Advertisement
Guest User

Untitled

a guest
Aug 4th, 2012
64
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 50.39 KB | None | 0 0
  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.6.13.8748
  6. Passed cmdline options:
  7. -spec_exp 7.0
  8. -spec_static 12.8
  9. -spec_point 8.6
  10. -spec_tube 5.0
  11. -ambient_factor 10
  12. -env
  13. -mipmap
  14. -missile_lighting
  15. -glow
  16. -spec
  17. -no_emissive_light
  18. -normal
  19. -3dshockwave
  20. -soft_particles
  21. -post_process
  22. -fxaa
  23. -fxaa_preset 9
  24. -fb_explosions
  25. -dualscanlines
  26. -orbradar
  27. -rearm_timer
  28. -targetinfo
  29. -3dwarp
  30. -ship_choice_3d
  31. -weapon_choice_3d
  32. -warp_flash
  33. -snd_preload
  34. -mod fsport-mediavps,fsport-str,fsport,mediavps_3612,updated_ships,updated_effects,updated_assets,updated_effects_fsport
  35. Building file index...
  36. Found root pack 'H:\FreeSpace 2\fsport-mediavps\mv_fsport.vp' with a checksum of 0xe86f1f2e
  37. Found root pack 'H:\FreeSpace 2\fsport-mediavps\tango_hi1_fs1.vp' with a checksum of 0xdafaa088
  38. Found root pack 'H:\FreeSpace 2\fsport-mediavps\tango_hi2_fs1.vp' with a checksum of 0x5dc643cb
  39. Found root pack 'H:\FreeSpace 2\fsport-mediavps\tango_hi3_fs1.vp' with a checksum of 0x574465ef
  40. Found root pack 'H:\FreeSpace 2\fsport-mediavps\tango_hi4_fs1.vp' with a checksum of 0xade5fc50
  41. Found root pack 'H:\FreeSpace 2\fsport-mediavps\tango_hi5_fs1.vp' with a checksum of 0xe0fd80ae
  42. Found root pack 'H:\FreeSpace 2\fsport-str\fsport-str-voice.vp' with a checksum of 0xe72dc0dc
  43. Found root pack 'H:\FreeSpace 2\fsport-str\fsport-str.vp' with a checksum of 0xf8a596d4
  44. Found root pack 'H:\FreeSpace 2\fsport\fsport-missions.vp' with a checksum of 0x73018100
  45. Found root pack 'H:\FreeSpace 2\fsport\fsport3_3.vp' with a checksum of 0x4d97be5e
  46. Found root pack 'H:\FreeSpace 2\fsport\odeon_fs1.vp' with a checksum of 0x6b0eb146
  47. Found root pack 'H:\FreeSpace 2\fsport\sparky_hi_fs1.vp' with a checksum of 0x09e704a7
  48. Found root pack 'H:\FreeSpace 2\fsport\stu_fs1.vp' with a checksum of 0xa75a86ce
  49. Found root pack 'H:\FreeSpace 2\fsport\tango_fs1.vp' with a checksum of 0x82c24ecf
  50. Found root pack 'H:\FreeSpace 2\fsport\warble_fs1.vp' with a checksum of 0x0b608285
  51. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  52. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
  53. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
  54. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  55. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_CB_ANI_1.vp' with a checksum of 0x9c948078
  56. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_CB_ANI_2.vp' with a checksum of 0xd1e3fc51
  57. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  58. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  59. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  60. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  61. Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  62. Found root pack 'H:\FreeSpace 2\updated_ships\Rak_Ultra.vp' with a checksum of 0x0ccbbc15
  63. Found root pack 'H:\FreeSpace 2\updated_ships\SathMod.vp' with a checksum of 0xbd01c0f0
  64. Found root pack 'H:\FreeSpace 2\updated_ships\SobekMod-FTW.vp' with a checksum of 0xcadfbfeb
  65. Found root pack 'H:\FreeSpace 2\updated_assets\fs2_primaries.vp' with a checksum of 0xbfadf6e9
  66. Found root pack 'H:\FreeSpace 2\updated_effects_fsport\fs1_mh_bastion1.vp' with a checksum of 0x8b07c2c6
  67. Found root pack 'H:\FreeSpace 2\updated_effects_fsport\fs1_mh_bastion2.vp' with a checksum of 0x5f9739de
  68. Found root pack 'H:\FreeSpace 2\updated_effects_fsport\fs1_mh_core.vp' with a checksum of 0x609faf8a
  69. Found root pack 'H:\FreeSpace 2\updated_effects_fsport\fs1_mh_galatea.vp' with a checksum of 0x68d290c5
  70. Found root pack 'H:\FreeSpace 2\updated_effects_fsport\fs1_mh_krios.vp' with a checksum of 0x032af892
  71. Found root pack 'H:\FreeSpace 2\updated_effects_fsport\fs1_mh_soyakaze.vp' with a checksum of 0x0eaa12bb
  72. Found root pack 'H:\FreeSpace 2\Root_fs2.vp' with a checksum of 0x747372cc
  73. Found root pack 'H:\FreeSpace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  74. Found root pack 'H:\FreeSpace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
  75. Found root pack 'H:\FreeSpace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  76. Found root pack 'H:\FreeSpace 2\stu_fs2.vp' with a checksum of 0xd77da83a
  77. Found root pack 'H:\FreeSpace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
  78. Found root pack 'H:\FreeSpace 2\tango2_fs2.vp' with a checksum of 0x86920b82
  79. Found root pack 'H:\FreeSpace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
  80. Found root pack 'H:\FreeSpace 2\warble_fs2.vp' with a checksum of 0xd85c305d
  81. Searching root 'H:\FreeSpace 2\fsport-mediavps\' ... 0 files
  82. Searching root pack 'H:\FreeSpace 2\fsport-mediavps\mv_fsport.vp' ... 482 files
  83. Searching root pack 'H:\FreeSpace 2\fsport-mediavps\tango_hi1_fs1.vp' ... 9 files
  84. Searching root pack 'H:\FreeSpace 2\fsport-mediavps\tango_hi2_fs1.vp' ... 26 files
  85. Searching root pack 'H:\FreeSpace 2\fsport-mediavps\tango_hi3_fs1.vp' ... 28 files
  86. Searching root pack 'H:\FreeSpace 2\fsport-mediavps\tango_hi4_fs1.vp' ... 13 files
  87. Searching root pack 'H:\FreeSpace 2\fsport-mediavps\tango_hi5_fs1.vp' ... 16 files
  88. Searching root 'H:\FreeSpace 2\fsport-str\' ... 0 files
  89. Searching root pack 'H:\FreeSpace 2\fsport-str\fsport-str-voice.vp' ... 943 files
  90. Searching root pack 'H:\FreeSpace 2\fsport-str\fsport-str.vp' ... 62 files
  91. Searching root 'H:\FreeSpace 2\fsport\' ... 3 files
  92. Searching root pack 'H:\FreeSpace 2\fsport\fsport-missions.vp' ... 211 files
  93. Searching root pack 'H:\FreeSpace 2\fsport\fsport3_3.vp' ... 864 files
  94. Searching root pack 'H:\FreeSpace 2\fsport\odeon_fs1.vp' ... 10 files
  95. Searching root pack 'H:\FreeSpace 2\fsport\sparky_hi_fs1.vp' ... 1230 files
  96. Searching root pack 'H:\FreeSpace 2\fsport\stu_fs1.vp' ... 1539 files
  97. Searching root pack 'H:\FreeSpace 2\fsport\tango_fs1.vp' ... 92 files
  98. Searching root pack 'H:\FreeSpace 2\fsport\warble_fs1.vp' ... 111 files
  99. Searching root 'H:\FreeSpace 2\mediavps_3612\' ... 13 files
  100. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
  101. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
  102. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
  103. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Assets.vp' ... 1527 files
  104. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_CB_ANI_1.vp' ... 32 files
  105. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_CB_ANI_2.vp' ... 52 files
  106. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
  107. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Effects.vp' ... 1876 files
