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DogDriller

Dogdriller.cfg (Quake Live)

Jul 10th, 2011
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  1. //-------------------------------------------------------------
  2. // Dogdriller.cfg
  3. // HUD:         Custom
  4. // Settings:    Mouse: Microsoft Wheel Mouse Optical 1.1a
  5. //                      -400dpi
  6. //                      -500hz
  7. //                      -Mousefix.reg : Yes
  8. //                      -40.9cm/360 with .17 accel
  9. //      Mousepad: Razer Goliathus Control
  10. //      Keyboard: Plu ML-G3000 NKRO
  11. //      Audio   : Beyerdynamic DT 770 Pro (80ohm)
  12. //      Monitor : LG W2363D, 16:9, 120Hz, 1920x1080
  13. //      OS      : Windows XP
  14. //  Date modified 2012/07/31
  15. //-------------------------------------------------------------
  16.  
  17.  
  18. //-------------------------------------------------------------
  19. // 00 - Contents
  20. //-----------------------------------
  21. // 01 - Autoexec
  22. // 02 - Player
  23. // 03 - Binds
  24. // 04 - Mouse
  25. // 05 - Net settings
  26. // 06 - Sound
  27. // 07 - Weapons
  28. // 08 - Game Settings
  29. // 09 - HUD
  30. // 10 - Graphics
  31. // 11 - Scripts
  32. // 12 - End
  33. //-------------------------------------------------------------
  34.  
  35.  
  36. //-----------------------------------
  37. // 01 - Autoexec
  38. //-----------------------------------
  39. //exec dogdriller.cfg
  40.  
  41. //-----------------------------------
  42. // 02 - Player
  43. //-----------------------------------
  44. seta sex        "yes" //Sets whether or not you like to procreate
  45. seta name       "^1Dog^7Driller" //Your player name
  46. seta cg_selectedPlayerName "^1Dog^7Driller" //Your player name
  47. seta model      "Ranger/default" //Set player model
  48. seta headmodel  "Ranger/default" //Set player head model
  49. seta cl_run     "1" //Always run
  50.  
  51. //-----------------------------------
  52. // 03 - Binds
  53. //-----------------------------------
  54. unbindall
  55. //Movement/Control
  56. bind MOUSE1     "+moveup" //Crouch
  57. bind MOUSE2     "+attack" //Shoot
  58. bind n          "+button2" //Close zoom
  59. bind MWHEELDOWN "cg_zoomfov 93"//Zoom reset
  60. bind MWHEELUP   "cg_zoomfov 41"//Long zoom
  61. bind space      "+movedown" //Crouch
  62. bind a          "+speed" //Walk
  63. bind r          "+forward;vstr zoomon" //Forward
  64. bind d          "+moveleft" //Strafe left
  65. bind f          "+back" //Backpedal
  66. bind g          "+moveright" //Strafe right
  67. bind alt        "vstr rjump;+rapid" //Rocket jump
  68. //Weapon binds
  69. bind v      "vstr gt"
  70. bind b      "vstr mg"
  71. bind e      "vstr sg"
  72. bind c      "vstr gl"
  73. bind z      "vstr rl"
  74. bind s      "vstr lg"
  75. bind x      "vstr rg"
  76. bind shift  "vstr pg"
  77. bind y      "vstr bfg"
  78. bind mouse3 "vstr gh"
  79. bind j      "vstr ng"
  80. bind ,      "vstr pm"
  81. bind h      "vstr cg"
  82. //Scripts
  83. bind uparrow    "vstr vup" //Increase volume script
  84. bind downarrow  "vstr vdn" //Decrease volume script
  85. bind leftarrow  "vstr tdn" //Increase timescale script
  86. bind rightarrow "vstr tup" //Decrease timescale script
  87. bind ins        "kick all" //Kick all players
  88. bind del        "+spawn1bot" //Kick everyone and spawn 1 bot
  89. bind end        "+spawn3bots" //Kick everyone and spawn 3 bots
  90. bind pgdn       "+spawn8bots" //Kick everyone and spawn 8 bots
  91. //Chat
  92. bind u          "messagemode2" //Team chat
  93. bind p          "messagemode3" //Send message to target
  94. bind o          "messagemode4" //Send message to attacker
  95. bind i          "messagemode5" //Send a reply to an online buddy
  96. bind m          "say ^4}^73" //say }3
  97. bind q          "+acc;+chat" //View accuracy and chat
  98. bind enter      "say gl, hf..." //say gl
  99. alias gg        "say gg gg, baby baby baby~" //say gg
  100. //Team Binds
  101. bind 1          "say_team ^7HIGH"  //say high
  102. bind 2          "say_team ^0LOW"  //say low
  103. bind 3          "say_team ^1RA" //say ra available
  104. bind 4          "say_team ^5POWER^^5!" //say quad damage available
  105. bind 5          "say_team ^4MH" //say mh available
  106. bind 6          "say_team ^3YA" //say ya available
  107. bind 7          "say_team ^6>>>^5GET HERE^6<<<"  //say get here
  108. bind t          "dropweapon" //drop weapon
  109. bind w          "droppowerup" //drop powerup
  110. bind tab        "dropflag" //drop flag
  111. bind capslock   "say_team TAKEN"
  112. //Function Keys
  113. bind F1         "vote yes" //Vote yes
  114. bind F2         "vote no" //Vote no
  115. bind F3         "readyup" //rup
  116. bind F4         "timeout" //Timeout
  117. bind F5         "toggle r_fastsky" //Toggle no skybox/no portals
  118. bind F6         "say My skills are space culture." //Chat taunt
  119. bind F7         "exec dogdriller.cfg" //Exec config
  120. bind F8         "vid_restart" //Reload video
  121. bind F9         "exec demo.cfg" //Exec demo config
  122. bind F10        "Screenshot" //Screenshot
  123. bind F11        "+acc;+chat" //Show accuracy and chat
  124. bind F12        "toggle cg_drawFPS; toggle cg_lagometer" //Toggles lagometer and fps print
  125. //Tenkey votes
  126. bind kp_end         "ztn" //1-ztn
  127. bind kp_downarrow   "hub3"//2-hub3
  128. bind kp_pgdn        "t7" //3-t7
  129. bind kp_leftarrow   "t4" //4-t4
  130. bind kp_5           "dm6" //5-dm6
  131. bind kp_rightarrow  "dm13" //6-dm13
  132. bind kp_home        "t4" //7-t4
  133. bind kp_uparrow     "hektik" //8-hektik
  134. bind kp_pgup        "tox" //9-tox
  135. //Cheats
  136. bind =          "give all;give weapons"
  137. bind -          "+sizedown"
  138. bind +          "+sizeup"
  139. bind 0          "toggle noclip"
  140. //Misc
  141. bind ESCAPE     "togglemenu" //Opens menu
  142. bind ctrl       "+scores" //View scoreboard
  143. bind `          "toggleconsole" //Opens console
  144. bind 8          "toggle cg_teamchatsonly;play sound/misc/menu2"
  145. bind 9          "players" //Show all players in server in chatbox
  146. bind PAUSE      "pause" //Pause game
  147. seta winkey_disable "1"//Disables Windows key
  148.  
