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  1. Shadow Warrior: Wanton Destruction
  2. FAQ, Secrets & Walkthrough
  3. v0.7
  4.  
  5. by Francesco Poli
  6. (francesco dot poli2 at tin dot it)
  7.  
  8. /-----------------------------------\
  9. | |
  10. | I. Introduction and copyright |
  11. | II. Version History |
  12. | III. FAQs |
  13. | IV. Secrets and walkthrough |
  14. | V. Conclusion |
  15. | |
  16. \-----------------------------------/
  17.  
  18. -------------------------------------------------------------------------------
  19. | I. Introduction and copyright |
  20. -------------------------------------------------------------------------------
  21.  
  22. Finally! Wanton Destruction was released in September 2005, after a wait
  23. of at least seven years! Read more about it on 3DRealms' official homepage:
  24. http://www.3drealms.com/news/2005/09/wanton_destruction_for_shadow.html
  25. That page also contains links to download the game. That's right, it's
  26. freeware! If you missed Shadow Warrior, the link above will also point you to
  27. the 3DRealms shop, where the game is still available.
  28.  
  29. Getting Shadow Warrior to run under Windows XP, as you might expect, is a
  30. bit of a mess. I'll point out some resources on how to do things, but
  31. remember: I'm not the tech support. If you can't get the game to run and/or
  32. the instructions I point you to cause problems, you're completely on your own!
  33.  
  34. Any questions regarding tech issues will be summarily deleted, and the sender's
  35. address added to the spamfilter.
  36.  
  37. ~~~ Copyright notice ~~~
  38. This document is copyright by the author. All rights reserved.
  39. All violators will be prosecuted to the full extent of the law. GameFAQs is
  40. currently the only site allowed to post this FAQ. Requests for publishing this
  41. FAQ will be ignored, and the failure to receive a reply to such requests must
  42. be considered as 'request denied'.
  43.  
  44. I'll consider other sites after the FAQ is complete, but sites like CheatCC or
  45. GameWinners are *explicitly* prohibited from reposting this FAQ, and always
  46. will be.
  47.  
  48. The author takes no responsibility for the damage to files or any other kind
  49. of problem or disruption that might arise from the use of this FAQ.
  50.  
  51. -------------------------------------------------------------------------------
  52. | II. Version history |
  53. -------------------------------------------------------------------------------
  54.  
  55. v0.3 (11/09/2005)
  56. Levels 1 and 2 complete, level 11 still needs 3 secrets, the rest is
  57. "coming soon"(tm). LOADS of formatting & misc issues. Just forget about
  58. this version.
  59. v0.5 (13/09/2005)
  60. LOTS of fixes! New FAQs, lots of re-editing, some clarifying here and
  61. there. Also, forgot that the game does indeed have an internal compass.
  62. Many secrets edited in that regard. Complete up to level 5, including
  63. the first secret level (11).
  64. v0.7 (14/09/2005)
  65. Levels up to 7 are complete, including both secret levels (11 and
  66. 12). 100% secrets so far! :-)
  67. Miscellaneous format fixes, some new FAQs, minor re-edits all over
  68. the board.
  69. Also, I have finished the expansion now, so there's more information on
  70. the missing bosses bug. NOTE: by mistake I put this up on GameFAQs as
  71. another v0.5 - whoops, mea culpa.
  72. v0.9 (15/09/2005
  73. The FAQ is now CONTENT COMPLETE! Walkthrough complete for all maps, and
  74. ALL SECRETS FOUND! :-) Also, more info on the dreadful missing bosses
  75. bug, and a big piece of bad news: even cheating, the game cannot be
  76. completed at difficulty levels below 3, because the final boss does NOT
  77. appear!
  78. Anyway, I plan to give the FAQ a final top-to-bottom test, replaying the
  79. game while using this FAQ as a guide, to see if there's major
  80. problems, mistakes, or just weak areas.
  81. Feel completely free to point out spelling errors and the such!
  82.  
  83. -------------------------------------------------------------------------------
  84. | III. FAQs |
  85. -------------------------------------------------------------------------------
  86.  
  87. Q: Where did this game come from?
  88. A: Wanton Destruction is an official expansion pack for Shadow Warrior, created
  89. by SunStorm interactive, The game was completed, but never released due to
  90. a decision by the publisher.
  91. In late Summer 2005, the final version was recovered, and released for free
  92. by 3DRealms. More information here:
  93. http://www.3drealms.com/news/2005/09/wanton_destruction_for_shadow.html
  94.  
  95. Q: Is this truly freeware?
  96. A: Yes it is! The developer has shut its doors a long time ago, and so has the
  97. publisher, it seems. There is apparently no one to officially detain the
  98. copyright on this. According to some of the people who worked on this (who
  99. now work for 3DRealms and other companies), they won't mind if you go ahead
  100. and modify the expansion, either. Just remember to put credit where it's due
  101. if you do.
  102.  
  103. Q: What's new in Wanton Destruction?
  104. A: Lots of new graphics, including several monsters getting a complete
  105. makeup, and 12 great new levels (including two secret ones). A bit of new
  106. audio, as well, but no new guns or revolutions to the engine, if you're
  107. wondering.
  108.  
  109. Q: Most of how this game progresses doesn'tt make much sense. What's up with
  110. the plot?
  111. A: Welcome to 1997.
  112.  
  113. Q: Just how "completed" is Wanton Destruction?
  114. A: I'd say 99%. All it would need is a final pass, to fix comparatively small
  115. bugs like:
  116. - some secret areas counting as two or more secrets;
  117. - a secret area can't be triggered because the entrance is too thin;
  118. - some bosses not appearing at lower difficulty levels (this is the only
  119. game-breaking bug I know of; see the start of the walkthrough section
  120. for more info);
  121. - Several misspelled names, especially in the level titles.
  122.  
  123. As long as you play on difficulty 3 or above, the game is perfectly winnable
  124. without the use of cheats or workarounds.
  125.  
  126. Q: How do I run Shadow Warrior under Windows XP?
  127. A: It's a tough thing, no question about it. Tough but possible! First of all,
  128. note that I hereby decline all responsibility for any damage that the
  129. following may do to your game. Back up your stuff before trying, and if
  130. you feel in over your head, give it up. Or ask that tech-nut friend of
  131. yours.
  132.  
  133. First, go here:
  134. http://www.deathmask.net/buildxp/
  135. Follow the instructions for Shadow Warrior TO THE LETTER. Yes, that includes
  136. modifying the game executable with CLI2NOP.
  137. [note: should the site ever go down, which is possible as it's very
  138. old, I will repost the information contained in that page here. Not before.]
  139.  
  140. Then, open a command prompt, go to the Shadow Warrior folder and run:
  141. CLI2NOP -p wanton.dat
  142. This will patch the Wanton Destruction executable. Next up, make a copy of
  143. the Shadow Warrior shortcut (provided on the site above), and make sure it
  144. points to WANTON.EXE (instead of SW.EXE). This should be it! Run this new
  145. shortcut and, uh, cross your fingers.
  146.  
  147. I did get the game to run in 800x600, by the way. If you want to try, press
  148. F5 in game to cycle resolutions. If it works, it works, otherwise just stick
  149. to 640x480. It's not like you're playing this to show off your PC.
  150.  
  151. Q: I've followed the instructions from BUILD on XP to the letter, but the game
  152. still stutters to unplayability! Am I missing something?
  153. A: You didn't patch WANTON.DAT with CLI2NOP. Open a command prompt, go to the
  154. Shadow Warrior folder, and run:
  155. CLI2NOP -p wanton.dat
  156. This should eliminate the stuttering. If it doesn't, I have no clue. The
  157. game runs smoothly on my PC if I do all of the above.
  158.  
  159. Q: I've followed the instructions from BUILD on XP to the letter, but the game
  160. crashes to a black screen! Can you help?
  161. A: I've had this problem. I think it's related to not having the game CD in the
  162. reader when starting the game. Here's a workaround: backup WANTON.EXE (move
  163. it in another directory or just rename it), then rename WANTON.DAT as
  164. WANTON.EXE - now the game should work.
  165. Note that you probably lose multiplayer capability, but as far as I know,
  166. multiplayer won't work at all under XP. If you want to play Wanton
  167. Destruction multiplayer, you'll probably need several dedicated old-game
  168. PCs. Or wait for JFSW to implement multiplayer... but that might take a
  169. loooong time.
  170.  
  171. Q: I've followed the instructions from BUILD on XP to the letter, but I can't
  172. get CD audio to work correctly! Can you help?
  173. A: There's a workaround on the site: disable the digital audio streaming.
  174. However, this workaround only works in one of two situations:
  175. 1) your CD reader has an external headphones jack; or
  176. 2) your CD reader is correctly connected to your sound card via an analog
  177. cable.
  178. Otherwise, you just won't hear any audio, although the CD will spin and
  179. (seemingly) work correctly.
  180.  
  181. Q: Can I use the Windows port of Shadow Warrior?
  182. A: Yes, as long as you don't mind problems like missing monsters, crashes,
  183. audio issues, wrong level names and more. As of writing, JFSW is just in
  184. an advanced beta state, and cannot be relied upon for a 100% accurate
  185. rendition of either Shadow Warrior or Wanton Destruction.
  186.  
  187. If you want to try, here is the address:
  188. http://jonof.edgenetwork.org/index.php?p=jfsw
  189. A reccomendation I've read about is to set the game to 8 bits per pixel in
  190. the game's setup utility. This eliminates at least some of the bugs and
  191. crashes.
  192.  
  193. Q: How do I run Shadow Warrior on Windows Vista?
  194. A: This FAQ has been written a long time before the release of Vista. I havn't
  195. tried the betas and have no idea if or how Vista handles DOS games. I
  196. think you'd have more luck using utilities like Virtual PC or DOSBox,
  197. provided they still exist when you're reading this, or ask around in the
  198. forums. Your best bet would still be an older computer.
  199.  
  200. Q: I'm stuck on the skyscraper level! How do I get out of the rooftop with the
  201. red card, all the weapons and the ammo?
  202. Q: I'm stuck in the Skyline level? Where's the red keycard?
  203. A: There's a bug in this map, where the boss that should appear in this area
  204. only appears if you're playing on skill 3 (and I think 4). Just use the
  205. no-clip cheat (T then SWCLIP) to walk through the door(s), then disable it
  206. and continue normally.
  207. On the Skyline map, however, you're just plain screwed. Even if you cheat
  208. through the doors you need to get through, the final boss does not appear,
  209. and you must defeat that boss to end the expansion. Check the Skyline level
  210. section for a (pretty lame) workaround.
  211.  
  212. Q: Is there a Macintosh version of Wanton Destruction?
  213. I have absolutely no idea. I suppose you can transfer WT.GRP from the PC
  214. directory to the Mac, and see if that works. Otherwise, I have no idea.
