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- Shadow Warrior: Wanton Destruction
- FAQ, Secrets & Walkthrough
- v0.7
- by Francesco Poli
- (francesco dot poli2 at tin dot it)
- /-----------------------------------\
- | |
- | I. Introduction and copyright |
- | II. Version History |
- | III. FAQs |
- | IV. Secrets and walkthrough |
- | V. Conclusion |
- | |
- \-----------------------------------/
- -------------------------------------------------------------------------------
- | I. Introduction and copyright |
- -------------------------------------------------------------------------------
- Finally! Wanton Destruction was released in September 2005, after a wait
- of at least seven years! Read more about it on 3DRealms' official homepage:
- http://www.3drealms.com/news/2005/09/wanton_destruction_for_shadow.html
- That page also contains links to download the game. That's right, it's
- freeware! If you missed Shadow Warrior, the link above will also point you to
- the 3DRealms shop, where the game is still available.
- Getting Shadow Warrior to run under Windows XP, as you might expect, is a
- bit of a mess. I'll point out some resources on how to do things, but
- remember: I'm not the tech support. If you can't get the game to run and/or
- the instructions I point you to cause problems, you're completely on your own!
- Any questions regarding tech issues will be summarily deleted, and the sender's
- address added to the spamfilter.
- ~~~ Copyright notice ~~~
- This document is copyright by the author. All rights reserved.
- All violators will be prosecuted to the full extent of the law. GameFAQs is
- currently the only site allowed to post this FAQ. Requests for publishing this
- FAQ will be ignored, and the failure to receive a reply to such requests must
- be considered as 'request denied'.
- I'll consider other sites after the FAQ is complete, but sites like CheatCC or
- GameWinners are *explicitly* prohibited from reposting this FAQ, and always
- will be.
- The author takes no responsibility for the damage to files or any other kind
- of problem or disruption that might arise from the use of this FAQ.
- -------------------------------------------------------------------------------
- | II. Version history |
- -------------------------------------------------------------------------------
- v0.3 (11/09/2005)
- Levels 1 and 2 complete, level 11 still needs 3 secrets, the rest is
- "coming soon"(tm). LOADS of formatting & misc issues. Just forget about
- this version.
- v0.5 (13/09/2005)
- LOTS of fixes! New FAQs, lots of re-editing, some clarifying here and
- there. Also, forgot that the game does indeed have an internal compass.
- Many secrets edited in that regard. Complete up to level 5, including
- the first secret level (11).
- v0.7 (14/09/2005)
- Levels up to 7 are complete, including both secret levels (11 and
- 12). 100% secrets so far! :-)
- Miscellaneous format fixes, some new FAQs, minor re-edits all over
- the board.
- Also, I have finished the expansion now, so there's more information on
- the missing bosses bug. NOTE: by mistake I put this up on GameFAQs as
- another v0.5 - whoops, mea culpa.
- v0.9 (15/09/2005
- The FAQ is now CONTENT COMPLETE! Walkthrough complete for all maps, and
- ALL SECRETS FOUND! :-) Also, more info on the dreadful missing bosses
- bug, and a big piece of bad news: even cheating, the game cannot be
- completed at difficulty levels below 3, because the final boss does NOT
- appear!
- Anyway, I plan to give the FAQ a final top-to-bottom test, replaying the
- game while using this FAQ as a guide, to see if there's major
- problems, mistakes, or just weak areas.
- Feel completely free to point out spelling errors and the such!
- -------------------------------------------------------------------------------
- | III. FAQs |
- -------------------------------------------------------------------------------
- Q: Where did this game come from?
- A: Wanton Destruction is an official expansion pack for Shadow Warrior, created
- by SunStorm interactive, The game was completed, but never released due to
- a decision by the publisher.
- In late Summer 2005, the final version was recovered, and released for free
- by 3DRealms. More information here:
- http://www.3drealms.com/news/2005/09/wanton_destruction_for_shadow.html
- Q: Is this truly freeware?
- A: Yes it is! The developer has shut its doors a long time ago, and so has the
- publisher, it seems. There is apparently no one to officially detain the
- copyright on this. According to some of the people who worked on this (who
- now work for 3DRealms and other companies), they won't mind if you go ahead
- and modify the expansion, either. Just remember to put credit where it's due
- if you do.
- Q: What's new in Wanton Destruction?
- A: Lots of new graphics, including several monsters getting a complete
- makeup, and 12 great new levels (including two secret ones). A bit of new
- audio, as well, but no new guns or revolutions to the engine, if you're
- wondering.
- Q: Most of how this game progresses doesn'tt make much sense. What's up with
- the plot?
- A: Welcome to 1997.
- Q: Just how "completed" is Wanton Destruction?
- A: I'd say 99%. All it would need is a final pass, to fix comparatively small
- bugs like:
- - some secret areas counting as two or more secrets;
- - a secret area can't be triggered because the entrance is too thin;
- - some bosses not appearing at lower difficulty levels (this is the only
- game-breaking bug I know of; see the start of the walkthrough section
- for more info);
- - Several misspelled names, especially in the level titles.
- As long as you play on difficulty 3 or above, the game is perfectly winnable
- without the use of cheats or workarounds.
- Q: How do I run Shadow Warrior under Windows XP?
- A: It's a tough thing, no question about it. Tough but possible! First of all,
- note that I hereby decline all responsibility for any damage that the
- following may do to your game. Back up your stuff before trying, and if
- you feel in over your head, give it up. Or ask that tech-nut friend of
- yours.
- First, go here:
- http://www.deathmask.net/buildxp/
- Follow the instructions for Shadow Warrior TO THE LETTER. Yes, that includes
- modifying the game executable with CLI2NOP.
- [note: should the site ever go down, which is possible as it's very
- old, I will repost the information contained in that page here. Not before.]
- Then, open a command prompt, go to the Shadow Warrior folder and run:
- CLI2NOP -p wanton.dat
- This will patch the Wanton Destruction executable. Next up, make a copy of
- the Shadow Warrior shortcut (provided on the site above), and make sure it
- points to WANTON.EXE (instead of SW.EXE). This should be it! Run this new
- shortcut and, uh, cross your fingers.
- I did get the game to run in 800x600, by the way. If you want to try, press
- F5 in game to cycle resolutions. If it works, it works, otherwise just stick
- to 640x480. It's not like you're playing this to show off your PC.
- Q: I've followed the instructions from BUILD on XP to the letter, but the game
- still stutters to unplayability! Am I missing something?
- A: You didn't patch WANTON.DAT with CLI2NOP. Open a command prompt, go to the
- Shadow Warrior folder, and run:
- CLI2NOP -p wanton.dat
- This should eliminate the stuttering. If it doesn't, I have no clue. The
- game runs smoothly on my PC if I do all of the above.
- Q: I've followed the instructions from BUILD on XP to the letter, but the game
- crashes to a black screen! Can you help?
- A: I've had this problem. I think it's related to not having the game CD in the
- reader when starting the game. Here's a workaround: backup WANTON.EXE (move
- it in another directory or just rename it), then rename WANTON.DAT as
- WANTON.EXE - now the game should work.
- Note that you probably lose multiplayer capability, but as far as I know,
- multiplayer won't work at all under XP. If you want to play Wanton
- Destruction multiplayer, you'll probably need several dedicated old-game
- PCs. Or wait for JFSW to implement multiplayer... but that might take a
- loooong time.
- Q: I've followed the instructions from BUILD on XP to the letter, but I can't
- get CD audio to work correctly! Can you help?
- A: There's a workaround on the site: disable the digital audio streaming.
- However, this workaround only works in one of two situations:
- 1) your CD reader has an external headphones jack; or
- 2) your CD reader is correctly connected to your sound card via an analog
- cable.
- Otherwise, you just won't hear any audio, although the CD will spin and
- (seemingly) work correctly.
- Q: Can I use the Windows port of Shadow Warrior?
- A: Yes, as long as you don't mind problems like missing monsters, crashes,
- audio issues, wrong level names and more. As of writing, JFSW is just in
- an advanced beta state, and cannot be relied upon for a 100% accurate
- rendition of either Shadow Warrior or Wanton Destruction.
- If you want to try, here is the address:
- http://jonof.edgenetwork.org/index.php?p=jfsw
- A reccomendation I've read about is to set the game to 8 bits per pixel in
- the game's setup utility. This eliminates at least some of the bugs and
- crashes.
- Q: How do I run Shadow Warrior on Windows Vista?
- A: This FAQ has been written a long time before the release of Vista. I havn't
- tried the betas and have no idea if or how Vista handles DOS games. I
- think you'd have more luck using utilities like Virtual PC or DOSBox,
- provided they still exist when you're reading this, or ask around in the
- forums. Your best bet would still be an older computer.
- Q: I'm stuck on the skyscraper level! How do I get out of the rooftop with the
- red card, all the weapons and the ammo?
- Q: I'm stuck in the Skyline level? Where's the red keycard?
- A: There's a bug in this map, where the boss that should appear in this area
- only appears if you're playing on skill 3 (and I think 4). Just use the
- no-clip cheat (T then SWCLIP) to walk through the door(s), then disable it
- and continue normally.
- On the Skyline map, however, you're just plain screwed. Even if you cheat
- through the doors you need to get through, the final boss does not appear,
- and you must defeat that boss to end the expansion. Check the Skyline level
- section for a (pretty lame) workaround.
- Q: Is there a Macintosh version of Wanton Destruction?
- I have absolutely no idea. I suppose you can transfer WT.GRP from the PC
- directory to the Mac, and see if that works. Otherwise, I have no idea.
- However, it might be a good thing to check 3DRealms' website
- http://www.3drealms.com
- and/or ask in the forums there.
- Q: What's this thing about shuriken? My version has darts!
- A: You have the UK version of Shadow Warrior. It shouldn't be a problem,
- because Wanton Destruction has an independent executable, so shuriken should
- be enabled in WD whatever version you have; anyway, you can find the Darts
- patch on 3DRealms official website:
- http;//www.3drealms.com
- This patch is necessary to play many fanmade addons, from Tonight Never
- Ends (hi Grape!) to Park.
- To ensure you DO have the UK version, check your CD's label, manual, and
- starting message.. If the CD label is "SWARRIOR_UK", the manual lists darts
- as weapons, and when starting Shadow Warrior complains it is a modified
- version, then you do have the UK version. Just use the patch to make
- everything good again, and forget the silly censorship.
- Q: Are cheats available?
- A: Yes. They are the same as Shadow Warrior. Check Shadow Warrior's Codes and
- Cheats page on GameFAQs for a list.
- Q: I don't get it, which way is north or south?
- A: The compass is smack in the middle of the interface. If all you see is a
- couple of boxes on the bottom left and bottom right of the screen with
- ammo and health/armor indicators, then give one tap at the '-' (minus)
- key, on either the top-right of the keyboard or keypad, and you should
- see the full interface. Press '+' (plus), on either the top of the
- keyboard or the keypad to go back to the view you had before.
- The Screen Size in the option menu controls this, as well.
- Q: I've found a secret you haven't! Want me to tell you?
- A: Please REFRAIN from emailing me secrets until this guide is "complete",
- i.e., until I say I just can't find a secret. :-)
- Q: I have got the correct key, but the door still doesn't open! What am I
- doing wrong?
- A: Use the key on the lock first. Also, you might want to take a few
- minutes to read the manual. :-)
- And a few days to finish Shadow Warrior itself BEFORE playing this
- expansion pack... I'll try to cover everything you need to know in the
- walkthrough, but you might want to brush up on your Shadow Warrior skills
- nonetheless.
- Q: I'm missing one or two secrets. Can you tell me which ones?
- A: Run through the list of secrets until you find the ones you've missed.
- Geez. Come on. You're smarter than that, aren't you?
- Q: I have read the walkthrough, but I still can't understand where a secret
- or key or door is! Can you help?
- A: I've done my best to explain where things are, but if they still sound
- cryptic, mail me and I'll try to explain them better.
- However, try asking for things covered in detail in the FAQ and I'll just
- add you to my spam filter. So if you waste my time, and in the future you
- need legitimate help, you won't get any from me.
- -------------------------------------------------------------------------------
- | IV. Secrets and Walkthrough |
- -------------------------------------------------------------------------------
- The expansion contains 12 levels, of which ten are regular maps and two are
- secret maps. I've done my best to describe where the secrets are found, since
- secrets are what I'll be concentrating on. The maps aren't so complicated as
- to need an extremely detailed walkthrough, and I assume players can handle the
- enemies on their own.
- Still, I did write a walkthrough for each map, which should get you
- through every level safe and sound. Since Shadow Warrior maps live and
- breathe on keys and their corresponding doors (ah, the '90s!), walkthroughs are
- split into subsections dedicated to keys and doors. This should make them
- easier to skim in case you're doing things on your own (which I still heartily
- reccomend!) and get stuck.
- A note about secrets: a you need to be INSIDE the areas for the secret to
- register! Sometimes you can get the entire contents of a secret area without
- walking inside, or jump into an area without the secret registering, so this is
- worth remembering. Especially when you meet that damn secret area you can't get
- inside of. ;-)
- *** WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING ***
- There is a MAJOR BUG in this expansion! In two levels of the game, bosses are
- supposed to appear. However, they do not appear in all difficulty levels.
- The two levels are:
- - Skyscraper, the area with the Red Key.
- - Skyline, the two large open areas at the opposite extremes of the level.
- There are two ways to work around this bug; play on difficulty levels 3 and 4
- (Who Wants Wang and No Pain No Gain), and cheating.
- Cheating through these bugs
- - Skyscraper: use the Noclip cheat code. To do so, press T, type
- swghost
- then walk through the door that won't open until the (missing) boss
- is defeated. Now repeat the cheat code, and progress through the game
- normally.
- - Skyline: here, you're screwed. Oh, you can use the noclip cheat code.To do
- so, go to the area that contains the red door, press T, type
- swghost
- then walk through the door, defeating any opponents. Walk through the next
- door, as well, then repeat the procedure. However, the final boss (a few
- rooms down from where you are) does not spawn, and progress through the
- game is impossible.
- A workaround is to start a new game on difficulty level 3 (Who Wants Wang),
- press T and type
- swtrek20
- to reach the final level, then press T and type
- swchan
- to enable invincibility (unless you can handle a difficulty level MUCH
- tougher than the one you wanted to play the game at!). Work through
- the level as normal, and you can beat it correctly.
- I believe a fix can easily be made with a few twists of the BUILD editor, but
- I don't know enough of the editor to do that myself. If anyone ever makes such
- a fix, I'll post it here; should it never happen, or until then, just play
- at skill 3 and 4 or use these cheat workarounds. :-/
- *** WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING ***
- -------------------------------------------------------------------------------
- |Level 01. Chinatown (7 secrets, 7 found) |
- -------------------------------------------------------------------------------
- Secrets List
- ------------
- 01. Down the stairs near where you jump out of the window at the start, there's
- a room with a painting, a desk, and curtains leading to a small back room.
- Activate the middle of three bookcases to reveal a railgun and ammo.
- 02. Immediately inside the apartment building (the one with the broken elevator
- and the statues in the lobby), there's a large picture. It can be seen from
- the street. Press it for a fortune cookie.
- 03. Inside the apartment building, same as Secret 02. Go up the stairs,
- past an area with red lightning, and blow up the hard-to-see crack on
- the wall between the doors on the left. Contains grenade launcher and
- shells.
- 04. In the area with the Yellow keycard and the rocket launcher (up in the
- rooftops accessible by jumping on the dumpster). The second large window
- from the back of the area can be walked through, for a Guardian head and
- some health.
- 05. Still in the area with the dumpster, jump on the parked tan car, and up to
- the ledges. Get on the topmost ledge, and walk all the way around the
- building. You'll see a small niche with a fortune cookie on the other side
- of the road, that's the secret. You can destroy the handrails if they
- interfere with your jumping there.
- 06. Inside the Duke Burger (behind the yellow keycard door). Go behind the
- counter and press the cash register. Oldest trick in the book! An area
- opens to your right, still behind the counter. Contain a nuke.
- 07. Immediately inside the Laundromat, press the left-hand phone booth. A gong
- sound rings out, and an area opens up just behind the phones. Contains Uzi
- and Riot Gun ammo, plus a fortune cookie.
- Walkthrough
- -----------
- A foreward: there's plenty of stuff inside the trashcans in the streets, so
- destroy them!
- GREEN KEYCARD
- Grab everything from the room (you won't be returning) and jump out of the
- window. Follow this road, killing enemies, raking in secrets, and being VERY
- careful of that car that will come towards you at one point. Blow up the gas
- tank near the wall at the end of the road, the area with the dumpster.
- The card is inside, on a desk.
- YELLOW KEYCARD
- Go back out from the green keycard room and jump on the dumpster. Jump up in
- the thin ledge formed by the open lid, and up to the ledge and up until you
- get to the armor. It's in this corner of the rooftops, right next to Secret 04.
- YELLOW DOOR
- Carefully jump down from the yellow keycard rooftop, and look at one side of
- this road. There's a Laundromat and a Duke Burger, the keycard opens both.
- RED KEYCARD
- You want to be in the laundromat. There's a switch with a picture of a blue
- garage door right underneath. Press it and go outside. To your left (on the
- opposite side of the street from the dumpster) there's a tan crate and behind
- it the blue garage door. Inside it is the keycard. If you didn't press the
- switch, you can open the blue door, but the inside would be blocked by a grate.
- GREEN DOOR
- Backtrack through the streets, and you'll find it right next to the stairs that
- go down to Secret 01. Inserting it will unlock the compartment next to you,
- open it to reveal a switch. The switch opens the manhole nearby - enter it to
- access the sewers.
- RED DOOR
- There's only one path at the moment in the sewers, the other is a dead end.
- Go down this only path; you'll pass over a catwalk footbridge. Press the button
- near the bars to open the bars on the opposite side (another old trick).
- Now drop down the footbridge into a small area with a door and two ladders.
- Press the switch that's right inside the door. Now the other path through the
- sewers can be navigated, and you can get to the bars you opened earlier (and a
- ladder going to the dumpster area, if you forgot the red keycard).
