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- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- FreeSpace 2 Open version: 3.6.13.8748
- Passed cmdline options:
- -spec_exp 7.0
- -spec_static 12.8
- -spec_point 8.6
- -spec_tube 5.0
- -ambient_factor 10
- -env
- -mipmap
- -missile_lighting
- -glow
- -spec
- -no_emissive_light
- -normal
- -3dshockwave
- -soft_particles
- -post_process
- -fxaa
- -fxaa_preset 9
- -fb_explosions
- -dualscanlines
- -orbradar
- -rearm_timer
- -targetinfo
- -3dwarp
- -ship_choice_3d
- -weapon_choice_3d
- -warp_flash
- -snd_preload
- -mod fsport-mediavps,fsport-str,fsport,mediavps_3612,updated_ships,updated_effects,updated_assets,updated_effects_fsport
- Building file index...
- Found root pack 'H:\FreeSpace 2\fsport-mediavps\mv_fsport.vp' with a checksum of 0xe86f1f2e
- Found root pack 'H:\FreeSpace 2\fsport-mediavps\tango_hi1_fs1.vp' with a checksum of 0xdafaa088
- Found root pack 'H:\FreeSpace 2\fsport-mediavps\tango_hi2_fs1.vp' with a checksum of 0x5dc643cb
- Found root pack 'H:\FreeSpace 2\fsport-mediavps\tango_hi3_fs1.vp' with a checksum of 0x574465ef
- Found root pack 'H:\FreeSpace 2\fsport-mediavps\tango_hi4_fs1.vp' with a checksum of 0xade5fc50
- Found root pack 'H:\FreeSpace 2\fsport-mediavps\tango_hi5_fs1.vp' with a checksum of 0xe0fd80ae
- Found root pack 'H:\FreeSpace 2\fsport-str\fsport-str-voice.vp' with a checksum of 0xe72dc0dc
- Found root pack 'H:\FreeSpace 2\fsport-str\fsport-str.vp' with a checksum of 0xf8a596d4
- Found root pack 'H:\FreeSpace 2\fsport\fsport-missions.vp' with a checksum of 0x73018100
- Found root pack 'H:\FreeSpace 2\fsport\fsport3_3.vp' with a checksum of 0x4d97be5e
- Found root pack 'H:\FreeSpace 2\fsport\odeon_fs1.vp' with a checksum of 0x6b0eb146
- Found root pack 'H:\FreeSpace 2\fsport\sparky_hi_fs1.vp' with a checksum of 0x09e704a7
- Found root pack 'H:\FreeSpace 2\fsport\stu_fs1.vp' with a checksum of 0xa75a86ce
- Found root pack 'H:\FreeSpace 2\fsport\tango_fs1.vp' with a checksum of 0x82c24ecf
- Found root pack 'H:\FreeSpace 2\fsport\warble_fs1.vp' with a checksum of 0x0b608285
- Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
- Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
- Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
- Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
- Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_CB_ANI_1.vp' with a checksum of 0x9c948078
- Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_CB_ANI_2.vp' with a checksum of 0xd1e3fc51
- Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
- Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
- Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
- Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
- Found root pack 'H:\FreeSpace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
- Found root pack 'H:\FreeSpace 2\updated_ships\Rak_Ultra.vp' with a checksum of 0x0ccbbc15
- Found root pack 'H:\FreeSpace 2\updated_ships\SathMod.vp' with a checksum of 0xbd01c0f0
- Found root pack 'H:\FreeSpace 2\updated_ships\SobekMod-FTW.vp' with a checksum of 0xcadfbfeb
- Found root pack 'H:\FreeSpace 2\updated_assets\fs2_primaries.vp' with a checksum of 0xbfadf6e9
- Found root pack 'H:\FreeSpace 2\updated_effects_fsport\fs1_mh_bastion1.vp' with a checksum of 0x8b07c2c6
- Found root pack 'H:\FreeSpace 2\updated_effects_fsport\fs1_mh_bastion2.vp' with a checksum of 0x5f9739de
- Found root pack 'H:\FreeSpace 2\updated_effects_fsport\fs1_mh_core.vp' with a checksum of 0x609faf8a
- Found root pack 'H:\FreeSpace 2\updated_effects_fsport\fs1_mh_galatea.vp' with a checksum of 0x68d290c5
- Found root pack 'H:\FreeSpace 2\updated_effects_fsport\fs1_mh_krios.vp' with a checksum of 0x032af892
- Found root pack 'H:\FreeSpace 2\updated_effects_fsport\fs1_mh_soyakaze.vp' with a checksum of 0x0eaa12bb
- Found root pack 'H:\FreeSpace 2\Root_fs2.vp' with a checksum of 0x747372cc
- Found root pack 'H:\FreeSpace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
- Found root pack 'H:\FreeSpace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
- Found root pack 'H:\FreeSpace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
- Found root pack 'H:\FreeSpace 2\stu_fs2.vp' with a checksum of 0xd77da83a
- Found root pack 'H:\FreeSpace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
- Found root pack 'H:\FreeSpace 2\tango2_fs2.vp' with a checksum of 0x86920b82
- Found root pack 'H:\FreeSpace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
- Found root pack 'H:\FreeSpace 2\warble_fs2.vp' with a checksum of 0xd85c305d
