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- Building for mode (0)
- Cleaning up from previous executions
- - Cleared parsed objects
- - Cleared room entries
- - Cleared shared locals list
- - Cleared event info
- Loading shared locals from extensions list
- Location in memory of structure: 0x7fc5e01efbe0
- Copying resources:
- Copying sprite names [0]
- Copying sound names [0]
- Copying background names [0]
- Copying path names [0]
- Copying script names [0]
- Copying shader names [0]
- Copying font names [1]
- Copying timeline names [kidding, these are totally not implemented :P] [0]
- Copying object names [0]
- Copying room names [0]
- SYNTAX CHECKING AND PRIMARY PARSING:
- 0 Scripts:
- "Linking" scripts
- `Linking' 0 scripts in 0 passes...
- Completing script "Link"
- Done.
- 0 Objects:
- Creating room creation code scope and parsing
- "Linking" scripts into the objects...
- "Link" complete.
- Tabulating maximum argument passes to each script
- Finished
- Writing modes and settings
- Writing object switch
- Writing resource names and maxima
- Writing events
- Linking globals
- Running Secondary Parse Passes
- Writing object data
- Writing local accessors
- Writing font data
- Writing room data
- Writing shader data
- Running make from `make'
- Full command line: make Game GMODE=Run GRAPHICS=OpenGL1 AUDIO=OpenAL COLLISION=Precise WIDGETS=None NETWORKING=None PLATFORM=xlib CXX=g++ CC=gcc COMPILEPATH=Linux/Linux EXTENSIONS="" OUTPUTNAME="/tmp/egm8021808907479866806.tmp" eTCpath=""
- /usr/bin/make -C ENIGMAsystem/SHELL
- make[1]: Entering directory `/home/flamingopudding/enigma-dev/ENIGMAsystem/SHELL'
- g++ -Wall -s -O3 -IPlatforms/xlib/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/None/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -MMD -MP -c -o .eobjs/Linux/Linux/Run/Bridges/xlib-OpenGL1/graphics_bridge.o Bridges/xlib-OpenGL1/graphics_bridge.cpp
- Bridges/xlib-OpenGL1/graphics_bridge.cpp: In function ‘void enigma_user::display_reset(int, bool)’:
- Bridges/xlib-OpenGL1/graphics_bridge.cpp:73:32: error: ‘wglSwapIntervalEXT’ was not declared in this scope
- Bridges/xlib-OpenGL1/graphics_bridge.cpp:99:110: error: ‘window_get_region_width_scaled’ was not declared in this scope
- Bridges/xlib-OpenGL1/graphics_bridge.cpp:99:145: error: ‘window_get_region_height_scaled’ was not declared in this scope
- g++ -Wall -s -O3 -IPlatforms/xlib/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/None/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -MMD -MP -c -o .eobjs/Linux/Linux/Run/Universal_System/image_formats.o Universal_System/image_formats.cpp
- Universal_System/image_formats.cpp:30:21: fatal error: windows.h: No such file or directory
- compilation terminated.
- g++ -Wall -s -O3 -IPlatforms/xlib/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/None/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -MMD -MP -c -o .eobjs/Linux/Linux/Run/SHELLmain.o SHELLmain.cpp
- make[1]: Leaving directory `/home/flamingopudding/enigma-dev/ENIGMAsystem/SHELL'
- make: *** [Game] Error 2
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