  149. //-----------------------------------
  150. // 04 - Mouse
  151. //-----------------------------------
  152. seta m_yaw                      "0.016" //Horizontal view movement sensitivity
  153. seta m_pitch                    "-0.028" //Vertical view movement sensitivity
  154. seta m_filter                   "1" //Mouse smoothing
  155. seta in_mouse                   "2" //Controls the in-game mouse input
  156. seta sensitivity                "3.5" //Sets mouse sensitivity
  157. seta cl_mouseAccel              "0.17" //Mouse acceleration factor
  158. seta cl_mousesenscap            "6.9" //Sets mouse sensitivity limit when using mouse acceleration
  159. seta cg_zoomSensitivity         "1" //Sensitvity scale whilst zoomed
  160. seta cl_mouseAccelOffset        "0" //Sets mouse acceleration sensitivity offset
  161. in_restart                      //Restarts mouse drivers
  162.  
  163. //-----------------------------------
  164. // 05 - Net settings
  165. //-----------------------------------
  166. seta rate                           "30000" //Max bytes per second dowload
  167. seta g_truePing                     "1"//Shows the players real ping
  168. seta cl_timenudge                   "-10" //Allows more or less latensy to be added
  169. seta cl_packetdup                   "2" //Determines how many duplicate packets you send to the server to avoid packet loss
  170. seta nopredict                      "0" //Predicts movement
  171. seta cl_maxpackets                  "125" //Controls how many updates you send to the server per second
  172. seta cg_predictitems                "0" //A value of 1 will provide more accurate pickup notification sounds, however at the cost of potentially delayed playbackplaybackplayback
  173. seta cl_autoTimeNudge               "1" //Timenudge changed based on ping  
  174. seta cg_projectileNudge             "40" //Lag compensation for projectiles
  175. seta cg_predictlocalrailshots       "0" //A value of 0 will feel less responsive in high ping environments but may prevent wrongly predicted rail shots and/or impacts
  176. net_restart
  177.  
  178. //-----------------------------------
  179. // 06 - Sound
  180. //-----------------------------------
  181. seta s_driver                       "best" //Use best sound driver
  182. seta s_volume                       "0.3" //Volume
  183. seta s_doppler                      "0" //Controls doppler sound effects (bypassing sounds)
  184. seta s_ambient                      "0" //Ambient sound effects
  185. seta s_mixahead                     "0.08" //Time taken to load sound
  186. seta cg_hitBeep                     "2" //Controls the sound made when you damage an opponent
  187. seta cg_killBeep                    "0" //Controls premium frag sound
  188. seta cg_chatbeep                    "0" //Controls the sound made when in-game chat messages are received
  189. seta s_alsa_latency                     "35" //Delay fpr alsa drivers
  190. seta s_mixPreStep                   "0.05" //This is for fine tuning the mixer
  191. seta cg_playTeamVO                  "0" //Remove last man standing voiceover
  192. seta s_musicvolume                  "0" //Sets volume of the background music
  193. seta cg_teamchatbeep                "1" //Enable/disable sound that is played for incoming team messages
  194.  
  195. //-----------------------------------
  196. // 07 - Weapons
  197. //-----------------------------------
  198. //Gun Position
  199. seta cg_gunx                        "0" //X-axis displacement of weapon in 1st person view
  200. seta cg_guny                        "3" //y-axis displacement of weapon in 1st person view
  201. seta cg_gunz                        "-4" //z-axis displacement of weapon in 1st person view
  202. seta cg_drawgun                     "2" //Controls the displaying of weapons in 1st person view
  203. //Colours
  204. seta color1                         "4" //Colour of the rail beam
  205. seta color2                         "5" //Colour of rail swirl effect
  206. seta cg_weaponcolor_grenade         "0xFFFF00FF" //Sets grenade color
  207. seta cg_forceteamweaponcolor        "1" //Force teammates grenades and rails to use Team Upper Color (cg_teamUpperColor)
  208. seta cg_forceenemyweaponcolor       "1" //Force enemies' grenades and rails to use Enemy Upper Color (cg_enemyUpperColor)
  209. //Effects
  210. seta cg_marks                       "0" //Enables projectile decal marks on walls
  211. seta r_railWidth                    "16" //Diameter of rail beam and impact effects in pixels
  212. seta cg_smoke_sg                    "0" //Enables the drawing of smoke puffs when firing the shotgun
  213. seta cg_brasstime                   "0" //Time in milliseconds that bullets or shells are shown before disappearing
  214. seta cg_railStyle                   "1" //Controls the railgun trail effect
  215. seta cg_bubbleTrail                 "0" //Enables the drawing of bubble trails drawn by projectiles entering water
  216. seta cg_TrueShotgun                 "1" //Enables realistic shotgun pellet distrbution, disabling this shows actual pellet distribution
