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- <?xml version="1.0" encoding="UTF-8"?>
- <spellcast>
- <variables>
- <!-- Equipment variables, change if you have Magian staves -->
- <var name="LightStaff">Apollo's Staff</var>
- <var name="EarthStaff">Terra's Staff</var>
- <var name="WindStaff">Auster's Staff</var>
- <var name="IceStaff">Aquilo's Staff</var>
- <var name="FireStaff">Vulcan's Staff</var>
- <var name="WaterStaff">Neptune's Staff</var>
- <var name="ThunderStaff">Jupiter's Staff</var>
- <var name="DarkStaff">Pluto's Staff</var>
- <!-- Automatic switches, don't need to mess with these -->
- <var Name="ChangeAddendum">0</var>
- <var Name="ChangeArt">0</var>
- <var Name="StratagemPrep">0</var>
- <var Name="StratagemConserveMP">0</var>
- <var Name="StratagemFastCast">0</var>
- <var Name="StratagemAreaEffect">0</var>
- <var Name="StratagemPotency">0</var>
- <var Name="StratagemEnmity">0</var>
- <var Name="StratagemAccuracy">0</var>
- <var Name="StratagemDuration">0</var>
- <var Name="AutomaticArts">1</var>
- <var Name="AutomaticAddendum">1</var>
- <var Name="QueueStratagems">1</var>
- <!-- Manual switches, change 0s to 1s to turn on some useful features -->
- <var Name="RetainDT">0</var>
- <var Name="RetainPDT">0</var>
- <var Name="RetainMDT">0</var>
- <var Name="RetainEvasion">0</var>
- <var Name="RetainAccuracy">0</var>
- <var Name="EmphasizeAccuracy">0</var>
- <var Name="EmphasizeEmnity">0</var>
- <var Name="AutoEchoDrops">0</var>
- </variables>
- <sets>
- <group Name="Primary" Default="Yes">
- <set Name="Resting">
- <main>$DarkStaff</main>
- <sub>Ariesian Grip</sub>
- <ammo>Clarus Stone</ammo>
- <head>Yigit Turban</head>
- <neck>Eidolon Pendant</neck>
- <lear>Antivenom Earring</lear>
- <rear>Magnetic Earring</rear>
- <body>Yigit Gomlek</body>
- <hands>Yigit Gages</hands>
- <back>Felicitas Cape</back>
- <waist>Austerity Belt</waist>
- <legs>Yigit Seraweels</legs>
- <feet>Yigit Crackows</feet>
- </set>
- <set Name="Evasion">
- <body>Yigit Gomlek</body>
- <hands>Yigit Gages</hands>
- <rring>Heed Ring</rring>
- <legs>Yigit Seraweels</legs>
- <feet>Yigit Crackows</feet>
- </set>
- <set Name="PhysicalDamageTaken">
- <main>$EarthStaff</main>
- <neck>Twilight Torque</neck>
- <rear>Colossus's Earring</rear>
- <lring>Dark Ring</lring>
- <rring>Dark Ring</rring>
- <back>Umbra Cape</back>
- <legs>Tatsumaki Sitagoromo</legs>
- </set>
- <set Name="MagicalDamageTaken" BaseSet="PhysicalDamageTaken">
- <neck>Twilight Torque</neck>
- <back>Colossus's Mantle</back>
- </set>
- <set Name="Refresh" BaseSet="PhysicalDamageTaken">
- <head>Savant's Bonnet +2</head>
- <body>Savant's Gown +2</body>
- <hands>Serpentes Cuffs</hands>
- <feet>Serpentes Sabots</feet>
- </set>
- <set name="Sublimation" BaseSet="Refresh">
- <head>Scholar's Mortarboard</head>
- <body>Argute Gown</body>
- <lear>Savant's Earring</lear>
- </set>
- <set Name="MovementSpeed" BaseSet="PhysicalDamageTaken">
- <feet>Desert Boots</feet>
- </set>
- <set Name="StandardMelee">
- <main>Celeritas Pole</main>
- <sub>Arbuda Grip</sub>
- <head>Zelus Tiara</head>
- <body>Goliard Saio</body>
- <waist>Goading Belt</waist>
- </set>
- <set Name="AccurateMelee" BaseSet="StandardMelee">
- <head>Hakke Hachimaki</head>
- </set>
- <set Name="STRWeaponSkill" BaseSet="StandardMelee">
- </set>
- <set Name="INTWeaponSkill" BaseSet="StandardMelee">
- </set>
- <set Name="Emnity" BaseSet="ElementalDamage">
- <sub>Verse Strap</sub>
- <neck>Fylgja Torque +1</neck>
- <body>Goliard Saio</body>
- </set>
- <set Name="ConserveMP">
- <ammo>Clarus Stone</ammo>
- <lear>Gifted Earring</lear>
- <rear>Magnetic Earring</rear>
- <back>Vita Cape</back>
- <waist>Austerity Belt</waist>
- </set>
- <set Name="FastCast" BaseSet="ConserveMP">
- <sub>Vivid Strap</sub>
- <ammo>Incantor Stone</ammo>
- <neck>Stoicheion Medal</neck>
- <lear>Loquac. Earring</lear>
- <body>Heka's Kalasiris</body>
- <lring>Prolix Ring</lring>
- <back>Veela Cape</back>
- </set>
- <set Name="QuickeningPrecast" BaseSet="FastCast">
- <head>Savant's Bonnet +2</head>
- <body>Savant's Gown +2</body>
- <hands>Savant's Bracers +2</hands>
- <legs>Savant's Pants +2</legs>
- <feet>Savant's Loafers +2</feet>
- </set>
- <set name="Enhancing">
- <main>$WaterStaff</main>
- <sub>Reign Grip</sub>
- <ammo>Savant's Treatise</ammo>
- <rear>Geist Earring</rear>
- <body>Argute Gown</body>
- <hands>Savant's Bracers +2</hands>
- <lring>Balrahn's Ring</lring>
- <rring>Omega Ring</rring>
- <waist>Siegel Sash</waist>
- </set>
- <set name="Healing">
- <main>$LightStaff</main>
- <sub>Reign Grip</sub>
- <ammo>Aqua Sachet</ammo>
- <head>Selenian Cap</head>
- <neck>Fylgja Torque +1</neck>
- <lear>Geist Earring</lear>
- <rear>Roundel Earring</rear>
- <body>Heka's Kalasiris</body>
- <hands>Serpentes Cuffs</hands>
- <lring>Tamas Ring</lring>
- <rring>Sirona's Ring</rring>
- <waist>Siegel Sash</waist>
- <feet>Serpentes Sabots</feet>
- </set>
- <set name="Divine">
- <main>$LightStaff</main>
- <sub>Wise Strap</sub>
- <ammo>Witchstone</ammo>
- <head>Literae Hat</head>
- <neck>Savant's Chain</neck>
- <lear>Novio Earring</lear>
- <rear>Hecate's Earring</rear>
- <body>Savant's Gown +2</body>
- <hands>Savant's Bracers +2</hands>
- <rring>Strendu Ring</rring>
- <waist>Witch Sash</waist>
- <legs>Cybele Pants</legs>
- <feet>Theurgia Clogs</feet>
- </set>
- <set name="Darkness">
- <sub>Caecus Grip</sub>
- <ammo>Savant's Treatise</ammo>
- <head>Literae Hat</head>
- <neck>Aesir Torque</neck>
- <body>Savant's Gown +2</body>
- <hands>Sorceror's Gloves</hands>
- <lring>Balrahn's Ring</lring>
- <rring>Omega Ring</rring>
- <waist>Witch Sash</waist>
- <legs>Savant's Pants +2</legs>