  108. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Music.vp' ... 32 files
  109. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
  110. Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Root.vp' ... 94 files
  111. Searching root 'H:\FreeSpace 2\updated_ships\' ... 295 files
  112. Searching root pack 'H:\FreeSpace 2\updated_ships\Rak_Ultra.vp' ... 12 files
  113. Searching root pack 'H:\FreeSpace 2\updated_ships\SathMod.vp' ... 26 files
  114. Searching root pack 'H:\FreeSpace 2\updated_ships\SobekMod-FTW.vp' ... 11 files
  115. Searching root 'H:\FreeSpace 2\updated_effects\' ... 304 files
  116. Searching root 'H:\FreeSpace 2\updated_assets\' ... 13 files
  117. Searching root pack 'H:\FreeSpace 2\updated_assets\fs2_primaries.vp' ... 32 files
  118. Searching root 'H:\FreeSpace 2\updated_effects_fsport\' ... 6 files
  119. Searching root pack 'H:\FreeSpace 2\updated_effects_fsport\fs1_mh_bastion1.vp' ... 4829 files
  120. Searching root pack 'H:\FreeSpace 2\updated_effects_fsport\fs1_mh_bastion2.vp' ... 6905 files
  121. Searching root pack 'H:\FreeSpace 2\updated_effects_fsport\fs1_mh_core.vp' ... 1 files
  122. Searching root pack 'H:\FreeSpace 2\updated_effects_fsport\fs1_mh_galatea.vp' ... 817 files
  123. Searching root pack 'H:\FreeSpace 2\updated_effects_fsport\fs1_mh_krios.vp' ... 204 files
  124. Searching root pack 'H:\FreeSpace 2\updated_effects_fsport\fs1_mh_soyakaze.vp' ... 202 files
  125. Searching root 'H:\FreeSpace 2\' ... 7 files
  126. Searching root pack 'H:\FreeSpace 2\Root_fs2.vp' ... 157 files
  127. Searching root pack 'H:\FreeSpace 2\smarty_fs2.vp' ... 10 files
  128. Searching root pack 'H:\FreeSpace 2\sparky_fs2.vp' ... 3027 files
  129. Searching root pack 'H:\FreeSpace 2\sparky_hi_fs2.vp' ... 1337 files
  130. Searching root pack 'H:\FreeSpace 2\stu_fs2.vp' ... 2355 files
  131. Searching root pack 'H:\FreeSpace 2\tango1_fs2.vp' ... 32 files
  132. Searching root pack 'H:\FreeSpace 2\tango2_fs2.vp' ... 15 files
  133. Searching root pack 'H:\FreeSpace 2\tango3_fs2.vp' ... 10 files
  134. Searching root pack 'H:\FreeSpace 2\warble_fs2.vp' ... 52 files
  135. Found 54 roots and 33186 files.
  136. AutoLang: Language auto-detection successful...
  137. Setting language to English
  138. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  139. Initializing OpenAL...
  140. OpenAL Vendor : Creative Labs Inc.
  141. OpenAL Renderer : Software
  142. OpenAL Version : 1.1
  143.  
  144. Found extension "ALC_EXT_EFX".
  145.  
  146. Sample rate: 44100 (128)
  147. EFX version: 1.0
  148. Max auxiliary sends: 1
  149. Playback device: Generic Software on Speakers (SB 5.1 VX)
  150. Capture device: Microphone (HD Webcam C310)
  151. ... OpenAL successfully initialized!
  152. Initializing OpenGL graphics device at 1440x900 with 32-bit color...
  153. Initializing WGL...
  154. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  155. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  156. OpenGL Vendor : ATI Technologies Inc.
  157. OpenGL Renderer : ATI Radeon HD 5700 Series
  158. OpenGL Version : 4.2.11740 Compatibility Profile Context
  159.  
  160. Using extension "GL_EXT_fog_coord".
  161. Using extension "GL_ARB_multitexture".
  162. Using extension "GL_ARB_texture_env_add".
  163. Using extension "GL_ARB_texture_compression".
  164. Using extension "GL_EXT_texture_compression_s3tc".
  165. Using extension "GL_EXT_texture_filter_anisotropic".
  166. Using extension "GL_ARB_texture_env_combine".
  167. Using extension "GL_EXT_compiled_vertex_array".
  168. Using extension "GL_EXT_draw_range_elements".
  169. Using extension "GL_ARB_texture_mirrored_repeat".
  170. Using extension "GL_ARB_texture_non_power_of_two".
  171. Using extension "GL_ARB_vertex_buffer_object".
  172. Using extension "GL_ARB_pixel_buffer_object".
  173. Using extension "GL_SGIS_generate_mipmap".
  174. Using extension "GL_EXT_framebuffer_object".
  175. Using extension "GL_ARB_texture_rectangle".
  176. Using extension "GL_EXT_bgra".
  177. Using extension "GL_ARB_texture_cube_map".
  178. Using extension "GL_EXT_texture_lod_bias".
  179. Using extension "GL_ARB_point_sprite".
  180. Using extension "GL_ARB_shading_language_100".
  181. Using extension "GL_ARB_shader_objects".
  182. Using extension "GL_ARB_vertex_shader".
  183. Using extension "GL_ARB_fragment_shader".
  184. Using extension "GL_ARB_shader_texture_lod".
  185. Found special extension function "wglSwapIntervalEXT".
  186.  
  187. Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
  188. Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
  189. Loading built-in default shader for: soft-v.sdr
  190. Loading built-in default shader for: soft-f.sdr
  191. Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
  192. Loading built-in default shader for: soft-v.sdr
  193. Loading built-in default shader for: soft-f.sdr
  194. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
  195. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
  196. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
  197. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
  198. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
  199. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
  200. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
  201. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
  202. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
  203. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
  204. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
  205. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
  206. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
  207. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
  208. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
  209. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
  210. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
  211. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
  212. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
  213. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
  214. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
  215. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
  216. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
  217. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
  218. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
  219. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
  220. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
  221. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
  222. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
  223. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
  224. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
  225. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
  226. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
  227. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
  228. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
  229. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
  230. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
  231. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
  232. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
  233. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
  234. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
  235. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr)
  236. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr)
  237. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr)
  238. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr)
  239. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr)
  240. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr)
  241. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgna-f.sdr)
  242. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgsna-f.sdr)
  243. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbna-f.sdr)
  244. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbsna-f.sdr)
  245. Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbgsnea-f.sdr)
  246. Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbsnea-f.sdr)
  247. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
  248. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr)
  249. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr)
  250. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr)
  251. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr)
  252. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr)
  253. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgna-f.sdr)
  254. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgsna-f.sdr)
  255. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbna-f.sdr)
  256. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbsna-f.sdr)
  257. Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbgsnea-f.sdr)
  258. Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbsnea-f.sdr)
  259.  
  260. Compiling post-processing shader 1 ...
  261. Compiling post-processing shader 2 ...
  262. Compiling post-processing shader 3 ...
  263. Compiling post-processing shader 4 ...
  264. Compiling post-processing shader 5 ...
  265. Loading built-in default shader for: fxaa-v.sdr
  266. Loading built-in default shader for: fxaa-f.sdr
  267. Compiling post-processing shader 6 ...
  268. Loading built-in default shader for: fxaapre-f.sdr
  269.  
  270. Max texture units: 8 (16)
  271. Max elements vertices: 2147483647
  272. Max elements indices: 16777215
  273. Max texture size: 16384x16384
  274. Max render buffer size: 16384x16384
  275. Can use compressed textures: YES
  276. Texture compression available: YES
  277. Post-processing enabled: YES
  278. Using trilinear texture filter.
  279. OpenGL Shader Version: 4.20
  280. ... OpenGL init is complete!
  281. Size of bitmap info = 742 KB
  282. Size of bitmap extra info = 48 bytes
  283. ANI cursorweb with size 24x24 (25.0% wasted)
  284. GRAPHICS: Initializing default colors...
  285. SCRIPTING: Beginning initialization sequence...
  286. SCRIPTING: Beginning Lua initialization...
  287. LUA: Opening LUA state...
  288. LUA: Initializing base Lua libraries...
  289. LUA: Beginning ADE initialization
  290. ADE: Initializing enumeration constants...
  291. ADE: Assigning Lua session...
  292. SCRIPTING: Beginning main hook parse sequence....
  293. Wokka! Error opening file (scripting.tbl)!
  294. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  295. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  296. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  297. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  298. SCRIPTING: Inititialization complete.
  299. SCRIPTING: Splash screen overrides checked
  300. SCRIPTING: Splash hook has been run
  301. SCRIPTING: Splash screen conditional hook has been run
  302. Using high memory settings...
  303. Wokka! Error opening file (interface.tbl)!
  304. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  305. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  306. Windows reported 16 joysticks, we found 0
  307. Current soundtrack set to -1 in event_music_reset_choices
  308. TBM => Starting parse of 'mv_music-mus.tbm' ...
  309. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  310. TBM => Starting parse of 'fs1_effects-mfl.tbm' ...