  217. seta r_railCoreWidth                "6" //Rail trail core effect diameter
  218. seta cg_impactSparks                "1" //Causes the enemy or corpse to spark when they are hit by any non-explosive weapons
  219. seta cg_railtrailtime               "700" //The time (in milliseconds) that rail trails are displayed for
  220. seta cg_truelightning               "1" //Flexibility factor for lightning gun shaft
  221. seta cg_smokeradius_rl              "0" //Scales the size0 of the rocket smoke trail
  222. seta cg_smokeradius_gl              "0" //Scales the size of the grenade and proximity mine smoke trails
  223. seta cg_smokeRadius_NG              "0" //Scales the size of the nailgun smoke trails
  224. seta cg_lightningStyle              "4" //Controls the lightning stream effect
  225. seta cg_lightningImpact             "0" //Enables lightning impact affect on surfaces by lightning gun
  226. seta r_railSegmentLength            "32" //Rail trail section length
  227. seta cg_impactSparksSize            "5" //Adjust the size of the impact sparks
  228. seta cg_impactSparksVelocity        "126" //Speed in which impactSparks gravitate up or down
  229. //Weapon Settings
  230. seta cg_weaponConfig ""
  231. seta cg_weaponConfig_cg "vstr resetcg;cg_drawcrosshair 6;cg_crosshairsize 110;cg_crosshairHitTime 51;cg_drawgun 2;cg_gunx 0;cg_guny 3;cg_impactSparks 1;cg_gibs 0;cg_playerlean 1;cg_hitbeep 3;bind h vstr cg2;bind mwheeldown vstr cg;bind mwheelup vstr cg3"
  232. seta cg_weaponConfig_pl "vstr resetpm;cg_drawCrosshair 2;cg_crosshairsize 80;cg_crosshairHitTime 200;cg_drawgun 2;cg_gunx 0;cg_guny 3;cg_impactSparks 0;cg_gibs 0;cg_playerlean 1;cg_hitbeep 2;bind , vstr pm2;bind mwheeldown vstr pm;bind mwheelup vstr pm3"
  233. seta cg_weaponConfig_ng "vstr resetng;cg_drawcrosshair 6;cg_crosshairsize 95;cg_crosshairHitTime 200;cg_drawgun 2;cg_gunx 0;cg_guny 3;cg_impactSparks 1;cg_gibs 0;cg_playerlean 1;cg_hitbeep 2;bind j vstr ng2;bind mwheeldown vstr ng;bind mwheelup vstr ng3"
  234. seta cg_weaponConfig_gh "vstr resetgh;cg_drawcrosshair 11;cg_crosshairsize 31;cg_crosshairHitTime 450;cg_drawgun 2;cg_gunx 0;cg_guny 4;cg_impactSparks 1;cg_gibs 0;cg_playerlean 1;cg_hitbeep 2"
  235. seta cg_weaponConfig_bfg "vstr resetbfg;cg_drawCrosshair 13;cg_crosshairsize 31;cg_crosshairHitTime 200;cg_drawgun 2;cg_gunx 0;cg_guny 5;cg_impactSparks 1;cg_gibs 0;cg_playerlean 0;;cg_hitbeep 2;bind y vstr bfg2;bind mwheeldown vstr bfg;bind mwheelup vstr bfg3"
  236. seta cg_weaponConfig_pg "vstr resetpg;cg_drawcrosshair 2;cg_crosshairSize 48;cg_crosshairHitTime 200;cg_drawgun 2;cg_gunx 0;cg_guny 3;cg_impactSparks 1;cg_gibs 0;cg_playerlean 1;cg_hitbeep 3;bind shift vstr pg2;bind mwheeldown vstr pg;bind mwheelup vstr pg3"
  237. seta cg_weaponConfig_rg "vstr resetrg;cg_drawcrosshair 11;cg_crosshairsize 31;cg_crosshairHitTime 450;cg_drawgun 0;cg_gunx -1;cg_guny 5;cg_impactSparks 1;cg_gibs 0;cg_playerlean 0.7;cg_hitbeep 2;bind x vstr rg2;bind mwheeldown vstr rg;bind mwheelup vstr rg3"
  238. seta cg_weaponConfig_lg "vstr resetlg;cg_drawCrosshair 13;cg_crosshairsize 31;cg_crosshairHitTime 51;cg_drawgun 0;cg_gunx 0;cg_guny 3;cg_impactSparks 0;cg_gibs 0;cg_playerlean 1;cg_hitbeep 3;bind s vstr lg2;bind mwheeldown vstr lg;bind mwheelup vstr lg3"
  239. seta cg_weaponConfig_rl "vstr resetrl;cg_drawCrosshair 13;cg_crosshairsize 31;cg_crosshairHitTime 200;cg_drawgun 2;cg_gunx 0;cg_guny 5;cg_impactSparks 1;cg_gibs 0;cg_playerlean 0;cg_hitbeep 2;bind z vstr rl2;bind mwheeldown vstr rl;bind mwheelup vstr rl3"
  240. seta cg_weaponConfig_gl "vstr resetgl;cg_drawcrosshair 7;cg_crosshairsize 49;cg_crosshairHitTime 200;cg_drawgun 2;cg_gunx 0;cg_guny 5;cg_impactSparks 1;cg_gibs 0;cg_playerlean 1;cg_hitbeep 2;bind c vstr gl2;bind mwheeldown vstr gl;bind mwheelup vstr gl3"
  241. seta cg_weaponConfig_sg "vstr resetsg;cg_drawcrosshair 7;cg_crosshairsize 49;cg_crosshairHitTime 200;cg_drawgun 2;cg_gunx 0;cg_guny 3;cg_impactSparks 1;cg_gibs 0;cg_playerlean 0.5;cg_hitbeep 2;bind e vstr sg2;bind mwheeldown vstr sg;bind mwheelup vstr sg3"
  242. seta cg_weaponConfig_mg "vstr resetmg;cg_drawcrosshair 11;cg_crosshairsize 31;cg_crosshairHitTime 101;cg_drawgun 2;cg_gunx 0;cg_guny 3;cg_impactSparks 1;cg_gibs 0;cg_playerlean 1;cg_hitbeep 3;bind b vstr mg2;bind mwheeldown vstr mg;bind mwheelup vstr mg3"
  243. seta cg_weaponConfig_g "vstr resetgt;cg_drawcrosshair 3;cg_crosshairsize 70;cg_crosshairHitTime 200;cg_drawgun 2;cg_gunx 2;cg_guny 2;cg_impactSparks 1;cg_gibs 15;cg_playerlean 0.5;cg_hitbeep 2;bind v vstr gt2;bind mwheeldown vstr gt;bind mwheelup vstr gt3"
  244. //Misc
  245. seta cg_autoswitch                  "0" //Enables weapon auto-switch on pickup
  246. seta cg_switchonempty               "1" //Automatically switch to highest numbered weapon with ammo when attempting to fire a weapon that is out of ammo
  247. seta cg_lowAmmoWarningSound         "2" //Controls the playing of low ammo warning sounds
  248. seta cg_lowAmmoWeaponBarWarning     "1" //Controls the weapon bar ammo warning display
  249. seta cg_lowAmmoWarningPercentile    "0.2" //Controls percentile level of ammo available before issuing a low ammo warning
  250.  