- Searching root 'H:\FreeSpace 2\fsport-mediavps\' ... 0 files
- Searching root pack 'H:\FreeSpace 2\fsport-mediavps\mv_fsport.vp' ... 482 files
- Searching root pack 'H:\FreeSpace 2\fsport-mediavps\tango_hi1_fs1.vp' ... 9 files
- Searching root pack 'H:\FreeSpace 2\fsport-mediavps\tango_hi2_fs1.vp' ... 26 files
- Searching root pack 'H:\FreeSpace 2\fsport-mediavps\tango_hi3_fs1.vp' ... 28 files
- Searching root pack 'H:\FreeSpace 2\fsport-mediavps\tango_hi4_fs1.vp' ... 13 files
- Searching root pack 'H:\FreeSpace 2\fsport-mediavps\tango_hi5_fs1.vp' ... 16 files
- Searching root 'H:\FreeSpace 2\fsport-str\' ... 0 files
- Searching root pack 'H:\FreeSpace 2\fsport-str\fsport-str-voice.vp' ... 943 files
- Searching root pack 'H:\FreeSpace 2\fsport-str\fsport-str.vp' ... 62 files
- Searching root 'H:\FreeSpace 2\fsport\' ... 3 files
- Searching root pack 'H:\FreeSpace 2\fsport\fsport-missions.vp' ... 211 files
- Searching root pack 'H:\FreeSpace 2\fsport\fsport3_3.vp' ... 864 files
- Searching root pack 'H:\FreeSpace 2\fsport\odeon_fs1.vp' ... 10 files
- Searching root pack 'H:\FreeSpace 2\fsport\sparky_hi_fs1.vp' ... 1230 files
- Searching root pack 'H:\FreeSpace 2\fsport\stu_fs1.vp' ... 1539 files
- Searching root pack 'H:\FreeSpace 2\fsport\tango_fs1.vp' ... 92 files
- Searching root pack 'H:\FreeSpace 2\fsport\warble_fs1.vp' ... 111 files
- Searching root 'H:\FreeSpace 2\mediavps_3612\' ... 13 files
- Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
- Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
- Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
- Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Assets.vp' ... 1527 files
- Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_CB_ANI_1.vp' ... 32 files
- Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_CB_ANI_2.vp' ... 52 files
- Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
- Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Effects.vp' ... 1876 files
- Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Music.vp' ... 32 files
- Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
- Searching root pack 'H:\FreeSpace 2\mediavps_3612\MV_Root.vp' ... 94 files
- Searching root 'H:\FreeSpace 2\updated_ships\' ... 295 files
- Searching root pack 'H:\FreeSpace 2\updated_ships\Rak_Ultra.vp' ... 12 files
- Searching root pack 'H:\FreeSpace 2\updated_ships\SathMod.vp' ... 26 files
- Searching root pack 'H:\FreeSpace 2\updated_ships\SobekMod-FTW.vp' ... 11 files
- Searching root 'H:\FreeSpace 2\updated_effects\' ... 304 files
- Searching root 'H:\FreeSpace 2\updated_assets\' ... 13 files
- Searching root pack 'H:\FreeSpace 2\updated_assets\fs2_primaries.vp' ... 32 files
- Searching root 'H:\FreeSpace 2\updated_effects_fsport\' ... 6 files
- Searching root pack 'H:\FreeSpace 2\updated_effects_fsport\fs1_mh_bastion1.vp' ... 4829 files
- Searching root pack 'H:\FreeSpace 2\updated_effects_fsport\fs1_mh_bastion2.vp' ... 6905 files
- Searching root pack 'H:\FreeSpace 2\updated_effects_fsport\fs1_mh_core.vp' ... 1 files
- Searching root pack 'H:\FreeSpace 2\updated_effects_fsport\fs1_mh_galatea.vp' ... 817 files
- Searching root pack 'H:\FreeSpace 2\updated_effects_fsport\fs1_mh_krios.vp' ... 204 files
- Searching root pack 'H:\FreeSpace 2\updated_effects_fsport\fs1_mh_soyakaze.vp' ... 202 files
- Searching root 'H:\FreeSpace 2\' ... 7 files
- Searching root pack 'H:\FreeSpace 2\Root_fs2.vp' ... 157 files
- Searching root pack 'H:\FreeSpace 2\smarty_fs2.vp' ... 10 files
- Searching root pack 'H:\FreeSpace 2\sparky_fs2.vp' ... 3027 files
- Searching root pack 'H:\FreeSpace 2\sparky_hi_fs2.vp' ... 1337 files
- Searching root pack 'H:\FreeSpace 2\stu_fs2.vp' ... 2355 files
- Searching root pack 'H:\FreeSpace 2\tango1_fs2.vp' ... 32 files
- Searching root pack 'H:\FreeSpace 2\tango2_fs2.vp' ... 15 files
- Searching root pack 'H:\FreeSpace 2\tango3_fs2.vp' ... 10 files
- Searching root pack 'H:\FreeSpace 2\warble_fs2.vp' ... 52 files
- Found 54 roots and 33186 files.
- AutoLang: Language auto-detection successful...
- Setting language to English
- TBM => Starting parse of 'mv_core-lcl.tbm' ...
- Initializing OpenAL...
- OpenAL Vendor : Creative Labs Inc.
- OpenAL Renderer : Software
- OpenAL Version : 1.1
- Found extension "ALC_EXT_EFX".
- Sample rate: 44100 (128)
- EFX version: 1.0
- Max auxiliary sends: 1
- Playback device: Generic Software on Speakers (SB 5.1 VX)
- Capture device: Microphone (HD Webcam C310)
- ... OpenAL successfully initialized!