  215. However, it might be a good thing to check 3DRealms' website
  216. http://www.3drealms.com
  217. and/or ask in the forums there.
  218.  
  219. Q: What's this thing about shuriken? My version has darts!
  220. A: You have the UK version of Shadow Warrior. It shouldn't be a problem,
  221. because Wanton Destruction has an independent executable, so shuriken should
  222. be enabled in WD whatever version you have; anyway, you can find the Darts
  223. patch on 3DRealms official website:
  224. http;//www.3drealms.com
  225. This patch is necessary to play many fanmade addons, from Tonight Never
  226. Ends (hi Grape!) to Park.
  227.  
  228. To ensure you DO have the UK version, check your CD's label, manual, and
  229. starting message.. If the CD label is "SWARRIOR_UK", the manual lists darts
  230. as weapons, and when starting Shadow Warrior complains it is a modified
  231. version, then you do have the UK version. Just use the patch to make
  232. everything good again, and forget the silly censorship.
  233.  
  234. Q: Are cheats available?
  235. A: Yes. They are the same as Shadow Warrior. Check Shadow Warrior's Codes and
  236. Cheats page on GameFAQs for a list.
  237.  
  238. Q: I don't get it, which way is north or south?
  239. A: The compass is smack in the middle of the interface. If all you see is a
  240. couple of boxes on the bottom left and bottom right of the screen with
  241. ammo and health/armor indicators, then give one tap at the '-' (minus)
  242. key, on either the top-right of the keyboard or keypad, and you should
  243. see the full interface. Press '+' (plus), on either the top of the
  244. keyboard or the keypad to go back to the view you had before.
  245.  
  246. The Screen Size in the option menu controls this, as well.
  247.  
  248. Q: I've found a secret you haven't! Want me to tell you?
  249. A: Please REFRAIN from emailing me secrets until this guide is "complete",
  250. i.e., until I say I just can't find a secret. :-)
  251.  
  252. Q: I have got the correct key, but the door still doesn't open! What am I
  253. doing wrong?
  254. A: Use the key on the lock first. Also, you might want to take a few
  255. minutes to read the manual. :-)
  256. And a few days to finish Shadow Warrior itself BEFORE playing this
  257. expansion pack... I'll try to cover everything you need to know in the
  258. walkthrough, but you might want to brush up on your Shadow Warrior skills
  259. nonetheless.
  260.  
  261. Q: I'm missing one or two secrets. Can you tell me which ones?
  262. A: Run through the list of secrets until you find the ones you've missed.
  263. Geez. Come on. You're smarter than that, aren't you?
  264.  
  265. Q: I have read the walkthrough, but I still can't understand where a secret
  266. or key or door is! Can you help?
  267. A: I've done my best to explain where things are, but if they still sound
  268. cryptic, mail me and I'll try to explain them better.
  269. However, try asking for things covered in detail in the FAQ and I'll just
  270. add you to my spam filter. So if you waste my time, and in the future you
  271. need legitimate help, you won't get any from me.
  272.  
  273. -------------------------------------------------------------------------------
  274. | IV. Secrets and Walkthrough |
  275. -------------------------------------------------------------------------------
  276.  
  277. The expansion contains 12 levels, of which ten are regular maps and two are
  278. secret maps. I've done my best to describe where the secrets are found, since
  279. secrets are what I'll be concentrating on. The maps aren't so complicated as
  280. to need an extremely detailed walkthrough, and I assume players can handle the
  281. enemies on their own.
  282.  
  283. Still, I did write a walkthrough for each map, which should get you
  284. through every level safe and sound. Since Shadow Warrior maps live and
  285. breathe on keys and their corresponding doors (ah, the '90s!), walkthroughs are
  286. split into subsections dedicated to keys and doors. This should make them
  287. easier to skim in case you're doing things on your own (which I still heartily
  288. reccomend!) and get stuck.
  289.  
  290. A note about secrets: a you need to be INSIDE the areas for the secret to
  291. register! Sometimes you can get the entire contents of a secret area without
  292. walking inside, or jump into an area without the secret registering, so this is
  293. worth remembering. Especially when you meet that damn secret area you can't get
  294. inside of. ;-)
  295.  
  296.  
  297. *** WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING ***
  298.  
  299. There is a MAJOR BUG in this expansion! In two levels of the game, bosses are
  300. supposed to appear. However, they do not appear in all difficulty levels.
  301.  
  302. The two levels are:
  303. - Skyscraper, the area with the Red Key.
  304. - Skyline, the two large open areas at the opposite extremes of the level.
  305.  
  306. There are two ways to work around this bug; play on difficulty levels 3 and 4
  307. (Who Wants Wang and No Pain No Gain), and cheating.
  308.  
  309. Cheating through these bugs
  310. - Skyscraper: use the Noclip cheat code. To do so, press T, type
  311. swghost
  312. then walk through the door that won't open until the (missing) boss
  313. is defeated. Now repeat the cheat code, and progress through the game
  314. normally.
  315. - Skyline: here, you're screwed. Oh, you can use the noclip cheat code.To do
  316. so, go to the area that contains the red door, press T, type
  317. swghost
  318. then walk through the door, defeating any opponents. Walk through the next
  319. door, as well, then repeat the procedure. However, the final boss (a few
  320. rooms down from where you are) does not spawn, and progress through the
  321. game is impossible.
  322. A workaround is to start a new game on difficulty level 3 (Who Wants Wang),
  323. press T and type
  324. swtrek20
  325. to reach the final level, then press T and type
  326. swchan
  327. to enable invincibility (unless you can handle a difficulty level MUCH
  328. tougher than the one you wanted to play the game at!). Work through
  329. the level as normal, and you can beat it correctly.
  330.  
  331. I believe a fix can easily be made with a few twists of the BUILD editor, but
  332. I don't know enough of the editor to do that myself. If anyone ever makes such
  333. a fix, I'll post it here; should it never happen, or until then, just play
  334. at skill 3 and 4 or use these cheat workarounds. :-/
  335.  
  336. *** WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING ***
  337.  
  338. -------------------------------------------------------------------------------
  339. |Level 01. Chinatown (7 secrets, 7 found) |
  340. -------------------------------------------------------------------------------
  341.  
  342. Secrets List
  343. ------------
  344.  
  345. 01. Down the stairs near where you jump out of the window at the start, there's
  346. a room with a painting, a desk, and curtains leading to a small back room.
  347. Activate the middle of three bookcases to reveal a railgun and ammo.
  348.  
  349. 02. Immediately inside the apartment building (the one with the broken elevator
  350. and the statues in the lobby), there's a large picture. It can be seen from
  351. the street. Press it for a fortune cookie.
  352.  
  353. 03. Inside the apartment building, same as Secret 02. Go up the stairs,
  354. past an area with red lightning, and blow up the hard-to-see crack on
  355. the wall between the doors on the left. Contains grenade launcher and
  356. shells.
  357.  
  358. 04. In the area with the Yellow keycard and the rocket launcher (up in the
  359. rooftops accessible by jumping on the dumpster). The second large window
  360. from the back of the area can be walked through, for a Guardian head and
  361. some health.
  362.  
  363. 05. Still in the area with the dumpster, jump on the parked tan car, and up to
  364. the ledges. Get on the topmost ledge, and walk all the way around the
  365. building. You'll see a small niche with a fortune cookie on the other side
  366. of the road, that's the secret. You can destroy the handrails if they
  367. interfere with your jumping there.
  368.  
  369. 06. Inside the Duke Burger (behind the yellow keycard door). Go behind the
  370. counter and press the cash register. Oldest trick in the book! An area
  371. opens to your right, still behind the counter. Contain a nuke.
  372.  
  373. 07. Immediately inside the Laundromat, press the left-hand phone booth. A gong
  374. sound rings out, and an area opens up just behind the phones. Contains Uzi
  375. and Riot Gun ammo, plus a fortune cookie.
  376.  
  377. Walkthrough
  378. -----------
  379.  
  380. A foreward: there's plenty of stuff inside the trashcans in the streets, so
  381. destroy them!
  382.  
  383. GREEN KEYCARD
  384. Grab everything from the room (you won't be returning) and jump out of the
  385. window. Follow this road, killing enemies, raking in secrets, and being VERY
  386. careful of that car that will come towards you at one point. Blow up the gas
  387. tank near the wall at the end of the road, the area with the dumpster.
  388. The card is inside, on a desk.
  389.  
  390. YELLOW KEYCARD
  391. Go back out from the green keycard room and jump on the dumpster. Jump up in
  392. the thin ledge formed by the open lid, and up to the ledge and up until you
  393. get to the armor. It's in this corner of the rooftops, right next to Secret 04.
  394.  
  395. YELLOW DOOR
  396. Carefully jump down from the yellow keycard rooftop, and look at one side of
  397. this road. There's a Laundromat and a Duke Burger, the keycard opens both.
  398.  
  399. RED KEYCARD
  400. You want to be in the laundromat. There's a switch with a picture of a blue
  401. garage door right underneath. Press it and go outside. To your left (on the
  402. opposite side of the street from the dumpster) there's a tan crate and behind
  403. it the blue garage door. Inside it is the keycard. If you didn't press the
  404. switch, you can open the blue door, but the inside would be blocked by a grate.
  405.  
  406. GREEN DOOR
  407. Backtrack through the streets, and you'll find it right next to the stairs that
  408. go down to Secret 01. Inserting it will unlock the compartment next to you,
  409. open it to reveal a switch. The switch opens the manhole nearby - enter it to
  410. access the sewers.
  411.  
  412. RED DOOR
  413. There's only one path at the moment in the sewers, the other is a dead end.
  414. Go down this only path; you'll pass over a catwalk footbridge. Press the button
  415. near the bars to open the bars on the opposite side (another old trick).
  416. Now drop down the footbridge into a small area with a door and two ladders.
  417. Press the switch that's right inside the door. Now the other path through the
  418. sewers can be navigated, and you can get to the bars you opened earlier (and a
  419. ladder going to the dumpster area, if you forgot the red keycard).
  420.  
  421. END OF LEVEL SWITCH
  422. Follow the corridor after the red door. It's in plain sight.
  423.  
  424. (Side note: I think there's a bug in this level, because I've always missed
  425. one kill.)
  426.  
  427. -------------------------------------------------------------------------------
  428. |Level 02. Monastary [sic] (10 secrets, 10 found) *** EXIT TO SECRET LEVEL ***|
  429. -------------------------------------------------------------------------------
  430.  
  431. Secrets List
  432. ------------
  433.  
  434. 01. At the top of the stairwell soon after the level start, before entering the
  435. room with the pool and the bronze key. There's a grey painting; jump inside
  436. for a medikit.
