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  1. Alan Crane the Blessed
  2. Male Human Acolyte Cleric 1
  3. Neutral Good
  4. Representing Tom
  5.  
  6. Strength 12 (+1)
  7. Dexterity 9 (-1)
  8. Constitution 16 (+3)
  9. Intelligence 11 (+0)
  10. Wisdom 18 (+4)
  11. Charisma 11 (+0)
  12. Size: Medium
  13. Height: 5' 8"
  14. Weight: 220 lb
  15. Skin: Pale
  16. Eyes: Blue
  17. Hair: Red Curly; Beardless
  18. Maximum Hit Points: 11
  19.  
  20. Speed: 30 feet
  21.  
  22. Inspiration:
  23.  
  24. Armor Class: 10 = 10 + 1 [padded] -1 [dexterity]
  25.  
  26. Proficiency bonus: +2
  27. Initiative modifier: -1 = -1 [dexterity]
  28. Attack (handheld / thrown): + 3 = + 2 [proficiency] + 1 [strength]
  29. Attack (missile / finesse): + 1 = + 2 [proficiency] -1 [dexterity]
  30. Strength save: + 1 = + 1 [strength]
  31. Dexterity save: -1 = 1 [strength]
  32. Constitution save: + 3 = + 3 [constitution]
  33. Intelligence save: + 0
  34. Wisdom save: + 6 = + 2 [proficiency] + 4 [wisdom]
  35. Charisma save: + 2 = + 2 [proficiency]
  36. Insight (passive): 16 (21 with advantage)
  37. Perception (passive): 14 (19 with advantage)
  38.  
  39. Carry: 180 lb maximum
  40.  
  41. For groups using the optional encumberance rules:
  42. If carrying more than 60 lb, encumbered -- -10 on speed
  43. If carrying more than 120 lb, heavily encumbered -- -20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity
  44.  
  45. Languages: Celestial Common Elvish Kobald
  46.  
  47. Unarmed strike [+3 to hit; 1+1 bludgeoning]
  48.  
  49. Quarterstaff [+3 to hit; 1d6+1 bludgeoning, 4 lb, versatile (1d8)]
  50.  
  51. Padded armor [light; + 1 AC; stealth disadvantage; 8 lb.]
  52.  
  53. Feats:
  54.  
  55. Skill Name
  56. Key
  57. Ability
  58. Skill
  59. Modifier
  60. Ability
  61. Modifier
  62. Trained?
  63. Misc.
  64. Modifier
  65. Acrobatics Dex -1 =
  66. -1
  67. Animal Handling Wis 4 =
  68. +4
  69. Arcana Int 0 =
  70. +0
  71. Athletics Str 1 =
  72. +1
  73. Deception Cha 0 =
  74. +0
  75. History Int 0 =
  76. +0
  77. Insight Wis 6 =
  78. +4
  79. + 2
  80. Intimidation Cha 0 =
  81. +0
  82. Investigation Int 0 =
  83. +0
  84. Medicine Wis 6 =
  85. +4
  86. + 2
  87. Nature Int 0 =
  88. +0
  89. Perception Wis 4 =
  90. +4
  91. Performance Cha 0 =
  92. +0
  93. Persuasion Cha 2 =
  94. +0
  95. + 2
  96. Religion Int 2 =
  97. +0
  98. + 2
  99. Sleight of Hand Dex -1 =
  100. -1
  101. Stealth Dex -1 =
  102. -1
  103. Survival Wis 4 =
  104. +4
  105. At cleric level 1, you know 3 cleric cantrips in addition to Light.
  106. Mark your Cleric Cantrip(s) here:
  107.  
  108. Guidance
  109. Light [domain spell]
  110. Mending
  111. Resistance
  112. Sacred Flame
  113. Spare the Dying
  114. Thaumaturgy
  115.  
  116.  
  117.  
  118.  
  119. Your level and wisdom allow you to prepare 5 Cleric spells daily.
  120. These are in addition to your domain spells.
  121. Mark your prepared First Level cleric spells here:
  122.  