- Initializing OpenGL graphics device at 1440x900 with 32-bit color...
- Initializing WGL...
- Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
- Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
- OpenGL Vendor : ATI Technologies Inc.
- OpenGL Renderer : ATI Radeon HD 5700 Series
- OpenGL Version : 4.2.11740 Compatibility Profile Context
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Using extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Using extension "GL_ARB_shader_texture_lod".
- Found special extension function "wglSwapIntervalEXT".
- Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
- Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
- Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
- Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
- Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
- Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
- Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
- Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
- Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
- Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr)
- Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr)
- Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr)
- Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgna-f.sdr)
- Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgsna-f.sdr)
- Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbna-f.sdr)
- Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbsna-f.sdr)
- Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbgsnea-f.sdr)
- Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbsnea-f.sdr)
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr)
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr)
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr)
- Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr)
- Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr)
- Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgna-f.sdr)
- Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgsna-f.sdr)
- Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbna-f.sdr)
- Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbsna-f.sdr)
- Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbgsnea-f.sdr)
- Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbsnea-f.sdr)
- Compiling post-processing shader 1 ...
- Compiling post-processing shader 2 ...
- Compiling post-processing shader 3 ...
- Compiling post-processing shader 4 ...
- Compiling post-processing shader 5 ...
- Loading built-in default shader for: fxaa-v.sdr
- Loading built-in default shader for: fxaa-f.sdr
- Compiling post-processing shader 6 ...
- Loading built-in default shader for: fxaapre-f.sdr
- Max texture units: 8 (16)
- Max elements vertices: 2147483647
- Max elements indices: 16777215
- Max texture size: 16384x16384
- Max render buffer size: 16384x16384
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: YES
- Using trilinear texture filter.
- OpenGL Shader Version: 4.20
- ... OpenGL init is complete!
- Size of bitmap info = 742 KB
- Size of bitmap extra info = 48 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_flak-sct.tbm' ...
- TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
- TBM => Starting parse of 'mv_exp-sct.tbm' ...
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-sdf.tbm' ...
- Windows reported 16 joysticks, we found 0
- Current soundtrack set to -1 in event_music_reset_choices
- TBM => Starting parse of 'mv_music-mus.tbm' ...
- TBM => Starting parse of 'mv_effects-mfl.tbm' ...
- TBM => Starting parse of 'fs1_effects-mfl.tbm' ...
- Wokka! Error opening file (armor.tbl)!
- TABLES: Unable to parse 'armor.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-amr.tbm' ...
- TBM => Starting parse of 'fsport-aip.tbm' ...
- TBM => Starting parse of 'str-aip.tbm' ...
- TBM => Starting parse of 'mv_effects-wxp.tbm' ...
- TBM => Starting parse of 'fs1_effects-wxp.tbm' ...
- BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
- BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
- BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
- BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
- BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
- BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
- ANI Lamprey_Impact with size 80x80 (37.5% wasted)
- ANI Avenger_Impact with size 80x80 (37.5% wasted)
- ANI Leech_Impact with size 80x80 (37.5% wasted)
- TBM => Starting parse of 'fs2_primaries-wep.tbm' ...
- TBM => Starting parse of 'tornado-wep.tbm' ...
- TBM => Starting parse of 'rockeye-wep.tbm' ...
- TBM => Starting parse of 'mv_core-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-wep.tbm' ...
- TBM => Starting parse of 'mv_assets-wep.tbm' ...
- TBM => Starting parse of 'railguncycle-wep.tbm' ...
- TBM => Starting parse of 'fs1_beampierce-wep.tbm' ...
- TBM => Starting parse of 'fs1_effects-wep.tbm' ...
- TBM => Starting parse of 'fs1_primaries-wep.tbm' ...
- TBM => Starting parse of 'fs1_shockwave-wep.tbm' ...
- TBM => Starting parse of 'fs1_missiles-wep.tbm' ...
- TBM => Starting parse of 'fs1_tech-wep.tbm' ...
- Weapon 'Hornet#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default.
- TBM => Starting parse of 'mv_effects-obt.tbm' ...
- TBM => Starting parse of 'Sobek-shp.tbm' ...
- TBM => Starting parse of 'Sath-shp.tbm' ...
- TBM => Starting parse of 'Rak-shp.tbm' ...
- TBM => Starting parse of 'mentu-shp.tbm' ...
- TBM => Starting parse of 'Ma'at-shp.tbm' ...
- TBM => Starting parse of 'chimera-shp.tbm' ...
- TBM => Starting parse of 'boa-shp.tbm' ...
- TBM => Starting parse of 'artemistest-shp.tbm' ...
- TBM => Starting parse of 'Arcadia-shp.tbm' ...
- TBM => Starting parse of 'mv_core-shp.tbm' ...
- TBM => Starting parse of 'mv_effects-shp.tbm' ...
- TBM => Starting parse of 'mv_assets-shp.tbm' ...
- TBM => Starting parse of 'fsport-turretangles-shp.tbm' ...
- TBM => Starting parse of 'fsport-resetmodels-shp.tbm' ...
- TBM => Starting parse of 'fsport-abtrails-shp.tbm' ...
- TBM => Starting parse of 'str-hulks-shp.tbm' ...
- TBM => Starting parse of 'HTLHades-shp.tbm' ...
- TBM => Starting parse of 'fs1_models-shp.tbm' ...
- TBM => Starting parse of 'fs1_shockwave-shp.tbm' ...
