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- //-------------------------------------------------------------
- // Dogdriller.cfg
- // HUD: Custom
- // Settings: Mouse: Microsoft Wheel Mouse Optical 1.1a
- // -400dpi
- // -500hz
- // -Mousefix.reg : Yes
- // -40.9cm/360 with .17 accel
- // Mousepad: Razer Goliathus Control
- // Keyboard: Plu ML-G3000 NKRO
- // Audio : Beyerdynamic DT 770 Pro (80ohm)
- // Monitor : LG W2363D, 16:9, 120Hz, 1920x1080
- // OS : Windows XP
- // Date modified 2012/07/31
- //-------------------------------------------------------------
- //-------------------------------------------------------------
- // 00 - Contents
- //-----------------------------------
- // 01 - Autoexec
- // 02 - Player
- // 03 - Binds
- // 04 - Mouse
- // 05 - Net settings
- // 06 - Sound
- // 07 - Weapons
- // 08 - Game Settings
- // 09 - HUD
- // 10 - Graphics
- // 11 - Scripts
- // 12 - End
- //-------------------------------------------------------------
- //-----------------------------------
- // 01 - Autoexec
- //-----------------------------------
- //exec dogdriller.cfg
- //-----------------------------------
- // 02 - Player
- //-----------------------------------
- seta sex "yes" //Sets whether or not you like to procreate
- seta name "^1Dog^7Driller" //Your player name
- seta cg_selectedPlayerName "^1Dog^7Driller" //Your player name
- seta model "Ranger/default" //Set player model
- seta headmodel "Ranger/default" //Set player head model
- seta cl_run "1" //Always run
- //-----------------------------------
- // 03 - Binds
- //-----------------------------------
- unbindall
- //Movement/Control
- bind MOUSE1 "+moveup" //Crouch
- bind MOUSE2 "+attack" //Shoot
- bind n "+button2" //Close zoom
- bind MWHEELDOWN "cg_zoomfov 93"//Zoom reset
- bind MWHEELUP "cg_zoomfov 41"//Long zoom
- bind space "+movedown" //Crouch
- bind a "+speed" //Walk
- bind r "+forward;vstr zoomon" //Forward
- bind d "+moveleft" //Strafe left
- bind f "+back" //Backpedal
- bind g "+moveright" //Strafe right
- bind alt "vstr rjump;+rapid" //Rocket jump
- //Weapon binds
- bind v "vstr gt"
- bind b "vstr mg"
- bind e "vstr sg"
- bind c "vstr gl"
- bind z "vstr rl"
- bind s "vstr lg"
- bind x "vstr rg"
- bind shift "vstr pg"
- bind y "vstr bfg"
- bind mouse3 "vstr gh"
- bind j "vstr ng"
- bind , "vstr pm"
- bind h "vstr cg"
- //Scripts
- bind uparrow "vstr vup" //Increase volume script
- bind downarrow "vstr vdn" //Decrease volume script
- bind leftarrow "vstr tdn" //Increase timescale script
- bind rightarrow "vstr tup" //Decrease timescale script
- bind ins "kick all" //Kick all players
- bind del "+spawn1bot" //Kick everyone and spawn 1 bot
- bind end "+spawn3bots" //Kick everyone and spawn 3 bots
- bind pgdn "+spawn8bots" //Kick everyone and spawn 8 bots
- //Chat
- bind u "messagemode2" //Team chat
- bind p "messagemode3" //Send message to target
- bind o "messagemode4" //Send message to attacker
- bind i "messagemode5" //Send a reply to an online buddy
- bind m "say ^4}^73" //say }3
- bind q "+acc;+chat" //View accuracy and chat
- bind enter "say gl, hf..." //say gl
- alias gg "say gg gg, baby baby baby~" //say gg
- //Team Binds
- bind 1 "say_team ^7HIGH" //say high
- bind 2 "say_team ^0LOW" //say low
- bind 3 "say_team ^1RA" //say ra available
- bind 4 "say_team ^5POWER^^5!" //say quad damage available
- bind 5 "say_team ^4MH" //say mh available
- bind 6 "say_team ^3YA" //say ya available
- bind 7 "say_team ^6>>>^5GET HERE^6<<<" //say get here
- bind t "dropweapon" //drop weapon
- bind w "droppowerup" //drop powerup
- bind tab "dropflag" //drop flag
- bind capslock "say_team TAKEN"
- //Function Keys
- bind F1 "vote yes" //Vote yes
- bind F2 "vote no" //Vote no
- bind F3 "readyup" //rup
- bind F4 "timeout" //Timeout
- bind F5 "toggle r_fastsky" //Toggle no skybox/no portals
- bind F6 "say My skills are space culture." //Chat taunt
- bind F7 "exec dogdriller.cfg" //Exec config
- bind F8 "vid_restart" //Reload video
- bind F9 "exec demo.cfg" //Exec demo config
- bind F10 "Screenshot" //Screenshot
- bind F11 "+acc;+chat" //Show accuracy and chat
- bind F12 "toggle cg_drawFPS; toggle cg_lagometer" //Toggles lagometer and fps print
- //Tenkey votes
- bind kp_end "ztn" //1-ztn
- bind kp_downarrow "hub3"//2-hub3
- bind kp_pgdn "t7" //3-t7
- bind kp_leftarrow "t4" //4-t4
- bind kp_5 "dm6" //5-dm6
- bind kp_rightarrow "dm13" //6-dm13
- bind kp_home "t4" //7-t4
- bind kp_uparrow "hektik" //8-hektik
- bind kp_pgup "tox" //9-tox
- //Cheats
- bind = "give all;give weapons"
- bind - "+sizedown"
- bind + "+sizeup"
- bind 0 "toggle noclip"
- //Misc
- bind ESCAPE "togglemenu" //Opens menu
- bind ctrl "+scores" //View scoreboard
- bind ` "toggleconsole" //Opens console
- bind 8 "toggle cg_teamchatsonly;play sound/misc/menu2"
- bind 9 "players" //Show all players in server in chatbox
- bind PAUSE "pause" //Pause game
- seta winkey_disable "1"//Disables Windows key
- //-----------------------------------
- // 04 - Mouse
- //-----------------------------------
- seta m_yaw "0.016" //Horizontal view movement sensitivity
- seta m_pitch "-0.028" //Vertical view movement sensitivity
- seta m_filter "1" //Mouse smoothing
