Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class HarborDockingPlayerScript : MonoBehaviour {
- public GameObject myBoat;
- public GameObject myPlayer;
- public GameObject myPlayerCamera;
- public GameObject myBoatCamera;
- public GameObject harborTrigger;
- public Button myDockButton;
- public Button myTakeOffButton;
- public bool isDocked = false;
- // Use this for initialization
- void Start () {
- }
- public void isDockedFunc(bool aDocking)
- {
- isDocked = true;
- }
- public void isDockedFunc2(bool ass)
- {
- isDocked = false;
- }
- // Update is called once per frame
- void Update () {
- Camera cam = myBoatCamera.GetComponent<Camera>();
- Camera playerCam = myPlayerCamera.GetComponent<Camera>();
- if (isDocked == false)
- {
- GameObject.Find("Boat").GetComponent<BoatScript>().enabled = true;
- GameObject.Find("Player").SetActive(false);
- myBoat.transform.FindChild("MainCamera").gameObject.SetActive(true);
- myPlayer.transform.FindChild("MainCamera").gameObject.SetActive(false);
- cam.enabled = true;
- playerCam.enabled = false;
- }
- else if (isDocked == true)
- {
- GameObject.Find("Boat").GetComponent<BoatScript>().enabled = false;
- GameObject.Find("Player").SetActive(true);
- myBoat.transform.FindChild("MainCamera").gameObject.SetActive(false);
- myPlayer.transform.FindChild("MainCamera").gameObject.SetActive(true);
- cam.enabled = false;
- playerCam.enabled = true;
- }
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement