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- // zMap 1.24.0.16b ( Last config update: Revision 0.12 ), Warcraft III 1.26
- // When reading 'quotes' surrounding text. They're only used to outline keywords.
- // This config parser does not understand quotes, so dont use them outside of comments.
- // -ZoiD
- CWar3Lib
- {
- CLobby
- {
- CCustom
- {
- // Maps you dont want showing up on the custom game join list.
- // example: change "ExampleMap" to "dota"
- // you can exclude more maps by adding quoted map-names within the braces.
- // example: ExcludeMaps[] { "dota", "footman", "line towers", "aom", "etc" };
- ExcludeMaps[] { "ExampleMap",
- };
- };
- };
- CAction
- {
- CHotKeys
- {
- // Can combine up to three keys per feature using '+' to separate them.
- // KEY1+KEY2+KEY3
- //
- Pickit = "Ctrl+Z"; // Hero auto item pickup.
- SkipDelayLoad = "Esc"; // Skips long loading.
- Automate = "Ctrl"; // Mass-move,auto-cast,etc
- AutoMicro = "F4"; // Opening/Closing auto-micro menu.
- AutoFeed = "F9"; // Toggling between players to automatically share resources with.
- AutoMPercentUp = "UpArrow"; // AutoMicro percentage up. (in menu).
- AutoMPercentDwn = "DownArrow"; // AutoMicro percentage down. (in menu).
- AutoMCancel = "Esc"; // AutoMicro remove from unit-type (in menu).
- AutoTower = "Ctrl+X"; // Automatically make towers with selected workers for closest base.
- ShroudToggle = "F5"; // Switches between you and opponents shroud view.
- PauseHack = "Pause"; // Cause game to lag-out (still can issue unit cmds).
- MultiBoardNext = "Alt+Shift"; // Switches to next game board (top right of screen).
- };
- CStartup
- {
- // Change this to 'TRUE' to automatically move workers
- // onto gold mine at start of game.
- AutoMine = TRUE;
- // If this is 'TRUE' you'll automatically share your units with allies at start of game.
- AutoShare = FALSE;
- // How many of your starter workers should stay idle at beginning of game,
- // that shouldn't automatically start on goldmine.
- IdleMiner[] { 0, // HUMAN
- 0, // ORC
- 0, // UNDEAD
- 0, // ELF
- };
- // How many workers do you want to auto-queue?
- // Changing the number will effect how many workers get queued.
- // note: Obviously you cannot buy more workers then the gold you start with.
- AutoQueueWorkers[] { 1, // HUMAN
- 1, // ORC
- 1, // UNDEAD
- 1, // ELF
- };
- AutoStartDelay = 300; // When first automated action will be executed. ( 500ms = half second from start )
- AutoActionDelay = 100; // Delay between automated actions in milliseconds (1000ms = 1second).
- };
- CAutomate
- {
- // Note: the below only take effect by using the automate button feature.
- // --------
- // Pickit : Select hero , makes hero automatically pickup closest item.
- // --------
- // AutoMove : Ordering unit , makes all units of the same type follow suite.
- // --------
- // AutoCast : Targetting spell , casts current spell on all the closest target type units.
- // --------
- MassAutoMove = TRUE; // Auto moves all units of the current selected type.
- MassAutoCast = TRUE; // Auto casts current spell on target selected type.
- ButtonClick = FALSE; // Enable this for button click helper.
- Pickit = TRUE; // Auto pickup item closest to selected hero.
- // This changes how much priority you wish to give to each kind of item
- // A higher priority puts weight on how the picker decides to collect the item.
- // 1:1 means they're treated equally, and collected in order of spawn.
- // 2:1 means normal items are prioritized of two items are at equal distance.
- // 1:2 means tome items are prioritized of two items are at equal distance.
- // 4:1 means normal items are prioritized of items at in the surrounding area.
- // note: the numbers you specify are passed to an algorithm, any higher then 8
- // will diminish weight between the types.