- seta in_mouse "2" //Controls the in-game mouse input
- seta sensitivity "3.5" //Sets mouse sensitivity
- seta cl_mouseAccel "0.17" //Mouse acceleration factor
- seta cl_mousesenscap "6.9" //Sets mouse sensitivity limit when using mouse acceleration
- seta cg_zoomSensitivity "1" //Sensitvity scale whilst zoomed
- seta cl_mouseAccelOffset "0" //Sets mouse acceleration sensitivity offset
- in_restart //Restarts mouse drivers
- //-----------------------------------
- // 05 - Net settings
- //-----------------------------------
- seta rate "30000" //Max bytes per second dowload
- seta g_truePing "1"//Shows the players real ping
- seta cl_timenudge "-10" //Allows more or less latensy to be added
- seta cl_packetdup "2" //Determines how many duplicate packets you send to the server to avoid packet loss
- seta nopredict "0" //Predicts movement
- seta cl_maxpackets "125" //Controls how many updates you send to the server per second
- seta cg_predictitems "0" //A value of 1 will provide more accurate pickup notification sounds, however at the cost of potentially delayed playbackplaybackplayback
- seta cl_autoTimeNudge "1" //Timenudge changed based on ping
- seta cg_projectileNudge "40" //Lag compensation for projectiles
- seta cg_predictlocalrailshots "0" //A value of 0 will feel less responsive in high ping environments but may prevent wrongly predicted rail shots and/or impacts
- net_restart
- //-----------------------------------
- // 06 - Sound
- //-----------------------------------
- seta s_driver "best" //Use best sound driver
- seta s_volume "0.3" //Volume
- seta s_doppler "0" //Controls doppler sound effects (bypassing sounds)
- seta s_ambient "0" //Ambient sound effects
- seta s_mixahead "0.08" //Time taken to load sound
- seta cg_hitBeep "2" //Controls the sound made when you damage an opponent
- seta cg_killBeep "0" //Controls premium frag sound
- seta cg_chatbeep "0" //Controls the sound made when in-game chat messages are received
- seta s_alsa_latency "35" //Delay fpr alsa drivers
- seta s_mixPreStep "0.05" //This is for fine tuning the mixer
- seta cg_playTeamVO "0" //Remove last man standing voiceover
- seta s_musicvolume "0" //Sets volume of the background music
- seta cg_teamchatbeep "1" //Enable/disable sound that is played for incoming team messages
- //-----------------------------------
- // 07 - Weapons
- //-----------------------------------
- //Gun Position
- seta cg_gunx "0" //X-axis displacement of weapon in 1st person view
- seta cg_guny "3" //y-axis displacement of weapon in 1st person view
- seta cg_gunz "-4" //z-axis displacement of weapon in 1st person view
- seta cg_drawgun "2" //Controls the displaying of weapons in 1st person view
- //Colours
- seta color1 "4" //Colour of the rail beam
- seta color2 "5" //Colour of rail swirl effect
- seta cg_weaponcolor_grenade "0xFFFF00FF" //Sets grenade color
- seta cg_forceteamweaponcolor "1" //Force teammates grenades and rails to use Team Upper Color (cg_teamUpperColor)
- seta cg_forceenemyweaponcolor "1" //Force enemies' grenades and rails to use Enemy Upper Color (cg_enemyUpperColor)
- //Effects
- seta cg_marks "0" //Enables projectile decal marks on walls
- seta r_railWidth "16" //Diameter of rail beam and impact effects in pixels
- seta cg_smoke_sg "0" //Enables the drawing of smoke puffs when firing the shotgun
- seta cg_brasstime "0" //Time in milliseconds that bullets or shells are shown before disappearing
- seta cg_railStyle "1" //Controls the railgun trail effect
- seta cg_bubbleTrail "0" //Enables the drawing of bubble trails drawn by projectiles entering water
- seta cg_TrueShotgun "1" //Enables realistic shotgun pellet distrbution, disabling this shows actual pellet distribution
- seta r_railCoreWidth "6" //Rail trail core effect diameter
- seta cg_impactSparks "1" //Causes the enemy or corpse to spark when they are hit by any non-explosive weapons
- seta cg_railtrailtime "700" //The time (in milliseconds) that rail trails are displayed for
- seta cg_truelightning "1" //Flexibility factor for lightning gun shaft
- seta cg_smokeradius_rl "0" //Scales the size0 of the rocket smoke trail
- seta cg_smokeradius_gl "0" //Scales the size of the grenade and proximity mine smoke trails
- seta cg_smokeRadius_NG "0" //Scales the size of the nailgun smoke trails
- seta cg_lightningStyle "4" //Controls the lightning stream effect
- seta cg_lightningImpact "0" //Enables lightning impact affect on surfaces by lightning gun
- seta r_railSegmentLength "32" //Rail trail section length
- seta cg_impactSparksSize "5" //Adjust the size of the impact sparks
- seta cg_impactSparksVelocity "126" //Speed in which impactSparks gravitate up or down
- //Weapon Settings
- seta cg_weaponConfig ""
- seta cg_weaponConfig_cg "vstr resetcg;cg_drawcrosshair 6;cg_crosshairsize 110;cg_crosshairHitTime 51;cg_drawgun 2;cg_gunx 0;cg_guny 3;cg_impactSparks 1;cg_gibs 0;cg_playerlean 1;cg_hitbeep 3;bind h vstr cg2;bind mwheeldown vstr cg;bind mwheelup vstr cg3"
- seta cg_weaponConfig_pl "vstr resetpm;cg_drawCrosshair 2;cg_crosshairsize 80;cg_crosshairHitTime 200;cg_drawgun 2;cg_gunx 0;cg_guny 3;cg_impactSparks 0;cg_gibs 0;cg_playerlean 1;cg_hitbeep 2;bind , vstr pm2;bind mwheeldown vstr pm;bind mwheelup vstr pm3"