- <feet>Savant's Loafers +1</feet>
- </set>
- <set Name="Intelligence">
- <main>Kirin's Pole</main>
- <sub>Bugard Strap +1</sub>
- <ammo>Snow Sachet</ammo>
- <head>Goetia Petasos +2</head>
- <neck>Goetia Chain</neck>
- <body>Savant's Gown +2</body>
- <hands>Savant's Bracers +2</hands>
- <lring>Diamond Ring</lring>
- <rring>Tamas Ring</rring>
- <waist>Witch Sash</waist>
- <legs>Cybele Pants</legs>
- <feet>Savant's Loafers +1</feet>
- </set>
- <set Name="ElementalAccuracy" BaseSet="Intelligence">
- <ammo>Savant's Treatise</ammo>
- <neck>Aesir Torque</neck>
- <body>Goetia Coat +2</body>
- <lring>Balrahn's Ring</lring>
- <rring>Omega Ring</rring>
- <legs>Goetia Chausses +2</legs>
- </set>
- <set name="ElementalDamage" BaseSet="Intelligence">
- <sub>Wise Strap</sub>
- <ammo>Witchstone</ammo>
- <head>Literae Hat</head>
- <neck>Savant's Chain</neck>
- <lear>Novio Earring</lear>
- <rear>Hecate's Earring</rear>
- <body>Savant's Gown +2</body>
- <hands>Vicious Mufflers</hands>
- <rring>Strendu Ring</rring>
- <back>Searing Cape</back>
- <waist>Witch Sash</waist>
- <legs>Cybele Pants</legs>
- <feet>Theurgia Clogs</feet>
- </set>
- <set name="Enfeebling" BaseSet="ElementalAccuracy">
- <sub>Macero Grip</sub>
- <ammo>Savant's Treatise</ammo>
- <legs>Savant's Pants +2</legs>
- </set>
- </group>
- <group Name="LevelCap60" Default="No">
- <set Name="Resting">
- <main>$DarkStaff</main>
- <sub>Ariesian Grip</sub>
- <ammo>Clarus Stone</ammo>
- <head>Yigit Turban</head>
- <neck>Eidolon Pendant</neck>
- <lear>Antivenom Earring</lear>
- <rear>Magnetic Earring</rear>
- <body>Yigit Gomlek</body>
- <hands>Yigit Gages</hands>
- <back>Felicitas Cape</back>
- <waist>Austerity Belt</waist>
- <legs>Yigit Seraweels</legs>
- <feet>Yigit Crackows</feet>
- </set>
- <set Name="Evasion">
- <body>Yigit Gomlek</body>
- <hands>Yigit Gages</hands>
- <rring>Heed Ring</rring>
- <legs>Yigit Seraweels</legs>
- <feet>Yigit Crackows</feet>
- </set>
- <set Name="PhysicalDamageTaken">
- <main>$EarthStaff</main>
- <head>Goetia Petasos +2</head>
- <neck>Twilight Torque</neck>
- <lear>Sorcerer's Earring</lear>
- <rear>Colossus's Earring</rear>
- <lring>Dark Ring</lring>
- <rring>Dark Ring</rring>
- <back>Umbra Cape</back>
- <legs>Tatsumaki Sitagoromo</legs>
- </set>
- <set Name="MagicalDamageTaken" BaseSet="PhysicalDamageTaken">
- <neck>Twilight Torque</neck>
- <back>Colossus's Mantle</back>
- </set>
- <set Name="Refresh" BaseSet="PhysicalDamageTaken">
- <body>Goetia Coat +2</body>
- <hands>Serpentes Cuffs</hands>
- <feet>Serpentes Sabots</feet>
- </set>
- <set Name="MovementSpeed" BaseSet="PhysicalDamageTaken">
- <feet>Desert Boots</feet>
- </set>
- <set Name="StandardMelee">
- <main>Mage's Staff</main>
- <head>Walahra Turban</head>
- <body>Goliard Saio</body>
- <waist>Goading Belt</waist>
- </set>
- <set Name="AccurateMelee" BaseSet="StandardMelee">
- <head>Hakke Hachimaki</head>
- </set>
- <set Name="STRWeaponSkill" BaseSet="StandardMelee">
- <main></main>
- <sub></sub>
- <ranged></ranged>
- <ammo></ammo>
- <head></head>
- <neck></neck>
- <lear></lear>
- <rear></rear>
- <body></body>
- <hands></hands>
- <lring></lring>
- <rring></rring>
- <back></back>
- <waist></waist>
- <legs></legs>
- <feet></feet>
- </set>
- <set Name="INTWeaponSkill" BaseSet="StandardMelee">
- <main></main>
- <sub></sub>
- <ranged></ranged>
- <ammo></ammo>
- <head></head>
- <neck></neck>
- <lear></lear>
- <rear></rear>
- <body></body>
- <hands></hands>
- <lring></lring>
- <rring></rring>
- <back></back>
- <waist></waist>
- <legs></legs>
- <feet></feet>
- </set>
- <set Name="Emnity">
- <sub>Verse Strap</sub>
- <head>Goetia Petasos +2</head>
- <neck>Fylgja Torque +1</neck>
- <body>Goliard Saio</body>
- <feet>Goetia Sabots +2</feet>
- </set>
- <set Name="ConserveMP">
- <ammo>Clarus Stone</ammo>
- <lear>Gifted Earring</lear>
- <rear>Magnetic Earring</rear>
- <back>Vita Cape</back>
- <waist>Austerity Belt</waist>
- </set>
- <set Name="FastCast" BaseSet="ConserveMP">
- <sub>Vivid Strap</sub>
- <lear>Loquac. Earring</lear>
- <back>Veela Cape</back>
- </set>
- <set Name="ElementalPrecast" BaseSet="ConserveMP">
- <head>Goetia Petasos +2</head>
- <body>Goetia Coat +2</body>
- <hands>Goetia Gloves +2</hands>
- <legs>Goetia Chausses +2</legs>
- <feet>Goetia Sabots +2</feet>
- </set>
- <set name="Enhancing">
- <main>$WaterStaff</main>
- <sub>Reign Grip</sub>
- <ammo>Sturm's Report</ammo>
- <lear>Goetia Earring</lear>
- <rear>Geist Earring</rear>
- <body>Teal Saio</body>
- <hands>Teal Cuffs</hands>
- <lring>Balrahn's Ring</lring>
- <rring>Omega Ring</rring>
- <waist>Witch Sash</waist>
- </set>
- <set name="Healing">
- <main>$LightStaff</main>
- <sub>Reign Grip</sub>
- <ammo>Aqua Sachet</ammo>
- <neck>Fylgja Torque +1</neck>
- <lear>Geist Earring</lear>
- <rear>Roundel Earring</rear>
- <hands>Serpentes Cuffs</hands>
- <lring>Tamas Ring</lring>
- <rring>Sirona's Ring</rring>
- <waist>Witch Sash</waist>
- <feet>Serpentes Sabots</feet>
- </set>
- <set name="Divine">
- <main>$LightStaff</main>
- <sub>Wise Strap</sub>
- <ammo>Witchstone</ammo>
- <head>Geotia Petasos +1</head>
- <neck>Goetia Chain</neck>
- <lear>Novio Earring</lear>
- <rear>Hecate's Earring</rear>
- <body>Goetia Coat +2</body>
- <hands>Goetia Gloves +2</hands>
- <rring>Strendu Ring</rring>
- <back>Goetia Mantle</back>
- <waist>Witch Sash</waist>
- <legs>Cybele Pants</legs>
- <feet>Theurgia Clogs</feet>
- </set>
- <set name="Darkness">
- <sub>Caecus Grip</sub>
- <ammo>Sturm's Report</ammo>
- <head>Literae Hat</head>
- <neck>Aesir Torque</neck>
- <lear>Goetia Earring</lear>
- <body>Goetia Coat +2</body>
- <hands>Sorceror's Gloves</hands>
