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BaSs_HaXoR

XBOX RTE C++

Oct 13th, 2014
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C++ 2.14 KB | None | 0 0
  1. //SOURCE: http://www.unknowncheats.me/forum/call-duty-modern-warfare-3/73902-mw3-offsets-10-02-12-1-5-387-a.html
  2.  
  3. //Credits to goldy for most of the patterns, rest to me.
  4.  
  5. #define OFFS_Client 0x9FCAF8
  6. #define OFFS_Client_Size 0x000564
  7. #define OFFS_Entity 0xA08A28
  8. #define OFFS_Entity_Size 0x0001F8
  9. #define OFFS_CG 0x8FF420
  10. #define OFFS_CGS 0x8FAEA0
  11. #define OFFS_Refdef 0x96A630
  12. #define OFFS_ViewMatrix 0x1063C00
  13. #define OFFS_RefViewAngles 0x96F15C
  14. #define OFFS_DiplayInfo 0x58DCD00
  15.  
  16. #define OFFS_RegisterFont 0x489110
  17. #define OFFS_RegisterShader 0x40D270
  18. #define OFFS_DrawStretchPic 0x43E160
  19. #define OFFS_DrawRotatedPic 0x4C0C00
  20. #define OFFS_GetScreenMatrix 0x42EAA0
  21. #define OFFS_DrawEngineText 0x465CD0
  22. #define OFFS_StrWidth 0x532BD0
  23. #define OFFS_Trace 0x469C70
  24.  
  25. #define OFFS_AimAssist 0x573A70
  26. #define OFFS_RegisterTag 0x4BD310
  27.  
  28. #define OFFS_GetWeapon 0x8DDE50
  29.  
  30. #define OFFS_DisableIngameMouse 0x5A7E565
  31.  
  32. #define OFFS_DrawEngineRadar 0x508C10
  33. #define OFFS_OverlayLocal 0x44B360
  34. #define OFFS_OverlayFriendly 0x45C8F0
  35. #define OFFS_OverlayEnemy 0x4A7AB0
  36. #define OFFS_OverlayPlane 0x5146E0
  37. #define OFFS_OverlayHeli 0x563F30
  38. #define OFFS_OverlayTurret 0x5449C0
  39. #define OFFS_OverlayPackage 0x5568D0
  40.  
  41. #define OFFS_Ingame 0x8FF430
  42. //Btw, you have to edit your client struct as the size increased.
  43.  
  44. //Advanced UAV ( Credits to cardow )
  45.                 pCG->uav = 1;
  46.         *(BYTE*)(*(DWORD*)(0x1C29564) + 0xC) = 1;
  47. //Updated Clientinfo_t
  48.  
  49. typedef struct
  50. {
  51.     int ClientNum; //0x0000
  52.     int Valid; //0x0004
  53.     char _0x0008[4];
  54.     char Name[16]; //0x000C
  55.     int Team; //0x001C
  56.     int Team2; //0x0020
  57.     int Rank; //0x0024
  58.     char _0x0028[16];
  59.     int Perk; //0x0038
  60.     char _0x003C[8];
  61.     int Score; //0x0044
  62.     char _0x0048[8];
  63.     char BodyName[32]; //0x0050
  64.     char _0x0070[32];
  65.     char HeadName[32]; //0x0090
  66.     char _0x00B0[992];
  67.     BYTE Standing; //0x0490
  68.     BYTE Walking; //0x0491
  69.     BYTE Sprinting; //0x0492
  70.     char _0x0493[13];
  71.     int Attacking; //0x04A0
  72.     char _0x04A4[4];
  73.     int Zooming; //0x04A8
  74.     char _0x04AC[68];
  75.     int WeaponNum1; //0x04F0
  76.     char _0x04F4[24];
  77.     int WeaponNum2; //0x050C
  78.     char _0x0510[84];  // padding increased by 0x4
  79. }client_t;
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