- seta cg_weaponConfig_ng "vstr resetng;cg_drawcrosshair 6;cg_crosshairsize 95;cg_crosshairHitTime 200;cg_drawgun 2;cg_gunx 0;cg_guny 3;cg_impactSparks 1;cg_gibs 0;cg_playerlean 1;cg_hitbeep 2;bind j vstr ng2;bind mwheeldown vstr ng;bind mwheelup vstr ng3"
- seta cg_weaponConfig_gh "vstr resetgh;cg_drawcrosshair 11;cg_crosshairsize 31;cg_crosshairHitTime 450;cg_drawgun 2;cg_gunx 0;cg_guny 4;cg_impactSparks 1;cg_gibs 0;cg_playerlean 1;cg_hitbeep 2"
- seta cg_weaponConfig_bfg "vstr resetbfg;cg_drawCrosshair 13;cg_crosshairsize 31;cg_crosshairHitTime 200;cg_drawgun 2;cg_gunx 0;cg_guny 5;cg_impactSparks 1;cg_gibs 0;cg_playerlean 0;;cg_hitbeep 2;bind y vstr bfg2;bind mwheeldown vstr bfg;bind mwheelup vstr bfg3"
- seta cg_weaponConfig_pg "vstr resetpg;cg_drawcrosshair 2;cg_crosshairSize 48;cg_crosshairHitTime 200;cg_drawgun 2;cg_gunx 0;cg_guny 3;cg_impactSparks 1;cg_gibs 0;cg_playerlean 1;cg_hitbeep 3;bind shift vstr pg2;bind mwheeldown vstr pg;bind mwheelup vstr pg3"
- seta cg_weaponConfig_rg "vstr resetrg;cg_drawcrosshair 11;cg_crosshairsize 31;cg_crosshairHitTime 450;cg_drawgun 0;cg_gunx -1;cg_guny 5;cg_impactSparks 1;cg_gibs 0;cg_playerlean 0.7;cg_hitbeep 2;bind x vstr rg2;bind mwheeldown vstr rg;bind mwheelup vstr rg3"
- seta cg_weaponConfig_lg "vstr resetlg;cg_drawCrosshair 13;cg_crosshairsize 31;cg_crosshairHitTime 51;cg_drawgun 0;cg_gunx 0;cg_guny 3;cg_impactSparks 0;cg_gibs 0;cg_playerlean 1;cg_hitbeep 3;bind s vstr lg2;bind mwheeldown vstr lg;bind mwheelup vstr lg3"
- seta cg_weaponConfig_rl "vstr resetrl;cg_drawCrosshair 13;cg_crosshairsize 31;cg_crosshairHitTime 200;cg_drawgun 2;cg_gunx 0;cg_guny 5;cg_impactSparks 1;cg_gibs 0;cg_playerlean 0;cg_hitbeep 2;bind z vstr rl2;bind mwheeldown vstr rl;bind mwheelup vstr rl3"
- seta cg_weaponConfig_gl "vstr resetgl;cg_drawcrosshair 7;cg_crosshairsize 49;cg_crosshairHitTime 200;cg_drawgun 2;cg_gunx 0;cg_guny 5;cg_impactSparks 1;cg_gibs 0;cg_playerlean 1;cg_hitbeep 2;bind c vstr gl2;bind mwheeldown vstr gl;bind mwheelup vstr gl3"
- seta cg_weaponConfig_sg "vstr resetsg;cg_drawcrosshair 7;cg_crosshairsize 49;cg_crosshairHitTime 200;cg_drawgun 2;cg_gunx 0;cg_guny 3;cg_impactSparks 1;cg_gibs 0;cg_playerlean 0.5;cg_hitbeep 2;bind e vstr sg2;bind mwheeldown vstr sg;bind mwheelup vstr sg3"
- seta cg_weaponConfig_mg "vstr resetmg;cg_drawcrosshair 11;cg_crosshairsize 31;cg_crosshairHitTime 101;cg_drawgun 2;cg_gunx 0;cg_guny 3;cg_impactSparks 1;cg_gibs 0;cg_playerlean 1;cg_hitbeep 3;bind b vstr mg2;bind mwheeldown vstr mg;bind mwheelup vstr mg3"
- seta cg_weaponConfig_g "vstr resetgt;cg_drawcrosshair 3;cg_crosshairsize 70;cg_crosshairHitTime 200;cg_drawgun 2;cg_gunx 2;cg_guny 2;cg_impactSparks 1;cg_gibs 15;cg_playerlean 0.5;cg_hitbeep 2;bind v vstr gt2;bind mwheeldown vstr gt;bind mwheelup vstr gt3"
- //Misc
- seta cg_autoswitch "0" //Enables weapon auto-switch on pickup
- seta cg_switchonempty "1" //Automatically switch to highest numbered weapon with ammo when attempting to fire a weapon that is out of ammo
- seta cg_lowAmmoWarningSound "2" //Controls the playing of low ammo warning sounds
- seta cg_lowAmmoWeaponBarWarning "1" //Controls the weapon bar ammo warning display
- seta cg_lowAmmoWarningPercentile "0.2" //Controls percentile level of ammo available before issuing a low ammo warning
- //-----------------------------------
- // 08 - Game Settings
- //-----------------------------------
- seta bot_nochat "1" //Disables bot chat
- seta cg_allowtaunt "0" //Toggles Taunting
- seta cg_autoaction "3" //Controls the automation of demo recording and final scoreboard screenshots
- seta cg_teamchatsonly "0" //Toggles team only chat
- seta cg_drawpregamemessages "0" //Draws a message to the warmup hud
- //Console
- seta con_speed "126" //Sets the speed of the opening/closing scroll action of the console window
- seta con_opacity "0.75" //Sets the opacity of the console background
- seta con_notifytime "0.1" //Sets the time (in seconds) that messages from other players are displayed on the screen
- seta con_background "0" //Enables the animated console background
- seta com_allowconsole "1" //Affects how you access the console
- seta cl_contimestamps "1" //Put time stamps on console entries
- seta web_chattimestamps "2" //Adds a Timestamp to web buddy chat messages
- seta cl_allowConsoleChat "1" //Allows chat from console window without using the EsayEcommand, while omitting the EE
- //Server commands
- seta sv_fps "125"
- seta cg_compmode "1"
- seta sv_floodProtect "0"
- seta sv_hostname "DogDriller"
- //Visuals
- seta cg_itemFx "3" //3d pickup animations
- seta com_blood "1" //Allows corpse explosions
- seta cg_shadows "1" //Blob type shadow under player
- seta cg_scorePlums "0" //Show floating score plums
- seta cg_drawfriend "1" //Displays blips above your team mates
- seta cg_simpleitems "1" //Replace 3D world items with 2D icons
- seta cg_smokeRadius_dust "24" //Scales the size of smoke plumes from ground dust
- seta cg_smokeRadius_flight "8" //Scales the size of smoke plumes in flight trails
- seta cg_simpleItemsRadius "15" //Set size of 2d icons
- //Models
- seta cg_teamHeadColor "0xFFFFFFFF" //Colorize bright team model heads