  251. //-----------------------------------
  252. // 08 - Game Settings
  253. //-----------------------------------
  254. seta bot_nochat                     "1" //Disables bot chat
  255. seta cg_allowtaunt                  "0" //Toggles Taunting
  256. seta cg_autoaction                  "3" //Controls the automation of demo recording and final scoreboard screenshots
  257. seta cg_teamchatsonly               "0" //Toggles team only chat
  258. seta cg_drawpregamemessages         "0" //Draws a message to the warmup hud
  259. //Console
  260. seta con_speed                      "126" //Sets the speed of the opening/closing scroll action of the console window
  261. seta con_opacity                    "0.75" //Sets the opacity of the console background
  262. seta con_notifytime                 "0.1" //Sets the time (in seconds) that messages from other players are displayed on the screen
  263. seta con_background                 "0" //Enables the animated console background
  264. seta com_allowconsole               "1" //Affects how you access the console
  265. seta cl_contimestamps               "1" //Put time stamps on console entries
  266. seta web_chattimestamps             "2" //Adds a Timestamp to web buddy chat messages
  267. seta cl_allowConsoleChat            "1" //Allows chat from console window without using the EsayEcommand, while omitting the EE
  268. //Server commands
  269. seta sv_fps "125"
  270. seta cg_compmode "1"
  271. seta sv_floodProtect "0"
  272. seta sv_hostname "DogDriller"
  273. //Visuals
  274. seta cg_itemFx                      "3" //3d pickup animations
  275. seta com_blood                      "1" //Allows corpse explosions
  276. seta cg_shadows                     "1" //Blob type shadow under player
  277. seta cg_scorePlums                  "0" //Show floating score plums
  278. seta cg_drawfriend                  "1" //Displays blips above your team mates
  279. seta cg_simpleitems                 "1" //Replace 3D world items with 2D icons
  280. seta cg_smokeRadius_dust            "24" //Scales the size of smoke plumes from ground dust
  281. seta cg_smokeRadius_flight          "8" //Scales the size of smoke plumes in flight trails
  282. seta cg_simpleItemsRadius           "15" //Set size of 2d icons
  283. //Models
  284. seta cg_teamHeadColor               "0xFFFFFFFF" //Colorize bright team model heads
  285. seta cg_enemyHeadColor              "0xFF0080FFw" //Colorize bright enemy model heads
  286. seta cg_teamUpperColor              "0xFFFFFFFF" //Colorize bright team model torso/rail
  287. seta cg_teamLowerColor              "0xFFFFFFFF" //Colorize bright team model legs
  288. seta cg_forceteammodel              "crash/bright" //Force team mate player models to be displayed as a specific model
  289. seta cg_deadBodyDarken              "1" //Darkens bright model corpses
  290. seta cg_enemyUpperColor             "0xF8F8FF" //Colorize bright enemy model torso/rail
  291. seta cg_enemyLowerColor             "0x33ff00ff" //Colorize bright enemy model legs
  292. seta cg_forceenemymodel             "keel/bright" //Force enemy team player models to be displayed as a specific model
  293. seta cg_forceRedTeamModel           "" //Force red team models
  294. seta cg_forceBlueTeamModel          "" //Force blue team models
  295. //Spectate cvars
  296. seta cg_followkiller                "1" //When enabled: In spectator mode, when a player scores a frag, the spectator view automatically switches to that player
  297. seta cg_followpowerup               "0" //When enabled: In spectator mode, when a player obtains a powerup, the spectator view automatically switches to that player
  298.  
  299. //-----------------------------------
  300. // 09 - HUD
  301. //-----------------------------------
  302. //seta cg_hudfiles "ui/dogdrillerhud2.cfg" //Points to the file which controls the heads-up display
  303. seta cg_hudfiles "ui/DogDrillerhud3.cfg" //Points to the file which controls the heads-up display
  304. loadhud //Refreshes HUD file source as per cg_hudFiles
  305. //View Modifiers
  306. seta cg_fov                         "93" //Field of view factor
  307. seta cg_bob                         "0" //Controls view bobbing
  308. seta cg_zoomfov                     "93" //Sets zoomed-in field of view factor
  309. seta cg_waterWarp                   "0" //Enables the minor warp effect on underwater views
  310. seta cg_kickscale                   "0" //Screen shakes when hit
  311. seta cg_zoomToggle                  "0" //Enabling this means +zoom is a toggle
  312. seta cg_zoomscaling                 "0" //Enables the zooming in/zooming out scaling effect that is used as a transition between your cg_fov and cg_zoomfov
  313. seta cg_zoomOutOnDeath              "0" //Enables resetting of player FOVs back to normal on death
  314. //Crosshair
  315. seta cg_drawcrosshair               "11" //Displays the specified crosshair image
  316. seta cg_crosshairColor              "5" //Color of your crosshair, unless cg_crosshairhealth is set to 1
  317. seta cg_crosshairSize               "40" //Size of crosshair, measured in pixels
  318. seta cg_crosshairhealth             "0" //Colors the crosshair to indicate your health status (This overrides cg_crosshairColor)
  319. seta cg_crosshairHitTime            "250" //Sets the amount of time the crosshair hit effect is displayed for
  320. seta cg_crosshairpulse              "0" //Allows pulsating effect of the crosshair when items are picked up
  321. seta cg_crosshairHitColor           "1" //Controls crosshair color as applicable to the appropriate hits style controlled by cg_crosshairHitStyle
  322. seta cg_crosshairHitStyle           "2" //Allows the crosshair to indicate the damage dealt to other players
  323. seta cg_crosshairBrightness         "1.0" //Brightness of the crosshair
  324. seta cg_drawcrosshairnames          "1" //Displays the names of target opponents
  325. seta cg_drawCrosshairTeamHealth     "2" //Displays team mate health and armor under their name when targeted
  326. seta cg_drawCrosshairTeamHealthSize "0.18f" //Controls the size of health and armour values under teams names
  327. seta cg_drawCrosshairNamesOpacity   "0.75" //Sets the opacity of the crosshair names feature
  328. //Hud information variables
  329. seta cg_drawfps                     "0" //Displays the frames-per-second counter
  330. seta cg_compHud                     "1" //Enables stream friendly hud
  331. seta cg_lagometer                   "0" //Displays netgraph that shows your network packet traffic including received, rejected and lost packets
  332. seta cg_weaponBar                   "1" //Displays the weapon bar at the specified place on the screen
  333. seta cg_drawRewards                 "1" //Show rewards as they're earned
  334. seta cg_draw3dIcons                 "0" //Displays 3D ctf flag on hud
  335. seta cg_screenDamage                "0x700000C8" //Colorizes the on-screen damage indicator
  336. seta cg_drawattacker                "0" //Displays the name and icon of the last player to damage you
  337. seta cg_useItemWarning              "0" //Changes use item warnings
  338. seta cg_quadKillCounter             "0" //Toggles quad kill counter
  339. seta cg_drawItemPickups             "5" //Displays items that were recently picked up
  340. seta cg_drawteamoverlay             "1" //Displays the team overlay
  341. seta cg_drawteamoverlayX            "5" //X-axis offset in respect of cg_drawteamoverlay
  342. seta cg_drawteamoverlayY            "-355" //Y-axis offset in respect of cg_drawteamoverlay
  343. seta cg_drawFragMessages            "1" //Draw frag messages on hud
  344. seta cg_drawFullWeaponBar           "0" //Draws the full weapon bar
  345. seta cl_demorecordmessage           "0" //Message that appears on HUD when recording a demo
  346. seta cg_selfonteamoverlay           "0" //Show yourself on your team overlay\
  347. seta cg_screenDamage_Self           "0" //Colorizes the on-screen self damage indicator
  348. seta cg_screenDamage_Team           "0xFF8000FF" //Colorizes the on-screen team-damage indicators
  349. seta cg_drawRewardsRowsize          "6" //Amount of rewards displayed before only a number is displayed
  350. seta cg_leveltimerdirection         "0" //The counting direction of the timer
  351. seta cg_battleSuitKillCounter       "0" //Toggles battle suite kill counter
  352. seta cg_drawteamoverlayopacity      "0" //Sets the opacity of the team overlay background
  353. seta cg_lowAmmoWeaponBarWarning     "2" //Controls the weapon bar ammo warning display.