- <lring>Balrahn's Ring</lring>
- <rring>Omega Ring</rring>
- <waist>Witch Sash</waist>
- <legs>Wizard's Tonban</legs>
- <feet>Goetia Sabots +2</feet>
- </set>
- <set Name="Intelligence">
- <main>Kirin's Pole</main>
- <sub>Bugard Strap +1</sub>
- <ammo>Snow Sachet</ammo>
- <head>Goetia Petasos +2</head>
- <neck>Goetia Chain</neck>
- <body>Royal Redingote</body>
- <hands>Goetia Gloves +2</hands>
- <lring>Diamond Ring</lring>
- <rring>Tamas Ring</rring>
- <back>Goetia Mantle</back>
- <waist>Witch Sash</waist>
- <legs>Cybele Pants</legs>
- <feet>Goetia Sabots +2</feet>
- </set>
- <set Name="ElementalAccuracy" BaseSet="Intelligence">
- <ammo>Sturm's Report</ammo>
- <neck>Aesir Torque</neck>
- <body>Goetia Coat +2</body>
- <lring>Balrahn's Ring</lring>
- <rring>Omega Ring</rring>
- <legs>Goetia Chausses +2</legs>
- </set>
- <set name="ElementalDamage" BaseSet="Intelligence">
- <sub>Wise Strap</sub>
- <ammo>Witchstone</ammo>
- <head>Geotia Petasos +1</head>
- <neck>Goetia Chain</neck>
- <lear>Novio Earring</lear>
- <rear>Hecate's Earring</rear>
- <body>Goetia Coat +2</body>
- <hands>Goetia Gloves +2</hands>
- <rring>Strendu Ring</rring>
- <back>Goetia Mantle</back>
- <waist>Witch Sash</waist>
- <legs>Cybele Pants</legs>
- <feet>Theurgia Clogs</feet>
- </set>
- <set name="Enfeebling" BaseSet="ElementalAccuracy">
- <sub>Macero Grip</sub>
- <ammo>Sturm's Report</ammo>
- <head>Igqira Tiara</head>
- <lear>Goetia Earring</lear>
- <legs>Igqira Lappa</legs>
- </set>
- </group>
- <group Name="LevelCap75" Default="No">
- <set Name="Resting">
- <main>$DarkStaff</main>
- <sub>Ariesian Grip</sub>
- <ammo>Clarus Stone</ammo>
- <head>Yigit Turban</head>
- <neck>Eidolon Pendant</neck>
- <lear>Antivenom Earring</lear>
- <rear>Magnetic Earring</rear>
- <body>Yigit Gomlek</body>
- <hands>Yigit Gages</hands>
- <back>Felicitas Cape</back>
- <waist>Austerity Belt</waist>
- <legs>Yigit Seraweels</legs>
- <feet>Yigit Crackows</feet>
- </set>
- <set Name="Evasion">
- <body>Yigit Gomlek</body>
- <hands>Yigit Gages</hands>
- <rring>Heed Ring</rring>
- <legs>Yigit Seraweels</legs>
- <feet>Yigit Crackows</feet>
- </set>
- <set Name="PhysicalDamageTaken">
- <main>$EarthStaff</main>
- <neck>Twilight Torque</neck>
- <lear>Sorcerer's Earring</lear>
- <rear>Colossus's Earring</rear>
- <lring>Dark Ring</lring>
- <rring>Dark Ring</rring>
- <back>Umbra Cape</back>
- <legs>Tatsumaki Sitagoromo</legs>
- </set>
- <set Name="MagicalDamageTaken" BaseSet="PhysicalDamageTaken">
- <neck>Twilight Torque</neck>
- <back>Colossus's Mantle</back>
- </set>
- <set Name="Refresh" BaseSet="PhysicalDamageTaken">
- <body>Goetia Coat +2</body>
- <hands>Serpentes Cuffs</hands>
- <feet>Serpentes Sabots</feet>
- </set>
- <set Name="MovementSpeed" BaseSet="PhysicalDamageTaken">
- <feet>Desert Boots</feet>
- </set>
- <set Name="StandardMelee">
- <main>Mage's Staff</main>
- <head>Walahra Turban</head>
- <body>Goliard Saio</body>
- <waist>Goading Belt</waist>
- </set>
- <set Name="AccurateMelee" BaseSet="StandardMelee">
- <head>Hakke Hachimaki</head>
- </set>
- <set Name="STRWeaponSkill" BaseSet="StandardMelee">
- <main></main>
- <sub></sub>
- <ranged></ranged>
- <ammo></ammo>
- <head></head>
- <neck></neck>
- <lear></lear>
- <rear></rear>
- <body></body>
- <hands></hands>
- <lring></lring>
- <rring></rring>
- <back></back>
- <waist></waist>
- <legs></legs>
- <feet></feet>
- </set>
- <set Name="INTWeaponSkill" BaseSet="StandardMelee">
- <main></main>
- <sub></sub>
- <ranged></ranged>
- <ammo></ammo>
- <head></head>
- <neck></neck>
- <lear></lear>
- <rear></rear>
- <body></body>
- <hands></hands>
- <lring></lring>
- <rring></rring>
- <back></back>
- <waist></waist>
- <legs></legs>
- <feet></feet>
- </set>
- <set Name="Emnity">
- <sub>Verse Strap</sub>
- <head>Goetia Petasos +2</head>
- <neck>Fylgja Torque +1</neck>
- <body>Goliard Saio</body>
- <feet>Goetia Sabots +2</feet>
- </set>
- <set Name="ConserveMP">
- <ammo>Clarus Stone</ammo>
- <lear>Gifted Earring</lear>
- <rear>Magnetic Earring</rear>
- <back>Vita Cape</back>
- <waist>Austerity Belt</waist>
- </set>
- <set Name="FastCast" BaseSet="ConserveMP">
- <sub>Vivid Strap</sub>
- <lear>Loquac. Earring</lear>
- <back>Veela Cape</back>
- </set>
- <set Name="ElementalPrecast" BaseSet="ConserveMP">
- <head>Goetia Petasos +2</head>
- <body>Goetia Coat +2</body>
- <hands>Goetia Gloves +2</hands>
- <legs>Goetia Chausses +2</legs>
- <feet>Goetia Sabots +2</feet>
- </set>
- <set name="Enhancing">
- <main>$WaterStaff</main>
- <sub>Reign Grip</sub>
- <ammo>Sturm's Report</ammo>
- <lear>Goetia Earring</lear>
- <rear>Geist Earring</rear>
- <body>Teal Saio</body>
- <hands>Teal Cuffs</hands>
- <lring>Balrahn's Ring</lring>
- <rring>Omega Ring</rring>
- <waist>Witch Sash</waist>
- </set>
- <set name="Healing">
- <main>$LightStaff</main>
- <sub>Reign Grip</sub>
- <ammo>Aqua Sachet</ammo>
- <neck>Fylgja Torque +1</neck>
- <lear>Geist Earring</lear>
- <rear>Roundel Earring</rear>
- <hands>Serpentes Cuffs</hands>
- <lring>Tamas Ring</lring>
- <rring>Sirona's Ring</rring>
- <waist>Witch Sash</waist>
- <feet>Serpentes Sabots</feet>
- </set>
- <set name="Divine">
- <main>$LightStaff</main>
- <sub>Wise Strap</sub>
- <ammo>Witchstone</ammo>
- <head>Geotia Petasos +1</head>
- <neck>Goetia Chain</neck>
- <lear>Novio Earring</lear>
- <rear>Hecate's Earring</rear>
- <body>Goetia Coat +2</body>
- <hands>Goetia Gloves +2</hands>
- <rring>Strendu Ring</rring>
- <back>Goetia Mantle</back>
- <waist>Witch Sash</waist>
- <legs>Cybele Pants</legs>
- <feet>Theurgia Clogs</feet>
- </set>
- <set name="Darkness">
- <sub>Caecus Grip</sub>
- <ammo>Sturm's Report</ammo>