  437.  
  438. 02. In the dojo area after the bronze key elevator. Jump into the gray painting
  439. to access a secret tunnel leading to a rocket launcher and access to the
  440. next secret.
  441.  
  442. 03. On the bridge with the rocket launcher (from Secret 02), turn around to
  443. face the tunnel you used to get here. Now look slightly to the left.
  444. There's a ledge there, and that's your destination. Follow it around and
  445. go inside for a teleporter to a large area full of ammo. There's another
  446. teleporter there, leading to a previously inaccessible area close to the
  447. start. There's sticky bombs and a fortune cookie, plus goodies underwater
  448. (use the weed on the side of the ledge to climb back up).
  449.  
  450. Note: from the bridge, you can also jump to an area opposite this ledge.
  451. There's railgun ammo, but doesn't count as a secret.
  452.  
  453. 04. In the dojo area after the bronze key elevator (same as Secret 02), go
  454. through the dim corridor near the breakable training dummy. There's two
  455. rooms on the right of the corridor; one contains a gold shield on the wall.
  456. Press it to open the window to the outside area in the other room. Turn
  457. around after pressing the shield, you'll see what I mean. The window closes
  458. pretty fast, so you'll have to be quick. There's a guardian head, here, but
  459. this particular area doesn't count as a secret. You can still go back,
  460. though, the button under the window will open it; keep going for the actual
  461. secret.
  462.  
  463. You can drop down over the ledge for an heat seeker card (in the small
  464. garden area, opposite side of the stairs) and access to the real secret.
  465. Go up the stairs after falling off from the secret area above. You'll
  466. get to a secluded area with a painting; jump through it to reveal the
  467. source of the singing. :-) Press the button on the raised area behind the
  468. girl to open one of the windows. You'll come out in the courtyard behind
  469. the dojo.
  470.  
  471. 05. Go to the ledge containing the button you had to shoot to open a panel and
  472. jump down. You'll need to land in the water to survive. Go out and follow
  473. the path lined with reeds. You'll get to a well with a woman nearby; jump
  474. in the well and dive straight down to the bottom. A fortune cookie is
  475. there.
  476.  
  477. The path you see down here just leads back to the water area you
  478. jumped in to get to this other area, which is another legitimate entry
  479. to this secret - but a much harder one, since you need to swim for
  480. quite some time.
  481.  
  482. 06. Careful with this one. Save before trying! In the room with the silver key,
  483. walk on the pedestal with the statue. A painting/door will open behind
  484. you, containing a Ripper Heart. As I understand, this will ONLY open
  485. ONCE! Hence save before trying. Note that if you get inside you can just
  486. hit the switch there to open the door right up.
  487.  
  488. 07. In the room behind the silver door, go down the left corridor and stop
  489. at the junction. Turn around, you should see a metal panel in the wall.
  490. Press it, and you'll hear a door opening. Quickly run up to the
  491. starting room and down the other corridor to the corresponding metal
  492. panel, which has now opened to a room with a nuke. From here you can
  493. also jump out the window into the area seen at the end of Secret 03.
  494.  
  495. Note: you can do this either before or after getting the gold key,
  496. which changes this area slightly.
  497.  
  498. 08. Behind the gold door area, go up the stairs but stop on the small bridge.
  499. Look left to see a ledge with a pink and green tree; jump to it. Turn
  500. around and carefully jump across to fall into an area with a breakable
  501. dummy. The button opens the door, but it's on a timer so don't go out yet.
  502. You should hear chiming coming from the light panel between the dummy and
  503. the door; open it to access an outside balcony with a fortune cookie and
  504. access to the next two secrets - and the secret level!
  505.  
  506. 09. From the balcony of secret 03, check your map. If the large area with a
  507. fort in the distance is south, and the ledge you used to jump inside the
  508. Secret 03 area is north, then there's a ledge west of the western part of
  509. the balcony. If you jump on the railing and look down, you should see this
  510. ledge. You might want to save and take a good running leap, because you
  511. can fall short of hitting that ledge and fall down to your doom! There's
  512. railgun ammo, a teleporter back to the balcony, and access to the next
  513. secret.
  514.  
  515. (As a side note, if you jump down (to your death, beware!) in the large
  516. green area towards the fort you'll fall into the area of Secret 02!)
  517.  
  518. 10. BE CAREFUL! I have found NO LEGITIMATE WAY to come back from this secret...
  519. save this for last! Unless you want to cheat or don't care about the rest
  520. of the map.
  521.  
  522. From secret 04, look towards the fort visible in the distance. There's
  523. a brown ledge, should be visible from the textured map. Drop down
  524. to it, and follow it to a secret cave. There's a seeker card (right
  525. tunnel), and the SECRET LEVEL SWITCH (left tunnel) to Redwood Forest (level
  526. 11).
  527.  
  528. You can also jump here straight from the Secret 03 balcony, it's just a bit
  529. harder without knowing where the ledge is, and more likely to heavily
  530. damage you.
  531.  
  532. Walkthrough
  533. -----------
  534.  
  535. BRONZE MASTER KEY
  536. Just follow the path next to the bronze door. It's linear. It's in a pool
  537. at the top of the stairway, right next to the first secret.
  538.  
  539. BRONZE DOOR
  540. Retrace your steps towards the start. It's in plain sight. Note that this is an
  541. elevator, not a door; after using the key, press the button on the right of the
  542. door and wait.
  543.  
  544. SILVER MASTER KEY
  545. At the top of the elevator is a corridor and then a dojo (the same as Secret 02
  546. and 04). Take the path next to the breakable dummy (same as Secret 04); you'll
  547. be blocked by some kind of light panel. Look through the window to see a small
  548. red button on a ledge on the other side, shoot it to open the panel.
  549.  
  550. Follow this long but pretty much linear area first to the ledge with the switch
  551. you hit, and then to a slightly larger area that should have a Ripper Heart
  552. lying in plain sight. To the right there's a door; you might want to save as
  553. there's a tricky secret inside here (it's Secret 06). Inside is the key, right
  554. in front of the statue.
  555.  
  556. SILVER DOOR
  557. Right across the garden from the room with the silver key.
  558.  
  559. GOLD MASTER KEY
  560. Go all the way inside the silver door area, until you get to the Buddha-like
  561. statue at the top, with a fortune cookie... turn around quickly! Whoops. You'll
  562. need to jump in the lava to exit this little piece of hell. The gold key awaits
  563. right outside. You can get Secret 07 before or after getting this key.
  564.  
  565. GOLD DOOR
  566. Leave the silver key/door area, and backtrack until you see a little fort in
  567. front of you. Go down the steps to its left.
  568.  
  569. RED MASTER KEY
  570. Go up the stairs behind the Gold Key door, and follow the path. It's
  571. in the dry pool.
  572.  
  573. RED DOOR
  574. Backtrack down the stairs, it's in plain sight.
  575.  
  576. END OF LEVEL SWITCH
  577. Just inside the red door. Note: this is a perfect time to do Secrets 08-10, and
  578. reach the secret level.
  579.  
  580. -------------------------------------------------------------------------------
  581. |Level 11. Redwood Forest ***SECRET LEVEL*** (5 secrets, 5 found) |
  582. -------------------------------------------------------------------------------
  583.  
  584. Secrets List
  585. ------------
  586.  
  587. 01. In the large, hard-to-navigate forest area. With the water/rock area you
  588. start in as south, it's in the northwest side of the tree just south of
  589. the largest one. You'll have to stumble through the bushes to get here, and
  590. walk through a fake wall. Easy to reach when backtracking from the red
  591. card. Contains a fortune cookie.
  592.  
  593. 02. Immediately inside the yellow door. In the very thin corridor, check
  594. for a secret door to the right. It's slightly different on the map. There
  595. is a nuke inside.
  596.  
  597. 03. When you're facing the green keycard (but can't get it yet), turn right.
  598. You'll see an animated face; go up to it and press it. This will open
  599. a door right next to you, containing a fortune cookie.
  600.  
  601. 04. While going for the Green Keycard, you'll enter an underwater room with a
  602. railgun in the very middle. The southwest pillar has an entrance in its
  603. west side, around mid-height. There's a fortune cookie inside.
  604.  
  605. 05. In the green lit area after the green door. One of the two trees near the
  606. altar has a fake wall, and contains a fortune cookie.
  607.  
  608. Walkthrough
  609. -----------
  610.  
  611. RED KEYCARD
  612. There's a small path between the rocks at the start, follow it to a switch.
  613. Press it, and after a while, a rocket launcher and enemies are revealed. I
  614. don't think getting this rocket launcher is necessary during a normal
  615. playthrough, because you most likely have plenty explosives from the previous
  616. levels; however, this seems to be the way the map was designed to be played.
  617.  
  618. Next, Blow open the crack at the end of the water area. The next area is hard
  619. to navigate and explain - a big thing to remember is that most bushes
  620. will block your path.
  621.  
  622. The very small textured stump just west of the largest tree with all the
  623. bridges stemming from it (look on the textured map) has the red card. It should
  624. appear as some kind of C or U on the map, and you'll have to walk towards the
  625. small lake with the yellow keycard visible to get there.
  626.  
  627. RED KEYCARD DOOR
  628. On the map, it's the trunk that has a metal hollow in it. Insert the card into
  629. the stump next to it, enter the hollow and press action to use the elevator.
  630.  
  631. BLUE KEYCARD
  632. At the top of the Red Keycard elevator, press the switch to open the next door.
  633. Go ahead and follow the path, passing the first opening and reaching a tree
  634. with rockets and a button. Press it and double back to the exit I told you
  635. to skip a moment ago.
  636.  
  637. This area is pretty linear; you'll see the blue keycard door, a dead-
  638. end tree with a medkit, and the area with the blue keycard.
  639.  
  640. BLUE KEYCARD DOOR
  641. It's literally three steps away from the blue keycard. And it's another
  642. elevator.
  643.  
  644. YELLOW KEYCARD
  645. The area beyond the blue keycard elevator is VERY dark, and night vision
  646. goggles do not help at all. Still, it's very linear and short; if you see a
  647. lit area with the grenade launcher you're on the right path, and when you see
  648. some riot ammo on the floor you're a few steps from the yellow keycard. Use
  649. that map!
  650.  
  651. YELLOW KEYCARD DOOR
  652. From the ledge with the yellow keycard, fall into the water and walk straight.
  653. You'll see the area to your left after a short while. It's precisely next to
  654. the blown-away tree you used to access this area originally.
  655. The door is the large slab in the middle, but the lock is in a small side area.
  656.  