  354.  
  355. //-----------------------------------
  356. // 10 - Graphics
  357. //-----------------------------------
  358. seta r_mode                         "23" //Screen resolution setting
  359. seta r_gamma                        "1.5" //Amount of image luminance applied to the in-game display
  360. seta r_finish                       "0" //Enables synchronization of rendered frames
  361. seta r_flares                       "0" //Enables projectile flare and lighting effects
  362. seta r_picmip                       "5" //Texture color average/level of detail
  363. seta r_lodbias                      "-2" //Sets level of geometric detail
  364. seta r_drawSun                      "0" //Controls the way lighting of models and objects is handled by simulating effects of sunlight
  365. seta r_fastsky                      "1" //Disable sky boxes (and portal camera views)
  366. seta r_contrast                     "1" //Sets the level of contrast
  367. seta com_maxfps                     "125" //Maximum rendered frames per seconds
  368. seta r_intensity                    "1" //Intensifies the level of brightness added to textures and model skins
  369. seta r_colorbits                    "32" //Sets video color depth
  370. seta r_depthbits                    "0" //sets the color depth to 16 or 32 bit
  371. seta r_fullscreen                   "1" //Enables full-screen view
  372. seta r_fullbright                   "0" //Renders all textures on the map at full brightness
  373. seta r_primitives                   "0" //Sets rendering method
  374. seta r_textureMode                  "GL_LINEAR_MIPMAP_LINEAR" //Sets texture filter
  375. seta r_vertexlight                  "0" //Enables vertex lighting
  376. seta r_stencilbits                  "0" //Sets stencil buffer size
  377. seta r_texturebits                  "32" //Sets texture quality level
  378. seta r_dynamiclight                 "0" //Dynamic Lights (eg: rockets emitting light onto nearby scenery)
  379. seta r_ambientScale                 "10" //Controls the amount of ambient light cast among players
  380. seta r_swapInterval                 "0"  //Forces vertical synchronization, used in combination with r_displayrefresh (Only useful with CRT monitors)
  381. seta r_subdivisions                 "80" //Curve quality
  382. seta r_inBrowserMode                "8" //Sets resolution when in browser mode
  383. seta r_ignorehwgamma                "0" //Enables ignoring of hardware gamma settings
  384. seta r_noFastRestart                "0" //When set to 0 QL will attempt to change from fullscreen to windowed mode without re-loading all game data
  385. seta r_simpleMipMaps                "1" //Enables simple MIP mapping, boosts performance
  386. seta r_facePlaneCull                "1" //Enables brush face culling, providing a performance boost
  387. seta r_displayRefresh               "120" //Monitor refresh rate (in Hertz)
  388. seta r_ignoreGLErrors               "1" //Toggles option to ignore OpenGL errors and to attempt to continue rendering
  389. seta r_ignoreFastPath               "1" //Toggle fastpath shaders
  390. seta r_detailtextures               "1" //Enables the usage of textures with detail keys
  391. seta r_overBrightBits               "1" //Ambient lighting applied to in-game entities or objects
  392. seta r_teleporterFlash              "0" //Toggles teleporter flash
  393. seta r_roundImagesDown              "1" //Higher number increases performance, lowers image quality
  394. seta r_allowExtensions              "1" //Allows your graphics card/chip to use all OpenGL extensions it is capable of using
  395. seta r_ext_multitexture             "1" //Enables hardware multi-texturing
  396. seta r_enablePostProcess            "1" //Enables post processing
  397. seta r_mapOverBrightBits            "2" //Ambient lighting and radiance of the map
  398. seta r_ext_gamma_control            "1" //Enables the use of external gamma controls
  399. seta r_enablecolorcorrect           "1" //Corrects colours
  400. seta r_ext_texture_env_add          "1" //Enables additive blending when using multi-texturing
  401. seta r_ext_compressed_textures      "1" //Enables texture compression
  402. seta r_ext_compiled_vertex_array    "1" //Enables hardware compiled vertex array rendering
  403.  
