================================
- glmark2 2012.08
- =======================================================
- OpenGL Information
- GL_VENDOR: ARM
- GL_RENDERER: Mali-T760
- GL_VERSION: OpenGL ES 3.0
- =======================================================
- [build] use-vbo=false: FPS: 52 FrameTime: 19.231 ms
- [build] use-vbo=true: FPS: 60 FrameTime: 16.667 ms
- [texture] texture-filter=nearest: FPS: 58 FrameTime: 17.241 ms
- [texture] texture-filter=linear: FPS: 57 FrameTime: 17.544 ms
- [texture] texture-filter=mipmap: FPS: 56 FrameTime: 17.857 ms
- [shading] shading=gouraud: FPS: 57 FrameTime: 17.544 ms
- [shading] shading=blinn-phong-inf: FPS: 57 FrameTime: 17.544 ms
- [shading] shading=phong: FPS: 54 FrameTime: 18.519 ms
- [bump] bump-render=high-poly: FPS: 42 FrameTime: 23.810 ms
- [bump] bump-render=normals: FPS: 56 FrameTime: 17.857 ms
- [bump] bump-render=height: FPS: 56 FrameTime: 17.857 ms
- [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 52 FrameTime: 19.231 ms
- [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 47 FrameTime: 21.277 ms
- [pulsar] light=false:quads=5:texture=false: FPS: 58 FrameTime: 17.241 ms
- [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 44 FrameTime: 22.727 ms
- [desktop] effect=shadow:windows=4: FPS: 60 FrameTime: 16.667 ms
- [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 34 FrameTime: 29.412 ms
- [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 34 FrameTime: 29.412 ms
- [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 37 FrameTime: 27.027 ms
- [ideas] speed=duration: FPS: 39 FrameTime: 25.641 ms
- [jellyfish] <default>: FPS: 42 FrameTime: 23.810 ms
- [terrain] <default>: FPS: 13 FrameTime: 76.923 ms
- [conditionals] fragment-steps=0:vertex-steps=0: FPS: 58 FrameTime: 17.241 ms
- [conditionals] fragment-steps=5:vertex-steps=0: FPS: 51 FrameTime: 19.608 ms
- [conditionals] fragment-steps=0:vertex-steps=5: FPS: 60 FrameTime: 16.667 ms
- [function] fragment-complexity=low:fragment-steps=5: FPS: 58 FrameTime: 17.241 ms
- [function] fragment-complexity=medium:fragment-steps=5: FPS: 48 FrameTime: 20.833 ms
- [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 58 FrameTime: 17.241 ms
- [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 58 FrameTime: 17.241 ms
- [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 55 FrameTime: 18.182 ms
- =======================================================
- glmark2 Score: 50
- =======================================================
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