  657. GREEN KEYCARD
  658. Go up either passage behind the yellow door, and press the button on the
  659. pedestal. Deal with the enemies, then press the button that has appeared in one
  660. of the corners (in the other one there's good ole Lara Croft :-) whom you can
  661. kill for more enemies and a fortune cookie). This will open the door opposite
  662. where the pedestal was. Get in and dive; turn around, and swim towards the
  663. railgun. Keep going, and swim up to an open area. There's another pool of
  664. water here, enter and the green keycard is right there.
  665.  
  666. GREEN KEYCARD DOOR
  667. Backtrack to the water area just after the room with the pedestal, and swim
  668. into the broken grate. Emerge on the other side to a forest (if all you see is
  669. a medikit, dive and swim forwards a bit more). Look on the map; there should be
  670. a tree that's half black and half textured. Just next to it is the green
  671. keycard door. The key will open the tree.
  672.  
  673. If you can't see this tree on the map, then check the northwest area (there will
  674. be a line of trees you can't cross further west).
  675.  
  676. END OF LEVEL SWITCH
  677. Fire an explosive at the head above the altar. This will cause the head to
  678. animate. DO NOT STAND ON THE ALTAR AFTERWARDS! You'll die (albeit in a somewhat
  679. cool way). After a while, the altar will be safe again. Dive in and get out at
  680. the other side. Blow up the dynamite and go outside: you're back in the forest
  681. you started into, and the exit switch is right next to you.
  682.  
  683. -------------------------------------------------------------------------------
  684. |Level 03. Trolly [sic] Yard (5 secrets, 5 found) |
  685. -------------------------------------------------------------------------------
  686.  
  687. Secrets List
  688. ------------
  689.  
  690. 01. In the office with the glass windows, slightly upstairs from the blue
  691. keycard door. There's a bluish painting with a woman; jump into it for a
  692. rocket launcher and ammo.
  693.  
  694. 02. In the office with the glass windows, slightly upstairs from the blue
  695. keycard door (and same as Secret 01). Break the doors, and jump into the
  696. painting that's across the hall to the south. A red armor and ammo await.
  697.  
  698. 03. After jumping to the ledge that's one of two accesses to the secluded area
  699. in this level, walk to the right around the ledge. Almost immediately
  700. you reach a doorway of sorts with some bars on the right, and the
  701. secret door on the left. The doorway I'm talking about has tan/beige
  702. pillars at its four corners. If you've entered the passageway opposite
  703. the stairs, you've walked too far!
  704. Contains truckload of ammo, plus armor and a fortune cookie
  705.  
  706. 04. It's in the secluded section of the level with the blue keycard and the
  707. red key area. In the large passage just south of the trolley that can
  708. be moved, and just north to the two stairways (one of which leads to the
  709. blue keycard). Exactly west of the red area behind the red door. This
  710. thick passage also has iron struts supporting it.
  711. On the west wall, a secret door opens with loads of explosive ammo.
  712.  
  713. 05. Right next to the green keycard door there's a crack. Blow it open for a
  714. fortune cookie and a nuke.
  715.  
  716. Walkthrough
  717. -----------
  718.  
  719. BLUE KEYCARD
  720. From the start, go up the stairs. You can go inside and cross the corridor, or
  721. go around the ledge to the other side; it's the same. On this ledge, you'll
  722. see another ledge on the opposite side of a little street; jump to the other
  723. side - you can use the trolley with the shuriken on top for a boost.
  724.  
  725. Here you have a choice between a door (to the left) and a passage (along the
  726. ledge). Take the passage, go down the stairs, and up the other set. Follow this
  727. area around to a door; once inside, two walls will be blown open, so you can
  728. definitely recognize this room! The card in the south wall, to the left of the
  729. entrance.
  730.  
  731. BLUE DOOR
  732. Backtrack across the ledges, and enter the door at the top of the small flight
  733. of stairs. This door is exactly next to the trolley you used to jump to the
  734. other side. Look around inside, the blue door is very visible.
  735.  
  736. RED KEYCARD
  737. Go through the blue door and through the corridor. The red keycard is in plain
  738. sight.
  739.  
  740. RED DOOR
  741. Backtrack across the trolley to the other ledge. Either enter the door or go
  742. around the ledge, what matters is that you get to the secluded area with a
  743. single trolley in it. Go behind the trolley and flip the switch. The trolley
  744. moves and reveals the red door.
  745.  
  746. GREEN KEYCARD
  747. Enter the red door. The Green Keycard is up a ledge - yes, you can fit in those
  748. bars!
  749.  
  750. GREEN KEYCARD DOOR
  751. Backtrack out of this secluded area, and drop down next to the trolley you used
  752. to reach this side. Go towards the large open area full of trolleys in the
  753. distance, and in one of the corners, a large side-area with the Green Door.
  754. It's really hard to miss!
  755.  
  756. END OF LEVEL SWITCH
  757. Just go on after the Green Door, and cross the water to your left.
  758.  
  759. -------------------------------------------------------------------------------
  760. |Level 04. Restaurant (7 secrets, 7 found) |
  761. -------------------------------------------------------------------------------
  762.  
  763. Secrets List
  764. ------------
  765.  
  766. 01. In the kitchen, right at the start, on the south wall from the middle
  767. cooking grill there's a small compartment that can be opened. It's in the
  768. bottom of the cooking bench. Inside it there's a switch; crouch and press
  769. it to open a compartment behind you. Inside is a medikit.
  770.  
  771. 02. In the very northeast corner of the area behind the red door. No, not the
  772. part with the doors to the kitchen and toilet! You have to crawl down the
  773. flower trough, and reach a button that's behind one of the benches. Look
  774. south; a small door will have opened with grenades inside.
  775.  
  776. 03. In the area behind the red door, there's a side area with some rectangular
  777. tables. Press the silver shield on the wall to make one of them turn into
  778. stairs. A fortune cookie awaits. See the next secret!
  779.  
  780. 04. For some weird reason, the actual table where the fortune cookie resides
  781. in the secret above counts as a *separate* secret. So remember to step on
  782. that table!
  783.  
  784. 05. In the toilets, close the door and look at the side of the mirror stand.
  785. There's a hard-to-spot switch; crouch and hit it to open a side area.
  786. There's a gas grenade inside, and you can see inside the out-of-order
  787. toilet. :-)
  788.  
  789. 06. In the cellar, the first room has several racks, one of which contains
  790. (or used to contain) a medikit. The column that's right in the middle of
  791. the room has a switch on its side; press it to open a side area to a rocket
  792. launcher.
  793.  
  794. 07. Just behind the gold master key, there's several windows. The one that's
  795. between the two small columns in this ledge can be walked into. It's easy
  796. to just stumble on this secret, by the way. Contains health, railgun and
  797. ammo.
  798.  
  799. Walkthrough
  800. -----------
  801.  
  802. RED MASTER KEY
  803. Enter the restaurant via the side door near the dumpster. Go through the tunnel
  804. that's almost in front of you to reach an area with crates and the silver key
  805. door. Go behind the crates to the left for a switch; press it and the front
  806. door opens. Go back outside and go towards the open front door: they key is
  807. there!
  808. You can also blow a crate open to go back inside from here - or, with a very
  809. careful shot, blow open the crates without going back outside at all. I do NOT
  810. reccomend the latter, however.
  811.  
  812. RED DOOR
  813. Go out of the tunnel and turn left. It's in the kitchen, and impossible to
  814. miss.
  815.  
  816. SILVER MASTER KEY
  817. Dive in the fountain in the middle of the area after the red door. There's
  818. only one real path here, and it leads to the silver key. Go back out the
  819. way you came in.
  820.  
  821. SILVER DOOR
  822. Back in the crates area at the start, where you pressed the switch to open
  823. the front door. See the red master key section for more info.
  824.  
  825. GREEN KEYCARD
  826. Go straight down from the silver door. There's only one path. Cross the bridge
  827. into the blue colored area; there's two hard-to-spot switches on the wall.
  828. Press them both, and two grates will drop underwater (jump down from the bridge
  829. to get down there. One grate blocked the green keycard, the other blocked
  830. access to the area where you found the silver key. Either backtrack or find the
  831. exit of the silver key area - it's the same.
  832.  
  833. GREEN DOOR
  834. It's next to the red door, on the side with the fountain. It's also next to
  835. the toilets.
  836.  
  837. GOLD MASTER KEY
  838. Go up the ladder behind the green door, turn around and follow that path.
  839. There's a grate on the ground; you'll have to bust it open (fists and sword
  840. may or may not work!). Follow the path to the outside, drop down, and use
  841. the crate to jump up to the ledge with the gold key. To leave, follow
  842. the ledge to find the grate you came out of, and another grate. Break the
  843. latter and go in. Hit the switch that's exactly to your right, and follow
  844. the path to the toilets. You'll have to break another grate.
  845.  
  846. GOLD DOOR
  847. Go beyond the fountain in the area behind the rred door. Should be very
  848. visible.
  849.  
  850. END OF LEVEL SWITCH
  851. Go outside from the gold door and turn to the left; there's a low slanted
  852. ceiling there. Use the plant potters to jump up (hold that jump key if you
  853. can't make it!), and find the breakable window up there. It leads right
  854. back into the restaurant, but on overhead ducts. Follow the ducts, breaking
  855. grates, until you get to a lobby of some sort. The switch is inside the open
  856. elevator.
  857.  
  858. -------------------------------------------------------------------------------
  859. |Level 05. Skyscraper (8 secrets, 8 found) *** EXIT TO SECRET LEVEL *** |
  860. -------------------------------------------------------------------------------
  861.  
  862. *** WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING ***
  863. Read the warning at the start of the walkthrough! There's a bug in this level
  864. where you can't proceed if you are playing on a difficulty level below 3!
  865. *** WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING ***
  866.  
  867. Secrets List
  868. ------------
  869.  
  870. 01. In the area with the floor that goes down to reach the yellow keycard,
  871. there is a very small bridge over a body of water. It's hard to see
  872. that this is true if you're not careful, so in other words, it's the
  873. woody section of this hall. Go through it towards the blue door/elevator,
  874. and you'll see a red/orange picture with trees and (seemingly) a shoreline
  875. on the wall to the left. Jump into it to access the water area. There's a
  876. fortune cookie, a heat seeker card, and a nuke.
  877. Note: you have to go through a fake wall to get back. Check your map and
  878. remember to jump.
  879.  
  880. 02. Like in the previous map, this secret is triggered while reaching Secret
  881. 01.
  882.  
  883. 03. Same as 02, this is triggered while reaching Secret 01.
  884.  
  885. 04. After the blue door elevator, go down the stairs to the left and enter the
  886. lobby-like office. Head to the lone painting in a corner and press it. Has
  887. a railgun and ammo.
  888.  
  889. 05. Very easy to see when going back from Secret 04. It's in the lobby that's
  890. beyond the blue door elevator, in the corner with the lone painting.