  311. Wokka! Error opening file (armor.tbl)!
  312. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  313. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  314. TBM => Starting parse of 'fsport-aip.tbm' ...
  315. TBM => Starting parse of 'str-aip.tbm' ...
  316. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  317. TBM => Starting parse of 'fs1_effects-wxp.tbm' ...
  318. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  319. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  320. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  321. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  322. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  323. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  324. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  325. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  326. ANI Avenger_Impact with size 80x80 (37.5% wasted)
  327. ANI Leech_Impact with size 80x80 (37.5% wasted)
  328. TBM => Starting parse of 'fs2_primaries-wep.tbm' ...
  329. TBM => Starting parse of 'tornado-wep.tbm' ...
  330. TBM => Starting parse of 'rockeye-wep.tbm' ...
  331. TBM => Starting parse of 'mv_core-wep.tbm' ...
  332. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  333. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  334. TBM => Starting parse of 'railguncycle-wep.tbm' ...
  335. TBM => Starting parse of 'fs1_beampierce-wep.tbm' ...
  336. TBM => Starting parse of 'fs1_effects-wep.tbm' ...
  337. TBM => Starting parse of 'fs1_primaries-wep.tbm' ...
  338. TBM => Starting parse of 'fs1_shockwave-wep.tbm' ...
  339. TBM => Starting parse of 'fs1_missiles-wep.tbm' ...
  340. TBM => Starting parse of 'fs1_tech-wep.tbm' ...
  341. Weapon 'Hornet#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default.
  342. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  343. TBM => Starting parse of 'Sobek-shp.tbm' ...
  344. TBM => Starting parse of 'Sath-shp.tbm' ...
  345. TBM => Starting parse of 'Rak-shp.tbm' ...
  346. TBM => Starting parse of 'mentu-shp.tbm' ...
  347. TBM => Starting parse of 'Ma'at-shp.tbm' ...
  348. TBM => Starting parse of 'chimera-shp.tbm' ...
  349. TBM => Starting parse of 'boa-shp.tbm' ...
  350. TBM => Starting parse of 'artemistest-shp.tbm' ...
  351. TBM => Starting parse of 'Arcadia-shp.tbm' ...
  352. TBM => Starting parse of 'mv_core-shp.tbm' ...
  353. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  354. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  355. TBM => Starting parse of 'fsport-turretangles-shp.tbm' ...
  356. TBM => Starting parse of 'fsport-resetmodels-shp.tbm' ...
  357. TBM => Starting parse of 'fsport-abtrails-shp.tbm' ...
  358. TBM => Starting parse of 'str-hulks-shp.tbm' ...
  359. TBM => Starting parse of 'HTLHades-shp.tbm' ...
  360. TBM => Starting parse of 'fs1_models-shp.tbm' ...
  361. TBM => Starting parse of 'fs1_shockwave-shp.tbm' ...
  362. TBM => Starting parse of 'fs1_trails-shp.tbm' ...
  363. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  364. TBM => Starting parse of 'fsport-reticle-hdg.tbm' ...
  365. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  366. ANI support1 with size 108x24 (25.0% wasted)
  367. ANI damage1 with size 148x25 (21.9% wasted)
  368. ANI wingman1 with size 71x53 (17.2% wasted)
  369. ANI wingman2 with size 35x53 (17.2% wasted)
  370. ANI wingman3 with size 14x53 (17.2% wasted)
  371. ANI toggle1 with size 57x20 (37.5% wasted)
  372. ANI head1 with size 164x132 (48.4% wasted)
  373. ANI weapons1 with size 126x20 (37.5% wasted)
  374. ANI weapons1_b with size 150x20 (37.5% wasted)
  375. ANI objective1 with size 149x21 (34.4% wasted)
  376. ANI energy1 with size 12x41 (35.9% wasted)
  377. ANI targetview1 with size 137x156 (39.1% wasted)
  378. ANI targetview2 with size 4x96 (25.0% wasted)
  379. ANI targetview3 with size 7x20 (37.5% wasted)
  380. ANI 2_radar1 with size 209x170 (33.6% wasted)
  381. ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
  382. ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted)
  383. ANI targhit1 with size 31x21 (34.4% wasted)
  384. ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted)
  385. ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted)
  386. ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
  387. ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted)
  388. ANI netlag1 with size 29x30 (6.3% wasted)
  389. ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
  390. ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
  391. ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
  392. ANI time1 with size 47x23 (28.1% wasted)
  393. ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted)
  394. ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
  395. ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
  396. ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
  397. TBM => Starting parse of 'mv_effects-str.tbm' ...
  398. TBM => Starting parse of 'str-str.tbm' ...
  399. loading animated cursor "cursor"
  400. ANI cursor with size 18x24 (25.0% wasted)
  401. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  402. MediaVPs: Flaming debris script loaded!
  403. MediaVPs: Explosions script loaded!
  404. Ships.tbl is : INVALID!!!!
  405. Weapons.tbl is : INVALID!!!!
  406. cfile_init() took 2360
  407. Compiling video-processing shader ...
  408. Loading built-in default shader for: video-v.sdr
  409. Loading built-in default shader for: video-f.sdr
  410. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  411. ANI cursor.ani with size 18x24 (25.0% wasted)
  412. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  413. Someone passed an extension to bm_load for file 'GTA.pcx'
  414. ANI 2_main1-m1.ani with size 298x368 (28.1% wasted)
  415. ANI 2_main1-m2.ani with size 187x224 (12.5% wasted)
  416. ANI 2_main1-d1.ani with size 110x123 (3.9% wasted)
  417. ANI 2_main1-d6.ani with size 91x72 (43.8% wasted)
  418. ANI 2_main1-d3.ani with size 234x210 (18.0% wasted)
  419. ANI 2_main1-d4.ani with size 293x165 (35.5% wasted)
  420. ANI 2_main1-d5.ani with size 136x234 (8.6% wasted)
  421. ANI 2_main1-d2.ani with size 163x118 (7.8% wasted)
  422. Frame 0 too long!!: frametime = 0.323 (0.323)
  423. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
  424. Techroom successfully initialized, now changing tab...
  425. Loading model 'fighter01.pof'
  426. IBX: Found a good IBX to read for 'fighter01.pof'.
  427. IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof"
  428. Frame 0 too long!!: frametime = 0.797 (0.797)
  429. Frame 0 too long!!: frametime = 0.503 (0.503)
  430. Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
  431. Freeing all existing models...
  432. Frame 0 too long!!: frametime = 0.834 (0.834)
  433. Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
  434. =================== STARTING LEVEL LOAD ==================
  435. ANI 2_Loading with size 824x43 (32.8% wasted)
  436. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  437. Starting model page in...
  438. Beginning level bitmap paging...
  439. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  440. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
  441. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  442. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  443. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  444. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  445. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  446. Loading warp model
  447. Loading model 'warp.pof'
  448. IBX: Found a good IBX to read for 'warp.pof'.
  449. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  450. 600
  451. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  452. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  453. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  454. SHOCKWAVE => Loading default shockwave model...
  455. Loading model 'shockwave.pof'
  456. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  457. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  458. IBX: Found a good IBX to read for 'shockwave.pof'.
  459. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  460. SHOCKWAVE => Default model load: SUCCEEDED!!