- <head>Literae Hat</head>
- <neck>Aesir Torque</neck>
- <lear>Goetia Earring</lear>
- <body>Goetia Coat +2</body>
- <hands>Sorceror's Gloves</hands>
- <lring>Balrahn's Ring</lring>
- <rring>Omega Ring</rring>
- <waist>Witch Sash</waist>
- <legs>Wizard's Tonban</legs>
- <feet>Goetia Sabots +2</feet>
- </set>
- <set Name="Intelligence">
- <main>Kirin's Pole</main>
- <sub>Bugard Strap +1</sub>
- <ammo>Snow Sachet</ammo>
- <head>Goetia Petasos +2</head>
- <neck>Goetia Chain</neck>
- <body>Royal Redingote</body>
- <hands>Goetia Gloves +2</hands>
- <lring>Diamond Ring</lring>
- <rring>Tamas Ring</rring>
- <back>Goetia Mantle</back>
- <waist>Witch Sash</waist>
- <legs>Cybele Pants</legs>
- <feet>Goetia Sabots +2</feet>
- </set>
- <set Name="ElementalAccuracy" BaseSet="Intelligence">
- <ammo>Sturm's Report</ammo>
- <neck>Aesir Torque</neck>
- <body>Goetia Coat +2</body>
- <lring>Balrahn's Ring</lring>
- <rring>Omega Ring</rring>
- <legs>Goetia Chausses +2</legs>
- </set>
- <set name="ElementalDamage" BaseSet="Intelligence">
- <sub>Wise Strap</sub>
- <ammo>Witchstone</ammo>
- <head>Geotia Petasos +1</head>
- <neck>Goetia Chain</neck>
- <lear>Novio Earring</lear>
- <rear>Hecate's Earring</rear>
- <body>Goetia Coat +2</body>
- <hands>Goetia Gloves +2</hands>
- <rring>Strendu Ring</rring>
- <back>Goetia Mantle</back>
- <waist>Witch Sash</waist>
- <legs>Cybele Pants</legs>
- <feet>Theurgia Clogs</feet>
- </set>
- <set name="Enfeebling" BaseSet="ElementalAccuracy">
- <sub>Macero Grip</sub>
- <ammo>Sturm's Report</ammo>
- <head>Igqira Tiara</head>
- <lear>Goetia Earring</lear>
- <legs>Igqira Lappa</legs>
- </set>
- </group>
- </sets>
- <rules>
- <!--Rules for what to wear on idle; prioritizes physical damage mitigating gear by default -->
- <if Status="Idle|Aftercast">
- <if advanced='"$RetainPDT"="1"'>
- <action type="equip" when="Idle|Aftercast" set="Refresh" />
- <action type="equip" when="Idle|Aftercast" set="PhysicalDamageTaken" />
- </if>
- <elseif advanced='"$RetainMDT"="1"'>
- <action type="equip" when="Idle|Aftercast" set="Refresh" />
- <action type="equip" when="Idle|Aftercast" set="MagicalDamageTaken" />
- </elseif>
- <elseif advanced='"$RetainEvasion"="1"'>
- <action type="equip" when="Idle|Aftercast" set="Refresh" />
- <action type="equip" when="Idle|Aftercast" set="Evasion" />
- </elseif>
- <elseif BuffActive="Sublimation: Activated">
- <action type="equip" when="Idle|Aftercast" set="Sublimation" />
- </elseif>
- <else>
- <action type="equip" when="Idle|Aftercast" set="PhysicalDamageTaken" />
- <action type="equip" when="Idle|Aftercast" set="Refresh" />
- </else>
- </if>
- <elseif Status="Engaged">
- <if advanced='"$RetainPDT"="1"'>
- <action type="equip" when="Engaged|Aftercast" set="PhysicalDamageTaken" />
- </if>
- <elseif advanced='"$RetainMDT"="1"'>
- <action type="equip" when="Engaged|Aftercast" set="MagicalDamageTaken" />
- </elseif>
- <elseif advanced='"$RetainEvasion"="1"'>
- <action type="equip" when="Engaged|Aftercast" set="Evasion" />
- </elseif>
- <else>
- <action type="equip" when="Engaged|Aftercast" set="StandardMelee" />
- </else>
- </elseif>
- <elseif Status="Resting">
- <action type="equip" when="Resting" set="Resting" />
- </elseif>
- <!--Will correct spell target if you're targeting the wrong thing -->
- <if SpellTargetType="MONSTER" NotValidTarget="*Enemy*" ValidTarget="*Self*">
- <action type="changetarget" target="<me>" />
- </if>
- <if SpellTargetType="NONE" ValidTarget="*Self*">
- <action type="changetarget" target="<me>" />
- </if>
- <if Type="JobAbility">
- <if BuffActive="Amnesia|Sleep|Stun|Terror|Petrification|Charm">
- <!-- Cancel WS if unable to cast -->
- <addtochat Color="56">Unable to use ability</addtochat>
- <cancelspell />
- </if>
- <else>
- <if Spell="Sublimation">
- <action type="Equip" when="precast"><head>Savant's Bonnet +2</head></action>
- </if>
- <if Spell="Rapture|Ebullience">
- <action type="Equip" when="precast"><head>Savant's Bonnet +2</head></action>
- </if>
- <if Spell="Perpetuance|Immanence">
- <action type="Equip" when="precast"><hands>Savant's Bracers +2</hands></action>
- </if>
- <if Spell="Penury|Parsimony">
- <action type="Equip" when="precast"><legs>Savant's Pants +2</legs></action>
- </if>
- <if Spell="Addendum: White|Addendum: Black">
- <action type="Equip" when="precast"><body>Savant's Gown +2</body></action>
- </if>
- </else>
- </if>
- <if Type="WeaponSkill">
- <if Mode="OR" TargetDistanceGT="4.7" BuffActive="Amnesia|Sleep|Stun|Terror|Petrification|Charm">
- <!-- Cancel WS if unable to cast -->
- <addtochat Color="56">Unable to perform weaponskill</addtochat>
- <cancelspell />
- </if>
- <else>
- <!-- Scythe -->
- <if Spell="Shadow of Death|Spiral Hell">
- <action type="equip" when="precast"><head lock="yes">Rekka Hachimaki</head></action>
- <action type="equip" when="precast" set="AccurateMelee" />
- </if>
- <!-- Staff -->
- <elseif Spell="Earth Crusher|Sunburst|Heavy Swing|Shell Crusher|Full Swing|Spirit Taker|Retribution|Cataclysm">
- <action type="equip" when="precast"><head lock="yes">Hakke Hachimaki</head></action>
- <action type="equip" when="precast" set="AccurateMelee" />
- </elseif>
- <!-- Club -->
- <elseif Spell="Seraph Strike|Skullbreaker|True Strike|Judgment|Black Halo">
- <action type="equip" when="precast"><head lock="yes">Rokugo Hachimaki</head></action>
- <action type="equip" when="precast" set="AccurateMelee" />
- </elseif>
- </else>
- </if>
- <!--Automates strategems for you under 2hr ability -->
- <if spell="Tabula Rasa">
- <if BuffActive="Tabula Rasa">
- <if BuffActive="Penury|Parsimony">
- <if BuffActive="Rapture|Ebullience">
