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Nov 5th, 2013
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  1. Building for mode (0)
  2. Cleaning up from previous executions
  3. - Cleared parsed objects
  4. - Cleared room entries
  5. - Cleared shared locals list
  6. - Cleared event info
  7. Loading shared locals from extensions list
  8. Location in memory of structure: 0x7fc5e01efbe0
  9. Copying resources:
  10. Copying sprite names [0]
  11. Copying sound names [0]
  12. Copying background names [0]
  13. Copying path names [0]
  14. Copying script names [0]
  15. Copying shader names [0]
  16. Copying font names [1]
  17. Copying timeline names [kidding, these are totally not implemented :P] [0]
  18. Copying object names [0]
  19. Copying room names [0]
  20. SYNTAX CHECKING AND PRIMARY PARSING:
  21. 0 Scripts:
  22. "Linking" scripts
  23. `Linking' 0 scripts in 0 passes...
  24. Completing script "Link"
  25. Done.
  26. 0 Objects:
  27. Creating room creation code scope and parsing
  28. "Linking" scripts into the objects...
  29. "Link" complete.
  30. Tabulating maximum argument passes to each script
  31. Finished
  32. Writing modes and settings
  33. Writing object switch
  34. Writing resource names and maxima
  35. Writing events
  36. Linking globals
  37. Running Secondary Parse Passes
  38. Writing object data
  39. Writing local accessors
  40. Writing font data
  41. Writing room data
  42. Writing shader data
  43. Running make from `make'
  44. Full command line: make Game GMODE=Run GRAPHICS=OpenGL1 AUDIO=OpenAL COLLISION=Precise WIDGETS=None NETWORKING=None PLATFORM=xlib CXX=g++ CC=gcc COMPILEPATH=Linux/Linux EXTENSIONS="" OUTPUTNAME="/tmp/egm8021808907479866806.tmp" eTCpath=""
  45. /usr/bin/make -C ENIGMAsystem/SHELL
  46. make[1]: Entering directory `/home/flamingopudding/enigma-dev/ENIGMAsystem/SHELL'
  47. g++ -Wall -s -O3 -IPlatforms/xlib/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/None/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -MMD -MP -c -o .eobjs/Linux/Linux/Run/Bridges/xlib-OpenGL1/graphics_bridge.o Bridges/xlib-OpenGL1/graphics_bridge.cpp
  48. Bridges/xlib-OpenGL1/graphics_bridge.cpp: In function ‘void enigma_user::display_reset(int, bool)’:
  49. Bridges/xlib-OpenGL1/graphics_bridge.cpp:73:32: error: ‘wglSwapIntervalEXT’ was not declared in this scope
  50. Bridges/xlib-OpenGL1/graphics_bridge.cpp:99:110: error: ‘window_get_region_width_scaled’ was not declared in this scope
  51. Bridges/xlib-OpenGL1/graphics_bridge.cpp:99:145: error: ‘window_get_region_height_scaled’ was not declared in this scope
  52. g++ -Wall -s -O3 -IPlatforms/xlib/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/None/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -MMD -MP -c -o .eobjs/Linux/Linux/Run/Universal_System/image_formats.o Universal_System/image_formats.cpp
  53. Universal_System/image_formats.cpp:30:21: fatal error: windows.h: No such file or directory
  54. compilation terminated.
  55. g++ -Wall -s -O3 -IPlatforms/xlib/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/None/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -MMD -MP -c -o .eobjs/Linux/Linux/Run/SHELLmain.o SHELLmain.cpp
  56. make[1]: Leaving directory `/home/flamingopudding/enigma-dev/ENIGMAsystem/SHELL'
  57. make: *** [Game] Error 2
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