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- Begin Map
- Begin Level
- Begin Actor Class=StaticMeshActor Name=StaticMeshActor_4554 Archetype=StaticMeshActor'Engine.Default__StaticMeshActor'
- Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent_846 Archetype=StaticMeshComponent'Engine.Default__StaticMeshActor:StaticMeshComponent0'
- StaticMesh=StaticMesh'EditorMeshes.TexPropPlane'
- LODData(0)=(IrrelevantLights=((A=-2027561525,B=1278808928,C=1444999851,D=7688166),(A=-727922471,B=1301216091,C=435602316,D=1158138372),(A=-2133940099,B=1174255349,C=1402713769,D=-1817260984),(A=-842942143,B=1184624153,C=719743624,D=2090158183)))
- LightmassSettings=(bUseEmissiveForStaticLighting=True,EmissiveLightExplicitInfluenceRadius=200.000000,EmissiveBoost=0.500000)
- Materials(0)=MaterialInstanceConstant'FX_Atmospherics.Lighting.Materials.MAL.MAL_Barrikday_Sunlight'
- ReplacementPrimitive=None
- MaxDrawDistance=8500.000000
- CachedMaxDrawDistance=8500.000000
- PreviewEnvironmentShadowing=0
- bAllowCullDistanceVolume=False
- HiddenGame=True
- bAllowApproximateOcclusion=True
- bAcceptsStaticDecals=False
- bAcceptsDynamicDecals=False
- bAcceptsFoliage=False
- CastShadow=False
- bForceDirectLightMap=True
- bCastDynamicShadow=False
- bAcceptsDynamicDominantLightShadows=False
- bAcceptsDynamicLights=False
- bUsePrecomputedShadows=True
- CollideActors=False
- BlockRigidBody=False
- VisibilityId=3857
- LightingChannels=(bInitialized=True,Static=True)
- Name="StaticMeshComponent_846"
- ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshActor:StaticMeshComponent0'
- CustomProperties
- End Object
- StaticMeshComponent=StaticMeshComponent'StaticMeshComponent_846'
- BlockRigidBody=False
- bCollideActors=False
- Components(0)=StaticMeshComponent'StaticMeshComponent_846'
- Location=(X=3736.130127,Y=2865.049316,Z=120.000000)
- Rotation=(Pitch=16384,Yaw=-29315,Roll=33660)
- DrawScale3D=(X=1.000000,Y=0.700000,Z=0.400000)
- CollisionType=COLLIDE_NoCollision
- Tag="StaticMeshActor"
- Group="MAL"
- CollisionComponent=StaticMeshComponent'StaticMeshComponent_846'
- Name="StaticMeshActor_4554"
- ObjectArchetype=StaticMeshActor'Engine.Default__StaticMeshActor'
- End Actor
- End Level
- Begin Surface
- End Surface
- End Map
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