- TBM => Starting parse of 'fs1_trails-shp.tbm' ...
- TBM => Starting parse of 'mv_core-hdg.tbm' ...
- TBM => Starting parse of 'fsport-reticle-hdg.tbm' ...
- TBM => Starting parse of 'mv_root-hdg.tbm' ...
- ANI support1 with size 108x24 (25.0% wasted)
- ANI damage1 with size 148x25 (21.9% wasted)
- ANI wingman1 with size 71x53 (17.2% wasted)
- ANI wingman2 with size 35x53 (17.2% wasted)
- ANI wingman3 with size 14x53 (17.2% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI head1 with size 164x132 (48.4% wasted)
- ANI weapons1 with size 126x20 (37.5% wasted)
- ANI weapons1_b with size 150x20 (37.5% wasted)
- ANI objective1 with size 149x21 (34.4% wasted)
- ANI energy1 with size 12x41 (35.9% wasted)
- ANI targetview1 with size 137x156 (39.1% wasted)
- ANI targetview2 with size 4x96 (25.0% wasted)
- ANI targetview3 with size 7x20 (37.5% wasted)
- ANI 2_radar1 with size 209x170 (33.6% wasted)
- ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
- ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted)
- ANI targhit1 with size 31x21 (34.4% wasted)
- ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted)
- ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted)
- ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
- ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted)
- ANI netlag1 with size 29x30 (6.3% wasted)
- ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
- ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
- ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
- ANI time1 with size 47x23 (28.1% wasted)
- ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted)
- ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
- ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
- ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
- TBM => Starting parse of 'mv_effects-str.tbm' ...
- TBM => Starting parse of 'str-str.tbm' ...
- loading animated cursor "cursor"
- ANI cursor with size 18x24 (25.0% wasted)
- TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
- MediaVPs: Flaming debris script loaded!
- MediaVPs: Explosions script loaded!
- Ships.tbl is : INVALID!!!!
- Weapons.tbl is : INVALID!!!!
- cfile_init() took 2360
- Compiling video-processing shader ...
- Loading built-in default shader for: video-v.sdr
- Loading built-in default shader for: video-f.sdr
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- ANI cursor.ani with size 18x24 (25.0% wasted)
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- Someone passed an extension to bm_load for file 'GTA.pcx'
- ANI 2_main1-m1.ani with size 298x368 (28.1% wasted)
- ANI 2_main1-m2.ani with size 187x224 (12.5% wasted)
- ANI 2_main1-d1.ani with size 110x123 (3.9% wasted)
- ANI 2_main1-d6.ani with size 91x72 (43.8% wasted)
- ANI 2_main1-d3.ani with size 234x210 (18.0% wasted)
- ANI 2_main1-d4.ani with size 293x165 (35.5% wasted)
- ANI 2_main1-d5.ani with size 136x234 (8.6% wasted)
- ANI 2_main1-d2.ani with size 163x118 (7.8% wasted)
- Frame 0 too long!!: frametime = 0.323 (0.323)
- Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
- Techroom successfully initialized, now changing tab...
- Loading model 'fighter01.pof'
- IBX: Found a good IBX to read for 'fighter01.pof'.
- IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof"
- Frame 0 too long!!: frametime = 0.797 (0.797)
- Frame 0 too long!!: frametime = 0.503 (0.503)
- Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
- Freeing all existing models...
- Frame 0 too long!!: frametime = 0.834 (0.834)
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
- =================== STARTING LEVEL LOAD ==================
- ANI 2_Loading with size 824x43 (32.8% wasted)
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- Starting model page in...
- Beginning level bitmap paging...
- BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
- BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
- BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
- TBM => Starting parse of 'mv_effects-fbl.tbm' ...
- BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
- Loading warp model
- Loading model 'warp.pof'
- IBX: Found a good IBX to read for 'warp.pof'.
- IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
- 600
- BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
- BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
- BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
- SHOCKWAVE => Loading default shockwave model...
- Loading model 'shockwave.pof'
- BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
- Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'shockwave.pof'.
- IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
- SHOCKWAVE => Default model load: SUCCEEDED!!
- SHOCKWAVE => Loading default shockwave animation...
- SHOCKWAVE => Default animation load: SUCCEEDED!!
- MISSION LOAD: 'str09.fs2'
- Hmmm... Extension passed to mission_load...
- Someone passed an extension to bm_load for file 'gti.pcx'
- Starting mission message count : 177
- Ending mission message count : 187
- Current soundtrack set to -1 in event_music_reset_choices
- Loading model 'fighter13.pof'
- IBX: Found a good IBX to read for 'fighter13.pof'.
- IBX-DEBUG => POF checksum: 0x1ded4cfa, IBX checksum: 0x49a4ec4c -- "fighter13.pof"
- Loading model 'cruiser01x.pof'
- IBX: Found a good IBX to read for 'cruiser01x.pof'.
- IBX-DEBUG => POF checksum: 0xd2d59346, IBX checksum: 0x152fa60b -- "cruiser01x.pof"
- Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish'
- Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish'
- Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish'
- Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main'
- Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main'
- Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main'
- Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub'
- Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub'
- Allocating space for at least 15 new ship subsystems ... a total of 200 is now available (15 in-use).
- Loading model 'freighter06.pof'
- BMPMAN: Found EFF (freighter06-01-glow.eff) with 37 frames at 15 fps.