- <if BuffActive="Light Arts|Addendum: White">
- <action type="ChangeSpell" Spell="Celerity" />
- </if>
- <elseif BuffActive="Dark Arts|Addendum: Black">
- <action type="ChangeSpell" Spell="Alacrity" />
- </elseif>
- </if>
- <elseif BuffActive="Light Arts|Addendum: White">
- <action type="ChangeSpell" Spell="Rapture" />
- </elseif>
- <elseif BuffActive="Dark Arts|Addendum: Black">
- <action type="ChangeSpell" Spell="Ebullience" />
- </elseif>
- </if>
- <elseif BuffActive="Light Arts|Addendum: White">
- <action type="ChangeSpell" Spell="Penury" />
- </elseif>
- <elseif BuffActive="Dark Arts|Addendum: Black">
- <action type="ChangeSpell" Spell="Parsimony" />
- </elseif>
- </if>
- </if>
- <!--Automated arts selection and strategem queueing -->
- <if Spell="Accession|Alacrity|Celerity|Ebullience|Manifestation|Parsimony|Penury|Rapture|Equanimity|Tranquility|Focalization|Altruism|Immanence|Perpetuance">
- <if Advanced="$QueueStratagems=1 AND $StratagemPrep=0">
- <if Spell="Parsimony|Penury">
- <if Advanced="$StratagemConserveMP=0">
- <action Type="Var" cmd="set StratagemConserveMP 1"/>
- <action Type="AddtoChat" Color="121">[Stratagem: Enabled] Reduces the MP cost of your next spell by 50%.</action>
- </if>
- <else>
- <action Type="Var" cmd="set StratagemConserveMP 0"/>
- <action Type="AddtoChat" Color="121">[Stratagem: Disabled]</action>
- </else>
- </if>
- <if Spell="Alacrity|Celerity">
- <if Advanced="$StratagemFastCast=0">
- <action Type="Var" cmd="set StratagemFastCast 1"/>
- <action Type="AddtoChat" Color="121">[Stratagem: Enabled] Reduces the casting time and recast time of your next spell by 50%.</action>
- </if>
- <else>
- <action Type="Var" cmd="set StratagemFastCast 0"/>
- <action Type="AddtoChat" Color="121">[Stratagem: Disabled]</action>
- </else>
- </if>
- <if Spell="Accession|Manifestation">
- <if Advanced="$StratagemAreaEffect=0">
- <action Type="Var" cmd="set StratagemAreaEffect 1"/>
- <action Type="AddtoChat" Color="121">[Stratagem: Enabled] Extends the effect of your next spell to targets within range. MP cost and recast time are doubled.</action>
- </if>
- <else>
- <action Type="Var" cmd="set StratagemAreaEffect 0"/>
- <action Type="AddtoChat" Color="121">[Stratagem: Disabled]</action>
- </else>
- </if>
- <if Spell="Ebullience|Rapture">
- <if Advanced="$StratagemPotency=0">
- <action Type="Var" cmd="set StratagemPotency 1"/>
- <action Type="AddtoChat" Color="121">[Stratagem: Enabled] Enhances potency of your next spell.</action>
- </if>
- <else>
- <action Type="Var" cmd="set StratagemPotency 0"/>
- <action Type="AddtoChat" Color="121">[Stratagem: Disabled]</action>
- </else>
- </if>
- <if Spell="Equanimity|Tranquility">
- <if Advanced="$StratagemEnmity=0">
- <action Type="Var" cmd="set StratagemEnmity 1"/>
- <action Type="AddtoChat" Color="121">[Stratagem: Enabled] Reduces enmity of your next spell.</action>
- </if>
- <else>
- <action Type="Var" cmd="set StratagemEnmity 0"/>
- <action Type="AddtoChat" Color="121">[Stratagem: Disabled]</action>
- </else>
- </if>
- <if Spell="Focalization|Altruism">
- <if Advanced="$StratagemAccuracy=0">
- <action Type="Var" cmd="set StratagemAccuracy 1"/>
- <action Type="AddtoChat" Color="121">[Stratagem: Enabled] Enhances magic accuracy of your next spell.</action>
- </if>
- <else>
- <action Type="Var" cmd="set StratagemAccuracy 0"/>
- <action Type="AddtoChat" Color="121">[Stratagem: Disabled]</action>
- </else>
- </if>
- <if Spell="Immanence|Perpetuance">
- <if Advanced="$StratagemDuration=0">
- <action Type="Var" cmd="set StratagemDuration 1"/>
- <action Type="AddtoChat" Color="121">[Stratagem: Enabled] Enhances duration/skillchain properties of your next spell.</action>
- </if>
- <else>
- <action Type="Var" cmd="set StratagemDuration 0"/>
- <action Type="AddtoChat" Color="121">[Stratagem: Disabled]</action>
- </else>
- </if>
- <action Type="CancelSpell"/>
- </if>
- </if>
- <if Type="*Magic">
- <!-- Remove silence with echo drops and retry spell -->
- <if BuffActive="Silence" CommandPrefix="/ma|/magic">
- <if Advanced="$AutoEchoDrops=1">
- <addtochat Color="56">Silenced; using echo drops...</addtochat>
- <action Type="Command">wait 1.5;%Spell %SpellTargetRaw;</action>
- <action Type="Command">input /item "Echo Drops" me</action>
- <action Type="CancelSpell"/>
- <action Type="Return"/>
- </if>
- </if>
- <else>
- <!-- Black Stratagems -->
- <if Type="BlackMagic">
- <!--Uses to Dark Arts if casting a Black Magic spell-->
- <if NotBuffActive="Dark Arts|Addendum: Black" Advanced="$AutomaticArts=1 AND $ChangeArt=0">
- <action Type="Var" cmd="set ChangeArt 1"/>
- <action Type="Command">wait 1.5;%Spell %SpellTargetRaw;</action>
- <action Type="Command">Dark Arts</action>
- <action Type="CancelSpell"/>
- <action Type="Return"/>
- </if>
- <!--Uses Addendum: Black if required to cast spell-->
- <if Spell="Sleep*|Dispel|Break|*V" NotBuffActive="Addendum: Black|Enlightenment" Advanced='$AutomaticAddendum=1 AND $ChangeAddendum=0'>
- <if NotBuffActive="Dark Arts" Advanced="$ChangeArt=0">
- <action Type="Var" cmd="set ChangeArt 1"/>
- <action Type="Command">wait 1.5;%Spell %SpellTargetRaw;</action>
- <action Type="Command">Dark Arts</action>
- <action Type="CancelSpell"/>
- <action Type="Return"/>
- </if>
- <action Type="Var" cmd="set ChangeAddendum 1"/>
- <action Type="Command">wait 1.5;%Spell %SpellTargetRaw;</action>
- <action Type="Command">Addendum: Black</action>
- <action Type="CancelSpell"/>
- <action Type="Return"/>
- </if>
- <!--Uses Stratagems if they have been added to the queue-->
- <if Advanced="$QueueStratagems=1">
- <action Type="Var" cmd="set StratagemPrep 1"/>
