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- using UnityEngine;
- using System.Collections;
- public class connector : MonoBehaviour {
- public string connectionIP = "127.0.0.1";
- public int connectionPort = 25001;
- void OnGUI()
- {
- if (Network.peerType == NetworkPeerType.Disconnected)
- {
- GUI.Label(new Rect(10, 10, 300, 20), "Status: Disconnected");
- if (GUI.Button(new Rect(10, 30, 120, 20), "Client Connect"))
- {
- Network.Connect(connectionIP, connectionPort);
- }
- if (GUI.Button(new Rect(10, 50, 120, 20), "Initialize Server"))
- {
- Network.InitializeServer(32, connectionPort, false);
- }
- }
- else if (Network.peerType == NetworkPeerType.Client)
- {
- GUI.Label(new Rect(10, 10, 300, 20), "Status: Connected as Client");
- if (GUI.Button(new Rect(10, 30, 120, 20), "Disconnect"))
- {
- Network.Disconnect(200);
- }
- }
- else if (Network.peerType == NetworkPeerType.Server)
- {
- GUI.Label(new Rect(10, 10, 300, 20), "Status: Connected as Server");
- if (GUI.Button(new Rect(10, 30, 120, 20), "Disconnect"))
- {
- Network.Disconnect(200);
- }
- }
- }
- }
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