- seta cg_enemyHeadColor "0xFF0080FFw" //Colorize bright enemy model heads
- seta cg_teamUpperColor "0xFFFFFFFF" //Colorize bright team model torso/rail
- seta cg_teamLowerColor "0xFFFFFFFF" //Colorize bright team model legs
- seta cg_forceteammodel "crash/bright" //Force team mate player models to be displayed as a specific model
- seta cg_deadBodyDarken "1" //Darkens bright model corpses
- seta cg_enemyUpperColor "0xF8F8FF" //Colorize bright enemy model torso/rail
- seta cg_enemyLowerColor "0x33ff00ff" //Colorize bright enemy model legs
- seta cg_forceenemymodel "keel/bright" //Force enemy team player models to be displayed as a specific model
- seta cg_forceRedTeamModel "" //Force red team models
- seta cg_forceBlueTeamModel "" //Force blue team models
- //Spectate cvars
- seta cg_followkiller "1" //When enabled: In spectator mode, when a player scores a frag, the spectator view automatically switches to that player
- seta cg_followpowerup "0" //When enabled: In spectator mode, when a player obtains a powerup, the spectator view automatically switches to that player
- //-----------------------------------
- // 09 - HUD
- //-----------------------------------
- //seta cg_hudfiles "ui/dogdrillerhud2.cfg" //Points to the file which controls the heads-up display
- seta cg_hudfiles "ui/DogDrillerhud3.cfg" //Points to the file which controls the heads-up display
- loadhud //Refreshes HUD file source as per cg_hudFiles
- //View Modifiers
- seta cg_fov "93" //Field of view factor
- seta cg_bob "0" //Controls view bobbing
- seta cg_zoomfov "93" //Sets zoomed-in field of view factor
- seta cg_waterWarp "0" //Enables the minor warp effect on underwater views
- seta cg_kickscale "0" //Screen shakes when hit
- seta cg_zoomToggle "0" //Enabling this means +zoom is a toggle
- seta cg_zoomscaling "0" //Enables the zooming in/zooming out scaling effect that is used as a transition between your cg_fov and cg_zoomfov
- seta cg_zoomOutOnDeath "0" //Enables resetting of player FOVs back to normal on death
- //Crosshair
- seta cg_drawcrosshair "11" //Displays the specified crosshair image
- seta cg_crosshairColor "5" //Color of your crosshair, unless cg_crosshairhealth is set to 1
- seta cg_crosshairSize "40" //Size of crosshair, measured in pixels
- seta cg_crosshairhealth "0" //Colors the crosshair to indicate your health status (This overrides cg_crosshairColor)
- seta cg_crosshairHitTime "250" //Sets the amount of time the crosshair hit effect is displayed for
- seta cg_crosshairpulse "0" //Allows pulsating effect of the crosshair when items are picked up
- seta cg_crosshairHitColor "1" //Controls crosshair color as applicable to the appropriate hits style controlled by cg_crosshairHitStyle
- seta cg_crosshairHitStyle "2" //Allows the crosshair to indicate the damage dealt to other players
- seta cg_crosshairBrightness "1.0" //Brightness of the crosshair
- seta cg_drawcrosshairnames "1" //Displays the names of target opponents
- seta cg_drawCrosshairTeamHealth "2" //Displays team mate health and armor under their name when targeted
- seta cg_drawCrosshairTeamHealthSize "0.18f" //Controls the size of health and armour values under teams names
- seta cg_drawCrosshairNamesOpacity "0.75" //Sets the opacity of the crosshair names feature
- //Hud information variables
- seta cg_drawfps "0" //Displays the frames-per-second counter
- seta cg_compHud "1" //Enables stream friendly hud
- seta cg_lagometer "0" //Displays netgraph that shows your network packet traffic including received, rejected and lost packets
- seta cg_weaponBar "1" //Displays the weapon bar at the specified place on the screen
- seta cg_drawRewards "1" //Show rewards as they're earned
- seta cg_draw3dIcons "0" //Displays 3D ctf flag on hud
- seta cg_screenDamage "0x700000C8" //Colorizes the on-screen damage indicator
- seta cg_drawattacker "0" //Displays the name and icon of the last player to damage you
- seta cg_useItemWarning "0" //Changes use item warnings
- seta cg_quadKillCounter "0" //Toggles quad kill counter
- seta cg_drawItemPickups "5" //Displays items that were recently picked up
- seta cg_drawteamoverlay "1" //Displays the team overlay
- seta cg_drawteamoverlayX "5" //X-axis offset in respect of cg_drawteamoverlay
- seta cg_drawteamoverlayY "-355" //Y-axis offset in respect of cg_drawteamoverlay
- seta cg_drawFragMessages "1" //Draw frag messages on hud
- seta cg_drawFullWeaponBar "0" //Draws the full weapon bar
- seta cl_demorecordmessage "0" //Message that appears on HUD when recording a demo
- seta cg_selfonteamoverlay "0" //Show yourself on your team overlay\
- seta cg_screenDamage_Self "0" //Colorizes the on-screen self damage indicator
- seta cg_screenDamage_Team "0xFF8000FF" //Colorizes the on-screen team-damage indicators
- seta cg_drawRewardsRowsize "6" //Amount of rewards displayed before only a number is displayed
- seta cg_leveltimerdirection "0" //The counting direction of the timer
- seta cg_battleSuitKillCounter "0" //Toggles battle suite kill counter
- seta cg_drawteamoverlayopacity "0" //Sets the opacity of the team overlay background
- seta cg_lowAmmoWeaponBarWarning "2" //Controls the weapon bar ammo warning display.