- IBX: Found a good IBX to read for 'freighter06.pof'.
- IBX-DEBUG => POF checksum: 0x8e2776b4, IBX checksum: 0x2ff04e9f -- "freighter06.pof"
- Submodel 'freighter06b-hull' is detail level 1 of 'freighter06a-hull'
- Submodel 'freighter06c-hull' is detail level 2 of 'freighter06a-hull'
- Submodel 'freighter06d-hull' is detail level 3 of 'freighter06a-hull'
- Loading model 'transport03.pof'
- BMPMAN: Found EFF (transport03-01-glow.eff) with 37 frames at 15 fps.
- IBX: Found a good IBX to read for 'transport03.pof'.
- IBX-DEBUG => POF checksum: 0x46d290ce, IBX checksum: 0xa3d51da8 -- "transport03.pof"
- Submodel 'transport03b-hull' is detail level 1 of 'transport03a-hull'
- Submodel 'transport03c-hull' is detail level 2 of 'transport03a-hull'
- Submodel 'transport03d-hull' is detail level 3 of 'transport03a-hull'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Submodel 'turret01b' is detail level 1 of 'turret01a'
- Submodel 'turret02b' is detail level 1 of 'turret02a'
- Submodel 'turret03b' is detail level 1 of 'turret03a'
- Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
- Submodel 'turret02b-destroyed' is detail level 1 of 'turret02a-destroyed'
- Submodel 'turret03b-destroyed' is detail level 1 of 'turret03a-destroyed'
- Loading model 'transport01.pof'
- IBX: Found a good IBX to read for 'transport01.pof'.
- IBX-DEBUG => POF checksum: 0x1c21a549, IBX checksum: 0xe6c334cc -- "transport01.pof"
- Loading model 'cargo06.pof'
- IBX: Found a good IBX to read for 'cargo06.pof'.
- IBX-DEBUG => POF checksum: 0x2ca9e578, IBX checksum: 0x48f03e92 -- "cargo06.pof"
- Submodel 'cargo06b-body' is detail level 1 of 'cargo06a-body'
- Submodel 'cargo06c-body' is detail level 2 of 'cargo06a-body'
- Submodel 'cargo06d-body' is detail level 3 of 'cargo06a-body'
- Loading model 'freighter02.pof'
- IBX: Found a good IBX to read for 'freighter02.pof'.
- IBX-DEBUG => POF checksum: 0xc3137a87, IBX checksum: 0xc1cacb13 -- "freighter02.pof"
- Submodel 'freighter02b-hull' is detail level 1 of 'freighter02a-hull'
- Submodel 'freighter02c-hull' is detail level 2 of 'freighter02a-hull'
- Submodel 'freighter02d-hull' is detail level 3 of 'freighter02a-hull'
- Loading model 'navbuoy-terran.pof'
- IBX: Found a good IBX to read for 'navbuoy-terran.pof'.
- IBX-DEBUG => POF checksum: 0x29513f2a, IBX checksum: 0xacde537d -- "navbuoy-terran.pof"
- OpenGL: Created 512x512 FBO!
- Loading model 'starfield.pof'
- Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'starfield.pof'.
- IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof"
- ANI debris01 with size 51x38 (40.6% wasted)
- ANI debris02 with size 26x19 (40.6% wasted)
- ANI debris04 with size 36x27 (15.6% wasted)
- Loading model 'Tdebris02.pof'
- IBX: Found a good IBX to read for 'Tdebris02.pof'.
- IBX-DEBUG => POF checksum: 0xeafbe044, IBX checksum: 0xa722eb7f -- "Tdebris02.pof"
- Loading model 'Sdebris02.pof'
- IBX: Found a good IBX to read for 'Sdebris02.pof'.
- IBX-DEBUG => POF checksum: 0xb4045973, IBX checksum: 0x3a77a059 -- "Sdebris02.pof"
- Submodel 'shipdebrisb' is detail level 1 of 'shipdebrisa'
- Submodel 'shipdebrisc' is detail level 2 of 'shipdebrisa'
- Loading model 'Sdebris01.pof'
- IBX: Found a good IBX to read for 'Sdebris01.pof'.
- IBX-DEBUG => POF checksum: 0xdbc264aa, IBX checksum: 0x87901047 -- "Sdebris01.pof"
- =================== STARTING LEVEL DATA LOAD ==================
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- Loading model 'support01.pof'
- IBX: Found a good IBX to read for 'support01.pof'.
- IBX-DEBUG => POF checksum: 0xf0b70a98, IBX checksum: 0x916c16f7 -- "support01.pof"
- Loading model 'support02.pof'
- IBX: Found a good IBX to read for 'support02.pof'.
- IBX-DEBUG => POF checksum: 0xc69a526d, IBX checksum: 0xc8788ca6 -- "support02.pof"
- Submodel 'vsupport01b-hull' is detail level 1 of 'vsupport01a-hull'
- Submodel 'vsupport01c-hull' is detail level 2 of 'vsupport01a-hull'
- Submodel 'vsupport01d-hull' is detail level 3 of 'vsupport01a-hull'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- About to page in ships!
- ANI shield-f13 with size 112x93 (27.3% wasted)
- BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
- Loading model 'MX-50.pof'
- IBX: Found a good IBX to read for 'MX-50.pof'.
- IBX-DEBUG => POF checksum: 0x8d6824ab, IBX checksum: 0x5121c913 -- "MX-50.pof"
- Loading model 'Fury.pof'
- IBX: Found a good IBX to read for 'Fury.pof'.