  461. SHOCKWAVE => Loading default shockwave animation...
  462. SHOCKWAVE => Default animation load: SUCCEEDED!!
  463. MISSION LOAD: 'str09.fs2'
  464. Hmmm... Extension passed to mission_load...
  465. Someone passed an extension to bm_load for file 'gti.pcx'
  466. Starting mission message count : 177
  467. Ending mission message count : 187
  468. Current soundtrack set to -1 in event_music_reset_choices
  469. Loading model 'fighter13.pof'
  470. IBX: Found a good IBX to read for 'fighter13.pof'.
  471. IBX-DEBUG => POF checksum: 0x1ded4cfa, IBX checksum: 0x49a4ec4c -- "fighter13.pof"
  472. Loading model 'cruiser01x.pof'
  473. IBX: Found a good IBX to read for 'cruiser01x.pof'.
  474. IBX-DEBUG => POF checksum: 0xd2d59346, IBX checksum: 0x152fa60b -- "cruiser01x.pof"
  475. Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish'
  476. Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish'
  477. Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish'
  478. Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main'
  479. Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main'
  480. Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main'
  481. Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub'
  482. Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub'
  483. Allocating space for at least 15 new ship subsystems ... a total of 200 is now available (15 in-use).
  484. Loading model 'freighter06.pof'
  485. BMPMAN: Found EFF (freighter06-01-glow.eff) with 37 frames at 15 fps.
  486. IBX: Found a good IBX to read for 'freighter06.pof'.
  487. IBX-DEBUG => POF checksum: 0x8e2776b4, IBX checksum: 0x2ff04e9f -- "freighter06.pof"
  488. Submodel 'freighter06b-hull' is detail level 1 of 'freighter06a-hull'
  489. Submodel 'freighter06c-hull' is detail level 2 of 'freighter06a-hull'
  490. Submodel 'freighter06d-hull' is detail level 3 of 'freighter06a-hull'
  491. Loading model 'transport03.pof'
  492. BMPMAN: Found EFF (transport03-01-glow.eff) with 37 frames at 15 fps.
  493. IBX: Found a good IBX to read for 'transport03.pof'.
  494. IBX-DEBUG => POF checksum: 0x46d290ce, IBX checksum: 0xa3d51da8 -- "transport03.pof"
  495. Submodel 'transport03b-hull' is detail level 1 of 'transport03a-hull'
  496. Submodel 'transport03c-hull' is detail level 2 of 'transport03a-hull'
  497. Submodel 'transport03d-hull' is detail level 3 of 'transport03a-hull'
  498. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  499. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  500. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  501. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  502. Submodel 'turret01b' is detail level 1 of 'turret01a'
  503. Submodel 'turret02b' is detail level 1 of 'turret02a'
  504. Submodel 'turret03b' is detail level 1 of 'turret03a'
  505. Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
  506. Submodel 'turret02b-destroyed' is detail level 1 of 'turret02a-destroyed'
  507. Submodel 'turret03b-destroyed' is detail level 1 of 'turret03a-destroyed'
  508. Loading model 'transport01.pof'
  509. IBX: Found a good IBX to read for 'transport01.pof'.
  510. IBX-DEBUG => POF checksum: 0x1c21a549, IBX checksum: 0xe6c334cc -- "transport01.pof"
  511. Loading model 'cargo06.pof'
  512. IBX: Found a good IBX to read for 'cargo06.pof'.
  513. IBX-DEBUG => POF checksum: 0x2ca9e578, IBX checksum: 0x48f03e92 -- "cargo06.pof"
  514. Submodel 'cargo06b-body' is detail level 1 of 'cargo06a-body'
  515. Submodel 'cargo06c-body' is detail level 2 of 'cargo06a-body'
  516. Submodel 'cargo06d-body' is detail level 3 of 'cargo06a-body'
  517. Loading model 'freighter02.pof'
  518. IBX: Found a good IBX to read for 'freighter02.pof'.
  519. IBX-DEBUG => POF checksum: 0xc3137a87, IBX checksum: 0xc1cacb13 -- "freighter02.pof"
  520. Submodel 'freighter02b-hull' is detail level 1 of 'freighter02a-hull'
  521. Submodel 'freighter02c-hull' is detail level 2 of 'freighter02a-hull'
  522. Submodel 'freighter02d-hull' is detail level 3 of 'freighter02a-hull'
  523. Loading model 'navbuoy-terran.pof'
  524. IBX: Found a good IBX to read for 'navbuoy-terran.pof'.
  525. IBX-DEBUG => POF checksum: 0x29513f2a, IBX checksum: 0xacde537d -- "navbuoy-terran.pof"
  526. OpenGL: Created 512x512 FBO!
  527. Loading model 'starfield.pof'
  528. Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  529. IBX: Found a good IBX to read for 'starfield.pof'.
  530. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof"
  531. ANI debris01 with size 51x38 (40.6% wasted)
  532. ANI debris02 with size 26x19 (40.6% wasted)
  533. ANI debris04 with size 36x27 (15.6% wasted)
  534. Loading model 'Tdebris02.pof'
  535. IBX: Found a good IBX to read for 'Tdebris02.pof'.
  536. IBX-DEBUG => POF checksum: 0xeafbe044, IBX checksum: 0xa722eb7f -- "Tdebris02.pof"
  537. Loading model 'Sdebris02.pof'
  538. IBX: Found a good IBX to read for 'Sdebris02.pof'.
  539. IBX-DEBUG => POF checksum: 0xb4045973, IBX checksum: 0x3a77a059 -- "Sdebris02.pof"
  540. Submodel 'shipdebrisb' is detail level 1 of 'shipdebrisa'
  541. Submodel 'shipdebrisc' is detail level 2 of 'shipdebrisa'
  542. Loading model 'Sdebris01.pof'
  543. IBX: Found a good IBX to read for 'Sdebris01.pof'.
  544. IBX-DEBUG => POF checksum: 0xdbc264aa, IBX checksum: 0x87901047 -- "Sdebris01.pof"
  545. =================== STARTING LEVEL DATA LOAD ==================
  546. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  547. Loading model 'support01.pof'
  548. IBX: Found a good IBX to read for 'support01.pof'.
  549. IBX-DEBUG => POF checksum: 0xf0b70a98, IBX checksum: 0x916c16f7 -- "support01.pof"
  550. Loading model 'support02.pof'
  551. IBX: Found a good IBX to read for 'support02.pof'.
  552. IBX-DEBUG => POF checksum: 0xc69a526d, IBX checksum: 0xc8788ca6 -- "support02.pof"
  553. Submodel 'vsupport01b-hull' is detail level 1 of 'vsupport01a-hull'
  554. Submodel 'vsupport01c-hull' is detail level 2 of 'vsupport01a-hull'
  555. Submodel 'vsupport01d-hull' is detail level 3 of 'vsupport01a-hull'
  556. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  557. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  558. About to page in ships!
  559. ANI shield-f13 with size 112x93 (27.3% wasted)
  560. BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
  561. Loading model 'MX-50.pof'
  562. IBX: Found a good IBX to read for 'MX-50.pof'.
  563. IBX-DEBUG => POF checksum: 0x8d6824ab, IBX checksum: 0x5121c913 -- "MX-50.pof"
  564. Loading model 'Fury.pof'
  565. IBX: Found a good IBX to read for 'Fury.pof'.
  566. IBX-DEBUG => POF checksum: 0x25f7565c, IBX checksum: 0xba925ea9 -- "Fury.pof"
  567. Loading model 'Interceptor.pof'
  568. Model Interceptor.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  569. IBX: Found a good IBX to read for 'Interceptor.pof'.
  570. IBX-DEBUG => POF checksum: 0x2f8a23bd, IBX checksum: 0x70123160 -- "Interceptor.pof"
  571. Loading model 'Hornet.pof'
  572. IBX: Found a good IBX to read for 'Hornet.pof'.
  573. IBX-DEBUG => POF checksum: 0x89dd1abe, IBX checksum: 0xa4dbe522 -- "Hornet.pof"
  574. Loading model 'Phoenix.pof'
  575. IBX: Found a good IBX to read for 'Phoenix.pof'.
  576. IBX-DEBUG => POF checksum: 0xd02acd12, IBX checksum: 0x3fd08367 -- "Phoenix.pof"
  577. Loading model 'cmeasure01.pof'
  578. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  579. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  580. Loading model 'debris01.pof'
  581. IBX: Found a good IBX to read for 'debris01.pof'.
  582. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  583. Loading model 'debris02.pof'
  584. IBX: Found a good IBX to read for 'debris02.pof'.
  585. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  586. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  587. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  588. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  589. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  590. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  591. BMPMAN: Found EFF (AVmuzzle.eff) with 4 frames at 30 fps.