  404. //-----------------------------------
  405. // 11 - Scripts
  406. //-----------------------------------
  407. //Weapon Scripts
  408. //settings
  409. set gt          "vstr reset;weapon 1;cg_drawcrosshair 3;cg_crosshairsize 70;cg_crosshairHitTime 200;cg_drawgun 2;cg_guny 2;cg_impactSparks 1;cg_gibs 15;cg_playerlean 0.5;cg_hitbeep 2;bind v vstr gt2;bind mwheeldown vstr gt;bind mwheelup vstr gt3" //gt     Pummel
  410. set mg          "vstr reset;weapon 2;cg_drawcrosshair 11;cg_crosshairsize 31;cg_crosshairHitTime 101;cg_drawgun 2;cg_guny 3;cg_impactSparks 1;cg_gibs 0;cg_playerlean 1;cg_hitbeep 3;bind b vstr mg2;bind mwheeldown vstr mg;bind mwheelup vstr mg3"//mg            Machine Gun
  411. set sg          "vstr reset;weapon 3;cg_drawcrosshair 7;cg_crosshairsize 49;cg_crosshairHitTime 200;cg_drawgun 2;cg_guny 3;cg_impactSparks 1;cg_gibs 0;cg_playerlean 0.5;cg_hitbeep 2;bind e vstr sg2;bind mwheeldown vstr sg;bind mwheelup vstr sg3" //sg      Shotgun
  412. set gl          "vstr reset;weapon 4;cg_drawcrosshair 7;cg_crosshairsize 49;cg_crosshairHitTime 200;cg_drawgun 2;cg_guny 5;cg_impactSparks 1;cg_gibs 0;cg_playerlean 1;cg_hitbeep 2;bind c vstr gl2;bind mwheeldown vstr gl;bind mwheelup vstr gl3"//gl         Grenade Launcher
  413. set rl          "vstr reset;weapon 5;cg_drawCrosshair 13;cg_crosshairsize 31;cg_crosshairHitTime 200;cg_drawgun 2;cg_guny 5;cg_impactSparks 1;cg_gibs 0;cg_playerlean 0;cg_hitbeep 2;bind z vstr rl2;bind mwheeldown vstr rl;bind mwheelup vstr rl3" //rl           Rocket Launcher
  414. set lg          "vstr reset;weapon 6;cg_drawCrosshair 13;cg_crosshairsize 31;cg_crosshairHitTime 51;cg_drawgun 0;cg_guny 3;cg_impactSparks 0;cg_gibs 0;cg_playerlean 1;cg_hitbeep 3;bind s vstr lg2;bind mwheeldown vstr lg;bind mwheelup vstr lg3" //lg                Lightening Gun
  415. set rg          "vstr reset;weapon 7;cg_drawcrosshair 11;cg_crosshairsize 31;cg_crosshairHitTime 450;cg_drawgun 0;cg_guny 5;cg_impactSparks 1;cg_gibs 0;cg_playerlean 0.7;cg_hitbeep 2;bind x vstr rg2;bind mwheeldown vstr rg;bind mwheelup vstr rg3" //rg     Railgun
  416. set pg          "vstr reset;weapon 8;cg_drawcrosshair 2;cg_crosshairSize 48;cg_crosshairHitTime 200;cg_drawgun 2;cg_guny 3;cg_impactSparks 1;cg_gibs 0;cg_playerlean 1;cg_hitbeep 3;bind shift vstr pg2;bind mwheeldown vstr pg;bind mwheelup vstr pg3" //pg            Plasma gun
  417. set bfg         "vstr reset;weapon 9;cg_drawCrosshair 13;cg_crosshairsize 31;cg_crosshairHitTime 200;cg_drawgun 2;cg_guny 5;cg_impactSparks 1;cg_gibs 0;cg_playerlean 0;;cg_hitbeep 2;bind y vstr bfg2;bind mwheeldown vstr bfg;bind mwheelup vstr bfg3"//bfg10k        Big fucking Gun
  418. set gh          "vstr reset;weapon 10"                                                                                                                              //gh        Grapple
  419. set ng          "vstr reset;weapon 11;cg_drawcrosshair 6;cg_crosshairsize 95;cg_crosshairHitTime 200;cg_drawgun 2;cg_guny 3;cg_impactSparks 1;cg_gibs 0;cg_playerlean 1;cg_hitbeep 2;bind j vstr ng2;bind mwheeldown vstr ng;bind mwheelup vstr ng3"//ng            Nailgun
  420. set pm          "vstr reset;weapon 12;cg_drawCrosshair 2;cg_crosshairsize 80;cg_crosshairHitTime 200;cg_drawgun 2;cg_guny 3;cg_impactSparks 0;cg_gibs 0;cg_playerlean 1;cg_hitbeep 2;bind , vstr pm2;bind mwheeldown vstr pm;bind mwheelup vstr pm3"//pm            Proxy Mines
  421. set cg          "vstr reset;w eapon 13;cg_drawcrosshair 6;cg_crosshairsize 110;cg_crosshairHitTime 51;cg_drawgun 2;cg_guny 3;cg_impactSparks 1;cg_gibs 0;cg_playerlean 1;cg_hitbeep 3;bind h vstr cg2;bind mwheeldown vstr cg;bind mwheelup vstr cg3"//cg           Chaingun
  422. //doubletap to zoom
  423. set gt2         "weapon 1;cg_zoomfov 75;bind v vstr gt;bind mwheeldown vstr gt"
  424. set mg2         "weapon 2;cg_zoomfov 75;bind b vstr mg;bind mwheeldown vstr mg"
  425. set sg2         "weapon 3;cg_zoomfov 75;bind e vstr sg;bind mwheeldown vstr sg"
  426. set gl2         "weapon 4;cg_zoomfov 75;bind c vstr gl;bind mwheeldown vstr gl"
  427. set rl2         "weapon 5;cg_zoomfov 75;bind z vstr rl;bind mwheeldown vstr rl"