- END OF LEVEL SWITCH
- Follow the corridor after the red door. It's in plain sight.
- (Side note: I think there's a bug in this level, because I've always missed
- one kill.)
- -------------------------------------------------------------------------------
- |Level 02. Monastary [sic] (10 secrets, 10 found) *** EXIT TO SECRET LEVEL ***|
- -------------------------------------------------------------------------------
- Secrets List
- ------------
- 01. At the top of the stairwell soon after the level start, before entering the
- room with the pool and the bronze key. There's a grey painting; jump inside
- for a medikit.
- 02. In the dojo area after the bronze key elevator. Jump into the gray painting
- to access a secret tunnel leading to a rocket launcher and access to the
- next secret.
- 03. On the bridge with the rocket launcher (from Secret 02), turn around to
- face the tunnel you used to get here. Now look slightly to the left.
- There's a ledge there, and that's your destination. Follow it around and
- go inside for a teleporter to a large area full of ammo. There's another
- teleporter there, leading to a previously inaccessible area close to the
- start. There's sticky bombs and a fortune cookie, plus goodies underwater
- (use the weed on the side of the ledge to climb back up).
- Note: from the bridge, you can also jump to an area opposite this ledge.
- There's railgun ammo, but doesn't count as a secret.
- 04. In the dojo area after the bronze key elevator (same as Secret 02), go
- through the dim corridor near the breakable training dummy. There's two
- rooms on the right of the corridor; one contains a gold shield on the wall.
- Press it to open the window to the outside area in the other room. Turn
- around after pressing the shield, you'll see what I mean. The window closes
- pretty fast, so you'll have to be quick. There's a guardian head, here, but
- this particular area doesn't count as a secret. You can still go back,
- though, the button under the window will open it; keep going for the actual
- secret.
- You can drop down over the ledge for an heat seeker card (in the small
- garden area, opposite side of the stairs) and access to the real secret.
- Go up the stairs after falling off from the secret area above. You'll
- get to a secluded area with a painting; jump through it to reveal the
- source of the singing. :-) Press the button on the raised area behind the
- girl to open one of the windows. You'll come out in the courtyard behind
- the dojo.
- 05. Go to the ledge containing the button you had to shoot to open a panel and
- jump down. You'll need to land in the water to survive. Go out and follow
- the path lined with reeds. You'll get to a well with a woman nearby; jump
- in the well and dive straight down to the bottom. A fortune cookie is
- there.
- The path you see down here just leads back to the water area you
- jumped in to get to this other area, which is another legitimate entry
- to this secret - but a much harder one, since you need to swim for
- quite some time.
- 06. Careful with this one. Save before trying! In the room with the silver key,
- walk on the pedestal with the statue. A painting/door will open behind
- you, containing a Ripper Heart. As I understand, this will ONLY open
- ONCE! Hence save before trying. Note that if you get inside you can just
- hit the switch there to open the door right up.
- 07. In the room behind the silver door, go down the left corridor and stop
- at the junction. Turn around, you should see a metal panel in the wall.
- Press it, and you'll hear a door opening. Quickly run up to the
- starting room and down the other corridor to the corresponding metal
- panel, which has now opened to a room with a nuke. From here you can
- also jump out the window into the area seen at the end of Secret 03.
- Note: you can do this either before or after getting the gold key,
- which changes this area slightly.
- 08. Behind the gold door area, go up the stairs but stop on the small bridge.
- Look left to see a ledge with a pink and green tree; jump to it. Turn
- around and carefully jump across to fall into an area with a breakable
- dummy. The button opens the door, but it's on a timer so don't go out yet.
- You should hear chiming coming from the light panel between the dummy and
- the door; open it to access an outside balcony with a fortune cookie and
- access to the next two secrets - and the secret level!
- 09. From the balcony of secret 03, check your map. If the large area with a
- fort in the distance is south, and the ledge you used to jump inside the
- Secret 03 area is north, then there's a ledge west of the western part of
- the balcony. If you jump on the railing and look down, you should see this
- ledge. You might want to save and take a good running leap, because you
- can fall short of hitting that ledge and fall down to your doom! There's
- railgun ammo, a teleporter back to the balcony, and access to the next
- secret.
- (As a side note, if you jump down (to your death, beware!) in the large
- green area towards the fort you'll fall into the area of Secret 02!)
- 10. BE CAREFUL! I have found NO LEGITIMATE WAY to come back from this secret...
- save this for last! Unless you want to cheat or don't care about the rest
- of the map.
- From secret 04, look towards the fort visible in the distance. There's
- a brown ledge, should be visible from the textured map. Drop down
- to it, and follow it to a secret cave. There's a seeker card (right
- tunnel), and the SECRET LEVEL SWITCH (left tunnel) to Redwood Forest (level
- 11).
- You can also jump here straight from the Secret 03 balcony, it's just a bit
- harder without knowing where the ledge is, and more likely to heavily
- damage you.
- Walkthrough
- -----------
- BRONZE MASTER KEY
- Just follow the path next to the bronze door. It's linear. It's in a pool
- at the top of the stairway, right next to the first secret.
- BRONZE DOOR
- Retrace your steps towards the start. It's in plain sight. Note that this is an
- elevator, not a door; after using the key, press the button on the right of the
- door and wait.
- SILVER MASTER KEY
- At the top of the elevator is a corridor and then a dojo (the same as Secret 02
- and 04). Take the path next to the breakable dummy (same as Secret 04); you'll
- be blocked by some kind of light panel. Look through the window to see a small
- red button on a ledge on the other side, shoot it to open the panel.
- Follow this long but pretty much linear area first to the ledge with the switch
- you hit, and then to a slightly larger area that should have a Ripper Heart
- lying in plain sight. To the right there's a door; you might want to save as
- there's a tricky secret inside here (it's Secret 06). Inside is the key, right
- in front of the statue.
- SILVER DOOR
- Right across the garden from the room with the silver key.
- GOLD MASTER KEY
- Go all the way inside the silver door area, until you get to the Buddha-like
- statue at the top, with a fortune cookie... turn around quickly! Whoops. You'll
- need to jump in the lava to exit this little piece of hell. The gold key awaits
- right outside. You can get Secret 07 before or after getting this key.
- GOLD DOOR
- Leave the silver key/door area, and backtrack until you see a little fort in
- front of you. Go down the steps to its left.
- RED MASTER KEY
- Go up the stairs behind the Gold Key door, and follow the path. It's
- in the dry pool.
- RED DOOR
- Backtrack down the stairs, it's in plain sight.
- END OF LEVEL SWITCH
- Just inside the red door. Note: this is a perfect time to do Secrets 08-10, and
- reach the secret level.
- -------------------------------------------------------------------------------
- |Level 11. Redwood Forest ***SECRET LEVEL*** (5 secrets, 5 found) |
- -------------------------------------------------------------------------------
- Secrets List
- ------------
- 01. In the large, hard-to-navigate forest area. With the water/rock area you
- start in as south, it's in the northwest side of the tree just south of
- the largest one. You'll have to stumble through the bushes to get here, and
- walk through a fake wall. Easy to reach when backtracking from the red
- card. Contains a fortune cookie.
- 02. Immediately inside the yellow door. In the very thin corridor, check
- for a secret door to the right. It's slightly different on the map. There
- is a nuke inside.
- 03. When you're facing the green keycard (but can't get it yet), turn right.
- You'll see an animated face; go up to it and press it. This will open
- a door right next to you, containing a fortune cookie.
- 04. While going for the Green Keycard, you'll enter an underwater room with a
- railgun in the very middle. The southwest pillar has an entrance in its
- west side, around mid-height. There's a fortune cookie inside.
- 05. In the green lit area after the green door. One of the two trees near the
- altar has a fake wall, and contains a fortune cookie.
- Walkthrough
- -----------
- RED KEYCARD
- There's a small path between the rocks at the start, follow it to a switch.
- Press it, and after a while, a rocket launcher and enemies are revealed. I
- don't think getting this rocket launcher is necessary during a normal
- playthrough, because you most likely have plenty explosives from the previous
- levels; however, this seems to be the way the map was designed to be played.
- Next, Blow open the crack at the end of the water area. The next area is hard
- to navigate and explain - a big thing to remember is that most bushes
- will block your path.
- The very small textured stump just west of the largest tree with all the
- bridges stemming from it (look on the textured map) has the red card. It should
- appear as some kind of C or U on the map, and you'll have to walk towards the
- small lake with the yellow keycard visible to get there.
- RED KEYCARD DOOR
- On the map, it's the trunk that has a metal hollow in it. Insert the card into
- the stump next to it, enter the hollow and press action to use the elevator.
- BLUE KEYCARD
- At the top of the Red Keycard elevator, press the switch to open the next door.
- Go ahead and follow the path, passing the first opening and reaching a tree
- with rockets and a button. Press it and double back to the exit I told you
- to skip a moment ago.
- This area is pretty linear; you'll see the blue keycard door, a dead-
- end tree with a medkit, and the area with the blue keycard.
- BLUE KEYCARD DOOR
- It's literally three steps away from the blue keycard. And it's another
- elevator.