  592. Paging in mission messages
  593. Stopping model page in...
  594. ANI Avenger_Impact.ani with size 80x80 (37.5% wasted)
  595. ANI Leech_Impact.ani with size 80x80 (37.5% wasted)
  596. ANI support1.ani with size 108x24 (25.0% wasted)
  597. ANI damage1.ani with size 148x25 (21.9% wasted)
  598. ANI wingman1.ani with size 71x53 (17.2% wasted)
  599. ANI wingman2.ani with size 35x53 (17.2% wasted)
  600. ANI wingman3.ani with size 14x53 (17.2% wasted)
  601. ANI toggle1.ani with size 57x20 (37.5% wasted)
  602. ANI head1.ani with size 164x132 (48.4% wasted)
  603. ANI weapons1.ani with size 126x20 (37.5% wasted)
  604. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  605. ANI objective1.ani with size 149x21 (34.4% wasted)
  606. ANI energy1.ani with size 12x41 (35.9% wasted)
  607. ANI targetview1.ani with size 137x156 (39.1% wasted)
  608. ANI targetview2.ani with size 4x96 (25.0% wasted)
  609. ANI targetview3.ani with size 7x20 (37.5% wasted)
  610. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  611. ANI 2_energy2_fs1.ani with size 85x96 (25.0% wasted)
  612. ANI 2_reticle1_fs1.ani with size 40x24 (25.0% wasted)
  613. ANI targhit1.ani with size 31x21 (34.4% wasted)
  614. ANI 2_leftarc_fs1.ani with size 77x139 (45.7% wasted)
  615. ANI 2_toparc1_fs1.ani with size 251x59 (7.8% wasted)
  616. ANI 2_toparc2_fs1.ani with size 31x34 (46.9% wasted)
  617. ANI 2_toparc3_fs1.ani with size 30x34 (46.9% wasted)
  618. ANI netlag1.ani with size 29x30 (6.3% wasted)
  619. ANI 2_lead1_fs1.ani with size 40x40 (37.5% wasted)
  620. ANI 2_lock1_fs1.ani with size 46x46 (28.1% wasted)
  621. ANI 2_lockspin_fs1.ani with size 51x51 (20.3% wasted)
  622. ANI time1.ani with size 47x23 (28.1% wasted)
  623. ANI 2_rightarc1_fs1.ani with size 79x139 (45.7% wasted)
  624. ANI 2_rightarc4_fs1.ani with size 43x43 (32.8% wasted)
  625. ANI 2_rightarc5_fs1.ani with size 43x43 (32.8% wasted)
  626. ANI 2_rightarc6_fs1.ani with size 43x43 (32.8% wasted)
  627. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  628. ANI debris01.ani with size 51x38 (40.6% wasted)
  629. ANI debris02.ani with size 26x19 (40.6% wasted)
  630. ANI debris04.ani with size 36x27 (15.6% wasted)
  631. ANI shield-f13.ani with size 112x93 (27.3% wasted)
  632. User bitmap 'TMP163x118+16'
  633. User bitmap 'TMP136x234+16'
  634. User bitmap 'TMP293x165+16'
  635. User bitmap 'TMP234x210+16'
  636. User bitmap 'TMP91x72+16'
  637. User bitmap 'TMP110x123+16'
  638. User bitmap 'TMP512x512+8'
  639. User bitmap 'TMP512x512+8'
  640. User bitmap 'TMP256x256+8'
  641. Bmpman: 1816/4750 bitmap slots in use.
  642. Ending level bitmap paging...
  643. =================== ENDING LOAD ================
  644. Real count = 488, Estimated count = 425
  645. ================================================
  646. MediaVPs: Flaming debris script ACTIVE!
  647. SCRIPTING: Starting flashy deaths script loading
  648.  
  649. Class: gtf ulysses
  650. DRM: 0.25
  651. DE: 3
  652. DM: 1
  653.  
  654. Class: gtf apollo
  655. DRM: 0.25
  656. DE: 3
  657. DM: 1
  658.  
  659. Class: gtf valkyrie
  660. DRM: 0.25
  661. DE: 3
  662. DM: 1
  663.  
  664. Class: gtf hercules
  665. DRM: 0.25
  666. DE: 3
  667. DM: 1
  668.  
  669. Class: gtf loki
  670. DRM: 0.25
  671. DE: 3
  672. DM: 1
  673.  
  674. Class: gtf loki#stealth
  675. DRM: 0.25
  676. DE: 3
  677. DM: 1
  678.  
  679. Class: gtf angel
  680. DRM: 0.25
  681. DE: 3
  682. DM: 1
  683.  
  684. Class: gtb athena
  685. DRM: 0.25
  686. DE: 3
  687. DM: 1
  688.  
  689. Class: gtb zeus
  690. DRM: 0.25
  691. DE: 3
  692. DM: 1
  693.  
  694. Class: gtb medusa
  695. DRM: 0.25
  696. DE: 3
  697. DM: 1
  698.  
  699. Class: gtb ursa
  700. DRM: 0.25
  701. DE: 3
  702. DM: 1
  703.  
  704. Class: gtdr amazon
  705. DRM: 0.25
  706. DE: 3
  707. DM: 1
  708.  
  709. Class: gtdr amazon advanced
  710. DRM: 0.25
  711. DE: 3
  712. DM: 1
  713. FRM: 1
  714. FE: 6
  715. BE: 0.45
  716. BEDu: 5000
  717. BEDM: 2.5
  718.  
  719. Class: gts centaur
  720. DRM: 0.25
  721. DE: 3
  722. DM: 1
  723. FRM: 1
  724. FE: 6
  725.  
  726. Class: gtt elysium
  727. DRM: 0.25
  728. DE: 3
  729. DM: 1
  730.  
  731. Class: gtt hunter
  732. DRM: 0.25
  733. DE: 3
  734. DM: 1
  735.  
  736. Class: gtfr poseidon
  737. DRM: 0.25
  738. DE: 3
  739. DM: 1
  740. FRM: 1
  741. FE: 6
  742.  
  743. Class: tc 2
  744. DRM: 0.25
  745. DE: 3
  746. DM: 1
  747.  
  748. Class: tsc 2
  749. DRM: 0.25
  750. DE: 3
  751. DM: 1
  752.  
  753. Class: ttc 1
  754. DRM: 0.25
  755. DE: 3
  756. DM: 1
  757.  
  758. Class: gtfr chronos
  759. DRM: 0.25
  760. DE: 3
  761. DM: 1
  762. FRM: 1
  763. FE: 6
  764. BE: 0.45
  765. BEDu: 5000
  766. BEDM: 2.5
  767.  
  768. Class: tac 1
  769. DRM: 0.25
  770. DE: 3
  771. DM: 1
  772.  
  773. Class: gtc fenris
  774. DRM: 0.25
  775. DE: 3
  776. DM: 1
  777. FRM: 2
  778. FE: 6
  779. BE: 0.6
  780. BEDu: 8000
  781. BEDM: 2.5
  782.  
  783. Class: gtc leviathan
  784. DRM: 0.25
  785. DE: 3
  786. DM: 1
  787. FRM: 2
  788. FE: 6
  789. BE: 0.6
  790. BEDu: 8000
  791. BEDM: 2.5
  792.  
  793. Class: gtsc faustus
  794. DRM: 0.25
  795. DE: 3
  796. DM: 1
  797. FRM: 1
  798. FE: 6
  799. BE: 0.6
  800. BEDu: 8000
  801. BEDM: 2.5
  802.  
  803. Class: terran probe
  804. DRM: 0.25
  805. DE: 3
  806. DM: 1
  807.  
  808. Class: gtd orion
  809. DRM: 0.25
  810. DE: 3
  811. DM: 1
  812. FRM: 2
  813. FE: 6
  814. BE: 0.7
  815. BEDu: 10000
  816. BEDM: 2.5
  817.  
  818. Class: gtd orion#amadeus
  819. DRM: 0.25
  820. DE: 3
  821. DM: 1
  822. FRM: 2
  823. FE: 6
  824. BE: 0.7
  825. BEDu: 10000
  826. BEDM: 2.5
  827.  
  828. Class: gtd orion#bastion
  829. DRM: 0.25
  830. DE: 3
  831. DM: 1
  832. FRM: 2
  833. FE: 6
  834. BE: 0.7
  835. BEDu: 10000
  836. BEDM: 2.5
  837.  
  838. Class: gtd orion#eisenhower
  839. DRM: 0.25
  840. DE: 3
  841. DM: 1
  842. FRM: 2
  843. FE: 6
  844. BE: 0.7
  845. BEDu: 10000
  846. BEDM: 2.5
  847.  
  848. Class: gtd orion#galatea
  849. DRM: 0.25
  850. DE: 3
  851. DM: 1
  852. FRM: 2
  853. FE: 6
  854. BE: 0.7
  855. BEDu: 10000
  856. BEDM: 2.5
  857.  
  858. Class: gtd orion#goliath
  859. DRM: 0.25
  860. DE: 3
  861. DM: 1
  862. FRM: 2
  863. FE: 6
  864. BE: 0.7
  865. BEDu: 10000
  866. BEDM: 2.5
  867.  
  868. Class: gtd orion#intrepid
  869. DRM: 0.25
  870. DE: 3
  871. DM: 1
  872. FRM: 2
  873. FE: 6
  874. BE: 0.7
  875. BEDu: 10000
  876. BEDM: 2.5
  877.  