  891. There's a very thin niche to the left when looking straight at the
  892. painting, and a small button on the west side. Press it to lower an area
  893. just ahead. Inside is a guardian head, health, and a switch to open the
  894. door behind the counter, which contains one of every type of throwable
  895. grenade.
  896.  
  897. 06. In the area with the crane you need to repair, blast the base of the tall
  898. brick column at the west side of the courtyard. It has a visible crack.
  899. Contains a fortune cookie.
  900.  
  901. 07. After repairing the crane, move it so you can access the tall pile in the
  902. southwest. Jump up to it and fall to the other side - there's a medikit
  903. there.
  904.  
  905. 08. In the short corridor between the lobby and the crane you need to repair
  906. to proceed there's a grate. Break it and keep going to what appears to be
  907. a dead-end room. Look straight ahead from where you came from, and you'll
  908. see a little square with a different texture. Jump in to find the SECRET
  909. LEVEL SWITCH to The Docks (level 12).
  910.  
  911. Walkthrough
  912. -----------
  913.  
  914. YELLOW KEYCARD
  915. There's only one door that will open in the elevator hallway, so go there.
  916. This is actually an elevator - press the button and wait, then get inside and
  917. press that button.
  918. Exit the elevator and enter the door to your left; almost immediately to your
  919. right is a window. Shoot the switch you can see here to lower a portion of the
  920. floor. The yellow keycard is there.
  921.  
  922. YELLOW DOOR
  923. Go back towards the elevator you used to get down to this area, then keep
  924. going straight. It's in plain sight.
  925.  
  926. RED KEY
  927. This is where things get messy if you're not playing on the two highest
  928. difficulties... fortunately there's a workaround.
  929.  
  930. First, on the balcony behind the yellow door, jump on the snakelike girder
  931. structure in front. Carefully make your way to the other side, by jumping
  932. between girders. You might want to save, because a misstep will be fatal.
  933. Once you reach the farthest girder, run forwards and drop down - don't
  934. jump, just run - you'll take less damage.
  935.  
  936. Go inside and follow the corridor to the only open door. Grab anything
  937. you want, and enter the teleporter that covers the closet (it's next to the
  938. entrance door). They keycard is right in front of you... and a Sumo Boss is
  939. to your right! Defeat the sumo boss to open the door next to where you got
  940. teleported to. They lead back to the start.
  941.  
  942. *** WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING ***
  943. The sumo boss will only appear at difficulty levels 3 and 4. Unfortunately,
  944. this means you're stuck, because there is apparently no way to open the door
  945. without defeating the boss! You must cheat to continue. :-(
  946. Go up to the door that would lead outside, press T and type
  947. swghost
  948. Walk through the door like it wasn't there, and on the other side, press T
  949. again and once again type
  950. swghost
  951. Proceed through the map as normal.
  952. *** WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING ***
  953.  
  954. RED DOOR
  955. Call the elevator and go down to the second hall again. Turn left, and keep
  956. going through the path until you see a second window on your right. You should
  957. see more metal girders and the red lock. Break the window and jump out.
  958.  
  959. BLUE KEYCARD
  960. After you inserted the red keycard, two things happened. One, the column right
  961. in front of you opens to reveal a fortune cookie. Two, a compartment at the end
  962. of this girder section has opened to reveal the blue keycard.
  963.  
  964. BLUE DOOR
  965. Jump back inside from the red lock and blue keycard area. It's right in front
  966. of you.
  967.  
  968. BRONZE KEY
  969. Go down the elevator beyond the blue door, turn left and go down the stairs.
  970. Before going on, open the small door that's just under the stairs; you will
  971. need the repair kit that's inside. Back out of this little room, and head
  972. further down the corridor to a lobby; keep going to find a broken crane. This
  973. is where you need the repair kit. Jump onto the crane and press 'action' to
  974. repair it and use it. Turn and the crane will turn with you; turn it towards
  975. the pile of crate near the window, they're in the northwest.
  976.  
  977. Press action again to stop using the crane, jump on the crane itself, and
  978. jump to the crates. Break the window and go inside. Up here, turn immediately
  979. to the left and use the elevator here. In the next balcony, you'll se two
  980. air shafts; go around the one that's flat on the floor, and turn towards the
  981. north: there's a breakable grate there. Crawl inside to get the bronze key
  982.  
  983. BRONZE DOOR
  984. It's immediately after the blue door elevator, up the stairs from the lobby and
  985. the room with the repair kit.
  986.  
  987. END OF LEVEL SWITCH
  988. Inside the bronze door room, just to the right. Remember the secret level! See
  989. Secret 08.
  990.  
  991. -------------------------------------------------------------------------------
  992. |Level 12. The Docks (5 secrets, 5 found) |
  993. -------------------------------------------------------------------------------
  994.  
  995. Secrets List
  996. ------------
  997.  
  998. 01. Turn right from the start; there's a corner of this area that has two
  999. shotgun rounds. The wall behind them has a secret door containing ammo and
  1000. a flash bomb.
  1001. If you've already taken these rounds, then check the part of the wall
  1002. on the west side that makes a corner - it's the one nearest the westmost
  1003. wooden pylon.
  1004.  
  1005. 02. Turn around from the start and enter the garage door to the left.
  1006. It's the room before the one you have to fire a grenade inside and stay
  1007. clear due to the very large explosion. Inside, turn right immediately
  1008. to see a group of crates; the rightmost has a different texture
  1009. alignment and can be opened. Contains a gas grenade.
  1010.  
  1011. 03. In the second wharf, after blowing the hole in the wall and going through
  1012. the large door. Right next to the small brown door you need to go through
  1013. to reach the bronze key, in the northwest corner, there's a booth. Jump on
  1014. the scales on this booth (that's the flat thing on the booth). A door opens
  1015. a bit down the wharf, leading to a fortune cookie and shuriken.
  1016.  
  1017. 04. Inside the bait shop. Go straight ahead from the bronze door, to the middle
  1018. of an intersection with two doors on either side. Press the wall right
  1019. ahead for an armor.
  1020.  
  1021. 05. In the area with the twin corridors, the gong and the repair kit that's
  1022. beyond the bait shop. Go to the corridor with the library, and press the
  1023. central bookcase. It'll turn open. Inside is a, well, I won't spoil it. But
  1024. you have to break it (any way you want) to access the prize; another
  1025. bookcase slides down to reveal a railgun.
  1026.  
  1027. Walkthrough
  1028. -----------
  1029.  
  1030. BIG NOTE: if you don't use the repair kit from the previous level, you can
  1031. skip most of this map. Just start from the end of the silver key section. I do
  1032. not approve of this method, but it is available.
  1033.  
  1034. RED MASTER KEY
  1035. Turn right at the start, and enter the only door on this pier. Open the other
  1036. small door, then while still inside the larger room, fire a grenade so to hit
  1037. the crack inside the smaller office. This will set off a LARGE chain reaction
  1038. you don't want to be anywhere near to!
  1039.  
  1040. Go in through the hole, and on the NE side of the room, you'll find the light
  1041. switch. Flip it if you like, then turn immediately left, jump around the
  1042. crates, and you'll find the red master key in one of the gaps between the
  1043. crates.
  1044.  
  1045. RED DOOR
  1046. On the south side of the room with the red key, there's a garage door. Flip the
  1047. switch next to it to unlock it, turn left, and it should be right there. Or go
  1048. around the docks and dive in the water, then jump there. It's the same.
  1049.  
  1050. BRONZE MASTER KEY
  1051. Beyond the red there are two trucks. Jump on the red one, using the hood for a
  1052. boost, and flip the switch that's on the wall and in easy reach from up here.
  1053. Go outside, turn left, and you'll see a crane. Get into it (the door was opened
  1054. by that last switch.
  1055.  
  1056. Now, you might think this crane isn't very useful... but like all real men's
  1057. cranes, this one fires LASER BEAMS! (Yes, I think this is pretty silly.)
  1058. Anyway, point this thing straight east. You should see a crack in the wall in
  1059. the distance, right around the spot where the wall makes a little corner.
  1060. You'll need to aim down (try HOME and END if you're really stuck :-) ), and
  1061. blow it open. Get inside and get through the very large door in front of you.
  1062.  
  1063. You're in another docks area. Get on the docks, and look around. At one extreme
  1064. of the wharf, there's a garage door with a switch; the switch opens the door,
  1065. but it just goes back at this point. At the other extreme of the wharf, there's
  1066. a small brown door behind a booth. Get inside and follow the linear path to a
  1067. third wharf, with two silver doors to the left. Go all the way around the wharf
  1068. (the very other side is blocked by a locked door); there is a window on the E
  1069. wall.
  1070.  
  1071. Inside this window you can see two switches; shoot them. Now go back on the
  1072. other side of this wharf, and enter the door that's more towards the north; the
  1073. silver key is right ahead. (Note: the other door leads to a rocket launcher.)
  1074.  
  1075. BRONZE DOORS
  1076. Yes, doors. There are two of them. One is right at the end of the wharf with
  1077. the bronze key; this leads back to the moat with all the very large door and
  1078. the hole you blew with the crane. Get back inside the large door, and back on
  1079. the wharf. About midway in the wharf there's a bait shop; the bronze lock is
  1080. there.
  1081.  
  1082. SILVER MASTER KEY
  1083. Inside the bait shop the path is linear, so go down it. You'll have to open a
  1084. few doors and jump up some crates to a window; then you'll be in a room with
  1085. two sets of double doors. Take either path to the other side, and check the
  1086. room at the end. There's a gong; hit it (fists and sword work!), and go back
  1087. through either set of double doors to the first room of this section. A picture
  1088. on the W wall will have opened; behind it is the repair kit.
  1089.  
  1090. Backtrack to the start (there's a hole in the room with the gong that'll get
  1091. you close), and jump on the boat with the gun and the smoke coming out of it.
  1092. Use it to fix it.
  1093.  
  1094. Turn around (you'll have to move forwards a bit) and head west; there are five
  1095. wooden column in the distance, the silver key should be easy to spot. Just get
  1096. close, leave the boat and jump up to it.
  1097.  
  1098. SILVER DOOR
  1099. You need the repaired boat for this one. It's in a ledge somewhat southeast
  1100. from the beginning, and east from the silver key itself. If you just got the
  1101. key, turn the boat around and head straight; it'll come up very soon on the
  1102. right.
  1103.  
  1104. END OF LEVEL SWITCH
  1105. WARNING! You'll hit a point of no return in this area. Watch out!
  1106. Go down the ramp behind the silver door, jump in the water at the bottom, and
  1107. flip the switch between two crushers (don't go in there - no secrets or
  1108. anything but a swift death!). This will create a whirlpool. WARNING! There is
  1109. no legit way to come back from this point! Jump into the whirlpool and follow
  1110. the only path, down the giant slide. The switch is right at the end.