  428. set lg2         "weapon 6;cg_zoomfov 75;bind s vstr lg;bind mwheeldown vstr lg"
  429. set rg2         "weapon 7;cg_zoomfov 41;bind x vstr rg;bind mwheeldown vstr rg"
  430. set pg2         "weapon 8;cg_zoomfov 75;bind shift vstr pg;bind mwheeldown vstr pg"
  431. set bfg2        "weapon 9;cg_zoomfov 75;bind y vstr bfg;bind mwheeldown vstr bfg"
  432. set gh2         "weapon 10;cg_zoomfov 75;bind mouse3 vstr gh;bind mwheeldown vstr gh"
  433. set ng2         "weapon 11;cg_zoomfov 75;bind j vstr ng;bind mwheeldown vstr ng"
  434. set pm2         "weapon 12;cg_zoomfov 75;bind , vstr pm;bind mwheeldown vstr pm"
  435. set cg2         "weapon 13;cg_zoomfov 75;bind h vstr cg;bind mwheeldown vstr cg"
  436. //mwheelzoom
  437. set gt3         "vstr gt2;cg_zoomfov 41"
  438. set mg3         "vstr mg2;cg_zoomfov 41"
  439. set sg3         "vstr sg2;cg_zoomfov 41"
  440. set gl3         "vstr gl2;cg_zoomfov 41"
  441. set rl3         "vstr rl2;cg_zoomfov 41"
  442. set lg3         "vstr lg2;cg_zoomfov 41"
  443. set rg3         "vstr rg2;cg_zoomfov 41"
  444. set pg3         "vstr pg2;cg_zoomfov 41"
  445. set bfg3        "vstr bfg2;cg_zoomfov 41"
  446. set gh3         "vstr gh2;cg_zoomfov 41"
  447. set ng3         "vstr ng2;cg_zoomfov 41"
  448. set pm3         "vstr pm2;cg_zoomfov 41"
  449. set cg3         "vstr cg2;cg_zoomfov 41"
  450. //reset
  451. set reset "cg_zoomfov 93;bind v vstr gt;bind b vstr mg;bind e vstr sg;bind c vstr gl;bind z vstr rl;bind s vstr lg;bind x vstr rg;bind shift vstr pg;bind y vstr bfg;bind mouse3 vstr gh;bind j vstr ng;bind , vstr pm;bind h vstr ch"
  452. set resetgt "bind b vstr mg;bind e vstr sg;bind c vstr gl;bind z vstr rl;bind s vstr lg;bind x vstr rg;bind shift vstr pg;bind y vstr bfg;bind mouse3 vstr gh;bind j vstr ng;bind , vstr pm;bind h vstr ch"
  453. set resetsg "bind v vstr gt;bind e vstr sg;bind c vstr gl;bind z vstr rl;bind s vstr lg;bind x vstr rg;bind shift vstr pg;bind y vstr bfg;bind mouse3 vstr gh;bind j vstr ng;bind , vstr pm;bind h vstr ch"
  454. set resetgl "bind v vstr gt;bind b vstr mg;bind z vstr rl;bind s vstr lg;bind x vstr rg;bind shift vstr pg;bind y vstr bfg;bind mouse3 vstr gh;bind j vstr ng;bind , vstr pm;bind h vstr ch"
  455. set resetrl "bind v vstr gt;bind b vstr mg;bind e vstr sg;bind c vstr gl;bind s vstr lg;bind x vstr rg;bind shift vstr pg;bind y vstr bfg;bind mouse3 vstr gh;bind j vstr ng;bind , vstr pm;bind h vstr ch"
  456. set resetlg "bind v vstr gt;bind b vstr mg;bind e vstr sg;bind c vstr gl;bind z vstr rl;bind x vstr rg;bind shift vstr pg;bind y vstr bfg;bind mouse3 vstr gh;bind j vstr ng;bind , vstr pm;bind h vstr ch"
  457. set resetrg "bind v vstr gt;bind b vstr mg;bind e vstr sg;bind c vstr gl;bind z vstr rl;bind s vstr lg;bind shift vstr pg;bind y vstr bfg;bind mouse3 vstr gh;bind j vstr ng;bind , vstr pm;bind h vstr ch"
  458. set resetpg "bind v vstr gt;bind b vstr mg;bind e vstr sg;bind c vstr gl;bind z vstr rl;bind s vstr lg;bind x vstr rg;bind y vstr bfg;bind mouse3 vstr gh;bind j vstr ng;bind , vstr pm;bind h vstr ch"
  459. set resetbfg "bind v vstr gt;bind b vstr mg;bind e vstr sg;bind c vstr gl;bind z vstr rl;bind s vstr lg;bind x vstr rg;bind shift vstr pg;bind mouse3 vstr gh;bind j vstr ng;bind , vstr pm;bind h vstr ch"
  460. set resetgh "bind v vstr gt;bind b vstr mg;bind e vstr sg;bind c vstr gl;bind z vstr rl;bind s vstr lg;bind x vstr rg;bind shift vstr pg;bind y vstr bfg;bind j vstr ng;bind , vstr pm;bind h vstr ch"
  461. set resetng "bind v vstr gt;bind b vstr mg;bind e vstr sg;bind c vstr gl;bind z vstr rl;bind s vstr lg;bind x vstr rg;bind shift vstr pg;bind y vstr bfg;bind mouse3 vstr gh;bind , vstr pm;bind h vstr ch"
  462. set resetpm "bind v vstr gt;bind b vstr mg;bind e vstr sg;bind c vstr gl;bind z vstr rl;bind s vstr lg;bind x vstr rg;bind shift vstr pg;bind y vstr bfg;bind mouse3 vstr gh;bind j vstr ng;bind h vstr ch"
  463. set resetcg "bind v vstr gt;bind b vstr mg;bind e vstr sg;bind c vstr gl;bind z vstr rl;bind s vstr lg;bind x vstr rg;bind shift vstr pg;bind y vstr bfg;bind mouse3 vstr gh;bind j vstr ng;bind , vstr pm;bind h vstr ch"
  464.  