  878. Class: gtd orion#krios
  879. DRM: 0.25
  880. DE: 3
  881. DM: 1
  882. FRM: 2
  883. FE: 6
  884. BE: 0.7
  885. BEDu: 10000
  886. BEDM: 2.5
  887.  
  888. Class: gtd orion#legion
  889. DRM: 0.25
  890. DE: 3
  891. DM: 1
  892. FRM: 2
  893. FE: 6
  894. BE: 0.7
  895. BEDu: 10000
  896. BEDM: 2.5
  897.  
  898. Class: gtd orion#minnow
  899. DRM: 0.25
  900. DE: 3
  901. DM: 1
  902. FRM: 2
  903. FE: 6
  904. BE: 0.7
  905. BEDu: 10000
  906. BEDM: 2.5
  907.  
  908. Class: gtd orion#myrmidon
  909. DRM: 0.25
  910. DE: 3
  911. DM: 1
  912. FRM: 2
  913. FE: 6
  914. BE: 0.7
  915. BEDu: 10000
  916. BEDM: 2.5
  917.  
  918. Class: gtd orion#orion
  919. DRM: 0.25
  920. DE: 3
  921. DM: 1
  922. FRM: 2
  923. FE: 6
  924. BE: 0.7
  925. BEDu: 10000
  926. BEDM: 2.5
  927.  
  928. Class: gtd orion#repulse
  929. DRM: 0.25
  930. DE: 3
  931. DM: 1
  932. FRM: 2
  933. FE: 6
  934. BE: 0.7
  935. BEDu: 10000
  936. BEDM: 2.5
  937.  
  938. Class: gtd orion#soyakaze
  939. DRM: 0.25
  940. DE: 3
  941. DM: 1
  942. FRM: 2
  943. FE: 6
  944. BE: 0.7
  945. BEDu: 10000
  946. BEDM: 2.5
  947.  
  948. Class: gtd hades
  949. DRM: 0.25
  950. DE: 3
  951. DM: 1
  952. FRM: 2
  953. FE: 6
  954. BE: 0.7
  955. BEDu: 10000
  956. BEDM: 2.5
  957.  
  958. Class: gtd hades#scan
  959. DRM: 0.25
  960. DE: 3
  961. DM: 1
  962. FRM: 2
  963. FE: 6
  964. BE: 0.7
  965. BEDu: 10000
  966. BEDM: 2.5
  967.  
  968. Class: gti arcadia
  969. DRM: 0.25
  970. DE: 3
  971. DM: 1
  972. FRM: 2
  973. FE: 6
  974. BE: 0.7
  975. BEDu: 10000
  976. BEDM: 2.5
  977.  
  978. Class: gti polaris extension
  979. DRM: 0.25
  980. DE: 3
  981. DM: 1
  982. FRM: 2
  983. FE: 6
  984. BE: 0.7
  985. BEDu: 10000
  986. BEDM: 2.5
  987.  
  988. Class: gti polaris pylon
  989. DRM: 0.25
  990. DE: 3
  991. DM: 1
  992. FRM: 2
  993. FE: 6
  994. BE: 0.7
  995. BEDu: 10000
  996. BEDM: 2.5
  997.  
  998. Class: terran asteroid base
  999. DRM: 0.25
  1000. DE: 3
  1001. DM: 1
  1002. FRM: 2
  1003. FE: 6
  1004. BE: 0.6
  1005. BEDu: 8000
  1006. BEDM: 2.5
  1007.  
  1008. Class: gtsg watchdog
  1009. DRM: 0.25
  1010. DE: 3
  1011. DM: 1
  1012.  
  1013. Class: gtsg cerberus
  1014. DRM: 0.25
  1015. DE: 3
  1016. DM: 1
  1017.  
  1018. Class: gtep hermes
  1019. DRM: 0.25
  1020. DE: 3
  1021. DM: 1
  1022.  
  1023. Class: gtsc faustus#medical
  1024. DRM: 0.25
  1025. DE: 3
  1026. DM: 1
  1027. FRM: 1
  1028. FE: 6
  1029. BE: 0.6
  1030. BEDu: 8000
  1031. BEDM: 2.5
  1032.  
  1033. Class: gtfr chronos#medical
  1034. DRM: 0.25
  1035. DE: 3
  1036. DM: 1
  1037. FRM: 1
  1038. FE: 6
  1039. BE: 0.45
  1040. BEDu: 5000
  1041. BEDM: 2.5
  1042.  
  1043. Class: tac 1#medical
  1044. DRM: 0.25
  1045. DE: 3
  1046. DM: 1
  1047.  
  1048. Class: gtt elysium#medical
  1049. DRM: 0.25
  1050. DE: 3
  1051. DM: 1
  1052.  
  1053. Class: pvf ulysses
  1054. DRM: 0.25
  1055. DE: 3
  1056. DM: 1
  1057.  
  1058. Class: pvf anubis
  1059. DRM: 0.25
  1060. DE: 3
  1061. DM: 1
  1062.  
  1063. Class: pvf seth
  1064. DRM: 0.25
  1065. DE: 3
  1066. DM: 1
  1067.  
  1068. Class: pvf horus
  1069. DRM: 0.25
  1070. DE: 3
  1071. DM: 1
  1072.  
  1073. Class: pvf thoth
  1074. DRM: 0.25
  1075. DE: 3
  1076. DM: 1
  1077.  
  1078. Class: pvb osiris
  1079. DRM: 0.25
  1080. DE: 3
  1081. DM: 1
  1082.  
  1083. Class: pvb amun
  1084. DRM: 0.25
  1085. DE: 3
  1086. DM: 1
  1087.  
  1088. Class: pvb sekhmet
  1089. DRM: 0.25
  1090. DE: 3
  1091. DM: 1
  1092.  
  1093. Class: pvdr jackal
  1094. DRM: 0.25
  1095. DE: 3
  1096. DM: 1
  1097.  
  1098. Class: pvs scarab
  1099. DRM: 0.25
  1100. DE: 3
  1101. DM: 1
  1102.  
  1103. Class: pvt isis
  1104. DRM: 0.25
  1105. DE: 3
  1106. DM: 1
  1107.  
  1108. Class: pvfr bast
  1109. DRM: 0.25
  1110. DE: 3
  1111. DM: 1
  1112.  
  1113. Class: vc 3
  1114. DRM: 0.25
  1115. DE: 3
  1116. DM: 1
  1117.  
  1118. Class: pvfr ma'at
  1119. DRM: 0.25
  1120. DE: 3
  1121. DM: 1
  1122. FRM: 1
  1123. FE: 6
  1124.  
  1125. Class: vac 4
  1126. DRM: 0.25
  1127. DE: 3
  1128. DM: 1
  1129.  
  1130. Class: pvfr satis
  1131. DRM: 0.25
  1132. DE: 3
  1133. DM: 1
  1134. FRM: 1
  1135. FE: 6
  1136. BE: 0.45
  1137. BEDu: 5000
  1138. BEDM: 2.5
  1139.  
  1140. Class: pvc aten
  1141. DRM: 0.25
  1142. DE: 3
  1143. DM: 1
  1144. FRM: 2
  1145. FE: 6
  1146. BE: 0.6
  1147. BEDu: 8000
  1148. BEDM: 2.5
  1149.  
  1150. Class: pvsc imhotep
  1151. DRM: 0.25
  1152. DE: 3
  1153. DM: 1
  1154. FRM: 1
  1155. FE: 6
  1156. BE: 0.55
  1157. BEDu: 7000
  1158. BEDM: 2.5
  1159.  
  1160. Class: vasudan probe
  1161. DRM: 0.25
  1162. DE: 3
  1163. DM: 1
  1164.  
  1165. Class: pvd typhon
  1166. DRM: 0.25
  1167. DE: 3
  1168. DM: 1
  1169. FRM: 2
  1170. FE: 6
  1171. BE: 0.7
  1172. BEDu: 10000
  1173. BEDM: 2.5
  1174.  
  1175. Class: pvi karnak
  1176. DRM: 0.25
  1177. DE: 3
  1178. DM: 1
  1179. FRM: 2
  1180. FE: 6
  1181. BE: 0.7
  1182. BEDu: 10000
  1183. BEDM: 2.5
  1184.  
  1185. Class: karnak reactor
  1186. FRM: 4
  1187. FE: 6
  1188. BE: 0.8
  1189. BEDu: 10000
  1190. BEDM: 10
  1191.  
  1192. Class: karnak reactor#cargo
  1193. FRM: 4
  1194. FE: 6
  1195. BE: 0.8
  1196. BEDu: 10000
  1197. BEDM: 10
  1198.  