- <if Advanced="$StratagemConserveMP=1">
- <if NotBuffActive="Dark Arts|Addendum: Black" Advanced="$ChangeArt=0">
- <action Type="Var" cmd="set ChangeArt 1"/>
- <action Type="Command">wait 1.5;%Spell %SpellTargetRaw;</action>
- <action Type="Command">Dark Arts</action>
- <action Type="CancelSpell"/>
- <action Type="Return"/>
- </if>
- <action Type="Var" cmd="set StratagemConserveMP 0"/>
- <action Type="Command">wait 1.5;%Spell %SpellTargetRaw;</action>
- <action Type="Command">Parsimony</action>
- <action Type="CancelSpell"/>
- <action Type="Return"/>
- </if>
- <if Advanced="$StratagemFastCast=1">
- <if NotBuffActive="Dark Arts|Addendum: Black" Advanced="$ChangeArt=0">
- <action Type="Var" cmd="set ChangeArt 1"/>
- <action Type="Command">wait 1.5;%Spell %SpellTargetRaw;</action>
- <action Type="Command">Dark Arts</action>
- <action Type="CancelSpell"/>
- <action Type="Return"/>
- </if>
- <action Type="Var" cmd="set StratagemFastCast 0"/>
- <action Type="Command">wait 1.5;%Spell %SpellTargetRaw;</action>
- <action Type="Command">Alacrity</action>
- <action Type="CancelSpell"/>
- <action Type="Return"/>
- </if>
- <if Advanced="$StratagemAreaEffect=1" Spell="Absorb*|Aspir|Aspir II|Bind|Bio*|Blind|Dispel|Drain|Break|Klimaform|Poison|Sleep|Sleep II|Stun">
- <if NotBuffActive="Dark Arts|Addendum: Black" Advanced="$ChangeArt=0">
- <action Type="Var" cmd="set ChangeArt 1"/>
- <action Type="Command">wait 1.5;%Spell %SpellTargetRaw;</action>
- <action Type="Command">Dark Arts</action>
- <action Type="CancelSpell"/>
- <action Type="Return"/>
- </if>
- <action Type="Var" cmd="set StratagemAreaEffect 0"/>
- <action Type="Command">wait 1.5;%Spell %SpellTargetRaw;</action>
- <action Type="Command">Manifestation</action>
- <action Type="CancelSpell"/>
- <action Type="Return"/>
- </if>
- <if Advanced="$StratagemPotency=1" Spell="Stone*|Aero*|Blizzard*|Fire*|Water*|Thunder*|*helix|Drain|Aspir*|Bio*|Klaustra">
- <if NotBuffActive="Dark Arts|Addendum: Black" Advanced="$ChangeArt=0">
- <action Type="Var" cmd="set ChangeArt 1"/>
- <action Type="Command">wait 1.5;%Spell %SpellTargetRaw;</action>
- <action Type="Command">Dark Arts</action>
- <action Type="CancelSpell"/>
- <action Type="Return"/>
- </if>
- <action Type="Var" cmd="set StratagemPotency 0"/>
- <action Type="Command">wait 1.5;%Spell %SpellTargetRaw;</action>
- <action Type="Command">Ebullience</action>
- <action Type="CancelSpell"/>
- <action Type="Return"/>
- </if>
- <if Advanced="$StratagemEnmity=1">
- <if NotBuffActive="Dark Arts|Addendum: Black" Advanced="$ChangeArt=0">
- <action Type="Var" cmd="set ChangeArt 1"/>
- <action Type="Command">wait 1.5;%Spell %SpellTargetRaw;</action>
- <action Type="Command">Dark Arts</action>
- <action Type="CancelSpell"/>
- <action Type="Return"/>
- </if>
- <action Type="Var" cmd="set StratagemEnmity 0"/>
- <action Type="Command">wait 1.5;%Spell %SpellTargetRaw;</action>
- <action Type="Command">Equanimity</action>
- <action Type="CancelSpell"/>
- <action Type="Return"/>
- </if>
- <if Advanced="$StratagemAccuracy=1">
- <if NotBuffActive="Dark Arts|Addendum: Black" Advanced="$ChangeArt=0">
- <action Type="Var" cmd="set ChangeArt 1"/>
- <action Type="Command">wait 1.5;%Spell %SpellTargetRaw;</action>
- <action Type="Command">Dark Arts</action>
- <action Type="CancelSpell"/>
- <action Type="Return"/>
- </if>
- <action Type="Var" cmd="set StratagemAccuracy 0"/>
- <action Type="Command">wait 1.5;%Spell %SpellTargetRaw;</action>
- <action Type="Command">Focalization</action>
- <action Type="CancelSpell"/>
- <action Type="Return"/>
- </if>
- <if Advanced="$StratagemDuration=1">
- <if NotBuffActive="Dark Arts|Addendum: Black" Advanced="$ChangeArt=0">
- <action Type="Var" cmd="set ChangeArt 1"/>
- <action Type="Command">wait 1.5;%Spell %SpellTargetRaw;</action>
- <action Type="Command">Dark Arts</action>
- <action Type="CancelSpell"/>
- <action Type="Return"/>
- </if>
- <action Type="Var" cmd="set StratagemDuration 0"/>
- <action Type="Command">wait 1.5;%Spell %SpellTargetRaw;</action>
- <action Type="Command">Immanence</action>
- <action Type="CancelSpell"/>
- <action Type="Return"/>
- </if>
- <action Type="Var" cmd="set StratagemPrep 0"/>
- </if>
- </if>
- <!-- White Stratagems -->
- <if Type="WhiteMagic">
- <!--Uses to Light Arts if casting a White Magic spell-->
- <if NotBuffActive="Light Arts|Addendum: White" Advanced="$AutomaticArts=1 AND $ChangeArt=0">
- <action Type="Var" cmd="set ChangeArt 1"/>
- <action Type="Command">wait 1.5;%Spell %SpellTargetRaw;</action>
- <action Type="Command">Light Arts</action>
- <action Type="CancelSpell"/>
- <action Type="Return"/>
- </if>
- <!--Uses Addendum: White if required to cast spell-->
- <if Spell="Erase|Raise*|Reraise*|*na" NotBuffActive="Addendum: White|Enlightenment" Advanced='$AutomaticAddendum=1 AND $ChangeAddendum=0'>
- <if NotBuffActive="Light Arts" Advanced="$ChangeArt=0">
- <action Type="Var" cmd="set ChangeArt 1"/>
- <action Type="Command">wait 1.5;%Spell %SpellTargetRaw;</action>
- <action Type="Command">Light Arts</action>
- <action Type="CancelSpell"/>
- <action Type="Return"/>
- </if>
- <action Type="Var" cmd="set ChangeAddendum 1"/>
- <action Type="Command">wait 1.5;%Spell %SpellTargetRaw;</action>
- <action Type="Command">Addendum: White</action>
- <action Type="CancelSpell"/>
- <action Type="Return"/>
- </if>
- <!--Uses Stratagems if they have been added to the queue-->
- <if Advanced="$QueueStratagems=1">
- <action Type="Var" cmd="set StratagemPrep 1"/>
- <if Advanced="$StratagemConserveMP=1">
- <if NotBuffActive="Light Arts|Addendum: White" Advanced="$ChangeArt=0">