- YELLOW KEYCARD
- The area beyond the blue keycard elevator is VERY dark, and night vision
- goggles do not help at all. Still, it's very linear and short; if you see a
- lit area with the grenade launcher you're on the right path, and when you see
- some riot ammo on the floor you're a few steps from the yellow keycard. Use
- that map!
- YELLOW KEYCARD DOOR
- From the ledge with the yellow keycard, fall into the water and walk straight.
- You'll see the area to your left after a short while. It's precisely next to
- the blown-away tree you used to access this area originally.
- The door is the large slab in the middle, but the lock is in a small side area.
- GREEN KEYCARD
- Go up either passage behind the yellow door, and press the button on the
- pedestal. Deal with the enemies, then press the button that has appeared in one
- of the corners (in the other one there's good ole Lara Croft :-) whom you can
- kill for more enemies and a fortune cookie). This will open the door opposite
- where the pedestal was. Get in and dive; turn around, and swim towards the
- railgun. Keep going, and swim up to an open area. There's another pool of
- water here, enter and the green keycard is right there.
- GREEN KEYCARD DOOR
- Backtrack to the water area just after the room with the pedestal, and swim
- into the broken grate. Emerge on the other side to a forest (if all you see is
- a medikit, dive and swim forwards a bit more). Look on the map; there should be
- a tree that's half black and half textured. Just next to it is the green
- keycard door. The key will open the tree.
- If you can't see this tree on the map, then check the northwest area (there will
- be a line of trees you can't cross further west).
- END OF LEVEL SWITCH
- Fire an explosive at the head above the altar. This will cause the head to
- animate. DO NOT STAND ON THE ALTAR AFTERWARDS! You'll die (albeit in a somewhat
- cool way). After a while, the altar will be safe again. Dive in and get out at
- the other side. Blow up the dynamite and go outside: you're back in the forest
- you started into, and the exit switch is right next to you.
- -------------------------------------------------------------------------------
- |Level 03. Trolly [sic] Yard (5 secrets, 5 found) |
- -------------------------------------------------------------------------------
- Secrets List
- ------------
- 01. In the office with the glass windows, slightly upstairs from the blue
- keycard door. There's a bluish painting with a woman; jump into it for a
- rocket launcher and ammo.
- 02. In the office with the glass windows, slightly upstairs from the blue
- keycard door (and same as Secret 01). Break the doors, and jump into the
- painting that's across the hall to the south. A red armor and ammo await.
- 03. After jumping to the ledge that's one of two accesses to the secluded area
- in this level, walk to the right around the ledge. Almost immediately
- you reach a doorway of sorts with some bars on the right, and the
- secret door on the left. The doorway I'm talking about has tan/beige
- pillars at its four corners. If you've entered the passageway opposite
- the stairs, you've walked too far!
- Contains truckload of ammo, plus armor and a fortune cookie
- 04. It's in the secluded section of the level with the blue keycard and the
- red key area. In the large passage just south of the trolley that can
- be moved, and just north to the two stairways (one of which leads to the
- blue keycard). Exactly west of the red area behind the red door. This
- thick passage also has iron struts supporting it.
- On the west wall, a secret door opens with loads of explosive ammo.
- 05. Right next to the green keycard door there's a crack. Blow it open for a
- fortune cookie and a nuke.
- Walkthrough
- -----------
- BLUE KEYCARD
- From the start, go up the stairs. You can go inside and cross the corridor, or
- go around the ledge to the other side; it's the same. On this ledge, you'll
- see another ledge on the opposite side of a little street; jump to the other
- side - you can use the trolley with the shuriken on top for a boost.
- Here you have a choice between a door (to the left) and a passage (along the
- ledge). Take the passage, go down the stairs, and up the other set. Follow this
- area around to a door; once inside, two walls will be blown open, so you can
- definitely recognize this room! The card in the south wall, to the left of the
- entrance.
- BLUE DOOR
- Backtrack across the ledges, and enter the door at the top of the small flight
- of stairs. This door is exactly next to the trolley you used to jump to the
- other side. Look around inside, the blue door is very visible.
- RED KEYCARD
- Go through the blue door and through the corridor. The red keycard is in plain
- sight.
- RED DOOR
- Backtrack across the trolley to the other ledge. Either enter the door or go
- around the ledge, what matters is that you get to the secluded area with a
- single trolley in it. Go behind the trolley and flip the switch. The trolley
- moves and reveals the red door.
- GREEN KEYCARD
- Enter the red door. The Green Keycard is up a ledge - yes, you can fit in those
- bars!
- GREEN KEYCARD DOOR
- Backtrack out of this secluded area, and drop down next to the trolley you used
- to reach this side. Go towards the large open area full of trolleys in the
- distance, and in one of the corners, a large side-area with the Green Door.
- It's really hard to miss!
- END OF LEVEL SWITCH
- Just go on after the Green Door, and cross the water to your left.
- -------------------------------------------------------------------------------
- |Level 04. Restaurant (7 secrets, 7 found) |
- -------------------------------------------------------------------------------
- Secrets List
- ------------
- 01. In the kitchen, right at the start, on the south wall from the middle
- cooking grill there's a small compartment that can be opened. It's in the
- bottom of the cooking bench. Inside it there's a switch; crouch and press
- it to open a compartment behind you. Inside is a medikit.
- 02. In the very northeast corner of the area behind the red door. No, not the
- part with the doors to the kitchen and toilet! You have to crawl down the
- flower trough, and reach a button that's behind one of the benches. Look
- south; a small door will have opened with grenades inside.
- 03. In the area behind the red door, there's a side area with some rectangular
- tables. Press the silver shield on the wall to make one of them turn into
- stairs. A fortune cookie awaits. See the next secret!
- 04. For some weird reason, the actual table where the fortune cookie resides
- in the secret above counts as a *separate* secret. So remember to step on
- that table!
- 05. In the toilets, close the door and look at the side of the mirror stand.
- There's a hard-to-spot switch; crouch and hit it to open a side area.
- There's a gas grenade inside, and you can see inside the out-of-order
- toilet. :-)
- 06. In the cellar, the first room has several racks, one of which contains
- (or used to contain) a medikit. The column that's right in the middle of
- the room has a switch on its side; press it to open a side area to a rocket
- launcher.
- 07. Just behind the gold master key, there's several windows. The one that's
- between the two small columns in this ledge can be walked into. It's easy
- to just stumble on this secret, by the way. Contains health, railgun and
- ammo.
- Walkthrough
- -----------
- RED MASTER KEY
- Enter the restaurant via the side door near the dumpster. Go through the tunnel
- that's almost in front of you to reach an area with crates and the silver key
- door. Go behind the crates to the left for a switch; press it and the front
- door opens. Go back outside and go towards the open front door: they key is
- there!
- You can also blow a crate open to go back inside from here - or, with a very
- careful shot, blow open the crates without going back outside at all. I do NOT
- reccomend the latter, however.
- RED DOOR
- Go out of the tunnel and turn left. It's in the kitchen, and impossible to
- miss.
- SILVER MASTER KEY
- Dive in the fountain in the middle of the area after the red door. There's
- only one real path here, and it leads to the silver key. Go back out the
- way you came in.
- SILVER DOOR
- Back in the crates area at the start, where you pressed the switch to open
- the front door. See the red master key section for more info.
- GREEN KEYCARD
- Go straight down from the silver door. There's only one path. Cross the bridge
- into the blue colored area; there's two hard-to-spot switches on the wall.
- Press them both, and two grates will drop underwater (jump down from the bridge
- to get down there. One grate blocked the green keycard, the other blocked
- access to the area where you found the silver key. Either backtrack or find the
- exit of the silver key area - it's the same.
- GREEN DOOR
- It's next to the red door, on the side with the fountain. It's also next to
- the toilets.
- GOLD MASTER KEY
- Go up the ladder behind the green door, turn around and follow that path.
- There's a grate on the ground; you'll have to bust it open (fists and sword
- may or may not work!). Follow the path to the outside, drop down, and use
- the crate to jump up to the ledge with the gold key. To leave, follow
- the ledge to find the grate you came out of, and another grate. Break the
- latter and go in. Hit the switch that's exactly to your right, and follow
- the path to the toilets. You'll have to break another grate.
- GOLD DOOR
- Go beyond the fountain in the area behind the rred door. Should be very
- visible.
- END OF LEVEL SWITCH
- Go outside from the gold door and turn to the left; there's a low slanted
- ceiling there. Use the plant potters to jump up (hold that jump key if you
- can't make it!), and find the breakable window up there. It leads right
- back into the restaurant, but on overhead ducts. Follow the ducts, breaking
- grates, until you get to a lobby of some sort. The switch is inside the open
- elevator.
- -------------------------------------------------------------------------------
- |Level 05. Skyscraper (8 secrets, 8 found) *** EXIT TO SECRET LEVEL *** |
- -------------------------------------------------------------------------------
- *** WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING ***
- Read the warning at the start of the walkthrough! There's a bug in this level
- where you can't proceed if you are playing on a difficulty level below 3!
- *** WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING ***
- Secrets List
- ------------
- 01. In the area with the floor that goes down to reach the yellow keycard,
- there is a very small bridge over a body of water. It's hard to see
- that this is true if you're not careful, so in other words, it's the
- woody section of this hall. Go through it towards the blue door/elevator,
- and you'll see a red/orange picture with trees and (seemingly) a shoreline
- on the wall to the left. Jump into it to access the water area. There's a
- fortune cookie, a heat seeker card, and a nuke.