  1199. Class: pvi shah extension
  1200. DRM: 0.25
  1201. DE: 3
  1202. DM: 1
  1203. FRM: 2
  1204. FE: 6
  1205. BE: 0.7
  1206. BEDu: 10000
  1207. BEDM: 2.5
  1208.  
  1209. Class: pvi shah pylon
  1210. DRM: 0.25
  1211. DE: 3
  1212. DM: 1
  1213. FRM: 2
  1214. FE: 6
  1215. BE: 0.7
  1216. BEDu: 10000
  1217. BEDM: 2.5
  1218.  
  1219. Class: vasudan asteroid base
  1220. DRM: 0.25
  1221. DE: 3
  1222. DM: 1
  1223. FRM: 2
  1224. FE: 6
  1225. BE: 0.6
  1226. BEDu: 8000
  1227. BEDM: 2.5
  1228.  
  1229. Class: pvsg ankh
  1230. DRM: 0.25
  1231. DE: 3
  1232. DM: 1
  1233.  
  1234. Class: gvep ra
  1235. DRM: 0.25
  1236. DE: 3
  1237. DM: 1
  1238.  
  1239. Class: sf dragon
  1240. DRM: 0.25
  1241. DE: 3
  1242. DM: 1
  1243.  
  1244. Class: sf dragon#weakened
  1245. DRM: 0.25
  1246. DE: 3
  1247. DM: 1
  1248.  
  1249. Class: sf dragon#terrans
  1250. DRM: 0.25
  1251. DE: 3
  1252. DM: 1
  1253.  
  1254. Class: sf basilisk
  1255. DRM: 0.25
  1256. DE: 3
  1257. DM: 1
  1258.  
  1259. Class: sf manticore
  1260. DRM: 0.25
  1261. DE: 3
  1262. DM: 1
  1263.  
  1264. Class: sf scorpion
  1265. DRM: 0.25
  1266. DE: 3
  1267. DM: 1
  1268.  
  1269. Class: sf gorgon
  1270. DRM: 0.25
  1271. DE: 3
  1272. DM: 1
  1273.  
  1274. Class: sb shaitan
  1275. DRM: 0.25
  1276. DE: 3
  1277. DM: 1
  1278.  
  1279. Class: sb nephilim
  1280. DRM: 0.25
  1281. DE: 3
  1282. DM: 1
  1283.  
  1284. Class: sb seraphim
  1285. DRM: 0.25
  1286. DE: 3
  1287. DM: 1
  1288.  
  1289. Class: sb nahema
  1290. DRM: 0.25
  1291. DE: 3
  1292. DM: 1
  1293.  
  1294. Class: st azrael
  1295. DRM: 0.25
  1296. DE: 3
  1297. DM: 1
  1298.  
  1299. Class: sfr mephisto
  1300. DRM: 0.25
  1301. DE: 3
  1302. DM: 1
  1303. FRM: 1
  1304. FE: 6
  1305.  
  1306. Class: sc 5
  1307. DRM: 0.25
  1308. DE: 3
  1309. DM: 1
  1310.  
  1311. Class: sfr asmodeus
  1312. DRM: 0.25
  1313. DE: 3
  1314. DM: 1
  1315. FRM: 1
  1316. FE: 6
  1317. BE: 0.45
  1318. BEDu: 5000
  1319. BEDM: 2.5
  1320.  
  1321. Class: sac 2
  1322. DRM: 0.25
  1323. DE: 3
  1324. DM: 1
  1325.  
  1326. Class: sc cain
  1327. DRM: 0.25
  1328. DE: 3
  1329. DM: 1
  1330. FRM: 2
  1331. FE: 6
  1332. BE: 0.6
  1333. BEDu: 8000
  1334. BEDM: 2.5
  1335.  
  1336. Class: sc lilith
  1337. DRM: 0.25
  1338. DE: 3
  1339. DM: 1
  1340. FRM: 2
  1341. FE: 6
  1342. BE: 0.6
  1343. BEDu: 8000
  1344. BEDM: 2.5
  1345.  
  1346. Class: sd demon
  1347. DRM: 0.25
  1348. DE: 3
  1349. DM: 1
  1350. FRM: 2
  1351. FE: 6
  1352. BE: 0.7
  1353. BEDu: 10000
  1354. BEDM: 2.5
  1355.  
  1356. Class: sd demon#scan
  1357. DRM: 0.25
  1358. DE: 3
  1359. DM: 1
  1360. FRM: 2
  1361. FE: 6
  1362. BE: 0.7
  1363. BEDu: 10000
  1364. BEDM: 2.5
  1365.  
  1366. Class: sd lucifer
  1367. DRM: 0.25
  1368. DE: 3
  1369. DM: 1
  1370. FRM: 2
  1371. FE: 6
  1372. BE: 0.7
  1373. BEDu: 10000
  1374. BEDM: 2.5
  1375.  
  1376. Class: sd lucifer#scan
  1377. DRM: 0.25
  1378. DE: 3
  1379. DM: 1
  1380. FRM: 2
  1381. FE: 6
  1382. BE: 0.7
  1383. BEDu: 10000
  1384. BEDM: 2.5
  1385.  
  1386. Class: ssg trident
  1387. DRM: 0.25
  1388. DE: 3
  1389. DM: 1
  1390.  
  1391. Class: sslbeam
  1392. BEI: 0.2
  1393. BEDu: 600
  1394. BEDi: 1200
  1395.  
  1396. Class: lrsslbeam
  1397. BEI: 0.2
  1398. BEDu: 600
  1399. BEDi: 1200
  1400.  
  1401. Class: barracuda
  1402. FR: 100
  1403. FE: 6
  1404. BEI: 0.6
  1405. BEDu: 400
  1406. BEDi: 200
  1407.  
  1408. Class: tsunami
  1409. FR: 100
  1410. FE: 6
  1411. BEI: 0.6
  1412. BEDu: 2000
  1413. BEDi: 1000
  1414.  
  1415. Class: serkr
  1416. FR: 100
  1417. FE: 6
  1418. BEI: 0.6
  1419. BEDu: 2000
  1420. BEDi: 1000
  1421.  
  1422. Class: serkr#short
  1423. FR: 100
  1424. FE: 6
  1425. BEI: 0.6
  1426. BEDu: 2000
  1427. BEDi: 1000
  1428.  
  1429. Class: harbinger
  1430. FR: 100
  1431. FE: 6
  1432. BEI: 0.6
  1433. BEDu: 6800
  1434. BEDi: 3400
  1435.  
  1436. Class: harbinger#end
  1437. FR: 100
  1438. FE: 6
  1439. BEI: 0.6
  1440. BEDu: 6800
  1441. BEDi: 3400
  1442.  
  1443. Class: tsunami#shivan
  1444. FR: 100
  1445. FE: 6
  1446. BEI: 0.6
  1447. BEDu: 1500
  1448. BEDi: 750
  1449.  
  1450. Class: harbinger#shivan
  1451. FR: 100
  1452. FE: 6
  1453. BEI: 0.6
  1454. BEDu: 3200
  1455. BEDi: 1600
  1456.  
  1457. Class: unknown bomb
  1458. FR: 100
  1459. FE: 6
  1460. BEI: 0.6
  1461. BEDu: 1500
  1462. BEDi: 750
  1463.  
  1464. Class: unknown megabomb
  1465. FR: 100
  1466. FE: 6
  1467. BEI: 0.6
  1468. BEDu: 3200
  1469. BEDi: 1600
  1470.  
  1471. Class: fusion mortar
  1472. FR: 20
  1473. FE: 6
  1474. BEI: 0.2
  1475. BEDu: 80
  1476. BEDi: 40
  1477.  
  1478. Class: vasudan flux cannon
  1479. FR: 20
  1480. FE: 6
  1481. BEI: 0.4
  1482. BEDu: 500
  1483. BEDi: 250
  1484. Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
  1485. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52)
  1486. ANI 2_cb_gta-pvn.ani with size 660x300 (41.4% wasted)
  1487. Frame 0 too long!!: frametime = 24.832 (24.832)
  1488. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
  1489. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  1490. ANI iconwing01 with size 32x28 (12.5% wasted)
  1491. Loading model 'fighter01.pof'
  1492. IBX: Found a good IBX to read for 'fighter01.pof'.
  1493. IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof"
  1494. Loading model 'fighter04.pof'
  1495. IBX: Found a good IBX to read for 'fighter04.pof'.
  1496. IBX-DEBUG => POF checksum: 0xa11617dd, IBX checksum: 0xa7e588d1 -- "fighter04.pof"
  1497. Loading model 'fighter05.pof'
  1498. IBX: Found a good IBX to read for 'fighter05.pof'.
  1499. IBX-DEBUG => POF checksum: 0xa71b2202, IBX checksum: 0xe30fa71f -- "fighter05.pof"
  1500. Loading model 'fighter06.pof'
  1501. IBX: Found a good IBX to read for 'fighter06.pof'.
  1502. IBX-DEBUG => POF checksum: 0xc5eced1d, IBX checksum: 0x713dda25 -- "fighter06.pof"
  1503. Loading model 'wep_ml16_tech.pof'
  1504. Model wep_ml16_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1505. IBX: Found a good IBX to read for 'wep_ml16_tech.pof'.