- //-----------------------------------
- // 10 - Graphics
- //-----------------------------------
- seta r_mode "23" //Screen resolution setting
- seta r_gamma "1.5" //Amount of image luminance applied to the in-game display
- seta r_finish "0" //Enables synchronization of rendered frames
- seta r_flares "0" //Enables projectile flare and lighting effects
- seta r_picmip "5" //Texture color average/level of detail
- seta r_lodbias "-2" //Sets level of geometric detail
- seta r_drawSun "0" //Controls the way lighting of models and objects is handled by simulating effects of sunlight
- seta r_fastsky "1" //Disable sky boxes (and portal camera views)
- seta r_contrast "1" //Sets the level of contrast
- seta com_maxfps "125" //Maximum rendered frames per seconds
- seta r_intensity "1" //Intensifies the level of brightness added to textures and model skins
- seta r_colorbits "32" //Sets video color depth
- seta r_depthbits "0" //sets the color depth to 16 or 32 bit
- seta r_fullscreen "1" //Enables full-screen view
- seta r_fullbright "0" //Renders all textures on the map at full brightness
- seta r_primitives "0" //Sets rendering method
- seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR" //Sets texture filter
- seta r_vertexlight "0" //Enables vertex lighting
- seta r_stencilbits "0" //Sets stencil buffer size
- seta r_texturebits "32" //Sets texture quality level
- seta r_dynamiclight "0" //Dynamic Lights (eg: rockets emitting light onto nearby scenery)
- seta r_ambientScale "10" //Controls the amount of ambient light cast among players
- seta r_swapInterval "0" //Forces vertical synchronization, used in combination with r_displayrefresh (Only useful with CRT monitors)
- seta r_subdivisions "80" //Curve quality
- seta r_inBrowserMode "8" //Sets resolution when in browser mode
- seta r_ignorehwgamma "0" //Enables ignoring of hardware gamma settings
- seta r_noFastRestart "0" //When set to 0 QL will attempt to change from fullscreen to windowed mode without re-loading all game data
- seta r_simpleMipMaps "1" //Enables simple MIP mapping, boosts performance
- seta r_facePlaneCull "1" //Enables brush face culling, providing a performance boost
- seta r_displayRefresh "120" //Monitor refresh rate (in Hertz)
- seta r_ignoreGLErrors "1" //Toggles option to ignore OpenGL errors and to attempt to continue rendering
- seta r_ignoreFastPath "1" //Toggle fastpath shaders
- seta r_detailtextures "1" //Enables the usage of textures with detail keys
- seta r_overBrightBits "1" //Ambient lighting applied to in-game entities or objects
- seta r_teleporterFlash "0" //Toggles teleporter flash
- seta r_roundImagesDown "1" //Higher number increases performance, lowers image quality
- seta r_allowExtensions "1" //Allows your graphics card/chip to use all OpenGL extensions it is capable of using
- seta r_ext_multitexture "1" //Enables hardware multi-texturing
- seta r_enablePostProcess "1" //Enables post processing
- seta r_mapOverBrightBits "2" //Ambient lighting and radiance of the map
- seta r_ext_gamma_control "1" //Enables the use of external gamma controls
- seta r_enablecolorcorrect "1" //Corrects colours
- seta r_ext_texture_env_add "1" //Enables additive blending when using multi-texturing
- seta r_ext_compressed_textures "1" //Enables texture compression
- seta r_ext_compiled_vertex_array "1" //Enables hardware compiled vertex array rendering
- //-----------------------------------
- // 11 - Scripts
- //-----------------------------------
- //Weapon Scripts
- //settings
- set gt "vstr reset;weapon 1;cg_drawcrosshair 3;cg_crosshairsize 70;cg_crosshairHitTime 200;cg_drawgun 2;cg_guny 2;cg_impactSparks 1;cg_gibs 15;cg_playerlean 0.5;cg_hitbeep 2;bind v vstr gt2;bind mwheeldown vstr gt;bind mwheelup vstr gt3" //gt Pummel
- set mg "vstr reset;weapon 2;cg_drawcrosshair 11;cg_crosshairsize 31;cg_crosshairHitTime 101;cg_drawgun 2;cg_guny 3;cg_impactSparks 1;cg_gibs 0;cg_playerlean 1;cg_hitbeep 3;bind b vstr mg2;bind mwheeldown vstr mg;bind mwheelup vstr mg3"//mg Machine Gun