  123. Bane
  124. Bless
  125. Burning Hands [domain spell]
  126. Command
  127. Create or Destroy Water
  128. Cure Wounds
  129. Detect Evil and Good
  130. Detect Magic
  131. Detect Poison and Disease
  132. Faerie Fire [domain spell]
  133. Guiding Bolt
  134. Healing Word
  135. Inflict Wounds
  136. Protection from Evil and Good
  137. Purify Food and Drink
  138. Sanctuary
  139. Shield of Faith
  140.  
  141.  
  142.  
  143.  
  144. Human
  145.  
  146. Humans get +1 on each of the six ability scores (already included).
  147.  
  148. Humans learn one extra language.
  149.  
  150. Acolyte
  151.  
  152. You can perform the ceremonies of your faith.
  153.  
  154. You can expect hospitality from the faithful.
  155.  
  156. Proficient in insight and religion.
  157.  
  158. Two languages of your choice (already included).
  159.  
  160. Cleric
  161.  
  162. Proficient in using a healer kit.
  163.  
  164. Ritual caster.
  165.  
  166. Three cantrips
  167.  
  168. The DC to resist your spells is 8 + proficiency bonus + your wisdom modifier.
  169.  
  170. Level 2: Channel Divinity (1 use between short rests)
  171.  
  172. Channel Divinity -- Turn Undead
  173.  
  174. Level 4: Four cantrips
  175.  
  176. Level 5: Destroy Undead -- if an undead of challenge rating 1/2 or lower fails its save on being turned, it is destroyed
  177.  
  178. Level 6: Channel Divinity (2 uses between short rests)
  179.  
  180. Level 8: Destroy Undead -- if an undead of challenge rating 1 or lower fails its save on being turned, it is destroyed
  181.  
  182. Level 10: Five cantrips
  183.  
  184. Level 10: Divine Intervention once a week -- percent chance.
  185.  
  186. Level 11: Destroy Undead -- if an undead of challenge rating 2 or lower fails its save on being turned, it is destroyed
  187.  
  188. Level 14: Destroy Undead -- if an undead of challenge rating 3 or lower fails its save on being turned, it is destroyed
  189.  
  190. Level 17: Destroy Undead -- if an undead of challenge rating 4 or lower fails its save on being turned, it is destroyed
  191.  
  192. Level 18: Channel Divinity (3 uses between short rests)
  193.  
  194. Level 20: Divine Intervention once a week -- succeeds automatically.
  195.  
  196. Light Cleric (domain)
  197.  
  198. Domain spells.
  199.  
  200. Add light cantrip.
  201.  
  202. When a creature you can see attacks you, you can cause light to flare giving your opponent a disadvantage.
  203.  
  204. Level 2: Channel Divinity -- Radiance of the Dawn. Dispels darkness and does 2d10 light damage to enemies (save vs constitution for half damage).
  205.  
  206. Level 6: Channel Divinity -- Improved flare. Works against those who attack allies.
  207.  
  208. Level 8: Add wisdom modifier to cantrip damage.
  209.  
  210. Level 17: Corona of Light -- sunlight gives enemies disadvantage on saves against fire and radiance.
  211.  
  212. Class HP rolled
  213. Level 1: Cleric 8
  214.  
  215. Death Saving Throws:
  216.  
  217. Successes
  218. Failures
  219. Alan Crane's Equipment:
  220.  
  221. 12 lb
  222.  
  223.  
  224. 5 lb
  225. 1 lb
  226. 20 lb
  227. 10 lb
  228. 1 lb
  229. 5 lb
  230.  
  231. 1 lb
  232. 1 lb
  233. 2 lb
  234. _____
  235. 58 lb Weapons / Armor / Shield (from above)
  236.  
  237.  
  238. Backpack
  239. Mess kit
  240. Rations (1 day) x10
  241. Rope (50', hempen) x1
  242. Tinderbox
  243. Waterskins x1
  244.  
  245. Healer kit (proficient)
  246. Holy symbol (silver)
  247. Spell component pouch
  248.  
  249. Total
  250.  
  251. More about Alan Crane:
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