  1111.  
  1112. -------------------------------------------------------------------------------
  1113. |Level 06. Airplane (3 secrets, x found) |
  1114. -------------------------------------------------------------------------------
  1115.  
  1116. Secrets List
  1117. ------------
  1118.  
  1119. 01. From the spot you start at, turn around to see a 220V box. Press it to
  1120. open a nearby compartment with a fortune cookie.
  1121.  
  1122. 02. This is in the metal service area with the blue door. Walk around the
  1123. middle metal section until you spot the 220V box. This opens one of the
  1124. compartments, with a rocket launcher and caltrops (BTW, the switch to
  1125. open the other compartment is right next to it).
  1126.  
  1127. 03. Down in the hold, after the blue door. There's a section with two floors
  1128. and two very large crates on the top floor. One can be opened and contains
  1129. the way forwards through the level; the other must be unlocked via the 220V
  1130. box on the southeast area of the top floor. Contains a railgun.
  1131.  
  1132. Walkthrough
  1133. -----------
  1134.  
  1135. Note: this level is particularly tricky. Save often!
  1136.  
  1137. BLUE KEYCARD
  1138. Head out of the blue curtain and down the stairs. The path is linear, though it
  1139. doesn't seem so. You'll go through another two sets of blue curtains, through
  1140. some kind of service area, more blue curtains, and finally the toilets. There's
  1141. two toilets, one on each side of the plane; you want the toilet that's in front
  1142. of the door with "out of order" on it. Flush the WC in that toilet (sneaky
  1143. level designer!), and the blue keycard is yours.
  1144.  
  1145. BLUE DOOR
  1146. Backtrack from the toilets to the service area with the large square metal
  1147. block in the middle of it. On one of the sides there's the door, and the key is
  1148. right next to it.
  1149.  
  1150. RED KEY
  1151. This section is full of very small and hard to spot switches, so keep your eyes
  1152. open. Go down the stairs beyond the blue door; you'll be in a dark area, but
  1153. just turn left and keep going. In this room, you'll see some kind of raised
  1154. area with the sphere symbol on one side. Crouch and press action, and the lid
  1155. should slide open. Get in the water, and turn towards the way you came in:
  1156. there should be a small switch *inside* this tank. It opens the way forwards.
  1157.  
  1158. In the next area, jump to the second floor and open the crate labeled 'rabbit
  1159. farm'. Beware the killer rabbits! Get inside the crate, the switch is there. It
  1160. opens the door to the south.
  1161.  
  1162. Inside this next door, turn left and go forwards until you see a switch to your
  1163. left (north wall). Go back outside, and hang a right; another door has opened
  1164. on the other side of the room, but opposite the one you came in.
  1165.  
  1166. In the red room, face the monitor/forcefield thing, turn around, and you should
  1167. see a switch. Go back to the room all the way south (where you pressed the
  1168. second-to-last switch); go around the crates and see a hole. SAVE! Jump to the
  1169. ladder and CAREFULLY move down until you nab the red key. Then climb back up,
  1170. and at the top, press jump and move back to get out of this hole.
  1171.  
  1172. RED DOOR
  1173. Follow the trail of enemies that have spawned after grabbing the red card - or
  1174. just backtrack towards the beginning. The red door is in one of the corridors
  1175. between passenger areas. SAVE NOW!
  1176.  
  1177. YELLOW KEY
  1178. This is completely and utterly BONKERS. You'll have to constantly run towards
  1179. the wind to avoid falling down, contend with enemies, being careful of areas
  1180. where you can't move properly, and still work your way to the very tip of the
  1181. plane's tail. Then make an exceedingly dangerous jump from where there is no
  1182. return three times out of four. I consider this section more frustration than
  1183. it's worth; fortunately, it's very short.
  1184.  
  1185. First, out of Jump from the wing to the plane proper, and carefully head
  1186. towards the tail. You'll have to go up it (SAVE NOW IN A DIFFERENT SPOT!), and
  1187. then make a jump at the very top towards the key. The moment you grab the key,
  1188. start RUNNING backwards! Now comes the hard part. Much of the rear section of
  1189. the plane is full of invisible walls, and most importantly, you have to turn
  1190. around after that last jump. Just this last action is very hard.
  1191.  
  1192. If you do manage to get back inside, SAVE ONCE AGAIN! Unfortunately cheats did
  1193. not work for me at all.
  1194.  
  1195. YELLOW DOOR
  1196. This is easy; keep backtracking from the red door back to the start, and you'll
  1197. hit it on the staircase up.
  1198.  
  1199. END OF LEVEL SWITCH
  1200. NOTE: Another point-of-no-return coming up.
  1201. Enter the Yellow door, which is the pilot's cabin. Wait. A hole will open on
  1202. the west wall; go into it, and then up the rocks. The switch is at the other
  1203. side of a jump.
  1204.  
  1205. -------------------------------------------------------------------------------
  1206. |Level 07. Military Base (6 secrets, 6 found) |
  1207. -------------------------------------------------------------------------------
  1208.  
  1209. Secrets List
  1210. ------------
  1211.  
  1212. NOTE: you cannot trigger all the secrets on this map without cheating!
  1213.  
  1214. 01. In the forest at the start, near the red keycard, one of the trunks is
  1215. hollow. Should be well visible on the textured map. Jump up the trunk
  1216. nearby to get to it. Watch out for the machinegun fire! Contains a
  1217. fortune cookie.
  1218.  
  1219. 02. In the corridor that goes from the round elevator/green door to the
  1220. elevator to green keycard/blue elevator, press the northeast corner that's
  1221. exactly next to a blue-lit doorway. This is doorway is immediately before
  1222. the stairs (if going down the corridor away from the round
  1223. elevator/green door). Contains a fortune cookie.
  1224.  
  1225. 03. This secret is in the room with the blue lighting panels, the one with the
  1226. blue lock and the switchless lift to the green keycard. In the very
  1227. southwest corner of the lighting panels, there's a small ledge you can jump
  1228. down to. Check your textured map, it's to the right if you look towards the
  1229. elevator to the green card while standing at the entrance of this room.
  1230. This small metal ledge is actually a switchless elevator; jump on it and
  1231. press action to go down. Follow the cavern to a larger cave with
  1232. health, portable medikit, guardian heads and a fortune cookie.
  1233.  
  1234. 04. In the room with the blue lighting panels, the one with the blue lock
  1235. and the switchless lift to the green keycard. From the entrance corridor,
  1236. go counterclockwise and press the wall that's immediately beyond the
  1237. broken light and to the left, towards the inside of this room. It's almost
  1238. exactly opposite the lift from the previous secret. There's a railgun,
  1239. ammo, and a portable medikit inside.
  1240.  
  1241. 05. Beyond the green door, there's a room with both a window overlooking the
  1242. yellow keycard, and a tunnel to the yellow keycard. There's a long computer
  1243. terminal in the middle of this wide room. The secret door is in the
  1244. northeast; it's the only light panel that glows orange instead of red.
  1245. Note: the area beyond is too tight to walk inside, but unless you walk
  1246. inside, you won't trigger the secret! You can still get the fortune cookie
  1247. it contains, but you need to use the noclip cheat to actually get this
  1248. secret to be counted.
  1249.  
  1250. 06. After going down the yellow elevator, go down the corridor towards the room
  1251. withe switches that unlock the blue lit area; on the way, you'll see a dark
  1252. window to the right. You can jump into it (I think this is a bug), or open
  1253. the lighting panel that's right opposite the niche with the railgun. Leads
  1254. to a fortune cookie.
  1255.  
  1256. Walkthrough
  1257. -----------
  1258.  
  1259. RED KEYCARD
  1260. Jump forward from the start, get into the hole and follow the corridor. Be
  1261. careful, you'll be targeted by machine guns that you can't disable or shut down
  1262. in any way - dive into the trees on the right ASAP! Follow the area
  1263. counterclockwise, staying close to the wall and main door, until you get to the
  1264. trees on the other side of where you started. The red keycard is right there.
  1265.  
  1266. RED DOOR
  1267. It's smack in the middle of the two mounted machineguns in the beginning. The
  1268. switch in front of the door opens them.
  1269.  
  1270. GREEN KEYCARD
  1271. Inside the base, go forwards and flip the switch on the right to open the door.
  1272. Head right to a small round elevator; get inside, and press the switch to go
  1273. down. Go through this linear corridor to a larger room with blue lighting
  1274. panels on the sides; you want to go through the door that opens when you step
  1275. close. It's right at the other end of the corridor from the bottom stop of the
  1276. round elevator.
  1277.  
  1278. Inside is another elevator; step on it and press action to go down. Go up the
  1279. red stairs, then enter the red room at the top. This room works as a biohazard
  1280. decontamination room of sorts; you must press the switch next to the door you
  1281. want to open and wait. The door you came through will close, and the other door
  1282. will eventually open.
  1283.  
  1284. There's another fork here; go right and you'll pass another switchless
  1285. elevator on the way through another corridor. At the end, press the switch next
  1286. to window and go back. Stop on the switchless elevator (recognizible by the
  1287. bright metal floor and walls), press action to go down. Enter the large red
  1288. room, and press action in the doorway with the blue lights: another switchless
  1289. elevator comes down. Go up and follow the corridor, opening a door; press the
  1290. switch at the end and backtrack down the last elevator. The green keycard is in
  1291. front and slightly to the left of you.
  1292.  
  1293. GREEN DOOR
  1294. Remember the round elevator? It's right in front of it, on the lower of that
  1295. elevator's two stops. You'll need to backtrack through a switchless elevator,
  1296. the red decontamination room, down the red stairs, up another switchless
  1297. elevator and to the end of the corridor straight ahead. It'll be on the right.
  1298.  
  1299. YELLOW KEYCARD
  1300. Go through the corridor beyond the green door, to the end. There's two doors
  1301. with a switch next to them; the switch opens the corresponding door. Open the
  1302. door that's farther away (the northernmost one), get inside and press the other
  1303. switch to open this door. Go in this small in-between area, and press the other
  1304. switch to open the other door.
  1305.  
  1306. Northeast of this room, there's a window to the area with the yellow keycard,
  1307. and northwest of this room, a tunnel that leads there.
  1308.  
  1309. YELLOW DOOR
  1310. Backtrack outside the area beyond the green door (hitting switches as
  1311. necessary), and go up the round elevator that's right in front of the green
  1312. door itself. Backtrack through this corridor, but do not go through the tunnel
  1313. that leads outside - keep going. On the other side of the corridor from the
  1314. round elevator room, you'll see the yellow lock. A further switchless elevator
  1315. is unlocked; step on it and press action to go down.
  1316.  