- set sg "vstr reset;weapon 3;cg_drawcrosshair 7;cg_crosshairsize 49;cg_crosshairHitTime 200;cg_drawgun 2;cg_guny 3;cg_impactSparks 1;cg_gibs 0;cg_playerlean 0.5;cg_hitbeep 2;bind e vstr sg2;bind mwheeldown vstr sg;bind mwheelup vstr sg3" //sg Shotgun
- set gl "vstr reset;weapon 4;cg_drawcrosshair 7;cg_crosshairsize 49;cg_crosshairHitTime 200;cg_drawgun 2;cg_guny 5;cg_impactSparks 1;cg_gibs 0;cg_playerlean 1;cg_hitbeep 2;bind c vstr gl2;bind mwheeldown vstr gl;bind mwheelup vstr gl3"//gl Grenade Launcher
- set rl "vstr reset;weapon 5;cg_drawCrosshair 13;cg_crosshairsize 31;cg_crosshairHitTime 200;cg_drawgun 2;cg_guny 5;cg_impactSparks 1;cg_gibs 0;cg_playerlean 0;cg_hitbeep 2;bind z vstr rl2;bind mwheeldown vstr rl;bind mwheelup vstr rl3" //rl Rocket Launcher
- set lg "vstr reset;weapon 6;cg_drawCrosshair 13;cg_crosshairsize 31;cg_crosshairHitTime 51;cg_drawgun 0;cg_guny 3;cg_impactSparks 0;cg_gibs 0;cg_playerlean 1;cg_hitbeep 3;bind s vstr lg2;bind mwheeldown vstr lg;bind mwheelup vstr lg3" //lg Lightening Gun
- set rg "vstr reset;weapon 7;cg_drawcrosshair 11;cg_crosshairsize 31;cg_crosshairHitTime 450;cg_drawgun 0;cg_guny 5;cg_impactSparks 1;cg_gibs 0;cg_playerlean 0.7;cg_hitbeep 2;bind x vstr rg2;bind mwheeldown vstr rg;bind mwheelup vstr rg3" //rg Railgun
- set pg "vstr reset;weapon 8;cg_drawcrosshair 2;cg_crosshairSize 48;cg_crosshairHitTime 200;cg_drawgun 2;cg_guny 3;cg_impactSparks 1;cg_gibs 0;cg_playerlean 1;cg_hitbeep 3;bind shift vstr pg2;bind mwheeldown vstr pg;bind mwheelup vstr pg3" //pg Plasma gun
- set bfg "vstr reset;weapon 9;cg_drawCrosshair 13;cg_crosshairsize 31;cg_crosshairHitTime 200;cg_drawgun 2;cg_guny 5;cg_impactSparks 1;cg_gibs 0;cg_playerlean 0;;cg_hitbeep 2;bind y vstr bfg2;bind mwheeldown vstr bfg;bind mwheelup vstr bfg3"//bfg10k Big fucking Gun
- set gh "vstr reset;weapon 10" //gh Grapple
- set ng "vstr reset;weapon 11;cg_drawcrosshair 6;cg_crosshairsize 95;cg_crosshairHitTime 200;cg_drawgun 2;cg_guny 3;cg_impactSparks 1;cg_gibs 0;cg_playerlean 1;cg_hitbeep 2;bind j vstr ng2;bind mwheeldown vstr ng;bind mwheelup vstr ng3"//ng Nailgun
- set pm "vstr reset;weapon 12;cg_drawCrosshair 2;cg_crosshairsize 80;cg_crosshairHitTime 200;cg_drawgun 2;cg_guny 3;cg_impactSparks 0;cg_gibs 0;cg_playerlean 1;cg_hitbeep 2;bind , vstr pm2;bind mwheeldown vstr pm;bind mwheelup vstr pm3"//pm Proxy Mines
- set cg "vstr reset;w eapon 13;cg_drawcrosshair 6;cg_crosshairsize 110;cg_crosshairHitTime 51;cg_drawgun 2;cg_guny 3;cg_impactSparks 1;cg_gibs 0;cg_playerlean 1;cg_hitbeep 3;bind h vstr cg2;bind mwheeldown vstr cg;bind mwheelup vstr cg3"//cg Chaingun
- //doubletap to zoom
- set gt2 "weapon 1;cg_zoomfov 75;bind v vstr gt;bind mwheeldown vstr gt"
- set mg2 "weapon 2;cg_zoomfov 75;bind b vstr mg;bind mwheeldown vstr mg"
- set sg2 "weapon 3;cg_zoomfov 75;bind e vstr sg;bind mwheeldown vstr sg"
- set gl2 "weapon 4;cg_zoomfov 75;bind c vstr gl;bind mwheeldown vstr gl"
- set rl2 "weapon 5;cg_zoomfov 75;bind z vstr rl;bind mwheeldown vstr rl"
- set lg2 "weapon 6;cg_zoomfov 75;bind s vstr lg;bind mwheeldown vstr lg"
- set rg2 "weapon 7;cg_zoomfov 41;bind x vstr rg;bind mwheeldown vstr rg"
- set pg2 "weapon 8;cg_zoomfov 75;bind shift vstr pg;bind mwheeldown vstr pg"
- set bfg2 "weapon 9;cg_zoomfov 75;bind y vstr bfg;bind mwheeldown vstr bfg"
- set gh2 "weapon 10;cg_zoomfov 75;bind mouse3 vstr gh;bind mwheeldown vstr gh"
- set ng2 "weapon 11;cg_zoomfov 75;bind j vstr ng;bind mwheeldown vstr ng"
- set pm2 "weapon 12;cg_zoomfov 75;bind , vstr pm;bind mwheeldown vstr pm"
- set cg2 "weapon 13;cg_zoomfov 75;bind h vstr cg;bind mwheeldown vstr cg"
- //mwheelzoom
- set gt3 "vstr gt2;cg_zoomfov 41"
- set mg3 "vstr mg2;cg_zoomfov 41"
- set sg3 "vstr sg2;cg_zoomfov 41"
- set gl3 "vstr gl2;cg_zoomfov 41"
- set rl3 "vstr rl2;cg_zoomfov 41"
- set lg3 "vstr lg2;cg_zoomfov 41"
- set rg3 "vstr rg2;cg_zoomfov 41"
- set pg3 "vstr pg2;cg_zoomfov 41"
- set bfg3 "vstr bfg2;cg_zoomfov 41"
- set gh3 "vstr gh2;cg_zoomfov 41"