- <action Type="Var" cmd="set ChangeArt 1"/>
- <action Type="Command">wait 1.5;%Spell %SpellTargetRaw;</action>
- <action Type="Command">Light Arts</action>
- <action Type="CancelSpell"/>
- <action Type="Return"/>
- </if>
- <action Type="Var" cmd="set StratagemConserveMP 0"/>
- <action Type="Command">wait 1.5;%Spell %SpellTargetRaw;</action>
- <action Type="Command">Penury</action>
- <action Type="CancelSpell"/>
- <action Type="Return"/>
- </if>
- <if Advanced="$StratagemFastCast=1">
- <if NotBuffActive="Light Arts|Addendum: White" Advanced="$ChangeArt=0">
- <action Type="Var" cmd="set ChangeArt 1"/>
- <action Type="Command">wait 1.5;%Spell %SpellTargetRaw;</action>
- <action Type="Command">Light Arts</action>
- <action Type="CancelSpell"/>
- <action Type="Return"/>
- </if>
- <action Type="Var" cmd="set StratagemFastCast 0"/>
- <action Type="Command">wait 1.5;%Spell %SpellTargetRaw;</action>
- <action Type="Command">Celerity</action>
- <action Type="CancelSpell"/>
- <action Type="Return"/>
- </if>
- <if Advanced="$StratagemAreaEffect=1" Spell="Aquaveil|Bar*|Blink|Cure*|Deodorize|En*|Erase|Invisible|Phalanx|Protect*|Regen*|Shell*|Sneak|Stoneskin|*na|*storm|Adloquium|Animus*|Embrava" NotSpell="*ra">
- <if NotBuffActive="Light Arts|Addendum: White" Advanced="$ChangeArt=0">
- <action Type="Var" cmd="set ChangeArt 1"/>
- <action Type="Command">wait 1.5;%Spell %SpellTargetRaw;</action>
- <action Type="Command">Light Arts</action>
- <action Type="CancelSpell"/>
- <action Type="Return"/>
- </if>
- <action Type="Var" cmd="set StratagemAreaEffect 0"/>
- <action Type="Command">wait 1.5;%Spell %SpellTargetRaw;</action>
- <action Type="Command">Accession</action>
- <action Type="CancelSpell"/>
- <action Type="Return"/>
- </if>
- <if Advanced="$StratagemPotency=1" Spell="Banish*|Cure*|Dia*">
- <if NotBuffActive="Light Arts|Addendum: White" Advanced="$ChangeArt=0">
- <action Type="Var" cmd="set ChangeArt 1"/>
- <action Type="Command">wait 1.5;%Spell %SpellTargetRaw;</action>
- <action Type="Command">Light Arts</action>
- <action Type="CancelSpell"/>
- <action Type="Return"/>
- </if>
- <action Type="Var" cmd="set StratagemPotency 0"/>
- <action Type="Command">wait 1.5;%Spell %SpellTargetRaw;</action>
- <action Type="Command">Rapture</action>
- <action Type="CancelSpell"/>
- <action Type="Return"/>
- </if>
- <if Advanced="$StratagemEnmity=1">
- <if NotBuffActive="Light Arts|Addendum: White" Advanced="$ChangeArt=0">
- <action Type="Var" cmd="set ChangeArt 1"/>
- <action Type="Command">wait 1.5;%Spell %SpellTargetRaw;</action>
- <action Type="Command">Light Arts</action>
- <action Type="CancelSpell"/>
- <action Type="Return"/>
- </if>
- <action Type="Var" cmd="set StratagemEnmity 0"/>
- <action Type="Command">wait 1.5;%Spell %SpellTargetRaw;</action>
- <action Type="Command">Tranquility</action>
- <action Type="CancelSpell"/>
- <action Type="Return"/>
- </if>
- <if Advanced="$StratagemAccuracy=1">
- <if NotBuffActive="Light Arts|Addendum: White" Advanced="$ChangeArt=0">
- <action Type="Var" cmd="set ChangeArt 1"/>
- <action Type="Command">wait 1.5;%Spell %SpellTargetRaw;</action>
- <action Type="Command">Light Arts</action>
- <action Type="CancelSpell"/>
- <action Type="Return"/>
- </if>
- <action Type="Var" cmd="set StratagemAccuracy 0"/>
- <action Type="Command">wait 1.5;%Spell %SpellTargetRaw;</action>
- <action Type="Command">Altruism</action>
- <action Type="CancelSpell"/>
- <action Type="Return"/>
- </if>
- <if Advanced="$StratagemDuration=1">
- <if NotBuffActive="Light Arts|Addendum: White" Advanced="$ChangeArt=0">
- <action Type="Var" cmd="set ChangeArt 1"/>
- <action Type="Command">wait 1.5;%Spell %SpellTargetRaw;</action>
- <action Type="Command">Light Arts</action>
- <action Type="CancelSpell"/>
- <action Type="Return"/>
- </if>
- <action Type="Var" cmd="set StratagemDuration 0"/>
- <action Type="Command">wait 1.5;%Spell %SpellTargetRaw;</action>
- <action Type="Command">Perpetuance</action>
- <action Type="CancelSpell"/>
- <action Type="Return"/>
- </if>
- <action Type="Var" cmd="set StratagemPrep 0"/>
- </if>
- <action Type="Var" cmd="set ChangeArt 0"/>
- <action Type="Var" cmd="set ChangeAddendum 0"/>
- </if>
- <if Skill="EnhancingMagic">
- <if BuffActive="Addendum: White">
- <action type="equip" when="precast" Set="QuickeningPrecast" />
- </if>
- <else>
- <action type="equip" when="precast" Set="FastCast" />
- </else>
- <action type="Equip" when="precast"><waist>Siegel Sash</waist></action>
- <action type="equip" when="midcast" Set="Enhancing" />
- <!-- Using the Cancel plugin, buffs are removed just as they are being recast for fresh timers -->
- <if Spell="Sneak|Invisible">
- <action type="Equip" when="midcast"><back>Skulker's Cape</back></action>
- <if Spell="Sneak" SpellTargetType="Self" BuffActive="Sneak">
- <action type="command" when="midcast">cancel 71</action>
- <action type="midcastdelay" delay="1.8" />
- </if>
- </if>
- <elseif Spell="Stoneskin">
- <action type="Equip" when="midcast"><main>Kirin's Pole</main></action>
- <action type="Equip" when="midcast"><sub>Reign Grip</sub></action>
- <if BuffActive="Stoneskin">
- <action type="command" when="midcast">cancel 37</action>
- <action type="midcastdelay" delay="4.8" />
- </if>
- </elseif>
- <elseif Spell="Blink" BuffActive="Blink">
- <action type="command" when="midcast">cancel 36</action>
- <action type="midcastdelay" delay="4.5" />
- </elseif>
- <elseif Spell="Shock Spikes" BuffActive="Shock Spikes">
- <action type="command" when="midcast">cancel 38</action>
- <action type="midcastdelay" delay="0.2" />
- </elseif>
- <elseif Spell="Aquaveil" BuffActive="Aquaveil">