  1317. BLUE KEYCARD
  1318. After going down the yellow elevator, keep going forwards. There's only one
  1319. path. In this room, there is a large window looking into a blue lit area, and
  1320. two switches; one lit in red, and one in front of the door at the extreme of
  1321. this large window. Press both: this will allow access into the blue lit area,
  1322. and open the way ahead.
  1323.  
  1324. Go west in the blue lit area, the other door just leads back. Watch your
  1325. behind, a wall will drop down in the blue lit area with monsters! Keep going to
  1326. reach a door with a switch that opens it, and go up the switchless elevator
  1327. beyond. Go out on the helipad, and step on the tao (black/white) symbol to open
  1328. a door in front with enemies and the blue keycard.
  1329.  
  1330. BLUE DOOR
  1331. It's on the other side of the level, almost. A lot to backtrack! From the blue
  1332. keycard, go down the elevator, out the door, through the blue lit area (just
  1333. keep going forwards), up the yellow elevator. Now go back to the round
  1334. elevator, at the opposite side of the corridor from the yellow elevator. Go
  1335. forwards through the normal corridor (not the green door!), until you see the
  1336. switchless elevator that went down to the green keycard.
  1337.  
  1338. The blue door is on the opposite side of this room with blue lighting panels
  1339. from this switchless elevator. NOTE: the blue door is actually an elevator, and
  1340. it is a one-way ride!
  1341.  
  1342. END OF LEVEL SWITCH
  1343. NOTE: no return from here!
  1344. Go down the blue elevator, and the end of level switch is right in the shaft.
  1345.  
  1346. -------------------------------------------------------------------------------
  1347. |Level 08. Train (4 secrets, 4 found) |
  1348. -------------------------------------------------------------------------------
  1349.  
  1350. Secrets List
  1351. ------------
  1352.  
  1353. 01. Next to the gold door, on the right when entering the station. Jump into
  1354. the red-lit painting for grenade ammo and a portable medikit. You can also
  1355. jump into this area from the room beyond the gold door (go upstairs, jump
  1356. on the column, then to the open wooden area) - but why? :-) Or perhaps you
  1357. weren't supposed to be able to go in from the window...?
  1358.  
  1359. 02. In the room with the green keycard, you can see two paintings on the wall
  1360. across the hall; jump to the one on the left, which seems a bit farther
  1361. into the wall. Follow this hall, and you'll see a railgun you can jump
  1362. to: the small corridor containing it is the actual secret.
  1363.  
  1364. 03. Beyond the yellow door, there's a switch next to a panel full of gears.
  1365. It's at one extreme of the room. Press this panel to enter a secret room,
  1366. then go inside the teleporter (straight ahead!) for a rocket launcher.
  1367. Enter the blue beam on this side to return.
  1368.  
  1369. 04. On the train platform, follow the tracks behind the tail of the train (East
  1370. side). You'll see a hole to the left, leading to a platform with a meager
  1371. Uzi on it.
  1372.  
  1373. Walkthrough
  1374. -----------
  1375.  
  1376. BLUE KEYCARD
  1377. Follow the only available corridor, it leads to a counter and an unopenable
  1378. door. Go behind the counter, look north and crouch: there's the switch! Press
  1379. it to open the door and go outside. In the streets, you can only really go to
  1380. the train station; inside, go behind the counter and run down the conveyor belt
  1381. tunnel. There's an ALERT sign over one of them, so they should be easy to spot.
  1382.  
  1383. One of the tunnels is blocked by an explosive barrel, and while you could go on
  1384. through the other tunnel and leave it be, I'd suggest you blow it up. Try
  1385. grenades. Otherwise be careful, because there are enemies in this ducts, and
  1386. you don't want a stray bullet to blow up the barrel!
  1387.  
  1388. Whatever you decide to do with the barrel, go down the conveyor belt to a
  1389. larger room with a broken blue light in it. Press the switch on the control
  1390. panel then head to the area with the crates; the blue keycard is
  1391. in the southernmost of these crates, you'll have to go around some of them and
  1392. crouch to find it. If the card just isn't there, you need to pull the swich
  1393. nearby. :-)
  1394.  
  1395. BLUE DOOR
  1396. Backtrack through the conveyor belt tunnel, and back in the lobby, turn right.
  1397. It's right there.
  1398.  
  1399. RED KEYCARD
  1400. The area behind the blue door has a lot of stuff in it; there's a newsstand,
  1401. the yellow door, the red door, and more doors that can't be opened right now.
  1402. What you want are the toilets; if you hug the left wall from the blue door
  1403. you'll get there quickly, otherwise, they're in the NE corner of this area.
  1404. After entering the toilets corridor, enter the door furthest away: the red
  1405. keycard is in front of the mirror.
  1406.  
  1407. RED DOOR
  1408. At the end of the corridor labeled Wait Area in the area after the blue door.
  1409. If you exit from the toilets, go straight and keep looking to your left, you
  1410. can't miss it.
  1411.  
  1412. GREEN KEYCARD
  1413. The area after the Red Door is large, circular, and on two floors. Go
  1414. downstairs; the stairs are next to the large Blue Brews sign. Down here, there
  1415. is only one direction to go; follow the corridor around the circular water tank
  1416. until you see a room with a depression in the floor, and the switch to unlock a
  1417. door. This door just leads back to the start of this area, so remain in this
  1418. room: there is a third exit, leading to a red room.
  1419.  
  1420. From this red balcony, jump on the next one, and find the counter. There's a
  1421. grey switch on the wall behind the counter, press it and dash to the door that
  1422. has opened on the other side of the room. I say dash because it will eventually
  1423. close.
  1424.  
  1425. The green keycard is in this room, and very very visible.
  1426.  
  1427. GREEN DOOR
  1428. From the green keycard, go back upstairs in the circular water tank room, and
  1429. head towards the red door. The green door is right next to the red door.
  1430.  
  1431. YELLOW KEYCARD
  1432. Keep following the corridor beyond the green door, it's completely linear. Just
  1433. remember to get in the red corridor, jumping down from the balcony just leads
  1434. back to the area after the blue door. You'll get to a pool; dive in, move so
  1435. that you don't have concrete above your head, and dive up until you emerge in
  1436. the circular tank. The yellow keycard is on the wall in this area.
  1437.  
  1438. YELLOW DOOR
  1439. Backtrack through the water tank and the stairs. Coming out of the red tunnel
  1440. that led down to the water tank, you'll see a window at the end of the
  1441. corridor. Jump in, head out of this room, and turn left; follow this corridor
  1442. to the end and there's the yellow door. Alternatively, backtrack completely out
  1443. of the green and red door areas, go out of the Wait Area corridor, and turn
  1444. left. The door is right in front of you.
  1445.  
  1446. GOLD MASTER KEY
  1447. Yep, there's a fifth key! Inside the yellow door, you'll soon find a computer
  1448. you can jump up on. It'll take a couple of jumps to get on top. Then jump to
  1449. the blue area, and there's the gold key.
  1450.  
  1451. GOLD DOOR
  1452. This is all the way back in the lobby with the conveyor belts. Go out of the
  1453. yellow door, hang a left, and out of the blue door. Cross the lobby; that
  1454. decorated panel is the gold door.
  1455.  
  1456. END OF LEVEL SWITCH
  1457. WARNING! No return from this point!
  1458. Inside the gold door, there's really only one path. Go inside the door and down
  1459. the stairs to Platform 45, and enter the train via the door near the front. Go
  1460. all the way towards the red switch - it'll activate on its own! Now return to
  1461. the front of the train, and open the door. The end of level switch is there.
  1462.  
  1463. -------------------------------------------------------------------------------
  1464. |Level 09. Auto Factory (8 secrets, 8 found) |
  1465. -------------------------------------------------------------------------------
  1466.  
  1467. Secrets List
  1468. ------------
  1469.  
  1470. 01. In the red room with a slope, it's the room right next to the one with all
  1471. the barrels and the green truck. If you stand on the slope and look at the
  1472. opposite side, you can see a portion of the wall is darker than the rest
  1473. (it's easier to see at a distance). Jump up to this part of wall, and open
  1474. it for a couple of grenades and a heat seeker card.
  1475.  
  1476. 02. After you emerge from the red-lit room with the slope, and facing the
  1477. building with the Zilla Construction sign, turn right and jump on the
  1478. crates. From the top of the stack, you can jump north into the area
  1479. secluded by fences on both sides. Contains grenades, armor and a fortune
  1480. cookie.
  1481.  
  1482. 03. Start from the yellow door and go beyond it. On the left there's a large
  1483. double doors, and then a smaller wooden door. Enter the smaller wooden
  1484. door. There are bookcases on one side; one of these bookcases is empty,
  1485. shorter than the rest, and right onto a desk. Press it to reveal an armor.
  1486.  
  1487. 04. Inside the area beyond the yellow door, go towards the red door. On the
  1488. balcony that leads to that door there's a vent; bash it and go inside. Turn
  1489. around and to the right (SE corner) there's a crack. Blow it open for a
  1490. fortune cookie and a portable medikit.
  1491. Note: you can also enter this room from the door, but the vent access comes
  1492. sooner in a normal game.
  1493.  
  1494. 05. Enter the red door, and go down the stairs. Turn left, and enter the room
  1495. you see; turn left again to see a platform. Jump up to it (hold that jump
  1496. key!), and press the rectangular electronics box that's right in front of
  1497. you (south side). Contains a railgun and ammo.
  1498.  
  1499. 06. From the room with the red car, go through the hole, then open the door on
  1500. the other side (or enter the blue-lit room and go down the stairs). In this
  1501. room there's a purple/pink car; look towards the very northeast of this
  1502. room. Go up to this corner, and keep jumping; you should land right into
  1503. the secret. If you can't see it still, look on the textured map for a grey
  1504. ledge on the north part of the room. This is the ledge you want to be on;
  1505. once you're on it, go to the end that's nearest to the garage door (the one
  1506. furthest away from the switch), and walk through the fake wall.
  1507. Contains night vision goggles and a fortune cookie.
  1508.  
  1509. 07. In the outside area with the blue keycard and the bus that smashes into a
  1510. ledge, jump up to the ledge that has/had the blue keycard. From here, jump
  1511. to the thin ledge that's completely on the side of the north wall. In the
  1512. northwest corner of this ledge there's a fake wall, and inside, a flash
  1513. bomb, a gas grenade, and a portable medikit.
  1514.  
  1515. 08. Go near the area with the green door, but stay on the conveyor belt. Turn
  1516. around, facing the red-lit corridor, and look up: you'll see two ledges,
  1517. one to the left, and one to the right, which confines right up with the
  1518. wall. This right ledge is the one you want. To reach it, get on the ledge
  1519. that's almost opposite the one with the green keycard. You have to jump up
  1520. on the square pipe, up a small ledge above a circuit box, above the left
  1521. ledge above the red tunnel, and turn around to jump on the platform you
  1522. want.