- PickitPriority[] { 1, // normal items
- 1, // tomes
- };
- PickitDistance = 400; // Maximum distance to try pickup item. (200 = inside screen)
- AutoRetireInc = 10; // By how much the percentage will adjust plus/minus when using hotkeys.
- };
- };
- CWar3MapClass
- {
- CPanel
- {
- CDurationTimer
- {
- // Display time top left of screen.
- Visible = TRUE;
- // Color of the time top left of screen.
- Color = 0xFFFFFF00;
- };
- CResourceBoard
- {
- // Displays the player resource board.
- Visible = TRUE;
- };
- EnemyIcons = TRUE; // Turn on off display of enemy spells/cooldowns.
- };
- CBigMap
- {
- // FogOfWar is the blackness covering the map, another name for it is shroud.
- CFogOfWar
- {
- Simple = TRUE; // Simple mode (don't switch between individual players)
- Units = FALSE; // FogOfWar over units?
- DefaultMode = 1; // Default Modes are:
- // 1 = Show your own vision.
- // 2 = Show everyones vision.
- // 3 = Show everything (classic view, no fog at all)
- };
- CCameraZoom
- {
- Freeze = FALSE; // Freezes the camera at default view.
- Enabled = TRUE; // Setting to FALSE disables the following options.
- StartDistance = 2300; // start distance after default zoom levels?
- MaxDistance = 2900; // the maximum distance extended zoom will go out.
- Increment = 50; // how far should the camera zoom in/out at extended levels.
- };
- // Pings when you ALT+click.
- AltPing = TRUE;
- // Always Show HP bar above visible units/buildings.
- AlwaysShowHPAllies = TRUE;
- AlwaysShowHPEnemies = TRUE;
- // Don't need ALT held to see HP bars behind fog/shroud?
- AlwaysShowHPFog = TRUE;
- CSelection
- {
- // Displays what other players have selected.
- ShowAll = TRUE;
- // Lets you know of the identity of the clicker by displaying their game color on
- // selection, instead of using the generic colors (generic colors: red/green/orange)
- TrueColor = TRUE;
- // Makes unused buttons inside of buildings look disabled(grayed over) if TRUE,
- // FALSE Makes them look normal.
- DisableUnusedButton = TRUE;
- };
- };
- CMiniMap
- {
- // Change this to 'TRUE' to enable hero blob hide scripts
- // This feature runs proper map authored scripts over units that behave like hero units
- // This is used rarely, some custom game maps treat heroes as basic units.
- // It can make the entire map look like one big hero glowing blob if we bypass it.
- // Or can confuse people trying to locate individual heros vs fake hero units.
- // Really comes down to personal preference how you wish to view enemy units
- // Which is why this is now a config option rather than built in hard coded to each hero blob.
- HeroScript = FALSE;
- // Change this to 'FALSE' to disable hero way point lines
- HeroLines = TRUE;
- // Change this to 'FALSE' to disable hero lines for YOUR HEROES only.
- OurHeroLines = TRUE;
- // Change this to 'FALSE' to disable hero lines for your ALLIES only.
- AllyHeroLines = TRUE;
- // Hide creep buildings on minimap.
- HideCreepHuts = TRUE;
- // See enemy pings.
- EnemyPing = TRUE;
- // Color(ARGB): is in the hexidecimal format.
- // All hexidecimal values are prefixed with '0x'.
- // ARGB are hexadecimal values for alpha, red, green, and blue.
- // They are each represented individually by two digits,
- // which makes up a combined total of 8 digits.
- ItemColor = 0xFFFFFF00;
- CreepColorMode1 = 0xFF222222; // Mode1 = Show unique colors. 0xFF3FA79C
- CreepColorMode2 = 0xFFFF00FF; // Mode2 = Enemy Red, Allies teal.
- };
- };
- //////////////////////////////////////////
- // Don't edit anything beyond this point.
- //////////////////////////////////////////
- ConfigVersion = 0x124E12;
- };
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