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Noneatme

Untitled

Jun 30th, 2013
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Lua 0.97 KB | None | 0 0
  1. addEventHandler("onClientRender",getRootElement(),
  2. function()
  3.     for index, player in pairs(getElementsByType("player", getRootElement(), true)) do
  4.         local target = getPedTarget(player)
  5.         if (target) and getPedWeapon(player) == 34 then
  6.             local px,py,pz, tx,ty,tz, wx,wy,wz, theTarget, theDistance
  7.            
  8.             if getElementType(target) == "player" then
  9.                 tx,ty,tz = getPedTargetCollision(player)
  10.                 if not(tx) then
  11.                     tx, ty, tz = getPedTargetEnd(player);
  12.                 end
  13.                 wx,wy,wz = getPedWeaponMuzzlePosition(localPlayer)
  14.             end
  15.         dxDrawLine3D(wx,wy,wz,tx,ty,tz,tocolor(255,0,0))
  16.        
  17.        
  18.         if(player == localPlayer) then
  19.             dxDrawText("Target: "..theTarget.."", 1497, 915, 1910, 957, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, true, false, false)
  20.             dxDrawText("Distance: "..math.round(theDistance).."m", 1497, 957, 1907, 1005, tocolor(255, 255, 255, 255), 1.00, "bankgothic", "left", "top", false, false, true, false, false)
  21.         end
  22.     end
  23. end)
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