- set ng3 "vstr ng2;cg_zoomfov 41"
- set pm3 "vstr pm2;cg_zoomfov 41"
- set cg3 "vstr cg2;cg_zoomfov 41"
- //reset
- set reset "cg_zoomfov 93;bind v vstr gt;bind b vstr mg;bind e vstr sg;bind c vstr gl;bind z vstr rl;bind s vstr lg;bind x vstr rg;bind shift vstr pg;bind y vstr bfg;bind mouse3 vstr gh;bind j vstr ng;bind , vstr pm;bind h vstr ch"
- set resetgt "bind b vstr mg;bind e vstr sg;bind c vstr gl;bind z vstr rl;bind s vstr lg;bind x vstr rg;bind shift vstr pg;bind y vstr bfg;bind mouse3 vstr gh;bind j vstr ng;bind , vstr pm;bind h vstr ch"
- set resetsg "bind v vstr gt;bind e vstr sg;bind c vstr gl;bind z vstr rl;bind s vstr lg;bind x vstr rg;bind shift vstr pg;bind y vstr bfg;bind mouse3 vstr gh;bind j vstr ng;bind , vstr pm;bind h vstr ch"
- set resetgl "bind v vstr gt;bind b vstr mg;bind z vstr rl;bind s vstr lg;bind x vstr rg;bind shift vstr pg;bind y vstr bfg;bind mouse3 vstr gh;bind j vstr ng;bind , vstr pm;bind h vstr ch"
- set resetrl "bind v vstr gt;bind b vstr mg;bind e vstr sg;bind c vstr gl;bind s vstr lg;bind x vstr rg;bind shift vstr pg;bind y vstr bfg;bind mouse3 vstr gh;bind j vstr ng;bind , vstr pm;bind h vstr ch"
- set resetlg "bind v vstr gt;bind b vstr mg;bind e vstr sg;bind c vstr gl;bind z vstr rl;bind x vstr rg;bind shift vstr pg;bind y vstr bfg;bind mouse3 vstr gh;bind j vstr ng;bind , vstr pm;bind h vstr ch"
- set resetrg "bind v vstr gt;bind b vstr mg;bind e vstr sg;bind c vstr gl;bind z vstr rl;bind s vstr lg;bind shift vstr pg;bind y vstr bfg;bind mouse3 vstr gh;bind j vstr ng;bind , vstr pm;bind h vstr ch"
- set resetpg "bind v vstr gt;bind b vstr mg;bind e vstr sg;bind c vstr gl;bind z vstr rl;bind s vstr lg;bind x vstr rg;bind y vstr bfg;bind mouse3 vstr gh;bind j vstr ng;bind , vstr pm;bind h vstr ch"
- set resetbfg "bind v vstr gt;bind b vstr mg;bind e vstr sg;bind c vstr gl;bind z vstr rl;bind s vstr lg;bind x vstr rg;bind shift vstr pg;bind mouse3 vstr gh;bind j vstr ng;bind , vstr pm;bind h vstr ch"
- set resetgh "bind v vstr gt;bind b vstr mg;bind e vstr sg;bind c vstr gl;bind z vstr rl;bind s vstr lg;bind x vstr rg;bind shift vstr pg;bind y vstr bfg;bind j vstr ng;bind , vstr pm;bind h vstr ch"
- set resetng "bind v vstr gt;bind b vstr mg;bind e vstr sg;bind c vstr gl;bind z vstr rl;bind s vstr lg;bind x vstr rg;bind shift vstr pg;bind y vstr bfg;bind mouse3 vstr gh;bind , vstr pm;bind h vstr ch"
- set resetpm "bind v vstr gt;bind b vstr mg;bind e vstr sg;bind c vstr gl;bind z vstr rl;bind s vstr lg;bind x vstr rg;bind shift vstr pg;bind y vstr bfg;bind mouse3 vstr gh;bind j vstr ng;bind h vstr ch"
- set resetcg "bind v vstr gt;bind b vstr mg;bind e vstr sg;bind c vstr gl;bind z vstr rl;bind s vstr lg;bind x vstr rg;bind shift vstr pg;bind y vstr bfg;bind mouse3 vstr gh;bind j vstr ng;bind , vstr pm;bind h vstr ch"
- //Volume control
- seta vol_13 "s_volume 1.6; set vup vstr vol_13;set vdn vstr vol_12; print ^7Volume: ^0[^11.6^0]"
- seta vol_12 "s_volume 1.4; set vup vstr vol_13;set vdn vstr vol_11; print ^7Volume: ^0[^21.4^0]"
- seta vol_11 "s_volume 1.2; set vup vstr vol_12;set vdn vstr vol_10; print ^7Volume: ^0[^21.2^0]"
- seta vol_10 "s_volume 1.0; set vup vstr vol_11;set vdn vstr vol_9;print ^7Volume: ^0[^21.0^0]"
- seta vol_9 "s_volume 0.9; set vup vstr vol_10;set vdn vstr vol_8;print ^7Volume: ^0[^20.9^0]"
- seta vol_8 "s_volume 0.8; set vup vstr vol_9;set vdn vstr vol_7;print ^7Volume: ^0[^20.8^0]"
- seta vol_7 "s_volume 0.7; set vup vstr vol_8;set vdn vstr vol_6;print ^7Volume: ^0[^20.7^0]"
- seta vol_6 "s_volume 0.6; set vup vstr vol_7;set vdn vstr vol_5;print ^7Volume: ^0[^20.6^0]"
- seta vol_5 "s_volume 0.5; set vup vstr vol_6;set vdn vstr vol_4;print ^7Volume: ^0[^20.5^0]"
- seta vol_4 "s_volume 0.4; set vup vstr vol_5;set vdn vstr vol_3;print ^7Volume: ^0[^20.4^0]"
- seta vol_3 "s_volume 0.3; set vup vstr vol_4;set vdn vstr vol_2;print ^7Volume: ^0[^20.3^0]"
- seta vol_2 "s_volume 0.2; set vup vstr vol_3;set vdn vstr vol_1;print ^7Volume: ^0[^20.2^0]"