- Note: you have to go through a fake wall to get back. Check your map and
- remember to jump.
- 02. Like in the previous map, this secret is triggered while reaching Secret
- 01.
- 03. Same as 02, this is triggered while reaching Secret 01.
- 04. After the blue door elevator, go down the stairs to the left and enter the
- lobby-like office. Head to the lone painting in a corner and press it. Has
- a railgun and ammo.
- 05. Very easy to see when going back from Secret 04. It's in the lobby that's
- beyond the blue door elevator, in the corner with the lone painting.
- There's a very thin niche to the left when looking straight at the
- painting, and a small button on the west side. Press it to lower an area
- just ahead. Inside is a guardian head, health, and a switch to open the
- door behind the counter, which contains one of every type of throwable
- grenade.
- 06. In the area with the crane you need to repair, blast the base of the tall
- brick column at the west side of the courtyard. It has a visible crack.
- Contains a fortune cookie.
- 07. After repairing the crane, move it so you can access the tall pile in the
- southwest. Jump up to it and fall to the other side - there's a medikit
- there.
- 08. In the short corridor between the lobby and the crane you need to repair
- to proceed there's a grate. Break it and keep going to what appears to be
- a dead-end room. Look straight ahead from where you came from, and you'll
- see a little square with a different texture. Jump in to find the SECRET
- LEVEL SWITCH to The Docks (level 12).
- Walkthrough
- -----------
- YELLOW KEYCARD
- There's only one door that will open in the elevator hallway, so go there.
- This is actually an elevator - press the button and wait, then get inside and
- press that button.
- Exit the elevator and enter the door to your left; almost immediately to your
- right is a window. Shoot the switch you can see here to lower a portion of the
- floor. The yellow keycard is there.
- YELLOW DOOR
- Go back towards the elevator you used to get down to this area, then keep
- going straight. It's in plain sight.
- RED KEY
- This is where things get messy if you're not playing on the two highest
- difficulties... fortunately there's a workaround.
- First, on the balcony behind the yellow door, jump on the snakelike girder
- structure in front. Carefully make your way to the other side, by jumping
- between girders. You might want to save, because a misstep will be fatal.
- Once you reach the farthest girder, run forwards and drop down - don't
- jump, just run - you'll take less damage.
- Go inside and follow the corridor to the only open door. Grab anything
- you want, and enter the teleporter that covers the closet (it's next to the
- entrance door). They keycard is right in front of you... and a Sumo Boss is
- to your right! Defeat the sumo boss to open the door next to where you got
- teleported to. They lead back to the start.
- *** WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING ***
- The sumo boss will only appear at difficulty levels 3 and 4. Unfortunately,
- this means you're stuck, because there is apparently no way to open the door
- without defeating the boss! You must cheat to continue. :-(
- Go up to the door that would lead outside, press T and type
- swghost
- Walk through the door like it wasn't there, and on the other side, press T
- again and once again type
- swghost
- Proceed through the map as normal.
- *** WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING ***
- RED DOOR
- Call the elevator and go down to the second hall again. Turn left, and keep
- going through the path until you see a second window on your right. You should
- see more metal girders and the red lock. Break the window and jump out.
- BLUE KEYCARD
- After you inserted the red keycard, two things happened. One, the column right
- in front of you opens to reveal a fortune cookie. Two, a compartment at the end
- of this girder section has opened to reveal the blue keycard.
- BLUE DOOR
- Jump back inside from the red lock and blue keycard area. It's right in front
- of you.
- BRONZE KEY
- Go down the elevator beyond the blue door, turn left and go down the stairs.
- Before going on, open the small door that's just under the stairs; you will
- need the repair kit that's inside. Back out of this little room, and head
- further down the corridor to a lobby; keep going to find a broken crane. This
- is where you need the repair kit. Jump onto the crane and press 'action' to
- repair it and use it. Turn and the crane will turn with you; turn it towards
- the pile of crate near the window, they're in the northwest.
- Press action again to stop using the crane, jump on the crane itself, and
- jump to the crates. Break the window and go inside. Up here, turn immediately
- to the left and use the elevator here. In the next balcony, you'll se two
- air shafts; go around the one that's flat on the floor, and turn towards the
- north: there's a breakable grate there. Crawl inside to get the bronze key
- BRONZE DOOR
- It's immediately after the blue door elevator, up the stairs from the lobby and
- the room with the repair kit.
- END OF LEVEL SWITCH
- Inside the bronze door room, just to the right. Remember the secret level! See
- Secret 08.
- -------------------------------------------------------------------------------
- |Level 12. The Docks (5 secrets, 5 found) |
- -------------------------------------------------------------------------------
- Secrets List
- ------------
- 01. Turn right from the start; there's a corner of this area that has two
- shotgun rounds. The wall behind them has a secret door containing ammo and
- a flash bomb.
- If you've already taken these rounds, then check the part of the wall
- on the west side that makes a corner - it's the one nearest the westmost
- wooden pylon.
- 02. Turn around from the start and enter the garage door to the left.
- It's the room before the one you have to fire a grenade inside and stay
- clear due to the very large explosion. Inside, turn right immediately
- to see a group of crates; the rightmost has a different texture
- alignment and can be opened. Contains a gas grenade.
- 03. In the second wharf, after blowing the hole in the wall and going through
- the large door. Right next to the small brown door you need to go through
- to reach the bronze key, in the northwest corner, there's a booth. Jump on
- the scales on this booth (that's the flat thing on the booth). A door opens
- a bit down the wharf, leading to a fortune cookie and shuriken.
- 04. Inside the bait shop. Go straight ahead from the bronze door, to the middle
- of an intersection with two doors on either side. Press the wall right
- ahead for an armor.
- 05. In the area with the twin corridors, the gong and the repair kit that's
- beyond the bait shop. Go to the corridor with the library, and press the
- central bookcase. It'll turn open. Inside is a, well, I won't spoil it. But
- you have to break it (any way you want) to access the prize; another
- bookcase slides down to reveal a railgun.
- Walkthrough
- -----------
- BIG NOTE: if you don't use the repair kit from the previous level, you can
- skip most of this map. Just start from the end of the silver key section. I do
- not approve of this method, but it is available.
- RED MASTER KEY
- Turn right at the start, and enter the only door on this pier. Open the other
- small door, then while still inside the larger room, fire a grenade so to hit
- the crack inside the smaller office. This will set off a LARGE chain reaction
- you don't want to be anywhere near to!
- Go in through the hole, and on the NE side of the room, you'll find the light
- switch. Flip it if you like, then turn immediately left, jump around the
- crates, and you'll find the red master key in one of the gaps between the
- crates.
- RED DOOR
- On the south side of the room with the red key, there's a garage door. Flip the
- switch next to it to unlock it, turn left, and it should be right there. Or go
- around the docks and dive in the water, then jump there. It's the same.
- BRONZE MASTER KEY
- Beyond the red there are two trucks. Jump on the red one, using the hood for a
- boost, and flip the switch that's on the wall and in easy reach from up here.
- Go outside, turn left, and you'll see a crane. Get into it (the door was opened
- by that last switch.
- Now, you might think this crane isn't very useful... but like all real men's
- cranes, this one fires LASER BEAMS! (Yes, I think this is pretty silly.)
- Anyway, point this thing straight east. You should see a crack in the wall in
- the distance, right around the spot where the wall makes a little corner.
- You'll need to aim down (try HOME and END if you're really stuck :-) ), and
- blow it open. Get inside and get through the very large door in front of you.
- You're in another docks area. Get on the docks, and look around. At one extreme
- of the wharf, there's a garage door with a switch; the switch opens the door,
- but it just goes back at this point. At the other extreme of the wharf, there's
- a small brown door behind a booth. Get inside and follow the linear path to a
- third wharf, with two silver doors to the left. Go all the way around the wharf
- (the very other side is blocked by a locked door); there is a window on the E
- wall.
- Inside this window you can see two switches; shoot them. Now go back on the
- other side of this wharf, and enter the door that's more towards the north; the
- silver key is right ahead. (Note: the other door leads to a rocket launcher.)
- BRONZE DOORS
- Yes, doors. There are two of them. One is right at the end of the wharf with
- the bronze key; this leads back to the moat with all the very large door and
- the hole you blew with the crane. Get back inside the large door, and back on
- the wharf. About midway in the wharf there's a bait shop; the bronze lock is
- there.
- SILVER MASTER KEY
- Inside the bait shop the path is linear, so go down it. You'll have to open a
- few doors and jump up some crates to a window; then you'll be in a room with
- two sets of double doors. Take either path to the other side, and check the
- room at the end. There's a gong; hit it (fists and sword work!), and go back
- through either set of double doors to the first room of this section. A picture
- on the W wall will have opened; behind it is the repair kit.
- Backtrack to the start (there's a hole in the room with the gong that'll get
- you close), and jump on the boat with the gun and the smoke coming out of it.
- Use it to fix it.