- IBX-DEBUG => POF checksum: 0x25f7565c, IBX checksum: 0xba925ea9 -- "Fury.pof"
- Loading model 'Interceptor.pof'
- Model Interceptor.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'Interceptor.pof'.
- IBX-DEBUG => POF checksum: 0x2f8a23bd, IBX checksum: 0x70123160 -- "Interceptor.pof"
- Loading model 'Hornet.pof'
- IBX: Found a good IBX to read for 'Hornet.pof'.
- IBX-DEBUG => POF checksum: 0x89dd1abe, IBX checksum: 0xa4dbe522 -- "Hornet.pof"
- Loading model 'Phoenix.pof'
- IBX: Found a good IBX to read for 'Phoenix.pof'.
- IBX-DEBUG => POF checksum: 0xd02acd12, IBX checksum: 0x3fd08367 -- "Phoenix.pof"
- Loading model 'cmeasure01.pof'
- IBX: Found a good IBX to read for 'cmeasure01.pof'.
- IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
- Loading model 'debris01.pof'
- IBX: Found a good IBX to read for 'debris01.pof'.
- IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
- Loading model 'debris02.pof'
- IBX: Found a good IBX to read for 'debris02.pof'.
- IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
- BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (AVmuzzle.eff) with 4 frames at 30 fps.
- Paging in mission messages
- Stopping model page in...
- ANI Avenger_Impact.ani with size 80x80 (37.5% wasted)
- ANI Leech_Impact.ani with size 80x80 (37.5% wasted)
- ANI support1.ani with size 108x24 (25.0% wasted)
- ANI damage1.ani with size 148x25 (21.9% wasted)
- ANI wingman1.ani with size 71x53 (17.2% wasted)
- ANI wingman2.ani with size 35x53 (17.2% wasted)
- ANI wingman3.ani with size 14x53 (17.2% wasted)
- ANI toggle1.ani with size 57x20 (37.5% wasted)
- ANI head1.ani with size 164x132 (48.4% wasted)
- ANI weapons1.ani with size 126x20 (37.5% wasted)
- ANI weapons1_b.ani with size 150x20 (37.5% wasted)
- ANI objective1.ani with size 149x21 (34.4% wasted)
- ANI energy1.ani with size 12x41 (35.9% wasted)
- ANI targetview1.ani with size 137x156 (39.1% wasted)
- ANI targetview2.ani with size 4x96 (25.0% wasted)
- ANI targetview3.ani with size 7x20 (37.5% wasted)
- ANI 2_radar1.ani with size 209x170 (33.6% wasted)
- ANI 2_energy2_fs1.ani with size 85x96 (25.0% wasted)
- ANI 2_reticle1_fs1.ani with size 40x24 (25.0% wasted)
- ANI targhit1.ani with size 31x21 (34.4% wasted)
- ANI 2_leftarc_fs1.ani with size 77x139 (45.7% wasted)
- ANI 2_toparc1_fs1.ani with size 251x59 (7.8% wasted)
- ANI 2_toparc2_fs1.ani with size 31x34 (46.9% wasted)
- ANI 2_toparc3_fs1.ani with size 30x34 (46.9% wasted)
- ANI netlag1.ani with size 29x30 (6.3% wasted)
- ANI 2_lead1_fs1.ani with size 40x40 (37.5% wasted)
- ANI 2_lock1_fs1.ani with size 46x46 (28.1% wasted)
- ANI 2_lockspin_fs1.ani with size 51x51 (20.3% wasted)
- ANI time1.ani with size 47x23 (28.1% wasted)
- ANI 2_rightarc1_fs1.ani with size 79x139 (45.7% wasted)
- ANI 2_rightarc4_fs1.ani with size 43x43 (32.8% wasted)
- ANI 2_rightarc5_fs1.ani with size 43x43 (32.8% wasted)
- ANI 2_rightarc6_fs1.ani with size 43x43 (32.8% wasted)
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- ANI debris01.ani with size 51x38 (40.6% wasted)
- ANI debris02.ani with size 26x19 (40.6% wasted)
- ANI debris04.ani with size 36x27 (15.6% wasted)
- ANI shield-f13.ani with size 112x93 (27.3% wasted)
- User bitmap 'TMP163x118+16'
- User bitmap 'TMP136x234+16'
- User bitmap 'TMP293x165+16'
- User bitmap 'TMP234x210+16'
- User bitmap 'TMP91x72+16'
- User bitmap 'TMP110x123+16'
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP256x256+8'
- Bmpman: 1816/4750 bitmap slots in use.
- Ending level bitmap paging...
- =================== ENDING LOAD ================
- Real count = 488, Estimated count = 425
- ================================================
- MediaVPs: Flaming debris script ACTIVE!