- seta vol_1 "s_volume 0.1; set vup vstr vol_2;set vdn vstr vol_05; print ^7Volume: ^0[^20.1^0]"
- seta vol_05 "s_volume 0.05;set vup vstr vol_1;set vdn vstr vol_02; print ^7Volume: ^0[^50.05^0]"
- seta vol_02 "s_volume 0.02;set vup vstr vol_05;set vdn vstr vol_0;print ^7Volume: ^0[^50.02^0]"
- seta vol_0 "s_volume 0.0; set vup vstr vol_02;set vdn vstr vol_0;print ^7Volume: ^0[^70.0^0]"
- set vdn "vstr vol_2"
- set vup "vstr vol_4"
- //Timescale control
- seta time_100 "timescale 100; set tup vstr time_100;set tdn vstr time_50;print ^7Timescale: ^0[^2100^0]"
- seta time_50 "timescale 50; set tup vstr time_100;set tdn vstr time_25;print ^7Timescale: ^0[^250^0]"
- seta time_25 "timescale 25; set tup vstr time_50;set tdn vstr time_10;print ^7Timescale: ^0[^225^0]"
- seta time_10 "timescale 10; set tup vstr time_25;set tdn vstr time_2;print ^7Timescale: ^0[^210^0]"
- seta time_2 "timescale 2; set tup vstr time_10;set tdn vstr time_1;print ^7Timescale: ^0[^22.0^0]"
- seta time_1 "timescale 1; set tup vstr time_2;set tdn vstr time_0.75;print ^7Timescale: ^0[^21.0^0]"
- seta time_0.75 "timescale 0.75; set tup vstr time_1;set tdn vstr time_0.5;print ^7Timescale: ^0[^20.75^0]"
- seta time_0.5 "timescale 0.5; set tup vstr time_0.75;set tdn vstr time_0.3; print ^7Timescale: ^0[^20.5^0]"
- seta time_0.3 "timescale 0.3; set tup vstr time_0.5;set tdn vstr time_0.2;print ^7Timescale: ^0[^20.3^0]"
- seta time_0.2 "timescale 0.2;set tup vstr time_0.5;set tdn vstr time_0.1; print ^7Timescale: ^0[^50.2^0]"
- seta time_0.1 "timescale 0.0000001;set tup vstr time_0.2;set tdn vstr time_0;print ^7Timescale: ^0[^50.1>^0]"
- seta time_0 "timescale 0.0; set tup vstr time_0.1;set tdn vstr time_0;print ^7Timescale: ^0[^70.0^0]"
- set tdn "vstr time_0.75"
- set tup "vstr time_2"
- set timescale "1"
- //Rocket Jump
- seta rjump "+attack;+moveup;wait;wait;wait;wait;-moveup"
- alias +rapid ""
- alias -rapid "-attack"
- //High Quality
- alias hq "r_picmip 0;r_mapOverBrightBits 2;r_lodbias 0;r_drawSun 1;r_fastsky 0;r_textureMode gl_linear_mipmap_linear;r_vertexlight 0;r_texturebits 32;r_subdivisions 4;r_simpleMipMaps 0;r_detailtextures 1;cg_simpleitems 0"
- //Zoom
- seta zoomon "+zoom;set activeAction vstr zoomon"
- seta activeAction "vstr zoomon"
- //Bot Spawner
- alias +spawn1bot "sv_timeout 3000; kick all"
- alias -spawn1bot "addbot keel"
- alias +spawn3bots "sv_timeout 3000; kick all"
- alias -spawn3bots "addbot bones; addbot bones; addbot bones"
- alias +spawn8bots "sv_timeout 3000; kick all"
- alias -spawn8bots "addbot keel; addbot keel; addbot keel; addbot keel; addbot keel; addbot keel; addbot keel; addbot keel"
- //Votes
- //Promode
- alias pql "cv ruleset pql"
- alias vql "cv ruleset ql"
- //Maps
- alias devdm6 "devmap campgrounds"
- alias raz3r "devmap raztrainql_beta3"
- alias asy "cv map asylum"
- alias ztn "cv map bloodrun"
- alias sdm1 "cv map Battleforged"
- alias dm5 "cv map forgotten"
- alias dm6 "cv map campgrounds"
- alias dm13 "cv map lostworld"
- alias qua "cv map quarantine"
- alias tri "cv map trinity"
- alias t4 "cv map verticalvengeance"
- alias t7 "cv map furiousheights"
- alias t9 "cv map houseofdecay"
- alias hub1 "cv map Dismemberment"
- alias hub3 "cv map aerowalk"
- alias tox "cv map toxicity"
- alias hektik "cv map hektik"
- alias cpm24 "cv map Phrantic"
- //Teamsizes
- alias 1on1 "cv teamsize 1"
- alias 2on2 "cv teamsize 2"
- alias 3on3 "cv teamsize 3"
- alias 4on4 "cv teamsize 4"
- alias 5on5 "cv teamsize 5"
- alias 6on6 "cv teamsize 6"
- alias 7on7 "cv teamsize 7"
- alias 8on8 "cv teamsize 8"
- alias 9on9 "cv teamsize 9"
- alias shuffle "cv shuffle"
- //-----------------------------------
- // 12 - End
- //-----------------------------------
- play "sound/world/button_zap.wav" //Zzzzap!
- wait;wait;wait;echo ^5...^6Loaded ^1Dog^7Driller's ^2CFG ^5...
- set accelon "sensitivity 3.5;cl_mouseAccel 0.17;set senstog vstr acceloff"
- set acceloff "sensitivity 5;cl_mouseaccel 0;set senstog vstr accelon"
- set senstog "vstr acceloff"
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