- Turn around (you'll have to move forwards a bit) and head west; there are five
- wooden column in the distance, the silver key should be easy to spot. Just get
- close, leave the boat and jump up to it.
- SILVER DOOR
- You need the repaired boat for this one. It's in a ledge somewhat southeast
- from the beginning, and east from the silver key itself. If you just got the
- key, turn the boat around and head straight; it'll come up very soon on the
- right.
- END OF LEVEL SWITCH
- WARNING! You'll hit a point of no return in this area. Watch out!
- Go down the ramp behind the silver door, jump in the water at the bottom, and
- flip the switch between two crushers (don't go in there - no secrets or
- anything but a swift death!). This will create a whirlpool. WARNING! There is
- no legit way to come back from this point! Jump into the whirlpool and follow
- the only path, down the giant slide. The switch is right at the end.
- -------------------------------------------------------------------------------
- |Level 06. Airplane (3 secrets, x found) |
- -------------------------------------------------------------------------------
- Secrets List
- ------------
- 01. From the spot you start at, turn around to see a 220V box. Press it to
- open a nearby compartment with a fortune cookie.
- 02. This is in the metal service area with the blue door. Walk around the
- middle metal section until you spot the 220V box. This opens one of the
- compartments, with a rocket launcher and caltrops (BTW, the switch to
- open the other compartment is right next to it).
- 03. Down in the hold, after the blue door. There's a section with two floors
- and two very large crates on the top floor. One can be opened and contains
- the way forwards through the level; the other must be unlocked via the 220V
- box on the southeast area of the top floor. Contains a railgun.
- Walkthrough
- -----------
- Note: this level is particularly tricky. Save often!
- BLUE KEYCARD
- Head out of the blue curtain and down the stairs. The path is linear, though it
- doesn't seem so. You'll go through another two sets of blue curtains, through
- some kind of service area, more blue curtains, and finally the toilets. There's
- two toilets, one on each side of the plane; you want the toilet that's in front
- of the door with "out of order" on it. Flush the WC in that toilet (sneaky
- level designer!), and the blue keycard is yours.
- BLUE DOOR
- Backtrack from the toilets to the service area with the large square metal
- block in the middle of it. On one of the sides there's the door, and the key is
- right next to it.
- RED KEY
- This section is full of very small and hard to spot switches, so keep your eyes
- open. Go down the stairs beyond the blue door; you'll be in a dark area, but
- just turn left and keep going. In this room, you'll see some kind of raised
- area with the sphere symbol on one side. Crouch and press action, and the lid
- should slide open. Get in the water, and turn towards the way you came in:
- there should be a small switch *inside* this tank. It opens the way forwards.
- In the next area, jump to the second floor and open the crate labeled 'rabbit
- farm'. Beware the killer rabbits! Get inside the crate, the switch is there. It
- opens the door to the south.
- Inside this next door, turn left and go forwards until you see a switch to your
- left (north wall). Go back outside, and hang a right; another door has opened
- on the other side of the room, but opposite the one you came in.
- In the red room, face the monitor/forcefield thing, turn around, and you should
- see a switch. Go back to the room all the way south (where you pressed the
- second-to-last switch); go around the crates and see a hole. SAVE! Jump to the
- ladder and CAREFULLY move down until you nab the red key. Then climb back up,
- and at the top, press jump and move back to get out of this hole.
- RED DOOR
- Follow the trail of enemies that have spawned after grabbing the red card - or
- just backtrack towards the beginning. The red door is in one of the corridors
- between passenger areas. SAVE NOW!
- YELLOW KEY
- This is completely and utterly BONKERS. You'll have to constantly run towards
- the wind to avoid falling down, contend with enemies, being careful of areas
- where you can't move properly, and still work your way to the very tip of the
- plane's tail. Then make an exceedingly dangerous jump from where there is no
- return three times out of four. I consider this section more frustration than
- it's worth; fortunately, it's very short.
- First, out of Jump from the wing to the plane proper, and carefully head
- towards the tail. You'll have to go up it (SAVE NOW IN A DIFFERENT SPOT!), and
- then make a jump at the very top towards the key. The moment you grab the key,
- start RUNNING backwards! Now comes the hard part. Much of the rear section of
- the plane is full of invisible walls, and most importantly, you have to turn
- around after that last jump. Just this last action is very hard.
- If you do manage to get back inside, SAVE ONCE AGAIN! Unfortunately cheats did
- not work for me at all.
- YELLOW DOOR
- This is easy; keep backtracking from the red door back to the start, and you'll
- hit it on the staircase up.
- END OF LEVEL SWITCH
- NOTE: Another point-of-no-return coming up.
- Enter the Yellow door, which is the pilot's cabin. Wait. A hole will open on
- the west wall; go into it, and then up the rocks. The switch is at the other
- side of a jump.
- -------------------------------------------------------------------------------
- |Level 07. Military Base (6 secrets, 6 found) |
- -------------------------------------------------------------------------------
- Secrets List
- ------------
- NOTE: you cannot trigger all the secrets on this map without cheating!
- 01. In the forest at the start, near the red keycard, one of the trunks is
- hollow. Should be well visible on the textured map. Jump up the trunk
- nearby to get to it. Watch out for the machinegun fire! Contains a
- fortune cookie.
- 02. In the corridor that goes from the round elevator/green door to the
- elevator to green keycard/blue elevator, press the northeast corner that's
- exactly next to a blue-lit doorway. This is doorway is immediately before
- the stairs (if going down the corridor away from the round
- elevator/green door). Contains a fortune cookie.
- 03. This secret is in the room with the blue lighting panels, the one with the
- blue lock and the switchless lift to the green keycard. In the very
- southwest corner of the lighting panels, there's a small ledge you can jump
- down to. Check your textured map, it's to the right if you look towards the
- elevator to the green card while standing at the entrance of this room.
- This small metal ledge is actually a switchless elevator; jump on it and
- press action to go down. Follow the cavern to a larger cave with
- health, portable medikit, guardian heads and a fortune cookie.
- 04. In the room with the blue lighting panels, the one with the blue lock
- and the switchless lift to the green keycard. From the entrance corridor,
- go counterclockwise and press the wall that's immediately beyond the
- broken light and to the left, towards the inside of this room. It's almost
- exactly opposite the lift from the previous secret. There's a railgun,
- ammo, and a portable medikit inside.
- 05. Beyond the green door, there's a room with both a window overlooking the
- yellow keycard, and a tunnel to the yellow keycard. There's a long computer
- terminal in the middle of this wide room. The secret door is in the
- northeast; it's the only light panel that glows orange instead of red.
- Note: the area beyond is too tight to walk inside, but unless you walk
- inside, you won't trigger the secret! You can still get the fortune cookie
- it contains, but you need to use the noclip cheat to actually get this
- secret to be counted.
- 06. After going down the yellow elevator, go down the corridor towards the room
- withe switches that unlock the blue lit area; on the way, you'll see a dark
- window to the right. You can jump into it (I think this is a bug), or open
- the lighting panel that's right opposite the niche with the railgun. Leads
- to a fortune cookie.
- Walkthrough
- -----------
- RED KEYCARD
- Jump forward from the start, get into the hole and follow the corridor. Be
- careful, you'll be targeted by machine guns that you can't disable or shut down
- in any way - dive into the trees on the right ASAP! Follow the area
- counterclockwise, staying close to the wall and main door, until you get to the
- trees on the other side of where you started. The red keycard is right there.
- RED DOOR
- It's smack in the middle of the two mounted machineguns in the beginning. The
- switch in front of the door opens them.
- GREEN KEYCARD
- Inside the base, go forwards and flip the switch on the right to open the door.
- Head right to a small round elevator; get inside, and press the switch to go
- down. Go through this linear corridor to a larger room with blue lighting
- panels on the sides; you want to go through the door that opens when you step
- close. It's right at the other end of the corridor from the bottom stop of the
- round elevator.
- Inside is another elevator; step on it and press action to go down. Go up the
- red stairs, then enter the red room at the top. This room works as a biohazard
- decontamination room of sorts; you must press the switch next to the door you
- want to open and wait. The door you came through will close, and the other door
- will eventually open.
- There's another fork here; go right and you'll pass another switchless
- elevator on the way through another corridor. At the end, press the switch next
- to window and go back. Stop on the switchless elevator (recognizible by the
- bright metal floor and walls), press action to go down. Enter the large red
- room, and press action in the doorway with the blue lights: another switchless
- elevator comes down. Go up and follow the corridor, opening a door; press the
- switch at the end and backtrack down the last elevator. The green keycard is in
- front and slightly to the left of you.
- GREEN DOOR
- Remember the round elevator? It's right in front of it, on the lower of that
- elevator's two stops. You'll need to backtrack through a switchless elevator,
- the red decontamination room, down the red stairs, up another switchless
- elevator and to the end of the corridor straight ahead. It'll be on the right.
- YELLOW KEYCARD
- Go through the corridor beyond the green door, to the end. There's two doors
- with a switch next to them; the switch opens the corresponding door. Open the
- door that's farther away (the northernmost one), get inside and press the other
- switch to open this door. Go in this small in-between area, and press the other
- switch to open the other door.
- Northeast of this room, there's a window to the area with the yellow keycard,
- and northwest of this room, a tunnel that leads there.