- SCRIPTING: Starting flashy deaths script loading
- Class: gtf ulysses
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf apollo
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf valkyrie
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf hercules
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf loki
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf loki#stealth
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf angel
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb athena
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb zeus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb medusa
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb ursa
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtdr amazon
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtdr amazon advanced
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: gts centaur
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: gtt elysium
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtt hunter
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtfr poseidon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: tc 2
- DRM: 0.25
- DE: 3
- DM: 1
- Class: tsc 2
- DRM: 0.25
- DE: 3
- DM: 1
- Class: ttc 1
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtfr chronos
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: tac 1
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtc fenris
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtc leviathan
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtsc faustus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: terran probe
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtd orion
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#amadeus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#bastion
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#eisenhower
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#galatea
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#goliath
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#intrepid
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#krios
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#legion
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#minnow
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#myrmidon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#orion
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#repulse
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#soyakaze
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd hades
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd hades#scan
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gti arcadia
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gti polaris extension
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gti polaris pylon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: terran asteroid base
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtsg watchdog
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtsg cerberus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtep hermes
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtsc faustus#medical
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtfr chronos#medical
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: tac 1#medical
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtt elysium#medical
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvf ulysses
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvf anubis
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvf seth
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvf horus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvf thoth
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvb osiris
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvb amun
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvb sekhmet
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvdr jackal
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvs scarab
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvt isis
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvfr bast
- DRM: 0.25
- DE: 3
- DM: 1
- Class: vc 3
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvfr ma'at
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: vac 4
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvfr satis
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: pvc aten
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: pvsc imhotep
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: vasudan probe
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvd typhon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: pvi karnak
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: karnak reactor
- FRM: 4
- FE: 6
- BE: 0.8
- BEDu: 10000
- BEDM: 10
- Class: karnak reactor#cargo
- FRM: 4
- FE: 6
- BE: 0.8
- BEDu: 10000
- BEDM: 10
- Class: pvi shah extension
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: pvi shah pylon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: vasudan asteroid base
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: pvsg ankh
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvep ra
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf dragon
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf dragon#weakened
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf dragon#terrans
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf basilisk
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf manticore
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf scorpion
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf gorgon
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb shaitan
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb nephilim
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb seraphim
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb nahema
- DRM: 0.25
- DE: 3
- DM: 1
- Class: st azrael
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sfr mephisto
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: sc 5
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sfr asmodeus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: sac 2
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sc cain
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: sc lilith
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: sd demon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sd demon#scan
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sd lucifer
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sd lucifer#scan
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ssg trident
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sslbeam
- BEI: 0.2
- BEDu: 600
- BEDi: 1200
- Class: lrsslbeam
- BEI: 0.2
- BEDu: 600
- BEDi: 1200
- Class: barracuda
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- Class: tsunami
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: serkr
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: serkr#short
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: harbinger
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: harbinger#end
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: tsunami#shivan
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 1500
- BEDi: 750
- Class: harbinger#shivan
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 3200
- BEDi: 1600
- Class: unknown bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 1500
- BEDi: 750
- Class: unknown megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 3200
- BEDi: 1600
- Class: fusion mortar
- FR: 20
- FE: 6
- BEI: 0.2
- BEDu: 80
- BEDi: 40
- Class: vasudan flux cannon
- FR: 20
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
- Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52)
- ANI 2_cb_gta-pvn.ani with size 660x300 (41.4% wasted)
- Frame 0 too long!!: frametime = 24.832 (24.832)
- Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
- ANI 2_BriefMap with size 918x400 (21.9% wasted)
- ANI iconwing01 with size 32x28 (12.5% wasted)
- Loading model 'fighter01.pof'
- IBX: Found a good IBX to read for 'fighter01.pof'.
- IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof"
- Loading model 'fighter04.pof'
- IBX: Found a good IBX to read for 'fighter04.pof'.
- IBX-DEBUG => POF checksum: 0xa11617dd, IBX checksum: 0xa7e588d1 -- "fighter04.pof"
- Loading model 'fighter05.pof'
- IBX: Found a good IBX to read for 'fighter05.pof'.
- IBX-DEBUG => POF checksum: 0xa71b2202, IBX checksum: 0xe30fa71f -- "fighter05.pof"
- Loading model 'fighter06.pof'
- IBX: Found a good IBX to read for 'fighter06.pof'.
- IBX-DEBUG => POF checksum: 0xc5eced1d, IBX checksum: 0x713dda25 -- "fighter06.pof"
- Loading model 'wep_ml16_tech.pof'
- Model wep_ml16_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'wep_ml16_tech.pof'.
- IBX-DEBUG => POF checksum: 0xbf8548b6, IBX checksum: 0x08adb994 -- "wep_ml16_tech.pof"
- Loading model 'wep_avenger_tech.pof'
- Model wep_avenger_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'wep_avenger_tech.pof'.
- IBX-DEBUG => POF checksum: 0xb61265da, IBX checksum: 0x71c1cf75 -- "wep_avenger_tech.pof"
- Loading model 'wep_flail_tech.pof'
- Model wep_flail_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'wep_flail_tech.pof'.
- IBX-DEBUG => POF checksum: 0xf317afef, IBX checksum: 0x5037568b -- "wep_flail_tech.pof"
- Loading model 'wep_prom_tech.pof'
- Model wep_prom_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'wep_prom_tech.pof'.
- IBX-DEBUG => POF checksum: 0x329635df, IBX checksum: 0x2588dc00 -- "wep_prom_tech.pof"
- Loading model 'wep_banshee_tech.pof'
- Model wep_banshee_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'wep_banshee_tech.pof'.
- IBX-DEBUG => POF checksum: 0x033b7069, IBX checksum: 0xa8cec1d0 -- "wep_banshee_tech.pof"
- Loading model 'wep_sbreaker_tech.pof'
- Model wep_sbreaker_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'wep_sbreaker_tech.pof'.