  1523. From up here, the jump is easy enough. The secret contains a nuke, a red
  1524. armor, and a fortune cookie.
  1525.  
  1526. Walkthrough
  1527. -----------
  1528.  
  1529. RED KEYCARD
  1530. Go out of the train the same way you came in (front door), head through the
  1531. door on the platform, and into the door on the right. Blow up the barrels if
  1532. you like (one of them will almost always be spared), then enter the door on the
  1533. left of the truck. You're in a large red room. Go up the ramp and press the
  1534. switch on the platform, then go out the door that has opened.
  1535.  
  1536. The following area is pretty large, but for now, just head inside the building
  1537. with the big Zilla Construction sign next to it. Go down the corridor, turn
  1538. right, and enter the door on the right: there's the keycard.
  1539.  
  1540. YELLOW KEYCARD
  1541. Explore the area where the Zilla Construction building I mention in the Red
  1542. Keycard section is. You'll soon find a big red flatbed with crates on it;
  1543. behind it, there's a switch. Press the switch, and the keycard is up some
  1544. crates to the back-right of where you enter.
  1545.  
  1546. YELLOW DOOR
  1547. Backtrack through the red-lit area with the slope, and out of the room with the
  1548. green truck that had all the barrels. The door is right in this room (it's the
  1549. one immediately after the train platform, if you're not sure).
  1550.  
  1551. RED DOOR
  1552. Enter the yellow door and go straight, down the first flight of stairs. Don't
  1553. go down the second but stay on the balcony; the red door is at the end of it.
  1554.  
  1555. BLUE KEYCARD
  1556. Go down the stairs after the red door, and follow the only available path.
  1557. Stop when you reach a red car; look east of the car to see a switch on a raised
  1558. platform. Press it and wait. Enter the hole that has formed, jump up on the
  1559. raised area to the right, and smash the window to the blue area. Inside this
  1560. blue area, flip the switch. Go back out through the window and the hole, as
  1561. there isn't much to see on the other side, and enter the door that has opened.
  1562. It's to the left of the already open door on the opposite side of the room from
  1563. the hole.
  1564.  
  1565. Follow the path to a large outside area. Keep going - but watch out for the bus
  1566. that comes crashing, the blast it makes when it impacts is pretty large! You
  1567. might be able to see the keycard on the ledge that the bus impacted into, and
  1568. if you head counterclockwise through this room, you'll see boxes that will
  1569. allow you to get there. Jump on the boxes, then on the larger container in the
  1570. middle of the room, then on the bus (or the ledge straight away). Grab the blue
  1571. keycard.
  1572.  
  1573. BLUE DOOR
  1574. Backtrack to the room with the red car and the hole, enter the door that's
  1575. opposite the hole (immediately to the left when coming from the blue keycard).
  1576. CAREFULLY avoid the crusher (you might want to save), enter the next room, and
  1577. turn right. Across the brown sludge is the blue door - you might want to save
  1578. again, as the sludge HURTS if you land in it!
  1579.  
  1580. GREEN KEY
  1581. In the northwest corner of the room beyond the blue door.
  1582.  
  1583. GREEN DOOR
  1584. Go out of the blue door, jump over the sludge again, and this time head
  1585. straight. Go down the stairs, into the conveyor belt tunnel, and turn left. You
  1586. should be able to jump up to a ledge if you stand on the conveyor belt, and
  1587. this ledge has the green key.
  1588. If for some reason you can't, then turn south, and you can make a series of
  1589. jumps (the square pipe, a thin ledge above a circuit board, a slanted ledge) up
  1590. to a platform from where the jump should be easier.
  1591. Note that if you enter the green door you CANNOT go back without cheating!
  1592.  
  1593. END OF LEVEL SWITCH
  1594. NOTE: there is no going back without cheating!
  1595. Jump down right beyond the green door, and head through this tunnel. You'll
  1596. emerge into a large area with a serpent boss (unlike most of the others, this
  1597. boss DID appear on skill level 1, so it may be that this one isn't affect by
  1598. the bugs!)
  1599.  
  1600. Defeat the boss to open the door opposite the hallway you used to get here. The
  1601. door will eventually close, but you can just open it right up again. Inside
  1602. there's a switchless elevator; enter it and press action, then leave through
  1603. the doorway at the top. No switch: the game transitions immediately to the next
  1604. level.
  1605.  
  1606. -------------------------------------------------------------------------------
  1607. |Level 10. Skyline (3 secrets, 3 found) |
  1608. -------------------------------------------------------------------------------
  1609.  
  1610. *** WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING ***
  1611. Read the warning at the start of the walkthrough! There's a bug in this level
  1612. where you can't proceed if you are playing on a difficulty level below 3! The
  1613. bug in this level is FATAL; you cannot get to the end of the game at all!
  1614. *** WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING ***
  1615.  
  1616. Secrets List
  1617. ------------
  1618.  
  1619. 01. Ooooh, this is the trickiest secret yet! From the start, turn west and look
  1620. on the building with the window cleaning elevator. The window right behind
  1621. it is #1, the one to its left is #2, the second one is #3, and the one you
  1622. want is #4. If you get on the very edge of the rooftop you're on and look
  1623. at window #4, then look down, you should see a window that's different from
  1624. the others (it has a metal frame). That's the one you want. It's an easier
  1625. jump than it looks, if you take a running start from the portion of rooftop
  1626. edge that's almost parallel to it. It should be to the left if you're
  1627. looking straight at the window I've mentioned.
  1628.  
  1629. When you land, you land into a room with six guardian
  1630. heads and a teleporter to the start.
  1631.  
  1632. 02. Get on the L shaped rooftop that's north of the first (and main) rooftop.
  1633. Look west. On the opposite building, there's a ladder and a low ledge; jump
  1634. to this ledge and/or on the ladder. Climb the ladder either way. You can go
  1635. two ways on this ledge; for now, go south and keep following the ledge to a
  1636. window that's different from the others. Jump inside for three nukes, three
  1637. heatseeker cards, and a teleporter to the start.
  1638.  
  1639. 03. On the same ledge as secret 02, but this time, go north after going up the
  1640. ladder. You'll be blocked by a pillar, and what you have to do is - yep -
  1641. jump so that you COMPLETELY clear this pillar, and land on the ledge on the
  1642. other side. Tricky, but very doable. Save before trying, naturally. Inside
  1643. are six ripper hearts and a teleporter to the start.
  1644.  
  1645. Walkthrough
  1646. -----------
  1647.  
  1648. *** WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING ***
  1649. The sumo and serpent bosses will will only appear at difficulty levels 3
  1650. and 4. Unfortunately, this means you're stuck, because there is apparently no
  1651. way to get the keycards without defeating the bosses!
  1652.  
  1653. However, what's worse, the end boss does NOT appear, which means you CANNOT
  1654. complete the game!
  1655.  
  1656. There is one workaround. Start a new game on level 3 (on level 4, the cheats do
  1657. NOT work!), press T and type
  1658. swtrek20
  1659. This will place you on the last level of the game on difficulty level 3... of
  1660. course your ammo and stuff isn't there, plus the game is quite difficult at
  1661. this level. So unless you can cope, you'll just have to cheat some more. Press
  1662. T and type
  1663. swchan
  1664. to enable invincibility. Proceed through the game as normal, except, naturally,
  1665. your health will never go down. :-) Until this bug is fixed and/or a better
  1666. workaround is found, this is all you can do. You might want to work through the
  1667. map with fists and sword, just to relieve some of the frustration at being
  1668. unable to complete the game properly at low difficulty levels. :-)
  1669. *** WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING ***
  1670.  
  1671.  
  1672. You can do the first two paragraphs in any order.
  1673.  
  1674. RED KEY
  1675. Jump down to the central rooftop, and turn left (facing west). You'll see a
  1676. window washer's lift, visible via the black and yellow stripes (and possibly
  1677. the enemies that are already all over it). Jump to it, and enter the windows
  1678. behind it. Follow the corridor, and open a door to a blue-lit area. The door
  1679. beyond leads to a switchless elevator, and up it, the sumo boss.
  1680.  
  1681. Kill the sumo boss to open a niche containing the red keycard.
  1682.  
  1683. BLUE KEY
  1684. From the central rooftop, turn East. On the building opposite the street,
  1685. you'll see a window that has a metal frame and two hooks. If you jump on the
  1686. border of the rooftop you're on that's closest to this window, Lo Wang will
  1687. wonder how to make the jump. Just strafejump, it's easier to do than to say.
  1688.  
  1689. You'll land on the ledge beneath the window, so jump up into it. Go
  1690. around the room to a door, and enter the blue-lit area. The door on the other
  1691. side of this leads to a switchless elevator, go up. Defeat the snake boss in
  1692. this area to reveal the blue keycard
  1693.  
  1694. RED AND BLUE DOORS
  1695. From the central rooftop, head north. You need to jump on the L shaped rooftop
  1696. in front and below you. Note that once the jump is made, you can turn around
  1697. and head back; there's a ladder there. Don't bother trying to use it to jump
  1698. across without damage, it's pointless.
  1699.  
  1700. Keep going further north, and you'll see a window with metal frames and hooks;
  1701. jump in it. You're in a large crate area that's a bit tricky to navigate, but
  1702. you should make it to the other side easily if you go counter-clockwise. The
  1703. red door is there, and the blue door is a corridor beyond that.
  1704.  
  1705. END OF GAME BOSS
  1706. Go up the switchless elevator beyond the blue door. Enjoy the new anime girl,
  1707. who like bosses, only appears at the highest difficulty levels. Remember to
  1708. press action in front of her. :-) Jump on the desk and up the bookshelf, then
  1709. smash the grate. Keep going until you reach a very large room full of bonuses
  1710. and crates The boss is just below.
  1711.  
  1712. Defeat the final boss to complete the game and see the finale.
  1713.  
  1714. -------------------------------------------------------------------------------
  1715. | V. Conclusion |
  1716. -------------------------------------------------------------------------------
  1717.  
  1718. Hope you enjoyed this little blast from the past! I sure did. It made me
  1719. realise how much programmers and level designers relied on tricks to squeeze
  1720. that last cool thing out of their engines. It was just a different time.
  1721.  
  1722. Other FAQs by the author:
  1723. - Project Eden FAQ and Walkthrough (Winner, GameFAQs FAQ of the Month Award)
  1724. - ZPC FAQ
  1725. All FAQs are available on GameFAQs (www.gamefaqs.com)
  1726.  
  1727. Dedication
  1728. To the victims and heroes of 9/11/2001 and their families.
  1729. We shall never forget... or forgive.
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