- YELLOW DOOR
- Backtrack outside the area beyond the green door (hitting switches as
- necessary), and go up the round elevator that's right in front of the green
- door itself. Backtrack through this corridor, but do not go through the tunnel
- that leads outside - keep going. On the other side of the corridor from the
- round elevator room, you'll see the yellow lock. A further switchless elevator
- is unlocked; step on it and press action to go down.
- BLUE KEYCARD
- After going down the yellow elevator, keep going forwards. There's only one
- path. In this room, there is a large window looking into a blue lit area, and
- two switches; one lit in red, and one in front of the door at the extreme of
- this large window. Press both: this will allow access into the blue lit area,
- and open the way ahead.
- Go west in the blue lit area, the other door just leads back. Watch your
- behind, a wall will drop down in the blue lit area with monsters! Keep going to
- reach a door with a switch that opens it, and go up the switchless elevator
- beyond. Go out on the helipad, and step on the tao (black/white) symbol to open
- a door in front with enemies and the blue keycard.
- BLUE DOOR
- It's on the other side of the level, almost. A lot to backtrack! From the blue
- keycard, go down the elevator, out the door, through the blue lit area (just
- keep going forwards), up the yellow elevator. Now go back to the round
- elevator, at the opposite side of the corridor from the yellow elevator. Go
- forwards through the normal corridor (not the green door!), until you see the
- switchless elevator that went down to the green keycard.
- The blue door is on the opposite side of this room with blue lighting panels
- from this switchless elevator. NOTE: the blue door is actually an elevator, and
- it is a one-way ride!
- END OF LEVEL SWITCH
- NOTE: no return from here!
- Go down the blue elevator, and the end of level switch is right in the shaft.
- -------------------------------------------------------------------------------
- |Level 08. Train (4 secrets, 4 found) |
- -------------------------------------------------------------------------------
- Secrets List
- ------------
- 01. Next to the gold door, on the right when entering the station. Jump into
- the red-lit painting for grenade ammo and a portable medikit. You can also
- jump into this area from the room beyond the gold door (go upstairs, jump
- on the column, then to the open wooden area) - but why? :-) Or perhaps you
- weren't supposed to be able to go in from the window...?
- 02. In the room with the green keycard, you can see two paintings on the wall
- across the hall; jump to the one on the left, which seems a bit farther
- into the wall. Follow this hall, and you'll see a railgun you can jump
- to: the small corridor containing it is the actual secret.
- 03. Beyond the yellow door, there's a switch next to a panel full of gears.
- It's at one extreme of the room. Press this panel to enter a secret room,
- then go inside the teleporter (straight ahead!) for a rocket launcher.
- Enter the blue beam on this side to return.
- 04. On the train platform, follow the tracks behind the tail of the train (East
- side). You'll see a hole to the left, leading to a platform with a meager
- Uzi on it.
- Walkthrough
- -----------
- BLUE KEYCARD
- Follow the only available corridor, it leads to a counter and an unopenable
- door. Go behind the counter, look north and crouch: there's the switch! Press
- it to open the door and go outside. In the streets, you can only really go to
- the train station; inside, go behind the counter and run down the conveyor belt
- tunnel. There's an ALERT sign over one of them, so they should be easy to spot.
- One of the tunnels is blocked by an explosive barrel, and while you could go on
- through the other tunnel and leave it be, I'd suggest you blow it up. Try
- grenades. Otherwise be careful, because there are enemies in this ducts, and
- you don't want a stray bullet to blow up the barrel!
- Whatever you decide to do with the barrel, go down the conveyor belt to a
- larger room with a broken blue light in it. Press the switch on the control
- panel then head to the area with the crates; the blue keycard is
- in the southernmost of these crates, you'll have to go around some of them and
- crouch to find it. If the card just isn't there, you need to pull the swich
- nearby. :-)
- BLUE DOOR
- Backtrack through the conveyor belt tunnel, and back in the lobby, turn right.
- It's right there.
- RED KEYCARD
- The area behind the blue door has a lot of stuff in it; there's a newsstand,
- the yellow door, the red door, and more doors that can't be opened right now.
- What you want are the toilets; if you hug the left wall from the blue door
- you'll get there quickly, otherwise, they're in the NE corner of this area.
- After entering the toilets corridor, enter the door furthest away: the red
- keycard is in front of the mirror.
- RED DOOR
- At the end of the corridor labeled Wait Area in the area after the blue door.
- If you exit from the toilets, go straight and keep looking to your left, you
- can't miss it.
- GREEN KEYCARD
- The area after the Red Door is large, circular, and on two floors. Go
- downstairs; the stairs are next to the large Blue Brews sign. Down here, there
- is only one direction to go; follow the corridor around the circular water tank
- until you see a room with a depression in the floor, and the switch to unlock a
- door. This door just leads back to the start of this area, so remain in this
- room: there is a third exit, leading to a red room.
- From this red balcony, jump on the next one, and find the counter. There's a
- grey switch on the wall behind the counter, press it and dash to the door that
- has opened on the other side of the room. I say dash because it will eventually
- close.
- The green keycard is in this room, and very very visible.
- GREEN DOOR
- From the green keycard, go back upstairs in the circular water tank room, and
- head towards the red door. The green door is right next to the red door.
- YELLOW KEYCARD
- Keep following the corridor beyond the green door, it's completely linear. Just
- remember to get in the red corridor, jumping down from the balcony just leads
- back to the area after the blue door. You'll get to a pool; dive in, move so
- that you don't have concrete above your head, and dive up until you emerge in
- the circular tank. The yellow keycard is on the wall in this area.
- YELLOW DOOR
- Backtrack through the water tank and the stairs. Coming out of the red tunnel
- that led down to the water tank, you'll see a window at the end of the
- corridor. Jump in, head out of this room, and turn left; follow this corridor
- to the end and there's the yellow door. Alternatively, backtrack completely out
- of the green and red door areas, go out of the Wait Area corridor, and turn
- left. The door is right in front of you.
- GOLD MASTER KEY
- Yep, there's a fifth key! Inside the yellow door, you'll soon find a computer
- you can jump up on. It'll take a couple of jumps to get on top. Then jump to
- the blue area, and there's the gold key.
- GOLD DOOR
- This is all the way back in the lobby with the conveyor belts. Go out of the
- yellow door, hang a left, and out of the blue door. Cross the lobby; that
- decorated panel is the gold door.
- END OF LEVEL SWITCH
- WARNING! No return from this point!
- Inside the gold door, there's really only one path. Go inside the door and down
- the stairs to Platform 45, and enter the train via the door near the front. Go
- all the way towards the red switch - it'll activate on its own! Now return to
- the front of the train, and open the door. The end of level switch is there.
- -------------------------------------------------------------------------------
- |Level 09. Auto Factory (8 secrets, 8 found) |
- -------------------------------------------------------------------------------
- Secrets List
- ------------
- 01. In the red room with a slope, it's the room right next to the one with all
- the barrels and the green truck. If you stand on the slope and look at the
- opposite side, you can see a portion of the wall is darker than the rest
- (it's easier to see at a distance). Jump up to this part of wall, and open
- it for a couple of grenades and a heat seeker card.
- 02. After you emerge from the red-lit room with the slope, and facing the
- building with the Zilla Construction sign, turn right and jump on the
- crates. From the top of the stack, you can jump north into the area
- secluded by fences on both sides. Contains grenades, armor and a fortune
- cookie.
- 03. Start from the yellow door and go beyond it. On the left there's a large
- double doors, and then a smaller wooden door. Enter the smaller wooden
- door. There are bookcases on one side; one of these bookcases is empty,
- shorter than the rest, and right onto a desk. Press it to reveal an armor.
- 04. Inside the area beyond the yellow door, go towards the red door. On the
- balcony that leads to that door there's a vent; bash it and go inside. Turn
- around and to the right (SE corner) there's a crack. Blow it open for a
- fortune cookie and a portable medikit.
- Note: you can also enter this room from the door, but the vent access comes
- sooner in a normal game.
- 05. Enter the red door, and go down the stairs. Turn left, and enter the room
- you see; turn left again to see a platform. Jump up to it (hold that jump
- key!), and press the rectangular electronics box that's right in front of
- you (south side). Contains a railgun and ammo.
- 06. From the room with the red car, go through the hole, then open the door on
- the other side (or enter the blue-lit room and go down the stairs). In this
- room there's a purple/pink car; look towards the very northeast of this
- room. Go up to this corner, and keep jumping; you should land right into
- the secret. If you can't see it still, look on the textured map for a grey
- ledge on the north part of the room. This is the ledge you want to be on;
- once you're on it, go to the end that's nearest to the garage door (the one
- furthest away from the switch), and walk through the fake wall.
- Contains night vision goggles and a fortune cookie.
- 07. In the outside area with the blue keycard and the bus that smashes into a
- ledge, jump up to the ledge that has/had the blue keycard. From here, jump
- to the thin ledge that's completely on the side of the north wall. In the
- northwest corner of this ledge there's a fake wall, and inside, a flash
- bomb, a gas grenade, and a portable medikit.