- IBX-DEBUG => POF checksum: 0xc864ebe3, IBX checksum: 0x81e46761 -- "wep_sbreaker_tech.pof"
- Loading model 'wep_leech_tech.pof'
- Model wep_leech_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'wep_leech_tech.pof'.
- IBX-DEBUG => POF checksum: 0x9702d9fb, IBX checksum: 0x018b48d2 -- "wep_leech_tech.pof"
- Loading model 'MX-50_tech.pof'
- IBX: Found a good IBX to read for 'MX-50_tech.pof'.
- IBX-DEBUG => POF checksum: 0x01c19590, IBX checksum: 0x645796c2 -- "MX-50_tech.pof"
- Loading model 'Fury_tech.pof'
- IBX: Found a good IBX to read for 'Fury_tech.pof'.
- IBX-DEBUG => POF checksum: 0xc3835ee5, IBX checksum: 0x25a099c3 -- "Fury_tech.pof"
- Loading model 'Interceptor_tech.pof'
- Model Interceptor_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'Interceptor_tech.pof'.
- IBX-DEBUG => POF checksum: 0xdd5001b2, IBX checksum: 0x29b7c1fc -- "Interceptor_tech.pof"
- Loading model 'Hornet_tech.pof'
- IBX: Found a good IBX to read for 'Hornet_tech.pof'.
- IBX-DEBUG => POF checksum: 0x54ad39ab, IBX checksum: 0x54a89336 -- "Hornet_tech.pof"
- Loading model 'phoenix_tech.pof'
- IBX: Found a good IBX to read for 'phoenix_tech.pof'.
- IBX-DEBUG => POF checksum: 0xa672dd43, IBX checksum: 0xa0f6b3b1 -- "phoenix_tech.pof"
- ANI iconhighlight03 with size 270x270 (47.3% wasted)
- ANI iconhighlight03.ani with size 270x270 (47.3% wasted)
- ANI iconcruiser with size 70x29 (9.4% wasted)
- ANI Fadeiconcruiser with size 70x29 (9.4% wasted)
- ANI Fadeiconcruiser.ani with size 70x29 (9.4% wasted)
- ANI IconFreighterC with size 64x33 (48.4% wasted)
- ANI FadeIconFreighterC with size 64x33 (48.4% wasted)
- ANI FadeIconFreighterC.ani with size 64x33 (48.4% wasted)
- ANI IconBigShipW with size 85x73 (43.0% wasted)
- ANI FadeIconBigShipW with size 85x73 (43.0% wasted)
- ANI FadeIconBigShipW.ani with size 85x73 (43.0% wasted)
- ANI iconfighterw with size 50x46 (28.1% wasted)
- ANI Fadeiconfighterw with size 50x46 (28.1% wasted)
- ANI Fadeiconfighterw.ani with size 50x46 (28.1% wasted)
- ANI iconcargow with size 50x46 (28.1% wasted)
- ANI FadeiconCargow with size 50x46 (28.1% wasted)
- ANI FadeiconCargow.ani with size 50x46 (28.1% wasted)
- Frame 0 too long!!: frametime = 3.513 (3.513)
- Loading model 'unknownship.pof'
- IBX: Found a good IBX to read for 'unknownship.pof'.
- IBX-DEBUG => POF checksum: 0x2652cd8c, IBX checksum: 0xf74e96a3 -- "unknownship.pof"
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
- Entering game at time = 70.900
- Frame 1 too long!!: frametime = 0.421 (0.421)
- ANI Head-TP7b.ani with size 160x120 (6.3% wasted)
- ANI Head-TP3b.ani with size 160x120 (6.3% wasted)
- ANI Head-TP1a.ani with size 160x120 (6.3% wasted)
- message 'arrival 4' with invalid head. Fix by assigning persona to the message.
- ANI Head-CM4a.ani with size 160x120 (6.3% wasted)
- 764 frames executed in 30.029 seconds, 25.442 frames per second.
- message 'arrival 5' with invalid head. Fix by assigning persona to the message.
- ANI Head-CM4b.ani with size 160x120 (6.3% wasted)
- ANI Head-TP5a.ani with size 160x120 (6.3% wasted)
- ANI Head-TP1b.ani with size 160x120 (6.3% wasted)
- ANI Head-TP1a.ani with size 160x120 (6.3% wasted)
- ANI Head-TP1b.ani with size 160x120 (6.3% wasted)
- Got event GS_EVENT_PLAYER_WARPOUT_START (41) in state GS_STATE_GAME_PLAY (2)
- Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE1 (44) in state GS_STATE_GAME_PLAY (2)
- Hit target speed. Starting warp effect and moving to stage 2!
- Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE2 (45) in state GS_STATE_GAME_PLAY (2)
- Hit warp effect. Moving to stage 3!
- Got event GS_EVENT_PLAYER_WARPOUT_DONE (46) in state GS_STATE_GAME_PLAY (2)
- Player warped out. Going to debriefing!
- Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2)
- SOUND: c:\code\fs2_open_3_6_14_rc6\code\sound\ds.cpp:1274 - OpenAL error = 'Invalid Operation'
- SOUND: c:\code\fs2_open_3_6_14_rc6\code\sound\ds.cpp:1274 - OpenAL error = 'Invalid Operation'
- Unloading in mission messages
- Storing stats now
- Frame 4810 too long!!: frametime = 0.362 (0.362)
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_DEBRIEF (27)
- Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
- Freeing all existing models...
- ... Log closed, Sat Aug 04 21:37:46 2012
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