- <action type="command" when="midcast">cancel 39</action>
- <action type="midcastdelay" delay="3.0" />
- </elseif>
- <elseif Spell="Protect*" BuffActive="Protect" SpellTargetType="Self">
- <action type="command" when="midcast">cancel 40</action>
- <action type="midcastdelay" delay="0.5" />
- </elseif>
- <elseif Spell="Shell*" BuffActive="Shell" SpellTargetType="Self">
- <action type="command" when="midcast">cancel 41</action>
- <action type="midcastdelay" delay="0.5" />
- </elseif>
- <elseif Spell="Regen*">
- <action type="Equip" when="midcast"><head>Savant's Bonnet +2</head></action>
- <if BuffActive="Regen" SpellTargetType="Self">
- <action type="command" when="midcast">cancel 42</action>
- <action type="midcastdelay" delay="3.0" />
- </if>
- </elseif>
- <elseif Spell="Escape|Warp|Warp II|Retrace|Teleport-*|Reraise|Tractor">
- <action type="return" />
- </elseif>
- </if>
- <if Skill="HealingMagic">
- <if BuffActive="Addendum: White">
- <action type="equip" when="precast" Set="QuickeningPrecast" />
- </if>
- <else>
- <action type="equip" when="precast" Set="FastCast" />
- </else>
- <action type="equip" when="midcast" Set="Healing" />
- </if>
- <if Skill="DivineMagic">
- <if BuffActive="Addendum: White">
- <action type="equip" when="precast" Set="QuickeningPrecast" />
- </if>
- <else>
- <action type="equip" when="precast" Set="FastCast" />
- </else>
- <action type="equip" when="midcast" Set="Divine" />
- </if>
- <if Skill="DarknessMagic">
- <if BuffActive="Addendum: Black">
- <action type="equip" when="precast" Set="QuickeningPrecast" />
- </if>
- <else>
- <action type="equip" when="precast" Set="FastCast" />
- </else>
- <action type="equip" when="midcast" Set="Darkness" />
- <action type="equip" when="midcast"><main>$%SpellElementStaff</main></action>
- <if Advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" = "%DayElement")'>
- <if Element="Dark"><action type="equip" when="midcast"><waist lock="yes">Anrin Obi</waist></action></if>
- <elseif Element="Thunder"><action type="equip" when="midcast"><waist lock="yes">Rairin Obi</waist></action></elseif>
- </if>
- <if Spell="Klimaform">
- <action type="Equip" when="midcast"><feet>Savant's Loafers +2</feet></action>
- </if>
- </if>
- <if Skill="ElementalMagic">
- <if BuffActive="Addendum: Black">
- <action type="equip" when="precast" Set="QuickeningPrecast" />
- </if>
- <else>
- <action type="equip" when="precast" Set="FastCast" />
- </else>
- <if Spell="*helix|Frost|Drown|Rasp|Burn|Shock|Choke">
- <action type="equip" when="midcast" Set="Intelligence" />
- </if>
- <else>
- <if advanced='"$EmphasizeAccuracy"="1"'>
- <action type="equip" when="midcast" Set="ElementalAccuracy" />
- <action type="equip" when="midcast"><main>$%SpellElementStaff</main></action>
- </if>
- <if advanced='"$EmphasizeEmnity"="1"'>
- <action type="equip" when="midcast" Set="Emnity" />
- <action type="equip" when="midcast"><main>$%SpellElementStaff</main></action>
- </if>
- <else>
- <action type="equip" when="midcast" Set="ElementalDamage" />
- <action type="equip" when="midcast"><main>$%SpellElementStaff</main></action>
- <if Advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" = "%DayElement")'>
- <action type="equip" when="midcast"><back lock="yes">Twilight Cape</back></action>
- <if Element="Dark"><action type="equip" when="midcast"><waist lock="yes">Anrin Obi</waist></action></if>
- <elseif Element="Light"><action type="equip" when="midcast"><waist lock="yes">Korin Obi</waist></action></elseif>
- <elseif Element="Thunder"><action type="equip" when="midcast"><waist lock="yes">Rairin Obi</waist></action></elseif>
- <elseif Element="Ice"><action type="equip" when="midcast"><waist lock="yes">Hyorin Obi</waist></action></elseif>
- <elseif Element="Fire"><action type="equip" when="midcast"><waist lock="yes">Karin Obi</waist></action></elseif>
- <elseif Element="Wind"><action type="equip" when="midcast"><waist lock="yes">Furin Obi</waist></action></elseif>
- <elseif Element="Water"><action type="equip" when="midcast"><waist lock="yes">Suirin Obi</waist></action></elseif>
- <elseif Element="Earth"><action type="equip" when="midcast"><waist lock="yes">Dorin Obi</waist></action></elseif>
- </if>
- </else>
- </else>
- </if>
- <if Skill="EnfeeblingMagic">
- <if BuffActive="Addendum: White|Addendum: Black">
- <action type="equip" when="precast" Set="QuickeningPrecast" />
- </if>
- <else>
- <action type="equip" when="precast" Set="FastCast" />
- </else>
- <action type="equip" when="midcast" Set="Enfeebling" />
- <action type="equip" when="midcast"><main>$%SpellElementStaff</main></action>
- <if Spell="Sleep|Sleepga">
- <action type="command" when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] <%target> Wearing off in 15s</action>
- <action type="command" when="aftercast">wait 55;input /echo [$sleepid:%spell] <%target> Wearing off in 5s;spellcast var dec sleepid;</action>
- </if>
- <elseif Spell="Sleep II|Sleepga II">
- <action type="command" when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] <%target> Wearing off in 45s</action>
- <action type="command" when="aftercast">wait 75;input /echo [$sleepid:%spell] <%target> Wearing off in 15s</action>
- <action type="command" when="aftercast">wait 85;input /echo [$sleepid:%spell] <%target> Wearing off in 5s;spellcast var dec sleepid;</action>
- </elseif>
- <elseif Spell="Break|Breakga">
- <action type="command" when="aftercast">spellcast var inc breakid;wait 15;input /echo [$breakid:%spell] <%target> Wearing off in 15s</action>
- </elseif>
- </if>
- </else>
- </if>
- </rules>
- </spellcast>
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