- 08. Go near the area with the green door, but stay on the conveyor belt. Turn
- around, facing the red-lit corridor, and look up: you'll see two ledges,
- one to the left, and one to the right, which confines right up with the
- wall. This right ledge is the one you want. To reach it, get on the ledge
- that's almost opposite the one with the green keycard. You have to jump up
- on the square pipe, up a small ledge above a circuit box, above the left
- ledge above the red tunnel, and turn around to jump on the platform you
- want.
- From up here, the jump is easy enough. The secret contains a nuke, a red
- armor, and a fortune cookie.
- Walkthrough
- -----------
- RED KEYCARD
- Go out of the train the same way you came in (front door), head through the
- door on the platform, and into the door on the right. Blow up the barrels if
- you like (one of them will almost always be spared), then enter the door on the
- left of the truck. You're in a large red room. Go up the ramp and press the
- switch on the platform, then go out the door that has opened.
- The following area is pretty large, but for now, just head inside the building
- with the big Zilla Construction sign next to it. Go down the corridor, turn
- right, and enter the door on the right: there's the keycard.
- YELLOW KEYCARD
- Explore the area where the Zilla Construction building I mention in the Red
- Keycard section is. You'll soon find a big red flatbed with crates on it;
- behind it, there's a switch. Press the switch, and the keycard is up some
- crates to the back-right of where you enter.
- YELLOW DOOR
- Backtrack through the red-lit area with the slope, and out of the room with the
- green truck that had all the barrels. The door is right in this room (it's the
- one immediately after the train platform, if you're not sure).
- RED DOOR
- Enter the yellow door and go straight, down the first flight of stairs. Don't
- go down the second but stay on the balcony; the red door is at the end of it.
- BLUE KEYCARD
- Go down the stairs after the red door, and follow the only available path.
- Stop when you reach a red car; look east of the car to see a switch on a raised
- platform. Press it and wait. Enter the hole that has formed, jump up on the
- raised area to the right, and smash the window to the blue area. Inside this
- blue area, flip the switch. Go back out through the window and the hole, as
- there isn't much to see on the other side, and enter the door that has opened.
- It's to the left of the already open door on the opposite side of the room from
- the hole.
- Follow the path to a large outside area. Keep going - but watch out for the bus
- that comes crashing, the blast it makes when it impacts is pretty large! You
- might be able to see the keycard on the ledge that the bus impacted into, and
- if you head counterclockwise through this room, you'll see boxes that will
- allow you to get there. Jump on the boxes, then on the larger container in the
- middle of the room, then on the bus (or the ledge straight away). Grab the blue
- keycard.
- BLUE DOOR
- Backtrack to the room with the red car and the hole, enter the door that's
- opposite the hole (immediately to the left when coming from the blue keycard).
- CAREFULLY avoid the crusher (you might want to save), enter the next room, and
- turn right. Across the brown sludge is the blue door - you might want to save
- again, as the sludge HURTS if you land in it!
- GREEN KEY
- In the northwest corner of the room beyond the blue door.
- GREEN DOOR
- Go out of the blue door, jump over the sludge again, and this time head
- straight. Go down the stairs, into the conveyor belt tunnel, and turn left. You
- should be able to jump up to a ledge if you stand on the conveyor belt, and
- this ledge has the green key.
- If for some reason you can't, then turn south, and you can make a series of
- jumps (the square pipe, a thin ledge above a circuit board, a slanted ledge) up
- to a platform from where the jump should be easier.
- Note that if you enter the green door you CANNOT go back without cheating!
- END OF LEVEL SWITCH
- NOTE: there is no going back without cheating!
- Jump down right beyond the green door, and head through this tunnel. You'll
- emerge into a large area with a serpent boss (unlike most of the others, this
- boss DID appear on skill level 1, so it may be that this one isn't affect by
- the bugs!)
- Defeat the boss to open the door opposite the hallway you used to get here. The
- door will eventually close, but you can just open it right up again. Inside
- there's a switchless elevator; enter it and press action, then leave through
- the doorway at the top. No switch: the game transitions immediately to the next
- level.
- -------------------------------------------------------------------------------
- |Level 10. Skyline (3 secrets, 3 found) |
- -------------------------------------------------------------------------------
- *** WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING ***
- Read the warning at the start of the walkthrough! There's a bug in this level
- where you can't proceed if you are playing on a difficulty level below 3! The
- bug in this level is FATAL; you cannot get to the end of the game at all!
- *** WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING ***
- Secrets List
- ------------
- 01. Ooooh, this is the trickiest secret yet! From the start, turn west and look
- on the building with the window cleaning elevator. The window right behind
- it is #1, the one to its left is #2, the second one is #3, and the one you
- want is #4. If you get on the very edge of the rooftop you're on and look
- at window #4, then look down, you should see a window that's different from
- the others (it has a metal frame). That's the one you want. It's an easier
- jump than it looks, if you take a running start from the portion of rooftop
- edge that's almost parallel to it. It should be to the left if you're
- looking straight at the window I've mentioned.
- When you land, you land into a room with six guardian
- heads and a teleporter to the start.
- 02. Get on the L shaped rooftop that's north of the first (and main) rooftop.
- Look west. On the opposite building, there's a ladder and a low ledge; jump
- to this ledge and/or on the ladder. Climb the ladder either way. You can go
- two ways on this ledge; for now, go south and keep following the ledge to a
- window that's different from the others. Jump inside for three nukes, three
- heatseeker cards, and a teleporter to the start.
- 03. On the same ledge as secret 02, but this time, go north after going up the
- ladder. You'll be blocked by a pillar, and what you have to do is - yep -
- jump so that you COMPLETELY clear this pillar, and land on the ledge on the
- other side. Tricky, but very doable. Save before trying, naturally. Inside
- are six ripper hearts and a teleporter to the start.
- Walkthrough
- -----------
- *** WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING ***
- The sumo and serpent bosses will will only appear at difficulty levels 3
- and 4. Unfortunately, this means you're stuck, because there is apparently no
- way to get the keycards without defeating the bosses!
- However, what's worse, the end boss does NOT appear, which means you CANNOT
- complete the game!
- There is one workaround. Start a new game on level 3 (on level 4, the cheats do
- NOT work!), press T and type
- swtrek20
- This will place you on the last level of the game on difficulty level 3... of
- course your ammo and stuff isn't there, plus the game is quite difficult at
- this level. So unless you can cope, you'll just have to cheat some more. Press
- T and type
- swchan
- to enable invincibility. Proceed through the game as normal, except, naturally,
- your health will never go down. :-) Until this bug is fixed and/or a better
- workaround is found, this is all you can do. You might want to work through the
- map with fists and sword, just to relieve some of the frustration at being
- unable to complete the game properly at low difficulty levels. :-)
- *** WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING ***
- You can do the first two paragraphs in any order.
- RED KEY
- Jump down to the central rooftop, and turn left (facing west). You'll see a
- window washer's lift, visible via the black and yellow stripes (and possibly
- the enemies that are already all over it). Jump to it, and enter the windows
- behind it. Follow the corridor, and open a door to a blue-lit area. The door
- beyond leads to a switchless elevator, and up it, the sumo boss.
- Kill the sumo boss to open a niche containing the red keycard.
- BLUE KEY
- From the central rooftop, turn East. On the building opposite the street,
- you'll see a window that has a metal frame and two hooks. If you jump on the
- border of the rooftop you're on that's closest to this window, Lo Wang will
- wonder how to make the jump. Just strafejump, it's easier to do than to say.
- You'll land on the ledge beneath the window, so jump up into it. Go
- around the room to a door, and enter the blue-lit area. The door on the other
- side of this leads to a switchless elevator, go up. Defeat the snake boss in
- this area to reveal the blue keycard
- RED AND BLUE DOORS
- From the central rooftop, head north. You need to jump on the L shaped rooftop
- in front and below you. Note that once the jump is made, you can turn around
- and head back; there's a ladder there. Don't bother trying to use it to jump
- across without damage, it's pointless.
- Keep going further north, and you'll see a window with metal frames and hooks;
- jump in it. You're in a large crate area that's a bit tricky to navigate, but
- you should make it to the other side easily if you go counter-clockwise. The
- red door is there, and the blue door is a corridor beyond that.
- END OF GAME BOSS
- Go up the switchless elevator beyond the blue door. Enjoy the new anime girl,
- who like bosses, only appears at the highest difficulty levels. Remember to
- press action in front of her. :-) Jump on the desk and up the bookshelf, then
- smash the grate. Keep going until you reach a very large room full of bonuses
- and crates The boss is just below.
- Defeat the final boss to complete the game and see the finale.
- -------------------------------------------------------------------------------
- | V. Conclusion |
- -------------------------------------------------------------------------------
- Hope you enjoyed this little blast from the past! I sure did. It made me
- realise how much programmers and level designers relied on tricks to squeeze
- that last cool thing out of their engines. It was just a different time.
- Other FAQs by the author:
- - Project Eden FAQ and Walkthrough (Winner, GameFAQs FAQ of the Month Award)
- - ZPC FAQ
- All FAQs are available on GameFAQs (www.gamefaqs.com)
- Dedication
- To the victims and heroes of 9/11/2001 and their families.
- We shall never forget... or forgive.
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