  465. //Volume control
  466. seta vol_13 "s_volume 1.6; set vup vstr vol_13;set vdn vstr vol_12; print ^7Volume: ^0[^11.6^0]"
  467. seta vol_12 "s_volume 1.4; set vup vstr vol_13;set vdn vstr vol_11; print ^7Volume: ^0[^21.4^0]"
  468. seta vol_11 "s_volume 1.2; set vup vstr vol_12;set vdn vstr vol_10; print ^7Volume: ^0[^21.2^0]"
  469. seta vol_10 "s_volume 1.0; set vup vstr vol_11;set vdn vstr vol_9;print ^7Volume: ^0[^21.0^0]"
  470. seta vol_9 "s_volume 0.9; set vup vstr vol_10;set vdn vstr vol_8;print ^7Volume: ^0[^20.9^0]"
  471. seta vol_8 "s_volume 0.8; set vup vstr vol_9;set vdn vstr vol_7;print ^7Volume: ^0[^20.8^0]"
  472. seta vol_7 "s_volume 0.7; set vup vstr vol_8;set vdn vstr vol_6;print ^7Volume: ^0[^20.7^0]"
  473. seta vol_6 "s_volume 0.6; set vup vstr vol_7;set vdn vstr vol_5;print ^7Volume: ^0[^20.6^0]"
  474. seta vol_5 "s_volume 0.5; set vup vstr vol_6;set vdn vstr vol_4;print ^7Volume: ^0[^20.5^0]"
  475. seta vol_4 "s_volume 0.4; set vup vstr vol_5;set vdn vstr vol_3;print ^7Volume: ^0[^20.4^0]"
  476. seta vol_3 "s_volume 0.3; set vup vstr vol_4;set vdn vstr vol_2;print ^7Volume: ^0[^20.3^0]"
  477. seta vol_2 "s_volume 0.2; set vup vstr vol_3;set vdn vstr vol_1;print ^7Volume: ^0[^20.2^0]"
  478. seta vol_1 "s_volume 0.1; set vup vstr vol_2;set vdn vstr vol_05; print ^7Volume: ^0[^20.1^0]"
  479. seta vol_05 "s_volume 0.05;set vup vstr vol_1;set vdn vstr vol_02; print ^7Volume: ^0[^50.05^0]"
  480. seta vol_02 "s_volume 0.02;set vup vstr vol_05;set vdn vstr vol_0;print ^7Volume: ^0[^50.02^0]"
  481. seta vol_0 "s_volume 0.0; set vup vstr vol_02;set vdn vstr vol_0;print ^7Volume: ^0[^70.0^0]"
  482. set vdn "vstr vol_2"
  483. set vup "vstr vol_4"
  484. //Timescale control
  485. seta time_100 "timescale 100; set tup vstr time_100;set tdn vstr time_50;print ^7Timescale: ^0[^2100^0]"
  486. seta time_50 "timescale 50; set tup vstr time_100;set tdn vstr time_25;print ^7Timescale: ^0[^250^0]"
  487. seta time_25 "timescale 25; set tup vstr time_50;set tdn vstr time_10;print ^7Timescale: ^0[^225^0]"
  488. seta time_10 "timescale 10; set tup vstr time_25;set tdn vstr time_2;print ^7Timescale: ^0[^210^0]"
  489. seta time_2 "timescale 2; set tup vstr time_10;set tdn vstr time_1;print ^7Timescale: ^0[^22.0^0]"
  490. seta time_1 "timescale 1; set tup vstr time_2;set tdn vstr time_0.75;print ^7Timescale: ^0[^21.0^0]"
  491. seta time_0.75 "timescale 0.75; set tup vstr time_1;set tdn vstr time_0.5;print ^7Timescale: ^0[^20.75^0]"
  492. seta time_0.5 "timescale 0.5; set tup vstr time_0.75;set tdn vstr time_0.3; print ^7Timescale: ^0[^20.5^0]"
  493. seta time_0.3 "timescale 0.3; set tup vstr time_0.5;set tdn vstr time_0.2;print ^7Timescale: ^0[^20.3^0]"
  494. seta time_0.2 "timescale 0.2;set tup vstr time_0.5;set tdn vstr time_0.1; print ^7Timescale: ^0[^50.2^0]"
  495. seta time_0.1 "timescale 0.0000001;set tup vstr time_0.2;set tdn vstr time_0;print ^7Timescale: ^0[^50.1>^0]"
  496. seta time_0 "timescale 0.0; set tup vstr time_0.1;set tdn vstr time_0;print ^7Timescale: ^0[^70.0^0]"
  497. set tdn "vstr time_0.75"
  498. set tup "vstr time_2"
  499. set timescale "1"
  500. //Rocket Jump
  501. seta rjump "+attack;+moveup;wait;wait;wait;wait;-moveup"
  502. alias +rapid ""
  503. alias -rapid "-attack"
  504. //High Quality
  505. alias hq "r_picmip 0;r_mapOverBrightBits 2;r_lodbias 0;r_drawSun 1;r_fastsky 0;r_textureMode gl_linear_mipmap_linear;r_vertexlight 0;r_texturebits 32;r_subdivisions 4;r_simpleMipMaps 0;r_detailtextures 1;cg_simpleitems 0"
  506. //Zoom
  507. seta zoomon "+zoom;set activeAction vstr zoomon"
  508. seta activeAction "vstr zoomon"
  509. //Bot Spawner
  510. alias +spawn1bot    "sv_timeout 3000; kick all"
  511. alias -spawn1bot    "addbot keel"
  512. alias +spawn3bots   "sv_timeout 3000; kick all"
  513. alias -spawn3bots   "addbot bones; addbot bones; addbot bones"
  514. alias +spawn8bots   "sv_timeout 3000; kick all"
  515. alias -spawn8bots   "addbot keel; addbot keel; addbot keel; addbot keel; addbot keel; addbot keel; addbot keel; addbot keel"
  516. //Votes
  517. //Promode
  518. alias pql "cv ruleset pql"
  519. alias vql "cv ruleset ql"
  520. //Maps
  521. alias devdm6    "devmap campgrounds"
  522. alias raz3r     "devmap raztrainql_beta3"
  523. alias asy       "cv map asylum"
  524. alias ztn       "cv map bloodrun"
  525. alias sdm1      "cv map Battleforged"
  526. alias dm5       "cv map forgotten"
  527. alias dm6       "cv map campgrounds"
  528. alias dm13      "cv map lostworld"
  529. alias qua       "cv map quarantine"
  530. alias tri       "cv map trinity"
  531. alias t4        "cv map verticalvengeance"
  532. alias t7        "cv map furiousheights"
  533. alias t9        "cv map houseofdecay"
  534. alias hub1      "cv map Dismemberment"
  535. alias hub3      "cv map aerowalk"
  536. alias tox       "cv map toxicity"
  537. alias hektik    "cv map hektik"
  538. alias cpm24     "cv map Phrantic"
  539. //Teamsizes
  540. alias 1on1      "cv teamsize 1"
  541. alias 2on2      "cv teamsize 2"
  542. alias 3on3      "cv teamsize 3"
  543. alias 4on4      "cv teamsize 4"
  544. alias 5on5      "cv teamsize 5"
  545. alias 6on6      "cv teamsize 6"
  546. alias 7on7      "cv teamsize 7"
  547. alias 8on8      "cv teamsize 8"
  548. alias 9on9      "cv teamsize 9"
  549. alias shuffle   "cv shuffle"
  550.  
  551. //-----------------------------------
  552. // 12 - End
  553. //-----------------------------------
  554. play "sound/world/button_zap.wav" //Zzzzap!
  555. wait;wait;wait;echo ^5...^6Loaded ^1Dog^7Driller's ^2CFG ^5...
  556.  
  557. set accelon  "sensitivity 3.5;cl_mouseAccel 0.17;set senstog vstr acceloff"
  558. set acceloff "sensitivity 5;cl_mouseaccel 0;set senstog vstr accelon"
  559. set senstog "vstr acceloff"
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