  1506. IBX-DEBUG => POF checksum: 0xbf8548b6, IBX checksum: 0x08adb994 -- "wep_ml16_tech.pof"
  1507. Loading model 'wep_avenger_tech.pof'
  1508. Model wep_avenger_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1509. IBX: Found a good IBX to read for 'wep_avenger_tech.pof'.
  1510. IBX-DEBUG => POF checksum: 0xb61265da, IBX checksum: 0x71c1cf75 -- "wep_avenger_tech.pof"
  1511. Loading model 'wep_flail_tech.pof'
  1512. Model wep_flail_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1513. IBX: Found a good IBX to read for 'wep_flail_tech.pof'.
  1514. IBX-DEBUG => POF checksum: 0xf317afef, IBX checksum: 0x5037568b -- "wep_flail_tech.pof"
  1515. Loading model 'wep_prom_tech.pof'
  1516. Model wep_prom_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1517. IBX: Found a good IBX to read for 'wep_prom_tech.pof'.
  1518. IBX-DEBUG => POF checksum: 0x329635df, IBX checksum: 0x2588dc00 -- "wep_prom_tech.pof"
  1519. Loading model 'wep_banshee_tech.pof'
  1520. Model wep_banshee_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1521. IBX: Found a good IBX to read for 'wep_banshee_tech.pof'.
  1522. IBX-DEBUG => POF checksum: 0x033b7069, IBX checksum: 0xa8cec1d0 -- "wep_banshee_tech.pof"
  1523. Loading model 'wep_sbreaker_tech.pof'
  1524. Model wep_sbreaker_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1525. IBX: Found a good IBX to read for 'wep_sbreaker_tech.pof'.
  1526. IBX-DEBUG => POF checksum: 0xc864ebe3, IBX checksum: 0x81e46761 -- "wep_sbreaker_tech.pof"
  1527. Loading model 'wep_leech_tech.pof'
  1528. Model wep_leech_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1529. IBX: Found a good IBX to read for 'wep_leech_tech.pof'.
  1530. IBX-DEBUG => POF checksum: 0x9702d9fb, IBX checksum: 0x018b48d2 -- "wep_leech_tech.pof"
  1531. Loading model 'MX-50_tech.pof'
  1532. IBX: Found a good IBX to read for 'MX-50_tech.pof'.
  1533. IBX-DEBUG => POF checksum: 0x01c19590, IBX checksum: 0x645796c2 -- "MX-50_tech.pof"
  1534. Loading model 'Fury_tech.pof'
  1535. IBX: Found a good IBX to read for 'Fury_tech.pof'.
  1536. IBX-DEBUG => POF checksum: 0xc3835ee5, IBX checksum: 0x25a099c3 -- "Fury_tech.pof"
  1537. Loading model 'Interceptor_tech.pof'
  1538. Model Interceptor_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1539. IBX: Found a good IBX to read for 'Interceptor_tech.pof'.
  1540. IBX-DEBUG => POF checksum: 0xdd5001b2, IBX checksum: 0x29b7c1fc -- "Interceptor_tech.pof"
  1541. Loading model 'Hornet_tech.pof'
  1542. IBX: Found a good IBX to read for 'Hornet_tech.pof'.
  1543. IBX-DEBUG => POF checksum: 0x54ad39ab, IBX checksum: 0x54a89336 -- "Hornet_tech.pof"
  1544. Loading model 'phoenix_tech.pof'
  1545. IBX: Found a good IBX to read for 'phoenix_tech.pof'.
  1546. IBX-DEBUG => POF checksum: 0xa672dd43, IBX checksum: 0xa0f6b3b1 -- "phoenix_tech.pof"
  1547. ANI iconhighlight03 with size 270x270 (47.3% wasted)
  1548. ANI iconhighlight03.ani with size 270x270 (47.3% wasted)
  1549. ANI iconcruiser with size 70x29 (9.4% wasted)
  1550. ANI Fadeiconcruiser with size 70x29 (9.4% wasted)
  1551. ANI Fadeiconcruiser.ani with size 70x29 (9.4% wasted)
  1552. ANI IconFreighterC with size 64x33 (48.4% wasted)
  1553. ANI FadeIconFreighterC with size 64x33 (48.4% wasted)
  1554. ANI FadeIconFreighterC.ani with size 64x33 (48.4% wasted)
  1555. ANI IconBigShipW with size 85x73 (43.0% wasted)
  1556. ANI FadeIconBigShipW with size 85x73 (43.0% wasted)
  1557. ANI FadeIconBigShipW.ani with size 85x73 (43.0% wasted)
  1558. ANI iconfighterw with size 50x46 (28.1% wasted)
  1559. ANI Fadeiconfighterw with size 50x46 (28.1% wasted)
  1560. ANI Fadeiconfighterw.ani with size 50x46 (28.1% wasted)
  1561. ANI iconcargow with size 50x46 (28.1% wasted)
  1562. ANI FadeiconCargow with size 50x46 (28.1% wasted)
  1563. ANI FadeiconCargow.ani with size 50x46 (28.1% wasted)
  1564. Frame 0 too long!!: frametime = 3.513 (3.513)
  1565. Loading model 'unknownship.pof'
  1566. IBX: Found a good IBX to read for 'unknownship.pof'.
  1567. IBX-DEBUG => POF checksum: 0x2652cd8c, IBX checksum: 0xf74e96a3 -- "unknownship.pof"
  1568. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  1569. Entering game at time = 70.900
  1570. Frame 1 too long!!: frametime = 0.421 (0.421)
  1571. ANI Head-TP7b.ani with size 160x120 (6.3% wasted)
  1572. ANI Head-TP3b.ani with size 160x120 (6.3% wasted)
  1573. ANI Head-TP1a.ani with size 160x120 (6.3% wasted)
  1574. message 'arrival 4' with invalid head. Fix by assigning persona to the message.
  1575. ANI Head-CM4a.ani with size 160x120 (6.3% wasted)
  1576. 764 frames executed in 30.029 seconds, 25.442 frames per second.
  1577. message 'arrival 5' with invalid head. Fix by assigning persona to the message.
  1578. ANI Head-CM4b.ani with size 160x120 (6.3% wasted)
  1579. ANI Head-TP5a.ani with size 160x120 (6.3% wasted)
  1580. ANI Head-TP1b.ani with size 160x120 (6.3% wasted)
  1581. ANI Head-TP1a.ani with size 160x120 (6.3% wasted)
  1582. ANI Head-TP1b.ani with size 160x120 (6.3% wasted)
  1583. Got event GS_EVENT_PLAYER_WARPOUT_START (41) in state GS_STATE_GAME_PLAY (2)
  1584. Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE1 (44) in state GS_STATE_GAME_PLAY (2)
  1585. Hit target speed. Starting warp effect and moving to stage 2!
  1586. Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE2 (45) in state GS_STATE_GAME_PLAY (2)
  1587. Hit warp effect. Moving to stage 3!
  1588. Got event GS_EVENT_PLAYER_WARPOUT_DONE (46) in state GS_STATE_GAME_PLAY (2)
  1589. Player warped out. Going to debriefing!
  1590. Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2)
  1591. SOUND: c:\code\fs2_open_3_6_14_rc6\code\sound\ds.cpp:1274 - OpenAL error = 'Invalid Operation'
  1592. SOUND: c:\code\fs2_open_3_6_14_rc6\code\sound\ds.cpp:1274 - OpenAL error = 'Invalid Operation'
  1593. Unloading in mission messages
  1594. Storing stats now
  1595. Frame 4810 too long!!: frametime = 0.362 (0.362)
  1596. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_DEBRIEF (27)
  1597. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
  1598. Freeing all existing models...
  1599. ... Log closed, Sat Aug 04 21:37:46 2012
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement